CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6Emulation fixes:
7 - ARM: Fix ALU reading PC after shifting
8 - ARM: Fix STR storing PC after address calculation
9 - ARM: Fix LDM^ writeback to user-mode register
10 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
11 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
12 - GB: Partially fix timing for skipped BIOS
13 - GB Memory: Fix OAM DMA from top 8 kB
14 - GB MBC: Fix MBC1 mode changing behavior
15 - GB MBC: Fix MBC1 RAM enable bit selection
16 - GB MBC: Fix MBC2 bit selection
17 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
18 - GB Video: Always initialize palette
19 - GBA: Fix timing advancing too quickly in rare cases
20 - GBA BIOS: Implement dummy sound driver calls
21 - GBA BIOS: Improve HLE BIOS timing
22 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
23 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
24 - GBA Memory: Improve gamepak prefetch timing
25 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
26 - GBA SIO: Fix copying Normal mode transfer values
27 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
28 - GBA Video: Fix Hblank timing
29 - GBA Video: Fix invalid read in mode 4 mosaic
30 - GBA Video: Fix color of disabled screen
31 - SM83: Emulate HALT bug
32 - SM83: Fix flags on little endian PowerPC
33Other fixes:
34 - All: Improve export headers (fixes mgba.io/i/1738)
35 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
36 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
37 - CMake: Fix build with libzip 1.7
38 - Core: Ensure ELF regions can be written before trying
39 - Debugger: Don't skip undefined instructions when debugger attached
40 - FFmpeg: Fix some small memory leaks
41 - FFmpeg: Fix encoding of time base
42 - GB Core: Fix extracting SRAM when none is present
43 - GBA: Fix leak if attempting to load BIOS multiple times
44 - GBA Savedata: Fix extracting save when not yet configured in-game
45 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
46 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
47 - Qt: Fix file handle leak on opening an invalid ROM
48 - Qt: Fix a race condition in the frame inspector
49 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
50 - Qt: Add missing option for Wisdom Tree in overrides list
51 - Util: Fix crash if PNG header fails to write
52 - SM83: Simplify register pair access on big endian
53Misc:
54 - Debugger: Keep track of global cycle count
55 - FFmpeg: Add looping option for GIF/APNG
56 - FFmpeg: Use range coder for FFV1 to reduce output size
57 - Qt: Renderer can be changed while a game is running
58 - Qt: Add hex index to palette view
59 - Qt: Add transformation matrix info to sprite view
60 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
61 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
62
630.8.2: (2020-06-14)
64Emulation fixes:
65 - ARM: Fix timing on Thumb shift instructions
66 - GB: Fix GBC game registers after skipping BIOS
67 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
68 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
69 - GBA: Add missing RTC overrides for Legendz games
70 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
71 - GBA SIO: Fix Multiplayer busy bit
72 - GBA SIO: Fix double-unloading active driver
73 - GBA Timers: Fix deserializing count-up timers
74 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
75 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
76 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
77 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
78 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
79 - GBA Video: Fix sprite/backdrop blending regression
80Other fixes:
81 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
82 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
83 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
84 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
85 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
86 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
87 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
88 - GBA: Reject incorrectly sized BIOSes
89 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
90 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
91 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
92Misc:
93 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
94 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
95 - Qt: Disable Replace ROM option when no game loaded
96 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
97 - Qt: Set icon for Discord Rich Presence
98 - Qt: Show a warning when save file can't be opened
99
1000.8.1: (2020-02-16)
101Emulation fixes:
102 - GB Serialize: Fix timing bug loading channel 4 timing
103 - GBA: Fix multiboot entry point while skipping BIOS
104 - GBA BIOS: Fix undefined instruction HLE behavior
105 - GBA DMA: Fix invalid audio DMA parameters
106 - GBA Memory: Misaligned SRAM writes are ignored
107 - GBA Serialize: Fix serializing DMA transfer register
108 - GBA Serialize: Fix audio DMA timing deserialization
109 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
110 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
111 - GBA Video: Fix OpenGL sprite flag priority
112Other fixes:
113 - Core: Fix race condition initializing thread proxy
114 - Core: Fix integer overflow in ELF loading
115 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
116 - FFmpeg: Disallow recording video with no audio nor video
117 - GBA: Automatically skip BIOS for multiboot ROMs
118 - Qt: Only dynamically reset video scale if a game is running
119 - Qt: Fix race condition with proxied video events
120 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
121 - Qt: Fix missing OSD messages
122 - Qt: Fix crash unloading shaders
123 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
124 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
125 - Qt: Fix window title not updating after shutting down game
126 - Qt: Fix GIF view not allowing manual filename entry
127 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
128 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
129 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
130 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
131 - Util: Fix crash reading invalid ELFs
132 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
133Misc:
134 - FFmpeg: Add more presets
135 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
136 - SDL: Use DirectSound audio driver by default on Windows
137 - Switch: Make OpenGL scale adjustable while running
138
1390.8.0: (2020-01-21)
140Features:
141 - Improved logging configuration
142 - One-Player BattleChip/Progress/Beast Link Gate support
143 - Add Game Boy Color palettes for original Game Boy games
144 - Debugger: Add unary operators and memory dereferencing
145 - GB: Expose platform information to CLI debugger
146 - Support Discord Rich Presence
147 - Debugger: Add tracing to file
148 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
149 - OpenGL renderer with high-resolution upscaling support
150 - Experimental high level "XQ" audio for most GBA games
151 - Interframe blending for games that use flicker effects
152 - Frame inspector for dissecting and debugging rendering
153 - Switch: Option to use built-in brightness sensor for Boktai
154 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
155 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
156 - Cheats: Add support for loading Libretro-style cht files
157 - GBA Cheats: Add support for loading EZ Flash-style cht files
158 - Support for unlicensed Wisdom Tree Game Boy mapper
159 - Qt: Add export button for tile view (closes mgba.io/i/1507)
160 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
161 - GB: Yanking gamepak now supported
162 - Qt: Memory range dumping (closes mgba.io/i/1298)
163Emulation fixes:
164 - GB: Fix using boot ROM with MMM01 games
165 - GB Audio: Only reset channel 3 sample in DMG mode
166 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
167 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
168 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
169 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
170 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
171 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
172 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
173 - GB Video: Fix color scaling in AGB mode
174 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
175 - GBA: Reset now reloads multiboot ROMs
176 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
177Other fixes:
178 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
179 - FFmpeg: Drain recording buffers
180 - GB: Fix reading ROM immediately after unmapping BIOS
181 - GB SIO: Fix lockstep failing games aren't reloaded
182 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
183 - Libretro: Fix crash changing allowing opposing directions (hhromic)
184 - Qt: Fix some Qt display driver race conditions
185 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
186 - Qt: Only show emulator restart warning once per settings saving
