CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB: Fix GBC game registers after skipping BIOS
9 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
10 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
11 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
12 - GBA: Add missing RTC overrides for Legendz games
13 - GBA BIOS: Implement dummy sound driver calls
14 - GBA BIOS: Improve HLE BIOS timing
15 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
16 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
17 - GBA Memory: Improve gamepak prefetch timing
18 - GBA SIO: Fix Multiplayer busy bit
19 - GBA SIO: Fix double-unloading active driver
20 - GBA SIO: Fix copying Normal mode transfer values
21 - GBA Timers: Fix deserializing count-up timers
22 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
23 - GBA Video: Fix Hblank timing
24 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
25Other fixes:
26 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
27 - Core: Ensure ELF regions can be written before trying
28 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
29 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
30 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
31 - GBA: Reject incorrectly sized BIOSes
32 - Debugger: Don't skip undefined instructions when debugger attached
33 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
34 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
35Misc:
36 - FFmpeg: Add looping option for GIF/APNG
37 - Qt: Renderer can be changed while a game is running
38 - Qt: Add hex index to palette view
39 - Qt: Add transformation matrix info to sprite view
40 - Qt: Disable Replace ROM option when no game loaded
41 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
42 - Qt: Set icon for Discord Rich Presence
43
440.8.1: (2020-02-16)
45Emulation fixes:
46 - GB Serialize: Fix timing bug loading channel 4 timing
47 - GBA: Fix multiboot entry point while skipping BIOS
48 - GBA BIOS: Fix undefined instruction HLE behavior
49 - GBA DMA: Fix invalid audio DMA parameters
50 - GBA Memory: Misaligned SRAM writes are ignored
51 - GBA Serialize: Fix serializing DMA transfer register
52 - GBA Serialize: Fix audio DMA timing deserialization
53 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
54 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
55 - GBA Video: Fix OpenGL sprite flag priority
56Other fixes:
57 - Core: Fix race condition initializing thread proxy
58 - Core: Fix integer overflow in ELF loading
59 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
60 - FFmpeg: Disallow recording video with no audio nor video
61 - GBA: Automatically skip BIOS for multiboot ROMs
62 - Qt: Only dynamically reset video scale if a game is running
63 - Qt: Fix race condition with proxied video events
64 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
65 - Qt: Fix missing OSD messages
66 - Qt: Fix crash unloading shaders
67 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
68 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
69 - Qt: Fix window title not updating after shutting down game
70 - Qt: Fix GIF view not allowing manual filename entry
71 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
72 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
73 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
74 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
75 - Util: Fix crash reading invalid ELFs
76 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
77Misc:
78 - FFmpeg: Add more presets
79 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
80 - SDL: Use DirectSound audio driver by default on Windows
81 - Switch: Make OpenGL scale adjustable while running
82
830.8.0: (2020-01-21)
84Features:
85 - Improved logging configuration
86 - One-Player BattleChip/Progress/Beast Link Gate support
87 - Add Game Boy Color palettes for original Game Boy games
88 - Debugger: Add unary operators and memory dereferencing
89 - GB: Expose platform information to CLI debugger
90 - Support Discord Rich Presence
91 - Debugger: Add tracing to file
92 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
93 - OpenGL renderer with high-resolution upscaling support
94 - Experimental high level "XQ" audio for most GBA games
95 - Interframe blending for games that use flicker effects
96 - Frame inspector for dissecting and debugging rendering
97 - Switch: Option to use built-in brightness sensor for Boktai
98 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
99 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
100 - Cheats: Add support for loading Libretro-style cht files
101 - GBA Cheats: Add support for loading EZ Flash-style cht files
102 - Support for unlicensed Wisdom Tree Game Boy mapper
103 - Qt: Add export button for tile view (closes mgba.io/i/1507)
104 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
105 - GB: Yanking gamepak now supported
106 - Qt: Memory range dumping (closes mgba.io/i/1298)
107Emulation fixes:
108 - GB: Fix using boot ROM with MMM01 games
109 - GB Audio: Only reset channel 3 sample in DMG mode
110 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
111 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
112 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
113 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
114 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
115 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
116 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
117 - GB Video: Fix color scaling in AGB mode
118 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
119 - GBA: Reset now reloads multiboot ROMs
120 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
121Other fixes:
122 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
123 - FFmpeg: Drain recording buffers
124 - GB: Fix reading ROM immediately after unmapping BIOS
125 - GB SIO: Fix lockstep failing games aren't reloaded
126 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
127 - Libretro: Fix crash changing allowing opposing directions (hhromic)
128 - Qt: Fix some Qt display driver race conditions
129 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
130 - Qt: Only show emulator restart warning once per settings saving
131 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
132 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
133 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
134Misc:
135 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
136 - Core: Add keysRead callback
137 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
138 - Core: Add more memory search ops (closes mgba.io/i/1510)
139 - Debugger: Make tracing compatible with breakpoints/watchpoints
140 - Debugger: Print breakpoint/watchpoint number when inserting
141 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
142 - FFmpeg: Support audio-only recording
143 - GB Memory: Support running from blocked memory
144 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
145 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
146 - GBA Savedata: EEPROM performance fixes
147 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
148 - Debugger: Add breakpoint and watchpoint listing
149 - mGUI: Remember name and position of last loaded game
150 - OpenGL: Only resize textures when needed
151 - Qt: Don't unload ROM immediately if it crashes
152 - Qt: Support switching webcams
153 - Qt: Cap window size on start to monitor size
154 - Qt: Open a message box for Qt frontend errors
155 - Qt: Increase maximum magnifications and scaling
156 - Qt: Add native FPS button to settings view
157 - Qt: Improve sync code
158 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
159 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
160 - Qt: Remove What's This icon from dialogs
161 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
162 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
163 - Qt: Show list of all sprites in sprite view
164 - Qt: Add option for disabling OSD messages
165 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
166 - SM83: Support PC-relative opcode decoding
167 - Switch: Dynamic display resizing
168 - Switch: Support file associations
169 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
170Changes from beta 1:
171Emulation fixes:
172 - ARM: Fix STR writeback pipeline stage
173 - ARM: Partially fix LDM/STM writeback with empty register list
174 - ARM: Fix stepping when events are pending
175 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
176 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
177 - GBA Timers: Improve timer startup emulation
178 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
179 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
