src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "IOViewer.h"
32#include "LoadSaveState.h"
33#include "LogView.h"
34#include "MultiplayerController.h"
35#include "MemoryView.h"
36#include "OverrideView.h"
37#include "ObjView.h"
38#include "PaletteView.h"
39#include "ROMInfo.h"
40#include "SensorView.h"
41#include "SettingsView.h"
42#include "ShaderSelector.h"
43#include "ShortcutController.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/video.h>
51#endif
52#ifdef M_CORE_GBA
53#include <mgba/internal/gba/gba.h>
54#include <mgba/internal/gba/video.h>
55#endif
56#include "feature/commandline.h"
57#include "feature/sqlite3/no-intro.h"
58#include <mgba-util/vfs.h>
59
60using namespace QGBA;
61
62Window::Window(ConfigController* config, int playerId, QWidget* parent)
63 : QMainWindow(parent)
64 , m_log(0)
65 , m_logView(new LogView(&m_log))
66 , m_stateWindow(nullptr)
67 , m_screenWidget(new WindowBackground())
68 , m_logo(":/res/mgba-1024.png")
69 , m_config(config)
70 , m_inputController(playerId, this)
71#ifdef USE_FFMPEG
72 , m_videoView(nullptr)
73#endif
74#ifdef USE_MAGICK
75 , m_gifView(nullptr)
76#endif
77#ifdef USE_GDB_STUB
78 , m_gdbController(nullptr)
79#endif
80#ifdef USE_DEBUGGERS
81 , m_console(nullptr)
82#endif
83 , m_mruMenu(nullptr)
84 , m_shortcutController(new ShortcutController(this))
85 , m_fullscreenOnStart(false)
86 , m_autoresume(false)
87 , m_wasOpened(false)
88{
89 setFocusPolicy(Qt::StrongFocus);
90 setAcceptDrops(true);
91 setAttribute(Qt::WA_DeleteOnClose);
92 m_controller = new GameController(this);
93 m_controller->setInputController(&m_inputController);
94 updateTitle();
95
96 m_display = Display::create(this);
97 m_shaderView = new ShaderSelector(m_display, m_config);
98
99 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
100 m_logo = m_logo; // Free memory left over in old pixmap
101
102 m_screenWidget->setMinimumSize(m_display->minimumSize());
103 m_screenWidget->setSizePolicy(m_display->sizePolicy());
104 int i = 2;
105 QVariant multiplier = m_config->getOption("scaleMultiplier");
106 if (!multiplier.isNull()) {
107 m_savedScale = multiplier.toInt();
108 i = m_savedScale;
109 }
110#ifdef USE_SQLITE3
111 m_libraryView = new LibraryView();
112 ConfigOption* showLibrary = m_config->addOption("showLibrary");
113 showLibrary->connect([this](const QVariant& value) {
114 if (value.toBool()) {
115 if (m_controller->isLoaded()) {
116 m_screenWidget->layout()->addWidget(m_libraryView);
117 } else {
118 attachWidget(m_libraryView);
119 }
120 } else {
121 detachWidget(m_libraryView);
122 }
123 }, this);
124 m_config->updateOption("showLibrary");
125
126 connect(m_libraryView, &LibraryView::accepted, [this]() {
127 VFile* output = m_libraryView->selectedVFile();
128 QPair<QString, QString> path = m_libraryView->selectedPath();
129 if (output) {
130 m_controller->loadGame(output, path.first, path.second);
131 }
132 });
133#elif defined(M_CORE_GBA)
134 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
135#endif
136 m_screenWidget->setPixmap(m_logo);
137 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
138 setCentralWidget(m_screenWidget);
139
140 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
141 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
142 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
143 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
144 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
145 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
146 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
147 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
148 unsigned width, height;
149 context->core->desiredVideoDimensions(context->core, &width, &height);
150 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
151 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
152 QPixmap pixmap;
153 pixmap.convertFromImage(currentImage);
154 m_screenWidget->setPixmap(pixmap);
155 m_screenWidget->setLockAspectRatio(width, height);
156 });
157 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
158#ifndef Q_OS_MAC
159 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
160 connect(m_controller, &GameController::gameUnpaused, [this]() {
161 if(isFullScreen()) {
162 menuBar()->hide();
163 }
164 });
165#endif
166 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
167 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
168 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
169 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
170 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
171 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
172 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
173 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
174 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
175 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
176 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
177 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
178 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
179 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
180 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
181 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
182 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
183 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
184 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
185 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
186 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
187 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
188 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
189 connect(m_display, &Display::hideCursor, [this]() {
190 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
191 m_screenWidget->setCursor(Qt::BlankCursor);
192 }
193 });
194 connect(m_display, &Display::showCursor, [this]() {
195 m_screenWidget->unsetCursor();
196 });
197 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
198
199 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
200 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
201 m_focusCheck.setInterval(200);
202
203 m_shortcutController->setConfigController(m_config);
204 setupMenu(menuBar());
205}
206
207Window::~Window() {
208 delete m_logView;
209
210#ifdef USE_FFMPEG
211 delete m_videoView;
212#endif
213
214#ifdef USE_MAGICK
215 delete m_gifView;
216#endif
217
218#ifdef USE_SQLITE3
219 delete m_libraryView;
220#endif
221}
222
223void Window::argumentsPassed(mArguments* args) {
224 loadConfig();
225
226 if (args->patch) {
227 m_controller->loadPatch(args->patch);
228 }
229
230 if (args->fname) {
231 m_controller->loadGame(args->fname);
232 }
233
234#ifdef USE_GDB_STUB
