all repos — mgba @ 8d194fa95b703fbfbee0ef2eb41ce453dfcfe962

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.9.0: (Future)
   2Features:
   3 - e-Reader card scanning
   4 - Add APNG recording
   5Emulation fixes:
   6 - ARM: Fix ALU reading PC after shifting
   7 - ARM: Fix STR storing PC after address calculation
   8 - GBA BIOS: Implement dummy sound driver calls
   9 - GBA BIOS: Improve HLE BIOS timing
  10 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
  11 - GBA Memory: Improve gamepak prefetch timing
  12 - GBA SIO: Fix Multiplayer busy bit
  13 - GBA SIO: Fix double-unloading active driver
  14 - GBA SIO: Fix copying Normal mode transfer values
  15 - GBA Timers: Fix deserializing count-up timers
  16 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  17 - GBA Video: Fix Hblank timing
  18Other fixes:
  19 - Core: Ensure ELF regions can be written before trying
  20 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
  21 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
  22 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
  23 - GBA: Reject incorrectly sized BIOSes
  24 - Debugger: Don't skip undefined instructions when debugger attached
  25 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  26 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
  27Misc:
  28 - FFmpeg: Add looping option for GIF/APNG
  29 - Qt: Renderer can be changed while a game is running
  30 - Qt: Add hex index to palette view
  31 - Qt: Add transformation matrix info to sprite view
  32 - Qt: Disable Replace ROM option when no game loaded
  33 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
  34 - Qt: Set icon for Discord Rich Presence
  35
  360.8.1: (2020-02-16)
  37Emulation fixes:
  38 - GB Serialize: Fix timing bug loading channel 4 timing
  39 - GBA: Fix multiboot entry point while skipping BIOS
  40 - GBA BIOS: Fix undefined instruction HLE behavior
  41 - GBA DMA: Fix invalid audio DMA parameters
  42 - GBA Memory: Misaligned SRAM writes are ignored
  43 - GBA Serialize: Fix serializing DMA transfer register
  44 - GBA Serialize: Fix audio DMA timing deserialization
  45 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
  46 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
  47 - GBA Video: Fix OpenGL sprite flag priority
  48Other fixes:
  49 - Core: Fix race condition initializing thread proxy
  50 - Core: Fix integer overflow in ELF loading
  51 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
  52 - FFmpeg: Disallow recording video with no audio nor video
  53 - GBA: Automatically skip BIOS for multiboot ROMs
  54 - Qt: Only dynamically reset video scale if a game is running
  55 - Qt: Fix race condition with proxied video events
  56 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
  57 - Qt: Fix missing OSD messages
  58 - Qt: Fix crash unloading shaders
  59 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
  60 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
  61 - Qt: Fix window title not updating after shutting down game
  62 - Qt: Fix GIF view not allowing manual filename entry
  63 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
  64 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
  65 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
  66 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
  67 - Util: Fix crash reading invalid ELFs
  68 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
  69Misc:
  70 - FFmpeg: Add more presets
  71 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
  72 - SDL: Use DirectSound audio driver by default on Windows
  73 - Switch: Make OpenGL scale adjustable while running
  74
  750.8.0: (2020-01-21)
  76Features:
  77 - Improved logging configuration
  78 - One-Player BattleChip/Progress/Beast Link Gate support
  79 - Add Game Boy Color palettes for original Game Boy games
  80 - Debugger: Add unary operators and memory dereferencing
  81 - GB: Expose platform information to CLI debugger
  82 - Support Discord Rich Presence
  83 - Debugger: Add tracing to file
  84 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  85 - OpenGL renderer with high-resolution upscaling support
  86 - Experimental high level "XQ" audio for most GBA games
  87 - Interframe blending for games that use flicker effects
  88 - Frame inspector for dissecting and debugging rendering
  89 - Switch: Option to use built-in brightness sensor for Boktai
  90 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  91 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  92 - Cheats: Add support for loading Libretro-style cht files
  93 - GBA Cheats: Add support for loading EZ Flash-style cht files
  94 - Support for unlicensed Wisdom Tree Game Boy mapper
  95 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  96 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  97 - GB: Yanking gamepak now supported
  98 - Qt: Memory range dumping (closes mgba.io/i/1298)
  99Emulation fixes:
 100 - GB: Fix using boot ROM with MMM01 games
 101 - GB Audio: Only reset channel 3 sample in DMG mode
 102 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 103 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 104 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 105 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 106 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 107 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 108 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 109 - GB Video: Fix color scaling in AGB mode
 110 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 111 - GBA: Reset now reloads multiboot ROMs
 112 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
 113Other fixes:
 114 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 115 - FFmpeg: Drain recording buffers
 116 - GB: Fix reading ROM immediately after unmapping BIOS
 117 - GB SIO: Fix lockstep failing games aren't reloaded
 118 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 119 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 120 - Qt: Fix some Qt display driver race conditions
 121 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 122 - Qt: Only show emulator restart warning once per settings saving
 123 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 124 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 125 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
 126Misc:
 127 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 128 - Core: Add keysRead callback
 129 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 130 - Core: Add more memory search ops (closes mgba.io/i/1510)
 131 - Debugger: Make tracing compatible with breakpoints/watchpoints
 132 - Debugger: Print breakpoint/watchpoint number when inserting
 133 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 134 - FFmpeg: Support audio-only recording
 135 - GB Memory: Support running from blocked memory
 136 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 137 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 138 - GBA Savedata: EEPROM performance fixes
 139 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 140 - Debugger: Add breakpoint and watchpoint listing
 141 - mGUI: Remember name and position of last loaded game
 142 - OpenGL: Only resize textures when needed
 143 - Qt: Don't unload ROM immediately if it crashes
 144 - Qt: Support switching webcams
 145 - Qt: Cap window size on start to monitor size
 146 - Qt: Open a message box for Qt frontend errors
 147 - Qt: Increase maximum magnifications and scaling
 148 - Qt: Add native FPS button to settings view
 149 - Qt: Improve sync code
 150 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 151 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 152 - Qt: Remove What's This icon from dialogs
 153 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 154 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 155 - Qt: Show list of all sprites in sprite view
 156 - Qt: Add option for disabling OSD messages
 157 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 158 - SM83: Support PC-relative opcode decoding
 159 - Switch: Dynamic display resizing
 160 - Switch: Support file associations
 161 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 162Changes from beta 1:
 163Emulation fixes:
 164 - ARM: Fix STR writeback pipeline stage
 165 - ARM: Partially fix LDM/STM writeback with empty register list
 166 - ARM: Fix stepping when events are pending
 167 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 168 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 169 - GBA Timers: Improve timer startup emulation
 170 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 171 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 172 - GBA Video: Fix effects blending improperly in some non-last windows
