CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
27 - GBA: Reset now reloads multiboot ROMs
28 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
29 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
30 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
31 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
32 - GB Audio: Only reset channel 3 sample in DMG mode
33 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
34 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
35 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
36 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
37Other fixes:
38 - Qt: Fix some Qt display driver race conditions
39 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
40 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
41 - GB SIO: Fix lockstep failing games aren't reloaded
42 - Libretro: Fix crash changing allowing opposing directions (hhromic)
43 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
44 - Qt: Only show emulator restart warning once per settings saving
45 - FFmpeg: Drain recording buffers
46 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
47 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
48Misc:
49 - GBA Savedata: EEPROM performance fixes
50 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
51 - GB Memory: Support running from blocked memory
52 - Qt: Don't unload ROM immediately if it crashes
53 - Debugger: Add breakpoint and watchpoint listing
54 - LR35902: Support PC-relative opcode decoding
55 - Qt: Support switching webcams
56 - Core: Add keysRead callback
57 - Qt: Cap window size on start to monitor size
58 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
59 - Debugger: Make tracing compatible with breakpoints/watchpoints
60 - Debugger: Print breakpoint/watchpoint number when inserting
61 - Qt: Open a message box for Qt frontend errors
62 - FFmpeg: Support audio-only recording
63 - Qt: Increase maximum magnifications and scaling
64 - Qt: Add native FPS button to settings view
65 - Qt: Improve sync code
66 - Switch: Dynamic display resizing
67 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
68 - mGUI: Remember name and position of last loaded game
69 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
70 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
71 - Switch: Support file associations
72 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
73 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
74 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
75 - OpenGL: Only resize textures when needed
76 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
77 - Qt: Remove What's This icon from dialogs
78
790.7.3: (2019-09-15)
80Emulation fixes:
81 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
82 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
83 - GB Audio: Improve channel 4 supersampling
84 - GB Printer: Reset printer buffer index after printing
85 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
86 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
87 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
88 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
89 - GBA Memory: Fix STM/LDM to invalid VRAM
90 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
91 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
92Other fixes:
93 - Core: Fix crashes if core directories aren't set
94 - Core: Fix crash when exiting game with cheats loaded
95 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
96 - GBA Cheats: Fix PARv3 Thumb hooks
97 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
98 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
99 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
100 - Qt: Fix race conditions initializing GDB stub
101 - Qt: Improve cheat view UX
102 - Libretro: Fix crash changing allowing opposing directions (hhromic)
103 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
104 - Switch: Fix threading-related crash on second launch
105Misc:
106 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
107 - Qt: Show error message if file failed to load
108
1090.7.2: (2019-05-25)
110Emulation fixes:
111 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
112 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
113 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
114 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
115 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
116 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
117 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
118 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
119 - GBA Video: Fix scanline cache with scale factor change edge cases
120 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
121 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
122Other fixes:
123 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
124 - All: Fix several memory leaks
125 - GB Core: Fix toggling WIN and OBJ being swapped
126 - GBA: Fix skipping BIOS on irregularly sized ROMs
127 - CMake: Fix .deb imagemagick dependencies
