CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36Misc:
37 - SDL: Remove scancode key input
38 - GBA Video: Clean up unused timers
39 - Test: Add a basic test suite
40 - GBA Video: Allow multiple handles into the same tile cache
41 - VFS: Call msync when syncing mapped data
42 - GBA Video, GB Video: Colors are now fully scaled
43 - PSP2: Improved controller rumble
44 - GB, GBA: Prevent loading null ROMs
45 - VFS: Allow truncating memory chunk VFiles
46 - Debugger: Modularize CLI debugger
47 - Core: Clean up some thread state checks
48 - Debugger: Make building with debugging aspects optional
49 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
50 - GBA Memory: Support reading/writing POSTFLG
51 - Util: Add size counting to Table
52
530.5.1: (2016-10-05)
54Bugfixes:
55 - Core: Fix importing save games as read-only
56 - FFmpeg: Fix encoding AAC
57 - GB: Fix invalid STOP behavior on Game Boy Color
58 - GB: Initialize audio properly
59 - GB: Properly clear KEY1 bit 0 when switching speeds
60 - GB: Properly unload save files when unloading a ROM
61 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
62 - GB MBC: Fix MBC7 when size is incorrectly specified
63 - GB MBC: Fix RTC access when no save file is loaded
64 - GB SIO: Don't auto-clock external shift clock
65 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
66 - GB Video: Fix video frames getting missed when LCDC is off
67 - GB Video: Clear screen when LCDC is off
68 - GBA Cheats: Fix holding onto pointers that may get invalidated
69 - GBA Cheats: Fix key-activated CodeBreaker cheats
70 - GBA Cheats: Fix uninitialized memory getting freed when saving
71 - GBA Hardware: Improve Game Boy Player rumble behavior
72 - GBA Memory: Fix several unused I/O register read values
73 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
74 - LR35902: Fix events running with the wrong cycle active
75 - Qt: Fix "close" button on Overrides view
76 - Qt: Fix saving overrides
77 - Qt: Fix directory set unloading when replacing the ROM
78 - Qt: Fix patch loading
79 - Qt: Fix crash when saving an override if a game isn't loaded
80 - Qt: Fix showing default display driver as OpenGL (force 1.x)
81 - SDL: Attach rumble in SDL frontend
82 - Util: Fix PNG identification on files too small to be a PNG
83Misc:
84 - All: Only update version info if needed
85 - All: Split out install locations for Libretro and OpenEmu
86 - FFmpeg: Encoding cleanup
87 - GB: Reset active region when reloading ROM
88 - GB Memory: Initialize RAM pattern for GBC
89 - GB Video: Improved video timings
90 - Qt: Manage window sizes slightly better
91 - Qt: Remember scale option independent of core dimensions
92
930.5.0: (2016-09-19)
94Features:
95 - Game Boy support
96 - Support for encrypted CodeBreaker GBA cheats
97 - Emulation of Vast Fame protected GBA carts (taizou)
98 - Tile viewer
99 - Threaded rendering mode
100 - Libretro: Memory map and achievement support (leiradel)
101 - GUI: Add UI control remapping
102 - GUI: Add fast-forward
103 - Wii: 240p support
104 - 3DS: Adjustable screen darkening
105 - Ability to temporarily load a savegame
106 - Load specific files out of archives
107 - Automatic BIOS detection
108Bugfixes:
109 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
110 - Debugger: Fix GDB breakpoints
111 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
112 - GBA: Fix filehandle leak with savegames
113 - GBA: Timer 0 cannot be count up
114 - GBA: Count up timers should not count themselves
115 - GBA Memory: Fix mirror on non-overdumped Classic NES games
116 - GBA Memory: Fix ldm {pc}
117 - GBA Savedata: Fix savedata sync timer
118 - GBA Savedata: Only unmap savedata if present
119 - GBA Serialize: Savestates now properly store prefetch
120 - GBA Video: WIN0/1 take priority over OBJWIN
121 - GBA Video: Fix out-of-order OBJWIN
122 - PSP2: Fix GPU crash while exiting
123 - PSP2: Fix VSync
124 - PSP2: Fix accelerometer range
125 - PSP2: Actually load screen mode setting
126 - PSP2: Fix gyroscope direction
127 - PSP2: Delete threads after they return
128 - PSP2: Fix mapping/unmapping from not at 0
129 - Qt: Fix bug in software renderer scaling
130 - Qt: Fix hanging key press after disabling autofire
131 - Qt: Fix being unable to pause manually when using auto-pausing
132 - SDL: Fix axes being mapped wrong
133 - Util: Fix realloc semantics in utf16to8
134 - Util: Fix inserting too many items into a hash table
135 - VFS: Fix uninitialized varaible reading from 7z
136 - VFS: Fix reading multiple files from a 7z archive
137 - Wii: Fix framelimiting after a slowdown
138 - Wii: Fix garbage flash at startup