 173 - GBA Video: Copy higher priority target 1 flag
 174Other fixes:
 175 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 176 - Core: Fix uninitialized memory issues with graphics caches
 177 - Core: Return null for out of bounds cached tile VRAM querying
 178 - GBA Video: Fix OpenGL fragment data binding
 179 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 180 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 181 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 182 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 183 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 184 - Qt: Fix several cases where shader selections don't get saved
 185 - Qt: Fix division by zero error in invalid TilePainter state
 186 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 187 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 188 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 189 - Qt: Fix inability to clear default keybindings
 190 - Qt: Release held actions if they get rebound
 191 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 192 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 193 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 194 - Wii: Fix game fast-forwarding after slowing down
 195 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 196Misc:
 197 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 198 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 199 - GBA Audio: Redo channel 4 batching for GBA only
 200 - GBA I/O: Stop logging several harmless invalid register reads
 201 - GBA Video: Changing OpenGL scaling no longer requires restart
 202 - Debugger: Separate aliases from main commands
 203 - Debugger: Print break-/watchpoint ID when breaking in CLI
 204 - Debugger: Minor interface cleanup
 205 - SDL: Use controller GUID instead of name
 206 - SM83: Rename LR35902 to SM83
 207 - Tools: Allow using threaded renderer in perf.py
 208 - Tools: Clean up unused argument in mgba-perf
 209
 2100.8 beta 1: (2019-10-20)
 211- Initial beta for 0.8
 212
 2130.7.3: (2019-09-15)
 214Emulation fixes:
 215 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 216 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 217 - GB Audio: Improve channel 4 supersampling
 218 - GB Printer: Reset printer buffer index after printing
 219 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 220 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 221 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 222 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 223 - GBA Memory: Fix STM/LDM to invalid VRAM
 224 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 225 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 226Other fixes:
 227 - Core: Fix crashes if core directories aren't set
 228 - Core: Fix crash when exiting game with cheats loaded
 229 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 230 - GBA Cheats: Fix PARv3 Thumb hooks
 231 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 232 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 233 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 234 - Qt: Fix race conditions initializing GDB stub
 235 - Qt: Improve cheat view UX
 236 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 237 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 238 - Switch: Fix threading-related crash on second launch
 239Misc:
 240 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 241 - Qt: Show error message if file failed to load
 242
 2430.7.2: (2019-05-25)
 244Emulation fixes:
 245 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 246 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 247 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 248 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 249 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 250 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 251 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 252 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 253 - GBA Video: Fix scanline cache with scale factor change edge cases
 254 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 255 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 256Other fixes:
 257 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 258 - All: Fix several memory leaks
 259 - GB Core: Fix toggling WIN and OBJ being swapped
 260 - GBA: Fix skipping BIOS on irregularly sized ROMs
 261 - CMake: Fix .deb imagemagick dependencies
 262 - FFmpeg: Improve initialization reliability and cleanup
 263 - FFmpeg: Fix audio conversion producing gaps
 264 - LR35902: Fix disassembly of several CB-prefix instructions
 265 - LR35902: Fix trailing whitespace in disassembly
 266 - Qt: More app metadata fixes
 267 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 268 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 269 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 270 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 271 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 272 - Qt: Fix bounded fast forward with Qt Multimedia
 273 - Qt: Fix saving settings with native FPS target
 274 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 275Misc:
 276 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 277 - Qt: Improve camera initialization
 278 - Vita: Improved frame drawing speed
 279
 2800.7.1: (2019-02-24)
 281Bugfixes:
 282 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 283 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 284 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 285 - GB, GBA Serialize: Fix loading two states in a row
 286 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 287 - GBA DMA: Fix Display Start DMAs
 288 - GBA DMA: Fix DMA start/end timing
 289 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 290 - GBA Memory: Fix a few AGBPrint crashes
 291 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 292 - GBA SIO: Prevent writing read-only multiplayer bits
 293 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 294 - Python: Fix crash when deleting files owned by library
 295 - Python: Make sure GB link object isn't GC'd before GB object
 296 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 297 - Qt: Fix tile and sprite views not always displaying at first
 298 - Qt: Fix audio context holding onto closed game controller
 299 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 300 - Qt: Fix window icon on X11
 301 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 302 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 303 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 304Misc:
 305 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 306 - Qt: Updated Italian translation (by Vecna)
 307
 3080.7.0: (2019-01-26)
 309Features:
 310 - ELF support
 311 - Game Boy Camera support
 312 - Qt: Set default Game Boy colors
 313 - Game Boy Printer support
 314 - Super Game Boy support
 315 - Customizable autofire speed
 316 - Ability to set default Game Boy model
 317 - Map viewer
 318 - Automatic cheat loading and saving
 319 - GameShark and Action Replay button support
 320 - AGBPrint support
 321 - Debugger: Conditional breakpoints and watchpoints
 322 - Ability to select GB/GBC/SGB BIOS on console ports
 323 - Optional automatic state saving/loading
 324 - Access to ur0 and uma0 partitions on the Vita
 325 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 326 - GBA: ARMIPS/A22i-style and ELF symbol table support
 327 - Initial Switch port
 328Bugfixes:
 329 - ARM: Fix MSR when T bit is set
 330 - Core: Fix audio sync breaking when interrupted
 331 - Core: Fix ordering events when scheduling during events
 332 - FFmpeg: Fix encoding audio/video queue issues
 333 - GB: Revamp IRQ handling based on new information
 334 - GB: Fix IRQ disabling on the same T-cycle as an assert
 335 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 336 - GB Audio: Clock frame events on DIV
 337 - GB Audio: Fix channel 3 reset value
 338 - GB Audio: Fix channel 4 initial LFSR
 339 - GB Audio: Fix channel 1, 2 and 4 reset timing
 340 - GB I/O: DMA register is R/W
 341 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 342 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 343 - GB, GBA Savedata: Fix unmasking savedata crash
 344 - GB Serialize: Fix audio state loading
 345 - GB Serialize: Fix game title check
 346 - GB Serialize: Fix IRQ pending/EI pending confusion
 347 - GB Timer: Minor accuracy improvements
 348 - GB Video: Fix dot clock timing being slightly wrong
 349 - GB Video: Fix loading states while in mode 3
 350 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 351 - GB Video: Fix SCX timing
 352 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 353 - GBA: Reset WAITCNT properly
 354 - GBA BIOS: Fix BitUnPack final byte
