/* Copyright (c) 2013-2019 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DisplayGL.h" #if defined(BUILD_GL) || defined(BUILD_GLES2) #include "CoreController.h" #include #include #include #include #include #include #include #include #include #include #include #include #ifdef BUILD_GL #include "platform/opengl/gl.h" #endif #ifdef BUILD_GLES2 #include "platform/opengl/gles2.h" #ifdef _WIN32 #include #endif #endif using namespace QGBA; QHash DisplayGL::s_supports; uint qHash(const QSurfaceFormat& format, uint seed) { QByteArray representation; QDataStream stream(&representation, QIODevice::WriteOnly); stream << format.version() << format.renderableType() << format.profile(); return qHash(representation, seed); } DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent) : Display(parent) { setAttribute(Qt::WA_NativeWindow); windowHandle()->create(); m_painter = std::make_unique(windowHandle(), format); m_drawThread.setObjectName("Painter Thread"); m_painter->moveToThread(&m_drawThread); connect(&m_drawThread, &QThread::started, m_painter.get(), &PainterGL::create); connect(m_painter.get(), &PainterGL::started, this, [this] { m_hasStarted = true; resizePainter(); emit drawingStarted(); }); m_drawThread.start(); } DisplayGL::~DisplayGL() { stopDrawing(); QMetaObject::invokeMethod(m_painter.get(), "destroy", Qt::BlockingQueuedConnection); m_drawThread.exit(); m_drawThread.wait(); } bool DisplayGL::supportsShaders() const { return m_painter->supportsShaders(); } VideoShader* DisplayGL::shaders() { VideoShader* shaders = nullptr; QMetaObject::invokeMethod(m_painter.get(), "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders)); return shaders; } void DisplayGL::startDrawing(std::shared_ptr controller) { if (m_isDrawing) { return; } m_isDrawing = true; m_painter->setContext(controller); m_painter->setMessagePainter(messagePainter()); m_context = controller; if (videoProxy()) { videoProxy()->moveToThread(&m_drawThread); } lockAspectRatio(isAspectRatioLocked()); lockIntegerScaling(isIntegerScalingLocked()); interframeBlending(hasInterframeBlending()); showOSDMessages(isShowOSD()); filter(isFiltered()); #if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)) messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF()); #else messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio()); #endif QMetaObject::invokeMethod(m_painter.get(), "start"); setUpdatesEnabled(false); } bool DisplayGL::supportsFormat(const QSurfaceFormat& format) { if (!s_supports.contains(format)) { QOpenGLContext context; context.setFormat(format); if (!context.create()) { s_supports[format] = false; return false; } auto foundVersion = context.format().version(); if (foundVersion == format.version()) { // Match! s_supports[format] = true; } else if (format.version() >= qMakePair(3, 2) && foundVersion > format.version()) { // At least as good s_supports[format] = true; } else if (format.majorVersion() == 1 && (foundVersion < qMakePair(3, 0) || context.format().profile() == QSurfaceFormat::CompatibilityProfile || context.format().testOption(QSurfaceFormat::DeprecatedFunctions))) { // Supports the old stuff s_supports[format] = true; } else if (!context.isOpenGLES() && format.version() >= qMakePair(2, 1) && foundVersion < qMakePair(3, 0) && foundVersion >= qMakePair(2, 1)) { // Weird edge case we support if ARB_framebuffer_object is present QOffscreenSurface surface; surface.create(); if (!context.makeCurrent(&surface)) { s_supports[format] = false; return false; } s_supports[format] = context.hasExtension("GL_ARB_framebuffer_object"); context.doneCurrent(); } else { // No match s_supports[format] = false; } } return s_supports[format]; } void DisplayGL::stopDrawing() { if (m_hasStarted || m_isDrawing) { m_isDrawing = false; m_hasStarted = false; CoreController::Interrupter interrupter(m_context); QMetaObject::invokeMethod(m_painter.get(), "stop", Qt::BlockingQueuedConnection); setUpdatesEnabled(true); } m_context.reset(); } void DisplayGL::pauseDrawing() { if (m_hasStarted) { m_isDrawing = false; CoreController::Interrupter interrupter(m_context); QMetaObject::invokeMethod(m_painter.get(), "pause", Qt::BlockingQueuedConnection); #ifndef Q_OS_MAC setUpdatesEnabled(true); #endif } } void DisplayGL::unpauseDrawing() { if (m_hasStarted) { m_isDrawing = true; CoreController::Interrupter interrupter(m_context); QMetaObject::invokeMethod(m_painter.get(), "unpause", Qt::BlockingQueuedConnection); #ifndef Q_OS_MAC setUpdatesEnabled(false); #endif } } void DisplayGL::forceDraw() { if (m_hasStarted) { QMetaObject::invokeMethod(m_painter.get(), "forceDraw"); } } void