src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#ifdef __WIN32
44// This is a macro everywhere except MinGW, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 setAttribute(Qt::WA_DeleteOnClose);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 m_display = Display::create(this);
79
80 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
81 m_logo = m_logo; // Free memory left over in old pixmap
82
83 m_screenWidget->setMinimumSize(m_display->minimumSize());
84 m_screenWidget->setSizePolicy(m_display->sizePolicy());
85 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
86 m_screenWidget->setPixmap(m_logo);
87 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
88 setCentralWidget(m_screenWidget);
89
90 QVariant windowPos = m_config->getQtOption("windowPos");
91 if (!windowPos.isNull()) {
92 move(windowPos.toPoint());
93 }
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
103#ifndef Q_OS_MAC
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
105 connect(m_controller, &GameController::gameUnpaused, [this]() {
106 if(isFullScreen()) {
107 menuBar()->hide();
108 }
109 });
110#endif
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
114 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
117 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
118 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
119 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
120 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
121 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
122 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
124 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
125 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
126 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
127 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
128 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
129 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
130 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
131
132 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
133 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
134
135 m_shortcutController->setConfigController(m_config);
136 setupMenu(menuBar());
137}
138
139Window::~Window() {
140 delete m_logView;
141
142#ifdef USE_FFMPEG
143 delete m_videoView;
144#endif
145
146#ifdef USE_MAGICK
147 delete m_gifView;
148#endif
149}
150
151void Window::argumentsPassed(GBAArguments* args) {
152 loadConfig();
153
154 if (args->patch) {
155 m_controller->loadPatch(args->patch);
156 }
157
158 if (args->fname) {
159 m_controller->loadGame(args->fname, args->dirmode);
160 }
161}
162
163void Window::resizeFrame(int width, int height) {
164 QSize newSize(width, height);
165 newSize -= m_screenWidget->size();
166 newSize += size();
167 resize(newSize);
168}
169
170void Window::setConfig(ConfigController* config) {
171 m_config = config;
172}
173
174void Window::loadConfig() {
175 const GBAOptions* opts = m_config->options();
176
177 m_log.setLevels(opts->logLevel);
178
179 m_controller->setOptions(opts);
180 m_display->lockAspectRatio(opts->lockAspectRatio);
181 m_display->filter(opts->resampleVideo);
182
183 if (opts->bios) {
184 m_controller->loadBIOS(opts->bios);
185 }
186
187 if (opts->fpsTarget) {
188 emit fpsTargetChanged(opts->fpsTarget);
189 }
190
191 if (opts->audioBuffers) {
192 emit audioBufferSamplesChanged(opts->audioBuffers);
193 }
194
195 if (opts->width && opts->height) {
196 resizeFrame(opts->width, opts->height);
197 }
198
199 if (opts->fullscreen) {
200 enterFullScreen();
201 }
202
203 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
204
205 m_mruFiles = m_config->getMRU();
206 updateMRU();
207
208 m_inputController.setConfiguration(m_config);
209}
210
211void Window::saveConfig() {
212 m_inputController.saveConfiguration();
213 m_config->write();
214}
215
216void Window::selectROM() {
217 QStringList formats{
218 "*.gba",
219#ifdef USE_LIBZIP
220 "*.zip",
221#endif
222#ifdef USE_LZMA
223 "*.7z",
224#endif
225 "*.rom",
226 "*.bin"};
227 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
228 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
229 if (!filename.isEmpty()) {
230 m_controller->loadGame(filename);
231 }
232}
233
234void Window::replaceROM() {
235 QStringList formats{
236 "*.gba",
237#ifdef USE_LIBZIP
238 "*.zip",
239#endif
240#ifdef USE_LZMA
241 "*.7z",
242#endif
243 "*.rom",
244 "*.bin"};
245 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
246 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
247 if (!filename.isEmpty()) {
248 m_controller->replaceGame(filename);
249 }
250}
251
252void Window::selectBIOS() {
253 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
254 if (!filename.isEmpty()) {
255 m_config->setOption("bios", filename);
256 m_config->updateOption("bios");
257 m_config->setOption("useBios", true);
258 m_config->updateOption("useBios");
259 m_controller->loadBIOS(filename);
260 }
261}
262
263void Window::selectPatch() {
264 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
265 if (!filename.isEmpty()) {
266 m_controller->loadPatch(filename);
267 }
268}
269
270void Window::openView(QWidget* widget) {
271 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
