src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemorySearch.h"
38#include "MemoryView.h"
39#include "OverrideView.h"
40#include "ObjView.h"
41#include "PaletteView.h"
42#include "ROMInfo.h"
43#include "SensorView.h"
44#include "SettingsView.h"
45#include "ShaderSelector.h"
46#include "ShortcutController.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/video.h>
54#endif
55#ifdef M_CORE_GBA
56#include <mgba/internal/gba/gba.h>
57#include <mgba/internal/gba/video.h>
58#endif
59#include <mgba/feature/commandline.h>
60#include "feature/sqlite3/no-intro.h"
61#include <mgba-util/vfs.h>
62
63using namespace QGBA;
64
65Window::Window(ConfigController* config, int playerId, QWidget* parent)
66 : QMainWindow(parent)
67 , m_logView(new LogView(&m_log))
68 , m_screenWidget(new WindowBackground())
69 , m_config(config)
70 , m_inputController(playerId, this)
71 , m_shortcutController(new ShortcutController(this))
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 updateTitle();
79
80 m_display = Display::create(this);
81#if defined(BUILD_GL) || defined(BUILD_GLES2)
82 m_shaderView = new ShaderSelector(m_display, m_config);
83#endif
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88 m_screenWidget->setMinimumSize(m_display->minimumSize());
89 m_screenWidget->setSizePolicy(m_display->sizePolicy());
90#if defined(M_CORE_GBA)
91 float i = 2;
92#elif defined(M_CORE_GB)
93 float i = 3;
94#endif
95 QVariant multiplier = m_config->getOption("scaleMultiplier");
96 if (!multiplier.isNull()) {
97 m_savedScale = multiplier.toInt();
98 i = m_savedScale;
99 }
100#ifdef USE_SQLITE3
101 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
102 ConfigOption* showLibrary = m_config->addOption("showLibrary");
103 showLibrary->connect([this](const QVariant& value) {
104 if (value.toBool()) {
105 if (m_controller->isLoaded()) {
106 m_screenWidget->layout()->addWidget(m_libraryView);
107 } else {
108 attachWidget(m_libraryView);
109 }
110 } else {
111 detachWidget(m_libraryView);
112 }
113 }, this);
114 m_config->updateOption("showLibrary");
115 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
116 libraryStyle->connect([this](const QVariant& value) {
117 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
118 }, this);
119 m_config->updateOption("libraryStyle");
120
121 connect(m_libraryView, &LibraryController::startGame, [this]() {
122 VFile* output = m_libraryView->selectedVFile();
123 if (output) {
124 QPair<QString, QString> path = m_libraryView->selectedPath();
125 m_controller->loadGame(output, path.second, path.first);
126 }
127 });
128#endif
129#if defined(M_CORE_GBA)
130 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
131#elif defined(M_CORE_GB)
132 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
133#endif
134 m_screenWidget->setPixmap(m_logo);
135 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
136 m_screenWidget->setLockIntegerScaling(false);
137 m_screenWidget->setLockAspectRatio(true);
138 setCentralWidget(m_screenWidget);
139
140 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
141 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
142 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
143 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
144 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
145 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
146 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
147 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
148 unsigned width, height;
149 context->core->desiredVideoDimensions(context->core, &width, &height);
150 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
151 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
152 QPixmap pixmap;
153 pixmap.convertFromImage(currentImage);
154 m_screenWidget->setPixmap(pixmap);
155 });
156 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
157#ifndef Q_OS_MAC
158 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
159 connect(m_controller, &GameController::gameUnpaused, [this]() {
160 if(isFullScreen()) {
161 menuBar()->hide();
162 }
163 });
164#endif
165 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
166 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
167 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
168 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
169 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
170 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
171 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
172 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
173 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
174 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
175 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
176 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
177 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
178 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
179 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
180 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
181 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
182 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
183 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
184 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
185 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
186 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
187 connect(m_display, &Display::hideCursor, [this]() {
188 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
189 m_screenWidget->setCursor(Qt::BlankCursor);
190 }
191 });
192 connect(m_display, &Display::showCursor, [this]() {
193 m_screenWidget->unsetCursor();
194 });
195 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
196
197 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
198 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
199 m_focusCheck.setInterval(200);
200
201 m_shortcutController->setConfigController(m_config);
202 setupMenu(menuBar());
203}
204
205Window::~Window() {
206 delete m_logView;
207
208#ifdef USE_FFMPEG
209 delete m_videoView;
210#endif
211
212#ifdef USE_MAGICK
213 delete m_gifView;
214#endif
215
216#ifdef USE_SQLITE3
217 delete m_libraryView;
218#endif
219}
220
221void Window::argumentsPassed(mArguments* args) {
222 loadConfig();
223
224 if (args->patch) {
225 m_controller->loadPatch(args->patch);
226 }
227
228 if (args->fname) {
229 m_controller->loadGame(args->fname);
230 }
231
232#ifdef USE_GDB_STUB
233 if (args->debuggerType == DEBUGGER_GDB) {
234 if (!m_gdbController) {
235 m_gdbController = new GDBController(m_controller, this);
236 m_gdbController->listen();
237 }
238 }
239#endif
240}
241
242void Window::resizeFrame(const QSize& size) {
243 QSize newSize(size);
244 m_screenWidget->setSizeHint(newSize);
245 newSize -= m_screenWidget->size();
246 newSize += this->size();
247 if (!isFullScreen()) {
248 resize(newSize);
249 }
250}
251
