CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Add mute option in homebrew ports
6 - Add status indicators for fast-forward and mute in homebrew ports
7 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
8 - Support for unlicensed BBD Game Boy mapper
9 - Support for unlicensed Hitek Game Boy mapper
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12Emulation fixes:
13 - ARM: Fix ALU reading PC after shifting
14 - ARM: Fix STR storing PC after address calculation
15 - GB: Partially fix timing for skipped BIOS
16 - GB Audio: Fix initial sweep state
17 - GB Audio: Fix serializing sweep time
18 - GB Audio: Fix deserializing audio channels 2 and 3
19 - GB MBC: Fix MBC1 mode changing behavior
20 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
21 - GBA: Fix timing advancing too quickly in rare cases
22 - GBA Audio: Fix deserializing SOUNDCNT_L
23 - GBA Audio: Fix stereo in XQ audio
24 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
25 - GBA BIOS: Implement dummy sound driver calls
26 - GBA BIOS: Improve HLE BIOS timing
27 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
28 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
29 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
30 - GBA Hardware: Fix GB Player detection on big endian platforms
31 - GBA Memory: Improve gamepak prefetch timing
32 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
33 - GBA SIO: Fix copying Normal mode transfer values
34 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
35 - GBA SIO: Fix deseralizing SIO registers
36 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
37 - GBA Video: Fix Hblank timing
38 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
39 - SM83: Emulate HALT bug
40Other fixes:
41 - 3DS: Redo video sync to be more precise
42 - 3DS: Fix crash with libctru 2.0 when exiting
43 - All: Improve export headers (fixes mgba.io/i/1738)
44 - Core: Ensure ELF regions can be written before trying
45 - Core: Fix reported ROM size when a fixed buffer size is used
46 - Core: Fix memory leak loading ELF files
47 - Debugger: Don't skip undefined instructions when debugger attached
48 - FFmpeg: Fix some small memory leaks
49 - FFmpeg: Fix encoding of time base
50 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
51 - GBA: Fix endianness issues in renderer proxy
52 - GBA Core: Fix memory leak when loading symbols
53 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
54 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
55 - Qt: Fix a race condition in the frame inspector
56 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
57 - mGUI: Fix closing down a game if an exit is signalled
58 - mVL: Fix injecting accidentally draining non-injection buffer
59 - SM83: Simplify register pair access on big endian
60 - VFS: Fix directory node listing on some filesystems
61Misc:
62 - 3DS: Use "wide mode" where applicable for slightly better filtering
63 - GB: Allow pausing event loop while CPU is blocked
64 - GBA: Allow pausing event loop while CPU is blocked
65 - Debugger: Keep track of global cycle count
66 - FFmpeg: Add looping option for GIF/APNG
67 - mGUI: Show battery percentage
68 - Qt: Renderer can be changed while a game is running
69 - Qt: Add hex index to palette view
70 - Qt: Add transformation matrix info to sprite view
71 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
72 - Util: Reset vector size on deinit
73 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
74
750.8.3: (2020-08-03)
76Emulation fixes:
77 - ARM: Fix LDM^ writeback to user-mode register
78 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
79 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
80 - GB MBC: Fix MBC1 RAM enable bit selection
81 - GB MBC: Fix MBC2 bit selection
82 - GB Memory: Fix OAM DMA from top 8 kB
83 - GB Video: Always initialize palette
84 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
85 - GBA Video: Fix invalid read in mode 4 mosaic
86 - GBA Video: Fix color of disabled screen
87 - SM83: Fix flags on little endian PowerPC
88Other fixes:
89 - 3DS: Fix garbage on borders of scaled screens
90 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
91 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
92 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
93 - CMake: Fix build with libzip 1.7
94 - CMake: Add missing dllexports.h file to dev installation
95 - GB Core: Fix extracting SRAM when none is present
96 - GBA: Fix leak if attempting to load BIOS multiple times
97 - GBA Memory: Fix instability on Wii when using AGBPrint
98 - GBA Savedata: Fix extracting save when not yet configured in-game
99 - Qt: Fix file handle leak on opening an invalid ROM
100 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
101 - Qt: Add missing option for Wisdom Tree in overrides list
102 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
103 - Util: Fix crash if PNG header fails to write
104 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
105 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
106Misc:
107 - FFmpeg: Use range coder for FFV1 to reduce output size
108 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
109 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
110
1110.8.2: (2020-06-14)
112Emulation fixes:
113 - ARM: Fix timing on Thumb shift instructions
114 - GB: Fix GBC game registers after skipping BIOS
115 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
116 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
117 - GBA: Add missing RTC overrides for Legendz games
118 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
119 - GBA SIO: Fix Multiplayer busy bit
120 - GBA SIO: Fix double-unloading active driver
121 - GBA Timers: Fix deserializing count-up timers
122 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
123 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
124 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
125 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
126 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
127 - GBA Video: Fix sprite/backdrop blending regression
128Other fixes:
129 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
130 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
131 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
132 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
133 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
134 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
135 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
136 - GBA: Reject incorrectly sized BIOSes
137 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
138 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
139 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
140Misc:
141 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
142 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
143 - Qt: Disable Replace ROM option when no game loaded
144 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
145 - Qt: Set icon for Discord Rich Presence
146 - Qt: Show a warning when save file can't be opened
147
1480.8.1: (2020-02-16)
149Emulation fixes:
150 - GB Serialize: Fix timing bug loading channel 4 timing
151 - GBA: Fix multiboot entry point while skipping BIOS
152 - GBA BIOS: Fix undefined instruction HLE behavior
153 - GBA DMA: Fix invalid audio DMA parameters
154 - GBA Memory: Misaligned SRAM writes are ignored
155 - GBA Serialize: Fix serializing DMA transfer register
156 - GBA Serialize: Fix audio DMA timing deserialization
157 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
158 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
159 - GBA Video: Fix OpenGL sprite flag priority
160Other fixes:
161 - Core: Fix race condition initializing thread proxy
162 - Core: Fix integer overflow in ELF loading
163 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
164 - FFmpeg: Disallow recording video with no audio nor video
165 - GBA: Automatically skip BIOS for multiboot ROMs
166 - Qt: Only dynamically reset video scale if a game is running
167 - Qt: Fix race condition with proxied video events
168 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
169 - Qt: Fix missing OSD messages
170 - Qt: Fix crash unloading shaders
171 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
172 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
173 - Qt: Fix window title not updating after shutting down game
174 - Qt: Fix GIF view not allowing manual filename entry
175 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
176 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
177 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
178 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
179 - Util: Fix crash reading invalid ELFs
180 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
181Misc:
182 - FFmpeg: Add more presets
183 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
184 - SDL: Use DirectSound audio driver by default on Windows
185 - Switch: Make OpenGL scale adjustable while running
186
1870.8.0: (2020-01-21)
188Features:
189 - Improved logging configuration
190 - One-Player BattleChip/Progress/Beast Link Gate support
191 - Add Game Boy Color palettes for original Game Boy games
192 - Debugger: Add unary operators and memory dereferencing
193 - GB: Expose platform information to CLI debugger
194 - Support Discord Rich Presence
195 - Debugger: Add tracing to file
196 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
