src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShaderSelector.h"
15#include "ShortcutView.h"
16
17#include <mgba/core/serialize.h>
18#include <mgba/core/version.h>
19#include <mgba/internal/gba/gba.h>
20
21using namespace QGBA;
22
23SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
24 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
25 , m_controller(controller)
26{
27 m_ui.setupUi(this);
28
29 reloadConfig();
30
31 if (m_ui.savegamePath->text().isEmpty()) {
32 m_ui.savegameSameDir->setChecked(true);
33 }
34 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
35 if (e) {
36 m_ui.savegamePath->clear();
37 }
38 });
39 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
40 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
41 if (!path.isNull()) {
42 m_ui.savegameSameDir->setChecked(false);
43 m_ui.savegamePath->setText(path);
44 }
45 });
46
47 if (m_ui.savestatePath->text().isEmpty()) {
48 m_ui.savestateSameDir->setChecked(true);
49 }
50 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
51 if (e) {
52 m_ui.savestatePath->clear();
53 }
54 });
55 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
56 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
57 if (!path.isNull()) {
58 m_ui.savestateSameDir->setChecked(false);
59 m_ui.savestatePath->setText(path);
60 }
61 });
62
63 if (m_ui.screenshotPath->text().isEmpty()) {
64 m_ui.screenshotSameDir->setChecked(true);
65 }
66 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
67 if (e) {
68 m_ui.screenshotPath->clear();
69 }
70 });
71 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
72 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
73 if (!path.isNull()) {
74 m_ui.screenshotSameDir->setChecked(false);
75 m_ui.screenshotPath->setText(path);
76 }
77 });
78
79 if (m_ui.patchPath->text().isEmpty()) {
80 m_ui.patchSameDir->setChecked(true);
81 }
82 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
83 if (e) {
84 m_ui.patchPath->clear();
85 }
86 });
87 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
88 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
89 if (!path.isNull()) {
90 m_ui.patchSameDir->setChecked(false);
91 m_ui.patchPath->setText(path);
92 }
93 });
94 connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
95
96 // TODO: Move to reloadConfig()
97 QVariant audioDriver = m_controller->getQtOption("audioDriver");
98#ifdef BUILD_QT_MULTIMEDIA
99 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
100 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
101 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
102 }
103#endif
104
105#ifdef BUILD_SDL
106 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
107 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
108 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
109 }
110#endif
111
112 // TODO: Move to reloadConfig()
113 QVariant displayDriver = m_controller->getQtOption("displayDriver");
114 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
115 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
116 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
117 }
118
119#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
120 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
121 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
122 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
123 }
124#endif
125
126#ifdef BUILD_GL
127 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
128 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
129 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
130 }
131#endif
132
133 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
134 selectBios(m_ui.gbaBios);
135 });
136 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
137 selectBios(m_ui.gbBios);
138 });
139 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
140 selectBios(m_ui.gbcBios);
141 });
142
143 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
144 m_ui.stackedWidget->addWidget(editor);
145 m_ui.tabs->addItem(tr("Keyboard"));
146 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, editor, &GBAKeyEditor::save);
147
148 GBAKeyEditor* buttonEditor = nullptr;
149#ifdef BUILD_SDL
150 inputController->recalibrateAxes();
151 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
152 buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
153 m_ui.stackedWidget->addWidget(buttonEditor);
154 m_ui.tabs->addItem(tr("Controllers"));
155 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, buttonEditor, &GBAKeyEditor::save);
156#endif
157
158 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
159 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
160 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
161 updateConfig();
162 editor->save();
163 if (buttonEditor) {
164 buttonEditor->save();
165 }
166 }
167 });
168
169 m_ui.languages->setItemData(0, QLocale("en"));
170 QDir ts(":/translations/");