187 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
188 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
189 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
190Misc:
191 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
192 - Core: Add keysRead callback
193 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
194 - Core: Add more memory search ops (closes mgba.io/i/1510)
195 - Debugger: Make tracing compatible with breakpoints/watchpoints
196 - Debugger: Print breakpoint/watchpoint number when inserting
197 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
198 - FFmpeg: Support audio-only recording
199 - GB Memory: Support running from blocked memory
200 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
201 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
202 - GBA Savedata: EEPROM performance fixes
203 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
204 - Debugger: Add breakpoint and watchpoint listing
205 - mGUI: Remember name and position of last loaded game
206 - OpenGL: Only resize textures when needed
207 - Qt: Don't unload ROM immediately if it crashes
208 - Qt: Support switching webcams
209 - Qt: Cap window size on start to monitor size
210 - Qt: Open a message box for Qt frontend errors
211 - Qt: Increase maximum magnifications and scaling
212 - Qt: Add native FPS button to settings view
213 - Qt: Improve sync code
214 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
215 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
216 - Qt: Remove What's This icon from dialogs
217 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
218 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
219 - Qt: Show list of all sprites in sprite view
220 - Qt: Add option for disabling OSD messages
221 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
222 - SM83: Support PC-relative opcode decoding
223 - Switch: Dynamic display resizing
224 - Switch: Support file associations
225 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
226Changes from beta 1:
227Emulation fixes:
228 - ARM: Fix STR writeback pipeline stage
229 - ARM: Partially fix LDM/STM writeback with empty register list
230 - ARM: Fix stepping when events are pending
231 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
232 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
233 - GBA Timers: Improve timer startup emulation
234 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
235 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
236 - GBA Video: Fix effects blending improperly in some non-last windows
237 - GBA Video: Copy higher priority target 1 flag
238Other fixes:
239 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
240 - Core: Fix uninitialized memory issues with graphics caches
241 - Core: Return null for out of bounds cached tile VRAM querying
242 - GBA Video: Fix OpenGL fragment data binding
243 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
244 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
245 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
246 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
247 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
248 - Qt: Fix several cases where shader selections don't get saved
249 - Qt: Fix division by zero error in invalid TilePainter state
250 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
251 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
252 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
253 - Qt: Fix inability to clear default keybindings
254 - Qt: Release held actions if they get rebound
255 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
256 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
257 - Vita: Fix analog controls (fixes mgba.io/i/1554)
258 - Wii: Fix game fast-forwarding after slowing down
259 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
260Misc:
261 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
262 - GBA: Trim non-movie ROMs to 32 MiB if applicable
263 - GBA Audio: Redo channel 4 batching for GBA only
264 - GBA I/O: Stop logging several harmless invalid register reads
265 - GBA Video: Changing OpenGL scaling no longer requires restart
266 - Debugger: Separate aliases from main commands
267 - Debugger: Print break-/watchpoint ID when breaking in CLI
268 - Debugger: Minor interface cleanup
269 - SDL: Use controller GUID instead of name
270 - SM83: Rename LR35902 to SM83
271 - Tools: Allow using threaded renderer in perf.py
272 - Tools: Clean up unused argument in mgba-perf
273
2740.8 beta 1: (2019-10-20)
275- Initial beta for 0.8
276
2770.7.3: (2019-09-15)
278Emulation fixes:
279 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
280 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
281 - GB Audio: Improve channel 4 supersampling
282 - GB Printer: Reset printer buffer index after printing
283 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
284 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
285 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
286 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
287 - GBA Memory: Fix STM/LDM to invalid VRAM
288 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
289 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
290Other fixes:
291 - Core: Fix crashes if core directories aren't set
292 - Core: Fix crash when exiting game with cheats loaded
293 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
294 - GBA Cheats: Fix PARv3 Thumb hooks
295 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
296 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
297 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
298 - Qt: Fix race conditions initializing GDB stub
299 - Qt: Improve cheat view UX
300 - Libretro: Fix crash changing allowing opposing directions (hhromic)
301 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
302 - Switch: Fix threading-related crash on second launch
303Misc:
304 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
305 - Qt: Show error message if file failed to load
306
3070.7.2: (2019-05-25)
308Emulation fixes:
309 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
310 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
311 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
312 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
313 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
314 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
315 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
316 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
317 - GBA Video: Fix scanline cache with scale factor change edge cases
318 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
319 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
320Other fixes:
321 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
322 - All: Fix several memory leaks
323 - GB Core: Fix toggling WIN and OBJ being swapped
324 - GBA: Fix skipping BIOS on irregularly sized ROMs
325 - CMake: Fix .deb imagemagick dependencies
326 - FFmpeg: Improve initialization reliability and cleanup
327 - FFmpeg: Fix audio conversion producing gaps
328 - LR35902: Fix disassembly of several CB-prefix instructions
329 - LR35902: Fix trailing whitespace in disassembly
330 - Qt: More app metadata fixes
331 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
332 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
333 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
334 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
335 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
336 - Qt: Fix bounded fast forward with Qt Multimedia
337 - Qt: Fix saving settings with native FPS target
338 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
339Misc:
340 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
341 - Qt: Improve camera initialization
342 - Vita: Improved frame drawing speed
343
3440.7.1: (2019-02-24)
345Bugfixes:
346 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
347 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
348 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
349 - GB, GBA Serialize: Fix loading two states in a row
350 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
351 - GBA DMA: Fix Display Start DMAs
352 - GBA DMA: Fix DMA start/end timing
353 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
354 - GBA Memory: Fix a few AGBPrint crashes
355 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
356 - GBA SIO: Prevent writing read-only multiplayer bits
357 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
358 - Python: Fix crash when deleting files owned by library
359 - Python: Make sure GB link object isn't GC'd before GB object
360 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
361 - Qt: Fix tile and sprite views not always displaying at first
362 - Qt: Fix audio context holding onto closed game controller
363 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
364 - Qt: Fix window icon on X11
365 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
366 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
367 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