272 widget->setAttribute(Qt::WA_DeleteOnClose);
273 widget->show();
274}
275
276void Window::importSharkport() {
277 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
278 if (!filename.isEmpty()) {
279 m_controller->importSharkport(filename);
280 }
281}
282
283void Window::exportSharkport() {
284 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
285 if (!filename.isEmpty()) {
286 m_controller->exportSharkport(filename);
287 }
288}
289
290void Window::openKeymapWindow() {
291 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
292 openView(keyEditor);
293}
294
295void Window::openSettingsWindow() {
296 SettingsView* settingsWindow = new SettingsView(m_config);
297 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
298 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
299 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
300 openView(settingsWindow);
301}
302
303void Window::openShortcutWindow() {
304#ifdef BUILD_SDL
305 m_inputController.recalibrateAxes();
306#endif
307 ShortcutView* shortcutView = new ShortcutView();
308 shortcutView->setController(m_shortcutController);
309 openView(shortcutView);
310}
311
312void Window::openOverrideWindow() {
313 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
314 openView(overrideWindow);
315}
316
317void Window::openSensorWindow() {
318 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
319 openView(sensorWindow);
320}
321
322void Window::openCheatsWindow() {
323 CheatsView* cheatsWindow = new CheatsView(m_controller);
324 openView(cheatsWindow);
325}
326
327void Window::openPaletteWindow() {
328 PaletteView* paletteWindow = new PaletteView(m_controller);
329 openView(paletteWindow);
330}
331
332void Window::openMemoryWindow() {
333 MemoryView* memoryWindow = new MemoryView(m_controller);
334 openView(memoryWindow);
335}
336
337#ifdef BUILD_SDL
338void Window::openGamepadWindow() {
339 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
340 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
341 openView(keyEditor);
342}
343#endif
344
345#ifdef USE_FFMPEG
346void Window::openVideoWindow() {
347 if (!m_videoView) {
348 m_videoView = new VideoView();
349 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
350 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
351 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
352 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
353 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
354 }
355 m_videoView->show();
356}
357#endif
358
359#ifdef USE_MAGICK
360void Window::openGIFWindow() {
361 if (!m_gifView) {
362 m_gifView = new GIFView();
363 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
364 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
365 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
366 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
367 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
368 }
369 m_gifView->show();
370}
371#endif
372
373#ifdef USE_GDB_STUB
374void Window::gdbOpen() {
375 if (!m_gdbController) {
376 m_gdbController = new GDBController(m_controller, this);
377 }
378 GDBWindow* window = new GDBWindow(m_gdbController);
379 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
380 window->setAttribute(Qt::WA_DeleteOnClose);
381 window->show();
382}
383#endif
384
385void Window::keyPressEvent(QKeyEvent* event) {
386 if (event->isAutoRepeat()) {
387 QWidget::keyPressEvent(event);
388 return;
389 }
390 GBAKey key = m_inputController.mapKeyboard(event->key());
391 if (key == GBA_KEY_NONE) {
392 QWidget::keyPressEvent(event);
393 return;
394 }
395 m_controller->keyPressed(key);
396 event->accept();
397}
398
399void Window::keyReleaseEvent(QKeyEvent* event) {
400 if (event->isAutoRepeat()) {
401 QWidget::keyReleaseEvent(event);
402 return;
403 }
404 GBAKey key = m_inputController.mapKeyboard(event->key());
405 if (key == GBA_KEY_NONE) {
406 QWidget::keyPressEvent(event);
407 return;
408 }
409 m_controller->keyReleased(key);
410 event->accept();
411}
412
413void Window::resizeEvent(QResizeEvent*) {
414 if (!isFullScreen()) {
415 m_config->setOption("height", m_screenWidget->height());
416 m_config->setOption("width", m_screenWidget->width());
417 }
418 m_config->setOption("fullscreen", isFullScreen());
419}
420
421void Window::closeEvent(QCloseEvent* event) {
422 emit shutdown();
423 m_config->setQtOption("windowPos", pos());
424 saveConfig();
425 QMainWindow::closeEvent(event);
426}
427
428void Window::focusOutEvent(QFocusEvent*) {
429 m_controller->setTurbo(false, false);
430 m_controller->stopRewinding();
431 m_controller->clearKeys();
432}
433
434void Window::dragEnterEvent(QDragEnterEvent* event) {
435 if (event->mimeData()->hasFormat("text/uri-list")) {
436 event->acceptProposedAction();
437 }
438}
439
440void Window::dropEvent(QDropEvent* event) {
441 QString uris = event->mimeData()->data("text/uri-list");
442 uris = uris.trimmed();
443 if (uris.contains("\n")) {
444 // Only one file please
445 return;
446 }
447 QUrl url(uris);
448 if (!url.isLocalFile()) {
449 // No remote loading
450 return;
451 }
452 event->accept();
453 m_controller->loadGame(url.path());
454}
455
456void Window::mouseDoubleClickEvent(QMouseEvent* event) {