128 - FFmpeg: Improve initialization reliability and cleanup
129 - FFmpeg: Fix audio conversion producing gaps
130 - LR35902: Fix disassembly of several CB-prefix instructions
131 - LR35902: Fix trailing whitespace in disassembly
132 - Qt: More app metadata fixes
133 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
134 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
135 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
136 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
137 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
138 - Qt: Fix bounded fast forward with Qt Multimedia
139 - Qt: Fix saving settings with native FPS target
140 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
141Misc:
142 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
143 - Qt: Improve camera initialization
144 - Vita: Improved frame drawing speed
145
1460.7.1: (2019-02-24)
147Bugfixes:
148 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
149 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
150 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
151 - GB, GBA Serialize: Fix loading two states in a row
152 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
153 - GBA DMA: Fix Display Start DMAs
154 - GBA DMA: Fix DMA start/end timing
155 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
156 - GBA Memory: Fix a few AGBPrint crashes
157 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
158 - GBA SIO: Prevent writing read-only multiplayer bits
159 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
160 - Python: Fix crash when deleting files owned by library
161 - Python: Make sure GB link object isn't GC'd before GB object
162 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
163 - Qt: Fix tile and sprite views not always displaying at first
164 - Qt: Fix audio context holding onto closed game controller
165 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
166 - Qt: Fix window icon on X11
167 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
168 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
169 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
170Misc:
171 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
172 - Qt: Updated Italian translation (by Vecna)
173
1740.7.0: (2019-01-26)
175Features:
176 - ELF support
177 - Game Boy Camera support
178 - Qt: Set default Game Boy colors
179 - Game Boy Printer support
180 - Super Game Boy support
181 - Customizable autofire speed
182 - Ability to set default Game Boy model
183 - Map viewer
184 - Automatic cheat loading and saving
185 - GameShark and Action Replay button support
186 - AGBPrint support
187 - Debugger: Conditional breakpoints and watchpoints
188 - Ability to select GB/GBC/SGB BIOS on console ports
189 - Optional automatic state saving/loading
190 - Access to ur0 and uma0 partitions on the Vita
191 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
192 - GBA: ARMIPS/A22i-style and ELF symbol table support
193 - Initial Switch port
194Bugfixes:
195 - ARM: Fix MSR when T bit is set
196 - Core: Fix audio sync breaking when interrupted
197 - Core: Fix ordering events when scheduling during events
198 - FFmpeg: Fix encoding audio/video queue issues
199 - GB: Revamp IRQ handling based on new information
200 - GB: Fix IRQ disabling on the same T-cycle as an assert
201 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
202 - GB Audio: Clock frame events on DIV
203 - GB Audio: Fix channel 3 reset value
204 - GB Audio: Fix channel 4 initial LFSR
205 - GB Audio: Fix channel 1, 2 and 4 reset timing
206 - GB I/O: DMA register is R/W
207 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
208 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
209 - GB, GBA Savedata: Fix unmasking savedata crash
210 - GB Serialize: Fix audio state loading
211 - GB Serialize: Fix game title check
212 - GB Serialize: Fix IRQ pending/EI pending confusion
213 - GB Timer: Minor accuracy improvements
214 - GB Video: Fix dot clock timing being slightly wrong
215 - GB Video: Fix loading states while in mode 3
216 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
217 - GB Video: Fix SCX timing
218 - GB, GBA Video: Don't call finishFrame twice in thread proxy
219 - GBA: Reset WAITCNT properly
220 - GBA BIOS: Fix BitUnPack final byte
221 - GBA BIOS: Fix BitUnPack narrowing
222 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
223 - GBA DMA: Fix temporal sorting of DMAs of different priorities
224 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
225 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
226 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
227 - GBA Savedata: Fix savedata modified time updating when read-only
228 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
229 - GBA Serialize: Fix loading states in Hblank
230 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
231 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
232 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
233 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
234 - GBA Video: Start timing mid-scanline when skipping BIOS