368Misc:
369 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
370 - Qt: Updated Italian translation (by Vecna)
371
3720.7.0: (2019-01-26)
373Features:
374 - ELF support
375 - Game Boy Camera support
376 - Qt: Set default Game Boy colors
377 - Game Boy Printer support
378 - Super Game Boy support
379 - Customizable autofire speed
380 - Ability to set default Game Boy model
381 - Map viewer
382 - Automatic cheat loading and saving
383 - GameShark and Action Replay button support
384 - AGBPrint support
385 - Debugger: Conditional breakpoints and watchpoints
386 - Ability to select GB/GBC/SGB BIOS on console ports
387 - Optional automatic state saving/loading
388 - Access to ur0 and uma0 partitions on the Vita
389 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
390 - GBA: ARMIPS/A22i-style and ELF symbol table support
391 - Initial Switch port
392Bugfixes:
393 - ARM: Fix MSR when T bit is set
394 - Core: Fix audio sync breaking when interrupted
395 - Core: Fix ordering events when scheduling during events
396 - FFmpeg: Fix encoding audio/video queue issues
397 - GB: Revamp IRQ handling based on new information
398 - GB: Fix IRQ disabling on the same T-cycle as an assert
399 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
400 - GB Audio: Clock frame events on DIV
401 - GB Audio: Fix channel 3 reset value
402 - GB Audio: Fix channel 4 initial LFSR
403 - GB Audio: Fix channel 1, 2 and 4 reset timing
404 - GB I/O: DMA register is R/W
405 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
406 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
407 - GB, GBA Savedata: Fix unmasking savedata crash
408 - GB Serialize: Fix audio state loading
409 - GB Serialize: Fix game title check
410 - GB Serialize: Fix IRQ pending/EI pending confusion
411 - GB Timer: Minor accuracy improvements
412 - GB Video: Fix dot clock timing being slightly wrong
413 - GB Video: Fix loading states while in mode 3
414 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
415 - GB Video: Fix SCX timing
416 - GB, GBA Video: Don't call finishFrame twice in thread proxy
417 - GBA: Reset WAITCNT properly
418 - GBA BIOS: Fix BitUnPack final byte
419 - GBA BIOS: Fix BitUnPack narrowing
420 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
421 - GBA DMA: Fix temporal sorting of DMAs of different priorities
422 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
423 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
424 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
425 - GBA Savedata: Fix savedata modified time updating when read-only
426 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
427 - GBA Serialize: Fix loading states in Hblank
428 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
429 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
430 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
431 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
432 - GBA Video: Start timing mid-scanline when skipping BIOS
433 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
434 - GBA Video: Make layer disabling work consistently
435 - PSP2: Fix more issues causing poor audio
436 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
437 - Qt: Improve FPS timer stability
438 - Util: Fix wrapping edge cases in RingFIFO
439Misc:
440 - 3DS: Remove deprecated CSND interface
441 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
442 - Core: Remove broken option for whether rewinding restores save games
443 - Feature: Added loading savestates from command line
444 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
445 - FFmpeg: Support lossless h.264 encoding
446 - FFmpeg: Support lossless VP9 encoding
447 - GBA Cheats: Allow multiple ROM patches in the same slot
448 - GB: Skip BIOS option now works
449 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
450 - GB Audio: Improved audio quality
451 - GB, GBA Audio: Increase max audio volume
452 - GB MBC: Remove erroneous bank 0 wrapping
453 - GB Video: Darken colors in GBA mode
454 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
455 - GBA: Implement display start DMAs
456 - GBA: Improve multiboot image detection
457 - GBA Memory: 64 MiB GBA Video cartridge support
458 - GBA Savedata: Remove ability to disable realistic timing
459 - GBA Timer: Use global cycles for timers
460 - Libretro: Add frameskip option
461 - mGUI: Add fast forward toggle
462 - PSP2: Use system enter key by default
463 - Python: Integrate tests from cinema test suite
464 - Qt: Redo GameController into multiple classes
465 - Qt: Prevent window from being created off-screen
466 - Qt: Add option to disable FPS display
467 - Qt: Options to mess around with layer placement
468 - Qt: Add load alternate save option
469 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
470 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
471 - Test: Restructure test suite into multiple executables
472 - Util: Don't build crc32 if the function already exists
473 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
474Changes from beta 1:
475Features:
476 - Libretro: Add Game Boy cheat support
477 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
478 - Switch: Rumble support
479 - Switch: Rotation support
480 - Switch: Screen stretching options
481 - Qt: State file load/save menu options
482 - Windows installer
483 - Tile viewer now has adjustable width
484 - Python: Experimental audio API
485Bugfixes:
486 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
487 - Core: Remember to deinit proxy ring FIFO
488 - Core: Reroot timing list when (de)scheduling
489 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
490 - GB MBC: Fix MBC30 SRAM
491 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
492 - GB Video: Fix SGB border hole size
493 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
494 - GBA: Fix GB Player features
495 - GBA I/O: SOUNDCNT_HI is readable when sound is off
496 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
497 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
498 - Libretro: Fix adding codes with hooks
499 - PSP2: Fix audio crackling after fast forward
500 - PSP2: Fix audio crackling when buffer is full
501 - Qt: Fix jumbled background when paused
502 - Qt: Fix FPS counter on Windows
503 - Qt: Fix focus issues with load/save state overlay
504 - Switch: Fix incorrect mapping for fast forward cap
505 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
506 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
507 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
508 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
509 - Qt: Ensure FATAL logs reach log view
510 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
511Misc:
512 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
513 - Debugger: Minor text fixes
514 - Debugger: Readability improvements (fixes mgba.io/i/1238)
515 - GB: Improved SGB2 support
516 - GB Audio: Skip frame if enabled when clock is high
517 - Libretro: Reduce rumble callbacks
518 - mGUI: Add SGB border configuration option
519 - mGUI: Add support for different settings types
520 - Python: Minor API improvements
521 - Qt: Ensure camera image is valid
522 - Qt: Debugger console history
523 - Qt: Detect presence of GL_ARB_framebuffer_object
524 - Qt: Minor memory view tweaks
525 - Res: Improve modeling of AGB/AGS screen in shaders
526 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
527 - Wii: Expose stretch configuration in settings
528 - Wii: Stretch now sets pixel-accurate mode size cap
529
5300.7 beta 1: (2018-09-24)
531- Initial beta for 0.7
532
5330.6.3: (2018-04-14)
534Bugfixes:
535 - GB Audio: Revert unsigned audio changes
536 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
537 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
538
5390.6.2: (2018-04-03)
540Bugfixes:
541 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
542 - 3DS: Fix opening files in directory names with trailing slashes
543 - LR35902: Fix watchpoints not reporting new value
544 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
545 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
546 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
547 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
548 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
549 - GBA: Fix SharkPort saves for EEPROM games
550 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
551 - GBA BIOS: Fix incorrect exit condition in LZ77
552 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
553 - GBA Cheats: Fix slide codes not initializing properly
554 - GBA DMA: ROM reads are forced to increment
555 - GBA Hardware: RTC accuracy improvements
556 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
557 - GBA Memory: Fix copy-on-write memory leak
558 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
559 - GBA Savedata: Fix crash when resizing flash
560 - GBA Video: Force align 256-color tiles
561 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
562 - PSP2: Fix issues causing poor audio
563 - Python: Fix package directory