457 if (event->button() != Qt::LeftButton) {
458 return;
459 }
460 toggleFullScreen();
461}
462
463void Window::enterFullScreen() {
464 if (isFullScreen()) {
465 return;
466 }
467 showFullScreen();
468 setCursor(Qt::BlankCursor);
469#ifndef Q_OS_MAC
470 if (m_controller->isLoaded() && !m_controller->isPaused()) {
471 menuBar()->hide();
472 }
473#endif
474}
475
476void Window::exitFullScreen() {
477 if (!isFullScreen()) {
478 return;
479 }
480 unsetCursor();
481 menuBar()->show();
482 showNormal();
483}
484
485void Window::toggleFullScreen() {
486 if (isFullScreen()) {
487 exitFullScreen();
488 } else {
489 enterFullScreen();
490 }
491}
492
493void Window::gameStarted(GBAThread* context) {
494 char title[13] = { '\0' };
495 MutexLock(&context->stateMutex);
496 if (context->state < THREAD_EXITING) {
497 emit startDrawing(context);
498 GBAGetGameTitle(context->gba, title);
499 } else {
500 MutexUnlock(&context->stateMutex);
501 return;
502 }
503 MutexUnlock(&context->stateMutex);
504 foreach (QAction* action, m_gameActions) {
505 action->setDisabled(false);
506 }
507 if (context->fname) {
508 appendMRU(context->fname);
509 }
510 updateTitle();
511 attachWidget(m_display);
512
513#ifndef Q_OS_MAC
514 if (isFullScreen()) {
515 menuBar()->hide();
516 }
517#endif
518
519 m_hitUnimplementedBiosCall = false;
520 m_fpsTimer.start();
521}
522
523void Window::gameStopped() {
524 foreach (QAction* action, m_gameActions) {
525 action->setDisabled(true);
526 }
527 updateTitle();
528 detachWidget(m_display);
529 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
530 m_screenWidget->setPixmap(m_logo);
531
532 m_fpsTimer.stop();
533}
534
535void Window::gameCrashed(const QString& errorMessage) {
536 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
537 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
538 QMessageBox::Ok, this, Qt::Sheet);
539 crash->setAttribute(Qt::WA_DeleteOnClose);
540 crash->show();
541}
542
543void Window::gameFailed() {
544 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
545 tr("Could not load game. Are you sure it's in the correct format?"),
546 QMessageBox::Ok, this, Qt::Sheet);
547 fail->setAttribute(Qt::WA_DeleteOnClose);
548 fail->show();
549}
550
551void Window::unimplementedBiosCall(int call) {
552 if (m_hitUnimplementedBiosCall) {
553 return;
554 }
555 m_hitUnimplementedBiosCall = true;
556
557 QMessageBox* fail = new QMessageBox(
558 QMessageBox::Warning, tr("Unimplemented BIOS call"),
559 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
560 QMessageBox::Ok, this, Qt::Sheet);
561 fail->setAttribute(Qt::WA_DeleteOnClose);
562 fail->show();
563}
564
565void Window::tryMakePortable() {
566 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
567 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
568 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
569 confirm->setAttribute(Qt::WA_DeleteOnClose);
570 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
571 confirm->show();
572}
573
574void Window::mustRestart() {
575 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
576 tr("Some changes will not take effect until the emulator is restarted."),
577 QMessageBox::Ok, this, Qt::Sheet);
578 dialog->setAttribute(Qt::WA_DeleteOnClose);
579 dialog->show();
580}
581
582void Window::recordFrame() {
583 m_frameList.append(QDateTime::currentDateTime());
584 while (m_frameList.count() > FRAME_LIST_SIZE) {
585 m_frameList.removeFirst();
586 }
587}
588
589void Window::showFPS() {
590 if (m_frameList.isEmpty()) {
591 updateTitle();
592 return;
593 }
594 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
595 float fps = (m_frameList.count() - 1) * 10000.f / interval;
596 fps = round(fps) / 10.f;
597 updateTitle(fps);
598}
599
600void Window::updateTitle(float fps) {
601 QString title;
602
603 m_controller->threadInterrupt();
604 if (m_controller->isLoaded()) {
605 char gameTitle[13] = { '\0' };
606 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
607
608 title = (gameTitle);
609 }
610 MultiplayerController* multiplayer = m_controller->multiplayerController();
611 if (multiplayer && multiplayer->attached() > 1) {
612 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
613 }
614 m_controller->threadContinue();
615 if (title.isNull()) {
616 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
617 } else if (isnan(fps)) {
618 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
619 } else {
620 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
621 }
622}
623
624void Window::openStateWindow(LoadSave ls) {
625 if (m_stateWindow) {
626 return;
627 }
628 bool wasPaused = m_controller->isPaused();
629 m_stateWindow = new LoadSaveState(m_controller);
630 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
631 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
632 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
633 m_screenWidget->layout()->removeWidget(m_stateWindow);
634 m_stateWindow = nullptr;
635 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
636 });
637 if (!wasPaused) {
638 m_controller->setPaused(true);
639 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
640 }
641 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