180 - GBA Video: Fix effects blending improperly in some non-last windows
181 - GBA Video: Copy higher priority target 1 flag
182Other fixes:
183 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
184 - Core: Fix uninitialized memory issues with graphics caches
185 - Core: Return null for out of bounds cached tile VRAM querying
186 - GBA Video: Fix OpenGL fragment data binding
187 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
188 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
189 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
190 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
191 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
192 - Qt: Fix several cases where shader selections don't get saved
193 - Qt: Fix division by zero error in invalid TilePainter state
194 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
195 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
196 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
197 - Qt: Fix inability to clear default keybindings
198 - Qt: Release held actions if they get rebound
199 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
200 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
201 - Vita: Fix analog controls (fixes mgba.io/i/1554)
202 - Wii: Fix game fast-forwarding after slowing down
203 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
204Misc:
205 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
206 - GBA: Trim non-movie ROMs to 32 MiB if applicable
207 - GBA Audio: Redo channel 4 batching for GBA only
208 - GBA I/O: Stop logging several harmless invalid register reads
209 - GBA Video: Changing OpenGL scaling no longer requires restart
210 - Debugger: Separate aliases from main commands
211 - Debugger: Print break-/watchpoint ID when breaking in CLI
212 - Debugger: Minor interface cleanup
213 - SDL: Use controller GUID instead of name
214 - SM83: Rename LR35902 to SM83
215 - Tools: Allow using threaded renderer in perf.py
216 - Tools: Clean up unused argument in mgba-perf
217
2180.8 beta 1: (2019-10-20)
219- Initial beta for 0.8
220
2210.7.3: (2019-09-15)
222Emulation fixes:
223 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
224 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
225 - GB Audio: Improve channel 4 supersampling
226 - GB Printer: Reset printer buffer index after printing
227 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
228 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
229 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
230 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
231 - GBA Memory: Fix STM/LDM to invalid VRAM
232 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
233 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
234Other fixes:
235 - Core: Fix crashes if core directories aren't set
236 - Core: Fix crash when exiting game with cheats loaded
237 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
238 - GBA Cheats: Fix PARv3 Thumb hooks
239 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
240 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
241 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
242 - Qt: Fix race conditions initializing GDB stub
243 - Qt: Improve cheat view UX
244 - Libretro: Fix crash changing allowing opposing directions (hhromic)
245 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
246 - Switch: Fix threading-related crash on second launch
247Misc:
248 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
249 - Qt: Show error message if file failed to load
250
2510.7.2: (2019-05-25)
252Emulation fixes:
253 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
254 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
255 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
256 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
257 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
258 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
259 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
260 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
261 - GBA Video: Fix scanline cache with scale factor change edge cases
262 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
263 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
264Other fixes:
265 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
266 - All: Fix several memory leaks
267 - GB Core: Fix toggling WIN and OBJ being swapped
268 - GBA: Fix skipping BIOS on irregularly sized ROMs
269 - CMake: Fix .deb imagemagick dependencies
270 - FFmpeg: Improve initialization reliability and cleanup
271 - FFmpeg: Fix audio conversion producing gaps
272 - LR35902: Fix disassembly of several CB-prefix instructions
273 - LR35902: Fix trailing whitespace in disassembly
274 - Qt: More app metadata fixes
275 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
276 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
277 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
278 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
279 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
280 - Qt: Fix bounded fast forward with Qt Multimedia
281 - Qt: Fix saving settings with native FPS target
282 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
283Misc:
284 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
285 - Qt: Improve camera initialization
286 - Vita: Improved frame drawing speed
287
2880.7.1: (2019-02-24)
289Bugfixes:
290 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
291 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
292 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
293 - GB, GBA Serialize: Fix loading two states in a row
294 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
295 - GBA DMA: Fix Display Start DMAs
296 - GBA DMA: Fix DMA start/end timing
297 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
298 - GBA Memory: Fix a few AGBPrint crashes
299 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
300 - GBA SIO: Prevent writing read-only multiplayer bits
301 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
302 - Python: Fix crash when deleting files owned by library
303 - Python: Make sure GB link object isn't GC'd before GB object
304 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
305 - Qt: Fix tile and sprite views not always displaying at first
306 - Qt: Fix audio context holding onto closed game controller
307 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
308 - Qt: Fix window icon on X11
309 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
310 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
311 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
312Misc:
313 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
314 - Qt: Updated Italian translation (by Vecna)
315
3160.7.0: (2019-01-26)
317Features:
318 - ELF support
319 - Game Boy Camera support
320 - Qt: Set default Game Boy colors
321 - Game Boy Printer support
322 - Super Game Boy support
323 - Customizable autofire speed
324 - Ability to set default Game Boy model
325 - Map viewer
326 - Automatic cheat loading and saving
327 - GameShark and Action Replay button support
328 - AGBPrint support
329 - Debugger: Conditional breakpoints and watchpoints
330 - Ability to select GB/GBC/SGB BIOS on console ports
331 - Optional automatic state saving/loading
332 - Access to ur0 and uma0 partitions on the Vita
333 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
334 - GBA: ARMIPS/A22i-style and ELF symbol table support
335 - Initial Switch port
336Bugfixes:
337 - ARM: Fix MSR when T bit is set
338 - Core: Fix audio sync breaking when interrupted
339 - Core: Fix ordering events when scheduling during events
340 - FFmpeg: Fix encoding audio/video queue issues
341 - GB: Revamp IRQ handling based on new information
342 - GB: Fix IRQ disabling on the same T-cycle as an assert
343 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
344 - GB Audio: Clock frame events on DIV
345 - GB Audio: Fix channel 3 reset value
346 - GB Audio: Fix channel 4 initial LFSR
347 - GB Audio: Fix channel 1, 2 and 4 reset timing
348 - GB I/O: DMA register is R/W
349 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
350 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
351 - GB, GBA Savedata: Fix unmasking savedata crash
352 - GB Serialize: Fix audio state loading
353 - GB Serialize: Fix game title check
354 - GB Serialize: Fix IRQ pending/EI pending confusion
355 - GB Timer: Minor accuracy improvements
356 - GB Video: Fix dot clock timing being slightly wrong
357 - GB Video: Fix loading states while in mode 3
358 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
359 - GB Video: Fix SCX timing
360 - GB, GBA Video: Don't call finishFrame twice in thread proxy
361 - GBA: Reset WAITCNT properly