235 if (args->debuggerType == DEBUGGER_GDB) {
236 if (!m_gdbController) {
237 m_gdbController = new GDBController(m_controller, this);
238 m_gdbController->listen();
239 }
240 }
241#endif
242}
243
244void Window::resizeFrame(const QSize& size) {
245 QSize newSize(size);
246#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
247 newSize /= m_screenWidget->devicePixelRatioF();
248#endif
249 m_screenWidget->setSizeHint(newSize);
250 newSize -= m_screenWidget->size();
251 newSize += this->size();
252 resize(newSize);
253}
254
255void Window::setConfig(ConfigController* config) {
256 m_config = config;
257}
258
259void Window::loadConfig() {
260 const mCoreOptions* opts = m_config->options();
261 reloadConfig();
262
263 // TODO: Move these to ConfigController
264 if (opts->fpsTarget) {
265 emit fpsTargetChanged(opts->fpsTarget);
266 }
267
268 if (opts->audioBuffers) {
269 emit audioBufferSamplesChanged(opts->audioBuffers);
270 }
271
272 if (opts->sampleRate) {
273 emit sampleRateChanged(opts->sampleRate);
274 }
275
276 if (opts->width && opts->height) {
277 resizeFrame(QSize(opts->width, opts->height));
278 }
279
280 if (opts->fullscreen) {
281 enterFullScreen();
282 }
283
284 if (opts->shader) {
285 struct VDir* shader = VDirOpen(opts->shader);
286 if (shader) {
287 m_display->setShaders(shader);
288 m_shaderView->refreshShaders();
289 shader->close(shader);
290 }
291 }
292
293 m_mruFiles = m_config->getMRU();
294 updateMRU();
295
296 m_inputController.setConfiguration(m_config);
297 m_controller->setUseBIOS(opts->useBios);
298}
299
300void Window::reloadConfig() {
301 const mCoreOptions* opts = m_config->options();
302
303 m_log.setLevels(opts->logLevel);
304
305 m_controller->setConfig(m_config->config());
306 m_display->lockAspectRatio(opts->lockAspectRatio);
307 m_display->filter(opts->resampleVideo);
308
309 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
310}
311
312void Window::saveConfig() {
313 m_inputController.saveConfiguration();
314 m_config->write();
315}
316
317QString Window::getFilters() const {
318 QStringList filters;
319 QStringList formats;
320
321#ifdef M_CORE_GBA
322 QStringList gbaFormats{
323 "*.gba",
324#if defined(USE_LIBZIP) || defined(USE_ZLIB)
325 "*.zip",
326#endif
327#ifdef USE_LZMA
328 "*.7z",
329#endif
330 "*.agb",
331 "*.mb",
332 "*.rom",
333 "*.bin"};
334 formats.append(gbaFormats);
335 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
336#endif
337
338#ifdef M_CORE_GB
339 QStringList gbFormats{
340 "*.gb",
341 "*.gbc",
342#if defined(USE_LIBZIP) || defined(USE_ZLIB)
343 "*.zip",
344#endif
345#ifdef USE_LZMA
346 "*.7z",
347#endif
348 "*.rom",
349 "*.bin"};
350 formats.append(gbFormats);
351 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
352#endif
353
354 formats.removeDuplicates();
355 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
356 return filters.join(";;");
357}
358
359QString Window::getFiltersArchive() const {
360 QStringList filters;
361
362 QStringList formats{
363#if defined(USE_LIBZIP) || defined(USE_ZLIB)
364 "*.zip",
365#endif
366#ifdef USE_LZMA
367 "*.7z",
368#endif
369 };
370 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
371 return filters.join(";;");
372}
373
374void Window::selectROM() {
375 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
376 if (!filename.isEmpty()) {
377 m_controller->loadGame(filename);
378 }
379}
380
381#ifdef USE_SQLITE3
382void Window::selectROMInArchive() {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
384 if (filename.isEmpty()) {
385 return;
386 }
387 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
388 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
389 VFile* output = archiveInspector->selectedVFile();
390 QPair<QString, QString> path = archiveInspector->selectedPath();
391 if (output) {
392 m_controller->loadGame(output, path.second, path.first);
393 }
394 archiveInspector->close();
395 });
396 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
397 archiveInspector->show();
398}
399
400void Window::addDirToLibrary() {
401 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
402 if (filename.isEmpty()) {
403 return;
404 }
405 m_libraryView->addDirectory(filename);
406}
407#endif
408
409void Window::replaceROM() {
410 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
411 if (!filename.isEmpty()) {
412 m_controller->replaceGame(filename);
413 }
414}
415
416void Window::selectSave(bool temporary) {
417 QStringList formats{"*.sav"};
418 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
419 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
420 if (!filename.isEmpty()) {
421 m_controller->loadSave(filename, temporary);
422 }
423}
424
425void Window::multiplayerChanged() {
426 int attached = 1;
427 MultiplayerController* multiplayer = m_controller->multiplayerController();
428 if (multiplayer) {
429 attached = multiplayer->attached();
430 }
431 if (m_controller->isLoaded()) {
432 for (QAction* action : m_nonMpActions) {
433 action->setDisabled(attached > 1);
434 }
435 }
436}
437
438void Window::selectPatch() {
439 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
440 if (!filename.isEmpty()) {
441 m_controller->loadPatch(filename);
442 }
443}
444
445void Window::openView(QWidget* widget) {
446 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
447 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), widget, SLOT(close()));
448 widget->setAttribute(Qt::WA_DeleteOnClose);
449 widget->show();
450}
451
452void Window::importSharkport() {
453 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
454 if (!filename.isEmpty()) {
455 m_controller->importSharkport(filename);
456 }
457}
458
459void Window::exportSharkport() {
460 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
461 if (!filename.isEmpty()) {
462 m_controller->exportSharkport(filename);
463 }
464}
465
466void Window::openSettingsWindow() {
467 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
468 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
469 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
470 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
471 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
472 openView(settingsWindow);
473}
474
475void Window::openAboutScreen() {
476 AboutScreen* about = new AboutScreen();
477 openView(about);
478}
479
480template <typename T, typename A>
481std::function<void()> Window::openTView(A arg) {
482 return [=]() {
483 T* view = new T(m_controller, arg);
484 openView(view);
485 };
486}
487
488template <typename T>
489std::function<void()> Window::openTView() {
490 return [=]() {
491 T* view = new T(m_controller);
492 openView(view);
493 };
494}
495
496#ifdef USE_FFMPEG
497void Window::openVideoWindow() {
