CHANGES (view raw)
10.7.0: (Future)
2Bugfixes:
3 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
4Misc:
5 - GBA Timer: Use global cycles for timers
6 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
7 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
8
90.6.0: (Future)
10Features:
11 - GBA: Support printing debug strings from inside a game
12 - GBA: Better cheat type autodetection
13 - GB: Tile viewer
14 - Sprite viewer
15 - Debugging console
16 - Improved memory viewer
17 - GB: LR35902/GB-Z80 disassembler
18 - Configuration of gamepad hats
19 - Qt: Spanish translation (by Kevin López)
20 - Add option for whether rewinding restores save games
21 - Qt: German translation (by Lothar Serra Mari)
22 - Savestates now contain any RTC override data
23 - Command line ability to override configuration values
24 - Add option to allow preloading the entire ROM before running
25 - GB: Video/audio channel enabling/disabling
26 - Add option to lock video to integer scaling
27 - Video log recording for testing and bug reporting
28 - Library view
29 - Debugger: Segment/bank support
30 - GB: Symbol table support
31 - GB MBC: Add MBC1 multicart support
32 - Implement keypad interrupts
33 - LR35902: Watchpoints
34 - Memory search
35 - Debugger: Execution tracing
36 - Qt: Italian translation (by theheroGAC)
37Bugfixes:
38 - LR35902: Fix core never exiting with certain event patterns
39 - GB Timer: Improve DIV reset behavior
40 - GBA Memory: Improve initial skipped BIOS state
41 - GBA BIOS: Implement BitUnPack
42 - ARM7: Fix MLA/*MULL/*MLAL timing
43 - GBA: Fix multiboot ROM loading
44 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
45 - LR35902: Fix pc overflowing current region off-by-one
46 - GB MBC: Fix ROM bank overflows getting set to bank 0
47 - Qt: Fix timing issues on high refresh rate monitors
48 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
49 - Util: Fix overflow when loading invalid UPS patches
50 - Tools: Fix recurring multiple times over the same library
51 - GBA I/O: Handle audio registers specially when deserializing
52 - Util: Fix highest-fd socket not being returned by SocketAccept
53 - Qt: Fix linking after some windows have been closed
54 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
55 - Windows: Fix VDir.rewind
56 - SDL: Fix game crash check
57 - SDL: Fix race condition with audio thread when starting
58 - GB: Fix flickering when screen is strobed quickly
59 - FFmpeg: Fix overflow and general issues with audio encoding
60 - Qt: Fix crash when changing audio settings after a game is closed
61 - GBA BIOS: Fix ArcTan sign in HLE BIOS
62 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
63 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
64 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
65 - Core: Fix crash with rewind if savestates shrink
66 - Test: Fix crash when loading invalid file
67 - GBA Hardware: Fix crash if a savestate lies about game hardware
68 - Test: Fix crash when fuzzing fails to load a file
69 - GBA: Fix multiboot loading resulting in too small WRAM
70 - Test: Don't rely on core for frames elapsed
71 - Test: Fix crash when loading invalid file
72 - GBA Hardware: Fix crash if a savestate lies about game hardware
73 - Test: Fix crash when fuzzing fails to load a file
74 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
75 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
76 - GB: Fix STAT blocking
77 - GB MBC: Fix swapping carts not detect new MBC
78 - GB Timer: Fix DIV batching if TAC changes
79 - GB Video: Reset renderer when loading state
80 - GBA BIOS: Fix INT_MIN/-1 crash
81 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
82 - OpenGL: Fix some shaders causing offset graphics
83 - Qt: Fix game unpausing after frame advancing and refocusing
84 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
85 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
86 - Core: Fix directory sets crashing on close if base isn't properly detached
87 - Qt: Fix window icon being stretched
88 - Qt: Fix data directory path
89Misc:
90 - SDL: Remove scancode key input
91 - GBA Video: Clean up unused timers
92 - Test: Add a basic test suite
93 - GBA Video: Allow multiple handles into the same tile cache
94 - VFS: Call msync when syncing mapped data
95 - GBA Video, GB Video: Colors are now fully scaled
96 - VFS: Allow truncating memory chunk VFiles
97 - Debugger: Modularize CLI debugger
98 - Core: Clean up some thread state checks
99 - Debugger: Make building with debugging aspects optional
100 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
101 - GBA Memory: Support reading/writing POSTFLG
102 - Util: Add size counting to Table
103 - Qt: Move last directory setting from qt.ini to config.ini
104 - 3DS, PSP2, Wii: Last directory loaded is saved
105 - GB Audio: Simplify envelope code
106 - GB Audio: Improve initial envelope samples
107 - Debugger: Add functions for read- or write-only watchpoints
108 - GBA DMA: Refactor DMA out of memory.c
109 - GBA DMA: Move DMAs to using absolute timing
110 - All: Add C++ header guards
111 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
112 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
113 - Qt: Improved HiDPI support
114 - Qt: Expose configuration directory
115 - Feature: Move game database from flatfile to SQLite3