642 m_stateWindow->setMode(ls);
643 attachWidget(m_stateWindow);
644}
645
646void Window::setupMenu(QMenuBar* menubar) {
647 menubar->clear();
648 QMenu* fileMenu = menubar->addMenu(tr("&File"));
649 m_shortcutController->addMenu(fileMenu);
650 installEventFilter(m_shortcutController);
651 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
652 "loadROM");
653 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
654 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
655 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
656
657 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
658
659 m_mruMenu = fileMenu->addMenu(tr("Recent"));
660
661 fileMenu->addSeparator();
662
663 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
664
665 fileMenu->addSeparator();
666
667 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
668 loadState->setShortcut(tr("F10"));
669 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
670 m_gameActions.append(loadState);
671 addControlledAction(fileMenu, loadState, "loadState");
672
673 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
674 saveState->setShortcut(tr("Shift+F10"));
675 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
676 m_gameActions.append(saveState);
677 addControlledAction(fileMenu, saveState, "saveState");
678
679 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
680 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
681 m_shortcutController->addMenu(quickLoadMenu);
682 m_shortcutController->addMenu(quickSaveMenu);
683
684 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
685 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
686 m_gameActions.append(quickLoad);
687 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
688
689 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
690 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
691 m_gameActions.append(quickSave);
692 addControlledAction(quickSaveMenu, quickSave, "quickSave");
693
694 quickLoadMenu->addSeparator();
695 quickSaveMenu->addSeparator();
696
697 int i;
698 for (i = 1; i < 10; ++i) {
699 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
700 quickLoad->setShortcut(tr("F%1").arg(i));
701 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
702 m_gameActions.append(quickLoad);
703 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
704
705 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
706 quickSave->setShortcut(tr("Shift+F%1").arg(i));
707 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
708 m_gameActions.append(quickSave);
709 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
710 }
711
712 fileMenu->addSeparator();
713 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
714 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
715 m_gameActions.append(importShark);
716 addControlledAction(fileMenu, importShark, "importShark");
717
718 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
719 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
720 m_gameActions.append(exportShark);
721 addControlledAction(fileMenu, exportShark, "exportShark");
722
723 fileMenu->addSeparator();
724 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
725 connect(multiWindow, &QAction::triggered, [this]() {
726 GBAApp::app()->newWindow();
727 });
728 addControlledAction(fileMenu, multiWindow, "multiWindow");
729
730#ifndef Q_OS_MAC
731 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
732#endif
733
734 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
735 m_shortcutController->addMenu(emulationMenu);
736 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
737 reset->setShortcut(tr("Ctrl+R"));
738 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
739 m_gameActions.append(reset);
740 addControlledAction(emulationMenu, reset, "reset");
741
742 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
743 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
744 m_gameActions.append(shutdown);
745 addControlledAction(emulationMenu, shutdown, "shutdown");
746
747 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
748 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
749 m_gameActions.append(yank);
750 addControlledAction(emulationMenu, yank, "yank");
751 emulationMenu->addSeparator();
752
753 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
754 pause->setChecked(false);
755 pause->setCheckable(true);
756 pause->setShortcut(tr("Ctrl+P"));
757 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
758 connect(m_controller, &GameController::gamePaused, [this, pause]() {
759 pause->setChecked(true);
760
761 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
762 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
763 QPixmap pixmap;
764 pixmap.convertFromImage(currentImage.rgbSwapped());
765 m_screenWidget->setPixmap(pixmap);
766 m_screenWidget->setLockAspectRatio(3, 2);
767 });
768 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
769 m_gameActions.append(pause);
770 addControlledAction(emulationMenu, pause, "pause");
771
772 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
773 frameAdvance->setShortcut(tr("Ctrl+N"));
774 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
775 m_gameActions.append(frameAdvance);