139Misc:
140 - 3DS: Use blip_add_delta_fast for a small speed improvement
141 - 3DS: Allow UTF-16 filenames
142 - 3DS: Port to using citro3D
143 - 3DS: Use system font for menus
144 - 3DS: Attempt to use Core 2 for threads
145 - 3DS: Adjustable filering
146 - 3DS: 3D banner
147 - All: Add QUIET parameter to silence CMake
148 - All: Faster memory read/write
149 - ARM7: Support forcing Thumb mode via MSR
150 - ARM7: Flush prefetch cache when loading CPSR via MSR
151 - ARM7: Clean up instruction decoding for future expandability
152 - Debugger: Support register and memory writes via GDB stub
153 - Debugger: Add software breakpoint support to gdb
154 - FFmpeg: Full support for libavcodec 56+
155 - GBA: Better debug logging if event processing breaks
156 - GBA Audio: Force audio DMAs to not increment destination
157 - GBA BIOS: Use custom ArcTan, not relying on OS
158 - GBA Hardware: Clean up dead code in GBP
159 - GBA Memory: Optimize stalling behavior
160 - GBA Memory: Optimize Load-/StoreMultiple
161 - GBA Savedata: Add realistic timing for EEPROM
162 - GBA Serialize: Savestates now store if CPU was halted
163 - GBA Video: Remove old slow path fallback
164 - GBA Video: Optimize sprite drawing
165 - GBA Video: Optimize mode 0 rendering
166 - GBA Video: Optimize compositing cases slightly
167 - GUI: Screenshot dimensions are now passed through
168 - GUI: Add back logging
169 - GUI: Only reload config if manually saved
170 - GUI: Increase scrolling speed
171 - OpenGL: Log shader compilation failure
172 - OpenGL: Add texSize uniform
173 - Qt: Make -g flag work in Qt build
174 - Qt: Simplify OpenGL context creation
175 - Qt: Thread startup improvements
176 - Qt: Make audio channel/video layer options shortcut mappable
177 - Qt: Remove some C99isms from C++ code
178 - Qt: Remove default autofire mappings
179 - Qt: Make reseting when pasued frame-accurate
180 - Qt: Rearchitect game closing codepath
181 - PSP2: Use system font for menus
182 - PSP2: Add rumble for PS TV
183 - PSP2: Add fit-to-height screen mode
184 - PSP2: Sync files per descriptor
185 - PSP2: Allow UTF-8 filenames
186 - PSP2: Screenshots are now saved into the Photo Gallery
187 - PSP2: Stop underclocking when menuing
188 - SDL: Increase default audio buffer size to 1024 samples
189 - SDL: More responsive rumble
190 - Util: Add Vector GetConstPointer
191 - Util: Add rtrim
192 - Util: Add endswith
193 - VFS: Improve zip file detection
194 - Wii: Add pixelated resample filter
195 - Windows: Add native VDir support
196 - Util: Add PRIz macro for libc versions that don't support %z
197
1980.4.1: (2016-07-11)
199Bugfixes:
200 - All: Fix several file handle leaks
201 - All: Fix instruction tables getting zeroed when linking sometimes
202 - ARM7: Fix flags on SBC/RSC
203 - ARM7: Fix setting spsr privilege bits when spsr is empty
204 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
205 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
206 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
207 - GBA Memory: Fix executing code from OBJ region of VRAM
208 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
209 - GBA Serialize: Fix loading savegames from savestates
210 - OpenGL: Correct boolean vector strcmp strings for uniforms
211 - Qt: Fix sending gameStopped twice
212 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
213 - Qt: Fix initial state of key mapping
214 - Qt: Initialize m_useBios
215 - SDL: Fix joystick initialization on BSD
216 - SDL: Fix potential joystick crash in games with rumble
217 - SDL: Fix SDL 1.2 build
218 - SDL: Fix sporadic crash when deinitializing audio
219 - Shaders: Fix AGS-001 shader with some bad drivers
220 - Util: Use closesocket on Windows
221 - Util: Fix socket bind addresses
222 - VFS: Fix reading 7z archives without rewinding first
223 - VFS: VFileFromFD should not open directories
224 - Wii: Fix tilting direction
225 - Util: Fix realloc semantics in utf16to8
226Misc:
227 - All: Allow use of external minizip library
228 - Debugger: CLI debugger now exits when end-of-stream is reached
229 - FFmpeg: Update dependencies on Ubuntu
230 - GBA: Slightly optimize GBAProcessEvents
231 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
232 - GBA Video: Null renderer should return proper register values
233 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
234 - Qt: Add preset for DualShock 4
235 - Qt: Update 360 input profile on OS X to reflect newer drivers
236 - Qt: Remove use of NaN
237 - Qt: Canonicalize file paths when loading games
238 - Qt: Add refresh button to controller editing
