src/platform/qt/LoadSaveState.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "LoadSaveState.h"
7
8#include "GameController.h"
9#include "GamepadAxisEvent.h"
10#include "GamepadButtonEvent.h"
11#include "VFileDevice.h"
12
13#include <QDateTime>
14#include <QKeyEvent>
15#include <QPainter>
16
17#include <mgba/core/serialize.h>
18#include <mgba-util/memory.h>
19#include <mgba-util/vfs.h>
20
21using namespace QGBA;
22
23LoadSaveState::LoadSaveState(GameController* controller, QWidget* parent)
24 : QWidget(parent)
25 , m_controller(controller)
26 , m_mode(LoadSave::LOAD)
27 , m_currentFocus(controller->stateSlot() - 1)
28{
29 setAttribute(Qt::WA_TranslucentBackground);
30 m_ui.setupUi(this);
31
32 m_slots[0] = m_ui.state1;
33 m_slots[1] = m_ui.state2;
34 m_slots[2] = m_ui.state3;
35 m_slots[3] = m_ui.state4;
36 m_slots[4] = m_ui.state5;
37 m_slots[5] = m_ui.state6;
38 m_slots[6] = m_ui.state7;
39 m_slots[7] = m_ui.state8;
40 m_slots[8] = m_ui.state9;
41
42 unsigned width, height;
43 controller->thread()->core->desiredVideoDimensions(controller->thread()->core, &width, &height);
44 int i;
45 for (i = 0; i < NUM_SLOTS; ++i) {
46 loadState(i + 1);
47 m_slots[i]->installEventFilter(this);
48 m_slots[i]->setMaximumSize(width + 2, height + 2);
49 connect(m_slots[i], &QAbstractButton::clicked, this, [this, i]() { triggerState(i + 1); });
50 }
51
52 if (m_currentFocus >= 9) {
53 m_currentFocus = 0;
54 }
55 if (m_currentFocus < 0) {
56 m_currentFocus = 0;
57 }
58
59 QAction* escape = new QAction(this);
60 connect(escape, &QAction::triggered, this, &QWidget::close);
61 escape->setShortcut(QKeySequence("Esc"));
62 escape->setShortcutContext(Qt::WidgetWithChildrenShortcut);
63 addAction(escape);
64}
65
66void LoadSaveState::setMode(LoadSave mode) {
67 m_mode = mode;
68 QString text = mode == LoadSave::LOAD ? tr("Load State") : tr("Save State");
69 setWindowTitle(text);
70 m_ui.lsLabel->setText(text);
71}
72
73bool LoadSaveState::eventFilter(QObject* object, QEvent* event) {
74 if (event->type() == QEvent::KeyPress) {
75 int column = m_currentFocus % 3;
76 int row = m_currentFocus / 3;
77 switch (static_cast<QKeyEvent*>(event)->key()) {
78 case Qt::Key_Up:
79 row += 2;
80 break;
81 case Qt::Key_Down:
82 row += 1;
83 break;
84 case Qt::Key_Left:
85 column += 2;
86 break;
87 case Qt::Key_Right:
88 column += 1;
89 break;
90 case Qt::Key_1:
91 case Qt::Key_2:
92 case Qt::Key_3:
93 case Qt::Key_4:
94 case Qt::Key_5:
95 case Qt::Key_6:
96 case Qt::Key_7:
97 case Qt::Key_8:
98 case Qt::Key_9:
99 triggerState(static_cast<QKeyEvent*>(event)->key() - Qt::Key_1 + 1);
100 break;
101 case Qt::Key_Enter:
102 case Qt::Key_Return:
103 triggerState(m_currentFocus + 1);
104 break;
105 default:
106 return false;
107 }
108 column %= 3;
109 row %= 3;
110 m_currentFocus = column + row * 3;
111 m_slots[m_currentFocus]->setFocus();
112 return true;
113 }
114 if (event->type() == QEvent::Enter) {
115 int i;
116 for (i = 0; i < 9; ++i) {
117 if (m_slots[i] == object) {
118 m_currentFocus = i;
119 m_slots[m_currentFocus]->setFocus();
120 return true;
121 }
122 }
123 }
124 if (event->type() == GamepadButtonEvent::Down() || event->type() == GamepadAxisEvent::Type()) {
125 int column = m_currentFocus % 3;
126 int row = m_currentFocus - column;