776 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
777
778 emulationMenu->addSeparator();
779
780 m_shortcutController->addFunctions(emulationMenu, [this]() {
781 m_controller->setTurbo(true, false);
782 }, [this]() {
783 m_controller->setTurbo(false, false);
784 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
785
786 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
787 turbo->setCheckable(true);
788 turbo->setChecked(false);
789 turbo->setShortcut(tr("Shift+Tab"));
790 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
791 addControlledAction(emulationMenu, turbo, "fastForward");
792
793 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
794 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
795 ffspeed->connect([this](const QVariant& value) {
796 m_controller->setTurboSpeed(value.toFloat());
797 }, this);
798 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
799 ffspeed->setValue(QVariant(-1.0f));
800 ffspeedMenu->addSeparator();
801 for (i = 2; i < 11; ++i) {
802 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
803 }
804 m_config->updateOption("fastForwardRatio");
805
806 m_shortcutController->addFunctions(emulationMenu, [this]() {
807 m_controller->startRewinding();
808 }, [this]() {
809 m_controller->stopRewinding();
810 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
811
812 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
813 rewind->setShortcut(tr("`"));
814 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
815 m_gameActions.append(rewind);
816 addControlledAction(emulationMenu, rewind, "rewind");
817
818 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
819 frameRewind->setShortcut(tr("Ctrl+B"));
820 connect(frameRewind, &QAction::triggered, [this] () {
821 m_controller->rewind(1);
822 });
823 m_gameActions.append(frameRewind);
824 addControlledAction(emulationMenu, frameRewind, "frameRewind");
825
826 ConfigOption* videoSync = m_config->addOption("videoSync");
827 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
828 videoSync->connect([this](const QVariant& value) {
829 m_controller->setVideoSync(value.toBool());
830 }, this);
831 m_config->updateOption("videoSync");
832
833 ConfigOption* audioSync = m_config->addOption("audioSync");
834 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
835 audioSync->connect([this](const QVariant& value) {
836 m_controller->setAudioSync(value.toBool());
837 }, this);
838 m_config->updateOption("audioSync");
839
840 emulationMenu->addSeparator();
841
842 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
843 m_shortcutController->addMenu(solarMenu);
844 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
845 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
846 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
847
848 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
849 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
850 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
851
852 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
853 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
854 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
855
856 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
857 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
858 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
859
860 solarMenu->addSeparator();
861 for (int i = 0; i <= 10; ++i) {
862 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
863 connect(setSolar, &QAction::triggered, [this, i]() {
864 m_controller->setLuminanceLevel(i);
865 });
866 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
867 }
868
869 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
870 m_shortcutController->addMenu(avMenu);
871 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
872 m_shortcutController->addMenu(frameMenu, avMenu);
873 for (int i = 1; i <= 6; ++i) {
874 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
875 connect(setSize, &QAction::triggered, [this, i]() {
876 showNormal();
877 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
878 });
879 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
880 }
881 QKeySequence fullscreenKeys;
882#ifdef Q_OS_WIN
883 fullscreenKeys = QKeySequence("Alt+Return");
884#else
885 fullscreenKeys = QKeySequence("Ctrl+F");
886#endif
887 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
888
889 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
890 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
891 lockAspectRatio->connect([this](const QVariant& value) {
892 m_display->lockAspectRatio(value.toBool());
893 }, this);
894 m_config->updateOption("lockAspectRatio");
895
896 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
897 resampleVideo->addBoolean(tr("Resample video"), avMenu);
898 resampleVideo->connect([this](const QVariant& value) {
899 m_display->filter(value.toBool());
900 }, this);
901 m_config->updateOption("resampleVideo");
902
903 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
904 ConfigOption* skip = m_config->addOption("frameskip");
905 skip->connect([this](const QVariant& value) {
906 m_controller->setFrameskip(value.toInt());
907 }, this);
908 for (int i = 0; i <= 10; ++i) {
909 skip->addValue(QString::number(i), i, skipMenu);
