all repos — mgba @ 89f7a69f3a000bfa8c0e1cfb4a84f71ad5c940d2

mGBA Game Boy Advance Emulator

src/gba/gba.c (view raw)

  1#include "gba.h"
  2
  3#include "gba-bios.h"
  4#include "gba-io.h"
  5#include "gba-rr.h"
  6#include "gba-sio.h"
  7#include "gba-thread.h"
  8
  9#include "util/crc32.h"
 10#include "util/memory.h"
 11#include "util/patch.h"
 12#include "util/vfs.h"
 13
 14const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000;
 15const uint32_t GBA_COMPONENT_MAGIC = 0x1000000;
 16
 17static const size_t GBA_ROM_MAGIC_OFFSET = 2;
 18static const uint8_t GBA_ROM_MAGIC[] = { 0x00, 0xEA };
 19
 20enum {
 21	SP_BASE_SYSTEM = 0x03FFFF00,
 22	SP_BASE_IRQ = 0x03FFFFA0,
 23	SP_BASE_SUPERVISOR = 0x03FFFFE0
 24};
 25
 26struct GBACartridgeOverride {
 27	const char id[4];
 28	enum SavedataType type;
 29	int gpio;
 30	uint32_t busyLoop;
 31};
 32
 33static const struct GBACartridgeOverride _overrides[] = {
 34	// Boktai: The Sun is in Your Hand
 35	{ "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 36	{ "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 37
 38	// Boktai 2: Solar Boy Django
 39	{ "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 40	{ "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 41
 42	// Drill Dozer
 43	{ "V49J", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 44	{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 45
 46	// Final Fantasy Tactics Advance
 47	{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
 48
 49	// Mega Man Battle Network
 50	{ "AREE", SAVEDATA_SRAM, GPIO_NONE, 0x800032E },
 51
 52	// Pokemon Ruby
 53	{ "AXVJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 54	{ "AXVE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 55	{ "AXVP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 56	{ "AXVI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 57	{ "AXVS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 58	{ "AXVD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 59	{ "AXVF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 60
 61	// Pokemon Sapphire
 62	{ "AXPJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 63	{ "AXPE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 64	{ "AXPP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 65	{ "AXPI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 66	{ "AXPS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 67	{ "AXPD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 68	{ "AXPF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 69
 70	// Pokemon Emerald
 71	{ "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 72	{ "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 73	{ "BPEP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 74	{ "BPEI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 75	{ "BPES", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 76	{ "BPED", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 77	{ "BPEF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 78
 79	// Pokemon FireRed
 80	{ "BPRJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 81	{ "BPRE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 82	{ "BPRP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 83
 84	// Pokemon LeafGreen
 85	{ "BPGJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 86	{ "BPGE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 87	{ "BPGP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 88
 89	// RockMan EXE 4.5 - Real Operation
 90	{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
 91
 92	// Super Mario Advance 4