116 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
117 - VFS: Fix some minor VFile issues with FILEs
118 - Core: Add generic checksum function
119 - Feature: Support ImageMagick 7
120 - All: Move time.h include to common.h
121 - CMake: Add ability to just print version string
122 - Qt: Merge "Save" and "OK" buttons in shader options
123 - SDL: Automatically map controllers when plugged in
124 - Qt: Automatically load controller profile when plugged in
125 - OpenGL: Add xBR-lv2 shader
126 - GBA, GB: ROM is now unloaded if a patch is applied
127 - Util: Add 8-bit PNG write support
128 - Qt: Rename "Resample video" option to "Bilinear filtering"
129 - GBA Video: Optimize when BLD* registers are written frequently
130 - Core: Cores can now have multiple sets of callbacks
131 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
132 - Qt: Remove audio thread
133 - Qt: Remove audio buffer sizing in AudioProcessorQt
134 - Qt: Re-enable QtMultimedia on Windows
135 - FFmpeg: Return false if a file fails to open
136 - FFmpeg: Force MP4 files to YUV420P
137 - Qt: Make "Mute" able to be bound to a key
138 - Core: Restore sleep callback
139 - Qt: Add .gb/.gbc files to the extension list in Info.plist
140 - Feature: Make -l option explicit
141 - Core: Ability to enumerate and modify video and audio channels
142 - Debugger: Make attaching a backend idempotent
143 - VFS: Optimize expanding in-memory files
144 - VFS: Add VFileFIFO for operating on circle buffers
145 - Core: Move rewind diffing to its own thread
146 - Util: Tune patch-fast extent sizes
147 - Qt: Relax hard dependency on OpenGL
148 - GB Video: Improved video timings
149 - Core: List memory segments in the core
150 - Core: Move savestate creation time to extdata
151 - Debugger: Add mDebuggerRunFrame convenience function
152 - GBA Memory: Remove unused prefetch cruft
153 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
154 - Core: Config values can now be hexadecimal
155 - GB: Reset with initial state of DIV register
156 - GB MBC: New MBC7 implementation
157 - Qt: Better highlight active key in control binding
158 - Core: Improved threading interrupted detection
159 - GBA Timer: Improve accuracy of timers
160
1610.6 beta 2: (Future)
162Features:
163 - Qt: Italian translation (by theheroGAC)
164 - Qt: Updated German translation
165Bugfixes:
166 - Qt: Fix memory search close button (fixes mgba.io/i/769)
167 - Qt: Fix window icon being stretched
168 - Qt: Fix initial window size (fixes mgba.io/i/766)
169 - Qt: Fix data directory path
170 - Qt: Fix controls not saving on non-SDL builds
171 - GB Video: Fix LYC regression
172 - Qt: Fix translation initialization (fixes mgba.io/i/776)
173 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
174 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
175 - Qt: Fix patch loading while a game is running
176 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
177 - GB Serialize: Fix timer serialization
178 - GB Audio: Fix incorrect channel 4 iteration
179 - GB Audio: Fix zombie mode bit masking
180 - GBA Timer: Fix count-up timing overflowing timer 3
181Misc:
182 - Qt: Add language selector
183 - GBA Timer: Improve accuracy of timers
184 - Qt: Minor test fixes
185 - PSP2: Update toolchain to use vita.cmake
186 - Qt: Move shader settings into main settings window
187 - GB Serialize: Add MBC state serialization
188 - Qt: Dismiss game crashing/failing dialogs when a new game loads
189 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
190 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
191
1920.6 beta 1: (2017-06-29)
193 - Initial beta for 0.6
194
1950.5.2: (2016-12-31)
196Bugfixes:
197 - All: Fix fullscreen config option being ignored
198 - ARM7: PSR mode bits should not get sign extended
199 - GB: Fix audio not being deinitialized
200 - GB: Fix crash when masking savedata
201 - GB: Properly initialize sramRealVf variable
202 - GB Audio: Fix serialization of channel 3 and NR52 properties
203 - GB Audio: Reset envelope timer when reseting sound channel
204 - GB MBC: Fix SRAM dangling pointer with RTC games
205 - GB MBC: Fix initializing MBC when no ROM is loaded
206 - GB Memory: Fix patching ROM bank 0
207 - GB Memory: Fix starting HDMAs during mode 0
208 - GB Memory: Fix HDMA5 value after DMA completes
209 - GB Video: Initialize LCDC in renderer
210 - GB Video: Hblank IRQs should mask LYC=LY IRQs
211 - GBA: Fix IRQs firing after already being cleared
212 - GBA: Only unhalt CPU if appropriate bit is set in IE
213 - GBA: Add savegame override for Crash Bandicoot 2
214 - GBA BIOS: Fix MidiKey2Freq BIOS reads
215 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
216 - GBA Cheats: Fix GameShark ROM patches
217 - GBA I/O: Mask off WAITCNT bits that cannot be written
218 - GBA Memory: Fix misaligned BIOS reads
219 - GBA Memory: Fix VCOUNT being writable
220 - GBA Video: Fix out of bounds sprite transforms
221 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
222 - Libretro: Fix disabling BIOS
223 - Libretro: Fix Game Boy savestates and audio
224 - Qt: Fix changing resolution of software renderer
225 - Qt: Fix setting overrides
226 - Qt: Fix cut off tiles and alignment issues in tile viewer
227 - Qt: Only reset window dimensions when first shown
228 - Qt: Fix Qt Multimedia audio driver on big endian