 355 - GBA BIOS: Fix BitUnPack narrowing
 356 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 357 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 358 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 359 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 360 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 361 - GBA Savedata: Fix savedata modified time updating when read-only
 362 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 363 - GBA Serialize: Fix loading states in Hblank
 364 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 365 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 366 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 367 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 368 - GBA Video: Start timing mid-scanline when skipping BIOS
 369 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 370 - GBA Video: Make layer disabling work consistently
 371 - PSP2: Fix more issues causing poor audio
 372 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 373 - Qt: Improve FPS timer stability
 374 - Util: Fix wrapping edge cases in RingFIFO
 375Misc:
 376 - 3DS: Remove deprecated CSND interface
 377 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 378 - Core: Remove broken option for whether rewinding restores save games
 379 - Feature: Added loading savestates from command line
 380 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 381 - FFmpeg: Support lossless h.264 encoding
 382 - FFmpeg: Support lossless VP9 encoding
 383 - GBA Cheats: Allow multiple ROM patches in the same slot
 384 - GB: Skip BIOS option now works
 385 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 386 - GB Audio: Improved audio quality
 387 - GB, GBA Audio: Increase max audio volume
 388 - GB MBC: Remove erroneous bank 0 wrapping
 389 - GB Video: Darken colors in GBA mode
 390 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 391 - GBA: Implement display start DMAs
 392 - GBA: Improve multiboot image detection
 393 - GBA Memory: 64 MiB GBA Video cartridge support
 394 - GBA Savedata: Remove ability to disable realistic timing
 395 - GBA Timer: Use global cycles for timers
 396 - Libretro: Add frameskip option
 397 - mGUI: Add fast forward toggle
 398 - PSP2: Use system enter key by default
 399 - Python: Integrate tests from cinema test suite
 400 - Qt: Redo GameController into multiple classes
 401 - Qt: Prevent window from being created off-screen
 402 - Qt: Add option to disable FPS display
 403 - Qt: Options to mess around with layer placement
 404 - Qt: Add load alternate save option
 405 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 406 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 407 - Test: Restructure test suite into multiple executables
 408 - Util: Don't build crc32 if the function already exists
 409 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 410Changes from beta 1:
 411Features:
 412 - Libretro: Add Game Boy cheat support
 413 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 414 - Switch: Rumble support
 415 - Switch: Rotation support
 416 - Switch: Screen stretching options
 417 - Qt: State file load/save menu options
 418 - Windows installer
 419 - Tile viewer now has adjustable width
 420 - Python: Experimental audio API
 421Bugfixes:
 422 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 423 - Core: Remember to deinit proxy ring FIFO
 424 - Core: Reroot timing list when (de)scheduling
 425 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 426 - GB MBC: Fix MBC30 SRAM
 427 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 428 - GB Video: Fix SGB border hole size
 429 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 430 - GBA: Fix GB Player features
 431 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 432 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 433 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 434 - Libretro: Fix adding codes with hooks
 435 - PSP2: Fix audio crackling after fast forward
 436 - PSP2: Fix audio crackling when buffer is full
 437 - Qt: Fix jumbled background when paused
 438 - Qt: Fix FPS counter on Windows
 439 - Qt: Fix focus issues with load/save state overlay
 440 - Switch: Fix incorrect mapping for fast forward cap
 441 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 442 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 443 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 444 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 445 - Qt: Ensure FATAL logs reach log view
 446 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 447Misc:
 448 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 449 - Debugger: Minor text fixes
 450 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 451 - GB: Improved SGB2 support
 452 - GB Audio: Skip frame if enabled when clock is high
 453 - Libretro: Reduce rumble callbacks
 454 - mGUI: Add SGB border configuration option
 455 - mGUI: Add support for different settings types
 456 - Python: Minor API improvements
 457 - Qt: Ensure camera image is valid
 458 - Qt: Debugger console history
 459 - Qt: Detect presence of GL_ARB_framebuffer_object
 460 - Qt: Minor memory view tweaks
 461 - Res: Improve modeling of AGB/AGS screen in shaders
 462 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 463 - Wii: Expose stretch configuration in settings
 464 - Wii: Stretch now sets pixel-accurate mode size cap
 465
 4660.7 beta 1: (2018-09-24)
 467- Initial beta for 0.7
 468
 4690.6.3: (2018-04-14)
 470Bugfixes:
 471 - GB Audio: Revert unsigned audio changes
 472 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 473 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 474
 4750.6.2: (2018-04-03)
 476Bugfixes:
 477 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 478 - 3DS: Fix opening files in directory names with trailing slashes
 479 - LR35902: Fix watchpoints not reporting new value
 480 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 481 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 482 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 483 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 484 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 485 - GBA: Fix SharkPort saves for EEPROM games
 486 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 487 - GBA BIOS: Fix incorrect exit condition in LZ77
 488 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 489 - GBA Cheats: Fix slide codes not initializing properly
 490 - GBA DMA: ROM reads are forced to increment
 491 - GBA Hardware: RTC accuracy improvements
 492 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 493 - GBA Memory: Fix copy-on-write memory leak
 494 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 495 - GBA Savedata: Fix crash when resizing flash
 496 - GBA Video: Force align 256-color tiles
 497 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 498 - PSP2: Fix issues causing poor audio
 499 - Python: Fix package directory
 500 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 501 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 502 - Wii: Fix screen tear when unpausing
 503 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 504Misc:
 505 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 506 - GB MBC: Remove erroneous bank 0 wrapping
 507 - GBA: Improve multiboot image detection
 508 - PSP2: Use system enter key by default
 509
 5100.6.1: (2017-10-01)
 511Bugfixes:
 512 - GB, GBA: Fix crashes when attempting to identify null VFiles
 513 - GB, GBA: Fix sync to video with frameskip
 514 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 515 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 516 - GB Core: Fix palette loading when loading a foreign config
 517 - GB MBC: Pocket Cam memory should be accessible without enabling
 518 - GB MBC: Fix SRAM sizes 4 and 5
 519 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 520 - GB MBC: Fix RTC loading when file size is off
 521 - GB Memory: Initialize peripheral pointers
 522 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 523 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 524 - GB Memory: Actually load latch time from savestate
 525 - GB Serialize: Fix deserializing video STAT
 526 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 527 - GB Video: Fix potential hang when ending mode 0
 528 - GB Video: Fix read mode when enabling LCD
 529 - GBA: Reset active region as needed when loading a ROM
 530 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 531 - GBA BIOS: Use core's VRAM variable instead of renderer's
 532 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 533 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 534 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 535 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 536 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 537 - Python: Fix importing .gb or .gba before .core