 93	{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 94	{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 95	{ "AX4P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 96
 97	// Wario Ware Twisted
 98	{ "RZWJ", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
 99	{ "RZWE", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
100	{ "RZWP", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
101
102	{ { 0, 0, 0, 0 }, 0, 0, -1 }
103};
104
105static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component);
106static void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh);
107static void GBAProcessEvents(struct ARMCore* cpu);
108static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles);
109static void GBAHitStub(struct ARMCore* cpu, uint32_t opcode);
110static void GBAIllegal(struct ARMCore* cpu, uint32_t opcode);
111
112static void _checkOverrides(struct GBA* gba, uint32_t code);
113
114void GBACreate(struct GBA* gba) {
115	gba->d.id = GBA_COMPONENT_MAGIC;
116	gba->d.init = GBAInit;
117	gba->d.deinit = 0;
118}
119
120static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
121	struct GBA* gba = (struct GBA*) component;
122	gba->cpu = cpu;
123	gba->debugger = 0;
124
125	GBAInterruptHandlerInit(&cpu->irqh);
126	GBAMemoryInit(gba);
127	GBASavedataInit(&gba->memory.savedata, 0);
128
129	gba->video.p = gba;
130	GBAVideoInit(&gba->video);
131
132	gba->audio.p = gba;
133	GBAAudioInit(&gba->audio, GBA_AUDIO_SAMPLES);
134
135	GBAIOInit(gba);
136
137	gba->sio.p = gba;
138	GBASIOInit(&gba->sio);
139
140	gba->timersEnabled = 0;
141	memset(gba->timers, 0, sizeof(gba->timers));
142
143	gba->springIRQ = 0;
144	gba->keySource = 0;
145	gba->rotationSource = 0;
146	gba->rumble = 0;
147	gba->rr = 0;
148
149	gba->romVf = 0;
150	gba->biosVf = 0;
151
152	gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
153
154	gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
155
156	gba->busyLoop = -1;
157}
158
159void GBADestroy(struct GBA* gba) {
160	if (gba->pristineRom == gba->memory.rom) {
161		gba->memory.rom = 0;
162	}
163
164	if (gba->romVf) {
165		gba->romVf->unmap(gba->romVf, gba->pristineRom, gba->pristineRomSize);
166	}
167
168	if (gba->biosVf) {
169		gba->biosVf->unmap(gba->biosVf, gba->memory.bios, SIZE_BIOS);
170	}
171
172	GBAMemoryDeinit(gba);
173	GBAVideoDeinit(&gba->video);
174	GBAAudioDeinit(&gba->audio);
175	GBARRContextDestroy(gba);
176}
177
178void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh) {
179	irqh->reset = GBAReset;
180	irqh->processEvents = GBAProcessEvents;
181	irqh->swi16 = GBASwi16;
182	irqh->swi32 = GBASwi32;
183	irqh->hitIllegal = GBAIllegal;
184	irqh->readCPSR = GBATestIRQ;
185	irqh->hitStub = GBAHitStub;
186}
187
188void GBAReset(struct ARMCore* cpu) {
189	ARMSetPrivilegeMode(cpu, MODE_IRQ);
190	cpu->gprs[ARM_SP] = SP_BASE_IRQ;
191	ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR);
192	cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR;
193	ARMSetPrivilegeMode(cpu, MODE_SYSTEM);
194	cpu->gprs[ARM_SP] = SP_BASE_SYSTEM;
195
196	struct GBA* gba = (struct GBA*) cpu->master;
197	if (!GBARRIsPlaying(gba->rr) && !GBARRIsRecording(gba->rr)) {
198		GBASavedataUnmask(&gba->memory.savedata);
199	}
200	GBAMemoryReset(gba);
201	GBAVideoReset(&gba->video);
202	GBAAudioReset(&gba->audio);
203	GBAIOInit(gba);
204
205	GBASIODeinit(&gba->sio);
206	GBASIOInit(&gba->sio);
207
208	gba->timersEnabled = 0;
209	memset(gba->timers, 0, sizeof(gba->timers));
210}
211
212static void GBAProcessEvents(struct ARMCore* cpu) {
213	do {
214		struct GBA* gba = (struct GBA*) cpu->master;
215		int32_t cycles = cpu->cycles;
216		int32_t nextEvent = INT_MAX;
217		int32_t testEvent;
218
219		gba->bus = cpu->prefetch;