229 - Qt: Fix Apply button for key and controller configurations
230 - VFS: Fix resizing memory chunks when not needed
231 - Windows: Fix Unicode directory handling
232Misc:
233 - GB, GBA: Prevent loading null ROMs
234 - GB Audio: Initialize wave RAM to GBC values
235 - GB Memory: Reset ROM bank when loading a ROM
236 - PSP2: Improved controller rumble
237
2380.5.1: (2016-10-05)
239Bugfixes:
240 - Core: Fix importing save games as read-only
241 - FFmpeg: Fix encoding AAC
242 - GB: Fix invalid STOP behavior on Game Boy Color
243 - GB: Initialize audio properly
244 - GB: Properly clear KEY1 bit 0 when switching speeds
245 - GB: Properly unload save files when unloading a ROM
246 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
247 - GB MBC: Fix MBC7 when size is incorrectly specified
248 - GB MBC: Fix RTC access when no save file is loaded
249 - GB SIO: Don't auto-clock external shift clock
250 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
251 - GB Video: Fix video frames getting missed when LCDC is off
252 - GB Video: Clear screen when LCDC is off
253 - GBA Cheats: Fix holding onto pointers that may get invalidated
254 - GBA Cheats: Fix key-activated CodeBreaker cheats
255 - GBA Cheats: Fix uninitialized memory getting freed when saving
256 - GBA Hardware: Improve Game Boy Player rumble behavior
257 - GBA Memory: Fix several unused I/O register read values
258 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
259 - LR35902: Fix events running with the wrong cycle active
260 - Qt: Fix "close" button on Overrides view
261 - Qt: Fix saving overrides
262 - Qt: Fix directory set unloading when replacing the ROM
263 - Qt: Fix patch loading
264 - Qt: Fix crash when saving an override if a game isn't loaded
265 - Qt: Fix showing default display driver as OpenGL (force 1.x)
266 - SDL: Attach rumble in SDL frontend
267 - Util: Fix PNG identification on files too small to be a PNG
268Misc:
269 - All: Only update version info if needed
270 - All: Split out install locations for Libretro and OpenEmu
271 - FFmpeg: Encoding cleanup
272 - GB: Reset active region when reloading ROM
273 - GB Memory: Initialize RAM pattern for GBC
274 - GB Video: Improved video timings
275 - Qt: Manage window sizes slightly better
276 - Qt: Remember scale option independent of core dimensions
277
2780.5.0: (2016-09-19)
279Features:
280 - Game Boy support
281 - Support for encrypted CodeBreaker GBA cheats
282 - Emulation of Vast Fame protected GBA carts (taizou)
283 - Tile viewer
284 - Threaded rendering mode
285 - Libretro: Memory map and achievement support (leiradel)
286 - GUI: Add UI control remapping
287 - GUI: Add fast-forward
288 - Wii: 240p support
289 - 3DS: Adjustable screen darkening
290 - Ability to temporarily load a savegame
291 - Load specific files out of archives
292 - Automatic BIOS detection
293Bugfixes:
294 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
295 - Debugger: Fix GDB breakpoints
296 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
297 - GBA: Fix filehandle leak with savegames
298 - GBA: Timer 0 cannot be count up
299 - GBA: Count up timers should not count themselves
300 - GBA Memory: Fix mirror on non-overdumped Classic NES games
301 - GBA Memory: Fix ldm {pc}
302 - GBA Savedata: Fix savedata sync timer
303 - GBA Savedata: Only unmap savedata if present
304 - GBA Serialize: Savestates now properly store prefetch
305 - GBA Video: WIN0/1 take priority over OBJWIN
306 - GBA Video: Fix out-of-order OBJWIN
307 - PSP2: Fix GPU crash while exiting
308 - PSP2: Fix VSync
309 - PSP2: Fix accelerometer range
310 - PSP2: Actually load screen mode setting
311 - PSP2: Fix gyroscope direction
312 - PSP2: Delete threads after they return
313 - PSP2: Fix mapping/unmapping from not at 0
314 - Qt: Fix bug in software renderer scaling
315 - Qt: Fix hanging key press after disabling autofire
316 - Qt: Fix being unable to pause manually when using auto-pausing
317 - SDL: Fix axes being mapped wrong
318 - Util: Fix realloc semantics in utf16to8
319 - Util: Fix inserting too many items into a hash table
320 - VFS: Fix uninitialized varaible reading from 7z
321 - VFS: Fix reading multiple files from a 7z archive
322 - Wii: Fix framelimiting after a slowdown
323 - Wii: Fix garbage flash at startup
324Misc:
325 - 3DS: Use blip_add_delta_fast for a small speed improvement
326 - 3DS: Allow UTF-16 filenames
327 - 3DS: Port to using citro3D
328 - 3DS: Use system font for menus
329 - 3DS: Attempt to use Core 2 for threads
330 - 3DS: Adjustable filering
331 - 3DS: 3D banner
332 - All: Add QUIET parameter to silence CMake
333 - All: Faster memory read/write
334 - ARM7: Support forcing Thumb mode via MSR
335 - ARM7: Flush prefetch cache when loading CPSR via MSR
336 - ARM7: Clean up instruction decoding for future expandability
337 - Debugger: Support register and memory writes via GDB stub
338 - Debugger: Add software breakpoint support to gdb
339 - FFmpeg: Full support for libavcodec 56+
340 - GBA: Better debug logging if event processing breaks
341 - GBA Audio: Force audio DMAs to not increment destination
342 - GBA BIOS: Use custom ArcTan, not relying on OS
343 - GBA Hardware: Clean up dead code in GBP
344 - GBA Memory: Optimize stalling behavior
345 - GBA Memory: Optimize Load-/StoreMultiple
346 - GBA Savedata: Add realistic timing for EEPROM
