all repos — mgba @ 8af2172782b283a07ac40fcc36186c2f52bb1f7b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7Bugfixes:
  8 - Util: Fix PowerPC PNG read/write pixel order
  9 - Qt: Use safer isLoaded check in GameController
 10 - GBA Memory: Fix DMAs from BIOS while not in BIOS
 11 - GBA: Fix idle skip state being retained between games
 12Misc:
 13 - Qt: Window size command line options are now supported
 14 - Qt: Increase usability of key mapper
 15 - GBA Memory: Use a dynamically sized mask for ROM memory
 16 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 17 - SDL: Support fullscreen in SDL 1.2
 18 - Libretro: Use anonymous memory mappers for large blocks of memory
 19 - Qt: Add 'Apply' button to settings window
 20 - GBA Video: Remove lastHblank, as it is implied
 21 - GBA Config: Add "override" layer for better one-time configuration
 22 - SDL: Allow GBASDLAudio to be used without a thread context
 23 - All: Improved PowerPC support
 24 - All: Fix some undefined behavior warnings
 25 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 26
 270.3.1: (2015-10-24)
 28Bugfixes:
 29 - ARM7: Fix instruction decoding of Thumb shifts
 30 - GBA: Deinit savegame when unloading a ROM
 31 - GBA: Fix BIOS check on big endian
 32 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 33 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 34 - GBA Audio: Fix audio channels being silenced at the wrong time
 35 - GBA Memory: Fix bad BIOS Load16 on big endian
 36 - GBA Memory: Fix bad Load8 on big endian
 37 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 38 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 39 - GBA Video: Fix objwin and blending interaction on sprites
 40 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 41 - Libretro: Fix a memory leak with the render buffer
 42 - Qt: Windows no longer spawn in the top left on first launch
 43 - Qt: Fix install path of XDG desktop file with DESTDIR
 44 - Qt: Fix drag and drop on Windows
 45 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 46 - VFS: Fix return values of VFileFILE.read and .write
 47Misc:
 48 - All: Reset next event to cycles instead of zero to interrupt
 49 - All: Add --version flag
 50 - ARM7: Force disable LTO on two files to work around a GCC bug
 51 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 52 - GBA: Better memory handling with PNG savestates
 53 - GBA: Additional savestate sanity checks
 54 - GBA: Check for cycle count being too high
 55 - GBA Audio: Allow GBAAVStream to have no video callback
 56 - GBA BIOS: Implement RegisterRamReset for SIO registers
 57 - Qt: Remove useless help icons in dialogs
 58 - Qt: Prevent savestate window from opening while in multiplayer
 59 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 60 - Qt: Dropping multiplayer windows works more cleanly now
 61
 620.3.0: (2015-08-16)
 63Features:
 64 - Ability to hide individual background layers, or OBJs
 65 - Ability to mute individual audio channels
 66 - Palette viewer and exporter
 67 - Volume control
 68 - More shortcuts are editable (e.g. quick save/load)
 69 - Rewind now shows the frame after rewinding
 70 - Import/Export of GameShark/Action Replay snapshots
 71 - Add "Step backwards" item for single increment rewind
 72 - Deadzone estimation for game controllers
 73 - Analog inputs can be used for shortcuts
 74 - Menu items for specific solar sensor brightness levels
 75 - Remappable controls for tilt and gyroscope sensors
 76 - Status messages for actions taken while a game is running (e.g. save/load state)
 77 - Memory inspector
 78 - Screensaver can now be suspended while a game is running
 79 - Load/save the most recent savestate slot
 80 - Support varible speed (PWM) rumble
 81 - Ability to cap fast forward speed
 82 - Finer control over FPS target
 83 - Holdable shortcut for rewinding one frame at a time
 84 - Ability to boot directly into the BIOS
 85 - Preliminary support for yanking out the game pak while a game is running
 86 - Thumb-drive mode by putting a file called portable.ini in the same folder
 87 - Configurable display driver, between software and OpenGL
 88 - Undo-able savestate loading and saving
 89 - Controller profiles now store shortcut settings
 90 - Default controller profiles for several common controllers
 91 - Libretro now supports BIOS, rumble and solar sensor
 92 - Implement BIOS call Stop, for sleep mode
 93 - Automatically load patches, if found
 94 - Improved video synchronization
 95 - Configurable audio output sample rate
 96Bugfixes:
 97 - ARM7: Fix SWI and IRQ timings
 98 - ARM7: Fix Thumb MUL timing
 99 - ARM7: Fix timing of multiplies to use N cycles
100 - ARM7: ARMHotplugDetach should call deinit
101 - Debugger: Fix use-after-free in breakpoint clearing code