DisplayGL::lockAspectRatio(bool lock) { Display::lockAspectRatio(lock); QMetaObject::invokeMethod(m_painter.get(), "lockAspectRatio", Q_ARG(bool, lock)); } void DisplayGL::lockIntegerScaling(bool lock) { Display::lockIntegerScaling(lock); QMetaObject::invokeMethod(m_painter.get(), "lockIntegerScaling", Q_ARG(bool, lock)); } void DisplayGL::interframeBlending(bool enable) { Display::interframeBlending(enable); QMetaObject::invokeMethod(m_painter.get(), "interframeBlending", Q_ARG(bool, enable)); } void DisplayGL::showOSDMessages(bool enable) { Display::showOSDMessages(enable); QMetaObject::invokeMethod(m_painter.get(), "showOSD", Q_ARG(bool, enable)); } void DisplayGL::filter(bool filter) { Display::filter(filter); QMetaObject::invokeMethod(m_painter.get(), "filter", Q_ARG(bool, filter)); } void DisplayGL::framePosted() { m_painter->enqueue(m_context->drawContext()); QMetaObject::invokeMethod(m_painter.get(), "draw"); } void DisplayGL::setShaders(struct VDir* shaders) { QMetaObject::invokeMethod(m_painter.get(), "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders)); } void DisplayGL::clearShaders() { QMetaObject::invokeMethod(m_painter.get(), "clearShaders", Qt::BlockingQueuedConnection); } void DisplayGL::resizeContext() { QMetaObject::invokeMethod(m_painter.get(), "resizeContext"); } void DisplayGL::setVideoScale(int scale) { if (m_context) { CoreController::Interrupter interrupter(m_context); mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale); } QMetaObject::invokeMethod(m_painter.get(), "resizeContext"); } void DisplayGL::resizeEvent(QResizeEvent* event) { Display::resizeEvent(event); resizePainter(); } void DisplayGL::resizePainter() { if (m_hasStarted) { QMetaObject::invokeMethod(m_painter.get(), "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size())); } } void DisplayGL::setVideoProxy(std::shared_ptr proxy) { Display::setVideoProxy(proxy); if (proxy) { proxy->moveToThread(&m_drawThread); } m_painter->setVideoProxy(proxy); } int DisplayGL::framebufferHandle() { return m_painter->glTex(); } PainterGL::PainterGL(QWindow* surface, const QSurfaceFormat& format) : m_surface(surface) , m_format(format) { m_supportsShaders = m_format.version() >= qMakePair(2, 0); for (auto& buf : m_buffers) { m_free.append(&buf.front()); } } PainterGL::~PainterGL() { if (m_gl) { destroy(); } } void PainterGL::makeCurrent() { m_gl->makeCurrent(m_surface); #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif } void PainterGL::create() { m_gl = std::make_unique(); m_gl->setFormat(m_format); m_gl->create(); makeCurrent(); #ifdef BUILD_GL mGLContext* glBackend; #endif #ifdef BUILD_GLES2 mGLES2Context* gl2Backend; #endif m_window = std::make_unique(); #ifdef BUILD_GLES2 auto version = m_format.version(); if (version >= qMakePair(2, 0)) { gl2Backend = static_cast(malloc(sizeof(mGLES2Context))); mGLES2ContextCreate(gl2Backend); m_backend = &gl2Backend->d; } #endif #ifdef BUILD_GL if (!m_backend) { glBackend = static_cast(malloc(sizeof(mGLContext))); mGLContextCreate(glBackend); m_backend = &glBackend->d; } #endif m_backend->swap = [](VideoBackend* v) { PainterGL* painter = static_cast(v->user); if (!painter->m_gl->isValid()) { return; } painter->m_gl->swapBuffers(painter->m_surface); painter->makeCurrent(); }; m_backend->init(m_backend, 0); #ifdef BUILD_GLES2 if (m_supportsShaders) { m_shader.preprocessShader = static_cast(&reinterpret_cast(m_backend)->initialShader); } #endif m_backend->user = this; m_backend->filter = false; m_backend->lockAspectRatio = false; m_backend->interframeBlending = false; } void PainterGL::destroy() { if (!m_gl) { return; } makeCurrent(); #ifdef BUILD_GLES2 if (m_shader.passes) { mGLES2ShaderFree(&m_shader); } #endif m_backend->deinit(m_backend); m_gl->doneCurrent(); m_window.reset(); m_gl.reset(); free(m_backend); m_backend = nullptr; } void PainterGL::setContext(std::shared_ptr context) { m_context = context; } void PainterGL::resizeContext() { if (!m_context) { return; } if (m_started) { CoreController::Interrupter interrupter(m_context); mCore* core = m_context->thread()->core; core->reloadConfigOption(core, "videoScale", NULL); } QSize size = m_context->screenDimensions(); m_backend->setDimensions(m_backend, size.width(), size.height()); } void PainterGL::setMessagePainter(MessagePainter* messagePainter) { m_messagePainter = messagePainter; } void PainterGL::resize(const QSize& size) { m_size = size; m_window->setSize(m_size); if (m_started && !m_active) { forceDraw(); } } void PainterGL::lockAspectRatio(bool lock) { m_backend->lockAspectRatio = lock; resize(m_size); } void