362 - GBA BIOS: Fix BitUnPack final byte
363 - GBA BIOS: Fix BitUnPack narrowing
364 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
365 - GBA DMA: Fix temporal sorting of DMAs of different priorities
366 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
367 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
368 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
369 - GBA Savedata: Fix savedata modified time updating when read-only
370 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
371 - GBA Serialize: Fix loading states in Hblank
372 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
373 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
374 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
375 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
376 - GBA Video: Start timing mid-scanline when skipping BIOS
377 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
378 - GBA Video: Make layer disabling work consistently
379 - PSP2: Fix more issues causing poor audio
380 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
381 - Qt: Improve FPS timer stability
382 - Util: Fix wrapping edge cases in RingFIFO
383Misc:
384 - 3DS: Remove deprecated CSND interface
385 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
386 - Core: Remove broken option for whether rewinding restores save games
387 - Feature: Added loading savestates from command line
388 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
389 - FFmpeg: Support lossless h.264 encoding
390 - FFmpeg: Support lossless VP9 encoding
391 - GBA Cheats: Allow multiple ROM patches in the same slot
392 - GB: Skip BIOS option now works
393 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
394 - GB Audio: Improved audio quality
395 - GB, GBA Audio: Increase max audio volume
396 - GB MBC: Remove erroneous bank 0 wrapping
397 - GB Video: Darken colors in GBA mode
398 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
399 - GBA: Implement display start DMAs
400 - GBA: Improve multiboot image detection
401 - GBA Memory: 64 MiB GBA Video cartridge support
402 - GBA Savedata: Remove ability to disable realistic timing
403 - GBA Timer: Use global cycles for timers
404 - Libretro: Add frameskip option
405 - mGUI: Add fast forward toggle
406 - PSP2: Use system enter key by default
407 - Python: Integrate tests from cinema test suite
408 - Qt: Redo GameController into multiple classes
409 - Qt: Prevent window from being created off-screen
410 - Qt: Add option to disable FPS display
411 - Qt: Options to mess around with layer placement
412 - Qt: Add load alternate save option
413 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
414 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
415 - Test: Restructure test suite into multiple executables
416 - Util: Don't build crc32 if the function already exists
417 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
418Changes from beta 1:
419Features:
420 - Libretro: Add Game Boy cheat support
421 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
422 - Switch: Rumble support
423 - Switch: Rotation support
424 - Switch: Screen stretching options
425 - Qt: State file load/save menu options
426 - Windows installer
427 - Tile viewer now has adjustable width
428 - Python: Experimental audio API
429Bugfixes:
430 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
431 - Core: Remember to deinit proxy ring FIFO
432 - Core: Reroot timing list when (de)scheduling
433 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
434 - GB MBC: Fix MBC30 SRAM
435 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
436 - GB Video: Fix SGB border hole size
437 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
438 - GBA: Fix GB Player features
439 - GBA I/O: SOUNDCNT_HI is readable when sound is off
440 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
441 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
442 - Libretro: Fix adding codes with hooks
443 - PSP2: Fix audio crackling after fast forward
444 - PSP2: Fix audio crackling when buffer is full
445 - Qt: Fix jumbled background when paused
446 - Qt: Fix FPS counter on Windows
447 - Qt: Fix focus issues with load/save state overlay
448 - Switch: Fix incorrect mapping for fast forward cap
449 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
450 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
451 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
452 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
453 - Qt: Ensure FATAL logs reach log view
454 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
455Misc:
456 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
457 - Debugger: Minor text fixes
458 - Debugger: Readability improvements (fixes mgba.io/i/1238)
459 - GB: Improved SGB2 support
460 - GB Audio: Skip frame if enabled when clock is high
461 - Libretro: Reduce rumble callbacks
462 - mGUI: Add SGB border configuration option
463 - mGUI: Add support for different settings types
464 - Python: Minor API improvements
465 - Qt: Ensure camera image is valid
466 - Qt: Debugger console history
467 - Qt: Detect presence of GL_ARB_framebuffer_object
468 - Qt: Minor memory view tweaks
469 - Res: Improve modeling of AGB/AGS screen in shaders
470 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
471 - Wii: Expose stretch configuration in settings
472 - Wii: Stretch now sets pixel-accurate mode size cap
473
4740.7 beta 1: (2018-09-24)
475- Initial beta for 0.7
476
4770.6.3: (2018-04-14)
478Bugfixes:
479 - GB Audio: Revert unsigned audio changes
480 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
481 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
482
4830.6.2: (2018-04-03)
484Bugfixes:
485 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
486 - 3DS: Fix opening files in directory names with trailing slashes
487 - LR35902: Fix watchpoints not reporting new value
488 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
489 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
490 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
491 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
492 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
493 - GBA: Fix SharkPort saves for EEPROM games
494 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
495 - GBA BIOS: Fix incorrect exit condition in LZ77
496 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
497 - GBA Cheats: Fix slide codes not initializing properly
498 - GBA DMA: ROM reads are forced to increment
499 - GBA Hardware: RTC accuracy improvements
500 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
501 - GBA Memory: Fix copy-on-write memory leak
502 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
503 - GBA Savedata: Fix crash when resizing flash
504 - GBA Video: Force align 256-color tiles
505 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
506 - PSP2: Fix issues causing poor audio
507 - Python: Fix package directory
508 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
509 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
510 - Wii: Fix screen tear when unpausing
511 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
512Misc:
513 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
514 - GB MBC: Remove erroneous bank 0 wrapping
515 - GBA: Improve multiboot image detection
516 - PSP2: Use system enter key by default
517
5180.6.1: (2017-10-01)
519Bugfixes:
520 - GB, GBA: Fix crashes when attempting to identify null VFiles
521 - GB, GBA: Fix sync to video with frameskip
522 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
523 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
524 - GB Core: Fix palette loading when loading a foreign config
525 - GB MBC: Pocket Cam memory should be accessible without enabling
526 - GB MBC: Fix SRAM sizes 4 and 5
527 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
528 - GB MBC: Fix RTC loading when file size is off
529 - GB Memory: Initialize peripheral pointers
530 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
531 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
532 - GB Memory: Actually load latch time from savestate
533 - GB Serialize: Fix deserializing video STAT
534 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
535 - GB Video: Fix potential hang when ending mode 0
536 - GB Video: Fix read mode when enabling LCD
537 - GBA: Reset active region as needed when loading a ROM
538 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
539 - GBA BIOS: Use core's VRAM variable instead of renderer's
540 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
541 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
542 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
543 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
