CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GBA BIOS: Implement dummy sound driver calls
9 - GBA BIOS: Improve HLE BIOS timing
10 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
11 - GBA Memory: Improve gamepak prefetch timing
12 - GBA SIO: Fix Multiplayer busy bit
13 - GBA SIO: Fix double-unloading active driver
14 - GBA SIO: Fix copying Normal mode transfer values
15 - GBA Timers: Fix deserializing count-up timers
16 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
17 - GBA Video: Fix Hblank timing
18Other fixes:
19 - Core: Ensure ELF regions can be written before trying
20 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
21 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
22 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
23 - GBA: Reject incorrectly sized BIOSes
24 - Debugger: Don't skip undefined instructions when debugger attached
25 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
26 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
27Misc:
28 - FFmpeg: Add looping option for GIF/APNG
29 - Qt: Renderer can be changed while a game is running
30 - Qt: Add hex index to palette view
31 - Qt: Add transformation matrix info to sprite view
32 - Qt: Disable Replace ROM option when no game loaded
33 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
34 - Qt: Set icon for Discord Rich Presence
35
360.8.1: (2020-02-16)
37Emulation fixes:
38 - GB Serialize: Fix timing bug loading channel 4 timing
39 - GBA: Fix multiboot entry point while skipping BIOS
40 - GBA BIOS: Fix undefined instruction HLE behavior
41 - GBA DMA: Fix invalid audio DMA parameters
42 - GBA Memory: Misaligned SRAM writes are ignored
43 - GBA Serialize: Fix serializing DMA transfer register
44 - GBA Serialize: Fix audio DMA timing deserialization
45 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
46 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
47 - GBA Video: Fix OpenGL sprite flag priority
48Other fixes:
49 - Core: Fix race condition initializing thread proxy
50 - Core: Fix integer overflow in ELF loading
51 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
52 - FFmpeg: Disallow recording video with no audio nor video
53 - GBA: Automatically skip BIOS for multiboot ROMs
54 - Qt: Only dynamically reset video scale if a game is running
55 - Qt: Fix race condition with proxied video events
56 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
57 - Qt: Fix missing OSD messages
58 - Qt: Fix crash unloading shaders
59 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
60 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
61 - Qt: Fix window title not updating after shutting down game
62 - Qt: Fix GIF view not allowing manual filename entry
63 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
64 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
65 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
66 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
67 - Util: Fix crash reading invalid ELFs
68 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
69Misc:
70 - FFmpeg: Add more presets
71 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
72 - SDL: Use DirectSound audio driver by default on Windows
73 - Switch: Make OpenGL scale adjustable while running
74
750.8.0: (2020-01-21)
76Features:
77 - Improved logging configuration
78 - One-Player BattleChip/Progress/Beast Link Gate support
79 - Add Game Boy Color palettes for original Game Boy games
80 - Debugger: Add unary operators and memory dereferencing
81 - GB: Expose platform information to CLI debugger
82 - Support Discord Rich Presence
83 - Debugger: Add tracing to file
84 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
85 - OpenGL renderer with high-resolution upscaling support
86 - Experimental high level "XQ" audio for most GBA games
87 - Interframe blending for games that use flicker effects
88 - Frame inspector for dissecting and debugging rendering
89 - Switch: Option to use built-in brightness sensor for Boktai
90 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
91 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
92 - Cheats: Add support for loading Libretro-style cht files
93 - GBA Cheats: Add support for loading EZ Flash-style cht files
94 - Support for unlicensed Wisdom Tree Game Boy mapper
95 - Qt: Add export button for tile view (closes mgba.io/i/1507)
96 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
97 - GB: Yanking gamepak now supported
98 - Qt: Memory range dumping (closes mgba.io/i/1298)
99Emulation fixes:
100 - GB: Fix using boot ROM with MMM01 games
101 - GB Audio: Only reset channel 3 sample in DMG mode
102 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
103 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
104 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
105 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
106 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
107 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
108 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
109 - GB Video: Fix color scaling in AGB mode
110 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
111 - GBA: Reset now reloads multiboot ROMs
112 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
113Other fixes:
114 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
115 - FFmpeg: Drain recording buffers
116 - GB: Fix reading ROM immediately after unmapping BIOS
117 - GB SIO: Fix lockstep failing games aren't reloaded
118 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
119 - Libretro: Fix crash changing allowing opposing directions (hhromic)
120 - Qt: Fix some Qt display driver race conditions
121 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
122 - Qt: Only show emulator restart warning once per settings saving
123 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
124 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
125 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
126Misc:
127 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
128 - Core: Add keysRead callback
129 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
130 - Core: Add more memory search ops (closes mgba.io/i/1510)
131 - Debugger: Make tracing compatible with breakpoints/watchpoints
132 - Debugger: Print breakpoint/watchpoint number when inserting
133 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
134 - FFmpeg: Support audio-only recording
135 - GB Memory: Support running from blocked memory
136 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
137 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
138 - GBA Savedata: EEPROM performance fixes
139 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
140 - Debugger: Add breakpoint and watchpoint listing
141 - mGUI: Remember name and position of last loaded game
142 - OpenGL: Only resize textures when needed
143 - Qt: Don't unload ROM immediately if it crashes
144 - Qt: Support switching webcams
145 - Qt: Cap window size on start to monitor size
146 - Qt: Open a message box for Qt frontend errors
147 - Qt: Increase maximum magnifications and scaling
148 - Qt: Add native FPS button to settings view
149 - Qt: Improve sync code
150 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
151 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
152 - Qt: Remove What's This icon from dialogs
153 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
154 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
155 - Qt: Show list of all sprites in sprite view
156 - Qt: Add option for disabling OSD messages
157 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
158 - SM83: Support PC-relative opcode decoding
159 - Switch: Dynamic display resizing
160 - Switch: Support file associations
161 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
162Changes from beta 1:
163Emulation fixes:
164 - ARM: Fix STR writeback pipeline stage
165 - ARM: Partially fix LDM/STM writeback with empty register list
166 - ARM: Fix stepping when events are pending
167 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
168 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
169 - GBA Timers: Improve timer startup emulation
170 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
171 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
172 - GBA Video: Fix effects blending improperly in some non-last windows
173 - GBA Video: Copy higher priority target 1 flag
174Other fixes:
175 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
176 - Core: Fix uninitialized memory issues with graphics caches
177 - Core: Return null for out of bounds cached tile VRAM querying
178 - GBA Video: Fix OpenGL fragment data binding
