all repos — mgba @ 8b88e7ae6a4434b37a4812accea648cdbb62331d

mGBA Game Boy Advance Emulator

src/platform/qt/GBAApp.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GBAApp.h"
  7
  8#include "AudioProcessor.h"
  9#include "CoreController.h"
 10#include "CoreManager.h"
 11#include "ConfigController.h"
 12#include "Display.h"
 13#include "LogController.h"
 14#include "VFileDevice.h"
 15#include "Window.h"
 16
 17#include <QFileInfo>
 18#include <QFileOpenEvent>
 19#include <QIcon>
 20
 21#include <mgba-util/socket.h>
 22#include <mgba-util/vfs.h>
 23
 24#ifdef USE_SQLITE3
 25#include "feature/sqlite3/no-intro.h"
 26#endif
 27
 28using namespace QGBA;
 29
 30static GBAApp* g_app = nullptr;
 31
 32mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
 33
 34GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
 35	: QApplication(argc, argv)
 36	, m_configController(config)
 37{
 38	g_app = this;
 39
 40#ifdef BUILD_SDL
 41	SDL_Init(SDL_INIT_NOPARACHUTE);
 42#endif
 43
 44	SocketSubsystemInit();
 45	qRegisterMetaType<const uint32_t*>("const uint32_t*");
 46	qRegisterMetaType<mCoreThread*>("mCoreThread*");
 47
 48	if (!m_configController->getQtOption("displayDriver").isNull()) {
 49		Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
 50	}
 51
 52	reloadGameDB();
 53
 54	m_manager.setConfig(m_configController->config());
 55	m_manager.setMultiplayerController(&m_multiplayer);
 56
 57	if (!m_configController->getQtOption("audioDriver").isNull()) {
 58		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
 59	}
 60
 61	LogController::global()->load(m_configController);
 62
 63	connect(this, &GBAApp::aboutToQuit, this, &GBAApp::cleanup);
 64}
 65
 66void GBAApp::cleanup() {
 67	m_workerThreads.waitForDone();
 68
 69	while (!m_workerJobs.isEmpty()) {
 70		finishJob(m_workerJobs.firstKey());
 71	}
 72
 73#ifdef USE_SQLITE3
 74	if (m_db) {
 75		NoIntroDBDestroy(m_db);
 76	}
 77#endif
 78}
 79
 80bool GBAApp::event(QEvent* event) {
 81	if (event->type() == QEvent::FileOpen) {
 82		CoreController* core = m_manager.loadGame(static_cast<QFileOpenEvent*>(event)->file());
 83		m_windows[0]->setController(core, static_cast<QFileOpenEvent*>(event)->file());
 84		return true;
 85	}
 86	return QApplication::event(event);
 87}
 88
 89Window* GBAApp::newWindow() {
 90	if (m_windows.count() >= MAX_GBAS) {
 91		return nullptr;
 92	}
 93	Window* w = new Window(&m_manager, m_configController, m_multiplayer.attached());
 94	int windowId = m_multiplayer.attached();
 95	connect(w, &Window::destroyed, [this, w]() {
 96		m_windows.removeAll(w);
 97		for (Window* w : m_windows) {
 98			w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
 99		}
100	});
101	m_windows.append(w);
102	w->setAttribute(Qt::WA_DeleteOnClose);
103	w->loadConfig();
104	w->show();
105	w->multiplayerChanged();
106	for (Window* w : m_windows) {
107		w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
108	}
109	return w;
110}
111
112GBAApp* GBAApp::app() {
113	return g_app;
114}
115
116void GBAApp::pauseAll(QList<Window*>* paused) {
117	for (auto& window : m_windows) {
118		if (!window->controller() || window->controller()->isPaused()) {
119			continue;
120		}
121		window->controller()->setPaused(true);
122		paused->append(window);
123	}
124}
125
126void GBAApp::continueAll(const QList<Window*>& paused) {
127	for (auto& window : paused) {
128		if (window->controller()) {
129			window->controller()->setPaused(false);
130		}
131	}
132}
133
134QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
135	QList<Window*> paused;
136	pauseAll(&paused);
137	QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
138	continueAll(paused);
139	if (!filename.isEmpty()) {
140		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
141	}
142	return filename;
143}
144
145QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
146	QList<Window*> paused;
147	pauseAll(&paused);
148	QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
149	continueAll(paused);
150	if (!filename.isEmpty()) {
151		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
152	}
153	return filename;
154}
155
156QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) {
157	QList<Window*> paused;
158	pauseAll(&paused);
159	QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController->getOption("lastDirectory"));
160	continueAll(paused);
161	if (!filename.isEmpty()) {
162		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
163	}
164	return filename;
165}
166
167QString GBAApp::dataDir() {
168#ifdef DATADIR
169	QString path = QString::fromUtf8(DATADIR);
170#else
171	QString path = QCoreApplication::applicationDirPath();
172#ifdef Q_OS_MAC
173	path += QLatin1String("/../Resources");
174#endif
175#endif
176	return path;
177}
178
179#ifdef USE_SQLITE3
180bool GBAApp::reloadGameDB() {
181	NoIntroDB* db = nullptr;
182	db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
183	if (db && m_db) {
184		NoIntroDBDestroy(m_db);
185	}
186	if (db) {
187		std::shared_ptr<GameDBParser> parser = std::make_shared<GameDBParser>(db);
188		submitWorkerJob(std::bind(&GameDBParser::parseNoIntroDB, parser));
189		m_db = db;
190		return true;
191	}
192	return false;
193}
194#else
195bool GBAApp::reloadGameDB() {
196	return false;
197}
198#endif
199
200qint64 GBAApp::submitWorkerJob(std::function<void ()> job, std::function<void ()> callback) {
201	return submitWorkerJob(job, nullptr, callback);
202}
203
204qint64 GBAApp::submitWorkerJob(std::function<void ()> job, QObject* context, std::function<void ()> callback) {
205	qint64 jobId = m_nextJob;
206	++m_nextJob;
207	WorkerJob* jobRunnable = new WorkerJob(jobId, job, this);
208	m_workerJobs.insert(jobId, jobRunnable);
209	if (callback) {
210		waitOnJob(jobId, context, callback);
211	}
212	m_workerThreads.start(jobRunnable);
213	return jobId;
214}
215
216bool GBAApp::removeWorkerJob(qint64 jobId) {
217	for (auto& job : m_workerJobCallbacks.values(jobId)) {
218		disconnect(job);
219	}
220	m_workerJobCallbacks.remove(jobId);
221	if (!m_workerJobs.contains(jobId)) {
222		return true;
223	}
224	bool success = false;
225#if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0))
226	success = m_workerThreads.tryTake(m_workerJobs[jobId]);
227#endif
228	if (success) {
229		m_workerJobs.remove(jobId);
230	}
231	return success;
232}
233
234
235bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function<void ()> callback) {
236	if (!m_workerJobs.contains(jobId)) {
237		return false;
238	}
239	if (!context) {
240		context = this;
241	}
242	QMetaObject::Connection connection = connect(this, &GBAApp::jobFinished, context, [jobId, callback](qint64 testedJobId) {
243		if (jobId != testedJobId) {
244			return;
245		}
246		callback();
247	});
248	m_workerJobCallbacks.insert(m_nextJob, connection);
249	return true;
250}
251
252void GBAApp::finishJob(qint64 jobId) {
253	m_workerJobs.remove(jobId);
254	emit jobFinished(jobId);
255	m_workerJobCallbacks.remove(jobId);
256}
257
258GBAApp::WorkerJob::WorkerJob(qint64 id, std::function<void ()> job, GBAApp* owner)
259	: m_id(id)
260	, m_job(job)
261	, m_owner(owner)
262{
263	setAutoDelete(true);
264}
265
266void GBAApp::WorkerJob::run() {
267	m_job();
268	QMetaObject::invokeMethod(m_owner, "finishJob", Q_ARG(qint64, m_id));
269}
270
271#ifdef USE_SQLITE3
272GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
273	: QObject(parent)
274	, m_db(db)
275{
276	// Nothing to do
277}
278
279void GameDBParser::parseNoIntroDB() {
280	VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
281	if (vf) {
282		NoIntroDBLoadClrMamePro(m_db, vf);
283		vf->close(vf);
284	}
285}
286
287#endif