347 - GBA Serialize: Savestates now store if CPU was halted
348 - GBA Video: Remove old slow path fallback
349 - GBA Video: Optimize sprite drawing
350 - GBA Video: Optimize mode 0 rendering
351 - GBA Video: Optimize compositing cases slightly
352 - GUI: Screenshot dimensions are now passed through
353 - GUI: Add back logging
354 - GUI: Only reload config if manually saved
355 - GUI: Increase scrolling speed
356 - OpenGL: Log shader compilation failure
357 - OpenGL: Add texSize uniform
358 - Qt: Make -g flag work in Qt build
359 - Qt: Simplify OpenGL context creation
360 - Qt: Thread startup improvements
361 - Qt: Make audio channel/video layer options shortcut mappable
362 - Qt: Remove some C99isms from C++ code
363 - Qt: Remove default autofire mappings
364 - Qt: Make reseting when pasued frame-accurate
365 - Qt: Rearchitect game closing codepath
366 - PSP2: Use system font for menus
367 - PSP2: Add rumble for PS TV
368 - PSP2: Add fit-to-height screen mode
369 - PSP2: Sync files per descriptor
370 - PSP2: Allow UTF-8 filenames
371 - PSP2: Screenshots are now saved into the Photo Gallery
372 - PSP2: Stop underclocking when menuing
373 - SDL: Increase default audio buffer size to 1024 samples
374 - SDL: More responsive rumble
375 - Util: Add Vector GetConstPointer
376 - Util: Add rtrim
377 - Util: Add endswith
378 - VFS: Improve zip file detection
379 - Wii: Add pixelated resample filter
380 - Windows: Add native VDir support
381 - Util: Add PRIz macro for libc versions that don't support %z
382
3830.4.1: (2016-07-11)
384Bugfixes:
385 - All: Fix several file handle leaks
386 - All: Fix instruction tables getting zeroed when linking sometimes
387 - ARM7: Fix flags on SBC/RSC
388 - ARM7: Fix setting spsr privilege bits when spsr is empty
389 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
390 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
391 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
392 - GBA Memory: Fix executing code from OBJ region of VRAM
393 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
394 - GBA Serialize: Fix loading savegames from savestates
395 - OpenGL: Correct boolean vector strcmp strings for uniforms
396 - Qt: Fix sending gameStopped twice
397 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
398 - Qt: Fix initial state of key mapping
399 - Qt: Initialize m_useBios
400 - SDL: Fix joystick initialization on BSD
401 - SDL: Fix potential joystick crash in games with rumble
402 - SDL: Fix SDL 1.2 build
403 - SDL: Fix sporadic crash when deinitializing audio
404 - Shaders: Fix AGS-001 shader with some bad drivers
405 - Util: Use closesocket on Windows
406 - Util: Fix socket bind addresses
407 - VFS: Fix reading 7z archives without rewinding first
408 - VFS: VFileFromFD should not open directories
409 - Wii: Fix tilting direction
410 - Util: Fix realloc semantics in utf16to8
411Misc:
412 - All: Allow use of external minizip library
413 - Debugger: CLI debugger now exits when end-of-stream is reached
414 - FFmpeg: Update dependencies on Ubuntu
415 - GBA: Slightly optimize GBAProcessEvents
416 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
417 - GBA Video: Null renderer should return proper register values
418 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
419 - Qt: Add preset for DualShock 4
420 - Qt: Update 360 input profile on OS X to reflect newer drivers
421 - Qt: Remove use of NaN
422 - Qt: Canonicalize file paths when loading games
423 - Qt: Add refresh button to controller editing
424 - SDL: Remove default gamepad mappings
425 - Util: Fix intermittent build failure on OS X
426 - VFS: VFile.sync now updates modified time
427
4280.4.0: (2016-02-02)
429Features:
430 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
431 - I/O viewer
432 - Booting of multiboot images
433 - Customization of GIF recording
434 - Libretro: Cheat code support
435 - Support for GLSL shaders
436 - ROM information view
437 - Support for VBA-style cheat codes
438 - Savestates now store creation timestamps
439 - Key autofire
440 - Libretro: Allow blocking opposing directional input
441 - OpenEmu core for OS X
442 - Libretro: Settings for using BIOS and skipping intro
443 - Libretro: Customizable idle loop removal
444 - Implemented cycle counting for sprite rendering
445 - Cleaner, unified settings window
446 - Added a setting for pausing when the emulator is not in focus
447 - Customizable paths for save games, save states, screenshots and patches
448 - Controller hotplugging
449 - Ability to store save games and active cheats within savestates
450Bugfixes:
451 - ARM7: Fix sign of unaligned LDRSH
452 - ARM7: Fix decoding of some ARM ALU instructions with shifters
453 - Debugger: Fix watchpoints in gdb
454 - GBA: Fix warnings when creating and loading savestates
455 - GBA: Fix Iridion II savetype
456 - GBA BIOS: Fix misaligned CpuSet
457 - GBA Cheats: Fix cheats setting the Action Replay version
458 - GBA Hardware: Fix GPIO on big endian
459 - GBA Memory: Fix DMA register writing behavior
460 - GBA Memory: Fix DMAs triggering two cycles early
461 - Libretro: Fix aspect ratio
462 - Qt: Fix some potential crashes with the gamepad mapping
463 - Qt: Fix keys being mapped incorrectly when loading configuration file
464 - Util: Fix PowerPC PNG read/write pixel order