498 if (!m_videoView) {
499 m_videoView = new VideoView();
500 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
501 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
502 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
503 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
504 connect(m_controller, &GameController::gameStarted, [this]() {
505 m_videoView->setNativeResolution(m_controller->screenDimensions());
506 });
507 if (m_controller->isLoaded()) {
508 m_videoView->setNativeResolution(m_controller->screenDimensions());
509 }
510 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
511 }
512 m_videoView->show();
513}
514#endif
515
516#ifdef USE_MAGICK
517void Window::openGIFWindow() {
518 if (!m_gifView) {
519 m_gifView = new GIFView();
520 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
521 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
522 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
523 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
524 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
525 }
526 m_gifView->show();
527}
528#endif
529
530#ifdef USE_GDB_STUB
531void Window::gdbOpen() {
532 if (!m_gdbController) {
533 m_gdbController = new GDBController(m_controller, this);
534 }
535 GDBWindow* window = new GDBWindow(m_gdbController);
536 openView(window);
537}
538#endif
539
540#ifdef USE_DEBUGGERS
541void Window::consoleOpen() {
542 if (!m_console) {
543 m_console = new DebuggerConsoleController(m_controller, this);
544 }
545 DebuggerConsole* window = new DebuggerConsole(m_console);
546 openView(window);
547}
548#endif
549
550void Window::keyPressEvent(QKeyEvent* event) {
551 if (event->isAutoRepeat()) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 GBAKey key = m_inputController.mapKeyboard(event->key());
556 if (key == GBA_KEY_NONE) {
557 QWidget::keyPressEvent(event);
558 return;
559 }
560 m_controller->keyPressed(key);
561 event->accept();
562}
563
564void Window::keyReleaseEvent(QKeyEvent* event) {
565 if (event->isAutoRepeat()) {
566 QWidget::keyReleaseEvent(event);
567 return;
568 }
569 GBAKey key = m_inputController.mapKeyboard(event->key());
570 if (key == GBA_KEY_NONE) {
571 QWidget::keyPressEvent(event);
572 return;
573 }
574 m_controller->keyReleased(key);
575 event->accept();
576}
577
578void Window::resizeEvent(QResizeEvent* event) {
579 if (!isFullScreen()) {
580 m_config->setOption("height", m_screenWidget->height());
581 m_config->setOption("width", m_screenWidget->width());
582 }
583
584 int factor = 0;
585 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
586 if (m_controller->isLoaded()) {
587 size = m_controller->screenDimensions();
588 }
589 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
590 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
591 factor = m_screenWidget->width() / size.width();
592 } else {
593 m_savedScale = 0;
594 }
595 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
596 bool enableSignals = iter.value()->blockSignals(true);
597 iter.value()->setChecked(iter.key() == factor);
598 iter.value()->blockSignals(enableSignals);
599 }
600
601 m_config->setOption("fullscreen", isFullScreen());
602}
603
604void Window::showEvent(QShowEvent* event) {
605 if (m_wasOpened) {
606 return;
607 }
608 m_wasOpened = true;
609 resizeFrame(m_screenWidget->sizeHint());
610 QVariant windowPos = m_config->getQtOption("windowPos");
611 if (!windowPos.isNull()) {
612 move(windowPos.toPoint());
613 } else {
614 QRect rect = frameGeometry();
615 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
616 move(rect.topLeft());
617 }
618 if (m_fullscreenOnStart) {
619 enterFullScreen();
620 m_fullscreenOnStart = false;
621 }
622}
623
624void Window::closeEvent(QCloseEvent* event) {
625 emit shutdown();
626 m_config->setQtOption("windowPos", pos());
627
628 if (m_savedScale > 0) {
629 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
630 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
631 }
632 saveConfig();
633 QMainWindow::closeEvent(event);
634}
635
636void Window::focusInEvent(QFocusEvent*) {
637 m_display->forceDraw();
638}
639
640void Window::focusOutEvent(QFocusEvent*) {
641 m_controller->setTurbo(false, false);
642 m_controller->stopRewinding();
643 m_controller->clearKeys();
644}
645
646void Window::dragEnterEvent(QDragEnterEvent* event) {
647 if (event->mimeData()->hasFormat("text/uri-list")) {
648 event->acceptProposedAction();
649 }
650}
651
652void Window::dropEvent(QDropEvent* event) {
653 QString uris = event->mimeData()->data("text/uri-list");
654 uris = uris.trimmed();
655 if (uris.contains("\n")) {
656 // Only one file please
657 return;
658 }
659 QUrl url(uris);
660 if (!url.isLocalFile()) {
661 // No remote loading
662 return;
663 }
664 event->accept();
665 m_controller->loadGame(url.toLocalFile());
666}
667
668void Window::mouseDoubleClickEvent(QMouseEvent* event) {
669 if (event->button() != Qt::LeftButton) {
670 return;
671 }
672 toggleFullScreen();
673}
674
675void Window::enterFullScreen() {
676 if (!isVisible()) {
677 m_fullscreenOnStart = true;
678 return;
679 }
680 if (isFullScreen()) {
681 return;
682 }
683 showFullScreen();
684#ifndef Q_OS_MAC
685 if (m_controller->isLoaded() && !m_controller->isPaused()) {
686 menuBar()->hide();
687 }
688#endif
689}
690
691void Window::exitFullScreen() {
692 if (!isFullScreen()) {
693 return;
694 }
695 m_screenWidget->unsetCursor();
696 menuBar()->show();
697 showNormal();
698}
699
700void Window::toggleFullScreen() {
701 if (isFullScreen()) {
702 exitFullScreen();
703 } else {
704 enterFullScreen();
705 }
706}
707
708void Window::gameStarted(mCoreThread* context, const QString& fname) {
709 MutexLock(&context->stateMutex);
710 if (context->state < THREAD_EXITING) {
711 emit startDrawing(context);
712 } else {
713 MutexUnlock(&context->stateMutex);
714 return;
715 }
716 MutexUnlock(&context->stateMutex);
717 foreach (QAction* action, m_gameActions) {
718 action->setDisabled(false);
719 }
720#ifdef M_CORE_GBA
721 foreach (QAction* action, m_gbaActions) {
722 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
723 }
724#endif
725 multiplayerChanged();
726 if (!fname.isEmpty()) {
727 setWindowFilePath(fname);
728 appendMRU(fname);
729 }
730 updateTitle();
731 unsigned width, height;
732 context->core->desiredVideoDimensions(context->core, &width, &height);
733 m_display->setMinimumSize(width, height);
734 m_screenWidget->setMinimumSize(m_display->minimumSize());
735 if (m_savedScale > 0) {
736 resizeFrame(QSize(width, height) * m_savedScale);
737 }
738 attachWidget(m_display);
739
740#ifndef Q_OS_MAC
741 if (isFullScreen()) {
742 menuBar()->hide();
743 }
744#endif
745
746 m_hitUnimplementedBiosCall = false;
