all repos — mgba @ 8d1b41f6952d561165fc7033239f4a99e00ec594

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10Bugfixes:
 11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 12 - Python: Fix importing .gb or .gba before .core
 13 - GBA: Reset active region as needed when loading a ROM
 14 - Qt: Fix command line debugger closing second game
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - GB MBC: Pocket Cam memory should be accessible without enabling
 18 - GB Memory: Initialize peripheral pointers
 19 - GB MBC: Fix SRAM sizes 4 and 5
 20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 21 - GB Core: Fix palette loading when loading a foreign config
 22 - Qt: Fix LOG argument order
 23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 24 - GB, GBA: Fix crashes when attempting to identify null VFiles
 25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 26 - GB MBC: Fix RTC loading when file size is off
 27 - GB Serialize: Fix deserializing video STAT
 28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 30 - Qt: Fix timezone issues with time overrides
 31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 32 - ARM: Fix MSR when T bit is set
 33 - GB Video: Fix potential hang when ending mode 0
 34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 35 - GB Memory: Actually load latch time from savestate
 36 - GB Serialize: Fix game title check
 37 - GB, GBA: Fix sync to video with frameskip
 38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 39 - GBA BIOS: Use core's VRAM variable instead of renderer's
 40 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 41 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 42Misc:
 43 - GBA Timer: Use global cycles for timers
 44 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 45 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 46 - Qt: Don't rebuild library view if style hasn't changed
 47 - Qt: Redo GameController into multiple classes
 48 - SDL: Fix 2.0.5 build on macOS under some circumstances
 49 - Test: Restructure test suite into multiple executables
 50 - Python: Integrate tests from cinema test suite
 51 - Util: Don't build crc32 if the function already exists
 52 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 53 - CMake: Fix CPack dependencies for libpng 1.6
 54
 550.6.0: (2017-07-16)
 56Features:
 57 - Library view
 58 - Sprite viewer
 59 - Debugging console
 60 - Improved memory viewer
 61 - Memory search
 62 - Command line ability to override configuration values
 63 - Add option to allow preloading the entire ROM before running
 64 - Add option for whether rewinding restores save games
 65 - Savestates now contain any RTC override data
 66 - Add option to lock video to integer scaling
 67 - LR35902: Watchpoints
 68 - LR35902/GB-Z80 disassembler
 69 - GB: Tile viewer
 70 - GB: Video/audio channel enabling/disabling
 71 - GB: Symbol table support
 72 - GB MBC: Add MBC1 multicart support
 73 - GBA: Support printing debug strings from inside a game
 74 - GBA: Better cheat type autodetection
 75 - Implement keypad interrupts
 76 - Configuration of gamepad hats
 77 - Video log recording for testing and bug reporting
 78 - Debugger: Segment/bank support
 79 - Debugger: Execution tracing
 80 - Qt: German translation (by Lothar Serra Mari)
 81 - Qt: Spanish translation (by Kevin López)
 82 - Qt: Italian translation (by theheroGAC)
 83Bugfixes:
 84 - ARM7: Fix MLA/*MULL/*MLAL timing
 85 - Core: Fix crash with rewind if savestates shrink
 86 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 87 - Core: Fix directory sets crashing on close if base isn't properly detached
 88 - FFmpeg: Fix overflow and general issues with audio encoding
 89 - GB: Fix flickering when screen is strobed quickly
 90 - GB: Fix STAT blocking
 91 - GB MBC: Fix ROM bank overflows getting set to bank 0
 92 - GB MBC: Fix swapping carts not detect new MBC
 93 - GB Timer: Improve DIV reset behavior
 94 - GB Timer: Fix DIV batching if TAC changes
 95 - GB Video: Reset renderer when loading state
 96 - GBA: Fix multiboot ROM loading
 97 - GBA: Fix multiboot loading resulting in too small WRAM
 98 - GBA BIOS: Implement BitUnPack
 99 - GBA BIOS: Fix ArcTan sign in HLE BIOS
100 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
101 - GBA BIOS: Fix INT_MIN/-1 crash
102 - GBA Hardware: Fix crash if a savestate lies about game hardware
103 - GBA I/O: Handle audio registers specially when deserializing
104 - GBA Memory: Improve initial skipped BIOS state
105 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
106 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
107 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
108 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
109 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
110 - LR35902: Fix core never exiting with certain event patterns
111 - LR35902: Fix pc overflowing current region off-by-one
112 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
113 - OpenGL: Fix some shaders causing offset graphics
114 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
115 - Qt: Fix window icon being stretched
116 - Qt: Fix data directory path
117 - Qt: Fix timing issues on high refresh rate monitors
118 - Qt: Fix linking after some windows have been closed
119 - Qt: Fix crash when changing audio settings after a game is closed
120 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
121 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
122 - Qt: Fix game unpausing after frame advancing and refocusing
123 - SDL: Fix game crash check
124 - SDL: Fix race condition with audio thread when starting