465 - Util: Fix excessive memory allocation when decoding a PNG
466 - VFS: Fix VFileReadline and remove _vfdReadline
467Misc:
468 - All: Improved PowerPC support
469 - All: Fix some undefined behavior warnings
470 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
471 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
472 - GBA: Implement bad I/O register loading
473 - GBA: Allow jumping to OAM and palette RAM
474 - GBA BIOS: Finish implementing RegisterRamReset
475 - GBA Config: Add "override" layer for better one-time configuration
476 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
477 - GBA Memory: Use a dynamically sized mask for ROM memory
478 - GBA Memory: Implement several unimplemented memory access types
479 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
480 - GBA RR: Starting from savestate now embeds the savegame
481 - GBA RR: Add preliminary SRAM support for VBM loading
482 - GBA RR: Add support for resets in movies
483 - GBA Video: Remove lastHblank, as it is implied
484 - Libretro: Use anonymous memory mappers for large blocks of memory
485 - Libretro: Add install target for libretro core
486 - Qt: Window size command line options are now supported
487 - Qt: Increase usability of key mapper
488 - Qt: Add 'Apply' button to settings window
489 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
490 - Qt: Allow use of modifier keys as input
491 - Qt: Optimize log viewer
492 - Qt: Added button for breaking into the GDB debugger
493 - Qt: Add box for showing duration of rewind
494 - SDL: Support fullscreen in SDL 1.2
495 - SDL: Allow GBASDLAudio to be used without a thread context
496 - Util: Use VFile for configuration
497 - Util: Add MutexTryLock
498
4990.3.2: (2015-12-16)
500Bugfixes:
501 - ARM7: Fix STRT/STRBT
502 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
503 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
504 - Libretro: Fix problems with rumble not turning off
505 - GBA: Fix idle skip state being retained between games
506 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
507 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
508 - GBA BIOS: Fix Sqrt sign
509 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
510 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
511 - GBA Memory: Fix DMA behavior for SRAM accesses
512 - GBA Memory: Fix Store8 to OBJ VRAM
513 - GBA Memory: Fix alignment of LDM/STM on SRAM
514 - GBA Memory: Fix unaligned out-of-bounds ROM loads
515 - GBA Memory: Fix timing of DMAs
516 - GBA Video: Fix _mix for 15-bit color
517 - GBA Video: Fix OAM and palette initialization
518 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
519 - Qt: Use safer isLoaded check in GameController
520 - Qt: Fix a race condition in PainterGL that could lead to a crash
521 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
522 - Qt: Fix font size in memory viewer
523 - Qt: Fix a crash in the memory viewer
524 - Qt: Add additional checks in CheatModel to prevent crashes
525 - Qt: Fix race condition with setting sample rate
526 - Qt: Fix crash when closing multiplayer windows
527 - Qt: Fix resetting while paused
528Misc:
529 - GBA Audio: Implement missing flags on SOUNDCNT_X register
530 - Qt: Add mute option to menu
531
5320.3.1: (2015-10-24)
533Bugfixes:
534 - ARM7: Fix instruction decoding of Thumb shifts
535 - GBA: Deinit savegame when unloading a ROM
536 - GBA: Fix BIOS check on big endian
537 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
538 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
539 - GBA Audio: Fix audio channels being silenced at the wrong time
540 - GBA Memory: Fix bad BIOS Load16 on big endian
541 - GBA Memory: Fix bad Load8 on big endian
542 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
543 - GBA Video: Fix edge case with sprite blend modes and semitransparency
544 - GBA Video: Fix objwin and blending interaction on sprites
545 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
546 - Libretro: Fix a memory leak with the render buffer
547 - Qt: Windows no longer spawn in the top left on first launch
548 - Qt: Fix install path of XDG desktop file with DESTDIR
549 - Qt: Fix drag and drop on Windows
550 - Qt: Reenable double buffering, as disabling it broke some Windows configs
551 - VFS: Fix return values of VFileFILE.read and .write
552Misc:
553 - All: Reset next event to cycles instead of zero to interrupt
554 - All: Add --version flag
555 - ARM7: Force disable LTO on two files to work around a GCC bug
556 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
557 - GBA: Better memory handling with PNG savestates
558 - GBA: Additional savestate sanity checks
559 - GBA: Check for cycle count being too high
560 - GBA Audio: Allow GBAAVStream to have no video callback
561 - GBA BIOS: Implement RegisterRamReset for SIO registers
562 - Qt: Remove useless help icons in dialogs
563 - Qt: Prevent savestate window from opening while in multiplayer
564 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
565 - Qt: Dropping multiplayer windows works more cleanly now
566
5670.3.0: (2015-08-16)
568Features:
569 - Ability to hide individual background layers, or OBJs
570 - Ability to mute individual audio channels
571 - Palette viewer and exporter
572 - Volume control
573 - More shortcuts are editable (e.g. quick save/load)