220		if (cpu->executionMode == MODE_THUMB) {
221			gba->bus |= cpu->prefetch << 16;
222		}
223
224		if (gba->springIRQ) {
225			ARMRaiseIRQ(cpu);
226			gba->springIRQ = 0;
227		}
228
229		testEvent = GBAVideoProcessEvents(&gba->video, cycles);
230		if (testEvent < nextEvent) {
231			nextEvent = testEvent;
232		}
233
234		testEvent = GBAAudioProcessEvents(&gba->audio, cycles);
235		if (testEvent < nextEvent) {
236			nextEvent = testEvent;
237		}
238
239		testEvent = GBATimersProcessEvents(gba, cycles);
240		if (testEvent < nextEvent) {
241			nextEvent = testEvent;
242		}
243
244		testEvent = GBAMemoryRunDMAs(gba, cycles);
245		if (testEvent < nextEvent) {
246			nextEvent = testEvent;
247		}
248
249		testEvent = GBASIOProcessEvents(&gba->sio, cycles);
250		if (testEvent < nextEvent) {
251			nextEvent = testEvent;
252		}
253
254		cpu->cycles -= cycles;
255		cpu->nextEvent = nextEvent;
256
257		if (cpu->halted) {
258			cpu->cycles = cpu->nextEvent;
259		}
260	} while (cpu->cycles >= cpu->nextEvent);
261}
262
263static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) {
264	int32_t nextEvent = INT_MAX;
265	if (gba->timersEnabled) {
266		struct GBATimer* timer;
267		struct GBATimer* nextTimer;
268
269		timer = &gba->timers[0];
270		if (timer->enable) {
271			timer->nextEvent -= cycles;
272			timer->lastEvent -= cycles;
273			if (timer->nextEvent <= 0) {
274				timer->lastEvent = timer->nextEvent;
275				timer->nextEvent += timer->overflowInterval;
276				gba->memory.io[REG_TM0CNT_LO >> 1] = timer->reload;
277				timer->oldReload = timer->reload;
278
279				if (timer->doIrq) {
280					GBARaiseIRQ(gba, IRQ_TIMER0);
281				}
282
283				if (gba->audio.enable) {
284					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 0) {
285						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
286					}
287
288					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 0) {
289						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
290					}
291				}
292
293				nextTimer = &gba->timers[1];
294				if (nextTimer->countUp) {
295					++gba->memory.io[REG_TM1CNT_LO >> 1];
296					if (!gba->memory.io[REG_TM1CNT_LO >> 1]) {
297						nextTimer->nextEvent = 0;
298					}
299				}
300			}
301			nextEvent = timer->nextEvent;
302		}
303
304		timer = &gba->timers[1];
305		if (timer->enable) {
306			timer->nextEvent -= cycles;
307			timer->lastEvent -= cycles;
308			if (timer->nextEvent <= 0) {
309				timer->lastEvent = timer->nextEvent;
310				timer->nextEvent += timer->overflowInterval;
311				gba->memory.io[REG_TM1CNT_LO >> 1] = timer->reload;
312				timer->oldReload = timer->reload;
313
314				if (timer->doIrq) {
315					GBARaiseIRQ(gba, IRQ_TIMER1);
316				}
317
318				if (gba->audio.enable) {
319					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 1) {
320						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
321					}
322
323					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 1) {
324						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
325					}
326				}
327
328				if (timer->countUp) {
329					timer->nextEvent = INT_MAX;
330				}
331
332				nextTimer = &gba->timers[2];
333				if (nextTimer->countUp) {
334					++gba->memory.io[REG_TM2CNT_LO >> 1];
335					if (!gba->memory.io[REG_TM2CNT_LO >> 1]) {
336						nextTimer->nextEvent = 0;
337					}
338				}
339			}
340			if (timer->nextEvent < nextEvent) {
341				nextEvent = timer->nextEvent;
342			}
343		}
344
345		timer = &gba->timers[2];
346		if (timer->enable) {
347			timer->nextEvent -= cycles;
348			timer->lastEvent -= cycles;
349			nextEvent = timer->nextEvent;
350			if (timer->nextEvent <= 0) {