102 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
103 - GBA: Cap audio FIFO read size during deserialization
104 - GBA: Check for corrupted savestates when loading
105 - GBA: Check for improperly sized savestates when loading
106 - GBA: Check for savestates made from differently sized ROMs
107 - GBA: Fix calls to endian-independent loadstores
108 - GBA: Fix timing of reading from timer registers
109 - GBA: Ensure cycles never go negative
110 - GBA Audio: Force audio FIFOs to 32-bit
111 - GBA Audio: Fix audio pitch changing when adjusting buffer size
112 - GBA Audio: Fix sample order in audio channel 3
113 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
114 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
115 - GBA Memory: Improve Thumb open bus behavior
116 - GBA Memory: Fix potential DMA issue when loading a savestate
117 - GBA Memory: Fix load/store multiple video memory waitstates
118 - GBA SIO: Fix reseting when there are SIO devices attached
119 - GBA Video: Blended sprites should never have other effects applied
120 - GBA Video: Fix out-of-bounds tiles in mosaic
121 - GBA Video: Fix windows not affecting sprites
122 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
123 - GBA Video: Fix timing on first scanline
124 - Qt: Better cleanup when a game crashes
125 - Qt: Fix open ROM dialog filtering for archive formats
126 - Qt: Cap the maximum number of multiplayer windows
127 - Qt: Fix maximum year in sensor override
128 - Qt: Fix window being too tall after exiting fullscreen
129 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
130 - Qt: Fix analog buttons not getting unmapped
131 - Qt: Fix passing command line options
132 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
133 - SDL: Fix SDL build when OpenGL is missing
134 - Util: Allow loading IPS patches that grow the ROM
135 - VFS: Fix resource leaks if some allocations fail
136 - VFS: Fix line-reading to return proper values
137 - Video: Fix an issue with very long filenames
138 - Util: Fix formatting of floats
139Misc:
140 - All: Add --help flag for command line programs
141 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
142 - All: Enable static linking for Windows
143 - All: Enable static linking for OS X
144 - All: Threads are now named
145 - All: Proper handling of Unicode file paths
146 - ARM7: Add emulation for Undefined CPU mode
147 - ARM7: Reduce the size of the Thumb instruction table
148 - GBA: Add status log level
149 - GBA: GBARewind now returns how many states it has rewound
150 - GBA: SIO logging layer
151 - GBA BIOS: Stub out SoundBias
152 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
153 - GBA: Don't include GBACLIDebugger struct unless needed
154 - GBA: Savedata is now synced shortly after data finishes being written
155 - GBA: Process multiple timer events at once, if necessary
156 - GBA Audio: Implement audio reset for channels A/B
157 - GBA Audio: Process multiple audio events at once, if necessary
158 - GBA Hardware: Backport generic RTC source into core
159 - GBA Input: Allow axes and buttons to be mapped to the same key
160 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
161 - GBA SIO: Add a dummy driver for Normal mode
162 - GBA Thread: Add functionality for running callbacks on the GBA thread
163 - GBA Thread: Split GBASync into a separate file
164 - GBA Video: Refactor software renderer into separate files
165 - GBA Video: Slightly optimize mode 0 mosaic rendering
166 - Debugger: Free watchpoints in addition to breakpoints
167 - Qt: Handle saving input settings better
168 - Qt: Move GL frame drawing back onto its own thread
169 - Qt: Fast forward (held) option moved from Other to Emulation menu
170 - Qt: Show version info in window title
171 - Qt: Migrate multiplayer window handling into GBAApp
172 - Qt: Unified file opening and saving with last location
173 - Qt: Fix windows being resizable when they shouldn't have been
174 - Qt: Only hide cursor in full screen
175 - Qt: Replace pause-after-frame mutex with an atomic
176 - Qt: Add application icon and XDG desktop files
177 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
178 - Qt: Don't save window size when entering fullscreen
179 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
180 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
181 - Qt: Increase usability of key mapper
182 - Qt: Show checkmark for window sizes
183 - Qt: Set window path to loaded ROM
184 - Perf: Ability to load savestates immediately on launch
185 - SDL: Properly check for initialization
186 - SDL: Clean up initialization functions
187 - SDL: Clean up GL context
188 - Util: Allow disabling the threading code entirely
189 - VFS: Add sync method to force syncing with backing
190