179 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
180 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
181 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
182 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
183 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
184 - Qt: Fix several cases where shader selections don't get saved
185 - Qt: Fix division by zero error in invalid TilePainter state
186 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
187 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
188 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
189 - Qt: Fix inability to clear default keybindings
190 - Qt: Release held actions if they get rebound
191 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
192 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
193 - Vita: Fix analog controls (fixes mgba.io/i/1554)
194 - Wii: Fix game fast-forwarding after slowing down
195 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
196Misc:
197 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
198 - GBA: Trim non-movie ROMs to 32 MiB if applicable
199 - GBA Audio: Redo channel 4 batching for GBA only
200 - GBA I/O: Stop logging several harmless invalid register reads
201 - GBA Video: Changing OpenGL scaling no longer requires restart
202 - Debugger: Separate aliases from main commands
203 - Debugger: Print break-/watchpoint ID when breaking in CLI
204 - Debugger: Minor interface cleanup
205 - SDL: Use controller GUID instead of name
206 - SM83: Rename LR35902 to SM83
207 - Tools: Allow using threaded renderer in perf.py
208 - Tools: Clean up unused argument in mgba-perf
209
2100.8 beta 1: (2019-10-20)
211- Initial beta for 0.8
212
2130.7.3: (2019-09-15)
214Emulation fixes:
215 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
216 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
217 - GB Audio: Improve channel 4 supersampling
218 - GB Printer: Reset printer buffer index after printing
219 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
220 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
221 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
222 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
223 - GBA Memory: Fix STM/LDM to invalid VRAM
224 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
225 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
226Other fixes:
227 - Core: Fix crashes if core directories aren't set
228 - Core: Fix crash when exiting game with cheats loaded
229 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
230 - GBA Cheats: Fix PARv3 Thumb hooks
231 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
232 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
233 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
234 - Qt: Fix race conditions initializing GDB stub
235 - Qt: Improve cheat view UX
236 - Libretro: Fix crash changing allowing opposing directions (hhromic)
237 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
238 - Switch: Fix threading-related crash on second launch
239Misc:
240 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
241 - Qt: Show error message if file failed to load
242
2430.7.2: (2019-05-25)
244Emulation fixes:
245 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
246 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
247 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
248 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
249 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
250 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
251 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
252 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
253 - GBA Video: Fix scanline cache with scale factor change edge cases
254 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
255 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
256Other fixes:
257 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
258 - All: Fix several memory leaks
259 - GB Core: Fix toggling WIN and OBJ being swapped
260 - GBA: Fix skipping BIOS on irregularly sized ROMs
261 - CMake: Fix .deb imagemagick dependencies
262 - FFmpeg: Improve initialization reliability and cleanup
263 - FFmpeg: Fix audio conversion producing gaps
264 - LR35902: Fix disassembly of several CB-prefix instructions
265 - LR35902: Fix trailing whitespace in disassembly
266 - Qt: More app metadata fixes
267 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
268 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
269 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
270 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
271 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
272 - Qt: Fix bounded fast forward with Qt Multimedia
273 - Qt: Fix saving settings with native FPS target
274 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
275Misc:
276 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
277 - Qt: Improve camera initialization
278 - Vita: Improved frame drawing speed
279
2800.7.1: (2019-02-24)
281Bugfixes:
282 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
283 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
284 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
285 - GB, GBA Serialize: Fix loading two states in a row
286 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
287 - GBA DMA: Fix Display Start DMAs
288 - GBA DMA: Fix DMA start/end timing
289 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
290 - GBA Memory: Fix a few AGBPrint crashes
291 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
292 - GBA SIO: Prevent writing read-only multiplayer bits
293 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
294 - Python: Fix crash when deleting files owned by library
295 - Python: Make sure GB link object isn't GC'd before GB object
296 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
297 - Qt: Fix tile and sprite views not always displaying at first
298 - Qt: Fix audio context holding onto closed game controller
299 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
300 - Qt: Fix window icon on X11
301 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
302 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
303 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
304Misc:
305 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
306 - Qt: Updated Italian translation (by Vecna)
307
3080.7.0: (2019-01-26)
309Features:
310 - ELF support
311 - Game Boy Camera support
312 - Qt: Set default Game Boy colors
313 - Game Boy Printer support
314 - Super Game Boy support
315 - Customizable autofire speed
316 - Ability to set default Game Boy model
317 - Map viewer
318 - Automatic cheat loading and saving
319 - GameShark and Action Replay button support
320 - AGBPrint support
321 - Debugger: Conditional breakpoints and watchpoints
322 - Ability to select GB/GBC/SGB BIOS on console ports
323 - Optional automatic state saving/loading
324 - Access to ur0 and uma0 partitions on the Vita
325 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
326 - GBA: ARMIPS/A22i-style and ELF symbol table support
327 - Initial Switch port
328Bugfixes:
329 - ARM: Fix MSR when T bit is set
330 - Core: Fix audio sync breaking when interrupted
331 - Core: Fix ordering events when scheduling during events
332 - FFmpeg: Fix encoding audio/video queue issues
333 - GB: Revamp IRQ handling based on new information
334 - GB: Fix IRQ disabling on the same T-cycle as an assert
335 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
336 - GB Audio: Clock frame events on DIV
337 - GB Audio: Fix channel 3 reset value
338 - GB Audio: Fix channel 4 initial LFSR
339 - GB Audio: Fix channel 1, 2 and 4 reset timing
340 - GB I/O: DMA register is R/W
341 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
342 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
343 - GB, GBA Savedata: Fix unmasking savedata crash
344 - GB Serialize: Fix audio state loading
345 - GB Serialize: Fix game title check
346 - GB Serialize: Fix IRQ pending/EI pending confusion
347 - GB Timer: Minor accuracy improvements
348 - GB Video: Fix dot clock timing being slightly wrong
349 - GB Video: Fix loading states while in mode 3
350 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
351 - GB Video: Fix SCX timing
352 - GB, GBA Video: Don't call finishFrame twice in thread proxy
353 - GBA: Reset WAITCNT properly
354 - GBA BIOS: Fix BitUnPack final byte
355 - GBA BIOS: Fix BitUnPack narrowing
356 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
357 - GBA DMA: Fix temporal sorting of DMAs of different priorities
358 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
359 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
