src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba/supervisor/thread.h"
13}
14
15using namespace QGBA;
16
17DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
18 : Display(parent)
19 , m_gl(new EmptyGLWidget(format, this))
20 , m_painter(new PainterGL(m_gl))
21 , m_drawThread(nullptr)
22 , m_context(nullptr)
23{
24}
25
26DisplayGL::~DisplayGL() {
27 delete m_painter;
28}
29
30void DisplayGL::startDrawing(GBAThread* thread) {
31 if (m_drawThread) {
32 return;
33 }
34 m_painter->setContext(thread);
35 m_painter->setMessagePainter(messagePainter());
36 m_context = thread;
37 m_painter->resize(size());
38 m_gl->move(0, 0);
39 m_drawThread = new QThread(this);
40 m_drawThread->setObjectName("Painter Thread");
41 m_gl->context()->doneCurrent();
42 m_gl->context()->moveToThread(m_drawThread);
43 m_painter->moveToThread(m_drawThread);
44 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
45 m_drawThread->start();
46 GBASyncSetVideoSync(&m_context->sync, false);
47
48 lockAspectRatio(isAspectRatioLocked());
49 filter(isFiltered());
50 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
51 resizePainter();
52}
53
54void DisplayGL::stopDrawing() {
55 if (m_drawThread) {
56 if (GBAThreadIsActive(m_context)) {
57 GBAThreadInterrupt(m_context);
58 }
59 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
60 m_drawThread->exit();
61 m_drawThread = nullptr;
62 if (GBAThreadIsActive(m_context)) {
63 GBAThreadContinue(m_context);
64 }
65 }
66}
67
68void DisplayGL::pauseDrawing() {
69 if (m_drawThread) {
70 if (GBAThreadIsActive(m_context)) {
71 GBAThreadInterrupt(m_context);
72 }
73 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
74 if (GBAThreadIsActive(m_context)) {
75 GBAThreadContinue(m_context);
76 }
77 }
78}
79
80void DisplayGL::unpauseDrawing() {
81 if (m_drawThread) {
82 if (GBAThreadIsActive(m_context)) {
83 GBAThreadInterrupt(m_context);
84 }
85 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
86 if (GBAThreadIsActive(m_context)) {
87 GBAThreadContinue(m_context);
88 }
89 }
90}
91
92void DisplayGL::forceDraw() {
93 if (m_drawThread) {
94 QMetaObject::invokeMethod(m_painter, "forceDraw");
95 }
96}
97
98void DisplayGL::lockAspectRatio(bool lock) {
99 Display::lockAspectRatio(lock);
100 if (m_drawThread) {
101 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
102 }
103}
104
105void DisplayGL::filter(bool filter) {
106 Display::filter(filter);
107 if (m_drawThread) {
108 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
109 }
110}
111
112void DisplayGL::framePosted(const uint32_t* buffer) {
113 if (m_drawThread && buffer) {
114 QMetaObject::invokeMethod(m_painter, "setBacking", Q_ARG(const uint32_t*, buffer));
115 }
116}
117
118void DisplayGL::resizeEvent(QResizeEvent* event) {
119 Display::resizeEvent(event);
120 resizePainter();
121}
122
123void DisplayGL::resizePainter() {
124 m_gl->resize(size());
125 if (m_drawThread) {
126 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
127 }
128}
129
130PainterGL::PainterGL(QGLWidget* parent)
131 : m_gl(parent)
132 , m_active(false)
133 , m_context(nullptr)
134 , m_messagePainter(nullptr)
135{
136 GBAGLContextCreate(&m_backend);
137 m_backend.d.swap = [](VideoBackend* v) {
138 PainterGL* painter = static_cast<PainterGL*>(v->user);
139 painter->m_gl->swapBuffers();
140 };
141 m_backend.d.user = this;
142 m_backend.d.filter = false;
143 m_backend.d.lockAspectRatio = false;
144}
145
146void PainterGL::setContext(GBAThread* context) {
147 m_context = context;
148}
149
150void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
151 m_messagePainter = messagePainter;
152}
153
154void PainterGL::setBacking(const uint32_t* backing) {
155 m_gl->makeCurrent();
156 m_backend.d.postFrame(&m_backend.d, backing);
157 if (m_active) {
158 draw();
159 }
160 m_gl->doneCurrent();
161}
162
163void PainterGL::resize(const QSize& size) {
164 m_size = size;
165 if (m_active) {
166 forceDraw();
167 }
168}
169
170void PainterGL::lockAspectRatio(bool lock) {
171 m_backend.d.lockAspectRatio = lock;
172 if (m_active) {
173 forceDraw();
174 }
175}
176
177void PainterGL::filter(bool filter) {
178 m_backend.d.filter = filter;
179 if (m_active) {
180 forceDraw();
181 }
182}
183
184void PainterGL::start() {
185 m_gl->makeCurrent();
186 m_backend.d.init(&m_backend.d, reinterpret_cast<WHandle>(m_gl->winId()));
187 m_gl->doneCurrent();
188 m_active = true;
189}
190
191void PainterGL::draw() {
192 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
193 m_painter.begin(m_gl->context()->device());
194 performDraw();
195 m_painter.end();
196 GBASyncWaitFrameEnd(&m_context->sync);
197 m_backend.d.swap(&m_backend.d);
198 } else {
199 GBASyncWaitFrameEnd(&m_context->sync);
200 }
201}
202
203void PainterGL::forceDraw() {
204 m_painter.begin(m_gl->context()->device());
205 performDraw();
206 m_painter.end();
207 m_backend.d.swap(&m_backend.d);
208}
209
210void PainterGL::stop() {
211 m_active = false;
212 m_gl->makeCurrent();
213 m_backend.d.clear(&m_backend.d);
214 m_backend.d.swap(&m_backend.d);
215 m_backend.d.deinit(&m_backend.d);
216 m_gl->doneCurrent();
217 m_gl->context()->moveToThread(m_gl->thread());
218 moveToThread(m_gl->thread());
219}
220
221void PainterGL::pause() {
222 m_active = false;
223 // Make sure both buffers are filled
224 forceDraw();
225 forceDraw();
226}
227
228void PainterGL::unpause() {
229 m_active = true;
230}
231
232void PainterGL::performDraw() {
233 m_painter.beginNativePainting();
234 float r = m_gl->devicePixelRatio();
235 m_backend.d.resized(&m_backend.d, m_size.width() * r, m_size.height() * r);
236 m_backend.d.drawFrame(&m_backend.d);
237 m_painter.endNativePainting();
238 if (m_messagePainter) {
239 m_messagePainter->paint(&m_painter);
240 }
241}