all repos — mgba @ 8b17db564aedac910b0d5b5f9d6e83403f1c44ff

mGBA Game Boy Advance Emulator

src/platform/test/perf-main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "core/config.h"
  7#include "core/thread.h"
  8#include "gba/core.h"
  9#include "gba/gba.h"
 10#include "gba/renderers/video-software.h"
 11#include "gba/serialize.h"
 12
 13#include "platform/commandline.h"
 14#include "util/string.h"
 15#include "util/vfs.h"
 16
 17#include <errno.h>
 18#include <fcntl.h>
 19#include <signal.h>
 20#include <inttypes.h>
 21#include <sys/time.h>
 22
 23#define PERF_OPTIONS "F:L:NPS:"
 24#define PERF_USAGE \
 25	"\nBenchmark options:\n" \
 26	"  -F FRAMES        Run for the specified number of FRAMES before exiting\n" \
 27	"  -N               Disable video rendering entirely\n" \
 28	"  -P               CSV output, useful for parsing\n" \
 29	"  -S SEC           Run for SEC in-game seconds before exiting\n" \
 30	"  -L FILE          Load a savestate when starting the test"
 31
 32struct PerfOpts {
 33	bool noVideo;
 34	bool csv;
 35	unsigned duration;
 36	unsigned frames;
 37	char* savestate;
 38};
 39
 40static void _GBAPerfRunloop(struct mCoreThread* context, int* frames, bool quiet);
 41static void _GBAPerfShutdown(int signal);
 42static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg);
 43static void _loadSavestate(struct mCoreThread* context);
 44
 45static struct mCoreThread* _thread;
 46static bool _dispatchExiting = false;
 47static struct VFile* _savestate = 0;
 48
 49int main(int argc, char** argv) {
 50	signal(SIGINT, _GBAPerfShutdown);
 51
 52	struct PerfOpts perfOpts = { false, false, 0, 0, 0 };
 53	struct mSubParser subparser = {
 54		.usage = PERF_USAGE,
 55		.parse = _parsePerfOpts,
 56		.extraOptions = PERF_OPTIONS,
 57		.opts = &perfOpts
 58	};
 59
 60	struct mArguments args;
 61	bool parsed = parseArguments(&args, argc, argv, &subparser);
 62	if (!parsed || args.showHelp) {
 63		usage(argv[0], PERF_USAGE);
 64		freeArguments(&args);
 65		return !parsed;
 66	}
 67	if (args.showVersion) {
 68		version(argv[0]);
 69		freeArguments(&args);
 70		return 0;
 71	}
 72
 73	void* outputBuffer = malloc(256 * 256 * 4);
 74
 75	struct mCore* core = mCoreFind(args.fname);
 76	if (!core) {
 77		freeArguments(&args);
 78		return 1;
 79	}
 80	struct mCoreThread context = {
 81		.core = core
 82	};
 83	_thread = &context;
 84
 85	if (!perfOpts.noVideo) {
 86		core->setVideoBuffer(core, outputBuffer, 256);
 87	}
 88	if (perfOpts.savestate) {
 89		_savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
 90		free(perfOpts.savestate);
 91	}
 92	if (_savestate) {
 93		context.startCallback = _loadSavestate;
 94	}
 95
 96	// TODO: Put back debugger
 97	char gameCode[5] = { 0 };
 98
 99	core->init(core);
100	mCoreLoadFile(core, args.fname);
101	mCoreConfigInit(&core->config, "perf");
102	mCoreConfigLoad(&core->config);
103
104	mCoreConfigSetDefaultIntValue(&core->config, "idleOptimization", IDLE_LOOP_REMOVE);
105	struct mCoreOptions opts = {};
106	mCoreConfigMap(&core->config, &opts);
107	opts.audioSync = false;
108	opts.videoSync = false;
109	applyArguments(&args, NULL, &core->config);
110	mCoreConfigLoadDefaults(&core->config, &opts);
111	mCoreLoadConfig(core);
112
113	int didStart = mCoreThreadStart(&context);
114
115	if (!didStart) {
116		goto cleanup;
117	}
118	mCoreThreadInterrupt(&context);
119	if (mCoreThreadHasCrashed(&context)) {
120		mCoreThreadJoin(&context);
121		goto cleanup;
122	}
123
124	GBAGetGameCode(core->board, gameCode);
125	mCoreThreadContinue(&context);
126
127	int frames = perfOpts.frames;
128	if (!frames) {
129		frames = perfOpts.duration * 60;
130	}
131	struct timeval tv;
132	gettimeofday(&tv, 0);
133	uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
134	_GBAPerfRunloop(&context, &frames, perfOpts.csv);
135	gettimeofday(&tv, 0);
136	uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
137	uint64_t duration = end - start;
138
139	mCoreThreadJoin(&context);
140
141	float scaledFrames = frames * 1000000.f;
142	if (perfOpts.csv) {
143		puts("game_code,frames,duration,renderer");
144		const char* rendererName;
145		if (perfOpts.noVideo) {
146			rendererName = "none";
147		} else {
148			rendererName = "software";
149		}
150		printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
151	} else {
152		printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
153	}
154
155cleanup:
156	if (_savestate) {
157		_savestate->close(_savestate);
158	}
159	mCoreConfigFreeOpts(&opts);
160	freeArguments(&args);
161	mCoreConfigDeinit(&core->config);
162	free(outputBuffer);
163
164	return !didStart || mCoreThreadHasCrashed(&context);
165}
166
167static void _GBAPerfRunloop(struct mCoreThread* context, int* frames, bool quiet) {
168	struct timeval lastEcho;
169	gettimeofday(&lastEcho, 0);
170	int duration = *frames;
171	*frames = 0;
172	int lastFrames = 0;
173	while (context->state < THREAD_EXITING) {
174		if (mCoreSyncWaitFrameStart(&context->sync)) {
175			++*frames;
176			++lastFrames;
177			if (!quiet) {
178				struct timeval currentTime;
179				long timeDiff;
180				gettimeofday(&currentTime, 0);
181				timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
182				timeDiff *= 1000;
183				timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
184				if (timeDiff >= 1000) {
185					printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
186					fflush(stdout);
187					lastEcho = currentTime;
188					lastFrames = 0;
189				}
190			}
191		}
192		mCoreSyncWaitFrameEnd(&context->sync);
193		if (duration > 0 && *frames == duration) {
194			_GBAPerfShutdown(0);
195		}
196		if (_dispatchExiting) {
197			mCoreThreadEnd(context);
198		}
199	}
200	if (!quiet) {
201		printf("\033[2K\r");
202	}
203}
204
205static void _GBAPerfShutdown(int signal) {
206	UNUSED(signal);
207	// This will come in ON the GBA thread, so we have to handle it carefully
208	_dispatchExiting = true;
209	ConditionWake(&_thread->sync.videoFrameAvailableCond);
210}
211
212static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) {
213	struct PerfOpts* opts = parser->opts;
214	errno = 0;
215	switch (option) {
216	case 'F':
217		opts->frames = strtoul(arg, 0, 10);
218		return !errno;
219	case 'N':
220		opts->noVideo = true;
221		return true;
222	case 'P':
223		opts->csv = true;
224		return true;
225	case 'S':
226		opts->duration = strtoul(arg, 0, 10);
227		return !errno;
228	case 'L':
229		opts->savestate = strdup(arg);
230		return true;
231	default:
232		return false;
233	}
234}
235
236static void _loadSavestate(struct mCoreThread* context) {
237	context->core->loadState(context->core, _savestate, 0);
238	_savestate->close(_savestate);
239	_savestate = 0;
240}