544 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
545 - Python: Fix importing .gb or .gba before .core
546 - Qt: Fix command line debugger closing second game
547 - Qt: Fix LOG argument order
548 - Qt: Fix timezone issues with time overrides
549 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
550 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
551Misc:
552 - CMake: Fix CPack dependencies for libpng 1.6
553 - GBA: Detect hardware for Pokémon FireRed ROM hacks
554 - GBA Cheats: Improve detection of raw cheats
555 - Qt: Don't rebuild library view if style hasn't changed
556 - Qt: Allow overrides to be saved before a game is loaded
557 - Qt: Hide mouse immediately when loading
558 - SDL: Fix 2.0.5 build on macOS under some circumstances
559 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
560
5610.6.0: (2017-07-16)
562Features:
563 - Library view
564 - Sprite viewer
565 - Debugging console
566 - Improved memory viewer
567 - Memory search
568 - Command line ability to override configuration values
569 - Add option to allow preloading the entire ROM before running
570 - Add option for whether rewinding restores save games
571 - Savestates now contain any RTC override data
572 - Add option to lock video to integer scaling
573 - LR35902: Watchpoints
574 - LR35902/GB-Z80 disassembler
575 - GB: Tile viewer
576 - GB: Video/audio channel enabling/disabling
577 - GB: Symbol table support
578 - GB MBC: Add MBC1 multicart support
579 - GBA: Support printing debug strings from inside a game
580 - GBA: Better cheat type autodetection
581 - Implement keypad interrupts
582 - Configuration of gamepad hats
583 - Video log recording for testing and bug reporting
584 - Debugger: Segment/bank support
585 - Debugger: Execution tracing
586 - Qt: German translation (by Lothar Serra Mari)
587 - Qt: Spanish translation (by Kevin López)
588 - Qt: Italian translation (by theheroGAC)
589Bugfixes:
590 - ARM7: Fix MLA/*MULL/*MLAL timing
591 - Core: Fix crash with rewind if savestates shrink
592 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
593 - Core: Fix directory sets crashing on close if base isn't properly detached
594 - FFmpeg: Fix overflow and general issues with audio encoding
595 - GB: Fix flickering when screen is strobed quickly
596 - GB: Fix STAT blocking
597 - GB MBC: Fix ROM bank overflows getting set to bank 0
598 - GB MBC: Fix swapping carts not detect new MBC
599 - GB Timer: Improve DIV reset behavior
600 - GB Timer: Fix DIV batching if TAC changes
601 - GB Video: Reset renderer when loading state
602 - GBA: Fix multiboot ROM loading
603 - GBA: Fix multiboot loading resulting in too small WRAM
604 - GBA BIOS: Implement BitUnPack
605 - GBA BIOS: Fix ArcTan sign in HLE BIOS
606 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
607 - GBA BIOS: Fix INT_MIN/-1 crash
608 - GBA Hardware: Fix crash if a savestate lies about game hardware
609 - GBA I/O: Handle audio registers specially when deserializing
610 - GBA Memory: Improve initial skipped BIOS state
611 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
612 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
613 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
614 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
615 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
616 - LR35902: Fix core never exiting with certain event patterns
617 - LR35902: Fix pc overflowing current region off-by-one
618 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
619 - OpenGL: Fix some shaders causing offset graphics
620 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
621 - Qt: Fix window icon being stretched
622 - Qt: Fix data directory path
623 - Qt: Fix timing issues on high refresh rate monitors
624 - Qt: Fix linking after some windows have been closed
625 - Qt: Fix crash when changing audio settings after a game is closed
626 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
627 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
628 - Qt: Fix game unpausing after frame advancing and refocusing
629 - SDL: Fix game crash check
630 - SDL: Fix race condition with audio thread when starting
631 - SDL: Fix showing version number
632 - Test: Fix crash when loading invalid file
633 - Test: Fix crash when fuzzing fails to load a file
634 - Test: Don't rely on core for frames elapsed
635 - Test: Fix crash when loading invalid file
636 - Test: Fix crash when fuzzing fails to load a file
637 - Tools: Fix recurring multiple times over the same library
638 - Util: Fix overflow when loading invalid UPS patches
639 - Util: Fix highest-fd socket not being returned by SocketAccept
640 - Windows: Fix VDir.rewind
641Misc:
642 - All: Add C++ header guards
643 - All: Move time.h include to common.h
644 - 3DS, PSP2, Wii: Last directory loaded is saved
645 - CMake: Add ability to just print version string
646 - Core: New, faster event timing subsystem
647 - Core: Clean up some thread state checks
648 - Core: Add generic checksum function
649 - Core: Cores can now have multiple sets of callbacks
650 - Core: Restore sleep callback
651 - Core: Move rewind diffing to its own thread
652 - Core: Ability to enumerate and modify video and audio channels
653 - Core: List memory segments in the core
654 - Core: Move savestate creation time to extdata
655 - Core: Config values can now be hexadecimal
656 - Core: Improved threading interrupted detection
657 - Debugger: Modularize CLI debugger
658 - Debugger: Make building with debugging aspects optional
659 - Debugger: Add functions for read- or write-only watchpoints
660 - Debugger: Make attaching a backend idempotent
661 - Debugger: Add mDebuggerRunFrame convenience function
662 - Feature: Move game database from flatfile to SQLite3
663 - Feature: Support ImageMagick 7
664 - Feature: Make -l option explicit
665 - FFmpeg: Return false if a file fails to open
666 - FFmpeg: Force MP4 files to YUV420P
667 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
668 - GB: Reset with initial state of DIV register
669 - GB MBC: New MBC7 implementation
670 - GB Audio: Simplify envelope code
671 - GB Audio: Improve initial envelope samples
672 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
673 - GB Video: Improved video timings
674 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
675 - GBA, GB: ROM is now unloaded if a patch is applied
676 - GBA DMA: Refactor DMA out of memory.c
677 - GBA DMA: Move DMAs to using absolute timing
678 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
679 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
680 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
681 - GBA Memory: Support reading/writing POSTFLG
682 - GBA Memory: Remove unused prefetch cruft
683 - GBA Timer: Improve accuracy of timers
684 - GBA Video: Clean up unused timers
685 - GBA Video: Allow multiple handles into the same tile cache
686 - GBA Video, GB Video: Colors are now fully scaled
687 - GBA Video: Optimize when BLD* registers are written frequently
688 - OpenGL: Add xBR-lv2 shader
689 - Qt: Move last directory setting from qt.ini to config.ini
690 - Qt: Improved HiDPI support
691 - Qt: Expose configuration directory
692 - Qt: Merge "Save" and "OK" buttons in shader options
693 - Qt: Automatically load controller profile when plugged in
694 - Qt: Rename "Resample video" option to "Bilinear filtering"
695 - Qt: Remove audio thread
696 - Qt: Remove audio buffer sizing in AudioProcessorQt
697 - Qt: Re-enable QtMultimedia on Windows
698 - Qt: Make "Mute" able to be bound to a key
699 - Qt: Add .gb/.gbc files to the extension list in Info.plist
700 - Qt: Relax hard dependency on OpenGL
701 - Qt: Better highlight active key in control binding
702 - SDL: Remove scancode key input
703 - SDL: Automatically map controllers when plugged in
704 - Test: Add a basic test suite
705 - Util: Add size counting to Table
706 - Util: Add 8-bit PNG write support
707 - Util: Tune patch-fast extent sizes
708 - VFS: Call msync when syncing mapped data
709 - VFS: Allow truncating memory chunk VFiles
710 - VFS: Fix some minor VFile issues with FILEs
711 - VFS: Optimize expanding in-memory files
712 - VFS: Add VFileFIFO for operating on circle buffers
713Changes from beta 1:
714Features:
715 - Qt: Italian translation (by theheroGAC)
716 - Qt: Updated German translation
717Bugfixes:
718 - GB Audio: Fix incorrect channel 4 iteration
719 - GB Audio: Fix zombie mode bit masking
720 - GB Serialize: Fix timer serialization
721 - GB Video: Fix LYC regression
722 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
723 - GBA Timer: Fix count-up timing overflowing timer 3
724 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
725 - Qt: Fix memory search close button (fixes mgba.io/i/769)