235 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
236 - GBA Video: Make layer disabling work consistently
237 - PSP2: Fix more issues causing poor audio
238 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
239 - Qt: Improve FPS timer stability
240 - Util: Fix wrapping edge cases in RingFIFO
241Misc:
242 - 3DS: Remove deprecated CSND interface
243 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
244 - Core: Remove broken option for whether rewinding restores save games
245 - Feature: Added loading savestates from command line
246 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
247 - FFmpeg: Support lossless h.264 encoding
248 - FFmpeg: Support lossless VP9 encoding
249 - GBA Cheats: Allow multiple ROM patches in the same slot
250 - GB: Skip BIOS option now works
251 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
252 - GB Audio: Improved audio quality
253 - GB, GBA Audio: Increase max audio volume
254 - GB MBC: Remove erroneous bank 0 wrapping
255 - GB Video: Darken colors in GBA mode
256 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
257 - GBA: Implement display start DMAs
258 - GBA: Improve multiboot image detection
259 - GBA Memory: 64 MiB GBA Video cartridge support
260 - GBA Savedata: Remove ability to disable realistic timing
261 - GBA Timer: Use global cycles for timers
262 - Libretro: Add frameskip option
263 - mGUI: Add fast forward toggle
264 - PSP2: Use system enter key by default
265 - Python: Integrate tests from cinema test suite
266 - Qt: Redo GameController into multiple classes
267 - Qt: Prevent window from being created off-screen
268 - Qt: Add option to disable FPS display
269 - Qt: Options to mess around with layer placement
270 - Qt: Add load alternate save option
271 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
272 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
273 - Test: Restructure test suite into multiple executables
274 - Util: Don't build crc32 if the function already exists
275 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
276Changes from beta 1:
277Features:
278 - Libretro: Add Game Boy cheat support
279 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
280 - Switch: Rumble support
281 - Switch: Rotation support
282 - Switch: Screen stretching options
283 - Qt: State file load/save menu options
284 - Windows installer
285 - Tile viewer now has adjustable width
286 - Python: Experimental audio API
287Bugfixes:
288 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
289 - Core: Remember to deinit proxy ring FIFO
290 - Core: Reroot timing list when (de)scheduling
291 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
292 - GB MBC: Fix MBC30 SRAM
293 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
294 - GB Video: Fix SGB border hole size
295 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
296 - GBA: Fix GB Player features
297 - GBA I/O: SOUNDCNT_HI is readable when sound is off
298 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
299 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
300 - Libretro: Fix adding codes with hooks
301 - PSP2: Fix audio crackling after fast forward
302 - PSP2: Fix audio crackling when buffer is full
303 - Qt: Fix jumbled background when paused
304 - Qt: Fix FPS counter on Windows
305 - Qt: Fix focus issues with load/save state overlay
306 - Switch: Fix incorrect mapping for fast forward cap
307 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
308 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
309 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
310 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
311 - Qt: Ensure FATAL logs reach log view
312 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
313Misc:
314 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
315 - Debugger: Minor text fixes
316 - Debugger: Readability improvements (fixes mgba.io/i/1238)
317 - GB: Improved SGB2 support
318 - GB Audio: Skip frame if enabled when clock is high
319 - Libretro: Reduce rumble callbacks
320 - mGUI: Add SGB border configuration option
321 - mGUI: Add support for different settings types
322 - Python: Minor API improvements
323 - Qt: Ensure camera image is valid
324 - Qt: Debugger console history
325 - Qt: Detect presence of GL_ARB_framebuffer_object
326 - Qt: Minor memory view tweaks
327 - Res: Improve modeling of AGB/AGS screen in shaders
328 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
329 - Wii: Expose stretch configuration in settings
330 - Wii: Stretch now sets pixel-accurate mode size cap
331
3320.7 beta 1: (2018-09-24)
333- Initial beta for 0.7
334
3350.6.3: (2018-04-14)
336Bugfixes:
337 - GB Audio: Revert unsigned audio changes
338 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
339 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
340
3410.6.2: (2018-04-03)
342Bugfixes:
343 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
344 - 3DS: Fix opening files in directory names with trailing slashes
345 - LR35902: Fix watchpoints not reporting new value
346 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