910 }
911 m_config->updateOption("frameskip");
912
913 avMenu->addSeparator();
914
915 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
916 ConfigOption* buffers = m_config->addOption("audioBuffers");
917 buffers->connect([this](const QVariant& value) {
918 emit audioBufferSamplesChanged(value.toInt());
919 }, this);
920 buffers->addValue(tr("512"), 512, buffersMenu);
921 buffers->addValue(tr("768"), 768, buffersMenu);
922 buffers->addValue(tr("1024"), 1024, buffersMenu);
923 buffers->addValue(tr("2048"), 2048, buffersMenu);
924 buffers->addValue(tr("4096"), 4096, buffersMenu);
925 m_config->updateOption("audioBuffers");
926
927 avMenu->addSeparator();
928
929 QMenu* target = avMenu->addMenu(tr("FPS target"));
930 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
931 fpsTargetOption->connect([this](const QVariant& value) {
932 emit fpsTargetChanged(value.toFloat());
933 }, this);
934 fpsTargetOption->addValue(tr("15"), 15, target);
935 fpsTargetOption->addValue(tr("30"), 30, target);
936 fpsTargetOption->addValue(tr("45"), 45, target);
937 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
938 fpsTargetOption->addValue(tr("60"), 60, target);
939 fpsTargetOption->addValue(tr("90"), 90, target);
940 fpsTargetOption->addValue(tr("120"), 120, target);
941 fpsTargetOption->addValue(tr("240"), 240, target);
942 m_config->updateOption("fpsTarget");
943
944#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
945 avMenu->addSeparator();
946#endif
947
948#ifdef USE_PNG
949 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
950 screenshot->setShortcut(tr("F12"));
951 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
952 m_gameActions.append(screenshot);
953 addControlledAction(avMenu, screenshot, "screenshot");
954#endif
955
956#ifdef USE_FFMPEG
957 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
958 recordOutput->setShortcut(tr("F11"));
959 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
960 addControlledAction(avMenu, recordOutput, "recordOutput");
961#endif
962
963#ifdef USE_MAGICK
964 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
965 recordGIF->setShortcut(tr("Shift+F11"));
966 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
967 addControlledAction(avMenu, recordGIF, "recordGIF");
968#endif
969
970 avMenu->addSeparator();
971 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
972
973 for (int i = 0; i < 4; ++i) {
974 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
975 enableBg->setCheckable(true);
976 enableBg->setChecked(true);
977 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
978 m_gameActions.append(enableBg);
979 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
980 }
981
982 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
983 enableObj->setCheckable(true);
984 enableObj->setChecked(true);
985 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
986 m_gameActions.append(enableObj);
987 addControlledAction(videoLayers, enableObj, "enableOBJ");
988
989 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
990
991 for (int i = 0; i < 4; ++i) {
992 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
993 enableCh->setCheckable(true);
994 enableCh->setChecked(true);
995 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
996 m_gameActions.append(enableCh);
997 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
998 }
999
1000 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1001 enableChA->setCheckable(true);
1002 enableChA->setChecked(true);
1003 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
1004 m_gameActions.append(enableChA);
1005 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1006
1007 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1008 enableChB->setCheckable(true);
1009 enableChB->setChecked(true);
1010 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1011 m_gameActions.append(enableChB);
1012 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1013
1014 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1015 m_shortcutController->addMenu(toolsMenu);
1016 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1017 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1018 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1019
1020 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1021 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1022 addControlledAction(toolsMenu, overrides, "overrideWindow");
1023
1024 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1025 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1026 addControlledAction(toolsMenu, sensors, "sensorWindow");
1027
1028 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1029 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1030 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1031
1032#ifdef USE_GDB_STUB
1033 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1034 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1035 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1036#endif
1037
1038 toolsMenu->addSeparator();
1039 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1040 "settings");
1041 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1042 "shortcuts");
1043