564 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
565 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
566 - Wii: Fix screen tear when unpausing
567 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
568Misc:
569 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
570 - GB MBC: Remove erroneous bank 0 wrapping
571 - GBA: Improve multiboot image detection
572 - PSP2: Use system enter key by default
573
5740.6.1: (2017-10-01)
575Bugfixes:
576 - GB, GBA: Fix crashes when attempting to identify null VFiles
577 - GB, GBA: Fix sync to video with frameskip
578 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
579 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
580 - GB Core: Fix palette loading when loading a foreign config
581 - GB MBC: Pocket Cam memory should be accessible without enabling
582 - GB MBC: Fix SRAM sizes 4 and 5
583 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
584 - GB MBC: Fix RTC loading when file size is off
585 - GB Memory: Initialize peripheral pointers
586 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
587 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
588 - GB Memory: Actually load latch time from savestate
589 - GB Serialize: Fix deserializing video STAT
590 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
591 - GB Video: Fix potential hang when ending mode 0
592 - GB Video: Fix read mode when enabling LCD
593 - GBA: Reset active region as needed when loading a ROM
594 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
595 - GBA BIOS: Use core's VRAM variable instead of renderer's
596 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
597 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
598 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
599 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
600 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
601 - Python: Fix importing .gb or .gba before .core
602 - Qt: Fix command line debugger closing second game
603 - Qt: Fix LOG argument order
604 - Qt: Fix timezone issues with time overrides
605 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
606 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
607Misc:
608 - CMake: Fix CPack dependencies for libpng 1.6
609 - GBA: Detect hardware for Pokémon FireRed ROM hacks
610 - GBA Cheats: Improve detection of raw cheats
611 - Qt: Don't rebuild library view if style hasn't changed
612 - Qt: Allow overrides to be saved before a game is loaded
613 - Qt: Hide mouse immediately when loading
614 - SDL: Fix 2.0.5 build on macOS under some circumstances
615 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
616
6170.6.0: (2017-07-16)
618Features:
619 - Library view
620 - Sprite viewer
621 - Debugging console
622 - Improved memory viewer
623 - Memory search
624 - Command line ability to override configuration values
625 - Add option to allow preloading the entire ROM before running
626 - Add option for whether rewinding restores save games
627 - Savestates now contain any RTC override data
628 - Add option to lock video to integer scaling
629 - LR35902: Watchpoints
630 - LR35902/GB-Z80 disassembler
631 - GB: Tile viewer
632 - GB: Video/audio channel enabling/disabling
633 - GB: Symbol table support
634 - GB MBC: Add MBC1 multicart support
635 - GBA: Support printing debug strings from inside a game
636 - GBA: Better cheat type autodetection
637 - Implement keypad interrupts
638 - Configuration of gamepad hats
639 - Video log recording for testing and bug reporting
640 - Debugger: Segment/bank support
641 - Debugger: Execution tracing
642 - Qt: German translation (by Lothar Serra Mari)
643 - Qt: Spanish translation (by Kevin López)
644 - Qt: Italian translation (by theheroGAC)
645Bugfixes:
646 - ARM7: Fix MLA/*MULL/*MLAL timing
647 - Core: Fix crash with rewind if savestates shrink
648 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
649 - Core: Fix directory sets crashing on close if base isn't properly detached
650 - FFmpeg: Fix overflow and general issues with audio encoding
651 - GB: Fix flickering when screen is strobed quickly
652 - GB: Fix STAT blocking
653 - GB MBC: Fix ROM bank overflows getting set to bank 0
654 - GB MBC: Fix swapping carts not detect new MBC
655 - GB Timer: Improve DIV reset behavior
656 - GB Timer: Fix DIV batching if TAC changes
657 - GB Video: Reset renderer when loading state
658 - GBA: Fix multiboot ROM loading
659 - GBA: Fix multiboot loading resulting in too small WRAM
660 - GBA BIOS: Implement BitUnPack
661 - GBA BIOS: Fix ArcTan sign in HLE BIOS
662 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
663 - GBA BIOS: Fix INT_MIN/-1 crash
664 - GBA Hardware: Fix crash if a savestate lies about game hardware
665 - GBA I/O: Handle audio registers specially when deserializing
666 - GBA Memory: Improve initial skipped BIOS state
667 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
668 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
669 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
670 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
671 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
672 - LR35902: Fix core never exiting with certain event patterns
673 - LR35902: Fix pc overflowing current region off-by-one
674 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
675 - OpenGL: Fix some shaders causing offset graphics
676 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
677 - Qt: Fix window icon being stretched
678 - Qt: Fix data directory path
679 - Qt: Fix timing issues on high refresh rate monitors
680 - Qt: Fix linking after some windows have been closed
681 - Qt: Fix crash when changing audio settings after a game is closed
682 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
683 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
684 - Qt: Fix game unpausing after frame advancing and refocusing
685 - SDL: Fix game crash check
686 - SDL: Fix race condition with audio thread when starting
687 - SDL: Fix showing version number
688 - Test: Fix crash when loading invalid file
689 - Test: Fix crash when fuzzing fails to load a file
690 - Test: Don't rely on core for frames elapsed
691 - Test: Fix crash when loading invalid file
692 - Test: Fix crash when fuzzing fails to load a file
693 - Tools: Fix recurring multiple times over the same library
694 - Util: Fix overflow when loading invalid UPS patches
695 - Util: Fix highest-fd socket not being returned by SocketAccept
696 - Windows: Fix VDir.rewind
697Misc:
698 - All: Add C++ header guards
699 - All: Move time.h include to common.h
700 - 3DS, PSP2, Wii: Last directory loaded is saved
701 - CMake: Add ability to just print version string
702 - Core: New, faster event timing subsystem
703 - Core: Clean up some thread state checks
704 - Core: Add generic checksum function
705 - Core: Cores can now have multiple sets of callbacks
706 - Core: Restore sleep callback
707 - Core: Move rewind diffing to its own thread
708 - Core: Ability to enumerate and modify video and audio channels
709 - Core: List memory segments in the core
710 - Core: Move savestate creation time to extdata
711 - Core: Config values can now be hexadecimal
712 - Core: Improved threading interrupted detection
713 - Debugger: Modularize CLI debugger
714 - Debugger: Make building with debugging aspects optional
715 - Debugger: Add functions for read- or write-only watchpoints
716 - Debugger: Make attaching a backend idempotent
717 - Debugger: Add mDebuggerRunFrame convenience function
718 - Feature: Move game database from flatfile to SQLite3
719 - Feature: Support ImageMagick 7
720 - Feature: Make -l option explicit
721 - FFmpeg: Return false if a file fails to open
722 - FFmpeg: Force MP4 files to YUV420P
723 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
724 - GB: Reset with initial state of DIV register
725 - GB MBC: New MBC7 implementation
726 - GB Audio: Simplify envelope code
727 - GB Audio: Improve initial envelope samples
728 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
729 - GB Video: Improved video timings
730 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
731 - GBA, GB: ROM is now unloaded if a patch is applied
732 - GBA DMA: Refactor DMA out of memory.c
733 - GBA DMA: Move DMAs to using absolute timing
734 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
735 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
736 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
737 - GBA Memory: Support reading/writing POSTFLG
738 - GBA Memory: Remove unused prefetch cruft
739 - GBA Timer: Improve accuracy of timers
740 - GBA Video: Clean up unused timers
741 - GBA Video: Allow multiple handles into the same tile cache
742 - GBA Video, GB Video: Colors are now fully scaled
743 - GBA Video: Optimize when BLD* registers are written frequently
744 - OpenGL: Add xBR-lv2 shader
745 - Qt: Move last directory setting from qt.ini to config.ini
746 - Qt: Improved HiDPI support
747 - Qt: Expose configuration directory
748 - Qt: Merge "Save" and "OK" buttons in shader options
749 - Qt: Automatically load controller profile when plugged in
750 - Qt: Rename "Resample video" option to "Bilinear filtering"