125 - SDL: Fix showing version number
126 - Test: Fix crash when loading invalid file
127 - Test: Fix crash when fuzzing fails to load a file
128 - Test: Don't rely on core for frames elapsed
129 - Test: Fix crash when loading invalid file
130 - Test: Fix crash when fuzzing fails to load a file
131 - Tools: Fix recurring multiple times over the same library
132 - Util: Fix overflow when loading invalid UPS patches
133 - Util: Fix highest-fd socket not being returned by SocketAccept
134 - Windows: Fix VDir.rewind
135Misc:
136 - All: Add C++ header guards
137 - All: Move time.h include to common.h
138 - 3DS, PSP2, Wii: Last directory loaded is saved
139 - CMake: Add ability to just print version string
140 - Core: New, faster event timing subsystem
141 - Core: Clean up some thread state checks
142 - Core: Add generic checksum function
143 - Core: Cores can now have multiple sets of callbacks
144 - Core: Restore sleep callback
145 - Core: Move rewind diffing to its own thread
146 - Core: Ability to enumerate and modify video and audio channels
147 - Core: List memory segments in the core
148 - Core: Move savestate creation time to extdata
149 - Core: Config values can now be hexadecimal
150 - Core: Improved threading interrupted detection
151 - Debugger: Modularize CLI debugger
152 - Debugger: Make building with debugging aspects optional
153 - Debugger: Add functions for read- or write-only watchpoints
154 - Debugger: Make attaching a backend idempotent
155 - Debugger: Add mDebuggerRunFrame convenience function
156 - Feature: Move game database from flatfile to SQLite3
157 - Feature: Support ImageMagick 7
158 - Feature: Make -l option explicit
159 - FFmpeg: Return false if a file fails to open
160 - FFmpeg: Force MP4 files to YUV420P
161 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
162 - GB: Reset with initial state of DIV register
163 - GB MBC: New MBC7 implementation
164 - GB Audio: Simplify envelope code
165 - GB Audio: Improve initial envelope samples
166 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
167 - GB Video: Improved video timings
168 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
169 - GBA, GB: ROM is now unloaded if a patch is applied
170 - GBA DMA: Refactor DMA out of memory.c
171 - GBA DMA: Move DMAs to using absolute timing
172 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
173 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
174 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
175 - GBA Memory: Support reading/writing POSTFLG
176 - GBA Memory: Remove unused prefetch cruft
177 - GBA Timer: Improve accuracy of timers
178 - GBA Video: Clean up unused timers
179 - GBA Video: Allow multiple handles into the same tile cache
180 - GBA Video, GB Video: Colors are now fully scaled
181 - GBA Video: Optimize when BLD* registers are written frequently
182 - OpenGL: Add xBR-lv2 shader
183 - Qt: Move last directory setting from qt.ini to config.ini
184 - Qt: Improved HiDPI support
185 - Qt: Expose configuration directory
186 - Qt: Merge "Save" and "OK" buttons in shader options
187 - Qt: Automatically load controller profile when plugged in
188 - Qt: Rename "Resample video" option to "Bilinear filtering"
189 - Qt: Remove audio thread
190 - Qt: Remove audio buffer sizing in AudioProcessorQt
191 - Qt: Re-enable QtMultimedia on Windows
192 - Qt: Make "Mute" able to be bound to a key
193 - Qt: Add .gb/.gbc files to the extension list in Info.plist
194 - Qt: Relax hard dependency on OpenGL
195 - Qt: Better highlight active key in control binding
196 - SDL: Remove scancode key input
197 - SDL: Automatically map controllers when plugged in
198 - Test: Add a basic test suite
199 - Util: Add size counting to Table
200 - Util: Add 8-bit PNG write support
201 - Util: Tune patch-fast extent sizes
202 - VFS: Call msync when syncing mapped data
203 - VFS: Allow truncating memory chunk VFiles
204 - VFS: Fix some minor VFile issues with FILEs
205 - VFS: Optimize expanding in-memory files
206 - VFS: Add VFileFIFO for operating on circle buffers
207Changes from beta 1:
208Features:
209 - Qt: Italian translation (by theheroGAC)
210 - Qt: Updated German translation
211Bugfixes:
212 - GB Audio: Fix incorrect channel 4 iteration
213 - GB Audio: Fix zombie mode bit masking
214 - GB Serialize: Fix timer serialization
215 - GB Video: Fix LYC regression
216 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
217 - GBA Timer: Fix count-up timing overflowing timer 3
218 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
219 - Qt: Fix memory search close button (fixes mgba.io/i/769)
220 - Qt: Fix window icon being stretched
221 - Qt: Fix initial window size (fixes mgba.io/i/766)
222 - Qt: Fix data directory path
223 - Qt: Fix controls not saving on non-SDL builds
224 - Qt: Fix translation initialization (fixes mgba.io/i/776)
225 - Qt: Fix patch loading while a game is running
226 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
227 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
228 - Qt: Fix GL-less build
229 - Qt: Fix Software renderer not handling alpha bits properly
230 - Qt: Fix screen background improperly stretching
231 - SDL: Fix cheats not loading
232Misc:
233 - GB Serialize: Add MBC state serialization
234 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
235 - GBA Timer: Improve accuracy of timers
236 - PSP2: Update toolchain to use vita.cmake
237 - Qt: Add language selector
238 - Qt: Minor test fixes
239 - Qt: Move shader settings into main settings window
240 - Qt: Dismiss game crashing/failing dialogs when a new game loads
241 - Qt: Properly ship Qt translations