252void Window::setConfig(ConfigController* config) {
253 m_config = config;
254}
255
256void Window::loadConfig() {
257 const mCoreOptions* opts = m_config->options();
258 reloadConfig();
259
260 // TODO: Move these to ConfigController
261 if (opts->fpsTarget) {
262 emit fpsTargetChanged(opts->fpsTarget);
263 }
264
265 if (opts->audioBuffers) {
266 emit audioBufferSamplesChanged(opts->audioBuffers);
267 }
268
269 if (opts->sampleRate) {
270 emit sampleRateChanged(opts->sampleRate);
271 }
272
273 if (opts->width && opts->height) {
274 resizeFrame(QSize(opts->width, opts->height));
275 }
276
277 if (opts->fullscreen) {
278 enterFullScreen();
279 }
280
281#if defined(BUILD_GL) || defined(BUILD_GLES2)
282 if (opts->shader) {
283 struct VDir* shader = VDirOpen(opts->shader);
284 if (shader) {
285 m_display->setShaders(shader);
286 m_shaderView->refreshShaders();
287 shader->close(shader);
288 }
289 }
290#endif
291
292 m_mruFiles = m_config->getMRU();
293 updateMRU();
294
295 m_inputController.setConfiguration(m_config);
296 m_controller->setUseBIOS(opts->useBios);
297}
298
299void Window::reloadConfig() {
300 const mCoreOptions* opts = m_config->options();
301
302 m_log.setLevels(opts->logLevel);
303
304 m_controller->setConfig(m_config->config());
305 m_display->lockAspectRatio(opts->lockAspectRatio);
306 m_display->filter(opts->resampleVideo);
307
308 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
309}
310
311void Window::saveConfig() {
312 m_inputController.saveConfiguration();
313 m_config->write();
314}
315
316QString Window::getFilters() const {
317 QStringList filters;
318 QStringList formats;
319
320#ifdef M_CORE_GBA
321 QStringList gbaFormats{
322 "*.gba",
323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
324 "*.zip",
325#endif
326#ifdef USE_LZMA
327 "*.7z",
328#endif
329 "*.agb",
330 "*.mb",
331 "*.rom",
332 "*.bin"};
333 formats.append(gbaFormats);
334 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
335#endif
336
337#ifdef M_CORE_GB
338 QStringList gbFormats{
339 "*.gb",
340 "*.gbc",
341#if defined(USE_LIBZIP) || defined(USE_ZLIB)
342 "*.zip",
343#endif
344#ifdef USE_LZMA
345 "*.7z",
346#endif
347 "*.rom",
348 "*.bin"};
349 formats.append(gbFormats);
350 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
351#endif
352
353 formats.removeDuplicates();
354 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
355 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
356 return filters.join(";;");
357}
358
359QString Window::getFiltersArchive() const {
360 QStringList filters;
361
362 QStringList formats{
363#if defined(USE_LIBZIP) || defined(USE_ZLIB)
364 "*.zip",
365#endif
366#ifdef USE_LZMA
367 "*.7z",
368#endif
369 };
370 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
371 return filters.join(";;");
372}
373
374void Window::selectROM() {
375 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
376 if (!filename.isEmpty()) {
377 m_controller->loadGame(filename);
378 }
379}
380
381#ifdef USE_SQLITE3
382void Window::selectROMInArchive() {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
384 if (filename.isEmpty()) {
385 return;
386 }
387 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
388 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
389 VFile* output = archiveInspector->selectedVFile();
390 QPair<QString, QString> path = archiveInspector->selectedPath();
391 if (output) {
392 m_controller->loadGame(output, path.second, path.first);
393 }
394 archiveInspector->close();
395 });
396 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
397 archiveInspector->show();
398}
399
400void Window::addDirToLibrary() {
401 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
402 if (filename.isEmpty()) {
403 return;
404 }
405 m_libraryView->addDirectory(filename);
406}
407#endif
408
409void Window::replaceROM() {
410 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
411 if (!filename.isEmpty()) {
412 m_controller->replaceGame(filename);
413 }
414}
415
416void Window::selectSave(bool temporary) {
417 QStringList formats{"*.sav"};
418 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
419 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
420 if (!filename.isEmpty()) {
421 m_controller->loadSave(filename, temporary);
422 }
423}
424
425void Window::multiplayerChanged() {
426 int attached = 1;
427 MultiplayerController* multiplayer = m_controller->multiplayerController();
428 if (multiplayer) {
429 attached = multiplayer->attached();
430 }
431 if (m_controller->isLoaded()) {
432 for (QAction* action : m_nonMpActions) {
433 action->setDisabled(attached > 1);
434 }
435 }
436}
437
438void Window::selectPatch() {
439 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
440 if (!filename.isEmpty()) {
441 m_controller->loadPatch(filename);
442 }
443}
444
445void Window::openView(QWidget* widget) {
446 connect(this, &Window::shutdown, widget, &QWidget::close);
447 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
448 widget->setAttribute(Qt::WA_DeleteOnClose);
449 widget->show();
450}
451
452void Window::importSharkport() {
453 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
454 if (!filename.isEmpty()) {
455 m_controller->importSharkport(filename);
456 }
457}
458
459void Window::exportSharkport() {
460 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
461 if (!filename.isEmpty()) {
462 m_controller->exportSharkport(filename);
463 }
464}
465
466void Window::openSettingsWindow() {
467 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
468#if defined(BUILD_GL) || defined(BUILD_GLES2)
469 if (m_display->supportsShaders()) {
470 settingsWindow->setShaderSelector(m_shaderView);
471 }
472#endif
473 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
474 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
475 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
476 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
477 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
478 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
479 openView(settingsWindow);
480}
481
482void Window::openAboutScreen() {
483 AboutScreen* about = new AboutScreen();
484 openView(about);
485}
486
487void Window::startVideoLog() {
488 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
489 if (!filename.isEmpty()) {
490 m_controller->startVideoLog(filename);
491 }
492}
493
494template <typename T, typename A>
495std::function<void()> Window::openTView(A arg) {
496 return [=]() {
497 T* view = new T(m_controller, arg);
498 openView(view);
499 };
500}
501
502template <typename T>
503std::function<void()> Window::openTView() {
504 return [=]() {
505 T* view = new T(m_controller);
506 openView(view);
507 };
508}
509
510#ifdef USE_FFMPEG
511void Window::openVideoWindow() {
512 if (!m_videoView) {
513 m_videoView = new VideoView();
514 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