197 - OpenGL renderer with high-resolution upscaling support
198 - Experimental high level "XQ" audio for most GBA games
199 - Interframe blending for games that use flicker effects
200 - Frame inspector for dissecting and debugging rendering
201 - Switch: Option to use built-in brightness sensor for Boktai
202 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
203 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
204 - Cheats: Add support for loading Libretro-style cht files
205 - GBA Cheats: Add support for loading EZ Flash-style cht files
206 - Support for unlicensed Wisdom Tree Game Boy mapper
207 - Qt: Add export button for tile view (closes mgba.io/i/1507)
208 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
209 - GB: Yanking gamepak now supported
210 - Qt: Memory range dumping (closes mgba.io/i/1298)
211Emulation fixes:
212 - GB: Fix using boot ROM with MMM01 games
213 - GB Audio: Only reset channel 3 sample in DMG mode
214 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
215 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
216 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
217 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
218 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
219 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
220 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
221 - GB Video: Fix color scaling in AGB mode
222 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
223 - GBA: Reset now reloads multiboot ROMs
224 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
225Other fixes:
226 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
227 - FFmpeg: Drain recording buffers
228 - GB: Fix reading ROM immediately after unmapping BIOS
229 - GB SIO: Fix lockstep failing games aren't reloaded
230 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
231 - Libretro: Fix crash changing allowing opposing directions (hhromic)
232 - Qt: Fix some Qt display driver race conditions
233 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
234 - Qt: Only show emulator restart warning once per settings saving
235 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
236 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
237 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
238Misc:
239 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
240 - Core: Add keysRead callback
241 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
242 - Core: Add more memory search ops (closes mgba.io/i/1510)
243 - Debugger: Make tracing compatible with breakpoints/watchpoints
244 - Debugger: Print breakpoint/watchpoint number when inserting
245 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
246 - FFmpeg: Support audio-only recording
247 - GB Memory: Support running from blocked memory
248 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
249 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
250 - GBA Savedata: EEPROM performance fixes
251 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
252 - Debugger: Add breakpoint and watchpoint listing
253 - mGUI: Remember name and position of last loaded game
254 - OpenGL: Only resize textures when needed
255 - Qt: Don't unload ROM immediately if it crashes
256 - Qt: Support switching webcams
257 - Qt: Cap window size on start to monitor size
258 - Qt: Open a message box for Qt frontend errors
259 - Qt: Increase maximum magnifications and scaling
260 - Qt: Add native FPS button to settings view
261 - Qt: Improve sync code
262 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
263 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
264 - Qt: Remove What's This icon from dialogs
265 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
266 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
267 - Qt: Show list of all sprites in sprite view
268 - Qt: Add option for disabling OSD messages
269 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
270 - SM83: Support PC-relative opcode decoding
271 - Switch: Dynamic display resizing
272 - Switch: Support file associations
273 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
274Changes from beta 1:
275Emulation fixes:
276 - ARM: Fix STR writeback pipeline stage
277 - ARM: Partially fix LDM/STM writeback with empty register list
278 - ARM: Fix stepping when events are pending
279 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
280 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
281 - GBA Timers: Improve timer startup emulation
282 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
283 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
284 - GBA Video: Fix effects blending improperly in some non-last windows
285 - GBA Video: Copy higher priority target 1 flag
286Other fixes:
287 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
288 - Core: Fix uninitialized memory issues with graphics caches
289 - Core: Return null for out of bounds cached tile VRAM querying
290 - GBA Video: Fix OpenGL fragment data binding
291 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
292 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
293 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
294 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
295 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
296 - Qt: Fix several cases where shader selections don't get saved
297 - Qt: Fix division by zero error in invalid TilePainter state
298 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
299 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
300 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
301 - Qt: Fix inability to clear default keybindings
302 - Qt: Release held actions if they get rebound
303 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
304 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
305 - Vita: Fix analog controls (fixes mgba.io/i/1554)
306 - Wii: Fix game fast-forwarding after slowing down
307 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
308Misc:
309 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
310 - GBA: Trim non-movie ROMs to 32 MiB if applicable
311 - GBA Audio: Redo channel 4 batching for GBA only
312 - GBA I/O: Stop logging several harmless invalid register reads
313 - GBA Video: Changing OpenGL scaling no longer requires restart
314 - Debugger: Separate aliases from main commands
315 - Debugger: Print break-/watchpoint ID when breaking in CLI
316 - Debugger: Minor interface cleanup
317 - SDL: Use controller GUID instead of name
318 - SM83: Rename LR35902 to SM83
319 - Tools: Allow using threaded renderer in perf.py
320 - Tools: Clean up unused argument in mgba-perf
321
3220.8 beta 1: (2019-10-20)
323- Initial beta for 0.8
324
3250.7.3: (2019-09-15)
326Emulation fixes:
327 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
328 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
329 - GB Audio: Improve channel 4 supersampling
330 - GB Printer: Reset printer buffer index after printing
331 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
332 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
333 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
334 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
335 - GBA Memory: Fix STM/LDM to invalid VRAM
336 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
337 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
338Other fixes:
339 - Core: Fix crashes if core directories aren't set
340 - Core: Fix crash when exiting game with cheats loaded
341 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
342 - GBA Cheats: Fix PARv3 Thumb hooks
343 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
344 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
345 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
346 - Qt: Fix race conditions initializing GDB stub
347 - Qt: Improve cheat view UX
348 - Libretro: Fix crash changing allowing opposing directions (hhromic)
349 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
350 - Switch: Fix threading-related crash on second launch
351Misc:
352 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
353 - Qt: Show error message if file failed to load
354
3550.7.2: (2019-05-25)
356Emulation fixes:
357 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
358 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
359 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
360 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
361 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
362 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
363 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
364 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
365 - GBA Video: Fix scanline cache with scale factor change edge cases
366 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
367 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
368Other fixes:
369 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
370 - All: Fix several memory leaks
371 - GB Core: Fix toggling WIN and OBJ being swapped
372 - GBA: Fix skipping BIOS on irregularly sized ROMs
373 - CMake: Fix .deb imagemagick dependencies
374 - FFmpeg: Improve initialization reliability and cleanup
375 - FFmpeg: Fix audio conversion producing gaps
376 - LR35902: Fix disassembly of several CB-prefix instructions
377 - LR35902: Fix trailing whitespace in disassembly
378 - Qt: More app metadata fixes
379 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