574 - Rewind now shows the frame after rewinding
575 - Import/Export of GameShark/Action Replay snapshots
576 - Add "Step backwards" item for single increment rewind
577 - Deadzone estimation for game controllers
578 - Analog inputs can be used for shortcuts
579 - Menu items for specific solar sensor brightness levels
580 - Remappable controls for tilt and gyroscope sensors
581 - Status messages for actions taken while a game is running (e.g. save/load state)
582 - Memory inspector
583 - Screensaver can now be suspended while a game is running
584 - Load/save the most recent savestate slot
585 - Support varible speed (PWM) rumble
586 - Ability to cap fast forward speed
587 - Finer control over FPS target
588 - Holdable shortcut for rewinding one frame at a time
589 - Ability to boot directly into the BIOS
590 - Preliminary support for yanking out the game pak while a game is running
591 - Thumb-drive mode by putting a file called portable.ini in the same folder
592 - Configurable display driver, between software and OpenGL
593 - Undo-able savestate loading and saving
594 - Controller profiles now store shortcut settings
595 - Default controller profiles for several common controllers
596 - Libretro now supports BIOS, rumble and solar sensor
597 - Implement BIOS call Stop, for sleep mode
598 - Automatically load patches, if found
599 - Improved video synchronization
600 - Configurable audio output sample rate
601Bugfixes:
602 - ARM7: Fix SWI and IRQ timings
603 - ARM7: Fix Thumb MUL timing
604 - ARM7: Fix timing of multiplies to use N cycles
605 - ARM7: ARMHotplugDetach should call deinit
606 - Debugger: Fix use-after-free in breakpoint clearing code
607 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
608 - GBA: Cap audio FIFO read size during deserialization
609 - GBA: Check for corrupted savestates when loading
610 - GBA: Check for improperly sized savestates when loading
611 - GBA: Check for savestates made from differently sized ROMs
612 - GBA: Fix calls to endian-independent loadstores
613 - GBA: Fix timing of reading from timer registers
614 - GBA: Ensure cycles never go negative
615 - GBA Audio: Force audio FIFOs to 32-bit
616 - GBA Audio: Fix audio pitch changing when adjusting buffer size
617 - GBA Audio: Fix sample order in audio channel 3
618 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
619 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
620 - GBA Memory: Improve Thumb open bus behavior
621 - GBA Memory: Fix potential DMA issue when loading a savestate
622 - GBA Memory: Fix load/store multiple video memory waitstates
623 - GBA SIO: Fix reseting when there are SIO devices attached
624 - GBA Video: Blended sprites should never have other effects applied
625 - GBA Video: Fix out-of-bounds tiles in mosaic
626 - GBA Video: Fix windows not affecting sprites
627 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
628 - GBA Video: Fix timing on first scanline
629 - Qt: Better cleanup when a game crashes
630 - Qt: Fix open ROM dialog filtering for archive formats
631 - Qt: Cap the maximum number of multiplayer windows
632 - Qt: Fix maximum year in sensor override
633 - Qt: Fix window being too tall after exiting fullscreen
634 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
635 - Qt: Fix analog buttons not getting unmapped
636 - Qt: Fix passing command line options
637 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
638 - SDL: Fix SDL build when OpenGL is missing
639 - Util: Allow loading IPS patches that grow the ROM
640 - VFS: Fix resource leaks if some allocations fail
641 - VFS: Fix line-reading to return proper values
642 - Video: Fix an issue with very long filenames
643 - Util: Fix formatting of floats
644Misc:
645 - All: Add --help flag for command line programs
646 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
647 - All: Enable static linking for Windows
648 - All: Enable static linking for OS X
649 - All: Threads are now named
650 - All: Proper handling of Unicode file paths
651 - ARM7: Add emulation for Undefined CPU mode
652 - ARM7: Reduce the size of the Thumb instruction table
653 - GBA: Add status log level
654 - GBA: GBARewind now returns how many states it has rewound
655 - GBA: SIO logging layer
656 - GBA BIOS: Stub out SoundBias
657 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
658 - GBA: Don't include GBACLIDebugger struct unless needed
659 - GBA: Savedata is now synced shortly after data finishes being written
660 - GBA: Process multiple timer events at once, if necessary
661 - GBA Audio: Implement audio reset for channels A/B
662 - GBA Audio: Process multiple audio events at once, if necessary
663 - GBA Hardware: Backport generic RTC source into core
664 - GBA Input: Allow axes and buttons to be mapped to the same key
665 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
666 - GBA SIO: Add a dummy driver for Normal mode
667 - GBA Thread: Add functionality for running callbacks on the GBA thread
668 - GBA Thread: Split GBASync into a separate file
669 - GBA Video: Refactor software renderer into separate files
670 - GBA Video: Slightly optimize mode 0 mosaic rendering
671 - Debugger: Free watchpoints in addition to breakpoints
672 - Qt: Handle saving input settings better
673 - Qt: Move GL frame drawing back onto its own thread