360 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
361 - GBA Savedata: Fix savedata modified time updating when read-only
362 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
363 - GBA Serialize: Fix loading states in Hblank
364 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
365 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
366 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
367 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
368 - GBA Video: Start timing mid-scanline when skipping BIOS
369 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
370 - GBA Video: Make layer disabling work consistently
371 - PSP2: Fix more issues causing poor audio
372 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
373 - Qt: Improve FPS timer stability
374 - Util: Fix wrapping edge cases in RingFIFO
375Misc:
376 - 3DS: Remove deprecated CSND interface
377 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
378 - Core: Remove broken option for whether rewinding restores save games
379 - Feature: Added loading savestates from command line
380 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
381 - FFmpeg: Support lossless h.264 encoding
382 - FFmpeg: Support lossless VP9 encoding
383 - GBA Cheats: Allow multiple ROM patches in the same slot
384 - GB: Skip BIOS option now works
385 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
386 - GB Audio: Improved audio quality
387 - GB, GBA Audio: Increase max audio volume
388 - GB MBC: Remove erroneous bank 0 wrapping
389 - GB Video: Darken colors in GBA mode
390 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
391 - GBA: Implement display start DMAs
392 - GBA: Improve multiboot image detection
393 - GBA Memory: 64 MiB GBA Video cartridge support
394 - GBA Savedata: Remove ability to disable realistic timing
395 - GBA Timer: Use global cycles for timers
396 - Libretro: Add frameskip option
397 - mGUI: Add fast forward toggle
398 - PSP2: Use system enter key by default
399 - Python: Integrate tests from cinema test suite
400 - Qt: Redo GameController into multiple classes
401 - Qt: Prevent window from being created off-screen
402 - Qt: Add option to disable FPS display
403 - Qt: Options to mess around with layer placement
404 - Qt: Add load alternate save option
405 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
406 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
407 - Test: Restructure test suite into multiple executables
408 - Util: Don't build crc32 if the function already exists
409 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
410Changes from beta 1:
411Features:
412 - Libretro: Add Game Boy cheat support
413 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
414 - Switch: Rumble support
415 - Switch: Rotation support
416 - Switch: Screen stretching options
417 - Qt: State file load/save menu options
418 - Windows installer
419 - Tile viewer now has adjustable width
420 - Python: Experimental audio API
421Bugfixes:
422 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
423 - Core: Remember to deinit proxy ring FIFO
424 - Core: Reroot timing list when (de)scheduling
425 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
426 - GB MBC: Fix MBC30 SRAM
427 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
428 - GB Video: Fix SGB border hole size
429 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
430 - GBA: Fix GB Player features
431 - GBA I/O: SOUNDCNT_HI is readable when sound is off
432 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
433 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
434 - Libretro: Fix adding codes with hooks
435 - PSP2: Fix audio crackling after fast forward
436 - PSP2: Fix audio crackling when buffer is full
437 - Qt: Fix jumbled background when paused
438 - Qt: Fix FPS counter on Windows
439 - Qt: Fix focus issues with load/save state overlay
440 - Switch: Fix incorrect mapping for fast forward cap
441 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
442 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
443 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
444 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
445 - Qt: Ensure FATAL logs reach log view
446 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
447Misc:
448 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
449 - Debugger: Minor text fixes
450 - Debugger: Readability improvements (fixes mgba.io/i/1238)
451 - GB: Improved SGB2 support
452 - GB Audio: Skip frame if enabled when clock is high
453 - Libretro: Reduce rumble callbacks
454 - mGUI: Add SGB border configuration option
455 - mGUI: Add support for different settings types
456 - Python: Minor API improvements
457 - Qt: Ensure camera image is valid
458 - Qt: Debugger console history
459 - Qt: Detect presence of GL_ARB_framebuffer_object
460 - Qt: Minor memory view tweaks
461 - Res: Improve modeling of AGB/AGS screen in shaders
462 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
463 - Wii: Expose stretch configuration in settings
464 - Wii: Stretch now sets pixel-accurate mode size cap
465
4660.7 beta 1: (2018-09-24)
467- Initial beta for 0.7
468
4690.6.3: (2018-04-14)
470Bugfixes:
471 - GB Audio: Revert unsigned audio changes
472 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
473 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
474
4750.6.2: (2018-04-03)
476Bugfixes:
477 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
478 - 3DS: Fix opening files in directory names with trailing slashes
479 - LR35902: Fix watchpoints not reporting new value
480 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
481 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
482 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
483 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
484 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
485 - GBA: Fix SharkPort saves for EEPROM games
486 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
487 - GBA BIOS: Fix incorrect exit condition in LZ77
488 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
489 - GBA Cheats: Fix slide codes not initializing properly
490 - GBA DMA: ROM reads are forced to increment
491 - GBA Hardware: RTC accuracy improvements
492 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
493 - GBA Memory: Fix copy-on-write memory leak
494 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
495 - GBA Savedata: Fix crash when resizing flash
496 - GBA Video: Force align 256-color tiles
497 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
498 - PSP2: Fix issues causing poor audio
499 - Python: Fix package directory
500 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
501 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
502 - Wii: Fix screen tear when unpausing
503 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
504Misc:
505 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
506 - GB MBC: Remove erroneous bank 0 wrapping
507 - GBA: Improve multiboot image detection
508 - PSP2: Use system enter key by default
509
5100.6.1: (2017-10-01)
511Bugfixes:
512 - GB, GBA: Fix crashes when attempting to identify null VFiles
513 - GB, GBA: Fix sync to video with frameskip
514 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
515 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
516 - GB Core: Fix palette loading when loading a foreign config
517 - GB MBC: Pocket Cam memory should be accessible without enabling
518 - GB MBC: Fix SRAM sizes 4 and 5
519 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
520 - GB MBC: Fix RTC loading when file size is off
521 - GB Memory: Initialize peripheral pointers
522 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
523 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
524 - GB Memory: Actually load latch time from savestate
525 - GB Serialize: Fix deserializing video STAT
526 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
527 - GB Video: Fix potential hang when ending mode 0
528 - GB Video: Fix read mode when enabling LCD
529 - GBA: Reset active region as needed when loading a ROM
530 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
531 - GBA BIOS: Use core's VRAM variable instead of renderer's
532 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
533 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
534 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
535 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
536 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
537 - Python: Fix importing .gb or .gba before .core
538 - Qt: Fix command line debugger closing second game
539 - Qt: Fix LOG argument order
540 - Qt: Fix timezone issues with time overrides