726 - Qt: Fix window icon being stretched
727 - Qt: Fix initial window size (fixes mgba.io/i/766)
728 - Qt: Fix data directory path
729 - Qt: Fix controls not saving on non-SDL builds
730 - Qt: Fix translation initialization (fixes mgba.io/i/776)
731 - Qt: Fix patch loading while a game is running
732 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
733 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
734 - Qt: Fix GL-less build
735 - Qt: Fix Software renderer not handling alpha bits properly
736 - Qt: Fix screen background improperly stretching
737 - SDL: Fix cheats not loading
738Misc:
739 - GB Serialize: Add MBC state serialization
740 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
741 - GBA Timer: Improve accuracy of timers
742 - PSP2: Update toolchain to use vita.cmake
743 - Qt: Add language selector
744 - Qt: Minor test fixes
745 - Qt: Move shader settings into main settings window
746 - Qt: Dismiss game crashing/failing dialogs when a new game loads
747 - Qt: Properly ship Qt translations
748 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
749
7500.6 beta 1: (2017-06-29)
751 - Initial beta for 0.6
752
7530.5.2: (2016-12-31)
754Bugfixes:
755 - All: Fix fullscreen config option being ignored
756 - ARM7: PSR mode bits should not get sign extended
757 - GB: Fix audio not being deinitialized
758 - GB: Fix crash when masking savedata
759 - GB: Properly initialize sramRealVf variable
760 - GB Audio: Fix serialization of channel 3 and NR52 properties
761 - GB Audio: Reset envelope timer when reseting sound channel
762 - GB MBC: Fix SRAM dangling pointer with RTC games
763 - GB MBC: Fix initializing MBC when no ROM is loaded
764 - GB Memory: Fix patching ROM bank 0
765 - GB Memory: Fix starting HDMAs during mode 0
766 - GB Memory: Fix HDMA5 value after DMA completes
767 - GB Video: Initialize LCDC in renderer
768 - GB Video: Hblank IRQs should mask LYC=LY IRQs
769 - GBA: Fix IRQs firing after already being cleared
770 - GBA: Only unhalt CPU if appropriate bit is set in IE
771 - GBA: Add savegame override for Crash Bandicoot 2
772 - GBA BIOS: Fix MidiKey2Freq BIOS reads
773 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
774 - GBA Cheats: Fix GameShark ROM patches
775 - GBA I/O: Mask off WAITCNT bits that cannot be written
776 - GBA Memory: Fix misaligned BIOS reads
777 - GBA Memory: Fix VCOUNT being writable
778 - GBA Video: Fix out of bounds sprite transforms
779 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
780 - Libretro: Fix disabling BIOS
781 - Libretro: Fix Game Boy savestates and audio
782 - Qt: Fix changing resolution of software renderer
783 - Qt: Fix setting overrides
784 - Qt: Fix cut off tiles and alignment issues in tile viewer
785 - Qt: Only reset window dimensions when first shown
786 - Qt: Fix Qt Multimedia audio driver on big endian
787 - Qt: Fix Apply button for key and controller configurations
788 - VFS: Fix resizing memory chunks when not needed
789 - Windows: Fix Unicode directory handling
790Misc:
791 - GB, GBA: Prevent loading null ROMs
792 - GB Audio: Initialize wave RAM to GBC values
793 - GB Memory: Reset ROM bank when loading a ROM
794 - PSP2: Improved controller rumble
795
7960.5.1: (2016-10-05)
797Bugfixes:
798 - Core: Fix importing save games as read-only
799 - FFmpeg: Fix encoding AAC
800 - GB: Fix invalid STOP behavior on Game Boy Color
801 - GB: Initialize audio properly
802 - GB: Properly clear KEY1 bit 0 when switching speeds
803 - GB: Properly unload save files when unloading a ROM
804 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
805 - GB MBC: Fix MBC7 when size is incorrectly specified
806 - GB MBC: Fix RTC access when no save file is loaded
807 - GB SIO: Don't auto-clock external shift clock
808 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
809 - GB Video: Fix video frames getting missed when LCDC is off
810 - GB Video: Clear screen when LCDC is off
811 - GBA Cheats: Fix holding onto pointers that may get invalidated
812 - GBA Cheats: Fix key-activated CodeBreaker cheats
813 - GBA Cheats: Fix uninitialized memory getting freed when saving
814 - GBA Hardware: Improve Game Boy Player rumble behavior
815 - GBA Memory: Fix several unused I/O register read values
816 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
817 - LR35902: Fix events running with the wrong cycle active
818 - Qt: Fix "close" button on Overrides view
819 - Qt: Fix saving overrides
820 - Qt: Fix directory set unloading when replacing the ROM
821 - Qt: Fix patch loading
822 - Qt: Fix crash when saving an override if a game isn't loaded
823 - Qt: Fix showing default display driver as OpenGL (force 1.x)
824 - SDL: Attach rumble in SDL frontend
825 - Util: Fix PNG identification on files too small to be a PNG
826Misc:
827 - All: Only update version info if needed
828 - All: Split out install locations for Libretro and OpenEmu
829 - FFmpeg: Encoding cleanup
830 - GB: Reset active region when reloading ROM
831 - GB Memory: Initialize RAM pattern for GBC
832 - GB Video: Improved video timings
833 - Qt: Manage window sizes slightly better
834 - Qt: Remember scale option independent of core dimensions
835
8360.5.0: (2016-09-19)
837Features:
838 - Game Boy support
839 - Support for encrypted CodeBreaker GBA cheats
840 - Emulation of Vast Fame protected GBA carts (taizou)
841 - Tile viewer
842 - Threaded rendering mode
843 - Libretro: Memory map and achievement support (leiradel)
844 - GUI: Add UI control remapping
845 - GUI: Add fast-forward
846 - Wii: 240p support
847 - 3DS: Adjustable screen darkening
848 - Ability to temporarily load a savegame
849 - Load specific files out of archives
850 - Automatic BIOS detection
851Bugfixes:
852 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
853 - Debugger: Fix GDB breakpoints
854 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
855 - GBA: Fix filehandle leak with savegames
856 - GBA: Timer 0 cannot be count up
857 - GBA: Count up timers should not count themselves
858 - GBA Memory: Fix mirror on non-overdumped Classic NES games
859 - GBA Memory: Fix ldm {pc}
860 - GBA Savedata: Fix savedata sync timer
861 - GBA Savedata: Only unmap savedata if present
862 - GBA Serialize: Savestates now properly store prefetch
863 - GBA Video: WIN0/1 take priority over OBJWIN
864 - GBA Video: Fix out-of-order OBJWIN
865 - PSP2: Fix GPU crash while exiting
866 - PSP2: Fix VSync
867 - PSP2: Fix accelerometer range
868 - PSP2: Actually load screen mode setting
869 - PSP2: Fix gyroscope direction
870 - PSP2: Delete threads after they return
871 - PSP2: Fix mapping/unmapping from not at 0
872 - Qt: Fix bug in software renderer scaling
873 - Qt: Fix hanging key press after disabling autofire
874 - Qt: Fix being unable to pause manually when using auto-pausing
875 - SDL: Fix axes being mapped wrong
876 - Util: Fix realloc semantics in utf16to8
877 - Util: Fix inserting too many items into a hash table
878 - VFS: Fix uninitialized varaible reading from 7z
879 - VFS: Fix reading multiple files from a 7z archive
880 - Wii: Fix framelimiting after a slowdown
881 - Wii: Fix garbage flash at startup
882Misc:
883 - 3DS: Use blip_add_delta_fast for a small speed improvement
884 - 3DS: Allow UTF-16 filenames
885 - 3DS: Port to using citro3D
886 - 3DS: Use system font for menus
887 - 3DS: Attempt to use Core 2 for threads
888 - 3DS: Adjustable filering
889 - 3DS: 3D banner
890 - All: Add QUIET parameter to silence CMake
891 - All: Faster memory read/write
892 - ARM7: Support forcing Thumb mode via MSR
893 - ARM7: Flush prefetch cache when loading CPSR via MSR
894 - ARM7: Clean up instruction decoding for future expandability
895 - Debugger: Support register and memory writes via GDB stub
896 - Debugger: Add software breakpoint support to gdb
897 - FFmpeg: Full support for libavcodec 56+
898 - GBA: Better debug logging if event processing breaks
899 - GBA Audio: Force audio DMAs to not increment destination
900 - GBA BIOS: Use custom ArcTan, not relying on OS
901 - GBA Hardware: Clean up dead code in GBP
902 - GBA Memory: Optimize stalling behavior
903 - GBA Memory: Optimize Load-/StoreMultiple
904 - GBA Savedata: Add realistic timing for EEPROM
905 - GBA Serialize: Savestates now store if CPU was halted
906 - GBA Video: Remove old slow path fallback
907 - GBA Video: Optimize sprite drawing
908 - GBA Video: Optimize mode 0 rendering
909 - GBA Video: Optimize compositing cases slightly
910 - GUI: Screenshot dimensions are now passed through
911 - GUI: Add back logging
912 - GUI: Only reload config if manually saved
913 - GUI: Increase scrolling speed
914 - OpenGL: Log shader compilation failure
915 - OpenGL: Add texSize uniform
916 - Qt: Make -g flag work in Qt build
917 - Qt: Simplify OpenGL context creation
