src/platform/sdl/sdl-events.c (view raw)
1#include "sdl-events.h"
2
3#include "debugger/debugger.h"
4#include "gba-io.h"
5#include "gba-rr.h"
6#include "gba-serialize.h"
7#include "gba-video.h"
8#include "renderers/video-software.h"
9#include "util/png-io.h"
10#include "util/vfs.h"
11
12#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
13#define GUI_MOD KMOD_GUI
14#else
15#define GUI_MOD KMOD_CTRL
16#endif
17
18#define SDL_BINDING_KEY 0x53444C4B
19#define SDL_BINDING_BUTTON 0x53444C42
20
21static void _takeScreenshot(struct GBAThread*);
22
23bool GBASDLInitEvents(struct GBASDLEvents* context) {
24 if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
25 return false;
26 }
27 SDL_JoystickEventState(SDL_ENABLE);
28 context->joystick = SDL_JoystickOpen(0);
29#if !SDL_VERSION_ATLEAST(2, 0, 0)
30 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
31#endif
32
33 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_z, GBA_KEY_A);
34 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_x, GBA_KEY_B);
35 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
36 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
37 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
38 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
39 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
40 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
41 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
42 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
43
44 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 2, GBA_KEY_A);
45 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 1, GBA_KEY_B);
46 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 6, GBA_KEY_L);
47 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 7, GBA_KEY_R);
48 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 8, GBA_KEY_START);
49 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 9, GBA_KEY_SELECT);
50 return true;
51}
52
53void GBASDLDeinitEvents(struct GBASDLEvents* context) {
54 SDL_JoystickClose(context->joystick);
55 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
56}
57
58static void _pauseAfterFrame(struct GBAThread* context) {
59 context->frameCallback = 0;
60 GBAThreadPauseFromThread(context);
61}
62
63static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_KeyboardEvent* event) {
64 enum GBAKey key = GBA_KEY_NONE;
65 if (!event->keysym.mod) {
66 key = GBAInputMapKey(&context->inputMap, SDL_BINDING_KEY, event->keysym.sym);
67 }
68 if (key != GBA_KEY_NONE) {
69 if (event->type == SDL_KEYDOWN) {
70 context->activeKeys |= 1 << key;
71 } else {
72 context->activeKeys &= ~(1 << key);
73 }
74 return;
75 }
76 switch (event->keysym.sym) {
77 case SDLK_F11:
78 if (event->type == SDL_KEYDOWN && context->debugger) {
79 ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL);
80 }
81 return;
82 case SDLK_F12:
83 if (event->type == SDL_KEYDOWN) {
84 GBAThreadInterrupt(context);
85 _takeScreenshot(context);
86 GBAThreadContinue(context);
87 }
88 return;
89 case SDLK_TAB:
90 context->sync.audioWait = event->type != SDL_KEYDOWN;
91 return;
92 case SDLK_LEFTBRACKET:
93 GBAThreadInterrupt(context);
94 GBARewind(context, 10);
95 GBAThreadContinue(context);
96 return;
97 case SDLK_ESCAPE:
98 GBAThreadInterrupt(context);
99 if (context->gba->rr) {
100 GBARRStopPlaying(context->gba->rr);
101 GBARRStopRecording(context->gba->rr);
102 }
103 GBAThreadContinue(context);
104 return;
105 default:
106 if (event->type == SDL_KEYDOWN) {
107 if (event->keysym.mod & GUI_MOD) {
108 switch (event->keysym.sym) {
109#if SDL_VERSION_ATLEAST(2, 0, 0)
110 case SDLK_f:
111 SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
112 sdlContext->fullscreen = !sdlContext->fullscreen;
113 sdlContext->windowUpdated = 1;
114 break;
115#endif
116 case SDLK_p:
117 GBAThreadTogglePause(context);
118 break;
119 case SDLK_n:
120 GBAThreadPause(context);
121 context->frameCallback = _pauseAfterFrame;
122 GBAThreadUnpause(context);
123 break;
124 case SDLK_r:
125 GBAThreadReset(context);
