src/platform/qt/LoadSaveState.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_LOAD_SAVE_STATE
7#define QGBA_LOAD_SAVE_STATE
8
9#include <QWidget>
10
11#include "ui_LoadSaveState.h"
12
13namespace QGBA {
14
15class GameController;
16class InputController;
17class SavestateButton;
18
19enum class LoadSave {
20 LOAD,
21 SAVE
22};
23
24class LoadSaveState : public QWidget {
25Q_OBJECT
26
27public:
28 const static int NUM_SLOTS = 9;
29
30 LoadSaveState(GameController* controller, QWidget* parent = nullptr);
31
32 void setInputController(InputController* controller);
33 void setMode(LoadSave mode);
34
35signals:
36 void closed();
37
38protected:
39 virtual bool eventFilter(QObject*, QEvent*) override;
40 virtual void closeEvent(QCloseEvent*) override;
41 virtual void showEvent(QShowEvent*) override;
42 virtual void paintEvent(QPaintEvent*) override;
43
44private:
45 void loadState(int slot);
46 void triggerState(int slot);
47
48 Ui::LoadSaveState m_ui;
49 GameController* m_controller;
50 SavestateButton* m_slots[NUM_SLOTS];
51 LoadSave m_mode;
52
53 int m_currentFocus;
54 QPixmap m_currentImage;
55};
56
57}
58
59#endif