918 - Qt: Thread startup improvements
919 - Qt: Make audio channel/video layer options shortcut mappable
920 - Qt: Remove some C99isms from C++ code
921 - Qt: Remove default autofire mappings
922 - Qt: Make reseting when pasued frame-accurate
923 - Qt: Rearchitect game closing codepath
924 - PSP2: Use system font for menus
925 - PSP2: Add rumble for PS TV
926 - PSP2: Add fit-to-height screen mode
927 - PSP2: Sync files per descriptor
928 - PSP2: Allow UTF-8 filenames
929 - PSP2: Screenshots are now saved into the Photo Gallery
930 - PSP2: Stop underclocking when menuing
931 - SDL: Increase default audio buffer size to 1024 samples
932 - SDL: More responsive rumble
933 - Util: Add Vector GetConstPointer
934 - Util: Add rtrim
935 - Util: Add endswith
936 - VFS: Improve zip file detection
937 - Wii: Add pixelated resample filter
938 - Windows: Add native VDir support
939 - Util: Add PRIz macro for libc versions that don't support %z
940
9410.4.1: (2016-07-11)
942Bugfixes:
943 - All: Fix several file handle leaks
944 - All: Fix instruction tables getting zeroed when linking sometimes
945 - ARM7: Fix flags on SBC/RSC
946 - ARM7: Fix setting spsr privilege bits when spsr is empty
947 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
948 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
949 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
950 - GBA Memory: Fix executing code from OBJ region of VRAM
951 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
952 - GBA Serialize: Fix loading savegames from savestates
953 - OpenGL: Correct boolean vector strcmp strings for uniforms
954 - Qt: Fix sending gameStopped twice
955 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
956 - Qt: Fix initial state of key mapping
957 - Qt: Initialize m_useBios
958 - SDL: Fix joystick initialization on BSD
959 - SDL: Fix potential joystick crash in games with rumble
960 - SDL: Fix SDL 1.2 build
961 - SDL: Fix sporadic crash when deinitializing audio
962 - Shaders: Fix AGS-001 shader with some bad drivers
963 - Util: Use closesocket on Windows
964 - Util: Fix socket bind addresses
965 - VFS: Fix reading 7z archives without rewinding first
966 - VFS: VFileFromFD should not open directories
967 - Wii: Fix tilting direction
968 - Util: Fix realloc semantics in utf16to8
969Misc:
970 - All: Allow use of external minizip library
971 - Debugger: CLI debugger now exits when end-of-stream is reached
972 - FFmpeg: Update dependencies on Ubuntu
973 - GBA: Slightly optimize GBAProcessEvents
974 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
975 - GBA Video: Null renderer should return proper register values
976 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
977 - Qt: Add preset for DualShock 4
978 - Qt: Update 360 input profile on OS X to reflect newer drivers
979 - Qt: Remove use of NaN
980 - Qt: Canonicalize file paths when loading games
981 - Qt: Add refresh button to controller editing
982 - SDL: Remove default gamepad mappings
983 - Util: Fix intermittent build failure on OS X
984 - VFS: VFile.sync now updates modified time
985
9860.4.0: (2016-02-02)
987Features:
988 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
989 - I/O viewer
990 - Booting of multiboot images
991 - Customization of GIF recording
992 - Libretro: Cheat code support
993 - Support for GLSL shaders
994 - ROM information view
995 - Support for VBA-style cheat codes
996 - Savestates now store creation timestamps
997 - Key autofire
998 - Libretro: Allow blocking opposing directional input
999 - OpenEmu core for OS X
1000 - Libretro: Settings for using BIOS and skipping intro
1001 - Libretro: Customizable idle loop removal
1002 - Implemented cycle counting for sprite rendering
1003 - Cleaner, unified settings window
1004 - Added a setting for pausing when the emulator is not in focus
1005 - Customizable paths for save games, save states, screenshots and patches
1006 - Controller hotplugging
1007 - Ability to store save games and active cheats within savestates
1008Bugfixes:
1009 - ARM7: Fix sign of unaligned LDRSH
1010 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1011 - Debugger: Fix watchpoints in gdb
1012 - GBA: Fix warnings when creating and loading savestates
1013 - GBA: Fix Iridion II savetype
1014 - GBA BIOS: Fix misaligned CpuSet
1015 - GBA Cheats: Fix cheats setting the Action Replay version
1016 - GBA Hardware: Fix GPIO on big endian
1017 - GBA Memory: Fix DMA register writing behavior
1018 - GBA Memory: Fix DMAs triggering two cycles early
1019 - Libretro: Fix aspect ratio
1020 - Qt: Fix some potential crashes with the gamepad mapping
1021 - Qt: Fix keys being mapped incorrectly when loading configuration file
1022 - Util: Fix PowerPC PNG read/write pixel order
1023 - Util: Fix excessive memory allocation when decoding a PNG
1024 - VFS: Fix VFileReadline and remove _vfdReadline
1025Misc:
1026 - All: Improved PowerPC support
1027 - All: Fix some undefined behavior warnings
1028 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1029 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1030 - GBA: Implement bad I/O register loading
1031 - GBA: Allow jumping to OAM and palette RAM
1032 - GBA BIOS: Finish implementing RegisterRamReset
1033 - GBA Config: Add "override" layer for better one-time configuration
1034 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1035 - GBA Memory: Use a dynamically sized mask for ROM memory
1036 - GBA Memory: Implement several unimplemented memory access types
1037 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1038 - GBA RR: Starting from savestate now embeds the savegame
1039 - GBA RR: Add preliminary SRAM support for VBM loading
1040 - GBA RR: Add support for resets in movies
1041 - GBA Video: Remove lastHblank, as it is implied
1042 - Libretro: Use anonymous memory mappers for large blocks of memory
1043 - Libretro: Add install target for libretro core
1044 - Qt: Window size command line options are now supported
1045 - Qt: Increase usability of key mapper
1046 - Qt: Add 'Apply' button to settings window
1047 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1048 - Qt: Allow use of modifier keys as input
1049 - Qt: Optimize log viewer
1050 - Qt: Added button for breaking into the GDB debugger
1051 - Qt: Add box for showing duration of rewind
1052 - SDL: Support fullscreen in SDL 1.2
1053 - SDL: Allow GBASDLAudio to be used without a thread context
1054 - Util: Use VFile for configuration
1055 - Util: Add MutexTryLock
1056
10570.3.2: (2015-12-16)
1058Bugfixes:
1059 - ARM7: Fix STRT/STRBT
1060 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1061 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1062 - Libretro: Fix problems with rumble not turning off
1063 - GBA: Fix idle skip state being retained between games
1064 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1065 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1066 - GBA BIOS: Fix Sqrt sign
1067 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1068 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1069 - GBA Memory: Fix DMA behavior for SRAM accesses
1070 - GBA Memory: Fix Store8 to OBJ VRAM
1071 - GBA Memory: Fix alignment of LDM/STM on SRAM
1072 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1073 - GBA Memory: Fix timing of DMAs
1074 - GBA Video: Fix _mix for 15-bit color
1075 - GBA Video: Fix OAM and palette initialization
1076 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1077 - Qt: Use safer isLoaded check in GameController
1078 - Qt: Fix a race condition in PainterGL that could lead to a crash
1079 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1080 - Qt: Fix font size in memory viewer
1081 - Qt: Fix a crash in the memory viewer
1082 - Qt: Add additional checks in CheatModel to prevent crashes
1083 - Qt: Fix race condition with setting sample rate
1084 - Qt: Fix crash when closing multiplayer windows
1085 - Qt: Fix resetting while paused
1086Misc:
1087 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1088 - Qt: Add mute option to menu
1089
10900.3.1: (2015-10-24)
1091Bugfixes:
1092 - ARM7: Fix instruction decoding of Thumb shifts
1093 - GBA: Deinit savegame when unloading a ROM
1094 - GBA: Fix BIOS check on big endian
1095 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1096 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1097 - GBA Audio: Fix audio channels being silenced at the wrong time
1098 - GBA Memory: Fix bad BIOS Load16 on big endian
1099 - GBA Memory: Fix bad Load8 on big endian
1100 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1101 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1102 - GBA Video: Fix objwin and blending interaction on sprites
1103 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1104 - Libretro: Fix a memory leak with the render buffer