1044 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1045 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1046 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1047
1048#ifdef BUILD_SDL
1049 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1050 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1051 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1052#endif
1053
1054 toolsMenu->addSeparator();
1055
1056 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1057 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1058 m_gameActions.append(paletteView);
1059 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1060
1061 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1062 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1063 m_gameActions.append(memoryView);
1064 addControlledAction(toolsMenu, memoryView, "memoryView");
1065
1066 ConfigOption* skipBios = m_config->addOption("skipBios");
1067 skipBios->connect([this](const QVariant& value) {
1068 m_controller->setSkipBIOS(value.toBool());
1069 }, this);
1070
1071 ConfigOption* volume = m_config->addOption("volume");
1072 volume->connect([this](const QVariant& value) {
1073 m_controller->setVolume(value.toInt());
1074 }, this);
1075
1076 ConfigOption* mute = m_config->addOption("mute");
1077 mute->connect([this](const QVariant& value) {
1078 m_controller->setMute(value.toBool());
1079 }, this);
1080
1081 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1082 rewindEnable->connect([this](const QVariant& value) {
1083 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1084 }, this);
1085
1086 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1087 rewindBufferCapacity->connect([this](const QVariant& value) {
1088 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1089 }, this);
1090
1091 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1092 rewindBufferInterval->connect([this](const QVariant& value) {
1093 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1094 }, this);
1095
1096 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1097 allowOpposingDirections->connect([this](const QVariant& value) {
1098 m_inputController.setAllowOpposing(value.toBool());
1099 }, this);
1100
1101 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1102 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1103 exitFullScreen->setShortcut(QKeySequence("Esc"));
1104 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1105
1106 foreach (QAction* action, m_gameActions) {
1107 action->setDisabled(true);
1108 }
1109}
1110
1111void Window::attachWidget(QWidget* widget) {
1112 m_screenWidget->layout()->addWidget(widget);
1113 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1114}
1115
1116void Window::detachWidget(QWidget* widget) {
1117 m_screenWidget->layout()->removeWidget(widget);
1118}
1119
1120void Window::appendMRU(const QString& fname) {
1121 int index = m_mruFiles.indexOf(fname);
1122 if (index >= 0) {
1123 m_mruFiles.removeAt(index);
1124 }
1125 m_mruFiles.prepend(fname);
1126 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1127 m_mruFiles.removeLast();
1128 }
1129 updateMRU();
1130}
1131
1132void Window::updateMRU() {
1133 if (!m_mruMenu) {
1134 return;
1135 }
1136 m_mruMenu->clear();
1137 int i = 0;
1138 for (const QString& file : m_mruFiles) {
1139 QAction* item = new QAction(file, m_mruMenu);
1140 item->setShortcut(QString("Ctrl+%1").arg(i));
1141 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1142 m_mruMenu->addAction(item);
1143 ++i;
1144 }
1145 m_config->setMRU(m_mruFiles);
1146 m_config->write();
1147 m_mruMenu->setEnabled(i > 0);
1148}
1149
1150QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1151 addHiddenAction(menu, action, name);
1152 menu->addAction(action);
1153 return action;
1154}
1155
1156QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1157 m_shortcutController->addAction(menu, action, name);
1158 action->setShortcutContext(Qt::WidgetShortcut);
1159 addAction(action);
1160 return action;
1161}
1162
1163WindowBackground::WindowBackground(QWidget* parent)
1164 : QLabel(parent)
1165{
1166 setLayout(new QStackedLayout());
1167 layout()->setContentsMargins(0, 0, 0, 0);
1168 setAlignment(Qt::AlignCenter);
1169}
1170
1171void WindowBackground::setSizeHint(const QSize& hint) {
1172 m_sizeHint = hint;
1173}
1174
1175QSize WindowBackground::sizeHint() const {
1176 return m_sizeHint;
1177}
1178
1179void WindowBackground::setLockAspectRatio(int width, int height) {
1180 m_aspectWidth = width;
1181 m_aspectHeight = height;
1182}
1183
1184void WindowBackground::paintEvent(QPaintEvent*) {
1185 const QPixmap* logo = pixmap();
1186 if (!logo) {
1187 return;
1188 }
1189 QPainter painter(this);
1190 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1191 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1192 QSize s = size();
1193 QSize ds = s;
1194 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1195 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1196 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1197 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1198 }
1199 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1200 QRect full(origin, ds);
1201 painter.drawPixmap(full, *logo);
1202}