351				timer->lastEvent = timer->nextEvent;
352				timer->nextEvent += timer->overflowInterval;
353				gba->memory.io[REG_TM2CNT_LO >> 1] = timer->reload;
354				timer->oldReload = timer->reload;
355
356				if (timer->doIrq) {
357					GBARaiseIRQ(gba, IRQ_TIMER2);
358				}
359
360				if (timer->countUp) {
361					timer->nextEvent = INT_MAX;
362				}
363
364				nextTimer = &gba->timers[3];
365				if (nextTimer->countUp) {
366					++gba->memory.io[REG_TM3CNT_LO >> 1];
367					if (!gba->memory.io[REG_TM3CNT_LO >> 1]) {
368						nextTimer->nextEvent = 0;
369					}
370				}
371			}
372			if (timer->nextEvent < nextEvent) {
373				nextEvent = timer->nextEvent;
374			}
375		}
376
377		timer = &gba->timers[3];
378		if (timer->enable) {
379			timer->nextEvent -= cycles;
380			timer->lastEvent -= cycles;
381			nextEvent = timer->nextEvent;
382			if (timer->nextEvent <= 0) {
383				timer->lastEvent = timer->nextEvent;
384				timer->nextEvent += timer->overflowInterval;
385				gba->memory.io[REG_TM3CNT_LO >> 1] = timer->reload;
386				timer->oldReload = timer->reload;
387
388				if (timer->doIrq) {
389					GBARaiseIRQ(gba, IRQ_TIMER3);
390				}
391
392				if (timer->countUp) {
393					timer->nextEvent = INT_MAX;
394				}
395			}
396			if (timer->nextEvent < nextEvent) {
397				nextEvent = timer->nextEvent;
398			}
399		}
400	}
401	return nextEvent;
402}
403
404void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) {
405	gba->debugger = debugger;
406}
407
408void GBADetachDebugger(struct GBA* gba) {
409	gba->debugger = 0;
410}
411
412void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname) {
413	gba->romVf = vf;
414	gba->pristineRomSize = vf->seek(vf, 0, SEEK_END);
415	vf->seek(vf, 0, SEEK_SET);
416	gba->pristineRom = vf->map(vf, SIZE_CART0, MAP_READ);
417	gba->memory.rom = gba->pristineRom;
418	gba->activeFile = fname;
419	gba->memory.romSize = gba->pristineRomSize;
420	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
421	GBASavedataInit(&gba->memory.savedata, sav);
422	GBAGPIOInit(&gba->memory.gpio, &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1]);
423	_checkOverrides(gba, ((struct GBACartridge*) gba->memory.rom)->id);
424	// TODO: error check
425}
426
427void GBALoadBIOS(struct GBA* gba, struct VFile* vf) {
428	gba->biosVf = vf;
429	gba->memory.bios = vf->map(vf, SIZE_BIOS, MAP_READ);
430	gba->memory.fullBios = 1;
431	uint32_t checksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
432	GBALog(gba, GBA_LOG_DEBUG, "BIOS Checksum: 0x%X", checksum);
433	if (checksum == GBA_BIOS_CHECKSUM) {
434		GBALog(gba, GBA_LOG_INFO, "Official GBA BIOS detected");
435	} else if (checksum == GBA_DS_BIOS_CHECKSUM) {
436		GBALog(gba, GBA_LOG_INFO, "Official GBA (DS) BIOS detected");
437	} else {
438		GBALog(gba, GBA_LOG_WARN, "BIOS checksum incorrect");
439	}
440	gba->biosChecksum = checksum;
441	if (gba->memory.activeRegion == REGION_BIOS) {
442		gba->cpu->memory.activeRegion = gba->memory.bios;
443	}
444	// TODO: error check
445}
446
447void GBAApplyPatch(struct GBA* gba, struct Patch* patch) {
448	size_t patchedSize = patch->outputSize(patch, gba->memory.romSize);
449	if (!patchedSize) {
450		return;
451	}
452	gba->memory.rom = anonymousMemoryMap(patchedSize);
453	memcpy(gba->memory.rom, gba->pristineRom, gba->memory.romSize > patchedSize ? patchedSize : gba->memory.romSize);
454	if (!patch->applyPatch(patch, gba->memory.rom, patchedSize)) {
455		mappedMemoryFree(gba->memory.rom, patchedSize);
456		gba->memory.rom = gba->pristineRom;
457		return;
458	}
459	gba->memory.romSize = patchedSize;
460	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
461}
462