747 m_fpsTimer.start();
748 m_focusCheck.start();
749
750 m_controller->threadInterrupt();
751 if (m_controller->isLoaded()) {
752 mCore* core = m_controller->thread()->core;
753 const mCoreChannelInfo* videoLayers;
754 const mCoreChannelInfo* audioChannels;
755 size_t nVideo = core->listVideoLayers(core, &videoLayers);
756 size_t nAudio = core->listAudioChannels(core, &audioChannels);
757
758 if (nVideo) {
759 for (size_t i = 0; i < nVideo; ++i) {
760 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
761 action->setCheckable(true);
762 action->setChecked(true);
763 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
764 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
765 });
766 m_videoLayers->addAction(action);
767 }
768 }
769 if (nAudio) {
770 for (size_t i = 0; i < nAudio; ++i) {
771 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
772 action->setCheckable(true);
773 action->setChecked(true);
774 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
775 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
776 });
777 m_audioChannels->addAction(action);
778 }
779 }
780 }
781 m_controller->threadContinue();
782}
783
784void Window::gameStopped() {
785#ifdef M_CORE_GBA
786 foreach (QAction* action, m_gbaActions) {
787 action->setDisabled(false);
788 }
789#endif
790 foreach (QAction* action, m_gameActions) {
791 action->setDisabled(true);
792 }
793 setWindowFilePath(QString());
794 updateTitle();
795 detachWidget(m_display);
796 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
797 m_screenWidget->setPixmap(m_logo);
798 m_screenWidget->unsetCursor();
799#ifdef M_CORE_GB
800 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
801#elif defined(M_CORE_GBA)
802 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
803#endif
804 m_screenWidget->setMinimumSize(m_display->minimumSize());
805
806 m_videoLayers->clear();
807 m_audioChannels->clear();
808
809 m_fpsTimer.stop();
810 m_focusCheck.stop();
811}
812
813void Window::gameCrashed(const QString& errorMessage) {
814 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
815 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
816 QMessageBox::Ok, this, Qt::Sheet);
817 crash->setAttribute(Qt::WA_DeleteOnClose);
818 crash->show();
819}
820
821void Window::gameFailed() {
822 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
823 tr("Could not load game. Are you sure it's in the correct format?"),
824 QMessageBox::Ok, this, Qt::Sheet);
825 fail->setAttribute(Qt::WA_DeleteOnClose);
826 fail->show();
827}
828
829void Window::unimplementedBiosCall(int call) {
830 if (m_hitUnimplementedBiosCall) {
831 return;
832 }
833 m_hitUnimplementedBiosCall = true;
834
835 QMessageBox* fail = new QMessageBox(
836 QMessageBox::Warning, tr("Unimplemented BIOS call"),
837 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
838 QMessageBox::Ok, this, Qt::Sheet);
839 fail->setAttribute(Qt::WA_DeleteOnClose);
840 fail->show();
841}
842
843void Window::tryMakePortable() {
844 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
845 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
846 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
847 confirm->setAttribute(Qt::WA_DeleteOnClose);
848 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
849 confirm->show();
850}
851
852void Window::mustRestart() {
853 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
854 tr("Some changes will not take effect until the emulator is restarted."),
855 QMessageBox::Ok, this, Qt::Sheet);
856 dialog->setAttribute(Qt::WA_DeleteOnClose);
857 dialog->show();
858}
859
860void Window::recordFrame() {
861 m_frameList.append(QDateTime::currentDateTime());
862 while (m_frameList.count() > FRAME_LIST_SIZE) {
863 m_frameList.removeFirst();
864 }
865}
866
867void Window::showFPS() {
868 if (m_frameList.isEmpty()) {
869 updateTitle();
870 return;
871 }
872 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
873 float fps = (m_frameList.count() - 1) * 10000.f / interval;
874 fps = round(fps) / 10.f;
875 updateTitle(fps);
876}
877
878void Window::updateTitle(float fps) {
879 QString title;
880
881 m_controller->threadInterrupt();
882 if (m_controller->isLoaded()) {
883 const NoIntroDB* db = GBAApp::app()->gameDB();
884 NoIntroGame game{};
885 uint32_t crc32 = 0;
886 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
887
888 char gameTitle[17] = { '\0' };
889 mCore* core = m_controller->thread()->core;
890 core->getGameTitle(core, gameTitle);
891 title = gameTitle;
892
893#ifdef USE_SQLITE3
894 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
895 title = QLatin1String(game.name);
896 }
897#endif
898 }
899 MultiplayerController* multiplayer = m_controller->multiplayerController();
900 if (multiplayer && multiplayer->attached() > 1) {
901 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
902 for (QAction* action : m_nonMpActions) {
903 action->setDisabled(true);
904 }
905 } else if (m_controller->isLoaded()) {
906 for (QAction* action : m_nonMpActions) {
907 action->setDisabled(false);
908 }
909 }
910 m_controller->threadContinue();
911 if (title.isNull()) {
912 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
913 } else if (fps < 0) {
914 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
915 } else {
916 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
917 }
918}
919
920void Window::openStateWindow(LoadSave ls) {
921 if (m_stateWindow) {
922 return;
923 }
924 MultiplayerController* multiplayer = m_controller->multiplayerController();
925 if (multiplayer && multiplayer->attached() > 1) {
926 return;
927 }
928 bool wasPaused = m_controller->isPaused();
929 m_stateWindow = new LoadSaveState(m_controller);
930 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
931 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
932 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
933 detachWidget(m_stateWindow);
934 m_stateWindow = nullptr;
935 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
936 });
937 if (!wasPaused) {
938 m_controller->setPaused(true);
939 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
940 }
941 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
942 m_stateWindow->setMode(ls);
943 attachWidget(m_stateWindow);
944}
945
946void Window::setupMenu(QMenuBar* menubar) {
947 menubar->clear();
948 QMenu* fileMenu = menubar->addMenu(tr("&File"));
949 m_shortcutController->addMenu(fileMenu);
950 installEventFilter(m_shortcutController);
951 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
952 "loadROM");
953#ifdef USE_SQLITE3
954 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
955 "loadROMInArchive");
956 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