 538 - Qt: Fix command line debugger closing second game
 539 - Qt: Fix LOG argument order
 540 - Qt: Fix timezone issues with time overrides
 541 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 542 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 543Misc:
 544 - CMake: Fix CPack dependencies for libpng 1.6
 545 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 546 - GBA Cheats: Improve detection of raw cheats
 547 - Qt: Don't rebuild library view if style hasn't changed
 548 - Qt: Allow overrides to be saved before a game is loaded
 549 - Qt: Hide mouse immediately when loading
 550 - SDL: Fix 2.0.5 build on macOS under some circumstances
 551 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 552
 5530.6.0: (2017-07-16)
 554Features:
 555 - Library view
 556 - Sprite viewer
 557 - Debugging console
 558 - Improved memory viewer
 559 - Memory search
 560 - Command line ability to override configuration values
 561 - Add option to allow preloading the entire ROM before running
 562 - Add option for whether rewinding restores save games
 563 - Savestates now contain any RTC override data
 564 - Add option to lock video to integer scaling
 565 - LR35902: Watchpoints
 566 - LR35902/GB-Z80 disassembler
 567 - GB: Tile viewer
 568 - GB: Video/audio channel enabling/disabling
 569 - GB: Symbol table support
 570 - GB MBC: Add MBC1 multicart support
 571 - GBA: Support printing debug strings from inside a game
 572 - GBA: Better cheat type autodetection
 573 - Implement keypad interrupts
 574 - Configuration of gamepad hats
 575 - Video log recording for testing and bug reporting
 576 - Debugger: Segment/bank support
 577 - Debugger: Execution tracing
 578 - Qt: German translation (by Lothar Serra Mari)
 579 - Qt: Spanish translation (by Kevin López)
 580 - Qt: Italian translation (by theheroGAC)
 581Bugfixes:
 582 - ARM7: Fix MLA/*MULL/*MLAL timing
 583 - Core: Fix crash with rewind if savestates shrink
 584 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 585 - Core: Fix directory sets crashing on close if base isn't properly detached
 586 - FFmpeg: Fix overflow and general issues with audio encoding
 587 - GB: Fix flickering when screen is strobed quickly
 588 - GB: Fix STAT blocking
 589 - GB MBC: Fix ROM bank overflows getting set to bank 0
 590 - GB MBC: Fix swapping carts not detect new MBC
 591 - GB Timer: Improve DIV reset behavior
 592 - GB Timer: Fix DIV batching if TAC changes
 593 - GB Video: Reset renderer when loading state
 594 - GBA: Fix multiboot ROM loading
 595 - GBA: Fix multiboot loading resulting in too small WRAM
 596 - GBA BIOS: Implement BitUnPack
 597 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 598 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 599 - GBA BIOS: Fix INT_MIN/-1 crash
 600 - GBA Hardware: Fix crash if a savestate lies about game hardware
 601 - GBA I/O: Handle audio registers specially when deserializing
 602 - GBA Memory: Improve initial skipped BIOS state
 603 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 604 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 605 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 606 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 607 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 608 - LR35902: Fix core never exiting with certain event patterns
 609 - LR35902: Fix pc overflowing current region off-by-one
 610 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 611 - OpenGL: Fix some shaders causing offset graphics
 612 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 613 - Qt: Fix window icon being stretched
 614 - Qt: Fix data directory path
 615 - Qt: Fix timing issues on high refresh rate monitors
 616 - Qt: Fix linking after some windows have been closed
 617 - Qt: Fix crash when changing audio settings after a game is closed
 618 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 619 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 620 - Qt: Fix game unpausing after frame advancing and refocusing
 621 - SDL: Fix game crash check
 622 - SDL: Fix race condition with audio thread when starting
 623 - SDL: Fix showing version number
 624 - Test: Fix crash when loading invalid file
 625 - Test: Fix crash when fuzzing fails to load a file
 626 - Test: Don't rely on core for frames elapsed
 627 - Test: Fix crash when loading invalid file
 628 - Test: Fix crash when fuzzing fails to load a file
 629 - Tools: Fix recurring multiple times over the same library
 630 - Util: Fix overflow when loading invalid UPS patches
 631 - Util: Fix highest-fd socket not being returned by SocketAccept
 632 - Windows: Fix VDir.rewind
 633Misc:
 634 - All: Add C++ header guards
 635 - All: Move time.h include to common.h
 636 - 3DS, PSP2, Wii: Last directory loaded is saved
 637 - CMake: Add ability to just print version string
 638 - Core: New, faster event timing subsystem
 639 - Core: Clean up some thread state checks
 640 - Core: Add generic checksum function
 641 - Core: Cores can now have multiple sets of callbacks
 642 - Core: Restore sleep callback
 643 - Core: Move rewind diffing to its own thread
 644 - Core: Ability to enumerate and modify video and audio channels
 645 - Core: List memory segments in the core
 646 - Core: Move savestate creation time to extdata
 647 - Core: Config values can now be hexadecimal
 648 - Core: Improved threading interrupted detection
 649 - Debugger: Modularize CLI debugger
 650 - Debugger: Make building with debugging aspects optional
 651 - Debugger: Add functions for read- or write-only watchpoints
 652 - Debugger: Make attaching a backend idempotent
 653 - Debugger: Add mDebuggerRunFrame convenience function
 654 - Feature: Move game database from flatfile to SQLite3
 655 - Feature: Support ImageMagick 7
 656 - Feature: Make -l option explicit
 657 - FFmpeg: Return false if a file fails to open
 658 - FFmpeg: Force MP4 files to YUV420P
 659 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 660 - GB: Reset with initial state of DIV register
 661 - GB MBC: New MBC7 implementation
 662 - GB Audio: Simplify envelope code
 663 - GB Audio: Improve initial envelope samples
 664 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 665 - GB Video: Improved video timings
 666 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 667 - GBA, GB: ROM is now unloaded if a patch is applied
 668 - GBA DMA: Refactor DMA out of memory.c
 669 - GBA DMA: Move DMAs to using absolute timing
 670 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 671 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 672 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 673 - GBA Memory: Support reading/writing POSTFLG
 674 - GBA Memory: Remove unused prefetch cruft
 675 - GBA Timer: Improve accuracy of timers
 676 - GBA Video: Clean up unused timers
 677 - GBA Video: Allow multiple handles into the same tile cache
 678 - GBA Video, GB Video: Colors are now fully scaled
 679 - GBA Video: Optimize when BLD* registers are written frequently
 680 - OpenGL: Add xBR-lv2 shader
 681 - Qt: Move last directory setting from qt.ini to config.ini
 682 - Qt: Improved HiDPI support
 683 - Qt: Expose configuration directory
 684 - Qt: Merge "Save" and "OK" buttons in shader options
 685 - Qt: Automatically load controller profile when plugged in
 686 - Qt: Rename "Resample video" option to "Bilinear filtering"
 687 - Qt: Remove audio thread
 688 - Qt: Remove audio buffer sizing in AudioProcessorQt
 689 - Qt: Re-enable QtMultimedia on Windows
 690 - Qt: Make "Mute" able to be bound to a key
 691 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 692 - Qt: Relax hard dependency on OpenGL
 693 - Qt: Better highlight active key in control binding
 694 - SDL: Remove scancode key input
 695 - SDL: Automatically map controllers when plugged in
 696 - Test: Add a basic test suite
 697 - Util: Add size counting to Table
 698 - Util: Add 8-bit PNG write support
 699 - Util: Tune patch-fast extent sizes
 700 - VFS: Call msync when syncing mapped data
 701 - VFS: Allow truncating memory chunk VFiles
 702 - VFS: Fix some minor VFile issues with FILEs
 703 - VFS: Optimize expanding in-memory files
 704 - VFS: Add VFileFIFO for operating on circle buffers
 705Changes from beta 1:
 706Features:
 707 - Qt: Italian translation (by theheroGAC)
 708 - Qt: Updated German translation
 709Bugfixes:
 710 - GB Audio: Fix incorrect channel 4 iteration
 711 - GB Audio: Fix zombie mode bit masking
 712 - GB Serialize: Fix timer serialization
 713 - GB Video: Fix LYC regression
 714 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 715 - GBA Timer: Fix count-up timing overflowing timer 3
