src/platform/sdl/gl-main.c (view raw)
1#ifdef USE_CLI_DEBUGGER
2#include "debugger/cli-debugger.h"
3#endif
4
5#ifdef USE_GDB_STUB
6#include "debugger/gdb-stub.h"
7#endif
8
9#include "gba-thread.h"
10#include "gba.h"
11#include "sdl-audio.h"
12#include "sdl-events.h"
13#include "renderers/video-software.h"
14#include "platform/commandline.h"
15
16#include <SDL.h>
17#ifdef __APPLE__
18#include <OpenGL/gl.h>
19#else
20#include <GL/gl.h>
21#endif
22
23#include <errno.h>
24#include <signal.h>
25#include <sys/time.h>
26
27struct GLSoftwareRenderer {
28 struct GBAVideoSoftwareRenderer d;
29 struct GBASDLAudio audio;
30 struct GBASDLEvents events;
31#if SDL_VERSION_ATLEAST(2, 0, 0)
32 SDL_Window* window;
33#endif
34
35 int viewportWidth;
36 int viewportHeight;
37 GLuint tex;
38};
39
40static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
41static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
42static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
43static void _GBASDLStart(struct GBAThread* context);
44static void _GBASDLClean(struct GBAThread* context);
45
46static const GLint _glVertices[] = {
47 0, 0,
48 256, 0,
49 256, 256,
50 0, 256
51};
52
53static const GLint _glTexCoords[] = {
54 0, 0,
55 1, 0,
56 1, 1,
57 0, 1
58};
59
60int main(int argc, char** argv) {
61 struct GLSoftwareRenderer renderer;
62 GBAVideoSoftwareRendererCreate(&renderer.d);
63
64 struct StartupOptions opts;
65 if (!parseCommandArgs(&opts, argc, argv)) {
66 usage(argv[0]);
67 return 1;
68 }
69
70 renderer.viewportWidth = opts.width;
71 renderer.viewportHeight = opts.height;
72#if SDL_VERSION_ATLEAST(2, 0, 0)
73 renderer.events.fullscreen = opts.fullscreen;
74#endif
75
76 if (!_GBASDLInit(&renderer)) {
77 return 1;
78 }
79
80 union {
81 struct ARMDebugger d;
82#ifdef USE_CLI_DEBUGGER
83 struct CLIDebugger cli;
84#endif
85#ifdef USE_GDB_STUB
86 struct GDBStub gdb;
87#endif
88 } debugger;
89
90 struct GBAThread context = {
91 .debugger = &debugger.d,
92 .renderer = &renderer.d.d,
93 .startCallback = _GBASDLStart,
94 .cleanCallback = _GBASDLClean,
95 .sync.videoFrameWait = 0,
96 .sync.audioWait = 1,
97 .userData = &renderer
98 };
99
100 switch (opts.debuggerType) {
101#ifdef USE_CLI_DEBUGGER
102 case DEBUGGER_CLI:
103 CLIDebuggerCreate(&debugger.cli);
104 break;
105#endif
106#ifdef USE_GDB_STUB
107 case DEBUGGER_GDB:
108 GDBStubCreate(&debugger.gdb);
109 break;
110#endif
111 case DEBUGGER_NONE:
112 case DEBUGGER_MAX:
113 context.debugger = 0;
114 break;
115 }
116
117 GBAMapOptionsToContext(&opts, &context);
118
119 GBAThreadStart(&context);
120
121 _GBASDLRunloop(&context, &renderer);
122
123 GBAThreadJoin(&context);
124 close(opts.fd);
125 if (opts.biosFd >= 0) {
126 close(opts.biosFd);
127 }
128
129 _GBASDLDeinit(&renderer);
130
131 return 0;
132}
133
134static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
135 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
136 return 0;
137 }
138
139 GBASDLInitEvents(&renderer->events);
140 GBASDLInitAudio(&renderer->audio);
141
142#if SDL_VERSION_ATLEAST(2, 0, 0)
143 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
144#else
145 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
146#endif
147
148#ifndef COLOR_16_BIT
149 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
150 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
151 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
152#else
153 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
154#ifdef COLOR_5_6_5
155 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
156#else
157 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
158#endif
159 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
160#endif
161
162#if SDL_VERSION_ATLEAST(2, 0, 0)
163 renderer->window = SDL_CreateWindow("GBAc", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
164 SDL_GL_CreateContext(renderer->window);
165 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
166 renderer->events.window = renderer->window;
167 renderer->events.fullscreen = 0;
168#else
169#ifdef COLOR_16_BIT
170 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
171#else
172 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
173#endif
174#endif
175
176 renderer->d.outputBuffer = malloc(256 * 256 * 4);
177 renderer->d.outputBufferStride = 256;
178 glGenTextures(1, &renderer->tex);
179 glBindTexture(GL_TEXTURE_2D, renderer->tex);
180 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
181 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
183#ifndef _WIN32
184 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
185 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
186#endif
187
188 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
189
190 return 1;
191}
192
193static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
194 SDL_Event event;
195
196 glEnable(GL_TEXTURE_2D);
197 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
198 glEnableClientState(GL_VERTEX_ARRAY);
199 glVertexPointer(2, GL_INT, 0, _glVertices);
200 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
201 glMatrixMode (GL_PROJECTION);
202 glLoadIdentity();
203 glOrtho(0, 240, 160, 0, 0, 1);
204 while (context->state < THREAD_EXITING) {
205 if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
206 glBindTexture(GL_TEXTURE_2D, renderer->tex);
207#ifdef COLOR_16_BIT
208 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, renderer->d.outputBuffer);
209#else
210 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
211#endif
212 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
213 if (context->sync.videoFrameWait) {
214 glFlush();
215 }
216 }
217 GBASyncWaitFrameEnd(&context->sync);
218#if SDL_VERSION_ATLEAST(2, 0, 0)
219 SDL_GL_SwapWindow(renderer->window);
220#else
221 SDL_GL_SwapBuffers();
222#endif
223
224 while (SDL_PollEvent(&event)) {
225#if SDL_VERSION_ATLEAST(2, 0, 0)
226 int fullscreen = renderer->events.fullscreen;
227#endif
228 GBASDLHandleEvent(context, &renderer->events, &event);
229#if SDL_VERSION_ATLEAST(2, 0, 0)
230 // Event handling can change the size of the screen
231 if (renderer->events.fullscreen != fullscreen) {
232 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
233 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
234 }
235#endif
236 }
237 }
238}
239
240static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
241 free(renderer->d.outputBuffer);
242
243 GBASDLDeinitEvents(&renderer->events);
244 GBASDLDeinitAudio(&renderer->audio);
245#if SDL_VERSION_ATLEAST(2, 0, 0)
246 SDL_DestroyWindow(renderer->window);
247#endif
248 SDL_Quit();
249}
250
251static void _GBASDLStart(struct GBAThread* threadContext) {
252 struct GLSoftwareRenderer* renderer = threadContext->userData;
253 renderer->audio.audio = &threadContext->gba->audio;
254}
255
256static void _GBASDLClean(struct GBAThread* threadContext) {
257 struct GLSoftwareRenderer* renderer = threadContext->userData;
258 renderer->audio.audio = 0;
259}