515 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
516 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
517 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
518 connect(m_controller, &GameController::gameStarted, [this]() {
519 m_videoView->setNativeResolution(m_controller->screenDimensions());
520 });
521 if (m_controller->isLoaded()) {
522 m_videoView->setNativeResolution(m_controller->screenDimensions());
523 }
524 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
525 }
526 m_videoView->show();
527}
528#endif
529
530#ifdef USE_MAGICK
531void Window::openGIFWindow() {
532 if (!m_gifView) {
533 m_gifView = new GIFView();
534 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
535 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
536 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
537 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
538 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
539 }
540 m_gifView->show();
541}
542#endif
543
544#ifdef USE_GDB_STUB
545void Window::gdbOpen() {
546 if (!m_gdbController) {
547 m_gdbController = new GDBController(m_controller, this);
548 }
549 GDBWindow* window = new GDBWindow(m_gdbController);
550 openView(window);
551}
552#endif
553
554#ifdef USE_DEBUGGERS
555void Window::consoleOpen() {
556 if (!m_console) {
557 m_console = new DebuggerConsoleController(m_controller, this);
558 }
559 DebuggerConsole* window = new DebuggerConsole(m_console);
560 openView(window);
561}
562#endif
563
564void Window::keyPressEvent(QKeyEvent* event) {
565 if (event->isAutoRepeat()) {
566 QWidget::keyPressEvent(event);
567 return;
568 }
569 GBAKey key = m_inputController.mapKeyboard(event->key());
570 if (key == GBA_KEY_NONE) {
571 QWidget::keyPressEvent(event);
572 return;
573 }
574 m_controller->keyPressed(key);
575 event->accept();
576}
577
578void Window::keyReleaseEvent(QKeyEvent* event) {
579 if (event->isAutoRepeat()) {
580 QWidget::keyReleaseEvent(event);
581 return;
582 }
583 GBAKey key = m_inputController.mapKeyboard(event->key());
584 if (key == GBA_KEY_NONE) {
585 QWidget::keyPressEvent(event);
586 return;
587 }
588 m_controller->keyReleased(key);
589 event->accept();
590}
591
592void Window::resizeEvent(QResizeEvent* event) {
593 if (!isFullScreen()) {
594 m_config->setOption("height", m_screenWidget->height());
595 m_config->setOption("width", m_screenWidget->width());
596 }
597
598 int factor = 0;
599 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
600 if (m_controller->isLoaded()) {
601 size = m_controller->screenDimensions();
602 }
603 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
604 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
605 factor = m_screenWidget->width() / size.width();
606 } else {
607 m_savedScale = 0;
608 }
609 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
610 bool enableSignals = iter.value()->blockSignals(true);
611 iter.value()->setChecked(iter.key() == factor);
612 iter.value()->blockSignals(enableSignals);
613 }
614
615 m_config->setOption("fullscreen", isFullScreen());
616}
617
618void Window::showEvent(QShowEvent* event) {
619 if (m_wasOpened) {
620 return;
621 }
622 m_wasOpened = true;
623 resizeFrame(m_screenWidget->sizeHint());
624 QVariant windowPos = m_config->getQtOption("windowPos");
625 if (!windowPos.isNull()) {
626 move(windowPos.toPoint());
627 } else {
628 QRect rect = frameGeometry();
629 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
630 move(rect.topLeft());
631 }
632 if (m_fullscreenOnStart) {
633 enterFullScreen();
634 m_fullscreenOnStart = false;
635 }
636}
637
638void Window::closeEvent(QCloseEvent* event) {
639 emit shutdown();
640 m_config->setQtOption("windowPos", pos());
641
642 if (m_savedScale > 0) {
643 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
644 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
645 }
646 saveConfig();
647 QMainWindow::closeEvent(event);
648}
649
650void Window::focusInEvent(QFocusEvent*) {
651 m_display->forceDraw();
652}
653
654void Window::focusOutEvent(QFocusEvent*) {
655 m_controller->setTurbo(false, false);
656 m_controller->stopRewinding();
657 m_controller->clearKeys();
658}
659
660void Window::dragEnterEvent(QDragEnterEvent* event) {
661 if (event->mimeData()->hasFormat("text/uri-list")) {
662 event->acceptProposedAction();
663 }
664}
665
666void Window::dropEvent(QDropEvent* event) {
667 QString uris = event->mimeData()->data("text/uri-list");
668 uris = uris.trimmed();
669 if (uris.contains("\n")) {
670 // Only one file please
671 return;
672 }
673 QUrl url(uris);
674 if (!url.isLocalFile()) {
675 // No remote loading
676 return;
677 }
678 event->accept();
679 m_controller->loadGame(url.toLocalFile());
680}
681
682void Window::mouseDoubleClickEvent(QMouseEvent* event) {
683 if (event->button() != Qt::LeftButton) {
684 return;
685 }
686 toggleFullScreen();
687}
688
689void Window::enterFullScreen() {
690 if (!isVisible()) {
691 m_fullscreenOnStart = true;
692 return;
693 }
694 if (isFullScreen()) {
695 return;
696 }
697 showFullScreen();
698#ifndef Q_OS_MAC
699 if (m_controller->isLoaded() && !m_controller->isPaused()) {
700 menuBar()->hide();
701 }
702#endif
703}
704
705void Window::exitFullScreen() {
706 if (!isFullScreen()) {
707 return;
708 }
709 m_screenWidget->unsetCursor();
710 menuBar()->show();
711 showNormal();
712}
713
714void Window::toggleFullScreen() {
715 if (isFullScreen()) {
716 exitFullScreen();
717 } else {
718 enterFullScreen();
719 }
720}
721
722void Window::gameStarted(mCoreThread* context, const QString& fname) {
723 MutexLock(&context->stateMutex);
724 if (context->state < THREAD_EXITING) {
725 emit startDrawing(context);
726 } else {
727 MutexUnlock(&context->stateMutex);
728 return;
729 }
730 MutexUnlock(&context->stateMutex);
731 for (QAction* action : m_gameActions) {
732 action->setDisabled(false);
733 }
734#ifdef M_CORE_GBA
735 for (QAction* action : m_gbaActions) {
736 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
737 }
738#endif
739 multiplayerChanged();
740 if (!fname.isEmpty()) {
741 setWindowFilePath(fname);
742 appendMRU(fname);
743 }
744 updateTitle();
745 unsigned width, height;
746 context->core->desiredVideoDimensions(context->core, &width, &height);
747 m_display->setMinimumSize(width, height);
748 m_screenWidget->setMinimumSize(m_display->minimumSize());
749 m_screenWidget->setDimensions(width, height);
750 m_config->updateOption("lockIntegerScaling");
751 m_config->updateOption("lockAspectRatio");
752 if (m_savedScale > 0) {
753 resizeFrame(QSize(width, height) * m_savedScale);
754 }
755 attachWidget(m_display);
756
757#ifndef Q_OS_MAC
758 if (isFullScreen()) {
759 menuBar()->hide();
760 }
761#endif
762
763 m_hitUnimplementedBiosCall = false;
764 m_fpsTimer.start();
765 m_focusCheck.start();
766 if (m_display->underMouse()) {
767 m_screenWidget->setCursor(Qt::BlankCursor);
768 }