 716 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 717 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 718 - Qt: Fix window icon being stretched
 719 - Qt: Fix initial window size (fixes mgba.io/i/766)
 720 - Qt: Fix data directory path
 721 - Qt: Fix controls not saving on non-SDL builds
 722 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 723 - Qt: Fix patch loading while a game is running
 724 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 725 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 726 - Qt: Fix GL-less build
 727 - Qt: Fix Software renderer not handling alpha bits properly
 728 - Qt: Fix screen background improperly stretching
 729 - SDL: Fix cheats not loading
 730Misc:
 731 - GB Serialize: Add MBC state serialization
 732 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 733 - GBA Timer: Improve accuracy of timers
 734 - PSP2: Update toolchain to use vita.cmake
 735 - Qt: Add language selector
 736 - Qt: Minor test fixes
 737 - Qt: Move shader settings into main settings window
 738 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 739 - Qt: Properly ship Qt translations
 740 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 741
 7420.6 beta 1: (2017-06-29)
 743 - Initial beta for 0.6
 744
 7450.5.2: (2016-12-31)
 746Bugfixes:
 747 - All: Fix fullscreen config option being ignored
 748 - ARM7: PSR mode bits should not get sign extended
 749 - GB: Fix audio not being deinitialized
 750 - GB: Fix crash when masking savedata
 751 - GB: Properly initialize sramRealVf variable
 752 - GB Audio: Fix serialization of channel 3 and NR52 properties
 753 - GB Audio: Reset envelope timer when reseting sound channel
 754 - GB MBC: Fix SRAM dangling pointer with RTC games
 755 - GB MBC: Fix initializing MBC when no ROM is loaded
 756 - GB Memory: Fix patching ROM bank 0
 757 - GB Memory: Fix starting HDMAs during mode 0
 758 - GB Memory: Fix HDMA5 value after DMA completes
 759 - GB Video: Initialize LCDC in renderer
 760 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 761 - GBA: Fix IRQs firing after already being cleared
 762 - GBA: Only unhalt CPU if appropriate bit is set in IE
 763 - GBA: Add savegame override for Crash Bandicoot 2
 764 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 765 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 766 - GBA Cheats: Fix GameShark ROM patches
 767 - GBA I/O: Mask off WAITCNT bits that cannot be written
 768 - GBA Memory: Fix misaligned BIOS reads
 769 - GBA Memory: Fix VCOUNT being writable
 770 - GBA Video: Fix out of bounds sprite transforms
 771 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 772 - Libretro: Fix disabling BIOS
 773 - Libretro: Fix Game Boy savestates and audio
 774 - Qt: Fix changing resolution of software renderer
 775 - Qt: Fix setting overrides
 776 - Qt: Fix cut off tiles and alignment issues in tile viewer
 777 - Qt: Only reset window dimensions when first shown
 778 - Qt: Fix Qt Multimedia audio driver on big endian
 779 - Qt: Fix Apply button for key and controller configurations
 780 - VFS: Fix resizing memory chunks when not needed
 781 - Windows: Fix Unicode directory handling
 782Misc:
 783 - GB, GBA: Prevent loading null ROMs
 784 - GB Audio: Initialize wave RAM to GBC values
 785 - GB Memory: Reset ROM bank when loading a ROM
 786 - PSP2: Improved controller rumble
 787
 7880.5.1: (2016-10-05)
 789Bugfixes:
 790 - Core: Fix importing save games as read-only
 791 - FFmpeg: Fix encoding AAC
 792 - GB: Fix invalid STOP behavior on Game Boy Color
 793 - GB: Initialize audio properly
 794 - GB: Properly clear KEY1 bit 0 when switching speeds
 795 - GB: Properly unload save files when unloading a ROM
 796 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 797 - GB MBC: Fix MBC7 when size is incorrectly specified
 798 - GB MBC: Fix RTC access when no save file is loaded
 799 - GB SIO: Don't auto-clock external shift clock
 800 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 801 - GB Video: Fix video frames getting missed when LCDC is off
 802 - GB Video: Clear screen when LCDC is off
 803 - GBA Cheats: Fix holding onto pointers that may get invalidated
 804 - GBA Cheats: Fix key-activated CodeBreaker cheats
 805 - GBA Cheats: Fix uninitialized memory getting freed when saving
 806 - GBA Hardware: Improve Game Boy Player rumble behavior
 807 - GBA Memory: Fix several unused I/O register read values
 808 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 809 - LR35902: Fix events running with the wrong cycle active
 810 - Qt: Fix "close" button on Overrides view
 811 - Qt: Fix saving overrides
 812 - Qt: Fix directory set unloading when replacing the ROM
 813 - Qt: Fix patch loading
 814 - Qt: Fix crash when saving an override if a game isn't loaded
 815 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 816 - SDL: Attach rumble in SDL frontend
 817 - Util: Fix PNG identification on files too small to be a PNG
 818Misc:
 819 - All: Only update version info if needed
 820 - All: Split out install locations for Libretro and OpenEmu
 821 - FFmpeg: Encoding cleanup
 822 - GB: Reset active region when reloading ROM
 823 - GB Memory: Initialize RAM pattern for GBC
 824 - GB Video: Improved video timings
 825 - Qt: Manage window sizes slightly better
 826 - Qt: Remember scale option independent of core dimensions
 827
 8280.5.0: (2016-09-19)
 829Features:
 830 - Game Boy support
 831 - Support for encrypted CodeBreaker GBA cheats
 832 - Emulation of Vast Fame protected GBA carts (taizou)
 833 - Tile viewer
 834 - Threaded rendering mode
 835 - Libretro: Memory map and achievement support (leiradel)
 836 - GUI: Add UI control remapping
 837 - GUI: Add fast-forward
 838 - Wii: 240p support
 839 - 3DS: Adjustable screen darkening
 840 - Ability to temporarily load a savegame
 841 - Load specific files out of archives
 842 - Automatic BIOS detection
 843Bugfixes:
 844 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 845 - Debugger: Fix GDB breakpoints
 846 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 847 - GBA: Fix filehandle leak with savegames
 848 - GBA: Timer 0 cannot be count up
 849 - GBA: Count up timers should not count themselves
 850 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 851 - GBA Memory: Fix ldm {pc}
 852 - GBA Savedata: Fix savedata sync timer
 853 - GBA Savedata: Only unmap savedata if present
 854 - GBA Serialize: Savestates now properly store prefetch
 855 - GBA Video: WIN0/1 take priority over OBJWIN
 856 - GBA Video: Fix out-of-order OBJWIN
 857 - PSP2: Fix GPU crash while exiting
 858 - PSP2: Fix VSync
 859 - PSP2: Fix accelerometer range
 860 - PSP2: Actually load screen mode setting
 861 - PSP2: Fix gyroscope direction
 862 - PSP2: Delete threads after they return
 863 - PSP2: Fix mapping/unmapping from not at 0
 864 - Qt: Fix bug in software renderer scaling
 865 - Qt: Fix hanging key press after disabling autofire
 866 - Qt: Fix being unable to pause manually when using auto-pausing
 867 - SDL: Fix axes being mapped wrong
 868 - Util: Fix realloc semantics in utf16to8
 869 - Util: Fix inserting too many items into a hash table
 870 - VFS: Fix uninitialized varaible reading from 7z
 871 - VFS: Fix reading multiple files from a 7z archive
 872 - Wii: Fix framelimiting after a slowdown
 873 - Wii: Fix garbage flash at startup
 874Misc:
 875 - 3DS: Use blip_add_delta_fast for a small speed improvement
 876 - 3DS: Allow UTF-16 filenames
 877 - 3DS: Port to using citro3D
 878 - 3DS: Use system font for menus
 879 - 3DS: Attempt to use Core 2 for threads
 880 - 3DS: Adjustable filering
 881 - 3DS: 3D banner
 882 - All: Add QUIET parameter to silence CMake
 883 - All: Faster memory read/write
 884 - ARM7: Support forcing Thumb mode via MSR
 885 - ARM7: Flush prefetch cache when loading CPSR via MSR
 886 - ARM7: Clean up instruction decoding for future expandability
 887 - Debugger: Support register and memory writes via GDB stub
 888 - Debugger: Add software breakpoint support to gdb
 889 - FFmpeg: Full support for libavcodec 56+
 890 - GBA: Better debug logging if event processing breaks
 891 - GBA Audio: Force audio DMAs to not increment destination
 892 - GBA BIOS: Use custom ArcTan, not relying on OS
 893 - GBA Hardware: Clean up dead code in GBP
 894 - GBA Memory: Optimize stalling behavior
 895 - GBA Memory: Optimize Load-/StoreMultiple
 896 - GBA Savedata: Add realistic timing for EEPROM
 897 - GBA Serialize: Savestates now store if CPU was halted
 898 - GBA Video: Remove old slow path fallback
 899 - GBA Video: Optimize sprite drawing
 900 - GBA Video: Optimize mode 0 rendering
 901 - GBA Video: Optimize compositing cases slightly
 902 - GUI: Screenshot dimensions are now passed through
 903 - GUI: Add back logging
 904 - GUI: Only reload config if manually saved
 905 - GUI: Increase scrolling speed