239 - SDL: Remove default gamepad mappings
240 - Util: Fix intermittent build failure on OS X
241 - VFS: VFile.sync now updates modified time
242
2430.4.0: (2016-02-02)
244Features:
245 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
246 - I/O viewer
247 - Booting of multiboot images
248 - Customization of GIF recording
249 - Libretro: Cheat code support
250 - Support for GLSL shaders
251 - ROM information view
252 - Support for VBA-style cheat codes
253 - Savestates now store creation timestamps
254 - Key autofire
255 - Libretro: Allow blocking opposing directional input
256 - OpenEmu core for OS X
257 - Libretro: Settings for using BIOS and skipping intro
258 - Libretro: Customizable idle loop removal
259 - Implemented cycle counting for sprite rendering
260 - Cleaner, unified settings window
261 - Added a setting for pausing when the emulator is not in focus
262 - Customizable paths for save games, save states, screenshots and patches
263 - Controller hotplugging
264 - Ability to store save games and active cheats within savestates
265Bugfixes:
266 - ARM7: Fix sign of unaligned LDRSH
267 - ARM7: Fix decoding of some ARM ALU instructions with shifters
268 - Debugger: Fix watchpoints in gdb
269 - GBA: Fix warnings when creating and loading savestates
270 - GBA: Fix Iridion II savetype
271 - GBA BIOS: Fix misaligned CpuSet
272 - GBA Cheats: Fix cheats setting the Action Replay version
273 - GBA Hardware: Fix GPIO on big endian
274 - GBA Memory: Fix DMA register writing behavior
275 - GBA Memory: Fix DMAs triggering two cycles early
276 - Libretro: Fix aspect ratio
277 - Qt: Fix some potential crashes with the gamepad mapping
278 - Qt: Fix keys being mapped incorrectly when loading configuration file
279 - Util: Fix PowerPC PNG read/write pixel order
280 - Util: Fix excessive memory allocation when decoding a PNG
281 - VFS: Fix VFileReadline and remove _vfdReadline
282Misc:
283 - All: Improved PowerPC support
284 - All: Fix some undefined behavior warnings
285 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
286 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
287 - GBA: Implement bad I/O register loading
288 - GBA: Allow jumping to OAM and palette RAM
289 - GBA BIOS: Finish implementing RegisterRamReset
290 - GBA Config: Add "override" layer for better one-time configuration
291 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
292 - GBA Memory: Use a dynamically sized mask for ROM memory
293 - GBA Memory: Implement several unimplemented memory access types
294 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
295 - GBA RR: Starting from savestate now embeds the savegame
296 - GBA RR: Add preliminary SRAM support for VBM loading
297 - GBA RR: Add support for resets in movies
298 - GBA Video: Remove lastHblank, as it is implied
299 - Libretro: Use anonymous memory mappers for large blocks of memory
300 - Libretro: Add install target for libretro core
301 - Qt: Window size command line options are now supported
302 - Qt: Increase usability of key mapper
303 - Qt: Add 'Apply' button to settings window
304 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
305 - Qt: Allow use of modifier keys as input
306 - Qt: Optimize log viewer
307 - Qt: Added button for breaking into the GDB debugger
308 - Qt: Add box for showing duration of rewind
309 - SDL: Support fullscreen in SDL 1.2
310 - SDL: Allow GBASDLAudio to be used without a thread context
311 - Util: Use VFile for configuration
312 - Util: Add MutexTryLock
313
3140.3.2: (2015-12-16)
315Bugfixes:
316 - ARM7: Fix STRT/STRBT
317 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
318 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
319 - Libretro: Fix problems with rumble not turning off
320 - GBA: Fix idle skip state being retained between games
321 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
322 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
323 - GBA BIOS: Fix Sqrt sign
324 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
325 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
326 - GBA Memory: Fix DMA behavior for SRAM accesses
327 - GBA Memory: Fix Store8 to OBJ VRAM
328 - GBA Memory: Fix alignment of LDM/STM on SRAM
329 - GBA Memory: Fix unaligned out-of-bounds ROM loads
330 - GBA Memory: Fix timing of DMAs
331 - GBA Video: Fix _mix for 15-bit color
332 - GBA Video: Fix OAM and palette initialization
333 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
334 - Qt: Use safer isLoaded check in GameController
335 - Qt: Fix a race condition in PainterGL that could lead to a crash
336 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