1910.2.1: (2015-05-13)
192Bugfixes:
193 - All: Fix sanitize-deb script not cleaning up after itself
194 - All: Fix dependencies for libavcodec on Debian-derived platforms
195 - ARM7: Handle writeback for PC in addressing modes 2 and 3
196 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
197 - ARM7: Fix ARM multiply instructions when PC is a destination register
198 - Debugger: Fix use-after-free in breakpoint clearing code
199 - Debugger: Fix boundary conditions in tab completion
200 - GBA: Fix timers not updating timing when writing to only the reload register
201 - GBA: Fix rewind boundary conditions
202 - GBA: Add initial I/O register settings for background matrix registers
203 - GBA: Fix hang when loading a savestate if sync to video is enabled
204 - GBA: Handle out-of-bounds I/O access
205 - GBA: Fix bounds-checking on EEPROM access
206 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
207 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
208 - GBA Memory: Allow SRAM to be 64kB
209 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
210 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
211 - GBA Video: Fix second frame mode 5
212 - Perf: Fix race condition if a game crashes immediately on start
213 - Qt: Fix Display object leak when closing a window
214 - Qt: Fix .deb dependencies
215 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
216 - Qt: Fix window not regaining focus after exiting savestate window
217 - Qt: Fix regression where video would not record if the game had already started
218 - Qt: Fix potential crash if a gamepad causes focus to change
219 - Qt: Fix controller axis querying
220 - Qt: Fix multiplayer windows opening as the wrong size
221 - Qt: Fix controllers sometimes not loading the right profile
222 - SDL: Fix boundary conditions for joystick adjustments
223 - SDL: Allocate properly sized input maps
224 - SDL: Fix potential build issues when Qt and SDL2 are in use
225 - Util: Fix resource leak in UTF-8 handling code
226 - Util: Fix a null-pointer issue when attempting to delete a key
227 - VFS: Fix resource leaks if some allocations fail
228 - Video: Fix an issue with very long filenames
229Misc:
230 - GBA Memory: Soft-crash if jumping past the end of a ROM
231 - Qt: Show multiplayer numbers in window title
232 - Qt: Solar sensor can have shortcuts set
233
2340.2.0: (2015-04-03)
235Features:
236 - Support for gamepad axes, e.g. analog sticks or triggers
237 - Add scale presets for up to 6x
238 - Settings window
239 - Bilinear resampling option
240 - Add option to skip BIOS start screen
241 - List of recently opened games
242 - Support for games using the Solar Sensor
243 - Better audio resampling via blip-buf
244 - Game Pak overrides dialog for setting savetype and sensor values
245 - Support for games using the tilt sensor
246 - Remappable shortcuts for keyboard and gamepad
247 - Rewinding of emulation
248 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
249 - Support IPv6
250 - Save directory of last loaded file
251 - Support BPS patches
252 - Automatically detect and optimize out idle loops
253 - Configurable game overrides
254 - Support loading 7-Zip files
255 - Drag and drop game loading
256 - Cheat code support
257 - Runtime configurable audio driver
258 - Libretro core for use with RetroArch and other front-ends
259 - Controller profiles for setting different bindings for different controllers
260 - Ability to lock aspect ratio
261 - Local link cable support
262 - Ability to switch which game controller is in use per instance
263 - Ability to prevent opposing directional input
264 - Warning dialog if an unimplemented BIOS feature is called
265 - Debugger: Add CLI "frame", frame advance command
266 - Debugger: Add CLI functions for writing to memory
267 - Debugger: Add CLI functions for examining memory regions
268 - Debugger: Add CLI function for writing a register
269Bugfixes:
270 - ARM7: Extend prefetch by one stage
271 - ARM7: Fix cycle counting for loads
272 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
273 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
274 - GBA: Initialize gba.sync to null
275 - GBA: Fix timer initialization
276 - GBA Audio: Support 16-bit writes to FIFO audio
277 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
278 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
279 - GBA BIOS: Fix BIOS prefetch after reset
280 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
281 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
282 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
283 - GBA Memory: Fix I cycles that had been moved to ARM7 core
284 - GBA Memory: Fix cycle counting for 32-bit load/stores
285 - GBA RR: Fix fallthrough error when reading tags from a movie