242 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
243
2440.6 beta 1: (2017-06-29)
245 - Initial beta for 0.6
246
2470.5.2: (2016-12-31)
248Bugfixes:
249 - All: Fix fullscreen config option being ignored
250 - ARM7: PSR mode bits should not get sign extended
251 - GB: Fix audio not being deinitialized
252 - GB: Fix crash when masking savedata
253 - GB: Properly initialize sramRealVf variable
254 - GB Audio: Fix serialization of channel 3 and NR52 properties
255 - GB Audio: Reset envelope timer when reseting sound channel
256 - GB MBC: Fix SRAM dangling pointer with RTC games
257 - GB MBC: Fix initializing MBC when no ROM is loaded
258 - GB Memory: Fix patching ROM bank 0
259 - GB Memory: Fix starting HDMAs during mode 0
260 - GB Memory: Fix HDMA5 value after DMA completes
261 - GB Video: Initialize LCDC in renderer
262 - GB Video: Hblank IRQs should mask LYC=LY IRQs
263 - GBA: Fix IRQs firing after already being cleared
264 - GBA: Only unhalt CPU if appropriate bit is set in IE
265 - GBA: Add savegame override for Crash Bandicoot 2
266 - GBA BIOS: Fix MidiKey2Freq BIOS reads
267 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
268 - GBA Cheats: Fix GameShark ROM patches
269 - GBA I/O: Mask off WAITCNT bits that cannot be written
270 - GBA Memory: Fix misaligned BIOS reads
271 - GBA Memory: Fix VCOUNT being writable
272 - GBA Video: Fix out of bounds sprite transforms
273 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
274 - Libretro: Fix disabling BIOS
275 - Libretro: Fix Game Boy savestates and audio
276 - Qt: Fix changing resolution of software renderer
277 - Qt: Fix setting overrides
278 - Qt: Fix cut off tiles and alignment issues in tile viewer
279 - Qt: Only reset window dimensions when first shown
280 - Qt: Fix Qt Multimedia audio driver on big endian
281 - Qt: Fix Apply button for key and controller configurations
282 - VFS: Fix resizing memory chunks when not needed
283 - Windows: Fix Unicode directory handling
284Misc:
285 - GB, GBA: Prevent loading null ROMs
286 - GB Audio: Initialize wave RAM to GBC values
287 - GB Memory: Reset ROM bank when loading a ROM
288 - PSP2: Improved controller rumble
289
2900.5.1: (2016-10-05)
291Bugfixes:
292 - Core: Fix importing save games as read-only
293 - FFmpeg: Fix encoding AAC
294 - GB: Fix invalid STOP behavior on Game Boy Color
295 - GB: Initialize audio properly
296 - GB: Properly clear KEY1 bit 0 when switching speeds
297 - GB: Properly unload save files when unloading a ROM
298 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
299 - GB MBC: Fix MBC7 when size is incorrectly specified
300 - GB MBC: Fix RTC access when no save file is loaded
301 - GB SIO: Don't auto-clock external shift clock
302 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
303 - GB Video: Fix video frames getting missed when LCDC is off
304 - GB Video: Clear screen when LCDC is off
305 - GBA Cheats: Fix holding onto pointers that may get invalidated
306 - GBA Cheats: Fix key-activated CodeBreaker cheats
307 - GBA Cheats: Fix uninitialized memory getting freed when saving
308 - GBA Hardware: Improve Game Boy Player rumble behavior
309 - GBA Memory: Fix several unused I/O register read values
310 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
311 - LR35902: Fix events running with the wrong cycle active
312 - Qt: Fix "close" button on Overrides view
313 - Qt: Fix saving overrides
314 - Qt: Fix directory set unloading when replacing the ROM
315 - Qt: Fix patch loading
316 - Qt: Fix crash when saving an override if a game isn't loaded
317 - Qt: Fix showing default display driver as OpenGL (force 1.x)
318 - SDL: Attach rumble in SDL frontend
319 - Util: Fix PNG identification on files too small to be a PNG
320Misc:
321 - All: Only update version info if needed
322 - All: Split out install locations for Libretro and OpenEmu
323 - FFmpeg: Encoding cleanup
324 - GB: Reset active region when reloading ROM
325 - GB Memory: Initialize RAM pattern for GBC
326 - GB Video: Improved video timings
327 - Qt: Manage window sizes slightly better
328 - Qt: Remember scale option independent of core dimensions
329
3300.5.0: (2016-09-19)
331Features:
332 - Game Boy support
333 - Support for encrypted CodeBreaker GBA cheats
334 - Emulation of Vast Fame protected GBA carts (taizou)
335 - Tile viewer
336 - Threaded rendering mode
337 - Libretro: Memory map and achievement support (leiradel)
338 - GUI: Add UI control remapping
339 - GUI: Add fast-forward
340 - Wii: 240p support
341 - 3DS: Adjustable screen darkening
342 - Ability to temporarily load a savegame
343 - Load specific files out of archives
344 - Automatic BIOS detection
345Bugfixes:
346 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
347 - Debugger: Fix GDB breakpoints
348 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
349 - GBA: Fix filehandle leak with savegames
350 - GBA: Timer 0 cannot be count up
351 - GBA: Count up timers should not count themselves
352 - GBA Memory: Fix mirror on non-overdumped Classic NES games
353 - GBA Memory: Fix ldm {pc}
354 - GBA Savedata: Fix savedata sync timer
355 - GBA Savedata: Only unmap savedata if present
356 - GBA Serialize: Savestates now properly store prefetch
357 - GBA Video: WIN0/1 take priority over OBJWIN
358 - GBA Video: Fix out-of-order OBJWIN
359 - PSP2: Fix GPU crash while exiting
360 - PSP2: Fix VSync
361 - PSP2: Fix accelerometer range
362 - PSP2: Actually load screen mode setting
363 - PSP2: Fix gyroscope direction
364 - PSP2: Delete threads after they return
365 - PSP2: Fix mapping/unmapping from not at 0
366 - Qt: Fix bug in software renderer scaling