347 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
348 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
349 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
350 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
351 - GBA: Fix SharkPort saves for EEPROM games
352 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
353 - GBA BIOS: Fix incorrect exit condition in LZ77
354 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
355 - GBA Cheats: Fix slide codes not initializing properly
356 - GBA DMA: ROM reads are forced to increment
357 - GBA Hardware: RTC accuracy improvements
358 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
359 - GBA Memory: Fix copy-on-write memory leak
360 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
361 - GBA Savedata: Fix crash when resizing flash
362 - GBA Video: Force align 256-color tiles
363 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
364 - PSP2: Fix issues causing poor audio
365 - Python: Fix package directory
366 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
367 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
368 - Wii: Fix screen tear when unpausing
369 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
370Misc:
371 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
372 - GB MBC: Remove erroneous bank 0 wrapping
373 - GBA: Improve multiboot image detection
374 - PSP2: Use system enter key by default
375
3760.6.1: (2017-10-01)
377Bugfixes:
378 - GB, GBA: Fix crashes when attempting to identify null VFiles
379 - GB, GBA: Fix sync to video with frameskip
380 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
381 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
382 - GB Core: Fix palette loading when loading a foreign config
383 - GB MBC: Pocket Cam memory should be accessible without enabling
384 - GB MBC: Fix SRAM sizes 4 and 5
385 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
386 - GB MBC: Fix RTC loading when file size is off
387 - GB Memory: Initialize peripheral pointers
388 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
389 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
390 - GB Memory: Actually load latch time from savestate
391 - GB Serialize: Fix deserializing video STAT
392 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
393 - GB Video: Fix potential hang when ending mode 0
394 - GB Video: Fix read mode when enabling LCD
395 - GBA: Reset active region as needed when loading a ROM
396 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
397 - GBA BIOS: Use core's VRAM variable instead of renderer's
398 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
399 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
400 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
401 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
402 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
403 - Python: Fix importing .gb or .gba before .core
404 - Qt: Fix command line debugger closing second game
405 - Qt: Fix LOG argument order
406 - Qt: Fix timezone issues with time overrides
407 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
408 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
409Misc:
410 - CMake: Fix CPack dependencies for libpng 1.6
411 - GBA: Detect hardware for Pokémon FireRed ROM hacks
412 - GBA Cheats: Improve detection of raw cheats
413 - Qt: Don't rebuild library view if style hasn't changed
414 - Qt: Allow overrides to be saved before a game is loaded
415 - Qt: Hide mouse immediately when loading
416 - SDL: Fix 2.0.5 build on macOS under some circumstances
417 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
418
4190.6.0: (2017-07-16)
420Features:
421 - Library view
422 - Sprite viewer
423 - Debugging console
424 - Improved memory viewer
425 - Memory search
426 - Command line ability to override configuration values
427 - Add option to allow preloading the entire ROM before running
428 - Add option for whether rewinding restores save games
429 - Savestates now contain any RTC override data
430 - Add option to lock video to integer scaling
431 - LR35902: Watchpoints
432 - LR35902/GB-Z80 disassembler
433 - GB: Tile viewer
434 - GB: Video/audio channel enabling/disabling
435 - GB: Symbol table support
436 - GB MBC: Add MBC1 multicart support
437 - GBA: Support printing debug strings from inside a game
438 - GBA: Better cheat type autodetection
439 - Implement keypad interrupts
440 - Configuration of gamepad hats
441 - Video log recording for testing and bug reporting
442 - Debugger: Segment/bank support
443 - Debugger: Execution tracing
444 - Qt: German translation (by Lothar Serra Mari)
445 - Qt: Spanish translation (by Kevin López)
446 - Qt: Italian translation (by theheroGAC)
447Bugfixes:
448 - ARM7: Fix MLA/*MULL/*MLAL timing
449 - Core: Fix crash with rewind if savestates shrink
450 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
451 - Core: Fix directory sets crashing on close if base isn't properly detached
452 - FFmpeg: Fix overflow and general issues with audio encoding
453 - GB: Fix flickering when screen is strobed quickly
454 - GB: Fix STAT blocking