769
770 m_controller->threadInterrupt();
771 if (m_controller->isLoaded()) {
772 mCore* core = m_controller->thread()->core;
773 const mCoreChannelInfo* videoLayers;
774 const mCoreChannelInfo* audioChannels;
775 size_t nVideo = core->listVideoLayers(core, &videoLayers);
776 size_t nAudio = core->listAudioChannels(core, &audioChannels);
777
778 if (nVideo) {
779 for (size_t i = 0; i < nVideo; ++i) {
780 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
781 action->setCheckable(true);
782 action->setChecked(true);
783 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
784 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
785 });
786 m_videoLayers->addAction(action);
787 }
788 }
789 if (nAudio) {
790 for (size_t i = 0; i < nAudio; ++i) {
791 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
792 action->setCheckable(true);
793 action->setChecked(true);
794 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
795 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
796 });
797 m_audioChannels->addAction(action);
798 }
799 }
800 }
801 m_controller->threadContinue();
802}
803
804void Window::gameStopped() {
805#ifdef M_CORE_GBA
806 for (QAction* action : m_gbaActions) {
807 action->setDisabled(false);
808 }
809#endif
810 for (QAction* action : m_gameActions) {
811 action->setDisabled(true);
812 }
813 setWindowFilePath(QString());
814 updateTitle();
815 detachWidget(m_display);
816 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
817 m_screenWidget->setLockIntegerScaling(false);
818 m_screenWidget->setLockAspectRatio(true);
819 m_screenWidget->setPixmap(m_logo);
820 m_screenWidget->unsetCursor();
821#ifdef M_CORE_GB
822 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
823#elif defined(M_CORE_GBA)
824 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
825#endif
826 m_screenWidget->setMinimumSize(m_display->minimumSize());
827
828 m_videoLayers->clear();
829 m_audioChannels->clear();
830
831 m_fpsTimer.stop();
832 m_focusCheck.stop();
833}
834
835void Window::gameCrashed(const QString& errorMessage) {
836 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
837 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
838 QMessageBox::Ok, this, Qt::Sheet);
839 crash->setAttribute(Qt::WA_DeleteOnClose);
840 crash->show();
841 connect(m_controller, &GameController::gameStarted, crash, &QWidget::close);
842}
843
844void Window::gameFailed() {
845 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
846 tr("Could not load game. Are you sure it's in the correct format?"),
847 QMessageBox::Ok, this, Qt::Sheet);
848 fail->setAttribute(Qt::WA_DeleteOnClose);
849 fail->show();
850 connect(m_controller, &GameController::gameStarted, fail, &QWidget::close);
851}
852
853void Window::unimplementedBiosCall(int call) {
854 if (m_hitUnimplementedBiosCall) {
855 return;
856 }
857 m_hitUnimplementedBiosCall = true;
858
859 QMessageBox* fail = new QMessageBox(
860 QMessageBox::Warning, tr("Unimplemented BIOS call"),
861 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
862 QMessageBox::Ok, this, Qt::Sheet);
863 fail->setAttribute(Qt::WA_DeleteOnClose);
864 fail->show();
865}
866
867void Window::tryMakePortable() {
868 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
869 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
870 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
871 confirm->setAttribute(Qt::WA_DeleteOnClose);
872 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
873 confirm->show();
874}
875
876void Window::mustRestart() {
877 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
878 tr("Some changes will not take effect until the emulator is restarted."),
879 QMessageBox::Ok, this, Qt::Sheet);
880 dialog->setAttribute(Qt::WA_DeleteOnClose);
881 dialog->show();
882}
883
884void Window::recordFrame() {
885 m_frameList.append(QDateTime::currentDateTime());
886 while (m_frameList.count() > FRAME_LIST_SIZE) {
887 m_frameList.removeFirst();
888 }
889}
890
891void Window::showFPS() {
892 if (m_frameList.isEmpty()) {
893 updateTitle();
894 return;
895 }
896 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
897 float fps = (m_frameList.count() - 1) * 10000.f / interval;
898 fps = round(fps) / 10.f;
899 updateTitle(fps);
900}
901
902void Window::updateTitle(float fps) {
903 QString title;
904
905 m_controller->threadInterrupt();
906 if (m_controller->isLoaded()) {
907 const NoIntroDB* db = GBAApp::app()->gameDB();
908 NoIntroGame game{};
909 uint32_t crc32 = 0;
910 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
911
912 char gameTitle[17] = { '\0' };
913 mCore* core = m_controller->thread()->core;
914 core->getGameTitle(core, gameTitle);
915 title = gameTitle;
916
917#ifdef USE_SQLITE3
918 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
919 title = QLatin1String(game.name);
920 }
921#endif
922 }
923 MultiplayerController* multiplayer = m_controller->multiplayerController();
924 if (multiplayer && multiplayer->attached() > 1) {
925 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
926 for (QAction* action : m_nonMpActions) {
927 action->setDisabled(true);
928 }
929 } else if (m_controller->isLoaded()) {
930 for (QAction* action : m_nonMpActions) {
931 action->setDisabled(false);
932 }
933 }
934 m_controller->threadContinue();
935 if (title.isNull()) {
936 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
937 } else if (fps < 0) {
938 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
939 } else {
940 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
941 }
942}
943
944void Window::openStateWindow(LoadSave ls) {
945 if (m_stateWindow) {
946 return;
947 }
948 MultiplayerController* multiplayer = m_controller->multiplayerController();
949 if (multiplayer && multiplayer->attached() > 1) {
950 return;
951 }
952 bool wasPaused = m_controller->isPaused();
953 m_stateWindow = new LoadSaveState(m_controller);
954 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
955 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
956 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
957 detachWidget(m_stateWindow);
958 m_stateWindow = nullptr;
959 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
960 });
961 if (!wasPaused) {
962 m_controller->setPaused(true);
963 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
964 }
965 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
966 m_stateWindow->setMode(ls);
967 attachWidget(m_stateWindow);
968}
969
970void Window::setupMenu(QMenuBar* menubar) {
971 menubar->clear();
972 QMenu* fileMenu = menubar->addMenu(tr("&File"));
973 m_shortcutController->addMenu(fileMenu);
974 installEventFilter(m_shortcutController);
975 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
976 "loadROM");
977#ifdef USE_SQLITE3
978 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
979 "loadROMInArchive");
980 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