367 - Qt: Fix hanging key press after disabling autofire
368 - Qt: Fix being unable to pause manually when using auto-pausing
369 - SDL: Fix axes being mapped wrong
370 - Util: Fix realloc semantics in utf16to8
371 - Util: Fix inserting too many items into a hash table
372 - VFS: Fix uninitialized varaible reading from 7z
373 - VFS: Fix reading multiple files from a 7z archive
374 - Wii: Fix framelimiting after a slowdown
375 - Wii: Fix garbage flash at startup
376Misc:
377 - 3DS: Use blip_add_delta_fast for a small speed improvement
378 - 3DS: Allow UTF-16 filenames
379 - 3DS: Port to using citro3D
380 - 3DS: Use system font for menus
381 - 3DS: Attempt to use Core 2 for threads
382 - 3DS: Adjustable filering
383 - 3DS: 3D banner
384 - All: Add QUIET parameter to silence CMake
385 - All: Faster memory read/write
386 - ARM7: Support forcing Thumb mode via MSR
387 - ARM7: Flush prefetch cache when loading CPSR via MSR
388 - ARM7: Clean up instruction decoding for future expandability
389 - Debugger: Support register and memory writes via GDB stub
390 - Debugger: Add software breakpoint support to gdb
391 - FFmpeg: Full support for libavcodec 56+
392 - GBA: Better debug logging if event processing breaks
393 - GBA Audio: Force audio DMAs to not increment destination
394 - GBA BIOS: Use custom ArcTan, not relying on OS
395 - GBA Hardware: Clean up dead code in GBP
396 - GBA Memory: Optimize stalling behavior
397 - GBA Memory: Optimize Load-/StoreMultiple
398 - GBA Savedata: Add realistic timing for EEPROM
399 - GBA Serialize: Savestates now store if CPU was halted
400 - GBA Video: Remove old slow path fallback
401 - GBA Video: Optimize sprite drawing
402 - GBA Video: Optimize mode 0 rendering
403 - GBA Video: Optimize compositing cases slightly
404 - GUI: Screenshot dimensions are now passed through
405 - GUI: Add back logging
406 - GUI: Only reload config if manually saved
407 - GUI: Increase scrolling speed
408 - OpenGL: Log shader compilation failure
409 - OpenGL: Add texSize uniform
410 - Qt: Make -g flag work in Qt build
411 - Qt: Simplify OpenGL context creation
412 - Qt: Thread startup improvements
413 - Qt: Make audio channel/video layer options shortcut mappable
414 - Qt: Remove some C99isms from C++ code
415 - Qt: Remove default autofire mappings
416 - Qt: Make reseting when pasued frame-accurate
417 - Qt: Rearchitect game closing codepath
418 - PSP2: Use system font for menus
419 - PSP2: Add rumble for PS TV
420 - PSP2: Add fit-to-height screen mode
421 - PSP2: Sync files per descriptor
422 - PSP2: Allow UTF-8 filenames
423 - PSP2: Screenshots are now saved into the Photo Gallery
424 - PSP2: Stop underclocking when menuing
425 - SDL: Increase default audio buffer size to 1024 samples
426 - SDL: More responsive rumble
427 - Util: Add Vector GetConstPointer
428 - Util: Add rtrim
429 - Util: Add endswith
430 - VFS: Improve zip file detection
431 - Wii: Add pixelated resample filter
432 - Windows: Add native VDir support
433 - Util: Add PRIz macro for libc versions that don't support %z
434
4350.4.1: (2016-07-11)
436Bugfixes:
437 - All: Fix several file handle leaks
438 - All: Fix instruction tables getting zeroed when linking sometimes
439 - ARM7: Fix flags on SBC/RSC
440 - ARM7: Fix setting spsr privilege bits when spsr is empty
441 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
442 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
443 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
444 - GBA Memory: Fix executing code from OBJ region of VRAM
445 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
446 - GBA Serialize: Fix loading savegames from savestates
447 - OpenGL: Correct boolean vector strcmp strings for uniforms
448 - Qt: Fix sending gameStopped twice
449 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
450 - Qt: Fix initial state of key mapping
451 - Qt: Initialize m_useBios
452 - SDL: Fix joystick initialization on BSD
453 - SDL: Fix potential joystick crash in games with rumble
454 - SDL: Fix SDL 1.2 build
455 - SDL: Fix sporadic crash when deinitializing audio
456 - Shaders: Fix AGS-001 shader with some bad drivers
457 - Util: Use closesocket on Windows
458 - Util: Fix socket bind addresses
459 - VFS: Fix reading 7z archives without rewinding first
460 - VFS: VFileFromFD should not open directories
461 - Wii: Fix tilting direction
462 - Util: Fix realloc semantics in utf16to8
463Misc:
464 - All: Allow use of external minizip library
465 - Debugger: CLI debugger now exits when end-of-stream is reached
466 - FFmpeg: Update dependencies on Ubuntu
467 - GBA: Slightly optimize GBAProcessEvents
468 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
469 - GBA Video: Null renderer should return proper register values
470 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
471 - Qt: Add preset for DualShock 4
472 - Qt: Update 360 input profile on OS X to reflect newer drivers
473 - Qt: Remove use of NaN
474 - Qt: Canonicalize file paths when loading games
475 - Qt: Add refresh button to controller editing
476 - SDL: Remove default gamepad mappings
477 - Util: Fix intermittent build failure on OS X
478 - VFS: VFile.sync now updates modified time
479
4800.4.0: (2016-02-02)
481Features:
482 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
483 - I/O viewer
484 - Booting of multiboot images
485 - Customization of GIF recording
486 - Libretro: Cheat code support
487 - Support for GLSL shaders
488 - ROM information view
489 - Support for VBA-style cheat codes
490 - Savestates now store creation timestamps
491 - Key autofire
492 - Libretro: Allow blocking opposing directional input