455 - GB MBC: Fix ROM bank overflows getting set to bank 0
456 - GB MBC: Fix swapping carts not detect new MBC
457 - GB Timer: Improve DIV reset behavior
458 - GB Timer: Fix DIV batching if TAC changes
459 - GB Video: Reset renderer when loading state
460 - GBA: Fix multiboot ROM loading
461 - GBA: Fix multiboot loading resulting in too small WRAM
462 - GBA BIOS: Implement BitUnPack
463 - GBA BIOS: Fix ArcTan sign in HLE BIOS
464 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
465 - GBA BIOS: Fix INT_MIN/-1 crash
466 - GBA Hardware: Fix crash if a savestate lies about game hardware
467 - GBA I/O: Handle audio registers specially when deserializing
468 - GBA Memory: Improve initial skipped BIOS state
469 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
470 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
471 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
472 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
473 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
474 - LR35902: Fix core never exiting with certain event patterns
475 - LR35902: Fix pc overflowing current region off-by-one
476 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
477 - OpenGL: Fix some shaders causing offset graphics
478 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
479 - Qt: Fix window icon being stretched
480 - Qt: Fix data directory path
481 - Qt: Fix timing issues on high refresh rate monitors
482 - Qt: Fix linking after some windows have been closed
483 - Qt: Fix crash when changing audio settings after a game is closed
484 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
485 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
486 - Qt: Fix game unpausing after frame advancing and refocusing
487 - SDL: Fix game crash check
488 - SDL: Fix race condition with audio thread when starting
489 - SDL: Fix showing version number
490 - Test: Fix crash when loading invalid file
491 - Test: Fix crash when fuzzing fails to load a file
492 - Test: Don't rely on core for frames elapsed
493 - Test: Fix crash when loading invalid file
494 - Test: Fix crash when fuzzing fails to load a file
495 - Tools: Fix recurring multiple times over the same library
496 - Util: Fix overflow when loading invalid UPS patches
497 - Util: Fix highest-fd socket not being returned by SocketAccept
498 - Windows: Fix VDir.rewind
499Misc:
500 - All: Add C++ header guards
501 - All: Move time.h include to common.h
502 - 3DS, PSP2, Wii: Last directory loaded is saved
503 - CMake: Add ability to just print version string
504 - Core: New, faster event timing subsystem
505 - Core: Clean up some thread state checks
506 - Core: Add generic checksum function
507 - Core: Cores can now have multiple sets of callbacks
508 - Core: Restore sleep callback
509 - Core: Move rewind diffing to its own thread
510 - Core: Ability to enumerate and modify video and audio channels
511 - Core: List memory segments in the core
512 - Core: Move savestate creation time to extdata
513 - Core: Config values can now be hexadecimal
514 - Core: Improved threading interrupted detection
515 - Debugger: Modularize CLI debugger
516 - Debugger: Make building with debugging aspects optional
517 - Debugger: Add functions for read- or write-only watchpoints
518 - Debugger: Make attaching a backend idempotent
519 - Debugger: Add mDebuggerRunFrame convenience function
520 - Feature: Move game database from flatfile to SQLite3
521 - Feature: Support ImageMagick 7
522 - Feature: Make -l option explicit
523 - FFmpeg: Return false if a file fails to open
524 - FFmpeg: Force MP4 files to YUV420P
525 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
526 - GB: Reset with initial state of DIV register
527 - GB MBC: New MBC7 implementation
528 - GB Audio: Simplify envelope code
529 - GB Audio: Improve initial envelope samples
530 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
531 - GB Video: Improved video timings
532 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
533 - GBA, GB: ROM is now unloaded if a patch is applied
534 - GBA DMA: Refactor DMA out of memory.c
535 - GBA DMA: Move DMAs to using absolute timing
536 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
537 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
538 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
539 - GBA Memory: Support reading/writing POSTFLG
540 - GBA Memory: Remove unused prefetch cruft
541 - GBA Timer: Improve accuracy of timers
542 - GBA Video: Clean up unused timers
543 - GBA Video: Allow multiple handles into the same tile cache
544 - GBA Video, GB Video: Colors are now fully scaled
545 - GBA Video: Optimize when BLD* registers are written frequently
546 - OpenGL: Add xBR-lv2 shader
547 - Qt: Move last directory setting from qt.ini to config.ini
548 - Qt: Improved HiDPI support
549 - Qt: Expose configuration directory
550 - Qt: Merge "Save" and "OK" buttons in shader options
551 - Qt: Automatically load controller profile when plugged in
552 - Qt: Rename "Resample video" option to "Bilinear filtering"
553 - Qt: Remove audio thread