981 "addDirToLibrary");
982#endif
983
984 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
985 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
986 m_gameActions.append(loadTemporarySave);
987 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
988
989 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
990
991 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
992 connect(bootBIOS, &QAction::triggered, [this]() {
993 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
994 m_controller->bootBIOS();
995 });
996 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
997
998 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
999
1000 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1001 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1002 m_gameActions.append(romInfo);
1003 addControlledAction(fileMenu, romInfo, "romInfo");
1004
1005 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1006
1007 fileMenu->addSeparator();
1008
1009 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1010
1011 fileMenu->addSeparator();
1012
1013 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1014 loadState->setShortcut(tr("F10"));
1015 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1016 m_gameActions.append(loadState);
1017 m_nonMpActions.append(loadState);
1018 addControlledAction(fileMenu, loadState, "loadState");
1019
1020 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1021 saveState->setShortcut(tr("Shift+F10"));
1022 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1023 m_gameActions.append(saveState);
1024 m_nonMpActions.append(saveState);
1025 addControlledAction(fileMenu, saveState, "saveState");
1026
1027 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1028 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1029 m_shortcutController->addMenu(quickLoadMenu);
1030 m_shortcutController->addMenu(quickSaveMenu);
1031
1032 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1033 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1034 m_gameActions.append(quickLoad);
1035 m_nonMpActions.append(quickLoad);
1036 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1037
1038 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1039 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1040 m_gameActions.append(quickSave);
1041 m_nonMpActions.append(quickSave);
1042 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1043
1044 quickLoadMenu->addSeparator();
1045 quickSaveMenu->addSeparator();
1046
1047 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1048 undoLoadState->setShortcut(tr("F11"));
1049 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1050 m_gameActions.append(undoLoadState);
1051 m_nonMpActions.append(undoLoadState);
1052 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1053
1054 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1055 undoSaveState->setShortcut(tr("Shift+F11"));
1056 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1057 m_gameActions.append(undoSaveState);
1058 m_nonMpActions.append(undoSaveState);
1059 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1060
1061 quickLoadMenu->addSeparator();
1062 quickSaveMenu->addSeparator();
1063
1064 int i;
1065 for (i = 1; i < 10; ++i) {
1066 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1067 quickLoad->setShortcut(tr("F%1").arg(i));
1068 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1069 m_gameActions.append(quickLoad);
1070 m_nonMpActions.append(quickLoad);
1071 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1072
1073 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1074 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1075 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1076 m_gameActions.append(quickSave);
1077 m_nonMpActions.append(quickSave);
1078 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1079 }
1080
1081#ifdef M_CORE_GBA
1082 fileMenu->addSeparator();
1083 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1084 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1085 m_gameActions.append(importShark);
1086 m_gbaActions.append(importShark);
1087 addControlledAction(fileMenu, importShark, "importShark");
1088
1089 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1090 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1091 m_gameActions.append(exportShark);
1092 m_gbaActions.append(exportShark);
1093 addControlledAction(fileMenu, exportShark, "exportShark");
1094#endif
1095
1096 fileMenu->addSeparator();
1097 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1098 connect(m_multiWindow, &QAction::triggered, [this]() {
1099 GBAApp::app()->newWindow();
1100 });
1101 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1102
1103#ifndef Q_OS_MAC
1104 fileMenu->addSeparator();
1105#endif
1106
1107 QAction* about = new QAction(tr("About"), fileMenu);
1108 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1109 fileMenu->addAction(about);
1110
1111#ifndef Q_OS_MAC
1112 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1113#endif
1114
1115 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1116 m_shortcutController->addMenu(emulationMenu);
1117 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1118 reset->setShortcut(tr("Ctrl+R"));
1119 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1120 m_gameActions.append(reset);
1121 addControlledAction(emulationMenu, reset, "reset");
1122
1123 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1124 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1125 m_gameActions.append(shutdown);
1126 addControlledAction(emulationMenu, shutdown, "shutdown");
1127
1128#ifdef M_CORE_GBA
1129 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1130 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1131 m_gameActions.append(yank);
1132 m_gbaActions.append(yank);
1133 addControlledAction(emulationMenu, yank, "yank");
1134#endif
1135 emulationMenu->addSeparator();
1136
1137 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1138 pause->setChecked(false);
1139 pause->setCheckable(true);
1140 pause->setShortcut(tr("Ctrl+P"));
1141 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1142 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1143 pause->setChecked(true);
1144 });
1145 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1146 m_gameActions.append(pause);
1147 addControlledAction(emulationMenu, pause, "pause");
1148
1149 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1150 frameAdvance->setShortcut(tr("Ctrl+N"));
1151 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1152 m_gameActions.append(frameAdvance);
1153 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1154
1155 emulationMenu->addSeparator();
1156
1157 m_shortcutController->addFunctions(emulationMenu, [this]() {
1158 m_controller->setTurbo(true, false);
1159 }, [this]() {
1160 m_controller->setTurbo(false, false);