127 GBAKey key = GBA_KEY_NONE;
128 if (event->type() == GamepadButtonEvent::Down()) {
129 key = static_cast<GamepadButtonEvent*>(event)->gbaKey();
130 } else if (event->type() == GamepadAxisEvent::Type()) {
131 GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
132 if (gae->isNew()) {
133 key = gae->gbaKey();
134 } else {
135 return false;
136 }
137 }
138 switch (key) {
139 case GBA_KEY_UP:
140 row += 6;
141 break;
142 case GBA_KEY_DOWN:
143 row += 3;
144 break;
145 case GBA_KEY_LEFT:
146 column += 2;
147 break;
148 case GBA_KEY_RIGHT:
149 column += 1;
150 break;
151 case GBA_KEY_B:
152 event->accept();
153 close();
154 return true;
155 case GBA_KEY_A:
156 case GBA_KEY_START:
157 event->accept();
158 triggerState(m_currentFocus + 1);
159 return true;
160 default:
161 return false;
162 }
163 column %= 3;
164 row %= 9;
165 m_currentFocus = column + row;
166 m_slots[m_currentFocus]->setFocus();
167 event->accept();
168 return true;
169 }
170 return false;
171}
172
173void LoadSaveState::loadState(int slot) {
174 mCoreThread* thread = m_controller->thread();
175 VFile* vf = mCoreGetState(thread->core, slot, 0);
176 if (!vf) {
177 m_slots[slot - 1]->setText(tr("Empty"));
178 return;
179 }
180
181 mStateExtdata extdata;
182 mStateExtdataInit(&extdata);
183 void* state = mCoreExtractState(thread->core, vf, &extdata);
184 vf->seek(vf, 0, SEEK_SET);
185 if (!state) {
186 m_slots[slot - 1]->setText(tr("Corrupted"));
187 mStateExtdataDeinit(&extdata);
188 return;
189 }
190
191 QDateTime creation;
192 QImage stateImage;
193
194 unsigned width, height;
195 thread->core->desiredVideoDimensions(thread->core, &width, &height);
196 mStateExtdataItem item;
197 if (mStateExtdataGet(&extdata, EXTDATA_SCREENSHOT, &item) && item.size >= width * height * 4) {
198 stateImage = QImage((uchar*) item.data, width, height, QImage::Format_ARGB32).rgbSwapped();
199 }
200
201 if (mStateExtdataGet(&extdata, EXTDATA_META_TIME, &item) && item.size == sizeof(uint64_t)) {
202 uint64_t creationUsec;
203 LOAD_64LE(creationUsec, 0, item.data);
204 creation = QDateTime::fromMSecsSinceEpoch(creationUsec / 1000LL);
205 }
206
207 if (!stateImage.isNull()) {
208 QPixmap statePixmap;
209 statePixmap.convertFromImage(stateImage);
210 m_slots[slot - 1]->setIcon(statePixmap);
211 }
212 if (creation.toMSecsSinceEpoch()) {
213 m_slots[slot - 1]->setText(creation.toString(Qt::DefaultLocaleShortDate));
214 } else if (stateImage.isNull()) {
215 m_slots[slot - 1]->setText(tr("Slot %1").arg(slot));
216 } else {
217 m_slots[slot - 1]->setText(QString());
218 }
219 vf->close(vf);
220 mappedMemoryFree(state, thread->core->stateSize(thread->core));
221}
222
223void LoadSaveState::triggerState(int slot) {
224 if (m_mode == LoadSave::SAVE) {
225 m_controller->saveState(slot);
226 } else {
227 m_controller->loadState(slot);
228 }
229 close();
230}
231
232void LoadSaveState::closeEvent(QCloseEvent* event) {
233 emit closed();
234 QWidget::closeEvent(event);
235}
236
237void LoadSaveState::showEvent(QShowEvent* event) {
238 m_slots[m_currentFocus]->setFocus();
239 QWidget::showEvent(event);
240}
241
242void LoadSaveState::paintEvent(QPaintEvent*) {
243 QPainter painter(this);
244 QRect full(QPoint(), size());
245 painter.fillRect(full, QColor(0, 0, 0, 128));
246}