493 - OpenEmu core for OS X
494 - Libretro: Settings for using BIOS and skipping intro
495 - Libretro: Customizable idle loop removal
496 - Implemented cycle counting for sprite rendering
497 - Cleaner, unified settings window
498 - Added a setting for pausing when the emulator is not in focus
499 - Customizable paths for save games, save states, screenshots and patches
500 - Controller hotplugging
501 - Ability to store save games and active cheats within savestates
502Bugfixes:
503 - ARM7: Fix sign of unaligned LDRSH
504 - ARM7: Fix decoding of some ARM ALU instructions with shifters
505 - Debugger: Fix watchpoints in gdb
506 - GBA: Fix warnings when creating and loading savestates
507 - GBA: Fix Iridion II savetype
508 - GBA BIOS: Fix misaligned CpuSet
509 - GBA Cheats: Fix cheats setting the Action Replay version
510 - GBA Hardware: Fix GPIO on big endian
511 - GBA Memory: Fix DMA register writing behavior
512 - GBA Memory: Fix DMAs triggering two cycles early
513 - Libretro: Fix aspect ratio
514 - Qt: Fix some potential crashes with the gamepad mapping
515 - Qt: Fix keys being mapped incorrectly when loading configuration file
516 - Util: Fix PowerPC PNG read/write pixel order
517 - Util: Fix excessive memory allocation when decoding a PNG
518 - VFS: Fix VFileReadline and remove _vfdReadline
519Misc:
520 - All: Improved PowerPC support
521 - All: Fix some undefined behavior warnings
522 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
523 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
524 - GBA: Implement bad I/O register loading
525 - GBA: Allow jumping to OAM and palette RAM
526 - GBA BIOS: Finish implementing RegisterRamReset
527 - GBA Config: Add "override" layer for better one-time configuration
528 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
529 - GBA Memory: Use a dynamically sized mask for ROM memory
530 - GBA Memory: Implement several unimplemented memory access types
531 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
532 - GBA RR: Starting from savestate now embeds the savegame
533 - GBA RR: Add preliminary SRAM support for VBM loading
534 - GBA RR: Add support for resets in movies
535 - GBA Video: Remove lastHblank, as it is implied
536 - Libretro: Use anonymous memory mappers for large blocks of memory
537 - Libretro: Add install target for libretro core
538 - Qt: Window size command line options are now supported
539 - Qt: Increase usability of key mapper
540 - Qt: Add 'Apply' button to settings window
541 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
542 - Qt: Allow use of modifier keys as input
543 - Qt: Optimize log viewer
544 - Qt: Added button for breaking into the GDB debugger
545 - Qt: Add box for showing duration of rewind
546 - SDL: Support fullscreen in SDL 1.2
547 - SDL: Allow GBASDLAudio to be used without a thread context
548 - Util: Use VFile for configuration
549 - Util: Add MutexTryLock
550
5510.3.2: (2015-12-16)
552Bugfixes:
553 - ARM7: Fix STRT/STRBT
554 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
555 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
556 - Libretro: Fix problems with rumble not turning off
557 - GBA: Fix idle skip state being retained between games
558 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
559 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
560 - GBA BIOS: Fix Sqrt sign
561 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
562 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
563 - GBA Memory: Fix DMA behavior for SRAM accesses
564 - GBA Memory: Fix Store8 to OBJ VRAM
565 - GBA Memory: Fix alignment of LDM/STM on SRAM
566 - GBA Memory: Fix unaligned out-of-bounds ROM loads
567 - GBA Memory: Fix timing of DMAs
568 - GBA Video: Fix _mix for 15-bit color
569 - GBA Video: Fix OAM and palette initialization
570 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
571 - Qt: Use safer isLoaded check in GameController
572 - Qt: Fix a race condition in PainterGL that could lead to a crash
573 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
574 - Qt: Fix font size in memory viewer
575 - Qt: Fix a crash in the memory viewer
576 - Qt: Add additional checks in CheatModel to prevent crashes
577 - Qt: Fix race condition with setting sample rate
578 - Qt: Fix crash when closing multiplayer windows
579 - Qt: Fix resetting while paused
580Misc:
581 - GBA Audio: Implement missing flags on SOUNDCNT_X register
582 - Qt: Add mute option to menu
583
5840.3.1: (2015-10-24)
585Bugfixes:
586 - ARM7: Fix instruction decoding of Thumb shifts
587 - GBA: Deinit savegame when unloading a ROM
588 - GBA: Fix BIOS check on big endian
589 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
590 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
591 - GBA Audio: Fix audio channels being silenced at the wrong time
592 - GBA Memory: Fix bad BIOS Load16 on big endian
593 - GBA Memory: Fix bad Load8 on big endian
594 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
595 - GBA Video: Fix edge case with sprite blend modes and semitransparency
596 - GBA Video: Fix objwin and blending interaction on sprites
597 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
598 - Libretro: Fix a memory leak with the render buffer
599 - Qt: Windows no longer spawn in the top left on first launch
600 - Qt: Fix install path of XDG desktop file with DESTDIR
601 - Qt: Fix drag and drop on Windows
602 - Qt: Reenable double buffering, as disabling it broke some Windows configs
603 - VFS: Fix return values of VFileFILE.read and .write
604Misc:
605 - All: Reset next event to cycles instead of zero to interrupt