957 "addDirToLibrary");
958#endif
959
960 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
961 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
962 m_gameActions.append(loadTemporarySave);
963 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
964
965 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
966
967 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
968 connect(bootBIOS, &QAction::triggered, [this]() {
969 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
970 m_controller->bootBIOS();
971 });
972 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
973
974 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
975
976 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
977 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
978 m_gameActions.append(romInfo);
979 addControlledAction(fileMenu, romInfo, "romInfo");
980
981 m_mruMenu = fileMenu->addMenu(tr("Recent"));
982
983 fileMenu->addSeparator();
984
985 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
986
987 fileMenu->addSeparator();
988
989 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
990 loadState->setShortcut(tr("F10"));
991 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
992 m_gameActions.append(loadState);
993 m_nonMpActions.append(loadState);
994 addControlledAction(fileMenu, loadState, "loadState");
995
996 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
997 saveState->setShortcut(tr("Shift+F10"));
998 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
999 m_gameActions.append(saveState);
1000 m_nonMpActions.append(saveState);
1001 addControlledAction(fileMenu, saveState, "saveState");
1002
1003 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1004 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1005 m_shortcutController->addMenu(quickLoadMenu);
1006 m_shortcutController->addMenu(quickSaveMenu);
1007
1008 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1009 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1010 m_gameActions.append(quickLoad);
1011 m_nonMpActions.append(quickLoad);
1012 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1013
1014 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1015 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1016 m_gameActions.append(quickSave);
1017 m_nonMpActions.append(quickSave);
1018 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1019
1020 quickLoadMenu->addSeparator();
1021 quickSaveMenu->addSeparator();
1022
1023 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1024 undoLoadState->setShortcut(tr("F11"));
1025 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1026 m_gameActions.append(undoLoadState);
1027 m_nonMpActions.append(undoLoadState);
1028 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1029
1030 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1031 undoSaveState->setShortcut(tr("Shift+F11"));
1032 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1033 m_gameActions.append(undoSaveState);
1034 m_nonMpActions.append(undoSaveState);
1035 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1036
1037 quickLoadMenu->addSeparator();
1038 quickSaveMenu->addSeparator();
1039
1040 int i;
1041 for (i = 1; i < 10; ++i) {
1042 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1043 quickLoad->setShortcut(tr("F%1").arg(i));
1044 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1045 m_gameActions.append(quickLoad);
1046 m_nonMpActions.append(quickLoad);
1047 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1048
1049 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1050 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1051 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1052 m_gameActions.append(quickSave);
1053 m_nonMpActions.append(quickSave);
1054 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1055 }
1056
1057#ifdef M_CORE_GBA
1058 fileMenu->addSeparator();
1059 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1060 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1061 m_gameActions.append(importShark);
1062 m_gbaActions.append(importShark);
1063 addControlledAction(fileMenu, importShark, "importShark");
1064
1065 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1066 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1067 m_gameActions.append(exportShark);
1068 m_gbaActions.append(exportShark);
1069 addControlledAction(fileMenu, exportShark, "exportShark");
1070#endif
1071
1072 fileMenu->addSeparator();
1073 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1074 connect(multiWindow, &QAction::triggered, [this]() {
1075 GBAApp::app()->newWindow();
1076 });
1077 addControlledAction(fileMenu, multiWindow, "multiWindow");
1078
1079#ifndef Q_OS_MAC
1080 fileMenu->addSeparator();
1081#endif
1082
1083 QAction* about = new QAction(tr("About"), fileMenu);
1084 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1085 fileMenu->addAction(about);
1086
1087#ifndef Q_OS_MAC
1088 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1089#endif
1090
1091 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1092 m_shortcutController->addMenu(emulationMenu);
1093 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1094 reset->setShortcut(tr("Ctrl+R"));
1095 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1096 m_gameActions.append(reset);
1097 addControlledAction(emulationMenu, reset, "reset");
1098
1099 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1100 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1101 m_gameActions.append(shutdown);
1102 addControlledAction(emulationMenu, shutdown, "shutdown");
1103
1104#ifdef M_CORE_GBA
1105 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1106 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1107 m_gameActions.append(yank);
1108 m_gbaActions.append(yank);
1109 addControlledAction(emulationMenu, yank, "yank");
1110#endif
1111 emulationMenu->addSeparator();
1112
1113 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1114 pause->setChecked(false);
1115 pause->setCheckable(true);
1116 pause->setShortcut(tr("Ctrl+P"));
1117 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1118 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1119 pause->setChecked(true);
1120 });
1121 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1122 m_gameActions.append(pause);
1123 addControlledAction(emulationMenu, pause, "pause");
1124
1125 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1126 frameAdvance->setShortcut(tr("Ctrl+N"));
1127 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1128 m_gameActions.append(frameAdvance);
1129 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1130
1131 emulationMenu->addSeparator();
1132
1133 m_shortcutController->addFunctions(emulationMenu, [this]() {