337 - Qt: Fix font size in memory viewer
338 - Qt: Fix a crash in the memory viewer
339 - Qt: Add additional checks in CheatModel to prevent crashes
340 - Qt: Fix race condition with setting sample rate
341 - Qt: Fix crash when closing multiplayer windows
342 - Qt: Fix resetting while paused
343Misc:
344 - GBA Audio: Implement missing flags on SOUNDCNT_X register
345 - Qt: Add mute option to menu
346
3470.3.1: (2015-10-24)
348Bugfixes:
349 - ARM7: Fix instruction decoding of Thumb shifts
350 - GBA: Deinit savegame when unloading a ROM
351 - GBA: Fix BIOS check on big endian
352 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
353 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
354 - GBA Audio: Fix audio channels being silenced at the wrong time
355 - GBA Memory: Fix bad BIOS Load16 on big endian
356 - GBA Memory: Fix bad Load8 on big endian
357 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
358 - GBA Video: Fix edge case with sprite blend modes and semitransparency
359 - GBA Video: Fix objwin and blending interaction on sprites
360 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
361 - Libretro: Fix a memory leak with the render buffer
362 - Qt: Windows no longer spawn in the top left on first launch
363 - Qt: Fix install path of XDG desktop file with DESTDIR
364 - Qt: Fix drag and drop on Windows
365 - Qt: Reenable double buffering, as disabling it broke some Windows configs
366 - VFS: Fix return values of VFileFILE.read and .write
367Misc:
368 - All: Reset next event to cycles instead of zero to interrupt
369 - All: Add --version flag
370 - ARM7: Force disable LTO on two files to work around a GCC bug
371 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
372 - GBA: Better memory handling with PNG savestates
373 - GBA: Additional savestate sanity checks
374 - GBA: Check for cycle count being too high
375 - GBA Audio: Allow GBAAVStream to have no video callback
376 - GBA BIOS: Implement RegisterRamReset for SIO registers
377 - Qt: Remove useless help icons in dialogs
378 - Qt: Prevent savestate window from opening while in multiplayer
379 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
380 - Qt: Dropping multiplayer windows works more cleanly now
381
3820.3.0: (2015-08-16)
383Features:
384 - Ability to hide individual background layers, or OBJs
385 - Ability to mute individual audio channels
386 - Palette viewer and exporter
387 - Volume control
388 - More shortcuts are editable (e.g. quick save/load)
389 - Rewind now shows the frame after rewinding
390 - Import/Export of GameShark/Action Replay snapshots
391 - Add "Step backwards" item for single increment rewind
392 - Deadzone estimation for game controllers
393 - Analog inputs can be used for shortcuts
394 - Menu items for specific solar sensor brightness levels
395 - Remappable controls for tilt and gyroscope sensors
396 - Status messages for actions taken while a game is running (e.g. save/load state)
397 - Memory inspector
398 - Screensaver can now be suspended while a game is running
399 - Load/save the most recent savestate slot
400 - Support varible speed (PWM) rumble
401 - Ability to cap fast forward speed
402 - Finer control over FPS target
403 - Holdable shortcut for rewinding one frame at a time
404 - Ability to boot directly into the BIOS
405 - Preliminary support for yanking out the game pak while a game is running
406 - Thumb-drive mode by putting a file called portable.ini in the same folder
407 - Configurable display driver, between software and OpenGL
408 - Undo-able savestate loading and saving
409 - Controller profiles now store shortcut settings
410 - Default controller profiles for several common controllers
411 - Libretro now supports BIOS, rumble and solar sensor
412 - Implement BIOS call Stop, for sleep mode
413 - Automatically load patches, if found
414 - Improved video synchronization
415 - Configurable audio output sample rate
416Bugfixes:
417 - ARM7: Fix SWI and IRQ timings
418 - ARM7: Fix Thumb MUL timing
419 - ARM7: Fix timing of multiplies to use N cycles
420 - ARM7: ARMHotplugDetach should call deinit
421 - Debugger: Fix use-after-free in breakpoint clearing code
422 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
423 - GBA: Cap audio FIFO read size during deserialization
424 - GBA: Check for corrupted savestates when loading
425 - GBA: Check for improperly sized savestates when loading
426 - GBA: Check for savestates made from differently sized ROMs
427 - GBA: Fix calls to endian-independent loadstores
428 - GBA: Fix timing of reading from timer registers
429 - GBA: Ensure cycles never go negative