380 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
381 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
382 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
383 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
384 - Qt: Fix bounded fast forward with Qt Multimedia
385 - Qt: Fix saving settings with native FPS target
386 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
387Misc:
388 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
389 - Qt: Improve camera initialization
390 - Vita: Improved frame drawing speed
391
3920.7.1: (2019-02-24)
393Bugfixes:
394 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
395 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
396 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
397 - GB, GBA Serialize: Fix loading two states in a row
398 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
399 - GBA DMA: Fix Display Start DMAs
400 - GBA DMA: Fix DMA start/end timing
401 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
402 - GBA Memory: Fix a few AGBPrint crashes
403 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
404 - GBA SIO: Prevent writing read-only multiplayer bits
405 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
406 - Python: Fix crash when deleting files owned by library
407 - Python: Make sure GB link object isn't GC'd before GB object
408 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
409 - Qt: Fix tile and sprite views not always displaying at first
410 - Qt: Fix audio context holding onto closed game controller
411 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
412 - Qt: Fix window icon on X11
413 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
414 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
415 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
416Misc:
417 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
418 - Qt: Updated Italian translation (by Vecna)
419
4200.7.0: (2019-01-26)
421Features:
422 - ELF support
423 - Game Boy Camera support
424 - Qt: Set default Game Boy colors
425 - Game Boy Printer support
426 - Super Game Boy support
427 - Customizable autofire speed
428 - Ability to set default Game Boy model
429 - Map viewer
430 - Automatic cheat loading and saving
431 - GameShark and Action Replay button support
432 - AGBPrint support
433 - Debugger: Conditional breakpoints and watchpoints
434 - Ability to select GB/GBC/SGB BIOS on console ports
435 - Optional automatic state saving/loading
436 - Access to ur0 and uma0 partitions on the Vita
437 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
438 - GBA: ARMIPS/A22i-style and ELF symbol table support
439 - Initial Switch port
440Bugfixes:
441 - ARM: Fix MSR when T bit is set
442 - Core: Fix audio sync breaking when interrupted
443 - Core: Fix ordering events when scheduling during events
444 - FFmpeg: Fix encoding audio/video queue issues
445 - GB: Revamp IRQ handling based on new information
446 - GB: Fix IRQ disabling on the same T-cycle as an assert
447 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
448 - GB Audio: Clock frame events on DIV
449 - GB Audio: Fix channel 3 reset value
450 - GB Audio: Fix channel 4 initial LFSR
451 - GB Audio: Fix channel 1, 2 and 4 reset timing
452 - GB I/O: DMA register is R/W
453 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
454 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
455 - GB, GBA Savedata: Fix unmasking savedata crash
456 - GB Serialize: Fix audio state loading
457 - GB Serialize: Fix game title check
458 - GB Serialize: Fix IRQ pending/EI pending confusion
459 - GB Timer: Minor accuracy improvements
460 - GB Video: Fix dot clock timing being slightly wrong
461 - GB Video: Fix loading states while in mode 3
462 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
463 - GB Video: Fix SCX timing
464 - GB, GBA Video: Don't call finishFrame twice in thread proxy
465 - GBA: Reset WAITCNT properly
466 - GBA BIOS: Fix BitUnPack final byte
467 - GBA BIOS: Fix BitUnPack narrowing
468 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
469 - GBA DMA: Fix temporal sorting of DMAs of different priorities
470 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
471 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
472 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
473 - GBA Savedata: Fix savedata modified time updating when read-only
474 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
475 - GBA Serialize: Fix loading states in Hblank
476 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
477 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
478 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
479 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
480 - GBA Video: Start timing mid-scanline when skipping BIOS
481 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
482 - GBA Video: Make layer disabling work consistently
483 - PSP2: Fix more issues causing poor audio
484 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
485 - Qt: Improve FPS timer stability
486 - Util: Fix wrapping edge cases in RingFIFO
487Misc:
488 - 3DS: Remove deprecated CSND interface
489 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
490 - Core: Remove broken option for whether rewinding restores save games
491 - Feature: Added loading savestates from command line
492 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
493 - FFmpeg: Support lossless h.264 encoding
494 - FFmpeg: Support lossless VP9 encoding
495 - GBA Cheats: Allow multiple ROM patches in the same slot
496 - GB: Skip BIOS option now works
497 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
498 - GB Audio: Improved audio quality
499 - GB, GBA Audio: Increase max audio volume
500 - GB MBC: Remove erroneous bank 0 wrapping
501 - GB Video: Darken colors in GBA mode
502 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
503 - GBA: Implement display start DMAs
504 - GBA: Improve multiboot image detection
505 - GBA Memory: 64 MiB GBA Video cartridge support
506 - GBA Savedata: Remove ability to disable realistic timing
507 - GBA Timer: Use global cycles for timers
508 - Libretro: Add frameskip option
509 - mGUI: Add fast forward toggle
510 - PSP2: Use system enter key by default
511 - Python: Integrate tests from cinema test suite
512 - Qt: Redo GameController into multiple classes
513 - Qt: Prevent window from being created off-screen
514 - Qt: Add option to disable FPS display
515 - Qt: Options to mess around with layer placement
516 - Qt: Add load alternate save option
517 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
518 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
519 - Test: Restructure test suite into multiple executables
520 - Util: Don't build crc32 if the function already exists
521 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
522Changes from beta 1:
523Features:
524 - Libretro: Add Game Boy cheat support
525 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
526 - Switch: Rumble support
527 - Switch: Rotation support
528 - Switch: Screen stretching options
529 - Qt: State file load/save menu options
530 - Windows installer
531 - Tile viewer now has adjustable width
532 - Python: Experimental audio API
533Bugfixes:
534 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
535 - Core: Remember to deinit proxy ring FIFO
536 - Core: Reroot timing list when (de)scheduling
537 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
538 - GB MBC: Fix MBC30 SRAM
539 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
540 - GB Video: Fix SGB border hole size
541 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
542 - GBA: Fix GB Player features
543 - GBA I/O: SOUNDCNT_HI is readable when sound is off
544 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
545 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
546 - Libretro: Fix adding codes with hooks
547 - PSP2: Fix audio crackling after fast forward
548 - PSP2: Fix audio crackling when buffer is full
549 - Qt: Fix jumbled background when paused
550 - Qt: Fix FPS counter on Windows
551 - Qt: Fix focus issues with load/save state overlay
552 - Switch: Fix incorrect mapping for fast forward cap
553 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
554 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
555 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
556 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
557 - Qt: Ensure FATAL logs reach log view
558 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
559Misc:
560 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
561 - Debugger: Minor text fixes
562 - Debugger: Readability improvements (fixes mgba.io/i/1238)
563 - GB: Improved SGB2 support
564 - GB Audio: Skip frame if enabled when clock is high
565 - Libretro: Reduce rumble callbacks
566 - mGUI: Add SGB border configuration option
567 - mGUI: Add support for different settings types
568 - Python: Minor API improvements
569 - Qt: Ensure camera image is valid
570 - Qt: Debugger console history
571 - Qt: Detect presence of GL_ARB_framebuffer_object
572 - Qt: Minor memory view tweaks
573 - Res: Improve modeling of AGB/AGS screen in shaders
574 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
575 - Wii: Expose stretch configuration in settings
576 - Wii: Stretch now sets pixel-accurate mode size cap
577
5780.7 beta 1: (2018-09-24)
579- Initial beta for 0.7
580