1134 m_controller->setTurbo(true, false);
1135 }, [this]() {
1136 m_controller->setTurbo(false, false);
1137 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1138
1139 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1140 turbo->setCheckable(true);
1141 turbo->setChecked(false);
1142 turbo->setShortcut(tr("Shift+Tab"));
1143 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1144 addControlledAction(emulationMenu, turbo, "fastForward");
1145
1146 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1147 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1148 ffspeed->connect([this](const QVariant& value) {
1149 m_controller->setTurboSpeed(value.toFloat());
1150 }, this);
1151 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1152 ffspeed->setValue(QVariant(-1.0f));
1153 ffspeedMenu->addSeparator();
1154 for (i = 2; i < 11; ++i) {
1155 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1156 }
1157 m_config->updateOption("fastForwardRatio");
1158
1159 m_shortcutController->addFunctions(emulationMenu, [this]() {
1160 m_controller->startRewinding();
1161 }, [this]() {
1162 m_controller->stopRewinding();
1163 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1164
1165 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1166 rewind->setShortcut(tr("~"));
1167 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1168 m_gameActions.append(rewind);
1169 m_nonMpActions.append(rewind);
1170 addControlledAction(emulationMenu, rewind, "rewind");
1171
1172 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1173 frameRewind->setShortcut(tr("Ctrl+B"));
1174 connect(frameRewind, &QAction::triggered, [this] () {
1175 m_controller->rewind(1);
1176 });
1177 m_gameActions.append(frameRewind);
1178 m_nonMpActions.append(frameRewind);
1179 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1180
1181 ConfigOption* videoSync = m_config->addOption("videoSync");
1182 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1183 videoSync->connect([this](const QVariant& value) {
1184 m_controller->setVideoSync(value.toBool());
1185 }, this);
1186 m_config->updateOption("videoSync");
1187
1188 ConfigOption* audioSync = m_config->addOption("audioSync");
1189 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1190 audioSync->connect([this](const QVariant& value) {
1191 m_controller->setAudioSync(value.toBool());
1192 }, this);
1193 m_config->updateOption("audioSync");
1194
1195 emulationMenu->addSeparator();
1196
1197 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1198 m_shortcutController->addMenu(solarMenu);
1199 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1200 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1201 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1202
1203 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1204 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1205 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1206
1207 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1208 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1209 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1210
1211 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1212 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1213 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1214
1215 solarMenu->addSeparator();
1216 for (int i = 0; i <= 10; ++i) {
1217 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1218 connect(setSolar, &QAction::triggered, [this, i]() {
1219 m_controller->setLuminanceLevel(i);
1220 });
1221 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1222 }
1223
1224 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1225 m_shortcutController->addMenu(avMenu);
1226 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1227 m_shortcutController->addMenu(frameMenu, avMenu);
1228 for (int i = 1; i <= 6; ++i) {
1229 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1230 setSize->setCheckable(true);
1231 if (m_savedScale == i) {
1232 setSize->setChecked(true);
1233 }
1234 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1235 showNormal();
1236 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1237 if (m_controller->isLoaded()) {
1238 size = m_controller->screenDimensions();
1239 }
1240 size *= i;
1241 m_savedScale = i;
1242 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1243 resizeFrame(size);
1244 bool enableSignals = setSize->blockSignals(true);
1245 setSize->setChecked(true);
1246 setSize->blockSignals(enableSignals);
1247 });
1248 m_frameSizes[i] = setSize;
1249 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1250 }
1251 QKeySequence fullscreenKeys;
1252#ifdef Q_OS_WIN
1253 fullscreenKeys = QKeySequence("Alt+Return");
1254#else
1255 fullscreenKeys = QKeySequence("Ctrl+F");
1256#endif
1257 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1258
1259 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1260 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1261 lockAspectRatio->connect([this](const QVariant& value) {
1262 m_display->lockAspectRatio(value.toBool());
1263 }, this);
1264 m_config->updateOption("lockAspectRatio");
1265
1266 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1267 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1268 lockIntegerScaling->connect([this](const QVariant& value) {
1269 m_display->lockIntegerScaling(value.toBool());
1270 m_screenWidget->setLockIntegerScaling(value.toBool());
1271 }, this);
1272 m_config->updateOption("lockIntegerScaling");
1273
1274 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1275 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1276 resampleVideo->connect([this](const QVariant& value) {
1277 m_display->filter(value.toBool());
1278 }, this);
1279 m_config->updateOption("resampleVideo");
1280
1281 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1282 ConfigOption* skip = m_config->addOption("frameskip");
1283 skip->connect([this](const QVariant& value) {
1284 reloadConfig();
1285 }, this);
1286 for (int i = 0; i <= 10; ++i) {
1287 skip->addValue(QString::number(i), i, skipMenu);
1288 }
1289 m_config->updateOption("frameskip");
1290
1291 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1292 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1293 if (!m_display->supportsShaders()) {
1294 shaderView->setEnabled(false);
1295 }
1296 addControlledAction(avMenu, shaderView, "shaderSelector");
1297
1298 avMenu->addSeparator();
1299
1300 ConfigOption* mute = m_config->addOption("mute");
1301 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1302 mute->connect([this](const QVariant& value) {
1303 reloadConfig();
1304 }, this);
1305 m_config->updateOption("mute");