 906 - OpenGL: Log shader compilation failure
 907 - OpenGL: Add texSize uniform
 908 - Qt: Make -g flag work in Qt build
 909 - Qt: Simplify OpenGL context creation
 910 - Qt: Thread startup improvements
 911 - Qt: Make audio channel/video layer options shortcut mappable
 912 - Qt: Remove some C99isms from C++ code
 913 - Qt: Remove default autofire mappings
 914 - Qt: Make reseting when pasued frame-accurate
 915 - Qt: Rearchitect game closing codepath
 916 - PSP2: Use system font for menus
 917 - PSP2: Add rumble for PS TV
 918 - PSP2: Add fit-to-height screen mode
 919 - PSP2: Sync files per descriptor
 920 - PSP2: Allow UTF-8 filenames
 921 - PSP2: Screenshots are now saved into the Photo Gallery
 922 - PSP2: Stop underclocking when menuing
 923 - SDL: Increase default audio buffer size to 1024 samples
 924 - SDL: More responsive rumble
 925 - Util: Add Vector GetConstPointer
 926 - Util: Add rtrim
 927 - Util: Add endswith
 928 - VFS: Improve zip file detection
 929 - Wii: Add pixelated resample filter
 930 - Windows: Add native VDir support
 931 - Util: Add PRIz macro for libc versions that don't support %z
 932
 9330.4.1: (2016-07-11)
 934Bugfixes:
 935 - All: Fix several file handle leaks
 936 - All: Fix instruction tables getting zeroed when linking sometimes
 937 - ARM7: Fix flags on SBC/RSC
 938 - ARM7: Fix setting spsr privilege bits when spsr is empty
 939 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 940 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 941 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 942 - GBA Memory: Fix executing code from OBJ region of VRAM
 943 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 944 - GBA Serialize: Fix loading savegames from savestates
 945 - OpenGL: Correct boolean vector strcmp strings for uniforms
 946 - Qt: Fix sending gameStopped twice
 947 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 948 - Qt: Fix initial state of key mapping
 949 - Qt: Initialize m_useBios
 950 - SDL: Fix joystick initialization on BSD
 951 - SDL: Fix potential joystick crash in games with rumble
 952 - SDL: Fix SDL 1.2 build
 953 - SDL: Fix sporadic crash when deinitializing audio
 954 - Shaders: Fix AGS-001 shader with some bad drivers
 955 - Util: Use closesocket on Windows
 956 - Util: Fix socket bind addresses
 957 - VFS: Fix reading 7z archives without rewinding first
 958 - VFS: VFileFromFD should not open directories
 959 - Wii: Fix tilting direction
 960 - Util: Fix realloc semantics in utf16to8
 961Misc:
 962 - All: Allow use of external minizip library
 963 - Debugger: CLI debugger now exits when end-of-stream is reached
 964 - FFmpeg: Update dependencies on Ubuntu
 965 - GBA: Slightly optimize GBAProcessEvents
 966 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 967 - GBA Video: Null renderer should return proper register values
 968 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 969 - Qt: Add preset for DualShock 4
 970 - Qt: Update 360 input profile on OS X to reflect newer drivers
 971 - Qt: Remove use of NaN
 972 - Qt: Canonicalize file paths when loading games
 973 - Qt: Add refresh button to controller editing
 974 - SDL: Remove default gamepad mappings
 975 - Util: Fix intermittent build failure on OS X
 976 - VFS: VFile.sync now updates modified time
 977
 9780.4.0: (2016-02-02)
 979Features:
 980 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 981 - I/O viewer
 982 - Booting of multiboot images
 983 - Customization of GIF recording
 984 - Libretro: Cheat code support
 985 - Support for GLSL shaders
 986 - ROM information view
 987 - Support for VBA-style cheat codes
 988 - Savestates now store creation timestamps
 989 - Key autofire
 990 - Libretro: Allow blocking opposing directional input
 991 - OpenEmu core for OS X
 992 - Libretro: Settings for using BIOS and skipping intro
 993 - Libretro: Customizable idle loop removal
 994 - Implemented cycle counting for sprite rendering
 995 - Cleaner, unified settings window
 996 - Added a setting for pausing when the emulator is not in focus
 997 - Customizable paths for save games, save states, screenshots and patches
 998 - Controller hotplugging
 999 - Ability to store save games and active cheats within savestates
1000Bugfixes:
1001 - ARM7: Fix sign of unaligned LDRSH
1002 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1003 - Debugger: Fix watchpoints in gdb
1004 - GBA: Fix warnings when creating and loading savestates
1005 - GBA: Fix Iridion II savetype
1006 - GBA BIOS: Fix misaligned CpuSet
1007 - GBA Cheats: Fix cheats setting the Action Replay version
1008 - GBA Hardware: Fix GPIO on big endian
1009 - GBA Memory: Fix DMA register writing behavior
1010 - GBA Memory: Fix DMAs triggering two cycles early
1011 - Libretro: Fix aspect ratio
1012 - Qt: Fix some potential crashes with the gamepad mapping
1013 - Qt: Fix keys being mapped incorrectly when loading configuration file
1014 - Util: Fix PowerPC PNG read/write pixel order
1015 - Util: Fix excessive memory allocation when decoding a PNG
1016 - VFS: Fix VFileReadline and remove _vfdReadline
1017Misc:
1018 - All: Improved PowerPC support
1019 - All: Fix some undefined behavior warnings
1020 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1021 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1022 - GBA: Implement bad I/O register loading
1023 - GBA: Allow jumping to OAM and palette RAM
1024 - GBA BIOS: Finish implementing RegisterRamReset
1025 - GBA Config: Add "override" layer for better one-time configuration
1026 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1027 - GBA Memory: Use a dynamically sized mask for ROM memory
1028 - GBA Memory: Implement several unimplemented memory access types
1029 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1030 - GBA RR: Starting from savestate now embeds the savegame
1031 - GBA RR: Add preliminary SRAM support for VBM loading
1032 - GBA RR: Add support for resets in movies
1033 - GBA Video: Remove lastHblank, as it is implied
1034 - Libretro: Use anonymous memory mappers for large blocks of memory
1035 - Libretro: Add install target for libretro core
1036 - Qt: Window size command line options are now supported
1037 - Qt: Increase usability of key mapper
1038 - Qt: Add 'Apply' button to settings window
1039 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1040 - Qt: Allow use of modifier keys as input
1041 - Qt: Optimize log viewer
1042 - Qt: Added button for breaking into the GDB debugger
1043 - Qt: Add box for showing duration of rewind
1044 - SDL: Support fullscreen in SDL 1.2
1045 - SDL: Allow GBASDLAudio to be used without a thread context
1046 - Util: Use VFile for configuration
1047 - Util: Add MutexTryLock
1048
10490.3.2: (2015-12-16)
1050Bugfixes:
1051 - ARM7: Fix STRT/STRBT
1052 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1053 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1054 - Libretro: Fix problems with rumble not turning off
1055 - GBA: Fix idle skip state being retained between games
1056 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1057 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1058 - GBA BIOS: Fix Sqrt sign
1059 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1060 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1061 - GBA Memory: Fix DMA behavior for SRAM accesses
1062 - GBA Memory: Fix Store8 to OBJ VRAM
1063 - GBA Memory: Fix alignment of LDM/STM on SRAM
1064 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1065 - GBA Memory: Fix timing of DMAs
1066 - GBA Video: Fix _mix for 15-bit color
1067 - GBA Video: Fix OAM and palette initialization
1068 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1069 - Qt: Use safer isLoaded check in GameController
1070 - Qt: Fix a race condition in PainterGL that could lead to a crash
1071 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1072 - Qt: Fix font size in memory viewer
1073 - Qt: Fix a crash in the memory viewer
1074 - Qt: Add additional checks in CheatModel to prevent crashes
1075 - Qt: Fix race condition with setting sample rate
1076 - Qt: Fix crash when closing multiplayer windows
1077 - Qt: Fix resetting while paused
1078Misc:
1079 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1080 - Qt: Add mute option to menu
1081
10820.3.1: (2015-10-24)
1083Bugfixes:
1084 - ARM7: Fix instruction decoding of Thumb shifts
1085 - GBA: Deinit savegame when unloading a ROM
1086 - GBA: Fix BIOS check on big endian
1087 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1088 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1089 - GBA Audio: Fix audio channels being silenced at the wrong time
1090 - GBA Memory: Fix bad BIOS Load16 on big endian
1091 - GBA Memory: Fix bad Load8 on big endian
1092 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1093 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1094 - GBA Video: Fix objwin and blending interaction on sprites