674 - Qt: Fast forward (held) option moved from Other to Emulation menu
675 - Qt: Show version info in window title
676 - Qt: Migrate multiplayer window handling into GBAApp
677 - Qt: Unified file opening and saving with last location
678 - Qt: Fix windows being resizable when they shouldn't have been
679 - Qt: Only hide cursor in full screen
680 - Qt: Replace pause-after-frame mutex with an atomic
681 - Qt: Add application icon and XDG desktop files
682 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
683 - Qt: Don't save window size when entering fullscreen
684 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
685 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
686 - Qt: Increase usability of key mapper
687 - Qt: Show checkmark for window sizes
688 - Qt: Set window path to loaded ROM
689 - Perf: Ability to load savestates immediately on launch
690 - SDL: Properly check for initialization
691 - SDL: Clean up initialization functions
692 - SDL: Clean up GL context
693 - Util: Allow disabling the threading code entirely
694 - VFS: Add sync method to force syncing with backing
695
6960.2.1: (2015-05-13)
697Bugfixes:
698 - All: Fix sanitize-deb script not cleaning up after itself
699 - All: Fix dependencies for libavcodec on Debian-derived platforms
700 - ARM7: Handle writeback for PC in addressing modes 2 and 3
701 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
702 - ARM7: Fix ARM multiply instructions when PC is a destination register
703 - Debugger: Fix use-after-free in breakpoint clearing code
704 - Debugger: Fix boundary conditions in tab completion
705 - GBA: Fix timers not updating timing when writing to only the reload register
706 - GBA: Fix rewind boundary conditions
707 - GBA: Add initial I/O register settings for background matrix registers
708 - GBA: Fix hang when loading a savestate if sync to video is enabled
709 - GBA: Handle out-of-bounds I/O access
710 - GBA: Fix bounds-checking on EEPROM access
711 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
712 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
713 - GBA Memory: Allow SRAM to be 64kB
714 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
715 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
716 - GBA Video: Fix second frame mode 5
717 - Perf: Fix race condition if a game crashes immediately on start
718 - Qt: Fix Display object leak when closing a window
719 - Qt: Fix .deb dependencies
720 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
721 - Qt: Fix window not regaining focus after exiting savestate window
722 - Qt: Fix regression where video would not record if the game had already started
723 - Qt: Fix potential crash if a gamepad causes focus to change
724 - Qt: Fix controller axis querying
725 - Qt: Fix multiplayer windows opening as the wrong size
726 - Qt: Fix controllers sometimes not loading the right profile
727 - SDL: Fix boundary conditions for joystick adjustments
728 - SDL: Allocate properly sized input maps
729 - SDL: Fix potential build issues when Qt and SDL2 are in use
730 - Util: Fix resource leak in UTF-8 handling code
731 - Util: Fix a null-pointer issue when attempting to delete a key
732 - VFS: Fix resource leaks if some allocations fail
733 - Video: Fix an issue with very long filenames
734Misc:
735 - GBA Memory: Soft-crash if jumping past the end of a ROM
736 - Qt: Show multiplayer numbers in window title
737 - Qt: Solar sensor can have shortcuts set
738
7390.2.0: (2015-04-03)
740Features:
741 - Support for gamepad axes, e.g. analog sticks or triggers
742 - Add scale presets for up to 6x
743 - Settings window
744 - Bilinear resampling option
745 - Add option to skip BIOS start screen
746 - List of recently opened games
747 - Support for games using the Solar Sensor
748 - Better audio resampling via blip-buf
749 - Game Pak overrides dialog for setting savetype and sensor values
750 - Support for games using the tilt sensor
751 - Remappable shortcuts for keyboard and gamepad
752 - Rewinding of emulation
753 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
754 - Support IPv6
755 - Save directory of last loaded file
756 - Support BPS patches
757 - Automatically detect and optimize out idle loops
758 - Configurable game overrides
759 - Support loading 7-Zip files
760 - Drag and drop game loading
761 - Cheat code support
762 - Runtime configurable audio driver
763 - Libretro core for use with RetroArch and other front-ends
764 - Controller profiles for setting different bindings for different controllers
765 - Ability to lock aspect ratio
766 - Local link cable support
767 - Ability to switch which game controller is in use per instance
768 - Ability to prevent opposing directional input
769 - Warning dialog if an unimplemented BIOS feature is called
770 - Debugger: Add CLI "frame", frame advance command
771 - Debugger: Add CLI functions for writing to memory
772 - Debugger: Add CLI functions for examining memory regions
773 - Debugger: Add CLI function for writing a register
774Bugfixes:
775 - ARM7: Extend prefetch by one stage
776 - ARM7: Fix cycle counting for loads
777 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
778 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
779 - GBA: Initialize gba.sync to null
780 - GBA: Fix timer initialization