1306 addControlledAction(avMenu, muteAction, "mute");
1307
1308 QMenu* target = avMenu->addMenu(tr("FPS target"));
1309 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1310 fpsTargetOption->connect([this](const QVariant& value) {
1311 emit fpsTargetChanged(value.toFloat());
1312 }, this);
1313 fpsTargetOption->addValue(tr("15"), 15, target);
1314 fpsTargetOption->addValue(tr("30"), 30, target);
1315 fpsTargetOption->addValue(tr("45"), 45, target);
1316 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1317 fpsTargetOption->addValue(tr("60"), 60, target);
1318 fpsTargetOption->addValue(tr("90"), 90, target);
1319 fpsTargetOption->addValue(tr("120"), 120, target);
1320 fpsTargetOption->addValue(tr("240"), 240, target);
1321 m_config->updateOption("fpsTarget");
1322
1323#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1324 avMenu->addSeparator();
1325#endif
1326
1327#ifdef USE_PNG
1328 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1329 screenshot->setShortcut(tr("F12"));
1330 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1331 m_gameActions.append(screenshot);
1332 addControlledAction(avMenu, screenshot, "screenshot");
1333#endif
1334
1335#ifdef USE_FFMPEG
1336 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1337 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1338 addControlledAction(avMenu, recordOutput, "recordOutput");
1339 m_gameActions.append(recordOutput);
1340#endif
1341
1342#ifdef USE_MAGICK
1343 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1344 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1345 addControlledAction(avMenu, recordGIF, "recordGIF");
1346#endif
1347
1348 avMenu->addSeparator();
1349 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1350 m_shortcutController->addMenu(m_videoLayers, avMenu);
1351
1352 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1353 m_shortcutController->addMenu(m_audioChannels, avMenu);
1354
1355 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1356 m_shortcutController->addMenu(toolsMenu);
1357 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1358 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1359 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1360
1361 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1362 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1363 addControlledAction(toolsMenu, overrides, "overrideWindow");
1364
1365 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1366 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1367 addControlledAction(toolsMenu, sensors, "sensorWindow");
1368
1369 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1370 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1371 m_gameActions.append(cheats);
1372 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1373
1374 toolsMenu->addSeparator();
1375 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1376 "settings");
1377
1378 toolsMenu->addSeparator();
1379
1380#ifdef USE_DEBUGGERS
1381 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1382 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1383 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1384#endif
1385
1386#ifdef USE_GDB_STUB
1387 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1388 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1389 m_gbaActions.append(gdbWindow);
1390 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1391#endif
1392 toolsMenu->addSeparator();
1393
1394 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1395 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1396 m_gameActions.append(paletteView);
1397 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1398
1399 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1400 connect(objView, &QAction::triggered, openTView<ObjView>());
1401 m_gameActions.append(objView);
1402 addControlledAction(toolsMenu, objView, "spriteWindow");
1403
1404 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1405 connect(tileView, &QAction::triggered, openTView<TileView>());
1406 m_gameActions.append(tileView);
1407 addControlledAction(toolsMenu, tileView, "tileWindow");
1408
1409 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1410 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1411 m_gameActions.append(memoryView);
1412 addControlledAction(toolsMenu, memoryView, "memoryView");
1413
1414#ifdef M_CORE_GBA
1415 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1416 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1417 m_gameActions.append(ioViewer);
1418 m_gbaActions.append(ioViewer);
1419 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1420#endif
1421
1422 ConfigOption* skipBios = m_config->addOption("skipBios");
1423 skipBios->connect([this](const QVariant& value) {
1424 reloadConfig();
1425 }, this);
1426
1427 ConfigOption* useBios = m_config->addOption("useBios");
1428 useBios->connect([this](const QVariant& value) {
1429 m_controller->setUseBIOS(value.toBool());
1430 }, this);
1431
1432 ConfigOption* buffers = m_config->addOption("audioBuffers");
1433 buffers->connect([this](const QVariant& value) {
1434 emit audioBufferSamplesChanged(value.toInt());
1435 }, this);
1436
1437 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1438 sampleRate->connect([this](const QVariant& value) {
1439 emit sampleRateChanged(value.toUInt());
1440 }, this);
1441
1442 ConfigOption* volume = m_config->addOption("volume");
1443 volume->connect([this](const QVariant& value) {
1444 reloadConfig();
1445 }, this);
1446
1447 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1448 rewindEnable->connect([this](const QVariant& value) {
1449 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1450 }, this);
1451
1452 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1453 rewindBufferCapacity->connect([this](const QVariant& value) {
1454 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1455 }, this);
1456
1457 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1458 rewindBufferCapacity->connect([this](const QVariant& value) {
1459 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1460 }, this);
1461
1462 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1463 allowOpposingDirections->connect([this](const QVariant& value) {
1464 m_inputController.setAllowOpposing(value.toBool());
1465 }, this);
1466
1467 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1468 saveStateExtdata->connect([this](const QVariant& value) {
1469 m_controller->setSaveStateExtdata(value.toInt());
1470 }, this);
1471 m_config->updateOption("saveStateExtdata");
1472
1473 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1474 loadStateExtdata->connect([this](const QVariant& value) {
1475 m_controller->setLoadStateExtdata(value.toInt());