171 for (auto name : ts.entryList()) {
172 if (!name.endsWith(".qm") || !name.startsWith(binaryName)) {
173 continue;
174 }
175 QLocale locale(name.remove(QString("%0-").arg(binaryName)).remove(".qm"));
176 m_ui.languages->addItem(locale.nativeLanguageName(), locale);
177 if (locale == QLocale()) {
178 m_ui.languages->setCurrentIndex(m_ui.languages->count() - 1);
179 }
180 }
181
182 ShortcutView* shortcutView = new ShortcutView();
183 shortcutView->setController(shortcutController);
184 shortcutView->setInputController(inputController);
185 m_ui.stackedWidget->addWidget(shortcutView);
186 m_ui.tabs->addItem(tr("Shortcuts"));
187}
188
189SettingsView::~SettingsView() {
190#if defined(BUILD_GL) || defined(BUILD_GLES)
191 if (m_shader) {
192 m_ui.stackedWidget->removeWidget(m_shader);
193 m_shader->setParent(nullptr);
194 }
195#endif
196}
197
198void SettingsView::setShaderSelector(ShaderSelector* shaderSelector) {
199#if defined(BUILD_GL) || defined(BUILD_GLES)
200 m_shader = shaderSelector;
201 m_ui.stackedWidget->addWidget(m_shader);
202 m_ui.tabs->addItem(tr("Shaders"));
203 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, m_shader, &ShaderSelector::saved);
204#endif
205}
206
207void SettingsView::selectBios(QLineEdit* bios) {
208 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
209 if (!filename.isEmpty()) {
210 bios->setText(filename);
211 }
212}
213
214void SettingsView::updateConfig() {
215 saveSetting("gba.bios", m_ui.gbaBios);
216 saveSetting("gb.bios", m_ui.gbBios);
217 saveSetting("gbc.bios", m_ui.gbcBios);
218 saveSetting("useBios", m_ui.useBios);
219 saveSetting("skipBios", m_ui.skipBios);
220 saveSetting("audioBuffers", m_ui.audioBufferSize);
221 saveSetting("sampleRate", m_ui.sampleRate);
222 saveSetting("videoSync", m_ui.videoSync);
223 saveSetting("audioSync", m_ui.audioSync);
224 saveSetting("frameskip", m_ui.frameskip);
225 saveSetting("fpsTarget", m_ui.fpsTarget);
226 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
227 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
228 saveSetting("volume", m_ui.volume);
229 saveSetting("mute", m_ui.mute);
230 saveSetting("rewindEnable", m_ui.rewind);
231 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
232 saveSetting("rewindSave", m_ui.rewindSave);
233 saveSetting("resampleVideo", m_ui.resampleVideo);
234 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
235 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
236 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
237 saveSetting("savegamePath", m_ui.savegamePath);
238 saveSetting("savestatePath", m_ui.savestatePath);
239 saveSetting("screenshotPath", m_ui.screenshotPath);
240 saveSetting("patchPath", m_ui.patchPath);
241 saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
242 saveSetting("showLibrary", m_ui.showLibrary);
243 saveSetting("preload", m_ui.preload);
244
245 if (m_ui.fastForwardUnbounded->isChecked()) {
246 saveSetting("fastForwardRatio", "-1");
247 } else {
248 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
249 }
250
251 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
252 case IDLE_LOOP_IGNORE:
253 saveSetting("idleOptimization", "ignore");
254 break;
255 case IDLE_LOOP_REMOVE:
256 saveSetting("idleOptimization", "remove");
257 break;
258 case IDLE_LOOP_DETECT:
259 saveSetting("idleOptimization", "detect");
260 break;
261 }
262
263 int loadState = SAVESTATE_RTC;
264 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
265 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
266 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
267 saveSetting("loadStateExtdata", loadState);
268
269 int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
270 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
271 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
272 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
273 saveSetting("saveStateExtdata", saveState);
274
275 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
276 if (audioDriver != m_controller->getQtOption("audioDriver")) {
277 m_controller->setQtOption("audioDriver", audioDriver);
278 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
279 emit audioDriverChanged();
280 }
281
282 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
283 if (displayDriver != m_controller->getQtOption("displayDriver")) {
284 m_controller->setQtOption("displayDriver", displayDriver);
285 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
286 emit displayDriverChanged();
287 }
288
289 QLocale language = m_ui.languages->itemData(m_ui.languages->currentIndex()).toLocale();
290 if (language != m_controller->getQtOption("language").toLocale() && !(language.bcp47Name() == QLocale::system().bcp47Name() && m_controller->getQtOption("language").isNull())) {
291 m_controller->setQtOption("language", language.bcp47Name());
292 emit languageChanged();
293 }
294
295 m_controller->write();