541 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
542 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
543Misc:
544 - CMake: Fix CPack dependencies for libpng 1.6
545 - GBA: Detect hardware for Pokémon FireRed ROM hacks
546 - GBA Cheats: Improve detection of raw cheats
547 - Qt: Don't rebuild library view if style hasn't changed
548 - Qt: Allow overrides to be saved before a game is loaded
549 - Qt: Hide mouse immediately when loading
550 - SDL: Fix 2.0.5 build on macOS under some circumstances
551 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
552
5530.6.0: (2017-07-16)
554Features:
555 - Library view
556 - Sprite viewer
557 - Debugging console
558 - Improved memory viewer
559 - Memory search
560 - Command line ability to override configuration values
561 - Add option to allow preloading the entire ROM before running
562 - Add option for whether rewinding restores save games
563 - Savestates now contain any RTC override data
564 - Add option to lock video to integer scaling
565 - LR35902: Watchpoints
566 - LR35902/GB-Z80 disassembler
567 - GB: Tile viewer
568 - GB: Video/audio channel enabling/disabling
569 - GB: Symbol table support
570 - GB MBC: Add MBC1 multicart support
571 - GBA: Support printing debug strings from inside a game
572 - GBA: Better cheat type autodetection
573 - Implement keypad interrupts
574 - Configuration of gamepad hats
575 - Video log recording for testing and bug reporting
576 - Debugger: Segment/bank support
577 - Debugger: Execution tracing
578 - Qt: German translation (by Lothar Serra Mari)
579 - Qt: Spanish translation (by Kevin López)
580 - Qt: Italian translation (by theheroGAC)
581Bugfixes:
582 - ARM7: Fix MLA/*MULL/*MLAL timing
583 - Core: Fix crash with rewind if savestates shrink
584 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
585 - Core: Fix directory sets crashing on close if base isn't properly detached
586 - FFmpeg: Fix overflow and general issues with audio encoding
587 - GB: Fix flickering when screen is strobed quickly
588 - GB: Fix STAT blocking
589 - GB MBC: Fix ROM bank overflows getting set to bank 0
590 - GB MBC: Fix swapping carts not detect new MBC
591 - GB Timer: Improve DIV reset behavior
592 - GB Timer: Fix DIV batching if TAC changes
593 - GB Video: Reset renderer when loading state
594 - GBA: Fix multiboot ROM loading
595 - GBA: Fix multiboot loading resulting in too small WRAM
596 - GBA BIOS: Implement BitUnPack
597 - GBA BIOS: Fix ArcTan sign in HLE BIOS
598 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
599 - GBA BIOS: Fix INT_MIN/-1 crash
600 - GBA Hardware: Fix crash if a savestate lies about game hardware
601 - GBA I/O: Handle audio registers specially when deserializing
602 - GBA Memory: Improve initial skipped BIOS state
603 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
604 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
605 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
606 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
607 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
608 - LR35902: Fix core never exiting with certain event patterns
609 - LR35902: Fix pc overflowing current region off-by-one
610 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
611 - OpenGL: Fix some shaders causing offset graphics
612 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
613 - Qt: Fix window icon being stretched
614 - Qt: Fix data directory path
615 - Qt: Fix timing issues on high refresh rate monitors
616 - Qt: Fix linking after some windows have been closed
617 - Qt: Fix crash when changing audio settings after a game is closed
618 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
619 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
620 - Qt: Fix game unpausing after frame advancing and refocusing
621 - SDL: Fix game crash check
622 - SDL: Fix race condition with audio thread when starting
623 - SDL: Fix showing version number
624 - Test: Fix crash when loading invalid file
625 - Test: Fix crash when fuzzing fails to load a file
626 - Test: Don't rely on core for frames elapsed
627 - Test: Fix crash when loading invalid file
628 - Test: Fix crash when fuzzing fails to load a file
629 - Tools: Fix recurring multiple times over the same library
630 - Util: Fix overflow when loading invalid UPS patches
631 - Util: Fix highest-fd socket not being returned by SocketAccept
632 - Windows: Fix VDir.rewind
633Misc:
634 - All: Add C++ header guards
635 - All: Move time.h include to common.h
636 - 3DS, PSP2, Wii: Last directory loaded is saved
637 - CMake: Add ability to just print version string
638 - Core: New, faster event timing subsystem
639 - Core: Clean up some thread state checks
640 - Core: Add generic checksum function
641 - Core: Cores can now have multiple sets of callbacks
642 - Core: Restore sleep callback
643 - Core: Move rewind diffing to its own thread
644 - Core: Ability to enumerate and modify video and audio channels
645 - Core: List memory segments in the core
646 - Core: Move savestate creation time to extdata
647 - Core: Config values can now be hexadecimal
648 - Core: Improved threading interrupted detection
649 - Debugger: Modularize CLI debugger
650 - Debugger: Make building with debugging aspects optional
651 - Debugger: Add functions for read- or write-only watchpoints
652 - Debugger: Make attaching a backend idempotent
653 - Debugger: Add mDebuggerRunFrame convenience function
654 - Feature: Move game database from flatfile to SQLite3
655 - Feature: Support ImageMagick 7
656 - Feature: Make -l option explicit
657 - FFmpeg: Return false if a file fails to open
658 - FFmpeg: Force MP4 files to YUV420P
659 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
660 - GB: Reset with initial state of DIV register
661 - GB MBC: New MBC7 implementation
662 - GB Audio: Simplify envelope code
663 - GB Audio: Improve initial envelope samples
664 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
665 - GB Video: Improved video timings
666 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
667 - GBA, GB: ROM is now unloaded if a patch is applied
668 - GBA DMA: Refactor DMA out of memory.c
669 - GBA DMA: Move DMAs to using absolute timing
670 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
671 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
672 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
673 - GBA Memory: Support reading/writing POSTFLG
674 - GBA Memory: Remove unused prefetch cruft
675 - GBA Timer: Improve accuracy of timers
676 - GBA Video: Clean up unused timers
677 - GBA Video: Allow multiple handles into the same tile cache
678 - GBA Video, GB Video: Colors are now fully scaled
679 - GBA Video: Optimize when BLD* registers are written frequently
680 - OpenGL: Add xBR-lv2 shader
681 - Qt: Move last directory setting from qt.ini to config.ini
682 - Qt: Improved HiDPI support
683 - Qt: Expose configuration directory
684 - Qt: Merge "Save" and "OK" buttons in shader options
685 - Qt: Automatically load controller profile when plugged in
686 - Qt: Rename "Resample video" option to "Bilinear filtering"
687 - Qt: Remove audio thread
688 - Qt: Remove audio buffer sizing in AudioProcessorQt
689 - Qt: Re-enable QtMultimedia on Windows
690 - Qt: Make "Mute" able to be bound to a key
691 - Qt: Add .gb/.gbc files to the extension list in Info.plist
692 - Qt: Relax hard dependency on OpenGL
693 - Qt: Better highlight active key in control binding
694 - SDL: Remove scancode key input
695 - SDL: Automatically map controllers when plugged in
696 - Test: Add a basic test suite
697 - Util: Add size counting to Table
698 - Util: Add 8-bit PNG write support
699 - Util: Tune patch-fast extent sizes
700 - VFS: Call msync when syncing mapped data
701 - VFS: Allow truncating memory chunk VFiles
702 - VFS: Fix some minor VFile issues with FILEs
703 - VFS: Optimize expanding in-memory files
704 - VFS: Add VFileFIFO for operating on circle buffers
705Changes from beta 1:
706Features:
707 - Qt: Italian translation (by theheroGAC)
708 - Qt: Updated German translation
709Bugfixes:
710 - GB Audio: Fix incorrect channel 4 iteration
711 - GB Audio: Fix zombie mode bit masking
712 - GB Serialize: Fix timer serialization
713 - GB Video: Fix LYC regression
714 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
715 - GBA Timer: Fix count-up timing overflowing timer 3
716 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
717 - Qt: Fix memory search close button (fixes mgba.io/i/769)
718 - Qt: Fix window icon being stretched
719 - Qt: Fix initial window size (fixes mgba.io/i/766)
720 - Qt: Fix data directory path
721 - Qt: Fix controls not saving on non-SDL builds
722 - Qt: Fix translation initialization (fixes mgba.io/i/776)