1476 }, this);
1477 m_config->updateOption("loadStateExtdata");
1478
1479 ConfigOption* preload = m_config->addOption("preload");
1480 preload->connect([this](const QVariant& value) {
1481 m_controller->setPreload(value.toBool());
1482 }, this);
1483 m_config->updateOption("preload");
1484
1485 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1486 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1487 exitFullScreen->setShortcut(QKeySequence("Esc"));
1488 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1489
1490 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1491 m_shortcutController->addMenu(autofireMenu);
1492
1493 m_shortcutController->addFunctions(autofireMenu, [this]() {
1494 m_controller->setAutofire(GBA_KEY_A, true);
1495 }, [this]() {
1496 m_controller->setAutofire(GBA_KEY_A, false);
1497 }, QKeySequence(), tr("Autofire A"), "autofireA");
1498
1499 m_shortcutController->addFunctions(autofireMenu, [this]() {
1500 m_controller->setAutofire(GBA_KEY_B, true);
1501 }, [this]() {
1502 m_controller->setAutofire(GBA_KEY_B, false);
1503 }, QKeySequence(), tr("Autofire B"), "autofireB");
1504
1505 m_shortcutController->addFunctions(autofireMenu, [this]() {
1506 m_controller->setAutofire(GBA_KEY_L, true);
1507 }, [this]() {
1508 m_controller->setAutofire(GBA_KEY_L, false);
1509 }, QKeySequence(), tr("Autofire L"), "autofireL");
1510
1511 m_shortcutController->addFunctions(autofireMenu, [this]() {
1512 m_controller->setAutofire(GBA_KEY_R, true);
1513 }, [this]() {
1514 m_controller->setAutofire(GBA_KEY_R, false);
1515 }, QKeySequence(), tr("Autofire R"), "autofireR");
1516
1517 m_shortcutController->addFunctions(autofireMenu, [this]() {
1518 m_controller->setAutofire(GBA_KEY_START, true);
1519 }, [this]() {
1520 m_controller->setAutofire(GBA_KEY_START, false);
1521 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1522
1523 m_shortcutController->addFunctions(autofireMenu, [this]() {
1524 m_controller->setAutofire(GBA_KEY_SELECT, true);
1525 }, [this]() {
1526 m_controller->setAutofire(GBA_KEY_SELECT, false);
1527 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1528
1529 m_shortcutController->addFunctions(autofireMenu, [this]() {
1530 m_controller->setAutofire(GBA_KEY_UP, true);
1531 }, [this]() {
1532 m_controller->setAutofire(GBA_KEY_UP, false);
1533 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1534
1535 m_shortcutController->addFunctions(autofireMenu, [this]() {
1536 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1537 }, [this]() {
1538 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1539 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1540
1541 m_shortcutController->addFunctions(autofireMenu, [this]() {
1542 m_controller->setAutofire(GBA_KEY_DOWN, true);
1543 }, [this]() {
1544 m_controller->setAutofire(GBA_KEY_DOWN, false);
1545 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1546
1547 m_shortcutController->addFunctions(autofireMenu, [this]() {
1548 m_controller->setAutofire(GBA_KEY_LEFT, true);
1549 }, [this]() {
1550 m_controller->setAutofire(GBA_KEY_LEFT, false);
1551 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1552
1553 foreach (QAction* action, m_gameActions) {
1554 action->setDisabled(true);
1555 }
1556}
1557
1558void Window::attachWidget(QWidget* widget) {
1559 m_screenWidget->layout()->addWidget(widget);
1560 m_screenWidget->unsetCursor();
1561 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1562}
1563
1564void Window::detachWidget(QWidget* widget) {
1565 m_screenWidget->layout()->removeWidget(widget);
1566}
1567
1568void Window::appendMRU(const QString& fname) {
1569 int index = m_mruFiles.indexOf(fname);
1570 if (index >= 0) {
1571 m_mruFiles.removeAt(index);
1572 }
1573 m_mruFiles.prepend(fname);
1574 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1575 m_mruFiles.removeLast();
1576 }
1577 updateMRU();
1578}
1579
1580void Window::updateMRU() {
1581 if (!m_mruMenu) {
1582 return;
1583 }
1584 for (QAction* action : m_mruMenu->actions()) {
1585 delete action;
1586 }
1587 m_mruMenu->clear();
1588 int i = 0;
1589 for (const QString& file : m_mruFiles) {
1590 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1591 item->setShortcut(QString("Ctrl+%1").arg(i));
1592 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1593 m_mruMenu->addAction(item);
1594 ++i;
1595 }
1596 m_config->setMRU(m_mruFiles);
1597 m_config->write();
1598 m_mruMenu->setEnabled(i > 0);
1599}
1600
1601QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1602 addHiddenAction(menu, action, name);
1603 menu->addAction(action);
1604 return action;
1605}
1606
1607QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1608 m_shortcutController->addAction(menu, action, name);
1609 action->setShortcutContext(Qt::WidgetShortcut);
1610 addAction(action);
1611 return action;
1612}
1613
1614void Window::focusCheck() {
1615 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1616 return;
1617 }
1618 if (QGuiApplication::focusWindow() && m_autoresume) {
1619 m_controller->setPaused(false);
1620 m_autoresume = false;
1621 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1622 m_autoresume = true;
1623 m_controller->setPaused(true);
1624 }
1625}
1626
1627WindowBackground::WindowBackground(QWidget* parent)
1628 : QLabel(parent)
1629{
1630 setLayout(new QStackedLayout());
1631 layout()->setContentsMargins(0, 0, 0, 0);
1632 setAlignment(Qt::AlignCenter);
1633}
1634
1635void WindowBackground::setSizeHint(const QSize& hint) {
1636 m_sizeHint = hint;
1637}
1638
1639QSize WindowBackground::sizeHint() const {
1640 return m_sizeHint;
1641}
1642
1643void WindowBackground::setLockAspectRatio(int width, int height) {
1644 m_aspectWidth = width;
1645 m_aspectHeight = height;
1646}
1647
1648void WindowBackground::setLockIntegerScaling(bool lock) {
1649 m_lockIntegerScaling = lock;
1650}
1651
1652void WindowBackground::paintEvent(QPaintEvent*) {
1653 const QPixmap* logo = pixmap();
1654 if (!logo) {
1655 return;
1656 }
1657 QPainter painter(this);
1658 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1659 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1660 QSize s = size();
1661 QSize ds = s;
1662 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1663 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1664 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1665 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1666 }
1667 if (m_lockIntegerScaling) {
1668 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1669 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1670 }
1671 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1672 QRect full(origin, ds);
1673 painter.drawPixmap(full, *logo);
1674}