781 - GBA Audio: Support 16-bit writes to FIFO audio
782 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
783 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
784 - GBA BIOS: Fix BIOS prefetch after reset
785 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
786 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
787 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
788 - GBA Memory: Fix I cycles that had been moved to ARM7 core
789 - GBA Memory: Fix cycle counting for 32-bit load/stores
790 - GBA RR: Fix fallthrough error when reading tags from a movie
791 - GBA Thread: Fix possible hang when loading an archive
792 - GBA Thread: Fix possible deadlock in video sync
793 - Perf: Fix crash when the GBA thread fails to start
794 - Qt: Fix crash starting a GDB stub if a game isn't loaded
795 - Qt: Fix crash when adjusting settings after closing a game
796 - Qt: Fix crash when starting GDB stub after closing a game
797 - Qt: Fix patch loading while a game is running
798 - Qt: Fix crash when loading a game after stopping GDB server
799 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
800 - Qt: Fix crash when attempting to pause if a game is not running
801 - SDL: Properly clean up if a game doesn't launch
802 - Util: Fix sockets on Windows
803Misc:
804 - All: Enable link-time optimization
805 - Debugger: Watchpoints now work on STM/LDM instructions
806 - Debugger: Clean up GDB stub network interfacing
807 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
808 - Debugger: Merge Thumb BL instructions when disassembling
809 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
810 - Debugger: Watchpoints now report address watched (fixes #68)
811 - Debugger: Add support for soft breakpoints
812 - Debugger: Make I/O register names be addresses instead of values
813 - Debugger: Rename read/write commands
814 - GBA: Improve accuracy of event timing
815 - GBA: Add API for getting Configuration structs for overrides and input
816 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
817 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
818 - GBA: Move A/V stream interface into core
819 - GBA: Savestates now take into account savedata state machines (fixes #109)
820 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
821 - GBA Memory: Simplify memory API and use fixed bus width
822 - GBA Thread: Make GBASyncWaitFrameStart time out
823 - GBA Video: Start video at the last scanline instead of the first
824 - Qt: Optimize logo drawing
825 - Qt: Move frame upload back onto main thread
826 - Qt: Remember window position
827 - Qt: Double-clicking on the window toggles full screen
828 - Util: Use proper locale for reading and writing float values
829
8300.1.1: (2015-01-24)
831Bugfixes:
832 - ARM7: Fix LDM writeback to a register already written
833 - GBA: Fix timers 2 and 3 updating incorrectly
834 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
835 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
836 - GBA Audio: Properly initialize audio FIFO channels
837 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
838 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
839 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
840 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
841 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
842 - GBA BIOS: Fix HuffUnComp boundary conditions
843 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
844 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
845 - GBA Memory: Filter out top nybble of DMA addresses
846 - GBA Memory: Properly bounds-check VRAM accesses
847 - GBA Memory: Fix initial DMA state
848 - GBA Thread: Allow halted games to exit cleanly
849 - GBA Video: Fix blend issues with obscured middle layers
850 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
851 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
852 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
853 - GBA Video: Fix sprite boundary conditions with mosaic
854 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
855 - Qt: Fix issue with set frame sizes being the wrong height
856 - Qt: Fix emulator crashing when full screen if a game is not running
857 - Qt: Fix window focus issues
858 - Qt: Properly set default video recording settings
859 - Qt: Fix a race condition when a game crashes immediately
860 - Qt: Fix some cases where key mapping can break if focus is adjusted
861 - Qt: Fix crash if a game pauses before any frames are shown
862 - Debugger: Negative PC-relative loads now properly subtract the offset
863 - Debugger: Align PC-relative loads in Thumb
864 - Debugger: Fix watchpoints triggering too late
865 - Debugger: Fix binary print putting spaces between digits
866 - Video: Ensure FFmpeg encoder has audio frames
867 - Video: Fix uncompressed PCM audio recording
868 - Video: Fix FFmpeg crashing when the file extension is wrong
869 - Util: Fix SOCKET_FAILED macro
870Misc:
871 - GBA: Exit cleanly on FATAL if the port supports it
872 - GBA Memory: Implement 16- and 32-bit loads from SRAM
873 - Qt: Disable sync to video by default
874 - Qt: Handle a game crash without crashing
875 - Qt: Set default log level to FATAL, ERROR and WARN
876 - Qt: Clarify some phrasing in the menus
877 - Qt: Clear active buttons when focus is lost
878
8790.1.0: (2014-12-13)
880 - Initial release