723 - Qt: Fix patch loading while a game is running
724 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
725 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
726 - Qt: Fix GL-less build
727 - Qt: Fix Software renderer not handling alpha bits properly
728 - Qt: Fix screen background improperly stretching
729 - SDL: Fix cheats not loading
730Misc:
731 - GB Serialize: Add MBC state serialization
732 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
733 - GBA Timer: Improve accuracy of timers
734 - PSP2: Update toolchain to use vita.cmake
735 - Qt: Add language selector
736 - Qt: Minor test fixes
737 - Qt: Move shader settings into main settings window
738 - Qt: Dismiss game crashing/failing dialogs when a new game loads
739 - Qt: Properly ship Qt translations
740 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
741
7420.6 beta 1: (2017-06-29)
743 - Initial beta for 0.6
744
7450.5.2: (2016-12-31)
746Bugfixes:
747 - All: Fix fullscreen config option being ignored
748 - ARM7: PSR mode bits should not get sign extended
749 - GB: Fix audio not being deinitialized
750 - GB: Fix crash when masking savedata
751 - GB: Properly initialize sramRealVf variable
752 - GB Audio: Fix serialization of channel 3 and NR52 properties
753 - GB Audio: Reset envelope timer when reseting sound channel
754 - GB MBC: Fix SRAM dangling pointer with RTC games
755 - GB MBC: Fix initializing MBC when no ROM is loaded
756 - GB Memory: Fix patching ROM bank 0
757 - GB Memory: Fix starting HDMAs during mode 0
758 - GB Memory: Fix HDMA5 value after DMA completes
759 - GB Video: Initialize LCDC in renderer
760 - GB Video: Hblank IRQs should mask LYC=LY IRQs
761 - GBA: Fix IRQs firing after already being cleared
762 - GBA: Only unhalt CPU if appropriate bit is set in IE
763 - GBA: Add savegame override for Crash Bandicoot 2
764 - GBA BIOS: Fix MidiKey2Freq BIOS reads
765 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
766 - GBA Cheats: Fix GameShark ROM patches
767 - GBA I/O: Mask off WAITCNT bits that cannot be written
768 - GBA Memory: Fix misaligned BIOS reads
769 - GBA Memory: Fix VCOUNT being writable
770 - GBA Video: Fix out of bounds sprite transforms
771 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
772 - Libretro: Fix disabling BIOS
773 - Libretro: Fix Game Boy savestates and audio
774 - Qt: Fix changing resolution of software renderer
775 - Qt: Fix setting overrides
776 - Qt: Fix cut off tiles and alignment issues in tile viewer
777 - Qt: Only reset window dimensions when first shown
778 - Qt: Fix Qt Multimedia audio driver on big endian
779 - Qt: Fix Apply button for key and controller configurations
780 - VFS: Fix resizing memory chunks when not needed
781 - Windows: Fix Unicode directory handling
782Misc:
783 - GB, GBA: Prevent loading null ROMs
784 - GB Audio: Initialize wave RAM to GBC values
785 - GB Memory: Reset ROM bank when loading a ROM
786 - PSP2: Improved controller rumble
787
7880.5.1: (2016-10-05)
789Bugfixes:
790 - Core: Fix importing save games as read-only
791 - FFmpeg: Fix encoding AAC
792 - GB: Fix invalid STOP behavior on Game Boy Color
793 - GB: Initialize audio properly
794 - GB: Properly clear KEY1 bit 0 when switching speeds
795 - GB: Properly unload save files when unloading a ROM
796 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
797 - GB MBC: Fix MBC7 when size is incorrectly specified
798 - GB MBC: Fix RTC access when no save file is loaded
799 - GB SIO: Don't auto-clock external shift clock
800 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
801 - GB Video: Fix video frames getting missed when LCDC is off
802 - GB Video: Clear screen when LCDC is off
803 - GBA Cheats: Fix holding onto pointers that may get invalidated
804 - GBA Cheats: Fix key-activated CodeBreaker cheats
805 - GBA Cheats: Fix uninitialized memory getting freed when saving
806 - GBA Hardware: Improve Game Boy Player rumble behavior
807 - GBA Memory: Fix several unused I/O register read values
808 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
809 - LR35902: Fix events running with the wrong cycle active
810 - Qt: Fix "close" button on Overrides view
811 - Qt: Fix saving overrides
812 - Qt: Fix directory set unloading when replacing the ROM
813 - Qt: Fix patch loading
814 - Qt: Fix crash when saving an override if a game isn't loaded
815 - Qt: Fix showing default display driver as OpenGL (force 1.x)
816 - SDL: Attach rumble in SDL frontend
817 - Util: Fix PNG identification on files too small to be a PNG
818Misc:
819 - All: Only update version info if needed
820 - All: Split out install locations for Libretro and OpenEmu
821 - FFmpeg: Encoding cleanup
822 - GB: Reset active region when reloading ROM
823 - GB Memory: Initialize RAM pattern for GBC
824 - GB Video: Improved video timings
825 - Qt: Manage window sizes slightly better
826 - Qt: Remember scale option independent of core dimensions
827
8280.5.0: (2016-09-19)
829Features:
830 - Game Boy support
831 - Support for encrypted CodeBreaker GBA cheats
832 - Emulation of Vast Fame protected GBA carts (taizou)
833 - Tile viewer
834 - Threaded rendering mode
835 - Libretro: Memory map and achievement support (leiradel)
836 - GUI: Add UI control remapping
837 - GUI: Add fast-forward
838 - Wii: 240p support
839 - 3DS: Adjustable screen darkening
840 - Ability to temporarily load a savegame
841 - Load specific files out of archives
842 - Automatic BIOS detection
843Bugfixes:
844 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
845 - Debugger: Fix GDB breakpoints
846 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
847 - GBA: Fix filehandle leak with savegames
848 - GBA: Timer 0 cannot be count up
849 - GBA: Count up timers should not count themselves
850 - GBA Memory: Fix mirror on non-overdumped Classic NES games
851 - GBA Memory: Fix ldm {pc}
852 - GBA Savedata: Fix savedata sync timer
853 - GBA Savedata: Only unmap savedata if present
854 - GBA Serialize: Savestates now properly store prefetch
855 - GBA Video: WIN0/1 take priority over OBJWIN
856 - GBA Video: Fix out-of-order OBJWIN
857 - PSP2: Fix GPU crash while exiting
858 - PSP2: Fix VSync
859 - PSP2: Fix accelerometer range
860 - PSP2: Actually load screen mode setting
861 - PSP2: Fix gyroscope direction
862 - PSP2: Delete threads after they return
863 - PSP2: Fix mapping/unmapping from not at 0
864 - Qt: Fix bug in software renderer scaling
865 - Qt: Fix hanging key press after disabling autofire
866 - Qt: Fix being unable to pause manually when using auto-pausing
867 - SDL: Fix axes being mapped wrong
868 - Util: Fix realloc semantics in utf16to8
869 - Util: Fix inserting too many items into a hash table
870 - VFS: Fix uninitialized varaible reading from 7z
871 - VFS: Fix reading multiple files from a 7z archive
872 - Wii: Fix framelimiting after a slowdown
873 - Wii: Fix garbage flash at startup
874Misc:
875 - 3DS: Use blip_add_delta_fast for a small speed improvement
876 - 3DS: Allow UTF-16 filenames
877 - 3DS: Port to using citro3D
878 - 3DS: Use system font for menus
879 - 3DS: Attempt to use Core 2 for threads
880 - 3DS: Adjustable filering
881 - 3DS: 3D banner
882 - All: Add QUIET parameter to silence CMake
883 - All: Faster memory read/write
884 - ARM7: Support forcing Thumb mode via MSR
885 - ARM7: Flush prefetch cache when loading CPSR via MSR
886 - ARM7: Clean up instruction decoding for future expandability
887 - Debugger: Support register and memory writes via GDB stub
888 - Debugger: Add software breakpoint support to gdb
889 - FFmpeg: Full support for libavcodec 56+
890 - GBA: Better debug logging if event processing breaks
891 - GBA Audio: Force audio DMAs to not increment destination
892 - GBA BIOS: Use custom ArcTan, not relying on OS
893 - GBA Hardware: Clean up dead code in GBP
894 - GBA Memory: Optimize stalling behavior
895 - GBA Memory: Optimize Load-/StoreMultiple
896 - GBA Savedata: Add realistic timing for EEPROM
897 - GBA Serialize: Savestates now store if CPU was halted
898 - GBA Video: Remove old slow path fallback
899 - GBA Video: Optimize sprite drawing
900 - GBA Video: Optimize mode 0 rendering
901 - GBA Video: Optimize compositing cases slightly
902 - GUI: Screenshot dimensions are now passed through
903 - GUI: Add back logging
904 - GUI: Only reload config if manually saved
905 - GUI: Increase scrolling speed
906 - OpenGL: Log shader compilation failure
907 - OpenGL: Add texSize uniform
908 - Qt: Make -g flag work in Qt build
909 - Qt: Simplify OpenGL context creation
910 - Qt: Thread startup improvements
911 - Qt: Make audio channel/video layer options shortcut mappable
912 - Qt: Remove some C99isms from C++ code
913 - Qt: Remove default autofire mappings