286 - GBA Thread: Fix possible hang when loading an archive
287 - GBA Thread: Fix possible deadlock in video sync
288 - Perf: Fix crash when the GBA thread fails to start
289 - Qt: Fix crash starting a GDB stub if a game isn't loaded
290 - Qt: Fix crash when adjusting settings after closing a game
291 - Qt: Fix crash when starting GDB stub after closing a game
292 - Qt: Fix patch loading while a game is running
293 - Qt: Fix crash when loading a game after stopping GDB server
294 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
295 - Qt: Fix crash when attempting to pause if a game is not running
296 - SDL: Properly clean up if a game doesn't launch
297 - Util: Fix sockets on Windows
298Misc:
299 - All: Enable link-time optimization
300 - Debugger: Watchpoints now work on STM/LDM instructions
301 - Debugger: Clean up GDB stub network interfacing
302 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
303 - Debugger: Merge Thumb BL instructions when disassembling
304 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
305 - Debugger: Watchpoints now report address watched (fixes #68)
306 - Debugger: Add support for soft breakpoints
307 - Debugger: Make I/O register names be addresses instead of values
308 - Debugger: Rename read/write commands
309 - GBA: Improve accuracy of event timing
310 - GBA: Add API for getting Configuration structs for overrides and input
311 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
312 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
313 - GBA: Move A/V stream interface into core
314 - GBA: Savestates now take into account savedata state machines (fixes #109)
315 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
316 - GBA Memory: Simplify memory API and use fixed bus width
317 - GBA Thread: Make GBASyncWaitFrameStart time out
318 - GBA Video: Start video at the last scanline instead of the first
319 - Qt: Optimize logo drawing
320 - Qt: Move frame upload back onto main thread
321 - Qt: Remember window position
322 - Qt: Double-clicking on the window toggles full screen
323 - Util: Use proper locale for reading and writing float values
324
3250.1.1: (2015-01-24)
326Bugfixes:
327 - ARM7: Fix LDM writeback to a register already written
328 - GBA: Fix timers 2 and 3 updating incorrectly
329 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
330 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
331 - GBA Audio: Properly initialize audio FIFO channels
332 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
333 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
334 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
335 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
336 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
337 - GBA BIOS: Fix HuffUnComp boundary conditions
338 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
339 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
340 - GBA Memory: Filter out top nybble of DMA addresses
341 - GBA Memory: Properly bounds-check VRAM accesses
342 - GBA Memory: Fix initial DMA state
343 - GBA Thread: Allow halted games to exit cleanly
344 - GBA Video: Fix blend issues with obscured middle layers
345 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
346 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
347 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
348 - GBA Video: Fix sprite boundary conditions with mosaic
349 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
350 - Qt: Fix issue with set frame sizes being the wrong height
351 - Qt: Fix emulator crashing when full screen if a game is not running
352 - Qt: Fix window focus issues
353 - Qt: Properly set default video recording settings
354 - Qt: Fix a race condition when a game crashes immediately
355 - Qt: Fix some cases where key mapping can break if focus is adjusted
356 - Qt: Fix crash if a game pauses before any frames are shown
357 - Debugger: Negative PC-relative loads now properly subtract the offset
358 - Debugger: Align PC-relative loads in Thumb
359 - Debugger: Fix watchpoints triggering too late
360 - Debugger: Fix binary print putting spaces between digits
361 - Video: Ensure FFmpeg encoder has audio frames
362 - Video: Fix uncompressed PCM audio recording
363 - Video: Fix FFmpeg crashing when the file extension is wrong
364 - Util: Fix SOCKET_FAILED macro
365Misc:
366 - GBA: Exit cleanly on FATAL if the port supports it
367 - GBA Memory: Implement 16- and 32-bit loads from SRAM
368 - Qt: Disable sync to video by default
369 - Qt: Handle a game crash without crashing
370 - Qt: Set default log level to FATAL, ERROR and WARN
371 - Qt: Clarify some phrasing in the menus
372 - Qt: Clear active buttons when focus is lost
373
3740.1.0: (2014-12-13)
375 - Initial release