751 - Qt: Remove audio thread
752 - Qt: Remove audio buffer sizing in AudioProcessorQt
753 - Qt: Re-enable QtMultimedia on Windows
754 - Qt: Make "Mute" able to be bound to a key
755 - Qt: Add .gb/.gbc files to the extension list in Info.plist
756 - Qt: Relax hard dependency on OpenGL
757 - Qt: Better highlight active key in control binding
758 - SDL: Remove scancode key input
759 - SDL: Automatically map controllers when plugged in
760 - Test: Add a basic test suite
761 - Util: Add size counting to Table
762 - Util: Add 8-bit PNG write support
763 - Util: Tune patch-fast extent sizes
764 - VFS: Call msync when syncing mapped data
765 - VFS: Allow truncating memory chunk VFiles
766 - VFS: Fix some minor VFile issues with FILEs
767 - VFS: Optimize expanding in-memory files
768 - VFS: Add VFileFIFO for operating on circle buffers
769Changes from beta 1:
770Features:
771 - Qt: Italian translation (by theheroGAC)
772 - Qt: Updated German translation
773Bugfixes:
774 - GB Audio: Fix incorrect channel 4 iteration
775 - GB Audio: Fix zombie mode bit masking
776 - GB Serialize: Fix timer serialization
777 - GB Video: Fix LYC regression
778 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
779 - GBA Timer: Fix count-up timing overflowing timer 3
780 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
781 - Qt: Fix memory search close button (fixes mgba.io/i/769)
782 - Qt: Fix window icon being stretched
783 - Qt: Fix initial window size (fixes mgba.io/i/766)
784 - Qt: Fix data directory path
785 - Qt: Fix controls not saving on non-SDL builds
786 - Qt: Fix translation initialization (fixes mgba.io/i/776)
787 - Qt: Fix patch loading while a game is running
788 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
789 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
790 - Qt: Fix GL-less build
791 - Qt: Fix Software renderer not handling alpha bits properly
792 - Qt: Fix screen background improperly stretching
793 - SDL: Fix cheats not loading
794Misc:
795 - GB Serialize: Add MBC state serialization
796 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
797 - GBA Timer: Improve accuracy of timers
798 - PSP2: Update toolchain to use vita.cmake
799 - Qt: Add language selector
800 - Qt: Minor test fixes
801 - Qt: Move shader settings into main settings window
802 - Qt: Dismiss game crashing/failing dialogs when a new game loads
803 - Qt: Properly ship Qt translations
804 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
805
8060.6 beta 1: (2017-06-29)
807 - Initial beta for 0.6
808
8090.5.2: (2016-12-31)
810Bugfixes:
811 - All: Fix fullscreen config option being ignored
812 - ARM7: PSR mode bits should not get sign extended
813 - GB: Fix audio not being deinitialized
814 - GB: Fix crash when masking savedata
815 - GB: Properly initialize sramRealVf variable
816 - GB Audio: Fix serialization of channel 3 and NR52 properties
817 - GB Audio: Reset envelope timer when reseting sound channel
818 - GB MBC: Fix SRAM dangling pointer with RTC games
819 - GB MBC: Fix initializing MBC when no ROM is loaded
820 - GB Memory: Fix patching ROM bank 0
821 - GB Memory: Fix starting HDMAs during mode 0
822 - GB Memory: Fix HDMA5 value after DMA completes
823 - GB Video: Initialize LCDC in renderer
824 - GB Video: Hblank IRQs should mask LYC=LY IRQs
825 - GBA: Fix IRQs firing after already being cleared
826 - GBA: Only unhalt CPU if appropriate bit is set in IE
827 - GBA: Add savegame override for Crash Bandicoot 2
828 - GBA BIOS: Fix MidiKey2Freq BIOS reads
829 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
830 - GBA Cheats: Fix GameShark ROM patches
831 - GBA I/O: Mask off WAITCNT bits that cannot be written
832 - GBA Memory: Fix misaligned BIOS reads
833 - GBA Memory: Fix VCOUNT being writable
834 - GBA Video: Fix out of bounds sprite transforms
835 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
836 - Libretro: Fix disabling BIOS
837 - Libretro: Fix Game Boy savestates and audio
838 - Qt: Fix changing resolution of software renderer
839 - Qt: Fix setting overrides
840 - Qt: Fix cut off tiles and alignment issues in tile viewer
841 - Qt: Only reset window dimensions when first shown
842 - Qt: Fix Qt Multimedia audio driver on big endian
843 - Qt: Fix Apply button for key and controller configurations
844 - VFS: Fix resizing memory chunks when not needed
845 - Windows: Fix Unicode directory handling
846Misc:
847 - GB, GBA: Prevent loading null ROMs
848 - GB Audio: Initialize wave RAM to GBC values
849 - GB Memory: Reset ROM bank when loading a ROM
850 - PSP2: Improved controller rumble
851
8520.5.1: (2016-10-05)
853Bugfixes:
854 - Core: Fix importing save games as read-only
855 - FFmpeg: Fix encoding AAC
856 - GB: Fix invalid STOP behavior on Game Boy Color
857 - GB: Initialize audio properly
858 - GB: Properly clear KEY1 bit 0 when switching speeds
859 - GB: Properly unload save files when unloading a ROM
860 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
861 - GB MBC: Fix MBC7 when size is incorrectly specified
862 - GB MBC: Fix RTC access when no save file is loaded
863 - GB SIO: Don't auto-clock external shift clock
864 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
865 - GB Video: Fix video frames getting missed when LCDC is off
866 - GB Video: Clear screen when LCDC is off
867 - GBA Cheats: Fix holding onto pointers that may get invalidated
868 - GBA Cheats: Fix key-activated CodeBreaker cheats
869 - GBA Cheats: Fix uninitialized memory getting freed when saving
870 - GBA Hardware: Improve Game Boy Player rumble behavior
871 - GBA Memory: Fix several unused I/O register read values
872 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
873 - LR35902: Fix events running with the wrong cycle active
874 - Qt: Fix "close" button on Overrides view
875 - Qt: Fix saving overrides
876 - Qt: Fix directory set unloading when replacing the ROM
877 - Qt: Fix patch loading
878 - Qt: Fix crash when saving an override if a game isn't loaded
879 - Qt: Fix showing default display driver as OpenGL (force 1.x)
880 - SDL: Attach rumble in SDL frontend
881 - Util: Fix PNG identification on files too small to be a PNG
882Misc:
883 - All: Only update version info if needed
884 - All: Split out install locations for Libretro and OpenEmu
885 - FFmpeg: Encoding cleanup
886 - GB: Reset active region when reloading ROM
887 - GB Memory: Initialize RAM pattern for GBC
888 - GB Video: Improved video timings
889 - Qt: Manage window sizes slightly better
890 - Qt: Remember scale option independent of core dimensions
891
8920.5.0: (2016-09-19)
893Features:
894 - Game Boy support
895 - Support for encrypted CodeBreaker GBA cheats
896 - Emulation of Vast Fame protected GBA carts (taizou)
897 - Tile viewer
898 - Threaded rendering mode
899 - Libretro: Memory map and achievement support (leiradel)
900 - GUI: Add UI control remapping
901 - GUI: Add fast-forward
902 - Wii: 240p support
903 - 3DS: Adjustable screen darkening
904 - Ability to temporarily load a savegame
905 - Load specific files out of archives
906 - Automatic BIOS detection
907Bugfixes:
908 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
909 - Debugger: Fix GDB breakpoints
910 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
911 - GBA: Fix filehandle leak with savegames
912 - GBA: Timer 0 cannot be count up
913 - GBA: Count up timers should not count themselves
914 - GBA Memory: Fix mirror on non-overdumped Classic NES games
915 - GBA Memory: Fix ldm {pc}
916 - GBA Savedata: Fix savedata sync timer
917 - GBA Savedata: Only unmap savedata if present
918 - GBA Serialize: Savestates now properly store prefetch
919 - GBA Video: WIN0/1 take priority over OBJWIN
920 - GBA Video: Fix out-of-order OBJWIN
921 - PSP2: Fix GPU crash while exiting
922 - PSP2: Fix VSync
923 - PSP2: Fix accelerometer range
924 - PSP2: Actually load screen mode setting
925 - PSP2: Fix gyroscope direction
926 - PSP2: Delete threads after they return
927 - PSP2: Fix mapping/unmapping from not at 0
928 - Qt: Fix bug in software renderer scaling
929 - Qt: Fix hanging key press after disabling autofire
930 - Qt: Fix being unable to pause manually when using auto-pausing
931 - SDL: Fix axes being mapped wrong
932 - Util: Fix realloc semantics in utf16to8
933 - Util: Fix inserting too many items into a hash table
934 - VFS: Fix uninitialized varaible reading from 7z
935 - VFS: Fix reading multiple files from a 7z archive
936 - Wii: Fix framelimiting after a slowdown
937 - Wii: Fix garbage flash at startup
938Misc:
939 - 3DS: Use blip_add_delta_fast for a small speed improvement
940 - 3DS: Allow UTF-16 filenames
941 - 3DS: Port to using citro3D
942 - 3DS: Use system font for menus
943 - 3DS: Attempt to use Core 2 for threads
944 - 3DS: Adjustable filering
945 - 3DS: 3D banner
946 - All: Add QUIET parameter to silence CMake
947 - All: Faster memory read/write
948 - ARM7: Support forcing Thumb mode via MSR
949 - ARM7: Flush prefetch cache when loading CPSR via MSR
950 - ARM7: Clean up instruction decoding for future expandability
951 - Debugger: Support register and memory writes via GDB stub