1105 - Qt: Windows no longer spawn in the top left on first launch
1106 - Qt: Fix install path of XDG desktop file with DESTDIR
1107 - Qt: Fix drag and drop on Windows
1108 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1109 - VFS: Fix return values of VFileFILE.read and .write
1110Misc:
1111 - All: Reset next event to cycles instead of zero to interrupt
1112 - All: Add --version flag
1113 - ARM7: Force disable LTO on two files to work around a GCC bug
1114 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1115 - GBA: Better memory handling with PNG savestates
1116 - GBA: Additional savestate sanity checks
1117 - GBA: Check for cycle count being too high
1118 - GBA Audio: Allow GBAAVStream to have no video callback
1119 - GBA BIOS: Implement RegisterRamReset for SIO registers
1120 - Qt: Remove useless help icons in dialogs
1121 - Qt: Prevent savestate window from opening while in multiplayer
1122 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1123 - Qt: Dropping multiplayer windows works more cleanly now
1124
11250.3.0: (2015-08-16)
1126Features:
1127 - Ability to hide individual background layers, or OBJs
1128 - Ability to mute individual audio channels
1129 - Palette viewer and exporter
1130 - Volume control
1131 - More shortcuts are editable (e.g. quick save/load)
1132 - Rewind now shows the frame after rewinding
1133 - Import/Export of GameShark/Action Replay snapshots
1134 - Add "Step backwards" item for single increment rewind
1135 - Deadzone estimation for game controllers
1136 - Analog inputs can be used for shortcuts
1137 - Menu items for specific solar sensor brightness levels
1138 - Remappable controls for tilt and gyroscope sensors
1139 - Status messages for actions taken while a game is running (e.g. save/load state)
1140 - Memory inspector
1141 - Screensaver can now be suspended while a game is running
1142 - Load/save the most recent savestate slot
1143 - Support varible speed (PWM) rumble
1144 - Ability to cap fast forward speed
1145 - Finer control over FPS target
1146 - Holdable shortcut for rewinding one frame at a time
1147 - Ability to boot directly into the BIOS
1148 - Preliminary support for yanking out the game pak while a game is running
1149 - Thumb-drive mode by putting a file called portable.ini in the same folder
1150 - Configurable display driver, between software and OpenGL
1151 - Undo-able savestate loading and saving
1152 - Controller profiles now store shortcut settings
1153 - Default controller profiles for several common controllers
1154 - Libretro now supports BIOS, rumble and solar sensor
1155 - Implement BIOS call Stop, for sleep mode
1156 - Automatically load patches, if found
1157 - Improved video synchronization
1158 - Configurable audio output sample rate
1159Bugfixes:
1160 - ARM7: Fix SWI and IRQ timings
1161 - ARM7: Fix Thumb MUL timing
1162 - ARM7: Fix timing of multiplies to use N cycles
1163 - ARM7: ARMHotplugDetach should call deinit
1164 - Debugger: Fix use-after-free in breakpoint clearing code
1165 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1166 - GBA: Cap audio FIFO read size during deserialization
1167 - GBA: Check for corrupted savestates when loading
1168 - GBA: Check for improperly sized savestates when loading
1169 - GBA: Check for savestates made from differently sized ROMs
1170 - GBA: Fix calls to endian-independent loadstores
1171 - GBA: Fix timing of reading from timer registers
1172 - GBA: Ensure cycles never go negative
1173 - GBA Audio: Force audio FIFOs to 32-bit
1174 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1175 - GBA Audio: Fix sample order in audio channel 3
1176 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1177 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1178 - GBA Memory: Improve Thumb open bus behavior
1179 - GBA Memory: Fix potential DMA issue when loading a savestate
1180 - GBA Memory: Fix load/store multiple video memory waitstates
1181 - GBA SIO: Fix reseting when there are SIO devices attached
1182 - GBA Video: Blended sprites should never have other effects applied
1183 - GBA Video: Fix out-of-bounds tiles in mosaic
1184 - GBA Video: Fix windows not affecting sprites
1185 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1186 - GBA Video: Fix timing on first scanline
1187 - Qt: Better cleanup when a game crashes
1188 - Qt: Fix open ROM dialog filtering for archive formats
1189 - Qt: Cap the maximum number of multiplayer windows
1190 - Qt: Fix maximum year in sensor override
1191 - Qt: Fix window being too tall after exiting fullscreen
1192 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1193 - Qt: Fix analog buttons not getting unmapped
1194 - Qt: Fix passing command line options
1195 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1196 - SDL: Fix SDL build when OpenGL is missing
1197 - Util: Allow loading IPS patches that grow the ROM
1198 - VFS: Fix resource leaks if some allocations fail
1199 - VFS: Fix line-reading to return proper values
1200 - Video: Fix an issue with very long filenames
1201 - Util: Fix formatting of floats
1202Misc:
1203 - All: Add --help flag for command line programs
1204 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1205 - All: Enable static linking for Windows
1206 - All: Enable static linking for OS X
1207 - All: Threads are now named
1208 - All: Proper handling of Unicode file paths
1209 - ARM7: Add emulation for Undefined CPU mode
1210 - ARM7: Reduce the size of the Thumb instruction table
1211 - GBA: Add status log level
1212 - GBA: GBARewind now returns how many states it has rewound
1213 - GBA: SIO logging layer
1214 - GBA BIOS: Stub out SoundBias
1215 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1216 - GBA: Don't include GBACLIDebugger struct unless needed
1217 - GBA: Savedata is now synced shortly after data finishes being written
1218 - GBA: Process multiple timer events at once, if necessary
1219 - GBA Audio: Implement audio reset for channels A/B
1220 - GBA Audio: Process multiple audio events at once, if necessary
1221 - GBA Hardware: Backport generic RTC source into core
1222 - GBA Input: Allow axes and buttons to be mapped to the same key
1223 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1224 - GBA SIO: Add a dummy driver for Normal mode
1225 - GBA Thread: Add functionality for running callbacks on the GBA thread
1226 - GBA Thread: Split GBASync into a separate file
1227 - GBA Video: Refactor software renderer into separate files
1228 - GBA Video: Slightly optimize mode 0 mosaic rendering
1229 - Debugger: Free watchpoints in addition to breakpoints
1230 - Qt: Handle saving input settings better
1231 - Qt: Move GL frame drawing back onto its own thread
1232 - Qt: Fast forward (held) option moved from Other to Emulation menu
1233 - Qt: Show version info in window title
1234 - Qt: Migrate multiplayer window handling into GBAApp
1235 - Qt: Unified file opening and saving with last location
1236 - Qt: Fix windows being resizable when they shouldn't have been
1237 - Qt: Only hide cursor in full screen
1238 - Qt: Replace pause-after-frame mutex with an atomic
1239 - Qt: Add application icon and XDG desktop files
1240 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1241 - Qt: Don't save window size when entering fullscreen
1242 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1243 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1244 - Qt: Increase usability of key mapper
1245 - Qt: Show checkmark for window sizes
1246 - Qt: Set window path to loaded ROM
1247 - Perf: Ability to load savestates immediately on launch
1248 - SDL: Properly check for initialization
1249 - SDL: Clean up initialization functions
1250 - SDL: Clean up GL context
1251 - Util: Allow disabling the threading code entirely
1252 - VFS: Add sync method to force syncing with backing
1253
12540.2.1: (2015-05-13)
1255Bugfixes:
1256 - All: Fix sanitize-deb script not cleaning up after itself
1257 - All: Fix dependencies for libavcodec on Debian-derived platforms
1258 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1259 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1260 - ARM7: Fix ARM multiply instructions when PC is a destination register
1261 - Debugger: Fix use-after-free in breakpoint clearing code
1262 - Debugger: Fix boundary conditions in tab completion
1263 - GBA: Fix timers not updating timing when writing to only the reload register
1264 - GBA: Fix rewind boundary conditions
1265 - GBA: Add initial I/O register settings for background matrix registers
1266 - GBA: Fix hang when loading a savestate if sync to video is enabled
1267 - GBA: Handle out-of-bounds I/O access
1268 - GBA: Fix bounds-checking on EEPROM access