126 break;
127 case SDLK_t:
128 if (context->gba->rr) {
129 GBAThreadReset(context);
130 GBAThreadInterrupt(context);
131 GBARRContextCreate(context->gba);
132 GBARRSetStream(context->gba->rr, context->stateDir);
133 GBARRStopPlaying(context->gba->rr);
134 GBARRStartRecording(context->gba->rr);
135 GBAThreadContinue(context);
136 }
137 break;
138 case SDLK_y:
139 if (context->gba->rr) {
140 GBAThreadReset(context);
141 GBAThreadInterrupt(context);
142 GBARRContextCreate(context->gba);
143 GBARRSetStream(context->gba->rr, context->stateDir);
144 GBARRStopRecording(context->gba->rr);
145 GBARRStartPlaying(context->gba->rr, event->keysym.mod & KMOD_SHIFT);
146 GBAThreadContinue(context);
147 }
148 break;
149 default:
150 break;
151 }
152 }
153 if (event->keysym.mod & KMOD_SHIFT) {
154 switch (event->keysym.sym) {
155 case SDLK_F1:
156 case SDLK_F2:
157 case SDLK_F3:
158 case SDLK_F4:
159 case SDLK_F5:
160 case SDLK_F6:
161 case SDLK_F7:
162 case SDLK_F8:
163 case SDLK_F9:
164 case SDLK_F10:
165 GBAThreadInterrupt(context);
166 GBASaveState(context->gba, context->stateDir, event->keysym.sym - SDLK_F1, false);
167 GBAThreadContinue(context);
168 break;
169 default:
170 break;
171 }
172 } else {
173 switch (event->keysym.sym) {
174 case SDLK_F1:
175 case SDLK_F2:
176 case SDLK_F3:
177 case SDLK_F4:
178 case SDLK_F5:
179 case SDLK_F6:
180 case SDLK_F7:
181 case SDLK_F8:
182 case SDLK_F9:
183 case SDLK_F10:
184 GBAThreadInterrupt(context);
185 GBALoadState(context->gba, context->stateDir, event->keysym.sym - SDLK_F1);
186 GBAThreadContinue(context);
187 break;
188 default:
189 break;
190 }
191 }
192 }
193 return;
194 }
195}
196
197static void _GBASDLHandleJoyButton(struct GBAThread* context, const struct SDL_JoyButtonEvent* event) {
198 enum GBAKey key = 0;
199 key = GBAInputMapKey(&context->inputMap, SDL_BINDING_BUTTON, event->button);
200 if (key == GBA_KEY_NONE) {
201 return;
202 }
203
204 if (event->type == SDL_JOYBUTTONDOWN) {
205 context->activeKeys |= 1 << key;
206 } else {
207 context->activeKeys &= ~(1 << key);
208 }
209}
210
211static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
212 enum GBAKey key = 0;
213
214 if (event->value & SDL_HAT_UP) {
215 key |= 1 << GBA_KEY_UP;
216 }
217 if (event->value & SDL_HAT_LEFT) {
218 key |= 1 << GBA_KEY_LEFT;
219 }
220 if (event->value & SDL_HAT_DOWN) {
221 key |= 1 << GBA_KEY_DOWN;
222 }
223 if (event->value & SDL_HAT_RIGHT) {
224 key |= 1 << GBA_KEY_RIGHT;
225 }
226
227 context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
228 context->activeKeys |= key;
229}
230
231#if SDL_VERSION_ATLEAST(2, 0, 0)
232static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_WindowEvent* event) {
233 UNUSED(context);
234 switch (event->event) {
235 case SDL_WINDOWEVENT_SIZE_CHANGED:
236 sdlContext->windowUpdated = 1;
237 break;
238 }
239}
240#endif
241
242void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event) {
243 switch (event->type) {
244 case SDL_QUIT:
245 GBAThreadEnd(context);
246 break;
247#if SDL_VERSION_ATLEAST(2, 0, 0)
248 case SDL_WINDOWEVENT:
249 _GBASDLHandleWindowEvent(context, sdlContext, &event->window);
250 break;
251#endif
252 case SDL_KEYDOWN:
253 case SDL_KEYUP:
254 _GBASDLHandleKeypress(context, sdlContext, &event->key);
255 break;
256 case SDL_JOYBUTTONDOWN:
257 case SDL_JOYBUTTONUP:
258 _GBASDLHandleJoyButton(context, &event->jbutton);
259 break;
260 case SDL_JOYHATMOTION:
261 _GBASDLHandleJoyHat(context, &event->jhat);
262 }
263}
264
265static void _takeScreenshot(struct GBAThread* context) {
266 unsigned stride;
267 void* pixels = 0;
268 struct VFile* vf = context->stateDir->openFile(context->stateDir, "screenshot.png", O_CREAT | O_WRONLY);
269 context->gba->video.renderer->getPixels(context->gba->video.renderer, &stride, &pixels);
270 png_structp png = PNGWriteOpen(vf);
271 png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
272 PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
273 PNGWriteClose(png, info);
274 vf->close(vf);
275}