430 - GBA Audio: Force audio FIFOs to 32-bit
431 - GBA Audio: Fix audio pitch changing when adjusting buffer size
432 - GBA Audio: Fix sample order in audio channel 3
433 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
434 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
435 - GBA Memory: Improve Thumb open bus behavior
436 - GBA Memory: Fix potential DMA issue when loading a savestate
437 - GBA Memory: Fix load/store multiple video memory waitstates
438 - GBA SIO: Fix reseting when there are SIO devices attached
439 - GBA Video: Blended sprites should never have other effects applied
440 - GBA Video: Fix out-of-bounds tiles in mosaic
441 - GBA Video: Fix windows not affecting sprites
442 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
443 - GBA Video: Fix timing on first scanline
444 - Qt: Better cleanup when a game crashes
445 - Qt: Fix open ROM dialog filtering for archive formats
446 - Qt: Cap the maximum number of multiplayer windows
447 - Qt: Fix maximum year in sensor override
448 - Qt: Fix window being too tall after exiting fullscreen
449 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
450 - Qt: Fix analog buttons not getting unmapped
451 - Qt: Fix passing command line options
452 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
453 - SDL: Fix SDL build when OpenGL is missing
454 - Util: Allow loading IPS patches that grow the ROM
455 - VFS: Fix resource leaks if some allocations fail
456 - VFS: Fix line-reading to return proper values
457 - Video: Fix an issue with very long filenames
458 - Util: Fix formatting of floats
459Misc:
460 - All: Add --help flag for command line programs
461 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
462 - All: Enable static linking for Windows
463 - All: Enable static linking for OS X
464 - All: Threads are now named
465 - All: Proper handling of Unicode file paths
466 - ARM7: Add emulation for Undefined CPU mode
467 - ARM7: Reduce the size of the Thumb instruction table
468 - GBA: Add status log level
469 - GBA: GBARewind now returns how many states it has rewound
470 - GBA: SIO logging layer
471 - GBA BIOS: Stub out SoundBias
472 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
473 - GBA: Don't include GBACLIDebugger struct unless needed
474 - GBA: Savedata is now synced shortly after data finishes being written
475 - GBA: Process multiple timer events at once, if necessary
476 - GBA Audio: Implement audio reset for channels A/B
477 - GBA Audio: Process multiple audio events at once, if necessary
478 - GBA Hardware: Backport generic RTC source into core
479 - GBA Input: Allow axes and buttons to be mapped to the same key
480 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
481 - GBA SIO: Add a dummy driver for Normal mode
482 - GBA Thread: Add functionality for running callbacks on the GBA thread
483 - GBA Thread: Split GBASync into a separate file
484 - GBA Video: Refactor software renderer into separate files
485 - GBA Video: Slightly optimize mode 0 mosaic rendering
486 - Debugger: Free watchpoints in addition to breakpoints
487 - Qt: Handle saving input settings better
488 - Qt: Move GL frame drawing back onto its own thread
489 - Qt: Fast forward (held) option moved from Other to Emulation menu
490 - Qt: Show version info in window title
491 - Qt: Migrate multiplayer window handling into GBAApp
492 - Qt: Unified file opening and saving with last location
493 - Qt: Fix windows being resizable when they shouldn't have been
494 - Qt: Only hide cursor in full screen
495 - Qt: Replace pause-after-frame mutex with an atomic
496 - Qt: Add application icon and XDG desktop files
497 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
498 - Qt: Don't save window size when entering fullscreen
499 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
500 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
501 - Qt: Increase usability of key mapper
502 - Qt: Show checkmark for window sizes
503 - Qt: Set window path to loaded ROM
504 - Perf: Ability to load savestates immediately on launch
505 - SDL: Properly check for initialization
506 - SDL: Clean up initialization functions
507 - SDL: Clean up GL context
508 - Util: Allow disabling the threading code entirely
509 - VFS: Add sync method to force syncing with backing
510
5110.2.1: (2015-05-13)
512Bugfixes:
513 - All: Fix sanitize-deb script not cleaning up after itself
514 - All: Fix dependencies for libavcodec on Debian-derived platforms
515 - ARM7: Handle writeback for PC in addressing modes 2 and 3
516 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