952 - Debugger: Add software breakpoint support to gdb
953 - FFmpeg: Full support for libavcodec 56+
954 - GBA: Better debug logging if event processing breaks
955 - GBA Audio: Force audio DMAs to not increment destination
956 - GBA BIOS: Use custom ArcTan, not relying on OS
957 - GBA Hardware: Clean up dead code in GBP
958 - GBA Memory: Optimize stalling behavior
959 - GBA Memory: Optimize Load-/StoreMultiple
960 - GBA Savedata: Add realistic timing for EEPROM
961 - GBA Serialize: Savestates now store if CPU was halted
962 - GBA Video: Remove old slow path fallback
963 - GBA Video: Optimize sprite drawing
964 - GBA Video: Optimize mode 0 rendering
965 - GBA Video: Optimize compositing cases slightly
966 - GUI: Screenshot dimensions are now passed through
967 - GUI: Add back logging
968 - GUI: Only reload config if manually saved
969 - GUI: Increase scrolling speed
970 - OpenGL: Log shader compilation failure
971 - OpenGL: Add texSize uniform
972 - Qt: Make -g flag work in Qt build
973 - Qt: Simplify OpenGL context creation
974 - Qt: Thread startup improvements
975 - Qt: Make audio channel/video layer options shortcut mappable
976 - Qt: Remove some C99isms from C++ code
977 - Qt: Remove default autofire mappings
978 - Qt: Make reseting when pasued frame-accurate
979 - Qt: Rearchitect game closing codepath
980 - PSP2: Use system font for menus
981 - PSP2: Add rumble for PS TV
982 - PSP2: Add fit-to-height screen mode
983 - PSP2: Sync files per descriptor
984 - PSP2: Allow UTF-8 filenames
985 - PSP2: Screenshots are now saved into the Photo Gallery
986 - PSP2: Stop underclocking when menuing
987 - SDL: Increase default audio buffer size to 1024 samples
988 - SDL: More responsive rumble
989 - Util: Add Vector GetConstPointer
990 - Util: Add rtrim
991 - Util: Add endswith
992 - VFS: Improve zip file detection
993 - Wii: Add pixelated resample filter
994 - Windows: Add native VDir support
995 - Util: Add PRIz macro for libc versions that don't support %z
996
9970.4.1: (2016-07-11)
998Bugfixes:
999 - All: Fix several file handle leaks
1000 - All: Fix instruction tables getting zeroed when linking sometimes
1001 - ARM7: Fix flags on SBC/RSC
1002 - ARM7: Fix setting spsr privilege bits when spsr is empty
1003 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1004 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1005 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1006 - GBA Memory: Fix executing code from OBJ region of VRAM
1007 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1008 - GBA Serialize: Fix loading savegames from savestates
1009 - OpenGL: Correct boolean vector strcmp strings for uniforms
1010 - Qt: Fix sending gameStopped twice
1011 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1012 - Qt: Fix initial state of key mapping
1013 - Qt: Initialize m_useBios
1014 - SDL: Fix joystick initialization on BSD
1015 - SDL: Fix potential joystick crash in games with rumble
1016 - SDL: Fix SDL 1.2 build
1017 - SDL: Fix sporadic crash when deinitializing audio
1018 - Shaders: Fix AGS-001 shader with some bad drivers
1019 - Util: Use closesocket on Windows
1020 - Util: Fix socket bind addresses
1021 - VFS: Fix reading 7z archives without rewinding first
1022 - VFS: VFileFromFD should not open directories
1023 - Wii: Fix tilting direction
1024 - Util: Fix realloc semantics in utf16to8
1025Misc:
1026 - All: Allow use of external minizip library
1027 - Debugger: CLI debugger now exits when end-of-stream is reached
1028 - FFmpeg: Update dependencies on Ubuntu
1029 - GBA: Slightly optimize GBAProcessEvents
1030 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1031 - GBA Video: Null renderer should return proper register values
1032 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1033 - Qt: Add preset for DualShock 4
1034 - Qt: Update 360 input profile on OS X to reflect newer drivers
1035 - Qt: Remove use of NaN
1036 - Qt: Canonicalize file paths when loading games
1037 - Qt: Add refresh button to controller editing
1038 - SDL: Remove default gamepad mappings
1039 - Util: Fix intermittent build failure on OS X
1040 - VFS: VFile.sync now updates modified time
1041
10420.4.0: (2016-02-02)
1043Features:
1044 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1045 - I/O viewer
1046 - Booting of multiboot images
1047 - Customization of GIF recording
1048 - Libretro: Cheat code support
1049 - Support for GLSL shaders
1050 - ROM information view
1051 - Support for VBA-style cheat codes
1052 - Savestates now store creation timestamps
1053 - Key autofire
1054 - Libretro: Allow blocking opposing directional input
1055 - OpenEmu core for OS X
1056 - Libretro: Settings for using BIOS and skipping intro
1057 - Libretro: Customizable idle loop removal
1058 - Implemented cycle counting for sprite rendering
1059 - Cleaner, unified settings window
1060 - Added a setting for pausing when the emulator is not in focus
1061 - Customizable paths for save games, save states, screenshots and patches
1062 - Controller hotplugging
1063 - Ability to store save games and active cheats within savestates
1064Bugfixes:
1065 - ARM7: Fix sign of unaligned LDRSH
1066 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1067 - Debugger: Fix watchpoints in gdb
1068 - GBA: Fix warnings when creating and loading savestates
1069 - GBA: Fix Iridion II savetype
1070 - GBA BIOS: Fix misaligned CpuSet
1071 - GBA Cheats: Fix cheats setting the Action Replay version
1072 - GBA Hardware: Fix GPIO on big endian
1073 - GBA Memory: Fix DMA register writing behavior
1074 - GBA Memory: Fix DMAs triggering two cycles early
1075 - Libretro: Fix aspect ratio
1076 - Qt: Fix some potential crashes with the gamepad mapping
1077 - Qt: Fix keys being mapped incorrectly when loading configuration file
1078 - Util: Fix PowerPC PNG read/write pixel order
1079 - Util: Fix excessive memory allocation when decoding a PNG
1080 - VFS: Fix VFileReadline and remove _vfdReadline
1081Misc:
1082 - All: Improved PowerPC support
1083 - All: Fix some undefined behavior warnings
1084 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1085 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1086 - GBA: Implement bad I/O register loading
1087 - GBA: Allow jumping to OAM and palette RAM
1088 - GBA BIOS: Finish implementing RegisterRamReset
1089 - GBA Config: Add "override" layer for better one-time configuration
1090 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1091 - GBA Memory: Use a dynamically sized mask for ROM memory
1092 - GBA Memory: Implement several unimplemented memory access types
1093 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1094 - GBA RR: Starting from savestate now embeds the savegame
1095 - GBA RR: Add preliminary SRAM support for VBM loading
1096 - GBA RR: Add support for resets in movies
1097 - GBA Video: Remove lastHblank, as it is implied
1098 - Libretro: Use anonymous memory mappers for large blocks of memory
1099 - Libretro: Add install target for libretro core
1100 - Qt: Window size command line options are now supported
1101 - Qt: Increase usability of key mapper
1102 - Qt: Add 'Apply' button to settings window
1103 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1104 - Qt: Allow use of modifier keys as input
1105 - Qt: Optimize log viewer
1106 - Qt: Added button for breaking into the GDB debugger
1107 - Qt: Add box for showing duration of rewind
1108 - SDL: Support fullscreen in SDL 1.2
1109 - SDL: Allow GBASDLAudio to be used without a thread context
1110 - Util: Use VFile for configuration
1111 - Util: Add MutexTryLock
1112
11130.3.2: (2015-12-16)
1114Bugfixes:
1115 - ARM7: Fix STRT/STRBT
1116 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1117 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1118 - Libretro: Fix problems with rumble not turning off
1119 - GBA: Fix idle skip state being retained between games
1120 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1121 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1122 - GBA BIOS: Fix Sqrt sign
1123 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1124 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1125 - GBA Memory: Fix DMA behavior for SRAM accesses
1126 - GBA Memory: Fix Store8 to OBJ VRAM
1127 - GBA Memory: Fix alignment of LDM/STM on SRAM
1128 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1129 - GBA Memory: Fix timing of DMAs
1130 - GBA Video: Fix _mix for 15-bit color
1131 - GBA Video: Fix OAM and palette initialization
1132 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1133 - Qt: Use safer isLoaded check in GameController
1134 - Qt: Fix a race condition in PainterGL that could lead to a crash
1135 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1136 - Qt: Fix font size in memory viewer
1137 - Qt: Fix a crash in the memory viewer
1138 - Qt: Add additional checks in CheatModel to prevent crashes
1139 - Qt: Fix race condition with setting sample rate
1140 - Qt: Fix crash when closing multiplayer windows
1141 - Qt: Fix resetting while paused
1142Misc:
1143 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1144 - Qt: Add mute option to menu
1145