463void GBATimerUpdateRegister(struct GBA* gba, int timer) {
464	struct GBATimer* currentTimer = &gba->timers[timer];
465	if (currentTimer->enable && !currentTimer->countUp) {
466		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> currentTimer->prescaleBits);
467	}
468}
469
470void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
471	gba->timers[timer].reload = reload;
472}
473
474void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
475	struct GBATimer* currentTimer = &gba->timers[timer];
476	GBATimerUpdateRegister(gba, timer);
477
478	int oldPrescale = currentTimer->prescaleBits;
479	switch (control & 0x0003) {
480	case 0x0000:
481		currentTimer->prescaleBits = 0;
482		break;
483	case 0x0001:
484		currentTimer->prescaleBits = 6;
485		break;
486	case 0x0002:
487		currentTimer->prescaleBits = 8;
488		break;
489	case 0x0003:
490		currentTimer->prescaleBits = 10;
491		break;
492	}
493	currentTimer->countUp = !!(control & 0x0004);
494	currentTimer->doIrq = !!(control & 0x0040);
495	currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << currentTimer->prescaleBits;
496	int wasEnabled = currentTimer->enable;
497	currentTimer->enable = !!(control & 0x0080);
498	if (!wasEnabled && currentTimer->enable) {
499		if (!currentTimer->countUp) {
500			currentTimer->nextEvent = gba->cpu->cycles + currentTimer->overflowInterval;
501		} else {
502			currentTimer->nextEvent = INT_MAX;
503		}
504		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload;
505		currentTimer->oldReload = currentTimer->reload;
506		currentTimer->lastEvent = 0;
507		gba->timersEnabled |= 1 << timer;
508	} else if (wasEnabled && !currentTimer->enable) {
509		if (!currentTimer->countUp) {
510			gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> oldPrescale);
511		}
512		gba->timersEnabled &= ~(1 << timer);
513	} else if (currentTimer->prescaleBits != oldPrescale && !currentTimer->countUp) {
514		// FIXME: this might be before present
515		currentTimer->nextEvent = currentTimer->lastEvent + currentTimer->overflowInterval;
516	}
517
518	if (currentTimer->nextEvent < gba->cpu->nextEvent) {
519		gba->cpu->nextEvent = currentTimer->nextEvent;
520	}
521};
522
523void GBAWriteIE(struct GBA* gba, uint16_t value) {
524	if (value & (1 << IRQ_KEYPAD)) {
525		GBALog(gba, GBA_LOG_STUB, "Keypad interrupts not implemented");
526	}
527
528	if (value & (1 << IRQ_GAMEPAK)) {
529		GBALog(gba, GBA_LOG_STUB, "Gamepak interrupts not implemented");
530	}
531
532	if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) {
533		ARMRaiseIRQ(gba->cpu);
534	}
535}
536
537void GBAWriteIME(struct GBA* gba, uint16_t value) {
538	if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
539		ARMRaiseIRQ(gba->cpu);
540	}
541}
542
543void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
544	gba->memory.io[REG_IF >> 1] |= 1 << irq;
545	gba->cpu->halted = 0;
546
547	if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
548		ARMRaiseIRQ(gba->cpu);
549	}
550}
551
552void GBATestIRQ(struct ARMCore* cpu) {
553	struct GBA* gba = (struct GBA*) cpu->master;
554	if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
555		gba->springIRQ = 1;
556		gba->cpu->nextEvent = 0;
557	}
558}
559
560void GBAHalt(struct GBA* gba) {
561	gba->cpu->nextEvent = 0;
562	gba->cpu->halted = 1;
563}
564
565static void _GBAVLog(struct GBA* gba, enum GBALogLevel level, const char* format, va_list args) {
566	struct GBAThread* threadContext = GBAThreadGetContext();
567	if (threadContext) {
568		if (!gba) {
569			gba = threadContext->gba;
570		}
571	}
572
573	if (gba && !(level & gba->logLevel) && level != GBA_LOG_FATAL) {
574		return;
575	}
576
577	if (threadContext && threadContext->logHandler) {