914 - Qt: Make reseting when pasued frame-accurate
915 - Qt: Rearchitect game closing codepath
916 - PSP2: Use system font for menus
917 - PSP2: Add rumble for PS TV
918 - PSP2: Add fit-to-height screen mode
919 - PSP2: Sync files per descriptor
920 - PSP2: Allow UTF-8 filenames
921 - PSP2: Screenshots are now saved into the Photo Gallery
922 - PSP2: Stop underclocking when menuing
923 - SDL: Increase default audio buffer size to 1024 samples
924 - SDL: More responsive rumble
925 - Util: Add Vector GetConstPointer
926 - Util: Add rtrim
927 - Util: Add endswith
928 - VFS: Improve zip file detection
929 - Wii: Add pixelated resample filter
930 - Windows: Add native VDir support
931 - Util: Add PRIz macro for libc versions that don't support %z
932
9330.4.1: (2016-07-11)
934Bugfixes:
935 - All: Fix several file handle leaks
936 - All: Fix instruction tables getting zeroed when linking sometimes
937 - ARM7: Fix flags on SBC/RSC
938 - ARM7: Fix setting spsr privilege bits when spsr is empty
939 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
940 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
941 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
942 - GBA Memory: Fix executing code from OBJ region of VRAM
943 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
944 - GBA Serialize: Fix loading savegames from savestates
945 - OpenGL: Correct boolean vector strcmp strings for uniforms
946 - Qt: Fix sending gameStopped twice
947 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
948 - Qt: Fix initial state of key mapping
949 - Qt: Initialize m_useBios
950 - SDL: Fix joystick initialization on BSD
951 - SDL: Fix potential joystick crash in games with rumble
952 - SDL: Fix SDL 1.2 build
953 - SDL: Fix sporadic crash when deinitializing audio
954 - Shaders: Fix AGS-001 shader with some bad drivers
955 - Util: Use closesocket on Windows
956 - Util: Fix socket bind addresses
957 - VFS: Fix reading 7z archives without rewinding first
958 - VFS: VFileFromFD should not open directories
959 - Wii: Fix tilting direction
960 - Util: Fix realloc semantics in utf16to8
961Misc:
962 - All: Allow use of external minizip library
963 - Debugger: CLI debugger now exits when end-of-stream is reached
964 - FFmpeg: Update dependencies on Ubuntu
965 - GBA: Slightly optimize GBAProcessEvents
966 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
967 - GBA Video: Null renderer should return proper register values
968 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
969 - Qt: Add preset for DualShock 4
970 - Qt: Update 360 input profile on OS X to reflect newer drivers
971 - Qt: Remove use of NaN
972 - Qt: Canonicalize file paths when loading games
973 - Qt: Add refresh button to controller editing
974 - SDL: Remove default gamepad mappings
975 - Util: Fix intermittent build failure on OS X
976 - VFS: VFile.sync now updates modified time
977
9780.4.0: (2016-02-02)
979Features:
980 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
981 - I/O viewer
982 - Booting of multiboot images
983 - Customization of GIF recording
984 - Libretro: Cheat code support
985 - Support for GLSL shaders
986 - ROM information view
987 - Support for VBA-style cheat codes
988 - Savestates now store creation timestamps
989 - Key autofire
990 - Libretro: Allow blocking opposing directional input
991 - OpenEmu core for OS X
992 - Libretro: Settings for using BIOS and skipping intro
993 - Libretro: Customizable idle loop removal
994 - Implemented cycle counting for sprite rendering
995 - Cleaner, unified settings window
996 - Added a setting for pausing when the emulator is not in focus
997 - Customizable paths for save games, save states, screenshots and patches
998 - Controller hotplugging
999 - Ability to store save games and active cheats within savestates
1000Bugfixes:
1001 - ARM7: Fix sign of unaligned LDRSH
1002 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1003 - Debugger: Fix watchpoints in gdb
1004 - GBA: Fix warnings when creating and loading savestates
1005 - GBA: Fix Iridion II savetype
1006 - GBA BIOS: Fix misaligned CpuSet
1007 - GBA Cheats: Fix cheats setting the Action Replay version
1008 - GBA Hardware: Fix GPIO on big endian
1009 - GBA Memory: Fix DMA register writing behavior
1010 - GBA Memory: Fix DMAs triggering two cycles early
1011 - Libretro: Fix aspect ratio
1012 - Qt: Fix some potential crashes with the gamepad mapping
1013 - Qt: Fix keys being mapped incorrectly when loading configuration file
1014 - Util: Fix PowerPC PNG read/write pixel order
1015 - Util: Fix excessive memory allocation when decoding a PNG
1016 - VFS: Fix VFileReadline and remove _vfdReadline
1017Misc:
1018 - All: Improved PowerPC support
1019 - All: Fix some undefined behavior warnings
1020 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1021 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1022 - GBA: Implement bad I/O register loading
1023 - GBA: Allow jumping to OAM and palette RAM
1024 - GBA BIOS: Finish implementing RegisterRamReset
1025 - GBA Config: Add "override" layer for better one-time configuration
1026 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1027 - GBA Memory: Use a dynamically sized mask for ROM memory
1028 - GBA Memory: Implement several unimplemented memory access types
1029 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1030 - GBA RR: Starting from savestate now embeds the savegame
1031 - GBA RR: Add preliminary SRAM support for VBM loading
1032 - GBA RR: Add support for resets in movies
1033 - GBA Video: Remove lastHblank, as it is implied
1034 - Libretro: Use anonymous memory mappers for large blocks of memory
1035 - Libretro: Add install target for libretro core
1036 - Qt: Window size command line options are now supported
1037 - Qt: Increase usability of key mapper
1038 - Qt: Add 'Apply' button to settings window
1039 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1040 - Qt: Allow use of modifier keys as input
1041 - Qt: Optimize log viewer
1042 - Qt: Added button for breaking into the GDB debugger
1043 - Qt: Add box for showing duration of rewind
1044 - SDL: Support fullscreen in SDL 1.2
1045 - SDL: Allow GBASDLAudio to be used without a thread context
1046 - Util: Use VFile for configuration
1047 - Util: Add MutexTryLock
1048
10490.3.2: (2015-12-16)
1050Bugfixes:
1051 - ARM7: Fix STRT/STRBT
1052 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1053 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1054 - Libretro: Fix problems with rumble not turning off
1055 - GBA: Fix idle skip state being retained between games
1056 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1057 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1058 - GBA BIOS: Fix Sqrt sign
1059 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1060 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1061 - GBA Memory: Fix DMA behavior for SRAM accesses
1062 - GBA Memory: Fix Store8 to OBJ VRAM
1063 - GBA Memory: Fix alignment of LDM/STM on SRAM
1064 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1065 - GBA Memory: Fix timing of DMAs
1066 - GBA Video: Fix _mix for 15-bit color
1067 - GBA Video: Fix OAM and palette initialization
1068 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1069 - Qt: Use safer isLoaded check in GameController
1070 - Qt: Fix a race condition in PainterGL that could lead to a crash
1071 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1072 - Qt: Fix font size in memory viewer
1073 - Qt: Fix a crash in the memory viewer
1074 - Qt: Add additional checks in CheatModel to prevent crashes
1075 - Qt: Fix race condition with setting sample rate
1076 - Qt: Fix crash when closing multiplayer windows
1077 - Qt: Fix resetting while paused
1078Misc:
1079 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1080 - Qt: Add mute option to menu
1081
10820.3.1: (2015-10-24)
1083Bugfixes:
1084 - ARM7: Fix instruction decoding of Thumb shifts
1085 - GBA: Deinit savegame when unloading a ROM
1086 - GBA: Fix BIOS check on big endian
1087 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1088 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1089 - GBA Audio: Fix audio channels being silenced at the wrong time
1090 - GBA Memory: Fix bad BIOS Load16 on big endian
1091 - GBA Memory: Fix bad Load8 on big endian
1092 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1093 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1094 - GBA Video: Fix objwin and blending interaction on sprites
1095 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1096 - Libretro: Fix a memory leak with the render buffer
1097 - Qt: Windows no longer spawn in the top left on first launch