PainterGL::lockIntegerScaling(bool lock) { m_backend->lockIntegerScaling = lock; resize(m_size); } void PainterGL::interframeBlending(bool enable) { m_backend->interframeBlending = enable; } void PainterGL::showOSD(bool enable) { m_showOSD = enable; } void PainterGL::filter(bool filter) { m_backend->filter = filter; if (m_started && !m_active) { forceDraw(); } } void PainterGL::start() { makeCurrent(); #ifdef BUILD_GLES2 if (m_supportsShaders && m_shader.passes) { mGLES2ShaderAttach(reinterpret_cast(m_backend), static_cast(m_shader.passes), m_shader.nPasses); } #endif resizeContext(); m_buffer = nullptr; m_active = true; m_started = true; emit started(); } void PainterGL::draw() { if (!m_active || m_queue.isEmpty()) { return; } if (m_lagging >= 1) { return; } mCoreSync* sync = &m_context->thread()->impl->sync; if (!mCoreSyncWaitFrameStart(sync)) { mCoreSyncWaitFrameEnd(sync); ++m_lagging; if ((sync->audioWait || sync->videoFrameWait) && m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) { QTimer::singleShot(1, this, &PainterGL::draw); } return; } dequeue(); if (m_videoProxy) { // Only block on the next frame if we're trying to run at roughly 60fps via audio m_videoProxy->setBlocking(sync->audioWait && std::abs(60.f - sync->fpsTarget) < 0.1f); } if (!m_delayTimer.isValid()) { m_delayTimer.start(); } else { if (sync->audioWait || sync->videoFrameWait) { while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) { QThread::usleep(500); } } m_delayTimer.restart(); } mCoreSyncWaitFrameEnd(sync); performDraw(); m_backend->swap(m_backend); } void PainterGL::forceDraw() { performDraw(); if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) { if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) { return; } m_delayTimer.restart(); } m_backend->swap(m_backend); } void PainterGL::stop() { m_active = false; m_started = false; dequeueAll(); if (m_context) { if (m_videoProxy) { m_videoProxy->detach(m_context.get()); } m_context->setFramebufferHandle(-1); m_context.reset(); if (m_videoProxy) { m_videoProxy->processData(); } } if (m_videoProxy) { m_videoProxy->reset(); m_videoProxy->moveToThread(m_surface->thread()); m_videoProxy.reset(); } m_backend->clear(m_backend); m_backend->swap(m_backend); } void PainterGL::pause() { m_active = false; } void PainterGL::unpause() { m_lagging = 0; m_active = true; } void PainterGL::performDraw() { m_painter.begin(m_window.get()); m_painter.beginNativePainting(); float r = m_surface->devicePixelRatio(); m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r); if (m_buffer) { m_backend->postFrame(m_backend, m_buffer); } m_backend->drawFrame(m_backend); m_painter.endNativePainting(); if (m_showOSD && m_messagePainter) { m_messagePainter->paint(&m_painter); } m_painter.end(); } void PainterGL::enqueue(const uint32_t* backing) { QMutexLocker locker(&m_mutex); uint32_t* buffer = nullptr; if (backing) { if (m_free.isEmpty()) { buffer = m_queue.dequeue(); } else { buffer = m_free.takeLast(); } if (buffer) { QSize size = m_context->screenDimensions(); memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL); } } m_lagging = 0; m_queue.enqueue(buffer); } void PainterGL::dequeue() { QMutexLocker locker(&m_mutex); if (m_queue.isEmpty()) { return; } uint32_t* buffer = m_queue.dequeue(); if (m_buffer) { m_free.append(m_buffer); m_buffer = nullptr; } m_buffer = buffer; } void PainterGL::dequeueAll() { uint32_t* buffer = 0; m_mutex.lock(); while (!m_queue.isEmpty()) { buffer = m_queue.dequeue(); if (buffer) { m_free.append(buffer); } } if (buffer) { m_backend->postFrame(m_backend, buffer); } if (m_buffer) { m_free.append(m_buffer); m_buffer = nullptr; } m_mutex.unlock(); } void PainterGL::setVideoProxy(std::shared_ptr proxy) { m_videoProxy = proxy; } void PainterGL::setShaders(struct VDir* dir) { if (!supportsShaders()) { return; } #ifdef BUILD_GLES2 if (m_shader.passes) { mGLES2ShaderDetach(reinterpret_cast(m_backend)); mGLES2ShaderFree(&m_shader); } mGLES2ShaderLoad(&m_shader, dir); mGLES2ShaderAttach(reinterpret_cast(m_backend), static_cast(m_shader.passes), m_shader.nPasses); #endif } void PainterGL::clearShaders() { if (!supportsShaders()) { return; } #ifdef BUILD_GLES2 if (m_shader.passes) { mGLES2ShaderDetach(reinterpret_cast(m_backend)); mGLES2ShaderFree(&m_shader); } #endif } VideoShader* PainterGL::shaders() { return &m_shader; } int PainterGL::glTex() { #ifdef BUILD_GLES2 if (supportsShaders()) { mGLES2Context* gl2Backend = reinterpret_cast(m_backend); return gl2Backend->tex; } #endif #ifdef BUILD_GL mGLContext* glBackend = reinterpret_cast(m_backend); return glBackend->tex[0]; #else return -1; #endif } #endif