1095 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1096 - Libretro: Fix a memory leak with the render buffer
1097 - Qt: Windows no longer spawn in the top left on first launch
1098 - Qt: Fix install path of XDG desktop file with DESTDIR
1099 - Qt: Fix drag and drop on Windows
1100 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1101 - VFS: Fix return values of VFileFILE.read and .write
1102Misc:
1103 - All: Reset next event to cycles instead of zero to interrupt
1104 - All: Add --version flag
1105 - ARM7: Force disable LTO on two files to work around a GCC bug
1106 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1107 - GBA: Better memory handling with PNG savestates
1108 - GBA: Additional savestate sanity checks
1109 - GBA: Check for cycle count being too high
1110 - GBA Audio: Allow GBAAVStream to have no video callback
1111 - GBA BIOS: Implement RegisterRamReset for SIO registers
1112 - Qt: Remove useless help icons in dialogs
1113 - Qt: Prevent savestate window from opening while in multiplayer
1114 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1115 - Qt: Dropping multiplayer windows works more cleanly now
1116
11170.3.0: (2015-08-16)
1118Features:
1119 - Ability to hide individual background layers, or OBJs
1120 - Ability to mute individual audio channels
1121 - Palette viewer and exporter
1122 - Volume control
1123 - More shortcuts are editable (e.g. quick save/load)
1124 - Rewind now shows the frame after rewinding
1125 - Import/Export of GameShark/Action Replay snapshots
1126 - Add "Step backwards" item for single increment rewind
1127 - Deadzone estimation for game controllers
1128 - Analog inputs can be used for shortcuts
1129 - Menu items for specific solar sensor brightness levels
1130 - Remappable controls for tilt and gyroscope sensors
1131 - Status messages for actions taken while a game is running (e.g. save/load state)
1132 - Memory inspector
1133 - Screensaver can now be suspended while a game is running
1134 - Load/save the most recent savestate slot
1135 - Support varible speed (PWM) rumble
1136 - Ability to cap fast forward speed
1137 - Finer control over FPS target
1138 - Holdable shortcut for rewinding one frame at a time
1139 - Ability to boot directly into the BIOS
1140 - Preliminary support for yanking out the game pak while a game is running
1141 - Thumb-drive mode by putting a file called portable.ini in the same folder
1142 - Configurable display driver, between software and OpenGL
1143 - Undo-able savestate loading and saving
1144 - Controller profiles now store shortcut settings
1145 - Default controller profiles for several common controllers
1146 - Libretro now supports BIOS, rumble and solar sensor
1147 - Implement BIOS call Stop, for sleep mode
1148 - Automatically load patches, if found
1149 - Improved video synchronization
1150 - Configurable audio output sample rate
1151Bugfixes:
1152 - ARM7: Fix SWI and IRQ timings
1153 - ARM7: Fix Thumb MUL timing
1154 - ARM7: Fix timing of multiplies to use N cycles
1155 - ARM7: ARMHotplugDetach should call deinit
1156 - Debugger: Fix use-after-free in breakpoint clearing code
1157 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1158 - GBA: Cap audio FIFO read size during deserialization
1159 - GBA: Check for corrupted savestates when loading
1160 - GBA: Check for improperly sized savestates when loading
1161 - GBA: Check for savestates made from differently sized ROMs
1162 - GBA: Fix calls to endian-independent loadstores
1163 - GBA: Fix timing of reading from timer registers
1164 - GBA: Ensure cycles never go negative
1165 - GBA Audio: Force audio FIFOs to 32-bit
1166 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1167 - GBA Audio: Fix sample order in audio channel 3
1168 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1169 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1170 - GBA Memory: Improve Thumb open bus behavior
1171 - GBA Memory: Fix potential DMA issue when loading a savestate
1172 - GBA Memory: Fix load/store multiple video memory waitstates
1173 - GBA SIO: Fix reseting when there are SIO devices attached
1174 - GBA Video: Blended sprites should never have other effects applied
1175 - GBA Video: Fix out-of-bounds tiles in mosaic
1176 - GBA Video: Fix windows not affecting sprites
1177 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1178 - GBA Video: Fix timing on first scanline
1179 - Qt: Better cleanup when a game crashes
1180 - Qt: Fix open ROM dialog filtering for archive formats
1181 - Qt: Cap the maximum number of multiplayer windows
1182 - Qt: Fix maximum year in sensor override
1183 - Qt: Fix window being too tall after exiting fullscreen
1184 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1185 - Qt: Fix analog buttons not getting unmapped
1186 - Qt: Fix passing command line options
1187 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1188 - SDL: Fix SDL build when OpenGL is missing
1189 - Util: Allow loading IPS patches that grow the ROM
1190 - VFS: Fix resource leaks if some allocations fail
1191 - VFS: Fix line-reading to return proper values
1192 - Video: Fix an issue with very long filenames
1193 - Util: Fix formatting of floats
1194Misc:
1195 - All: Add --help flag for command line programs
1196 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1197 - All: Enable static linking for Windows
1198 - All: Enable static linking for OS X
1199 - All: Threads are now named
1200 - All: Proper handling of Unicode file paths
1201 - ARM7: Add emulation for Undefined CPU mode
1202 - ARM7: Reduce the size of the Thumb instruction table
1203 - GBA: Add status log level
1204 - GBA: GBARewind now returns how many states it has rewound
1205 - GBA: SIO logging layer
1206 - GBA BIOS: Stub out SoundBias
1207 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1208 - GBA: Don't include GBACLIDebugger struct unless needed
1209 - GBA: Savedata is now synced shortly after data finishes being written
1210 - GBA: Process multiple timer events at once, if necessary
1211 - GBA Audio: Implement audio reset for channels A/B
1212 - GBA Audio: Process multiple audio events at once, if necessary
1213 - GBA Hardware: Backport generic RTC source into core
1214 - GBA Input: Allow axes and buttons to be mapped to the same key
1215 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1216 - GBA SIO: Add a dummy driver for Normal mode
1217 - GBA Thread: Add functionality for running callbacks on the GBA thread
1218 - GBA Thread: Split GBASync into a separate file
1219 - GBA Video: Refactor software renderer into separate files
1220 - GBA Video: Slightly optimize mode 0 mosaic rendering
1221 - Debugger: Free watchpoints in addition to breakpoints
1222 - Qt: Handle saving input settings better
1223 - Qt: Move GL frame drawing back onto its own thread
1224 - Qt: Fast forward (held) option moved from Other to Emulation menu
1225 - Qt: Show version info in window title
1226 - Qt: Migrate multiplayer window handling into GBAApp
1227 - Qt: Unified file opening and saving with last location
1228 - Qt: Fix windows being resizable when they shouldn't have been
1229 - Qt: Only hide cursor in full screen
1230 - Qt: Replace pause-after-frame mutex with an atomic
1231 - Qt: Add application icon and XDG desktop files
1232 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1233 - Qt: Don't save window size when entering fullscreen
1234 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1235 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1236 - Qt: Increase usability of key mapper
1237 - Qt: Show checkmark for window sizes
1238 - Qt: Set window path to loaded ROM
1239 - Perf: Ability to load savestates immediately on launch
1240 - SDL: Properly check for initialization
1241 - SDL: Clean up initialization functions
1242 - SDL: Clean up GL context
1243 - Util: Allow disabling the threading code entirely
1244 - VFS: Add sync method to force syncing with backing
1245
12460.2.1: (2015-05-13)
1247Bugfixes:
1248 - All: Fix sanitize-deb script not cleaning up after itself
1249 - All: Fix dependencies for libavcodec on Debian-derived platforms
1250 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1251 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1252 - ARM7: Fix ARM multiply instructions when PC is a destination register
1253 - Debugger: Fix use-after-free in breakpoint clearing code
1254 - Debugger: Fix boundary conditions in tab completion
1255 - GBA: Fix timers not updating timing when writing to only the reload register
1256 - GBA: Fix rewind boundary conditions
1257 - GBA: Add initial I/O register settings for background matrix registers
1258 - GBA: Fix hang when loading a savestate if sync to video is enabled
1259 - GBA: Handle out-of-bounds I/O access