1098 - Qt: Fix install path of XDG desktop file with DESTDIR
1099 - Qt: Fix drag and drop on Windows
1100 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1101 - VFS: Fix return values of VFileFILE.read and .write
1102Misc:
1103 - All: Reset next event to cycles instead of zero to interrupt
1104 - All: Add --version flag
1105 - ARM7: Force disable LTO on two files to work around a GCC bug
1106 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1107 - GBA: Better memory handling with PNG savestates
1108 - GBA: Additional savestate sanity checks
1109 - GBA: Check for cycle count being too high
1110 - GBA Audio: Allow GBAAVStream to have no video callback
1111 - GBA BIOS: Implement RegisterRamReset for SIO registers
1112 - Qt: Remove useless help icons in dialogs
1113 - Qt: Prevent savestate window from opening while in multiplayer
1114 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1115 - Qt: Dropping multiplayer windows works more cleanly now
1116
11170.3.0: (2015-08-16)
1118Features:
1119 - Ability to hide individual background layers, or OBJs
1120 - Ability to mute individual audio channels
1121 - Palette viewer and exporter
1122 - Volume control
1123 - More shortcuts are editable (e.g. quick save/load)
1124 - Rewind now shows the frame after rewinding
1125 - Import/Export of GameShark/Action Replay snapshots
1126 - Add "Step backwards" item for single increment rewind
1127 - Deadzone estimation for game controllers
1128 - Analog inputs can be used for shortcuts
1129 - Menu items for specific solar sensor brightness levels
1130 - Remappable controls for tilt and gyroscope sensors
1131 - Status messages for actions taken while a game is running (e.g. save/load state)
1132 - Memory inspector
1133 - Screensaver can now be suspended while a game is running
1134 - Load/save the most recent savestate slot
1135 - Support varible speed (PWM) rumble
1136 - Ability to cap fast forward speed
1137 - Finer control over FPS target
1138 - Holdable shortcut for rewinding one frame at a time
1139 - Ability to boot directly into the BIOS
1140 - Preliminary support for yanking out the game pak while a game is running
1141 - Thumb-drive mode by putting a file called portable.ini in the same folder
1142 - Configurable display driver, between software and OpenGL
1143 - Undo-able savestate loading and saving
1144 - Controller profiles now store shortcut settings
1145 - Default controller profiles for several common controllers
1146 - Libretro now supports BIOS, rumble and solar sensor
1147 - Implement BIOS call Stop, for sleep mode
1148 - Automatically load patches, if found
1149 - Improved video synchronization
1150 - Configurable audio output sample rate
1151Bugfixes:
1152 - ARM7: Fix SWI and IRQ timings
1153 - ARM7: Fix Thumb MUL timing
1154 - ARM7: Fix timing of multiplies to use N cycles
1155 - ARM7: ARMHotplugDetach should call deinit
1156 - Debugger: Fix use-after-free in breakpoint clearing code
1157 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1158 - GBA: Cap audio FIFO read size during deserialization
1159 - GBA: Check for corrupted savestates when loading
1160 - GBA: Check for improperly sized savestates when loading
1161 - GBA: Check for savestates made from differently sized ROMs
1162 - GBA: Fix calls to endian-independent loadstores
1163 - GBA: Fix timing of reading from timer registers
1164 - GBA: Ensure cycles never go negative
1165 - GBA Audio: Force audio FIFOs to 32-bit
1166 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1167 - GBA Audio: Fix sample order in audio channel 3
1168 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1169 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1170 - GBA Memory: Improve Thumb open bus behavior
1171 - GBA Memory: Fix potential DMA issue when loading a savestate
1172 - GBA Memory: Fix load/store multiple video memory waitstates
1173 - GBA SIO: Fix reseting when there are SIO devices attached
1174 - GBA Video: Blended sprites should never have other effects applied
1175 - GBA Video: Fix out-of-bounds tiles in mosaic
1176 - GBA Video: Fix windows not affecting sprites
1177 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1178 - GBA Video: Fix timing on first scanline
1179 - Qt: Better cleanup when a game crashes
1180 - Qt: Fix open ROM dialog filtering for archive formats
1181 - Qt: Cap the maximum number of multiplayer windows
1182 - Qt: Fix maximum year in sensor override
1183 - Qt: Fix window being too tall after exiting fullscreen
1184 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1185 - Qt: Fix analog buttons not getting unmapped
1186 - Qt: Fix passing command line options
1187 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1188 - SDL: Fix SDL build when OpenGL is missing
1189 - Util: Allow loading IPS patches that grow the ROM
1190 - VFS: Fix resource leaks if some allocations fail
1191 - VFS: Fix line-reading to return proper values
1192 - Video: Fix an issue with very long filenames
1193 - Util: Fix formatting of floats
1194Misc:
1195 - All: Add --help flag for command line programs
1196 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1197 - All: Enable static linking for Windows
1198 - All: Enable static linking for OS X
1199 - All: Threads are now named
1200 - All: Proper handling of Unicode file paths
1201 - ARM7: Add emulation for Undefined CPU mode
1202 - ARM7: Reduce the size of the Thumb instruction table
1203 - GBA: Add status log level
1204 - GBA: GBARewind now returns how many states it has rewound
1205 - GBA: SIO logging layer
1206 - GBA BIOS: Stub out SoundBias
1207 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1208 - GBA: Don't include GBACLIDebugger struct unless needed
1209 - GBA: Savedata is now synced shortly after data finishes being written
1210 - GBA: Process multiple timer events at once, if necessary
1211 - GBA Audio: Implement audio reset for channels A/B
1212 - GBA Audio: Process multiple audio events at once, if necessary
1213 - GBA Hardware: Backport generic RTC source into core
1214 - GBA Input: Allow axes and buttons to be mapped to the same key
1215 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1216 - GBA SIO: Add a dummy driver for Normal mode
1217 - GBA Thread: Add functionality for running callbacks on the GBA thread
1218 - GBA Thread: Split GBASync into a separate file
1219 - GBA Video: Refactor software renderer into separate files
1220 - GBA Video: Slightly optimize mode 0 mosaic rendering
1221 - Debugger: Free watchpoints in addition to breakpoints
1222 - Qt: Handle saving input settings better
1223 - Qt: Move GL frame drawing back onto its own thread
1224 - Qt: Fast forward (held) option moved from Other to Emulation menu
1225 - Qt: Show version info in window title
1226 - Qt: Migrate multiplayer window handling into GBAApp
1227 - Qt: Unified file opening and saving with last location
1228 - Qt: Fix windows being resizable when they shouldn't have been
1229 - Qt: Only hide cursor in full screen
1230 - Qt: Replace pause-after-frame mutex with an atomic
1231 - Qt: Add application icon and XDG desktop files
1232 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1233 - Qt: Don't save window size when entering fullscreen
1234 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1235 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1236 - Qt: Increase usability of key mapper
1237 - Qt: Show checkmark for window sizes
1238 - Qt: Set window path to loaded ROM
1239 - Perf: Ability to load savestates immediately on launch
1240 - SDL: Properly check for initialization
1241 - SDL: Clean up initialization functions
1242 - SDL: Clean up GL context
1243 - Util: Allow disabling the threading code entirely
1244 - VFS: Add sync method to force syncing with backing
1245
12460.2.1: (2015-05-13)
1247Bugfixes:
1248 - All: Fix sanitize-deb script not cleaning up after itself
1249 - All: Fix dependencies for libavcodec on Debian-derived platforms
1250 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1251 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1252 - ARM7: Fix ARM multiply instructions when PC is a destination register
1253 - Debugger: Fix use-after-free in breakpoint clearing code
1254 - Debugger: Fix boundary conditions in tab completion
1255 - GBA: Fix timers not updating timing when writing to only the reload register
1256 - GBA: Fix rewind boundary conditions
1257 - GBA: Add initial I/O register settings for background matrix registers
1258 - GBA: Fix hang when loading a savestate if sync to video is enabled
1259 - GBA: Handle out-of-bounds I/O access
1260 - GBA: Fix bounds-checking on EEPROM access
1261 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1262 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1263 - GBA Memory: Allow SRAM to be 64kB