578		threadContext->logHandler(threadContext, level, format, args);
579		return;
580	}
581
582	vprintf(format, args);
583	printf("\n");
584
585	if (level == GBA_LOG_FATAL) {
586		abort();
587	}
588}
589
590void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...) {
591	va_list args;
592	va_start(args, format);
593	_GBAVLog(gba, level, format, args);
594	va_end(args);
595}
596
597void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...) {
598	struct GBA* gba = 0;
599	if (debugger->cpu) {
600		gba = (struct GBA*) debugger->cpu->master;
601	}
602
603	enum GBALogLevel gbaLevel;
604	switch (level) {
605	default: // Avoids compiler warning
606	case DEBUGGER_LOG_DEBUG:
607		gbaLevel = GBA_LOG_DEBUG;
608		break;
609	case DEBUGGER_LOG_INFO:
610		gbaLevel = GBA_LOG_INFO;
611		break;
612	case DEBUGGER_LOG_WARN:
613		gbaLevel = GBA_LOG_WARN;
614		break;
615	case DEBUGGER_LOG_ERROR:
616		gbaLevel = GBA_LOG_ERROR;
617		break;
618	}
619	va_list args;
620	va_start(args, format);
621	_GBAVLog(gba, gbaLevel, format, args);
622	va_end(args);
623}
624
625bool GBAIsROM(struct VFile* vf) {
626	if (vf->seek(vf, GBA_ROM_MAGIC_OFFSET, SEEK_SET) < 0) {
627		return false;
628	}
629	uint8_t signature[sizeof(GBA_ROM_MAGIC)];
630	if (vf->read(vf, &signature, sizeof(signature)) != sizeof(signature)) {
631		return false;
632	}
633	return memcmp(signature, GBA_ROM_MAGIC, sizeof(signature)) == 0;
634}
635
636void GBAGetGameCode(struct GBA* gba, char* out) {
637	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->id, 4);
638}
639
640void GBAGetGameTitle(struct GBA* gba, char* out) {
641	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->title, 12);
642}
643
644void GBAHitStub(struct ARMCore* cpu, uint32_t opcode) {
645	struct GBA* gba = (struct GBA*) cpu->master;
646	enum GBALogLevel level = GBA_LOG_FATAL;
647	if (gba->debugger) {
648		level = GBA_LOG_STUB;
649		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
650	}
651	GBALog(gba, level, "Stub opcode: %08x", opcode);
652}
653
654void GBAIllegal(struct ARMCore* cpu, uint32_t opcode) {
655	struct GBA* gba = (struct GBA*) cpu->master;
656	GBALog(gba, GBA_LOG_WARN, "Illegal opcode: %08x", opcode);
657	if (gba->debugger) {
658		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
659	}
660}
661
662void _checkOverrides(struct GBA* gba, uint32_t id) {
663	int i;
664	gba->busyLoop = -1;
665	if ((id & 0xFF) == 'F') {
666		GBALog(gba, GBA_LOG_DEBUG, "Found Classic NES Series game, using EEPROM saves");
667		GBASavedataInitEEPROM(&gba->memory.savedata);
668		return;
669	}
670	for (i = 0; _overrides[i].id[0]; ++i) {
671		const uint32_t* overrideId = (const uint32_t*) _overrides[i].id;
672		if (*overrideId == id) {
673			GBALog(gba, GBA_LOG_DEBUG, "Found override for game %s!", _overrides[i].id);
674			switch (_overrides[i].type) {
675				case SAVEDATA_FLASH512:
676				case SAVEDATA_FLASH1M:
677					gba->memory.savedata.type = _overrides[i].type;
678					GBASavedataInitFlash(&gba->memory.savedata);
679					break;
680				case SAVEDATA_EEPROM:
681					GBASavedataInitEEPROM(&gba->memory.savedata);
682					break;
683				case SAVEDATA_SRAM:
684					GBASavedataInitSRAM(&gba->memory.savedata);
685					break;
686				case SAVEDATA_NONE:
687					break;
688			}
689
690			if (_overrides[i].gpio & GPIO_RTC) {
691				GBAGPIOInitRTC(&gba->memory.gpio);
692			}
693
694			if (_overrides[i].gpio & GPIO_GYRO) {
695				GBAGPIOInitGyro(&gba->memory.gpio);
696			}
697
698			if (_overrides[i].gpio & GPIO_RUMBLE) {
699				GBAGPIOInitRumble(&gba->memory.gpio);
700			}
701
702			gba->busyLoop = _overrides[i].busyLoop;
703			return;
704		}
705	}
706}