1161 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1162
1163 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1164 turbo->setCheckable(true);
1165 turbo->setChecked(false);
1166 turbo->setShortcut(tr("Shift+Tab"));
1167 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1168 addControlledAction(emulationMenu, turbo, "fastForward");
1169
1170 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1171 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1172 ffspeed->connect([this](const QVariant& value) {
1173 m_controller->setTurboSpeed(value.toFloat());
1174 }, this);
1175 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1176 ffspeed->setValue(QVariant(-1.0f));
1177 ffspeedMenu->addSeparator();
1178 for (i = 2; i < 11; ++i) {
1179 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1180 }
1181 m_config->updateOption("fastForwardRatio");
1182
1183 m_shortcutController->addFunctions(emulationMenu, [this]() {
1184 m_controller->startRewinding();
1185 }, [this]() {
1186 m_controller->stopRewinding();
1187 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1188
1189 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1190 rewind->setShortcut(tr("~"));
1191 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1192 m_gameActions.append(rewind);
1193 m_nonMpActions.append(rewind);
1194 addControlledAction(emulationMenu, rewind, "rewind");
1195
1196 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1197 frameRewind->setShortcut(tr("Ctrl+B"));
1198 connect(frameRewind, &QAction::triggered, [this] () {
1199 m_controller->rewind(1);
1200 });
1201 m_gameActions.append(frameRewind);
1202 m_nonMpActions.append(frameRewind);
1203 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1204
1205 ConfigOption* videoSync = m_config->addOption("videoSync");
1206 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1207 videoSync->connect([this](const QVariant& value) {
1208 m_controller->setVideoSync(value.toBool());
1209 }, this);
1210 m_config->updateOption("videoSync");
1211
1212 ConfigOption* audioSync = m_config->addOption("audioSync");
1213 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1214 audioSync->connect([this](const QVariant& value) {
1215 m_controller->setAudioSync(value.toBool());
1216 }, this);
1217 m_config->updateOption("audioSync");
1218
1219 emulationMenu->addSeparator();
1220
1221 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1222 m_shortcutController->addMenu(solarMenu);
1223 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1224 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1225 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1226
1227 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1228 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1229 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1230
1231 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1232 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1233 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1234
1235 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1236 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1237 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1238
1239 solarMenu->addSeparator();
1240 for (int i = 0; i <= 10; ++i) {
1241 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1242 connect(setSolar, &QAction::triggered, [this, i]() {
1243 m_controller->setLuminanceLevel(i);
1244 });
1245 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1246 }
1247
1248 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1249 m_shortcutController->addMenu(avMenu);
1250 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1251 m_shortcutController->addMenu(frameMenu, avMenu);
1252 for (int i = 1; i <= 6; ++i) {
1253 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1254 setSize->setCheckable(true);
1255 if (m_savedScale == i) {
1256 setSize->setChecked(true);
1257 }
1258 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1259 showNormal();
1260 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1261 if (m_controller->isLoaded()) {
1262 size = m_controller->screenDimensions();
1263 }
1264 size *= i;
1265 m_savedScale = i;
1266 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1267 resizeFrame(size);
1268 bool enableSignals = setSize->blockSignals(true);
1269 setSize->setChecked(true);
1270 setSize->blockSignals(enableSignals);
1271 });
1272 m_frameSizes[i] = setSize;
1273 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1274 }
1275 QKeySequence fullscreenKeys;
1276#ifdef Q_OS_WIN
1277 fullscreenKeys = QKeySequence("Alt+Return");
1278#else
1279 fullscreenKeys = QKeySequence("Ctrl+F");
1280#endif
1281 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1282
1283 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1284 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1285 lockAspectRatio->connect([this](const QVariant& value) {
1286 m_display->lockAspectRatio(value.toBool());
1287 if (m_controller->isLoaded()) {
1288 m_screenWidget->setLockAspectRatio(value.toBool());
1289 }
1290 }, this);
1291 m_config->updateOption("lockAspectRatio");
1292
1293 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1294 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1295 lockIntegerScaling->connect([this](const QVariant& value) {
1296 m_display->lockIntegerScaling(value.toBool());
1297 if (m_controller->isLoaded()) {
1298 m_screenWidget->setLockIntegerScaling(value.toBool());
1299 }
1300 }, this);
1301 m_config->updateOption("lockIntegerScaling");
1302
1303 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1304 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1305 resampleVideo->connect([this](const QVariant& value) {
1306 m_display->filter(value.toBool());
1307 }, this);
1308 m_config->updateOption("resampleVideo");
1309
1310 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1311 ConfigOption* skip = m_config->addOption("frameskip");
1312 skip->connect([this](const QVariant& value) {
1313 reloadConfig();
1314 }, this);
1315 for (int i = 0; i <= 10; ++i) {
1316 skip->addValue(QString::number(i), i, skipMenu);
1317 }
1318 m_config->updateOption("frameskip");
1319
1320 avMenu->addSeparator();
1321
1322 ConfigOption* mute = m_config->addOption("mute");
1323 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1324 mute->connect([this](const QVariant& value) {
1325 reloadConfig();
1326 }, this);
1327 m_config->updateOption("mute");
1328 addControlledAction(avMenu, muteAction, "mute");
1329
1330 QMenu* target = avMenu->addMenu(tr("FPS target"));
1331 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1332 fpsTargetOption->connect([this](const QVariant& value) {
1333 emit fpsTargetChanged(value.toFloat());
1334 }, this);
1335 fpsTargetOption->addValue(tr("15"), 15, target);
1336 fpsTargetOption->addValue(tr("30"), 30, target);
1337 fpsTargetOption->addValue(tr("45"), 45, target);