1264 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1265 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1266 - GBA Video: Fix second frame mode 5
1267 - Perf: Fix race condition if a game crashes immediately on start
1268 - Qt: Fix Display object leak when closing a window
1269 - Qt: Fix .deb dependencies
1270 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1271 - Qt: Fix window not regaining focus after exiting savestate window
1272 - Qt: Fix regression where video would not record if the game had already started
1273 - Qt: Fix potential crash if a gamepad causes focus to change
1274 - Qt: Fix controller axis querying
1275 - Qt: Fix multiplayer windows opening as the wrong size
1276 - Qt: Fix controllers sometimes not loading the right profile
1277 - SDL: Fix boundary conditions for joystick adjustments
1278 - SDL: Allocate properly sized input maps
1279 - SDL: Fix potential build issues when Qt and SDL2 are in use
1280 - Util: Fix resource leak in UTF-8 handling code
1281 - Util: Fix a null-pointer issue when attempting to delete a key
1282 - VFS: Fix resource leaks if some allocations fail
1283 - Video: Fix an issue with very long filenames
1284Misc:
1285 - GBA Memory: Soft-crash if jumping past the end of a ROM
1286 - Qt: Show multiplayer numbers in window title
1287 - Qt: Solar sensor can have shortcuts set
1288
12890.2.0: (2015-04-03)
1290Features:
1291 - Support for gamepad axes, e.g. analog sticks or triggers
1292 - Add scale presets for up to 6x
1293 - Settings window
1294 - Bilinear resampling option
1295 - Add option to skip BIOS start screen
1296 - List of recently opened games
1297 - Support for games using the Solar Sensor
1298 - Better audio resampling via blip-buf
1299 - Game Pak overrides dialog for setting savetype and sensor values
1300 - Support for games using the tilt sensor
1301 - Remappable shortcuts for keyboard and gamepad
1302 - Rewinding of emulation
1303 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1304 - Support IPv6
1305 - Save directory of last loaded file
1306 - Support BPS patches
1307 - Automatically detect and optimize out idle loops
1308 - Configurable game overrides
1309 - Support loading 7-Zip files
1310 - Drag and drop game loading
1311 - Cheat code support
1312 - Runtime configurable audio driver
1313 - Libretro core for use with RetroArch and other front-ends
1314 - Controller profiles for setting different bindings for different controllers
1315 - Ability to lock aspect ratio
1316 - Local link cable support
1317 - Ability to switch which game controller is in use per instance
1318 - Ability to prevent opposing directional input
1319 - Warning dialog if an unimplemented BIOS feature is called
1320 - Debugger: Add CLI "frame", frame advance command
1321 - Debugger: Add CLI functions for writing to memory
1322 - Debugger: Add CLI functions for examining memory regions
1323 - Debugger: Add CLI function for writing a register
1324Bugfixes:
1325 - ARM7: Extend prefetch by one stage
1326 - ARM7: Fix cycle counting for loads
1327 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1328 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1329 - GBA: Initialize gba.sync to null
1330 - GBA: Fix timer initialization
1331 - GBA Audio: Support 16-bit writes to FIFO audio
1332 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1333 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1334 - GBA BIOS: Fix BIOS prefetch after reset
1335 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1336 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1337 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1338 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1339 - GBA Memory: Fix cycle counting for 32-bit load/stores
1340 - GBA RR: Fix fallthrough error when reading tags from a movie
1341 - GBA Thread: Fix possible hang when loading an archive
1342 - GBA Thread: Fix possible deadlock in video sync
1343 - Perf: Fix crash when the GBA thread fails to start
1344 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1345 - Qt: Fix crash when adjusting settings after closing a game
1346 - Qt: Fix crash when starting GDB stub after closing a game
1347 - Qt: Fix patch loading while a game is running
1348 - Qt: Fix crash when loading a game after stopping GDB server
1349 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1350 - Qt: Fix crash when attempting to pause if a game is not running
1351 - SDL: Properly clean up if a game doesn't launch
1352 - Util: Fix sockets on Windows
1353Misc:
1354 - All: Enable link-time optimization
1355 - Debugger: Watchpoints now work on STM/LDM instructions
1356 - Debugger: Clean up GDB stub network interfacing
1357 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1358 - Debugger: Merge Thumb BL instructions when disassembling
1359 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1360 - Debugger: Watchpoints now report address watched (fixes #68)
1361 - Debugger: Add support for soft breakpoints
1362 - Debugger: Make I/O register names be addresses instead of values
1363 - Debugger: Rename read/write commands
1364 - GBA: Improve accuracy of event timing
1365 - GBA: Add API for getting Configuration structs for overrides and input
1366 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1367 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1368 - GBA: Move A/V stream interface into core
1369 - GBA: Savestates now take into account savedata state machines (fixes #109)
1370 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1371 - GBA Memory: Simplify memory API and use fixed bus width
1372 - GBA Thread: Make GBASyncWaitFrameStart time out
1373 - GBA Video: Start video at the last scanline instead of the first
1374 - Qt: Optimize logo drawing
1375 - Qt: Move frame upload back onto main thread
1376 - Qt: Remember window position
1377 - Qt: Double-clicking on the window toggles full screen
1378 - Util: Use proper locale for reading and writing float values
1379
13800.1.1: (2015-01-24)
1381Bugfixes:
1382 - ARM7: Fix LDM writeback to a register already written
1383 - GBA: Fix timers 2 and 3 updating incorrectly
1384 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1385 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1386 - GBA Audio: Properly initialize audio FIFO channels
1387 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1388 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1389 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1390 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1391 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1392 - GBA BIOS: Fix HuffUnComp boundary conditions
1393 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1394 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1395 - GBA Memory: Filter out top nybble of DMA addresses
1396 - GBA Memory: Properly bounds-check VRAM accesses
1397 - GBA Memory: Fix initial DMA state
1398 - GBA Thread: Allow halted games to exit cleanly
1399 - GBA Video: Fix blend issues with obscured middle layers
1400 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1401 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1402 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1403 - GBA Video: Fix sprite boundary conditions with mosaic
1404 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1405 - Qt: Fix issue with set frame sizes being the wrong height
1406 - Qt: Fix emulator crashing when full screen if a game is not running
1407 - Qt: Fix window focus issues
1408 - Qt: Properly set default video recording settings
1409 - Qt: Fix a race condition when a game crashes immediately
1410 - Qt: Fix some cases where key mapping can break if focus is adjusted
1411 - Qt: Fix crash if a game pauses before any frames are shown
1412 - Debugger: Negative PC-relative loads now properly subtract the offset
1413 - Debugger: Align PC-relative loads in Thumb
1414 - Debugger: Fix watchpoints triggering too late
1415 - Debugger: Fix binary print putting spaces between digits
1416 - Video: Ensure FFmpeg encoder has audio frames
1417 - Video: Fix uncompressed PCM audio recording
1418 - Video: Fix FFmpeg crashing when the file extension is wrong
1419 - Util: Fix SOCKET_FAILED macro
1420Misc:
1421 - GBA: Exit cleanly on FATAL if the port supports it
1422 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1423 - Qt: Disable sync to video by default
1424 - Qt: Handle a game crash without crashing
1425 - Qt: Set default log level to FATAL, ERROR and WARN
1426 - Qt: Clarify some phrasing in the menus
1427 - Qt: Clear active buttons when focus is lost
1428
14290.1.0: (2014-12-13)
1430 - Initial release