5810.6.3: (2018-04-14)
582Bugfixes:
583 - GB Audio: Revert unsigned audio changes
584 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
585 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
586
5870.6.2: (2018-04-03)
588Bugfixes:
589 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
590 - 3DS: Fix opening files in directory names with trailing slashes
591 - LR35902: Fix watchpoints not reporting new value
592 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
593 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
594 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
595 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
596 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
597 - GBA: Fix SharkPort saves for EEPROM games
598 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
599 - GBA BIOS: Fix incorrect exit condition in LZ77
600 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
601 - GBA Cheats: Fix slide codes not initializing properly
602 - GBA DMA: ROM reads are forced to increment
603 - GBA Hardware: RTC accuracy improvements
604 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
605 - GBA Memory: Fix copy-on-write memory leak
606 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
607 - GBA Savedata: Fix crash when resizing flash
608 - GBA Video: Force align 256-color tiles
609 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
610 - PSP2: Fix issues causing poor audio
611 - Python: Fix package directory
612 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
613 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
614 - Wii: Fix screen tear when unpausing
615 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
616Misc:
617 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
618 - GB MBC: Remove erroneous bank 0 wrapping
619 - GBA: Improve multiboot image detection
620 - PSP2: Use system enter key by default
621
6220.6.1: (2017-10-01)
623Bugfixes:
624 - GB, GBA: Fix crashes when attempting to identify null VFiles
625 - GB, GBA: Fix sync to video with frameskip
626 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
627 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
628 - GB Core: Fix palette loading when loading a foreign config
629 - GB MBC: Pocket Cam memory should be accessible without enabling
630 - GB MBC: Fix SRAM sizes 4 and 5
631 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
632 - GB MBC: Fix RTC loading when file size is off
633 - GB Memory: Initialize peripheral pointers
634 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
635 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
636 - GB Memory: Actually load latch time from savestate
637 - GB Serialize: Fix deserializing video STAT
638 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
639 - GB Video: Fix potential hang when ending mode 0
640 - GB Video: Fix read mode when enabling LCD
641 - GBA: Reset active region as needed when loading a ROM
642 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
643 - GBA BIOS: Use core's VRAM variable instead of renderer's
644 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
645 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
646 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
647 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
648 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
649 - Python: Fix importing .gb or .gba before .core
650 - Qt: Fix command line debugger closing second game
651 - Qt: Fix LOG argument order
652 - Qt: Fix timezone issues with time overrides
653 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
654 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
655Misc:
656 - CMake: Fix CPack dependencies for libpng 1.6
657 - GBA: Detect hardware for Pokémon FireRed ROM hacks
658 - GBA Cheats: Improve detection of raw cheats
659 - Qt: Don't rebuild library view if style hasn't changed
660 - Qt: Allow overrides to be saved before a game is loaded
661 - Qt: Hide mouse immediately when loading
662 - SDL: Fix 2.0.5 build on macOS under some circumstances
663 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
664
6650.6.0: (2017-07-16)
666Features:
667 - Library view
668 - Sprite viewer
669 - Debugging console
670 - Improved memory viewer
671 - Memory search
672 - Command line ability to override configuration values
673 - Add option to allow preloading the entire ROM before running
674 - Add option for whether rewinding restores save games
675 - Savestates now contain any RTC override data
676 - Add option to lock video to integer scaling
677 - LR35902: Watchpoints
678 - LR35902/GB-Z80 disassembler
679 - GB: Tile viewer
680 - GB: Video/audio channel enabling/disabling
681 - GB: Symbol table support
682 - GB MBC: Add MBC1 multicart support
683 - GBA: Support printing debug strings from inside a game
684 - GBA: Better cheat type autodetection
685 - Implement keypad interrupts
686 - Configuration of gamepad hats
687 - Video log recording for testing and bug reporting
688 - Debugger: Segment/bank support
689 - Debugger: Execution tracing
690 - Qt: German translation (by Lothar Serra Mari)
691 - Qt: Spanish translation (by Kevin López)
692 - Qt: Italian translation (by theheroGAC)
693Bugfixes:
694 - ARM7: Fix MLA/*MULL/*MLAL timing
695 - Core: Fix crash with rewind if savestates shrink
696 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
697 - Core: Fix directory sets crashing on close if base isn't properly detached
698 - FFmpeg: Fix overflow and general issues with audio encoding
699 - GB: Fix flickering when screen is strobed quickly
700 - GB: Fix STAT blocking
701 - GB MBC: Fix ROM bank overflows getting set to bank 0
702 - GB MBC: Fix swapping carts not detect new MBC
703 - GB Timer: Improve DIV reset behavior
704 - GB Timer: Fix DIV batching if TAC changes
705 - GB Video: Reset renderer when loading state
706 - GBA: Fix multiboot ROM loading
707 - GBA: Fix multiboot loading resulting in too small WRAM
708 - GBA BIOS: Implement BitUnPack
709 - GBA BIOS: Fix ArcTan sign in HLE BIOS
710 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
711 - GBA BIOS: Fix INT_MIN/-1 crash
712 - GBA Hardware: Fix crash if a savestate lies about game hardware
713 - GBA I/O: Handle audio registers specially when deserializing
714 - GBA Memory: Improve initial skipped BIOS state
715 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
716 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
717 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
718 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
719 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
720 - LR35902: Fix core never exiting with certain event patterns
721 - LR35902: Fix pc overflowing current region off-by-one
722 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
723 - OpenGL: Fix some shaders causing offset graphics
724 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
725 - Qt: Fix window icon being stretched
726 - Qt: Fix data directory path
727 - Qt: Fix timing issues on high refresh rate monitors
728 - Qt: Fix linking after some windows have been closed
729 - Qt: Fix crash when changing audio settings after a game is closed
730 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
731 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
732 - Qt: Fix game unpausing after frame advancing and refocusing
733 - SDL: Fix game crash check
734 - SDL: Fix race condition with audio thread when starting
735 - SDL: Fix showing version number
736 - Test: Fix crash when loading invalid file
737 - Test: Fix crash when fuzzing fails to load a file
738 - Test: Don't rely on core for frames elapsed
739 - Test: Fix crash when loading invalid file
740 - Test: Fix crash when fuzzing fails to load a file
741 - Tools: Fix recurring multiple times over the same library
742 - Util: Fix overflow when loading invalid UPS patches
743 - Util: Fix highest-fd socket not being returned by SocketAccept
744 - Windows: Fix VDir.rewind
745Misc:
746 - All: Add C++ header guards
747 - All: Move time.h include to common.h
748 - 3DS, PSP2, Wii: Last directory loaded is saved
749 - CMake: Add ability to just print version string
750 - Core: New, faster event timing subsystem
751 - Core: Clean up some thread state checks
752 - Core: Add generic checksum function
753 - Core: Cores can now have multiple sets of callbacks
754 - Core: Restore sleep callback
755 - Core: Move rewind diffing to its own thread
756 - Core: Ability to enumerate and modify video and audio channels
757 - Core: List memory segments in the core
758 - Core: Move savestate creation time to extdata
759 - Core: Config values can now be hexadecimal
760 - Core: Improved threading interrupted detection
761 - Debugger: Modularize CLI debugger
762 - Debugger: Make building with debugging aspects optional
763 - Debugger: Add functions for read- or write-only watchpoints
764 - Debugger: Make attaching a backend idempotent
765 - Debugger: Add mDebuggerRunFrame convenience function
766 - Feature: Move game database from flatfile to SQLite3
767 - Feature: Support ImageMagick 7
768 - Feature: Make -l option explicit
769 - FFmpeg: Return false if a file fails to open
770 - FFmpeg: Force MP4 files to YUV420P
771 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
772 - GB: Reset with initial state of DIV register
773 - GB MBC: New MBC7 implementation
774 - GB Audio: Simplify envelope code
775 - GB Audio: Improve initial envelope samples