1260 - GBA: Fix bounds-checking on EEPROM access
1261 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1262 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1263 - GBA Memory: Allow SRAM to be 64kB
1264 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1265 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1266 - GBA Video: Fix second frame mode 5
1267 - Perf: Fix race condition if a game crashes immediately on start
1268 - Qt: Fix Display object leak when closing a window
1269 - Qt: Fix .deb dependencies
1270 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1271 - Qt: Fix window not regaining focus after exiting savestate window
1272 - Qt: Fix regression where video would not record if the game had already started
1273 - Qt: Fix potential crash if a gamepad causes focus to change
1274 - Qt: Fix controller axis querying
1275 - Qt: Fix multiplayer windows opening as the wrong size
1276 - Qt: Fix controllers sometimes not loading the right profile
1277 - SDL: Fix boundary conditions for joystick adjustments
1278 - SDL: Allocate properly sized input maps
1279 - SDL: Fix potential build issues when Qt and SDL2 are in use
1280 - Util: Fix resource leak in UTF-8 handling code
1281 - Util: Fix a null-pointer issue when attempting to delete a key
1282 - VFS: Fix resource leaks if some allocations fail
1283 - Video: Fix an issue with very long filenames
1284Misc:
1285 - GBA Memory: Soft-crash if jumping past the end of a ROM
1286 - Qt: Show multiplayer numbers in window title
1287 - Qt: Solar sensor can have shortcuts set
1288
12890.2.0: (2015-04-03)
1290Features:
1291 - Support for gamepad axes, e.g. analog sticks or triggers
1292 - Add scale presets for up to 6x
1293 - Settings window
1294 - Bilinear resampling option
1295 - Add option to skip BIOS start screen
1296 - List of recently opened games
1297 - Support for games using the Solar Sensor
1298 - Better audio resampling via blip-buf
1299 - Game Pak overrides dialog for setting savetype and sensor values
1300 - Support for games using the tilt sensor
1301 - Remappable shortcuts for keyboard and gamepad
1302 - Rewinding of emulation
1303 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1304 - Support IPv6
1305 - Save directory of last loaded file
1306 - Support BPS patches
1307 - Automatically detect and optimize out idle loops
1308 - Configurable game overrides
1309 - Support loading 7-Zip files
1310 - Drag and drop game loading
1311 - Cheat code support
1312 - Runtime configurable audio driver
1313 - Libretro core for use with RetroArch and other front-ends
1314 - Controller profiles for setting different bindings for different controllers
1315 - Ability to lock aspect ratio
1316 - Local link cable support
1317 - Ability to switch which game controller is in use per instance
1318 - Ability to prevent opposing directional input
1319 - Warning dialog if an unimplemented BIOS feature is called
1320 - Debugger: Add CLI "frame", frame advance command
1321 - Debugger: Add CLI functions for writing to memory
1322 - Debugger: Add CLI functions for examining memory regions
1323 - Debugger: Add CLI function for writing a register
1324Bugfixes:
1325 - ARM7: Extend prefetch by one stage
1326 - ARM7: Fix cycle counting for loads
1327 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1328 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1329 - GBA: Initialize gba.sync to null
1330 - GBA: Fix timer initialization
1331 - GBA Audio: Support 16-bit writes to FIFO audio
1332 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1333 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1334 - GBA BIOS: Fix BIOS prefetch after reset
1335 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1336 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1337 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1338 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1339 - GBA Memory: Fix cycle counting for 32-bit load/stores
1340 - GBA RR: Fix fallthrough error when reading tags from a movie
1341 - GBA Thread: Fix possible hang when loading an archive
1342 - GBA Thread: Fix possible deadlock in video sync
1343 - Perf: Fix crash when the GBA thread fails to start
1344 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1345 - Qt: Fix crash when adjusting settings after closing a game
1346 - Qt: Fix crash when starting GDB stub after closing a game
1347 - Qt: Fix patch loading while a game is running
1348 - Qt: Fix crash when loading a game after stopping GDB server
1349 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1350 - Qt: Fix crash when attempting to pause if a game is not running
1351 - SDL: Properly clean up if a game doesn't launch
1352 - Util: Fix sockets on Windows
1353Misc:
1354 - All: Enable link-time optimization
1355 - Debugger: Watchpoints now work on STM/LDM instructions
1356 - Debugger: Clean up GDB stub network interfacing
1357 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1358 - Debugger: Merge Thumb BL instructions when disassembling
1359 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1360 - Debugger: Watchpoints now report address watched (fixes #68)
1361 - Debugger: Add support for soft breakpoints
1362 - Debugger: Make I/O register names be addresses instead of values
1363 - Debugger: Rename read/write commands
1364 - GBA: Improve accuracy of event timing
1365 - GBA: Add API for getting Configuration structs for overrides and input
1366 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1367 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1368 - GBA: Move A/V stream interface into core
1369 - GBA: Savestates now take into account savedata state machines (fixes #109)
1370 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1371 - GBA Memory: Simplify memory API and use fixed bus width
1372 - GBA Thread: Make GBASyncWaitFrameStart time out
1373 - GBA Video: Start video at the last scanline instead of the first
1374 - Qt: Optimize logo drawing
1375 - Qt: Move frame upload back onto main thread
1376 - Qt: Remember window position
1377 - Qt: Double-clicking on the window toggles full screen
1378 - Util: Use proper locale for reading and writing float values
1379
13800.1.1: (2015-01-24)
1381Bugfixes:
1382 - ARM7: Fix LDM writeback to a register already written
1383 - GBA: Fix timers 2 and 3 updating incorrectly
1384 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1385 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1386 - GBA Audio: Properly initialize audio FIFO channels
1387 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1388 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1389 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1390 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1391 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1392 - GBA BIOS: Fix HuffUnComp boundary conditions
1393 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1394 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1395 - GBA Memory: Filter out top nybble of DMA addresses
1396 - GBA Memory: Properly bounds-check VRAM accesses
1397 - GBA Memory: Fix initial DMA state
1398 - GBA Thread: Allow halted games to exit cleanly
1399 - GBA Video: Fix blend issues with obscured middle layers
1400 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1401 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1402 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1403 - GBA Video: Fix sprite boundary conditions with mosaic
1404 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1405 - Qt: Fix issue with set frame sizes being the wrong height
1406 - Qt: Fix emulator crashing when full screen if a game is not running
1407 - Qt: Fix window focus issues
1408 - Qt: Properly set default video recording settings
1409 - Qt: Fix a race condition when a game crashes immediately
1410 - Qt: Fix some cases where key mapping can break if focus is adjusted
1411 - Qt: Fix crash if a game pauses before any frames are shown
1412 - Debugger: Negative PC-relative loads now properly subtract the offset
1413 - Debugger: Align PC-relative loads in Thumb
1414 - Debugger: Fix watchpoints triggering too late
1415 - Debugger: Fix binary print putting spaces between digits
1416 - Video: Ensure FFmpeg encoder has audio frames
1417 - Video: Fix uncompressed PCM audio recording
1418 - Video: Fix FFmpeg crashing when the file extension is wrong
1419 - Util: Fix SOCKET_FAILED macro
1420Misc:
1421 - GBA: Exit cleanly on FATAL if the port supports it
1422 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1423 - Qt: Disable sync to video by default
1424 - Qt: Handle a game crash without crashing
1425 - Qt: Set default log level to FATAL, ERROR and WARN
1426 - Qt: Clarify some phrasing in the menus
1427 - Qt: Clear active buttons when focus is lost
1428
14290.1.0: (2014-12-13)
1430 - Initial release