517 - ARM7: Fix ARM multiply instructions when PC is a destination register
518 - Debugger: Fix use-after-free in breakpoint clearing code
519 - Debugger: Fix boundary conditions in tab completion
520 - GBA: Fix timers not updating timing when writing to only the reload register
521 - GBA: Fix rewind boundary conditions
522 - GBA: Add initial I/O register settings for background matrix registers
523 - GBA: Fix hang when loading a savestate if sync to video is enabled
524 - GBA: Handle out-of-bounds I/O access
525 - GBA: Fix bounds-checking on EEPROM access
526 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
527 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
528 - GBA Memory: Allow SRAM to be 64kB
529 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
530 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
531 - GBA Video: Fix second frame mode 5
532 - Perf: Fix race condition if a game crashes immediately on start
533 - Qt: Fix Display object leak when closing a window
534 - Qt: Fix .deb dependencies
535 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
536 - Qt: Fix window not regaining focus after exiting savestate window
537 - Qt: Fix regression where video would not record if the game had already started
538 - Qt: Fix potential crash if a gamepad causes focus to change
539 - Qt: Fix controller axis querying
540 - Qt: Fix multiplayer windows opening as the wrong size
541 - Qt: Fix controllers sometimes not loading the right profile
542 - SDL: Fix boundary conditions for joystick adjustments
543 - SDL: Allocate properly sized input maps
544 - SDL: Fix potential build issues when Qt and SDL2 are in use
545 - Util: Fix resource leak in UTF-8 handling code
546 - Util: Fix a null-pointer issue when attempting to delete a key
547 - VFS: Fix resource leaks if some allocations fail
548 - Video: Fix an issue with very long filenames
549Misc:
550 - GBA Memory: Soft-crash if jumping past the end of a ROM
551 - Qt: Show multiplayer numbers in window title
552 - Qt: Solar sensor can have shortcuts set
553
5540.2.0: (2015-04-03)
555Features:
556 - Support for gamepad axes, e.g. analog sticks or triggers
557 - Add scale presets for up to 6x
558 - Settings window
559 - Bilinear resampling option
560 - Add option to skip BIOS start screen
561 - List of recently opened games
562 - Support for games using the Solar Sensor
563 - Better audio resampling via blip-buf
564 - Game Pak overrides dialog for setting savetype and sensor values
565 - Support for games using the tilt sensor
566 - Remappable shortcuts for keyboard and gamepad
567 - Rewinding of emulation
568 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
569 - Support IPv6
570 - Save directory of last loaded file
571 - Support BPS patches
572 - Automatically detect and optimize out idle loops
573 - Configurable game overrides
574 - Support loading 7-Zip files
575 - Drag and drop game loading
576 - Cheat code support
577 - Runtime configurable audio driver
578 - Libretro core for use with RetroArch and other front-ends
579 - Controller profiles for setting different bindings for different controllers
580 - Ability to lock aspect ratio
581 - Local link cable support
582 - Ability to switch which game controller is in use per instance
583 - Ability to prevent opposing directional input
584 - Warning dialog if an unimplemented BIOS feature is called
585 - Debugger: Add CLI "frame", frame advance command
586 - Debugger: Add CLI functions for writing to memory
587 - Debugger: Add CLI functions for examining memory regions
588 - Debugger: Add CLI function for writing a register
589Bugfixes:
590 - ARM7: Extend prefetch by one stage
591 - ARM7: Fix cycle counting for loads
592 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
593 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
594 - GBA: Initialize gba.sync to null
595 - GBA: Fix timer initialization
596 - GBA Audio: Support 16-bit writes to FIFO audio
597 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
598 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
599 - GBA BIOS: Fix BIOS prefetch after reset
600 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
601 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
602 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
603 - GBA Memory: Fix I cycles that had been moved to ARM7 core
604 - GBA Memory: Fix cycle counting for 32-bit load/stores
605 - GBA RR: Fix fallthrough error when reading tags from a movie
606 - GBA Thread: Fix possible hang when loading an archive
607 - GBA Thread: Fix possible deadlock in video sync
608 - Perf: Fix crash when the GBA thread fails to start