776 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
777 - GB Video: Improved video timings
778 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
779 - GBA, GB: ROM is now unloaded if a patch is applied
780 - GBA DMA: Refactor DMA out of memory.c
781 - GBA DMA: Move DMAs to using absolute timing
782 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
783 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
784 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
785 - GBA Memory: Support reading/writing POSTFLG
786 - GBA Memory: Remove unused prefetch cruft
787 - GBA Timer: Improve accuracy of timers
788 - GBA Video: Clean up unused timers
789 - GBA Video: Allow multiple handles into the same tile cache
790 - GBA Video, GB Video: Colors are now fully scaled
791 - GBA Video: Optimize when BLD* registers are written frequently
792 - OpenGL: Add xBR-lv2 shader
793 - Qt: Move last directory setting from qt.ini to config.ini
794 - Qt: Improved HiDPI support
795 - Qt: Expose configuration directory
796 - Qt: Merge "Save" and "OK" buttons in shader options
797 - Qt: Automatically load controller profile when plugged in
798 - Qt: Rename "Resample video" option to "Bilinear filtering"
799 - Qt: Remove audio thread
800 - Qt: Remove audio buffer sizing in AudioProcessorQt
801 - Qt: Re-enable QtMultimedia on Windows
802 - Qt: Make "Mute" able to be bound to a key
803 - Qt: Add .gb/.gbc files to the extension list in Info.plist
804 - Qt: Relax hard dependency on OpenGL
805 - Qt: Better highlight active key in control binding
806 - SDL: Remove scancode key input
807 - SDL: Automatically map controllers when plugged in
808 - Test: Add a basic test suite
809 - Util: Add size counting to Table
810 - Util: Add 8-bit PNG write support
811 - Util: Tune patch-fast extent sizes
812 - VFS: Call msync when syncing mapped data
813 - VFS: Allow truncating memory chunk VFiles
814 - VFS: Fix some minor VFile issues with FILEs
815 - VFS: Optimize expanding in-memory files
816 - VFS: Add VFileFIFO for operating on circle buffers
817Changes from beta 1:
818Features:
819 - Qt: Italian translation (by theheroGAC)
820 - Qt: Updated German translation
821Bugfixes:
822 - GB Audio: Fix incorrect channel 4 iteration
823 - GB Audio: Fix zombie mode bit masking
824 - GB Serialize: Fix timer serialization
825 - GB Video: Fix LYC regression
826 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
827 - GBA Timer: Fix count-up timing overflowing timer 3
828 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
829 - Qt: Fix memory search close button (fixes mgba.io/i/769)
830 - Qt: Fix window icon being stretched
831 - Qt: Fix initial window size (fixes mgba.io/i/766)
832 - Qt: Fix data directory path
833 - Qt: Fix controls not saving on non-SDL builds
834 - Qt: Fix translation initialization (fixes mgba.io/i/776)
835 - Qt: Fix patch loading while a game is running
836 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
837 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
838 - Qt: Fix GL-less build
839 - Qt: Fix Software renderer not handling alpha bits properly
840 - Qt: Fix screen background improperly stretching
841 - SDL: Fix cheats not loading
842Misc:
843 - GB Serialize: Add MBC state serialization
844 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
845 - GBA Timer: Improve accuracy of timers
846 - PSP2: Update toolchain to use vita.cmake
847 - Qt: Add language selector
848 - Qt: Minor test fixes
849 - Qt: Move shader settings into main settings window
850 - Qt: Dismiss game crashing/failing dialogs when a new game loads
851 - Qt: Properly ship Qt translations
852 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
853
8540.6 beta 1: (2017-06-29)
855 - Initial beta for 0.6
856
8570.5.2: (2016-12-31)
858Bugfixes:
859 - All: Fix fullscreen config option being ignored
860 - ARM7: PSR mode bits should not get sign extended
861 - GB: Fix audio not being deinitialized
862 - GB: Fix crash when masking savedata
863 - GB: Properly initialize sramRealVf variable
864 - GB Audio: Fix serialization of channel 3 and NR52 properties
865 - GB Audio: Reset envelope timer when reseting sound channel
866 - GB MBC: Fix SRAM dangling pointer with RTC games
867 - GB MBC: Fix initializing MBC when no ROM is loaded
868 - GB Memory: Fix patching ROM bank 0
869 - GB Memory: Fix starting HDMAs during mode 0
870 - GB Memory: Fix HDMA5 value after DMA completes
871 - GB Video: Initialize LCDC in renderer
872 - GB Video: Hblank IRQs should mask LYC=LY IRQs
873 - GBA: Fix IRQs firing after already being cleared
874 - GBA: Only unhalt CPU if appropriate bit is set in IE
875 - GBA: Add savegame override for Crash Bandicoot 2
876 - GBA BIOS: Fix MidiKey2Freq BIOS reads
877 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
878 - GBA Cheats: Fix GameShark ROM patches
879 - GBA I/O: Mask off WAITCNT bits that cannot be written
880 - GBA Memory: Fix misaligned BIOS reads
881 - GBA Memory: Fix VCOUNT being writable
882 - GBA Video: Fix out of bounds sprite transforms
883 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
884 - Libretro: Fix disabling BIOS
885 - Libretro: Fix Game Boy savestates and audio
886 - Qt: Fix changing resolution of software renderer
887 - Qt: Fix setting overrides
888 - Qt: Fix cut off tiles and alignment issues in tile viewer
889 - Qt: Only reset window dimensions when first shown
890 - Qt: Fix Qt Multimedia audio driver on big endian
891 - Qt: Fix Apply button for key and controller configurations
892 - VFS: Fix resizing memory chunks when not needed
893 - Windows: Fix Unicode directory handling
894Misc:
895 - GB, GBA: Prevent loading null ROMs
896 - GB Audio: Initialize wave RAM to GBC values
897 - GB Memory: Reset ROM bank when loading a ROM
898 - PSP2: Improved controller rumble
899
9000.5.1: (2016-10-05)
901Bugfixes:
902 - Core: Fix importing save games as read-only
903 - FFmpeg: Fix encoding AAC
904 - GB: Fix invalid STOP behavior on Game Boy Color
905 - GB: Initialize audio properly
906 - GB: Properly clear KEY1 bit 0 when switching speeds
907 - GB: Properly unload save files when unloading a ROM
908 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
909 - GB MBC: Fix MBC7 when size is incorrectly specified
910 - GB MBC: Fix RTC access when no save file is loaded
911 - GB SIO: Don't auto-clock external shift clock
912 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
913 - GB Video: Fix video frames getting missed when LCDC is off
914 - GB Video: Clear screen when LCDC is off
915 - GBA Cheats: Fix holding onto pointers that may get invalidated
916 - GBA Cheats: Fix key-activated CodeBreaker cheats
917 - GBA Cheats: Fix uninitialized memory getting freed when saving
918 - GBA Hardware: Improve Game Boy Player rumble behavior
919 - GBA Memory: Fix several unused I/O register read values
920 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
921 - LR35902: Fix events running with the wrong cycle active
922 - Qt: Fix "close" button on Overrides view
923 - Qt: Fix saving overrides
924 - Qt: Fix directory set unloading when replacing the ROM
925 - Qt: Fix patch loading
926 - Qt: Fix crash when saving an override if a game isn't loaded
927 - Qt: Fix showing default display driver as OpenGL (force 1.x)
928 - SDL: Attach rumble in SDL frontend
929 - Util: Fix PNG identification on files too small to be a PNG
930Misc:
931 - All: Only update version info if needed
932 - All: Split out install locations for Libretro and OpenEmu
933 - FFmpeg: Encoding cleanup
934 - GB: Reset active region when reloading ROM
935 - GB Memory: Initialize RAM pattern for GBC
936 - GB Video: Improved video timings
937 - Qt: Manage window sizes slightly better
938 - Qt: Remember scale option independent of core dimensions
939
9400.5.0: (2016-09-19)
941Features:
942 - Game Boy support
943 - Support for encrypted CodeBreaker GBA cheats
944 - Emulation of Vast Fame protected GBA carts (taizou)
945 - Tile viewer
946 - Threaded rendering mode
947 - Libretro: Memory map and achievement support (leiradel)
948 - GUI: Add UI control remapping
949 - GUI: Add fast-forward
950 - Wii: 240p support
951 - 3DS: Adjustable screen darkening
952 - Ability to temporarily load a savegame
953 - Load specific files out of archives
954 - Automatic BIOS detection
955Bugfixes:
956 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
957 - Debugger: Fix GDB breakpoints
958 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
959 - GBA: Fix filehandle leak with savegames
960 - GBA: Timer 0 cannot be count up
961 - GBA: Count up timers should not count themselves
962 - GBA Memory: Fix mirror on non-overdumped Classic NES games
963 - GBA Memory: Fix ldm {pc}
964 - GBA Savedata: Fix savedata sync timer
965 - GBA Savedata: Only unmap savedata if present
966 - GBA Serialize: Savestates now properly store prefetch
967 - GBA Video: WIN0/1 take priority over OBJWIN
968 - GBA Video: Fix out-of-order OBJWIN
969 - PSP2: Fix GPU crash while exiting
970 - PSP2: Fix VSync
971 - PSP2: Fix accelerometer range
972 - PSP2: Actually load screen mode setting
973 - PSP2: Fix gyroscope direction
974 - PSP2: Delete threads after they return
975 - PSP2: Fix mapping/unmapping from not at 0
976 - Qt: Fix bug in software renderer scaling
977 - Qt: Fix hanging key press after disabling autofire
978 - Qt: Fix being unable to pause manually when using auto-pausing
979 - SDL: Fix axes being mapped wrong