1338 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1339 fpsTargetOption->addValue(tr("60"), 60, target);
1340 fpsTargetOption->addValue(tr("90"), 90, target);
1341 fpsTargetOption->addValue(tr("120"), 120, target);
1342 fpsTargetOption->addValue(tr("240"), 240, target);
1343 m_config->updateOption("fpsTarget");
1344
1345#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1346 avMenu->addSeparator();
1347#endif
1348
1349#ifdef USE_PNG
1350 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1351 screenshot->setShortcut(tr("F12"));
1352 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1353 m_gameActions.append(screenshot);
1354 addControlledAction(avMenu, screenshot, "screenshot");
1355#endif
1356
1357#ifdef USE_FFMPEG
1358 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1359 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1360 addControlledAction(avMenu, recordOutput, "recordOutput");
1361 m_gameActions.append(recordOutput);
1362#endif
1363
1364#ifdef USE_MAGICK
1365 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1366 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1367 addControlledAction(avMenu, recordGIF, "recordGIF");
1368#endif
1369
1370 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1371 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1372 addControlledAction(avMenu, recordVL, "recordVL");
1373 m_gameActions.append(recordVL);
1374
1375 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1376 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1377 addControlledAction(avMenu, stopVL, "stopVL");
1378 m_gameActions.append(stopVL);
1379
1380 avMenu->addSeparator();
1381 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1382 m_shortcutController->addMenu(m_videoLayers, avMenu);
1383
1384 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1385 m_shortcutController->addMenu(m_audioChannels, avMenu);
1386
1387 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1388 m_shortcutController->addMenu(toolsMenu);
1389 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1390 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1391 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1392
1393 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1394 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1395 addControlledAction(toolsMenu, overrides, "overrideWindow");
1396
1397 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1398 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1399 addControlledAction(toolsMenu, sensors, "sensorWindow");
1400
1401 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1402 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1403 m_gameActions.append(cheats);
1404 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1405
1406 toolsMenu->addSeparator();
1407 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1408 "settings");
1409
1410 toolsMenu->addSeparator();
1411
1412#ifdef USE_DEBUGGERS
1413 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1414 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1415 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1416#endif
1417
1418#ifdef USE_GDB_STUB
1419 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1420 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1421 m_gbaActions.append(gdbWindow);
1422 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1423#endif
1424 toolsMenu->addSeparator();
1425
1426 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1427 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1428 m_gameActions.append(paletteView);
1429 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1430
1431 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1432 connect(objView, &QAction::triggered, openTView<ObjView>());
1433 m_gameActions.append(objView);
1434 addControlledAction(toolsMenu, objView, "spriteWindow");
1435
1436 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1437 connect(tileView, &QAction::triggered, openTView<TileView>());
1438 m_gameActions.append(tileView);
1439 addControlledAction(toolsMenu, tileView, "tileWindow");
1440
1441 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1442 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1443 m_gameActions.append(memoryView);
1444 addControlledAction(toolsMenu, memoryView, "memoryView");
1445
1446 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1447 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1448 m_gameActions.append(memorySearch);
1449 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1450
1451#ifdef M_CORE_GBA
1452 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1453 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1454 m_gameActions.append(ioViewer);
1455 m_gbaActions.append(ioViewer);
1456 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1457#endif
1458
1459 ConfigOption* skipBios = m_config->addOption("skipBios");
1460 skipBios->connect([this](const QVariant& value) {
1461 reloadConfig();
1462 }, this);
1463
1464 ConfigOption* useBios = m_config->addOption("useBios");
1465 useBios->connect([this](const QVariant& value) {
1466 m_controller->setUseBIOS(value.toBool());
1467 }, this);
1468
1469 ConfigOption* buffers = m_config->addOption("audioBuffers");
1470 buffers->connect([this](const QVariant& value) {
1471 emit audioBufferSamplesChanged(value.toInt());
1472 }, this);
1473
1474 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1475 sampleRate->connect([this](const QVariant& value) {
1476 emit sampleRateChanged(value.toUInt());
1477 }, this);
1478
1479 ConfigOption* volume = m_config->addOption("volume");
1480 volume->connect([this](const QVariant& value) {
1481 reloadConfig();
1482 }, this);
1483
1484 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1485 rewindEnable->connect([this](const QVariant& value) {
1486 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1487 }, this);
1488
1489 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1490 rewindBufferCapacity->connect([this](const QVariant& value) {
1491 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1492 }, this);
1493
1494 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1495 rewindBufferCapacity->connect([this](const QVariant& value) {
1496 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1497 }, this);
1498
1499 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1500 allowOpposingDirections->connect([this](const QVariant& value) {
1501 m_inputController.setAllowOpposing(value.toBool());
1502 }, this);
1503
1504 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1505 saveStateExtdata->connect([this](const QVariant& value) {
1506 m_controller->setSaveStateExtdata(value.toInt());
1507 }, this);
1508 m_config->updateOption("saveStateExtdata");
1509
1510 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1511 loadStateExtdata->connect([this](const QVariant& value) {