606 - All: Add --version flag
607 - ARM7: Force disable LTO on two files to work around a GCC bug
608 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
609 - GBA: Better memory handling with PNG savestates
610 - GBA: Additional savestate sanity checks
611 - GBA: Check for cycle count being too high
612 - GBA Audio: Allow GBAAVStream to have no video callback
613 - GBA BIOS: Implement RegisterRamReset for SIO registers
614 - Qt: Remove useless help icons in dialogs
615 - Qt: Prevent savestate window from opening while in multiplayer
616 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
617 - Qt: Dropping multiplayer windows works more cleanly now
618
6190.3.0: (2015-08-16)
620Features:
621 - Ability to hide individual background layers, or OBJs
622 - Ability to mute individual audio channels
623 - Palette viewer and exporter
624 - Volume control
625 - More shortcuts are editable (e.g. quick save/load)
626 - Rewind now shows the frame after rewinding
627 - Import/Export of GameShark/Action Replay snapshots
628 - Add "Step backwards" item for single increment rewind
629 - Deadzone estimation for game controllers
630 - Analog inputs can be used for shortcuts
631 - Menu items for specific solar sensor brightness levels
632 - Remappable controls for tilt and gyroscope sensors
633 - Status messages for actions taken while a game is running (e.g. save/load state)
634 - Memory inspector
635 - Screensaver can now be suspended while a game is running
636 - Load/save the most recent savestate slot
637 - Support varible speed (PWM) rumble
638 - Ability to cap fast forward speed
639 - Finer control over FPS target
640 - Holdable shortcut for rewinding one frame at a time
641 - Ability to boot directly into the BIOS
642 - Preliminary support for yanking out the game pak while a game is running
643 - Thumb-drive mode by putting a file called portable.ini in the same folder
644 - Configurable display driver, between software and OpenGL
645 - Undo-able savestate loading and saving
646 - Controller profiles now store shortcut settings
647 - Default controller profiles for several common controllers
648 - Libretro now supports BIOS, rumble and solar sensor
649 - Implement BIOS call Stop, for sleep mode
650 - Automatically load patches, if found
651 - Improved video synchronization
652 - Configurable audio output sample rate
653Bugfixes:
654 - ARM7: Fix SWI and IRQ timings
655 - ARM7: Fix Thumb MUL timing
656 - ARM7: Fix timing of multiplies to use N cycles
657 - ARM7: ARMHotplugDetach should call deinit
658 - Debugger: Fix use-after-free in breakpoint clearing code
659 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
660 - GBA: Cap audio FIFO read size during deserialization
661 - GBA: Check for corrupted savestates when loading
662 - GBA: Check for improperly sized savestates when loading
663 - GBA: Check for savestates made from differently sized ROMs
664 - GBA: Fix calls to endian-independent loadstores
665 - GBA: Fix timing of reading from timer registers
666 - GBA: Ensure cycles never go negative
667 - GBA Audio: Force audio FIFOs to 32-bit
668 - GBA Audio: Fix audio pitch changing when adjusting buffer size
669 - GBA Audio: Fix sample order in audio channel 3
670 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
671 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
672 - GBA Memory: Improve Thumb open bus behavior
673 - GBA Memory: Fix potential DMA issue when loading a savestate
674 - GBA Memory: Fix load/store multiple video memory waitstates
675 - GBA SIO: Fix reseting when there are SIO devices attached
676 - GBA Video: Blended sprites should never have other effects applied
677 - GBA Video: Fix out-of-bounds tiles in mosaic
678 - GBA Video: Fix windows not affecting sprites
679 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
680 - GBA Video: Fix timing on first scanline
681 - Qt: Better cleanup when a game crashes
682 - Qt: Fix open ROM dialog filtering for archive formats
683 - Qt: Cap the maximum number of multiplayer windows
684 - Qt: Fix maximum year in sensor override
685 - Qt: Fix window being too tall after exiting fullscreen
686 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
687 - Qt: Fix analog buttons not getting unmapped
688 - Qt: Fix passing command line options
689 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
690 - SDL: Fix SDL build when OpenGL is missing
691 - Util: Allow loading IPS patches that grow the ROM
692 - VFS: Fix resource leaks if some allocations fail
693 - VFS: Fix line-reading to return proper values
694 - Video: Fix an issue with very long filenames
695 - Util: Fix formatting of floats
696Misc:
697 - All: Add --help flag for command line programs
698 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
699 - All: Enable static linking for Windows
700 - All: Enable static linking for OS X
701 - All: Threads are now named
702 - All: Proper handling of Unicode file paths
703 - ARM7: Add emulation for Undefined CPU mode
704 - ARM7: Reduce the size of the Thumb instruction table
705 - GBA: Add status log level
706 - GBA: GBARewind now returns how many states it has rewound
707 - GBA: SIO logging layer
708 - GBA BIOS: Stub out SoundBias
709 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
710 - GBA: Don't include GBACLIDebugger struct unless needed
711 - GBA: Savedata is now synced shortly after data finishes being written
712 - GBA: Process multiple timer events at once, if necessary
713 - GBA Audio: Implement audio reset for channels A/B
714 - GBA Audio: Process multiple audio events at once, if necessary
715 - GBA Hardware: Backport generic RTC source into core