980 - Util: Fix realloc semantics in utf16to8
981 - Util: Fix inserting too many items into a hash table
982 - VFS: Fix uninitialized varaible reading from 7z
983 - VFS: Fix reading multiple files from a 7z archive
984 - Wii: Fix framelimiting after a slowdown
985 - Wii: Fix garbage flash at startup
986Misc:
987 - 3DS: Use blip_add_delta_fast for a small speed improvement
988 - 3DS: Allow UTF-16 filenames
989 - 3DS: Port to using citro3D
990 - 3DS: Use system font for menus
991 - 3DS: Attempt to use Core 2 for threads
992 - 3DS: Adjustable filering
993 - 3DS: 3D banner
994 - All: Add QUIET parameter to silence CMake
995 - All: Faster memory read/write
996 - ARM7: Support forcing Thumb mode via MSR
997 - ARM7: Flush prefetch cache when loading CPSR via MSR
998 - ARM7: Clean up instruction decoding for future expandability
999 - Debugger: Support register and memory writes via GDB stub
1000 - Debugger: Add software breakpoint support to gdb
1001 - FFmpeg: Full support for libavcodec 56+
1002 - GBA: Better debug logging if event processing breaks
1003 - GBA Audio: Force audio DMAs to not increment destination
1004 - GBA BIOS: Use custom ArcTan, not relying on OS
1005 - GBA Hardware: Clean up dead code in GBP
1006 - GBA Memory: Optimize stalling behavior
1007 - GBA Memory: Optimize Load-/StoreMultiple
1008 - GBA Savedata: Add realistic timing for EEPROM
1009 - GBA Serialize: Savestates now store if CPU was halted
1010 - GBA Video: Remove old slow path fallback
1011 - GBA Video: Optimize sprite drawing
1012 - GBA Video: Optimize mode 0 rendering
1013 - GBA Video: Optimize compositing cases slightly
1014 - GUI: Screenshot dimensions are now passed through
1015 - GUI: Add back logging
1016 - GUI: Only reload config if manually saved
1017 - GUI: Increase scrolling speed
1018 - OpenGL: Log shader compilation failure
1019 - OpenGL: Add texSize uniform
1020 - Qt: Make -g flag work in Qt build
1021 - Qt: Simplify OpenGL context creation
1022 - Qt: Thread startup improvements
1023 - Qt: Make audio channel/video layer options shortcut mappable
1024 - Qt: Remove some C99isms from C++ code
1025 - Qt: Remove default autofire mappings
1026 - Qt: Make reseting when pasued frame-accurate
1027 - Qt: Rearchitect game closing codepath
1028 - PSP2: Use system font for menus
1029 - PSP2: Add rumble for PS TV
1030 - PSP2: Add fit-to-height screen mode
1031 - PSP2: Sync files per descriptor
1032 - PSP2: Allow UTF-8 filenames
1033 - PSP2: Screenshots are now saved into the Photo Gallery
1034 - PSP2: Stop underclocking when menuing
1035 - SDL: Increase default audio buffer size to 1024 samples
1036 - SDL: More responsive rumble
1037 - Util: Add Vector GetConstPointer
1038 - Util: Add rtrim
1039 - Util: Add endswith
1040 - VFS: Improve zip file detection
1041 - Wii: Add pixelated resample filter
1042 - Windows: Add native VDir support
1043 - Util: Add PRIz macro for libc versions that don't support %z
1044
10450.4.1: (2016-07-11)
1046Bugfixes:
1047 - All: Fix several file handle leaks
1048 - All: Fix instruction tables getting zeroed when linking sometimes
1049 - ARM7: Fix flags on SBC/RSC
1050 - ARM7: Fix setting spsr privilege bits when spsr is empty
1051 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1052 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1053 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1054 - GBA Memory: Fix executing code from OBJ region of VRAM
1055 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1056 - GBA Serialize: Fix loading savegames from savestates
1057 - OpenGL: Correct boolean vector strcmp strings for uniforms
1058 - Qt: Fix sending gameStopped twice
1059 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1060 - Qt: Fix initial state of key mapping
1061 - Qt: Initialize m_useBios
1062 - SDL: Fix joystick initialization on BSD
1063 - SDL: Fix potential joystick crash in games with rumble
1064 - SDL: Fix SDL 1.2 build
1065 - SDL: Fix sporadic crash when deinitializing audio
1066 - Shaders: Fix AGS-001 shader with some bad drivers
1067 - Util: Use closesocket on Windows
1068 - Util: Fix socket bind addresses
1069 - VFS: Fix reading 7z archives without rewinding first
1070 - VFS: VFileFromFD should not open directories
1071 - Wii: Fix tilting direction
1072 - Util: Fix realloc semantics in utf16to8
1073Misc:
1074 - All: Allow use of external minizip library
1075 - Debugger: CLI debugger now exits when end-of-stream is reached
1076 - FFmpeg: Update dependencies on Ubuntu
1077 - GBA: Slightly optimize GBAProcessEvents
1078 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1079 - GBA Video: Null renderer should return proper register values
1080 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1081 - Qt: Add preset for DualShock 4
1082 - Qt: Update 360 input profile on OS X to reflect newer drivers
1083 - Qt: Remove use of NaN
1084 - Qt: Canonicalize file paths when loading games
1085 - Qt: Add refresh button to controller editing
1086 - SDL: Remove default gamepad mappings
1087 - Util: Fix intermittent build failure on OS X
1088 - VFS: VFile.sync now updates modified time
1089
10900.4.0: (2016-02-02)
1091Features:
1092 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1093 - I/O viewer
1094 - Booting of multiboot images
1095 - Customization of GIF recording
1096 - Libretro: Cheat code support
1097 - Support for GLSL shaders
1098 - ROM information view
1099 - Support for VBA-style cheat codes
1100 - Savestates now store creation timestamps
1101 - Key autofire
1102 - Libretro: Allow blocking opposing directional input
1103 - OpenEmu core for OS X
1104 - Libretro: Settings for using BIOS and skipping intro
1105 - Libretro: Customizable idle loop removal
1106 - Implemented cycle counting for sprite rendering
1107 - Cleaner, unified settings window
1108 - Added a setting for pausing when the emulator is not in focus
1109 - Customizable paths for save games, save states, screenshots and patches
1110 - Controller hotplugging
1111 - Ability to store save games and active cheats within savestates
1112Bugfixes:
1113 - ARM7: Fix sign of unaligned LDRSH
1114 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1115 - Debugger: Fix watchpoints in gdb
1116 - GBA: Fix warnings when creating and loading savestates
1117 - GBA: Fix Iridion II savetype
1118 - GBA BIOS: Fix misaligned CpuSet
1119 - GBA Cheats: Fix cheats setting the Action Replay version
1120 - GBA Hardware: Fix GPIO on big endian
1121 - GBA Memory: Fix DMA register writing behavior
1122 - GBA Memory: Fix DMAs triggering two cycles early
1123 - Libretro: Fix aspect ratio
1124 - Qt: Fix some potential crashes with the gamepad mapping
1125 - Qt: Fix keys being mapped incorrectly when loading configuration file
1126 - Util: Fix PowerPC PNG read/write pixel order
1127 - Util: Fix excessive memory allocation when decoding a PNG
1128 - VFS: Fix VFileReadline and remove _vfdReadline
1129Misc:
1130 - All: Improved PowerPC support
1131 - All: Fix some undefined behavior warnings
1132 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1133 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1134 - GBA: Implement bad I/O register loading
1135 - GBA: Allow jumping to OAM and palette RAM
1136 - GBA BIOS: Finish implementing RegisterRamReset
1137 - GBA Config: Add "override" layer for better one-time configuration
1138 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1139 - GBA Memory: Use a dynamically sized mask for ROM memory
1140 - GBA Memory: Implement several unimplemented memory access types
1141 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1142 - GBA RR: Starting from savestate now embeds the savegame
1143 - GBA RR: Add preliminary SRAM support for VBM loading
1144 - GBA RR: Add support for resets in movies
1145 - GBA Video: Remove lastHblank, as it is implied
1146 - Libretro: Use anonymous memory mappers for large blocks of memory
1147 - Libretro: Add install target for libretro core
1148 - Qt: Window size command line options are now supported
1149 - Qt: Increase usability of key mapper
1150 - Qt: Add 'Apply' button to settings window
1151 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1152 - Qt: Allow use of modifier keys as input
1153 - Qt: Optimize log viewer
1154 - Qt: Added button for breaking into the GDB debugger
1155 - Qt: Add box for showing duration of rewind
1156 - SDL: Support fullscreen in SDL 1.2
1157 - SDL: Allow GBASDLAudio to be used without a thread context
1158 - Util: Use VFile for configuration
1159 - Util: Add MutexTryLock
1160
11610.3.2: (2015-12-16)
1162Bugfixes:
1163 - ARM7: Fix STRT/STRBT
1164 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1165 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1166 - Libretro: Fix problems with rumble not turning off
1167 - GBA: Fix idle skip state being retained between games
1168 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1169 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1170 - GBA BIOS: Fix Sqrt sign
1171 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1172 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1173 - GBA Memory: Fix DMA behavior for SRAM accesses
1174 - GBA Memory: Fix Store8 to OBJ VRAM
1175 - GBA Memory: Fix alignment of LDM/STM on SRAM
1176 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1177 - GBA Memory: Fix timing of DMAs
1178 - GBA Video: Fix _mix for 15-bit color
1179 - GBA Video: Fix OAM and palette initialization