11460.3.1: (2015-10-24)
1147Bugfixes:
1148 - ARM7: Fix instruction decoding of Thumb shifts
1149 - GBA: Deinit savegame when unloading a ROM
1150 - GBA: Fix BIOS check on big endian
1151 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1152 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1153 - GBA Audio: Fix audio channels being silenced at the wrong time
1154 - GBA Memory: Fix bad BIOS Load16 on big endian
1155 - GBA Memory: Fix bad Load8 on big endian
1156 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1157 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1158 - GBA Video: Fix objwin and blending interaction on sprites
1159 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1160 - Libretro: Fix a memory leak with the render buffer
1161 - Qt: Windows no longer spawn in the top left on first launch
1162 - Qt: Fix install path of XDG desktop file with DESTDIR
1163 - Qt: Fix drag and drop on Windows
1164 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1165 - VFS: Fix return values of VFileFILE.read and .write
1166Misc:
1167 - All: Reset next event to cycles instead of zero to interrupt
1168 - All: Add --version flag
1169 - ARM7: Force disable LTO on two files to work around a GCC bug
1170 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1171 - GBA: Better memory handling with PNG savestates
1172 - GBA: Additional savestate sanity checks
1173 - GBA: Check for cycle count being too high
1174 - GBA Audio: Allow GBAAVStream to have no video callback
1175 - GBA BIOS: Implement RegisterRamReset for SIO registers
1176 - Qt: Remove useless help icons in dialogs
1177 - Qt: Prevent savestate window from opening while in multiplayer
1178 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1179 - Qt: Dropping multiplayer windows works more cleanly now
1180
11810.3.0: (2015-08-16)
1182Features:
1183 - Ability to hide individual background layers, or OBJs
1184 - Ability to mute individual audio channels
1185 - Palette viewer and exporter
1186 - Volume control
1187 - More shortcuts are editable (e.g. quick save/load)
1188 - Rewind now shows the frame after rewinding
1189 - Import/Export of GameShark/Action Replay snapshots
1190 - Add "Step backwards" item for single increment rewind
1191 - Deadzone estimation for game controllers
1192 - Analog inputs can be used for shortcuts
1193 - Menu items for specific solar sensor brightness levels
1194 - Remappable controls for tilt and gyroscope sensors
1195 - Status messages for actions taken while a game is running (e.g. save/load state)
1196 - Memory inspector
1197 - Screensaver can now be suspended while a game is running
1198 - Load/save the most recent savestate slot
1199 - Support varible speed (PWM) rumble
1200 - Ability to cap fast forward speed
1201 - Finer control over FPS target
1202 - Holdable shortcut for rewinding one frame at a time
1203 - Ability to boot directly into the BIOS
1204 - Preliminary support for yanking out the game pak while a game is running
1205 - Thumb-drive mode by putting a file called portable.ini in the same folder
1206 - Configurable display driver, between software and OpenGL
1207 - Undo-able savestate loading and saving
1208 - Controller profiles now store shortcut settings
1209 - Default controller profiles for several common controllers
1210 - Libretro now supports BIOS, rumble and solar sensor
1211 - Implement BIOS call Stop, for sleep mode
1212 - Automatically load patches, if found
1213 - Improved video synchronization
1214 - Configurable audio output sample rate
1215Bugfixes:
1216 - ARM7: Fix SWI and IRQ timings
1217 - ARM7: Fix Thumb MUL timing
1218 - ARM7: Fix timing of multiplies to use N cycles
1219 - ARM7: ARMHotplugDetach should call deinit
1220 - Debugger: Fix use-after-free in breakpoint clearing code
1221 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1222 - GBA: Cap audio FIFO read size during deserialization
1223 - GBA: Check for corrupted savestates when loading
1224 - GBA: Check for improperly sized savestates when loading
1225 - GBA: Check for savestates made from differently sized ROMs
1226 - GBA: Fix calls to endian-independent loadstores
1227 - GBA: Fix timing of reading from timer registers
1228 - GBA: Ensure cycles never go negative
1229 - GBA Audio: Force audio FIFOs to 32-bit
1230 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1231 - GBA Audio: Fix sample order in audio channel 3
1232 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1233 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1234 - GBA Memory: Improve Thumb open bus behavior
1235 - GBA Memory: Fix potential DMA issue when loading a savestate
1236 - GBA Memory: Fix load/store multiple video memory waitstates
1237 - GBA SIO: Fix reseting when there are SIO devices attached
1238 - GBA Video: Blended sprites should never have other effects applied
1239 - GBA Video: Fix out-of-bounds tiles in mosaic
1240 - GBA Video: Fix windows not affecting sprites
1241 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1242 - GBA Video: Fix timing on first scanline
1243 - Qt: Better cleanup when a game crashes
1244 - Qt: Fix open ROM dialog filtering for archive formats
1245 - Qt: Cap the maximum number of multiplayer windows
1246 - Qt: Fix maximum year in sensor override
1247 - Qt: Fix window being too tall after exiting fullscreen
1248 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1249 - Qt: Fix analog buttons not getting unmapped
1250 - Qt: Fix passing command line options
1251 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1252 - SDL: Fix SDL build when OpenGL is missing
1253 - Util: Allow loading IPS patches that grow the ROM
1254 - VFS: Fix resource leaks if some allocations fail
1255 - VFS: Fix line-reading to return proper values
1256 - Video: Fix an issue with very long filenames
1257 - Util: Fix formatting of floats
1258Misc:
1259 - All: Add --help flag for command line programs
1260 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1261 - All: Enable static linking for Windows
1262 - All: Enable static linking for OS X
1263 - All: Threads are now named
1264 - All: Proper handling of Unicode file paths
1265 - ARM7: Add emulation for Undefined CPU mode
1266 - ARM7: Reduce the size of the Thumb instruction table
1267 - GBA: Add status log level
1268 - GBA: GBARewind now returns how many states it has rewound
1269 - GBA: SIO logging layer
1270 - GBA BIOS: Stub out SoundBias
1271 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1272 - GBA: Don't include GBACLIDebugger struct unless needed
1273 - GBA: Savedata is now synced shortly after data finishes being written
1274 - GBA: Process multiple timer events at once, if necessary
1275 - GBA Audio: Implement audio reset for channels A/B
1276 - GBA Audio: Process multiple audio events at once, if necessary
1277 - GBA Hardware: Backport generic RTC source into core
1278 - GBA Input: Allow axes and buttons to be mapped to the same key
1279 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1280 - GBA SIO: Add a dummy driver for Normal mode
1281 - GBA Thread: Add functionality for running callbacks on the GBA thread
1282 - GBA Thread: Split GBASync into a separate file
1283 - GBA Video: Refactor software renderer into separate files
1284 - GBA Video: Slightly optimize mode 0 mosaic rendering
1285 - Debugger: Free watchpoints in addition to breakpoints
1286 - Qt: Handle saving input settings better
1287 - Qt: Move GL frame drawing back onto its own thread
1288 - Qt: Fast forward (held) option moved from Other to Emulation menu
1289 - Qt: Show version info in window title
1290 - Qt: Migrate multiplayer window handling into GBAApp
1291 - Qt: Unified file opening and saving with last location
1292 - Qt: Fix windows being resizable when they shouldn't have been
1293 - Qt: Only hide cursor in full screen
1294 - Qt: Replace pause-after-frame mutex with an atomic
1295 - Qt: Add application icon and XDG desktop files
1296 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1297 - Qt: Don't save window size when entering fullscreen
1298 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1299 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1300 - Qt: Increase usability of key mapper
1301 - Qt: Show checkmark for window sizes
1302 - Qt: Set window path to loaded ROM
1303 - Perf: Ability to load savestates immediately on launch
1304 - SDL: Properly check for initialization
1305 - SDL: Clean up initialization functions
1306 - SDL: Clean up GL context
1307 - Util: Allow disabling the threading code entirely
1308 - VFS: Add sync method to force syncing with backing
1309
13100.2.1: (2015-05-13)
1311Bugfixes:
1312 - All: Fix sanitize-deb script not cleaning up after itself
1313 - All: Fix dependencies for libavcodec on Debian-derived platforms
1314 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1315 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1316 - ARM7: Fix ARM multiply instructions when PC is a destination register
1317 - Debugger: Fix use-after-free in breakpoint clearing code
1318 - Debugger: Fix boundary conditions in tab completion