716 - GBA Input: Allow axes and buttons to be mapped to the same key
717 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
718 - GBA SIO: Add a dummy driver for Normal mode
719 - GBA Thread: Add functionality for running callbacks on the GBA thread
720 - GBA Thread: Split GBASync into a separate file
721 - GBA Video: Refactor software renderer into separate files
722 - GBA Video: Slightly optimize mode 0 mosaic rendering
723 - Debugger: Free watchpoints in addition to breakpoints
724 - Qt: Handle saving input settings better
725 - Qt: Move GL frame drawing back onto its own thread
726 - Qt: Fast forward (held) option moved from Other to Emulation menu
727 - Qt: Show version info in window title
728 - Qt: Migrate multiplayer window handling into GBAApp
729 - Qt: Unified file opening and saving with last location
730 - Qt: Fix windows being resizable when they shouldn't have been
731 - Qt: Only hide cursor in full screen
732 - Qt: Replace pause-after-frame mutex with an atomic
733 - Qt: Add application icon and XDG desktop files
734 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
735 - Qt: Don't save window size when entering fullscreen
736 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
737 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
738 - Qt: Increase usability of key mapper
739 - Qt: Show checkmark for window sizes
740 - Qt: Set window path to loaded ROM
741 - Perf: Ability to load savestates immediately on launch
742 - SDL: Properly check for initialization
743 - SDL: Clean up initialization functions
744 - SDL: Clean up GL context
745 - Util: Allow disabling the threading code entirely
746 - VFS: Add sync method to force syncing with backing
747
7480.2.1: (2015-05-13)
749Bugfixes:
750 - All: Fix sanitize-deb script not cleaning up after itself
751 - All: Fix dependencies for libavcodec on Debian-derived platforms
752 - ARM7: Handle writeback for PC in addressing modes 2 and 3
753 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
754 - ARM7: Fix ARM multiply instructions when PC is a destination register
755 - Debugger: Fix use-after-free in breakpoint clearing code
756 - Debugger: Fix boundary conditions in tab completion
757 - GBA: Fix timers not updating timing when writing to only the reload register
758 - GBA: Fix rewind boundary conditions
759 - GBA: Add initial I/O register settings for background matrix registers
760 - GBA: Fix hang when loading a savestate if sync to video is enabled
761 - GBA: Handle out-of-bounds I/O access
762 - GBA: Fix bounds-checking on EEPROM access
763 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
764 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
765 - GBA Memory: Allow SRAM to be 64kB
766 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
767 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
768 - GBA Video: Fix second frame mode 5
769 - Perf: Fix race condition if a game crashes immediately on start
770 - Qt: Fix Display object leak when closing a window
771 - Qt: Fix .deb dependencies
772 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
773 - Qt: Fix window not regaining focus after exiting savestate window
774 - Qt: Fix regression where video would not record if the game had already started
775 - Qt: Fix potential crash if a gamepad causes focus to change
776 - Qt: Fix controller axis querying
777 - Qt: Fix multiplayer windows opening as the wrong size
778 - Qt: Fix controllers sometimes not loading the right profile
779 - SDL: Fix boundary conditions for joystick adjustments
780 - SDL: Allocate properly sized input maps
781 - SDL: Fix potential build issues when Qt and SDL2 are in use
782 - Util: Fix resource leak in UTF-8 handling code
783 - Util: Fix a null-pointer issue when attempting to delete a key
784 - VFS: Fix resource leaks if some allocations fail
785 - Video: Fix an issue with very long filenames
786Misc:
787 - GBA Memory: Soft-crash if jumping past the end of a ROM
788 - Qt: Show multiplayer numbers in window title
789 - Qt: Solar sensor can have shortcuts set
790
7910.2.0: (2015-04-03)
792Features:
793 - Support for gamepad axes, e.g. analog sticks or triggers
794 - Add scale presets for up to 6x
795 - Settings window
796 - Bilinear resampling option
797 - Add option to skip BIOS start screen
798 - List of recently opened games
799 - Support for games using the Solar Sensor
800 - Better audio resampling via blip-buf
801 - Game Pak overrides dialog for setting savetype and sensor values
802 - Support for games using the tilt sensor
803 - Remappable shortcuts for keyboard and gamepad
804 - Rewinding of emulation
805 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
806 - Support IPv6
807 - Save directory of last loaded file
808 - Support BPS patches
809 - Automatically detect and optimize out idle loops
810 - Configurable game overrides
811 - Support loading 7-Zip files
812 - Drag and drop game loading
813 - Cheat code support
814 - Runtime configurable audio driver
815 - Libretro core for use with RetroArch and other front-ends
816 - Controller profiles for setting different bindings for different controllers
817 - Ability to lock aspect ratio
818 - Local link cable support
819 - Ability to switch which game controller is in use per instance
820 - Ability to prevent opposing directional input
821 - Warning dialog if an unimplemented BIOS feature is called
822 - Debugger: Add CLI "frame", frame advance command
823 - Debugger: Add CLI functions for writing to memory
824 - Debugger: Add CLI functions for examining memory regions
825 - Debugger: Add CLI function for writing a register