1180 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1181 - Qt: Use safer isLoaded check in GameController
1182 - Qt: Fix a race condition in PainterGL that could lead to a crash
1183 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1184 - Qt: Fix font size in memory viewer
1185 - Qt: Fix a crash in the memory viewer
1186 - Qt: Add additional checks in CheatModel to prevent crashes
1187 - Qt: Fix race condition with setting sample rate
1188 - Qt: Fix crash when closing multiplayer windows
1189 - Qt: Fix resetting while paused
1190Misc:
1191 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1192 - Qt: Add mute option to menu
1193
11940.3.1: (2015-10-24)
1195Bugfixes:
1196 - ARM7: Fix instruction decoding of Thumb shifts
1197 - GBA: Deinit savegame when unloading a ROM
1198 - GBA: Fix BIOS check on big endian
1199 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1200 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1201 - GBA Audio: Fix audio channels being silenced at the wrong time
1202 - GBA Memory: Fix bad BIOS Load16 on big endian
1203 - GBA Memory: Fix bad Load8 on big endian
1204 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1205 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1206 - GBA Video: Fix objwin and blending interaction on sprites
1207 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1208 - Libretro: Fix a memory leak with the render buffer
1209 - Qt: Windows no longer spawn in the top left on first launch
1210 - Qt: Fix install path of XDG desktop file with DESTDIR
1211 - Qt: Fix drag and drop on Windows
1212 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1213 - VFS: Fix return values of VFileFILE.read and .write
1214Misc:
1215 - All: Reset next event to cycles instead of zero to interrupt
1216 - All: Add --version flag
1217 - ARM7: Force disable LTO on two files to work around a GCC bug
1218 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1219 - GBA: Better memory handling with PNG savestates
1220 - GBA: Additional savestate sanity checks
1221 - GBA: Check for cycle count being too high
1222 - GBA Audio: Allow GBAAVStream to have no video callback
1223 - GBA BIOS: Implement RegisterRamReset for SIO registers
1224 - Qt: Remove useless help icons in dialogs
1225 - Qt: Prevent savestate window from opening while in multiplayer
1226 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1227 - Qt: Dropping multiplayer windows works more cleanly now
1228
12290.3.0: (2015-08-16)
1230Features:
1231 - Ability to hide individual background layers, or OBJs
1232 - Ability to mute individual audio channels
1233 - Palette viewer and exporter
1234 - Volume control
1235 - More shortcuts are editable (e.g. quick save/load)
1236 - Rewind now shows the frame after rewinding
1237 - Import/Export of GameShark/Action Replay snapshots
1238 - Add "Step backwards" item for single increment rewind
1239 - Deadzone estimation for game controllers
1240 - Analog inputs can be used for shortcuts
1241 - Menu items for specific solar sensor brightness levels
1242 - Remappable controls for tilt and gyroscope sensors
1243 - Status messages for actions taken while a game is running (e.g. save/load state)
1244 - Memory inspector
1245 - Screensaver can now be suspended while a game is running
1246 - Load/save the most recent savestate slot
1247 - Support varible speed (PWM) rumble
1248 - Ability to cap fast forward speed
1249 - Finer control over FPS target
1250 - Holdable shortcut for rewinding one frame at a time
1251 - Ability to boot directly into the BIOS
1252 - Preliminary support for yanking out the game pak while a game is running
1253 - Thumb-drive mode by putting a file called portable.ini in the same folder
1254 - Configurable display driver, between software and OpenGL
1255 - Undo-able savestate loading and saving
1256 - Controller profiles now store shortcut settings
1257 - Default controller profiles for several common controllers
1258 - Libretro now supports BIOS, rumble and solar sensor
1259 - Implement BIOS call Stop, for sleep mode
1260 - Automatically load patches, if found
1261 - Improved video synchronization
1262 - Configurable audio output sample rate
1263Bugfixes:
1264 - ARM7: Fix SWI and IRQ timings
1265 - ARM7: Fix Thumb MUL timing
1266 - ARM7: Fix timing of multiplies to use N cycles
1267 - ARM7: ARMHotplugDetach should call deinit
1268 - Debugger: Fix use-after-free in breakpoint clearing code
1269 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1270 - GBA: Cap audio FIFO read size during deserialization
1271 - GBA: Check for corrupted savestates when loading
1272 - GBA: Check for improperly sized savestates when loading
1273 - GBA: Check for savestates made from differently sized ROMs
1274 - GBA: Fix calls to endian-independent loadstores
1275 - GBA: Fix timing of reading from timer registers
1276 - GBA: Ensure cycles never go negative
1277 - GBA Audio: Force audio FIFOs to 32-bit
1278 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1279 - GBA Audio: Fix sample order in audio channel 3
1280 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1281 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1282 - GBA Memory: Improve Thumb open bus behavior
1283 - GBA Memory: Fix potential DMA issue when loading a savestate
1284 - GBA Memory: Fix load/store multiple video memory waitstates
1285 - GBA SIO: Fix reseting when there are SIO devices attached
1286 - GBA Video: Blended sprites should never have other effects applied
1287 - GBA Video: Fix out-of-bounds tiles in mosaic
1288 - GBA Video: Fix windows not affecting sprites
1289 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1290 - GBA Video: Fix timing on first scanline
1291 - Qt: Better cleanup when a game crashes
1292 - Qt: Fix open ROM dialog filtering for archive formats
1293 - Qt: Cap the maximum number of multiplayer windows
1294 - Qt: Fix maximum year in sensor override
1295 - Qt: Fix window being too tall after exiting fullscreen
1296 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1297 - Qt: Fix analog buttons not getting unmapped
1298 - Qt: Fix passing command line options
1299 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1300 - SDL: Fix SDL build when OpenGL is missing
1301 - Util: Allow loading IPS patches that grow the ROM
1302 - VFS: Fix resource leaks if some allocations fail
1303 - VFS: Fix line-reading to return proper values
1304 - Video: Fix an issue with very long filenames
1305 - Util: Fix formatting of floats
1306Misc:
1307 - All: Add --help flag for command line programs
1308 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1309 - All: Enable static linking for Windows
1310 - All: Enable static linking for OS X
1311 - All: Threads are now named
1312 - All: Proper handling of Unicode file paths
1313 - ARM7: Add emulation for Undefined CPU mode
1314 - ARM7: Reduce the size of the Thumb instruction table
1315 - GBA: Add status log level
1316 - GBA: GBARewind now returns how many states it has rewound
1317 - GBA: SIO logging layer
1318 - GBA BIOS: Stub out SoundBias
1319 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1320 - GBA: Don't include GBACLIDebugger struct unless needed
1321 - GBA: Savedata is now synced shortly after data finishes being written
1322 - GBA: Process multiple timer events at once, if necessary
1323 - GBA Audio: Implement audio reset for channels A/B
1324 - GBA Audio: Process multiple audio events at once, if necessary
1325 - GBA Hardware: Backport generic RTC source into core
1326 - GBA Input: Allow axes and buttons to be mapped to the same key
1327 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1328 - GBA SIO: Add a dummy driver for Normal mode
1329 - GBA Thread: Add functionality for running callbacks on the GBA thread
1330 - GBA Thread: Split GBASync into a separate file
1331 - GBA Video: Refactor software renderer into separate files
1332 - GBA Video: Slightly optimize mode 0 mosaic rendering
1333 - Debugger: Free watchpoints in addition to breakpoints
1334 - Qt: Handle saving input settings better
1335 - Qt: Move GL frame drawing back onto its own thread
1336 - Qt: Fast forward (held) option moved from Other to Emulation menu
1337 - Qt: Show version info in window title
1338 - Qt: Migrate multiplayer window handling into GBAApp
1339 - Qt: Unified file opening and saving with last location
1340 - Qt: Fix windows being resizable when they shouldn't have been
1341 - Qt: Only hide cursor in full screen
1342 - Qt: Replace pause-after-frame mutex with an atomic
1343 - Qt: Add application icon and XDG desktop files
1344 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1345 - Qt: Don't save window size when entering fullscreen
1346 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1347 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1348 - Qt: Increase usability of key mapper
1349 - Qt: Show checkmark for window sizes
1350 - Qt: Set window path to loaded ROM
1351 - Perf: Ability to load savestates immediately on launch
1352 - SDL: Properly check for initialization
1353 - SDL: Clean up initialization functions
1354 - SDL: Clean up GL context
1355 - Util: Allow disabling the threading code entirely
1356 - VFS: Add sync method to force syncing with backing
1357
13580.2.1: (2015-05-13)
1359Bugfixes:
1360 - All: Fix sanitize-deb script not cleaning up after itself
1361 - All: Fix dependencies for libavcodec on Debian-derived platforms