1319 - GBA: Fix timers not updating timing when writing to only the reload register
1320 - GBA: Fix rewind boundary conditions
1321 - GBA: Add initial I/O register settings for background matrix registers
1322 - GBA: Fix hang when loading a savestate if sync to video is enabled
1323 - GBA: Handle out-of-bounds I/O access
1324 - GBA: Fix bounds-checking on EEPROM access
1325 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1326 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1327 - GBA Memory: Allow SRAM to be 64kB
1328 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1329 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1330 - GBA Video: Fix second frame mode 5
1331 - Perf: Fix race condition if a game crashes immediately on start
1332 - Qt: Fix Display object leak when closing a window
1333 - Qt: Fix .deb dependencies
1334 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1335 - Qt: Fix window not regaining focus after exiting savestate window
1336 - Qt: Fix regression where video would not record if the game had already started
1337 - Qt: Fix potential crash if a gamepad causes focus to change
1338 - Qt: Fix controller axis querying
1339 - Qt: Fix multiplayer windows opening as the wrong size
1340 - Qt: Fix controllers sometimes not loading the right profile
1341 - SDL: Fix boundary conditions for joystick adjustments
1342 - SDL: Allocate properly sized input maps
1343 - SDL: Fix potential build issues when Qt and SDL2 are in use
1344 - Util: Fix resource leak in UTF-8 handling code
1345 - Util: Fix a null-pointer issue when attempting to delete a key
1346 - VFS: Fix resource leaks if some allocations fail
1347 - Video: Fix an issue with very long filenames
1348Misc:
1349 - GBA Memory: Soft-crash if jumping past the end of a ROM
1350 - Qt: Show multiplayer numbers in window title
1351 - Qt: Solar sensor can have shortcuts set
1352
13530.2.0: (2015-04-03)
1354Features:
1355 - Support for gamepad axes, e.g. analog sticks or triggers
1356 - Add scale presets for up to 6x
1357 - Settings window
1358 - Bilinear resampling option
1359 - Add option to skip BIOS start screen
1360 - List of recently opened games
1361 - Support for games using the Solar Sensor
1362 - Better audio resampling via blip-buf
1363 - Game Pak overrides dialog for setting savetype and sensor values
1364 - Support for games using the tilt sensor
1365 - Remappable shortcuts for keyboard and gamepad
1366 - Rewinding of emulation
1367 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1368 - Support IPv6
1369 - Save directory of last loaded file
1370 - Support BPS patches
1371 - Automatically detect and optimize out idle loops
1372 - Configurable game overrides
1373 - Support loading 7-Zip files
1374 - Drag and drop game loading
1375 - Cheat code support
1376 - Runtime configurable audio driver
1377 - Libretro core for use with RetroArch and other front-ends
1378 - Controller profiles for setting different bindings for different controllers
1379 - Ability to lock aspect ratio
1380 - Local link cable support
1381 - Ability to switch which game controller is in use per instance
1382 - Ability to prevent opposing directional input
1383 - Warning dialog if an unimplemented BIOS feature is called
1384 - Debugger: Add CLI "frame", frame advance command
1385 - Debugger: Add CLI functions for writing to memory
1386 - Debugger: Add CLI functions for examining memory regions
1387 - Debugger: Add CLI function for writing a register
1388Bugfixes:
1389 - ARM7: Extend prefetch by one stage
1390 - ARM7: Fix cycle counting for loads
1391 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1392 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1393 - GBA: Initialize gba.sync to null
1394 - GBA: Fix timer initialization
1395 - GBA Audio: Support 16-bit writes to FIFO audio
1396 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1397 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1398 - GBA BIOS: Fix BIOS prefetch after reset
1399 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1400 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1401 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1402 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1403 - GBA Memory: Fix cycle counting for 32-bit load/stores
1404 - GBA RR: Fix fallthrough error when reading tags from a movie
1405 - GBA Thread: Fix possible hang when loading an archive
1406 - GBA Thread: Fix possible deadlock in video sync
1407 - Perf: Fix crash when the GBA thread fails to start
1408 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1409 - Qt: Fix crash when adjusting settings after closing a game
1410 - Qt: Fix crash when starting GDB stub after closing a game
1411 - Qt: Fix patch loading while a game is running
1412 - Qt: Fix crash when loading a game after stopping GDB server
1413 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1414 - Qt: Fix crash when attempting to pause if a game is not running
1415 - SDL: Properly clean up if a game doesn't launch
1416 - Util: Fix sockets on Windows
1417Misc:
1418 - All: Enable link-time optimization
1419 - Debugger: Watchpoints now work on STM/LDM instructions
1420 - Debugger: Clean up GDB stub network interfacing
1421 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1422 - Debugger: Merge Thumb BL instructions when disassembling
1423 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1424 - Debugger: Watchpoints now report address watched (fixes #68)
1425 - Debugger: Add support for soft breakpoints
1426 - Debugger: Make I/O register names be addresses instead of values
1427 - Debugger: Rename read/write commands
1428 - GBA: Improve accuracy of event timing
1429 - GBA: Add API for getting Configuration structs for overrides and input
1430 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1431 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1432 - GBA: Move A/V stream interface into core
1433 - GBA: Savestates now take into account savedata state machines (fixes #109)
1434 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1435 - GBA Memory: Simplify memory API and use fixed bus width
1436 - GBA Thread: Make GBASyncWaitFrameStart time out
1437 - GBA Video: Start video at the last scanline instead of the first
1438 - Qt: Optimize logo drawing
1439 - Qt: Move frame upload back onto main thread
1440 - Qt: Remember window position
1441 - Qt: Double-clicking on the window toggles full screen
1442 - Util: Use proper locale for reading and writing float values
1443
14440.1.1: (2015-01-24)
1445Bugfixes:
1446 - ARM7: Fix LDM writeback to a register already written
1447 - GBA: Fix timers 2 and 3 updating incorrectly
1448 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1449 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1450 - GBA Audio: Properly initialize audio FIFO channels
1451 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1452 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1453 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1454 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1455 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1456 - GBA BIOS: Fix HuffUnComp boundary conditions
1457 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1458 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1459 - GBA Memory: Filter out top nybble of DMA addresses
1460 - GBA Memory: Properly bounds-check VRAM accesses
1461 - GBA Memory: Fix initial DMA state
1462 - GBA Thread: Allow halted games to exit cleanly
1463 - GBA Video: Fix blend issues with obscured middle layers
1464 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1465 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1466 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1467 - GBA Video: Fix sprite boundary conditions with mosaic
1468 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1469 - Qt: Fix issue with set frame sizes being the wrong height
1470 - Qt: Fix emulator crashing when full screen if a game is not running
1471 - Qt: Fix window focus issues
1472 - Qt: Properly set default video recording settings
1473 - Qt: Fix a race condition when a game crashes immediately
1474 - Qt: Fix some cases where key mapping can break if focus is adjusted
1475 - Qt: Fix crash if a game pauses before any frames are shown
1476 - Debugger: Negative PC-relative loads now properly subtract the offset
1477 - Debugger: Align PC-relative loads in Thumb
1478 - Debugger: Fix watchpoints triggering too late
1479 - Debugger: Fix binary print putting spaces between digits
1480 - Video: Ensure FFmpeg encoder has audio frames
1481 - Video: Fix uncompressed PCM audio recording
1482 - Video: Fix FFmpeg crashing when the file extension is wrong
1483 - Util: Fix SOCKET_FAILED macro
1484Misc:
1485 - GBA: Exit cleanly on FATAL if the port supports it
1486 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1487 - Qt: Disable sync to video by default
1488 - Qt: Handle a game crash without crashing
1489 - Qt: Set default log level to FATAL, ERROR and WARN
1490 - Qt: Clarify some phrasing in the menus
1491 - Qt: Clear active buttons when focus is lost
1492
14930.1.0: (2014-12-13)
1494 - Initial release