1512 m_controller->setLoadStateExtdata(value.toInt());
1513 }, this);
1514 m_config->updateOption("loadStateExtdata");
1515
1516 ConfigOption* preload = m_config->addOption("preload");
1517 preload->connect([this](const QVariant& value) {
1518 m_controller->setPreload(value.toBool());
1519 }, this);
1520 m_config->updateOption("preload");
1521
1522 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1523 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1524 exitFullScreen->setShortcut(QKeySequence("Esc"));
1525 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1526
1527 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1528 m_shortcutController->addMenu(autofireMenu);
1529
1530 m_shortcutController->addFunctions(autofireMenu, [this]() {
1531 m_controller->setAutofire(GBA_KEY_A, true);
1532 }, [this]() {
1533 m_controller->setAutofire(GBA_KEY_A, false);
1534 }, QKeySequence(), tr("Autofire A"), "autofireA");
1535
1536 m_shortcutController->addFunctions(autofireMenu, [this]() {
1537 m_controller->setAutofire(GBA_KEY_B, true);
1538 }, [this]() {
1539 m_controller->setAutofire(GBA_KEY_B, false);
1540 }, QKeySequence(), tr("Autofire B"), "autofireB");
1541
1542 m_shortcutController->addFunctions(autofireMenu, [this]() {
1543 m_controller->setAutofire(GBA_KEY_L, true);
1544 }, [this]() {
1545 m_controller->setAutofire(GBA_KEY_L, false);
1546 }, QKeySequence(), tr("Autofire L"), "autofireL");
1547
1548 m_shortcutController->addFunctions(autofireMenu, [this]() {
1549 m_controller->setAutofire(GBA_KEY_R, true);
1550 }, [this]() {
1551 m_controller->setAutofire(GBA_KEY_R, false);
1552 }, QKeySequence(), tr("Autofire R"), "autofireR");
1553
1554 m_shortcutController->addFunctions(autofireMenu, [this]() {
1555 m_controller->setAutofire(GBA_KEY_START, true);
1556 }, [this]() {
1557 m_controller->setAutofire(GBA_KEY_START, false);
1558 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1559
1560 m_shortcutController->addFunctions(autofireMenu, [this]() {
1561 m_controller->setAutofire(GBA_KEY_SELECT, true);
1562 }, [this]() {
1563 m_controller->setAutofire(GBA_KEY_SELECT, false);
1564 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1565
1566 m_shortcutController->addFunctions(autofireMenu, [this]() {
1567 m_controller->setAutofire(GBA_KEY_UP, true);
1568 }, [this]() {
1569 m_controller->setAutofire(GBA_KEY_UP, false);
1570 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1571
1572 m_shortcutController->addFunctions(autofireMenu, [this]() {
1573 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1574 }, [this]() {
1575 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1576 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1577
1578 m_shortcutController->addFunctions(autofireMenu, [this]() {
1579 m_controller->setAutofire(GBA_KEY_DOWN, true);
1580 }, [this]() {
1581 m_controller->setAutofire(GBA_KEY_DOWN, false);
1582 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1583
1584 m_shortcutController->addFunctions(autofireMenu, [this]() {
1585 m_controller->setAutofire(GBA_KEY_LEFT, true);
1586 }, [this]() {
1587 m_controller->setAutofire(GBA_KEY_LEFT, false);
1588 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1589
1590 for (QAction* action : m_gameActions) {
1591 action->setDisabled(true);
1592 }
1593}
1594
1595void Window::attachWidget(QWidget* widget) {
1596 m_screenWidget->layout()->addWidget(widget);
1597 m_screenWidget->unsetCursor();
1598 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1599}
1600
1601void Window::detachWidget(QWidget* widget) {
1602 m_screenWidget->layout()->removeWidget(widget);
1603}
1604
1605void Window::appendMRU(const QString& fname) {
1606 int index = m_mruFiles.indexOf(fname);
1607 if (index >= 0) {
1608 m_mruFiles.removeAt(index);
1609 }
1610 m_mruFiles.prepend(fname);
1611 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1612 m_mruFiles.removeLast();
1613 }
1614 updateMRU();
1615}
1616
1617void Window::updateMRU() {
1618 if (!m_mruMenu) {
1619 return;
1620 }
1621 for (QAction* action : m_mruMenu->actions()) {
1622 delete action;
1623 }
1624 m_mruMenu->clear();
1625 int i = 0;
1626 for (const QString& file : m_mruFiles) {
1627 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1628 item->setShortcut(QString("Ctrl+%1").arg(i));
1629 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1630 m_mruMenu->addAction(item);
1631 ++i;
1632 }
1633 m_config->setMRU(m_mruFiles);
1634 m_config->write();
1635 m_mruMenu->setEnabled(i > 0);
1636}
1637
1638QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1639 addHiddenAction(menu, action, name);
1640 menu->addAction(action);
1641 return action;
1642}
1643
1644QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1645 m_shortcutController->addAction(menu, action, name);
1646 action->setShortcutContext(Qt::WidgetShortcut);
1647 addAction(action);
1648 return action;
1649}
1650
1651void Window::focusCheck() {
1652 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1653 return;
1654 }
1655 if (QGuiApplication::focusWindow() && m_autoresume) {
1656 m_controller->setPaused(false);
1657 m_autoresume = false;
1658 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1659 m_autoresume = true;
1660 m_controller->setPaused(true);
1661 }
1662}
1663
1664WindowBackground::WindowBackground(QWidget* parent)
1665 : QLabel(parent)
1666{
1667 setLayout(new QStackedLayout());
1668 layout()->setContentsMargins(0, 0, 0, 0);
1669 setAlignment(Qt::AlignCenter);
1670}
1671
1672void WindowBackground::setSizeHint(const QSize& hint) {
1673 m_sizeHint = hint;
1674}
1675
1676QSize WindowBackground::sizeHint() const {
1677 return m_sizeHint;
1678}
1679
1680void WindowBackground::setDimensions(int width, int height) {
1681 m_aspectWidth = width;
1682 m_aspectHeight = height;
1683}
1684
1685void WindowBackground::setLockIntegerScaling(bool lock) {
1686 m_lockIntegerScaling = lock;
1687}
1688
1689void WindowBackground::setLockAspectRatio(bool lock) {
1690 m_lockAspectRatio = lock;
1691}
1692
1693void WindowBackground::paintEvent(QPaintEvent*) {
1694 const QPixmap* logo = pixmap();
1695 if (!logo) {
1696 return;
1697 }
1698 QPainter painter(this);
1699 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1700 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1701 QSize s = size();
1702 QSize ds = s;
1703 if (m_lockAspectRatio) {
1704 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1705 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1706 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1707 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1708 }
1709 }
1710 if (m_lockIntegerScaling) {
1711 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1712 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1713 }
1714 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1715 QRect full(origin, ds);
1716 painter.drawPixmap(full, *logo);
1717}