1362 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1363 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1364 - ARM7: Fix ARM multiply instructions when PC is a destination register
1365 - Debugger: Fix use-after-free in breakpoint clearing code
1366 - Debugger: Fix boundary conditions in tab completion
1367 - GBA: Fix timers not updating timing when writing to only the reload register
1368 - GBA: Fix rewind boundary conditions
1369 - GBA: Add initial I/O register settings for background matrix registers
1370 - GBA: Fix hang when loading a savestate if sync to video is enabled
1371 - GBA: Handle out-of-bounds I/O access
1372 - GBA: Fix bounds-checking on EEPROM access
1373 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1374 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1375 - GBA Memory: Allow SRAM to be 64kB
1376 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1377 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1378 - GBA Video: Fix second frame mode 5
1379 - Perf: Fix race condition if a game crashes immediately on start
1380 - Qt: Fix Display object leak when closing a window
1381 - Qt: Fix .deb dependencies
1382 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1383 - Qt: Fix window not regaining focus after exiting savestate window
1384 - Qt: Fix regression where video would not record if the game had already started
1385 - Qt: Fix potential crash if a gamepad causes focus to change
1386 - Qt: Fix controller axis querying
1387 - Qt: Fix multiplayer windows opening as the wrong size
1388 - Qt: Fix controllers sometimes not loading the right profile
1389 - SDL: Fix boundary conditions for joystick adjustments
1390 - SDL: Allocate properly sized input maps
1391 - SDL: Fix potential build issues when Qt and SDL2 are in use
1392 - Util: Fix resource leak in UTF-8 handling code
1393 - Util: Fix a null-pointer issue when attempting to delete a key
1394 - VFS: Fix resource leaks if some allocations fail
1395 - Video: Fix an issue with very long filenames
1396Misc:
1397 - GBA Memory: Soft-crash if jumping past the end of a ROM
1398 - Qt: Show multiplayer numbers in window title
1399 - Qt: Solar sensor can have shortcuts set
1400
14010.2.0: (2015-04-03)
1402Features:
1403 - Support for gamepad axes, e.g. analog sticks or triggers
1404 - Add scale presets for up to 6x
1405 - Settings window
1406 - Bilinear resampling option
1407 - Add option to skip BIOS start screen
1408 - List of recently opened games
1409 - Support for games using the Solar Sensor
1410 - Better audio resampling via blip-buf
1411 - Game Pak overrides dialog for setting savetype and sensor values
1412 - Support for games using the tilt sensor
1413 - Remappable shortcuts for keyboard and gamepad
1414 - Rewinding of emulation
1415 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1416 - Support IPv6
1417 - Save directory of last loaded file
1418 - Support BPS patches
1419 - Automatically detect and optimize out idle loops
1420 - Configurable game overrides
1421 - Support loading 7-Zip files
1422 - Drag and drop game loading
1423 - Cheat code support
1424 - Runtime configurable audio driver
1425 - Libretro core for use with RetroArch and other front-ends
1426 - Controller profiles for setting different bindings for different controllers
1427 - Ability to lock aspect ratio
1428 - Local link cable support
1429 - Ability to switch which game controller is in use per instance
1430 - Ability to prevent opposing directional input
1431 - Warning dialog if an unimplemented BIOS feature is called
1432 - Debugger: Add CLI "frame", frame advance command
1433 - Debugger: Add CLI functions for writing to memory
1434 - Debugger: Add CLI functions for examining memory regions
1435 - Debugger: Add CLI function for writing a register
1436Bugfixes:
1437 - ARM7: Extend prefetch by one stage
1438 - ARM7: Fix cycle counting for loads
1439 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1440 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1441 - GBA: Initialize gba.sync to null
1442 - GBA: Fix timer initialization
1443 - GBA Audio: Support 16-bit writes to FIFO audio
1444 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1445 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1446 - GBA BIOS: Fix BIOS prefetch after reset
1447 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1448 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1449 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1450 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1451 - GBA Memory: Fix cycle counting for 32-bit load/stores
1452 - GBA RR: Fix fallthrough error when reading tags from a movie
1453 - GBA Thread: Fix possible hang when loading an archive
1454 - GBA Thread: Fix possible deadlock in video sync
1455 - Perf: Fix crash when the GBA thread fails to start
1456 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1457 - Qt: Fix crash when adjusting settings after closing a game
1458 - Qt: Fix crash when starting GDB stub after closing a game
1459 - Qt: Fix patch loading while a game is running
1460 - Qt: Fix crash when loading a game after stopping GDB server
1461 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1462 - Qt: Fix crash when attempting to pause if a game is not running
1463 - SDL: Properly clean up if a game doesn't launch
1464 - Util: Fix sockets on Windows
1465Misc:
1466 - All: Enable link-time optimization
1467 - Debugger: Watchpoints now work on STM/LDM instructions
1468 - Debugger: Clean up GDB stub network interfacing
1469 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1470 - Debugger: Merge Thumb BL instructions when disassembling
1471 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1472 - Debugger: Watchpoints now report address watched (fixes #68)
1473 - Debugger: Add support for soft breakpoints
1474 - Debugger: Make I/O register names be addresses instead of values
1475 - Debugger: Rename read/write commands
1476 - GBA: Improve accuracy of event timing
1477 - GBA: Add API for getting Configuration structs for overrides and input
1478 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1479 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1480 - GBA: Move A/V stream interface into core
1481 - GBA: Savestates now take into account savedata state machines (fixes #109)
1482 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1483 - GBA Memory: Simplify memory API and use fixed bus width
1484 - GBA Thread: Make GBASyncWaitFrameStart time out
1485 - GBA Video: Start video at the last scanline instead of the first
1486 - Qt: Optimize logo drawing
1487 - Qt: Move frame upload back onto main thread
1488 - Qt: Remember window position
1489 - Qt: Double-clicking on the window toggles full screen
1490 - Util: Use proper locale for reading and writing float values
1491
14920.1.1: (2015-01-24)
1493Bugfixes:
1494 - ARM7: Fix LDM writeback to a register already written
1495 - GBA: Fix timers 2 and 3 updating incorrectly
1496 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1497 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1498 - GBA Audio: Properly initialize audio FIFO channels
1499 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1500 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1501 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1502 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1503 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1504 - GBA BIOS: Fix HuffUnComp boundary conditions
1505 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1506 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1507 - GBA Memory: Filter out top nybble of DMA addresses
1508 - GBA Memory: Properly bounds-check VRAM accesses
1509 - GBA Memory: Fix initial DMA state
1510 - GBA Thread: Allow halted games to exit cleanly
1511 - GBA Video: Fix blend issues with obscured middle layers
1512 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1513 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1514 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1515 - GBA Video: Fix sprite boundary conditions with mosaic
1516 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1517 - Qt: Fix issue with set frame sizes being the wrong height
1518 - Qt: Fix emulator crashing when full screen if a game is not running
1519 - Qt: Fix window focus issues
1520 - Qt: Properly set default video recording settings
1521 - Qt: Fix a race condition when a game crashes immediately
1522 - Qt: Fix some cases where key mapping can break if focus is adjusted
1523 - Qt: Fix crash if a game pauses before any frames are shown
1524 - Debugger: Negative PC-relative loads now properly subtract the offset
1525 - Debugger: Align PC-relative loads in Thumb
1526 - Debugger: Fix watchpoints triggering too late
1527 - Debugger: Fix binary print putting spaces between digits
1528 - Video: Ensure FFmpeg encoder has audio frames
1529 - Video: Fix uncompressed PCM audio recording
1530 - Video: Fix FFmpeg crashing when the file extension is wrong
1531 - Util: Fix SOCKET_FAILED macro
1532Misc:
1533 - GBA: Exit cleanly on FATAL if the port supports it
1534 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1535 - Qt: Disable sync to video by default
1536 - Qt: Handle a game crash without crashing
1537 - Qt: Set default log level to FATAL, ERROR and WARN
1538 - Qt: Clarify some phrasing in the menus
1539 - Qt: Clear active buttons when focus is lost
1540
15410.1.0: (2014-12-13)
1542 - Initial release