609 - Qt: Fix crash starting a GDB stub if a game isn't loaded
610 - Qt: Fix crash when adjusting settings after closing a game
611 - Qt: Fix crash when starting GDB stub after closing a game
612 - Qt: Fix patch loading while a game is running
613 - Qt: Fix crash when loading a game after stopping GDB server
614 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
615 - Qt: Fix crash when attempting to pause if a game is not running
616 - SDL: Properly clean up if a game doesn't launch
617 - Util: Fix sockets on Windows
618Misc:
619 - All: Enable link-time optimization
620 - Debugger: Watchpoints now work on STM/LDM instructions
621 - Debugger: Clean up GDB stub network interfacing
622 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
623 - Debugger: Merge Thumb BL instructions when disassembling
624 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
625 - Debugger: Watchpoints now report address watched (fixes #68)
626 - Debugger: Add support for soft breakpoints
627 - Debugger: Make I/O register names be addresses instead of values
628 - Debugger: Rename read/write commands
629 - GBA: Improve accuracy of event timing
630 - GBA: Add API for getting Configuration structs for overrides and input
631 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
632 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
633 - GBA: Move A/V stream interface into core
634 - GBA: Savestates now take into account savedata state machines (fixes #109)
635 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
636 - GBA Memory: Simplify memory API and use fixed bus width
637 - GBA Thread: Make GBASyncWaitFrameStart time out
638 - GBA Video: Start video at the last scanline instead of the first
639 - Qt: Optimize logo drawing
640 - Qt: Move frame upload back onto main thread
641 - Qt: Remember window position
642 - Qt: Double-clicking on the window toggles full screen
643 - Util: Use proper locale for reading and writing float values
644
6450.1.1: (2015-01-24)
646Bugfixes:
647 - ARM7: Fix LDM writeback to a register already written
648 - GBA: Fix timers 2 and 3 updating incorrectly
649 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
650 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
651 - GBA Audio: Properly initialize audio FIFO channels
652 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
653 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
654 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
655 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
656 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
657 - GBA BIOS: Fix HuffUnComp boundary conditions
658 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
659 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
660 - GBA Memory: Filter out top nybble of DMA addresses
661 - GBA Memory: Properly bounds-check VRAM accesses
662 - GBA Memory: Fix initial DMA state
663 - GBA Thread: Allow halted games to exit cleanly
664 - GBA Video: Fix blend issues with obscured middle layers
665 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
666 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
667 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
668 - GBA Video: Fix sprite boundary conditions with mosaic
669 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
670 - Qt: Fix issue with set frame sizes being the wrong height
671 - Qt: Fix emulator crashing when full screen if a game is not running
672 - Qt: Fix window focus issues
673 - Qt: Properly set default video recording settings
674 - Qt: Fix a race condition when a game crashes immediately
675 - Qt: Fix some cases where key mapping can break if focus is adjusted
676 - Qt: Fix crash if a game pauses before any frames are shown
677 - Debugger: Negative PC-relative loads now properly subtract the offset
678 - Debugger: Align PC-relative loads in Thumb
679 - Debugger: Fix watchpoints triggering too late
680 - Debugger: Fix binary print putting spaces between digits
681 - Video: Ensure FFmpeg encoder has audio frames
682 - Video: Fix uncompressed PCM audio recording
683 - Video: Fix FFmpeg crashing when the file extension is wrong
684 - Util: Fix SOCKET_FAILED macro
685Misc:
686 - GBA: Exit cleanly on FATAL if the port supports it
687 - GBA Memory: Implement 16- and 32-bit loads from SRAM
688 - Qt: Disable sync to video by default
689 - Qt: Handle a game crash without crashing
690 - Qt: Set default log level to FATAL, ERROR and WARN
691 - Qt: Clarify some phrasing in the menus
692 - Qt: Clear active buttons when focus is lost
693
6940.1.0: (2014-12-13)
695 - Initial release