1269 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1270 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1271 - GBA Memory: Allow SRAM to be 64kB
1272 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1273 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1274 - GBA Video: Fix second frame mode 5
1275 - Perf: Fix race condition if a game crashes immediately on start
1276 - Qt: Fix Display object leak when closing a window
1277 - Qt: Fix .deb dependencies
1278 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1279 - Qt: Fix window not regaining focus after exiting savestate window
1280 - Qt: Fix regression where video would not record if the game had already started
1281 - Qt: Fix potential crash if a gamepad causes focus to change
1282 - Qt: Fix controller axis querying
1283 - Qt: Fix multiplayer windows opening as the wrong size
1284 - Qt: Fix controllers sometimes not loading the right profile
1285 - SDL: Fix boundary conditions for joystick adjustments
1286 - SDL: Allocate properly sized input maps
1287 - SDL: Fix potential build issues when Qt and SDL2 are in use
1288 - Util: Fix resource leak in UTF-8 handling code
1289 - Util: Fix a null-pointer issue when attempting to delete a key
1290 - VFS: Fix resource leaks if some allocations fail
1291 - Video: Fix an issue with very long filenames
1292Misc:
1293 - GBA Memory: Soft-crash if jumping past the end of a ROM
1294 - Qt: Show multiplayer numbers in window title
1295 - Qt: Solar sensor can have shortcuts set
1296
12970.2.0: (2015-04-03)
1298Features:
1299 - Support for gamepad axes, e.g. analog sticks or triggers
1300 - Add scale presets for up to 6x
1301 - Settings window
1302 - Bilinear resampling option
1303 - Add option to skip BIOS start screen
1304 - List of recently opened games
1305 - Support for games using the Solar Sensor
1306 - Better audio resampling via blip-buf
1307 - Game Pak overrides dialog for setting savetype and sensor values
1308 - Support for games using the tilt sensor
1309 - Remappable shortcuts for keyboard and gamepad
1310 - Rewinding of emulation
1311 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1312 - Support IPv6
1313 - Save directory of last loaded file
1314 - Support BPS patches
1315 - Automatically detect and optimize out idle loops
1316 - Configurable game overrides
1317 - Support loading 7-Zip files
1318 - Drag and drop game loading
1319 - Cheat code support
1320 - Runtime configurable audio driver
1321 - Libretro core for use with RetroArch and other front-ends
1322 - Controller profiles for setting different bindings for different controllers
1323 - Ability to lock aspect ratio
1324 - Local link cable support
1325 - Ability to switch which game controller is in use per instance
1326 - Ability to prevent opposing directional input
1327 - Warning dialog if an unimplemented BIOS feature is called
1328 - Debugger: Add CLI "frame", frame advance command
1329 - Debugger: Add CLI functions for writing to memory
1330 - Debugger: Add CLI functions for examining memory regions
1331 - Debugger: Add CLI function for writing a register
1332Bugfixes:
1333 - ARM7: Extend prefetch by one stage
1334 - ARM7: Fix cycle counting for loads
1335 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1336 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1337 - GBA: Initialize gba.sync to null
1338 - GBA: Fix timer initialization
1339 - GBA Audio: Support 16-bit writes to FIFO audio
1340 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1341 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1342 - GBA BIOS: Fix BIOS prefetch after reset
1343 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1344 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1345 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1346 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1347 - GBA Memory: Fix cycle counting for 32-bit load/stores
1348 - GBA RR: Fix fallthrough error when reading tags from a movie
1349 - GBA Thread: Fix possible hang when loading an archive
1350 - GBA Thread: Fix possible deadlock in video sync
1351 - Perf: Fix crash when the GBA thread fails to start
1352 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1353 - Qt: Fix crash when adjusting settings after closing a game
1354 - Qt: Fix crash when starting GDB stub after closing a game
1355 - Qt: Fix patch loading while a game is running
1356 - Qt: Fix crash when loading a game after stopping GDB server
1357 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1358 - Qt: Fix crash when attempting to pause if a game is not running
1359 - SDL: Properly clean up if a game doesn't launch
1360 - Util: Fix sockets on Windows
1361Misc:
1362 - All: Enable link-time optimization
1363 - Debugger: Watchpoints now work on STM/LDM instructions
1364 - Debugger: Clean up GDB stub network interfacing
1365 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1366 - Debugger: Merge Thumb BL instructions when disassembling
1367 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1368 - Debugger: Watchpoints now report address watched (fixes #68)
1369 - Debugger: Add support for soft breakpoints
1370 - Debugger: Make I/O register names be addresses instead of values
1371 - Debugger: Rename read/write commands
1372 - GBA: Improve accuracy of event timing
1373 - GBA: Add API for getting Configuration structs for overrides and input
1374 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1375 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1376 - GBA: Move A/V stream interface into core
1377 - GBA: Savestates now take into account savedata state machines (fixes #109)
1378 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1379 - GBA Memory: Simplify memory API and use fixed bus width
1380 - GBA Thread: Make GBASyncWaitFrameStart time out
1381 - GBA Video: Start video at the last scanline instead of the first
1382 - Qt: Optimize logo drawing
1383 - Qt: Move frame upload back onto main thread
1384 - Qt: Remember window position
1385 - Qt: Double-clicking on the window toggles full screen
1386 - Util: Use proper locale for reading and writing float values
1387
13880.1.1: (2015-01-24)
1389Bugfixes:
1390 - ARM7: Fix LDM writeback to a register already written
1391 - GBA: Fix timers 2 and 3 updating incorrectly
1392 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1393 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1394 - GBA Audio: Properly initialize audio FIFO channels
1395 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1396 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1397 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1398 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1399 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1400 - GBA BIOS: Fix HuffUnComp boundary conditions
1401 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1402 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1403 - GBA Memory: Filter out top nybble of DMA addresses
1404 - GBA Memory: Properly bounds-check VRAM accesses
1405 - GBA Memory: Fix initial DMA state
1406 - GBA Thread: Allow halted games to exit cleanly
1407 - GBA Video: Fix blend issues with obscured middle layers
1408 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1409 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1410 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1411 - GBA Video: Fix sprite boundary conditions with mosaic
1412 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1413 - Qt: Fix issue with set frame sizes being the wrong height
1414 - Qt: Fix emulator crashing when full screen if a game is not running
1415 - Qt: Fix window focus issues
1416 - Qt: Properly set default video recording settings
1417 - Qt: Fix a race condition when a game crashes immediately
1418 - Qt: Fix some cases where key mapping can break if focus is adjusted
1419 - Qt: Fix crash if a game pauses before any frames are shown
1420 - Debugger: Negative PC-relative loads now properly subtract the offset
1421 - Debugger: Align PC-relative loads in Thumb
1422 - Debugger: Fix watchpoints triggering too late
1423 - Debugger: Fix binary print putting spaces between digits
1424 - Video: Ensure FFmpeg encoder has audio frames
1425 - Video: Fix uncompressed PCM audio recording
1426 - Video: Fix FFmpeg crashing when the file extension is wrong
1427 - Util: Fix SOCKET_FAILED macro
1428Misc:
1429 - GBA: Exit cleanly on FATAL if the port supports it
1430 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1431 - Qt: Disable sync to video by default
1432 - Qt: Handle a game crash without crashing
1433 - Qt: Set default log level to FATAL, ERROR and WARN
1434 - Qt: Clarify some phrasing in the menus
1435 - Qt: Clear active buttons when focus is lost
1436
14370.1.0: (2014-12-13)
1438 - Initial release