296
297 emit pathsChanged();
298 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
299}
300
301void SettingsView::reloadConfig() {
302 loadSetting("bios", m_ui.gbaBios);
303 loadSetting("gba.bios", m_ui.gbaBios);
304 loadSetting("gb.bios", m_ui.gbBios);
305 loadSetting("gbc.bios", m_ui.gbcBios);
306 loadSetting("useBios", m_ui.useBios);
307 loadSetting("skipBios", m_ui.skipBios);
308 loadSetting("audioBuffers", m_ui.audioBufferSize);
309 loadSetting("sampleRate", m_ui.sampleRate);
310 loadSetting("videoSync", m_ui.videoSync);
311 loadSetting("audioSync", m_ui.audioSync);
312 loadSetting("frameskip", m_ui.frameskip);
313 loadSetting("fpsTarget", m_ui.fpsTarget);
314 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
315 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
316 loadSetting("volume", m_ui.volume);
317 loadSetting("mute", m_ui.mute);
318 loadSetting("rewindEnable", m_ui.rewind);
319 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
320 loadSetting("rewindSave", m_ui.rewindSave);
321 loadSetting("resampleVideo", m_ui.resampleVideo);
322 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
323 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
324 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
325 loadSetting("savegamePath", m_ui.savegamePath);
326 loadSetting("savestatePath", m_ui.savestatePath);
327 loadSetting("screenshotPath", m_ui.screenshotPath);
328 loadSetting("patchPath", m_ui.patchPath);
329 loadSetting("showLibrary", m_ui.showLibrary);
330 loadSetting("preload", m_ui.preload);
331
332 m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());
333
334 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
335 if (fastForwardRatio <= 0) {
336 m_ui.fastForwardUnbounded->setChecked(true);
337 m_ui.fastForwardRatio->setEnabled(false);
338 } else {
339 m_ui.fastForwardUnbounded->setChecked(false);
340 m_ui.fastForwardRatio->setEnabled(true);
341 m_ui.fastForwardRatio->setValue(fastForwardRatio);
342 }
343
344 QString idleOptimization = loadSetting("idleOptimization");
345 if (idleOptimization == "ignore") {
346 m_ui.idleOptimization->setCurrentIndex(0);
347 } else if (idleOptimization == "remove") {
348 m_ui.idleOptimization->setCurrentIndex(1);
349 } else if (idleOptimization == "detect") {
350 m_ui.idleOptimization->setCurrentIndex(2);
351 }
352
353 bool ok;
354 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
355 if (!ok) {
356 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
357 }
358 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
359 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
360 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
361
362 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
363 if (!ok) {
364 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
365 }
366 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
367 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
368 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
369}
370
371void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
372 m_controller->setOption(key, field->isChecked());
373 m_controller->updateOption(key);
374}
375
376void SettingsView::saveSetting(const char* key, const QComboBox* field) {
377 saveSetting(key, field->lineEdit());
378}
379
380void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
381 saveSetting(key, field->value());
382}
383
384void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
385 saveSetting(key, field->text());
386}
387
388void SettingsView::saveSetting(const char* key, const QSlider* field) {
389 saveSetting(key, field->value());
390}
391
392void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
393 saveSetting(key, field->value());
394}
395
396void SettingsView::saveSetting(const char* key, const QVariant& field) {
397 m_controller->setOption(key, field);
398 m_controller->updateOption(key);
399}
400
401void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
402 QString option = loadSetting(key);
403 field->setChecked(!option.isNull() && option != "0");
404}
405
406void SettingsView::loadSetting(const char* key, QComboBox* field) {
407 loadSetting(key, field->lineEdit());
408}
409
410void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
411 QString option = loadSetting(key);
412 field->setValue(option.toDouble());
413}
414
415void SettingsView::loadSetting(const char* key, QLineEdit* field) {
416 QString option = loadSetting(key);
417 field->setText(option);
418}
419
420void SettingsView::loadSetting(const char* key, QSlider* field) {
421 QString option = loadSetting(key);
422 field->setValue(option.toInt());
423}
424
425void SettingsView::loadSetting(const char* key, QSpinBox* field) {
426 QString option = loadSetting(key);
427 field->setValue(option.toInt());
428}
429
430QString SettingsView::loadSetting(const char* key) {
431 return m_controller->getOption(key);
432}