826Bugfixes:
827 - ARM7: Extend prefetch by one stage
828 - ARM7: Fix cycle counting for loads
829 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
830 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
831 - GBA: Initialize gba.sync to null
832 - GBA: Fix timer initialization
833 - GBA Audio: Support 16-bit writes to FIFO audio
834 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
835 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
836 - GBA BIOS: Fix BIOS prefetch after reset
837 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
838 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
839 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
840 - GBA Memory: Fix I cycles that had been moved to ARM7 core
841 - GBA Memory: Fix cycle counting for 32-bit load/stores
842 - GBA RR: Fix fallthrough error when reading tags from a movie
843 - GBA Thread: Fix possible hang when loading an archive
844 - GBA Thread: Fix possible deadlock in video sync
845 - Perf: Fix crash when the GBA thread fails to start
846 - Qt: Fix crash starting a GDB stub if a game isn't loaded
847 - Qt: Fix crash when adjusting settings after closing a game
848 - Qt: Fix crash when starting GDB stub after closing a game
849 - Qt: Fix patch loading while a game is running
850 - Qt: Fix crash when loading a game after stopping GDB server
851 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
852 - Qt: Fix crash when attempting to pause if a game is not running
853 - SDL: Properly clean up if a game doesn't launch
854 - Util: Fix sockets on Windows
855Misc:
856 - All: Enable link-time optimization
857 - Debugger: Watchpoints now work on STM/LDM instructions
858 - Debugger: Clean up GDB stub network interfacing
859 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
860 - Debugger: Merge Thumb BL instructions when disassembling
861 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
862 - Debugger: Watchpoints now report address watched (fixes #68)
863 - Debugger: Add support for soft breakpoints
864 - Debugger: Make I/O register names be addresses instead of values
865 - Debugger: Rename read/write commands
866 - GBA: Improve accuracy of event timing
867 - GBA: Add API for getting Configuration structs for overrides and input
868 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
869 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
870 - GBA: Move A/V stream interface into core
871 - GBA: Savestates now take into account savedata state machines (fixes #109)
872 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
873 - GBA Memory: Simplify memory API and use fixed bus width
874 - GBA Thread: Make GBASyncWaitFrameStart time out
875 - GBA Video: Start video at the last scanline instead of the first
876 - Qt: Optimize logo drawing
877 - Qt: Move frame upload back onto main thread
878 - Qt: Remember window position
879 - Qt: Double-clicking on the window toggles full screen
880 - Util: Use proper locale for reading and writing float values
881
8820.1.1: (2015-01-24)
883Bugfixes:
884 - ARM7: Fix LDM writeback to a register already written
885 - GBA: Fix timers 2 and 3 updating incorrectly
886 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
887 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
888 - GBA Audio: Properly initialize audio FIFO channels
889 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
890 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
891 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
892 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
893 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
894 - GBA BIOS: Fix HuffUnComp boundary conditions
895 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
896 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
897 - GBA Memory: Filter out top nybble of DMA addresses
898 - GBA Memory: Properly bounds-check VRAM accesses
899 - GBA Memory: Fix initial DMA state
900 - GBA Thread: Allow halted games to exit cleanly
901 - GBA Video: Fix blend issues with obscured middle layers
902 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
903 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
904 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
905 - GBA Video: Fix sprite boundary conditions with mosaic
906 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
907 - Qt: Fix issue with set frame sizes being the wrong height
908 - Qt: Fix emulator crashing when full screen if a game is not running
909 - Qt: Fix window focus issues
910 - Qt: Properly set default video recording settings
911 - Qt: Fix a race condition when a game crashes immediately
912 - Qt: Fix some cases where key mapping can break if focus is adjusted
913 - Qt: Fix crash if a game pauses before any frames are shown
914 - Debugger: Negative PC-relative loads now properly subtract the offset
915 - Debugger: Align PC-relative loads in Thumb
916 - Debugger: Fix watchpoints triggering too late
917 - Debugger: Fix binary print putting spaces between digits
918 - Video: Ensure FFmpeg encoder has audio frames
919 - Video: Fix uncompressed PCM audio recording
920 - Video: Fix FFmpeg crashing when the file extension is wrong
921 - Util: Fix SOCKET_FAILED macro
922Misc:
923 - GBA: Exit cleanly on FATAL if the port supports it
924 - GBA Memory: Implement 16- and 32-bit loads from SRAM
925 - Qt: Disable sync to video by default
926 - Qt: Handle a game crash without crashing
927 - Qt: Set default log level to FATAL, ERROR and WARN
928 - Qt: Clarify some phrasing in the menus
929 - Qt: Clear active buttons when focus is lost
930
9310.1.0: (2014-12-13)
932 - Initial release