554 - Qt: Remove audio buffer sizing in AudioProcessorQt
555 - Qt: Re-enable QtMultimedia on Windows
556 - Qt: Make "Mute" able to be bound to a key
557 - Qt: Add .gb/.gbc files to the extension list in Info.plist
558 - Qt: Relax hard dependency on OpenGL
559 - Qt: Better highlight active key in control binding
560 - SDL: Remove scancode key input
561 - SDL: Automatically map controllers when plugged in
562 - Test: Add a basic test suite
563 - Util: Add size counting to Table
564 - Util: Add 8-bit PNG write support
565 - Util: Tune patch-fast extent sizes
566 - VFS: Call msync when syncing mapped data
567 - VFS: Allow truncating memory chunk VFiles
568 - VFS: Fix some minor VFile issues with FILEs
569 - VFS: Optimize expanding in-memory files
570 - VFS: Add VFileFIFO for operating on circle buffers
571Changes from beta 1:
572Features:
573 - Qt: Italian translation (by theheroGAC)
574 - Qt: Updated German translation
575Bugfixes:
576 - GB Audio: Fix incorrect channel 4 iteration
577 - GB Audio: Fix zombie mode bit masking
578 - GB Serialize: Fix timer serialization
579 - GB Video: Fix LYC regression
580 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
581 - GBA Timer: Fix count-up timing overflowing timer 3
582 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
583 - Qt: Fix memory search close button (fixes mgba.io/i/769)
584 - Qt: Fix window icon being stretched
585 - Qt: Fix initial window size (fixes mgba.io/i/766)
586 - Qt: Fix data directory path
587 - Qt: Fix controls not saving on non-SDL builds
588 - Qt: Fix translation initialization (fixes mgba.io/i/776)
589 - Qt: Fix patch loading while a game is running
590 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
591 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
592 - Qt: Fix GL-less build
593 - Qt: Fix Software renderer not handling alpha bits properly
594 - Qt: Fix screen background improperly stretching
595 - SDL: Fix cheats not loading
596Misc:
597 - GB Serialize: Add MBC state serialization
598 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
599 - GBA Timer: Improve accuracy of timers
600 - PSP2: Update toolchain to use vita.cmake
601 - Qt: Add language selector
602 - Qt: Minor test fixes
603 - Qt: Move shader settings into main settings window
604 - Qt: Dismiss game crashing/failing dialogs when a new game loads
605 - Qt: Properly ship Qt translations
606 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
607
6080.6 beta 1: (2017-06-29)
609 - Initial beta for 0.6
610
6110.5.2: (2016-12-31)
612Bugfixes:
613 - All: Fix fullscreen config option being ignored
614 - ARM7: PSR mode bits should not get sign extended
615 - GB: Fix audio not being deinitialized
616 - GB: Fix crash when masking savedata
617 - GB: Properly initialize sramRealVf variable
618 - GB Audio: Fix serialization of channel 3 and NR52 properties
619 - GB Audio: Reset envelope timer when reseting sound channel
620 - GB MBC: Fix SRAM dangling pointer with RTC games
621 - GB MBC: Fix initializing MBC when no ROM is loaded
622 - GB Memory: Fix patching ROM bank 0
623 - GB Memory: Fix starting HDMAs during mode 0
624 - GB Memory: Fix HDMA5 value after DMA completes
625 - GB Video: Initialize LCDC in renderer
626 - GB Video: Hblank IRQs should mask LYC=LY IRQs
627 - GBA: Fix IRQs firing after already being cleared
628 - GBA: Only unhalt CPU if appropriate bit is set in IE
629 - GBA: Add savegame override for Crash Bandicoot 2
630 - GBA BIOS: Fix MidiKey2Freq BIOS reads
631 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
632 - GBA Cheats: Fix GameShark ROM patches
633 - GBA I/O: Mask off WAITCNT bits that cannot be written
634 - GBA Memory: Fix misaligned BIOS reads
635 - GBA Memory: Fix VCOUNT being writable
636 - GBA Video: Fix out of bounds sprite transforms
637 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
638 - Libretro: Fix disabling BIOS
639 - Libretro: Fix Game Boy savestates and audio
640 - Qt: Fix changing resolution of software renderer
641 - Qt: Fix setting overrides
642 - Qt: Fix cut off tiles and alignment issues in tile viewer
643 - Qt: Only reset window dimensions when first shown
644 - Qt: Fix Qt Multimedia audio driver on big endian
645 - Qt: Fix Apply button for key and controller configurations
646 - VFS: Fix resizing memory chunks when not needed
647 - Windows: Fix Unicode directory handling
648Misc:
649 - GB, GBA: Prevent loading null ROMs
650 - GB Audio: Initialize wave RAM to GBC values
651 - GB Memory: Reset ROM bank when loading a ROM
652 - PSP2: Improved controller rumble
653
6540.5.1: (2016-10-05)
655Bugfixes:
656 - Core: Fix importing save games as read-only
657 - FFmpeg: Fix encoding AAC
658 - GB: Fix invalid STOP behavior on Game Boy Color
659 - GB: Initialize audio properly
660 - GB: Properly clear KEY1 bit 0 when switching speeds
661 - GB: Properly unload save files when unloading a ROM
662 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
663 - GB MBC: Fix MBC7 when size is incorrectly specified
664 - GB MBC: Fix RTC access when no save file is loaded
665 - GB SIO: Don't auto-clock external shift clock
666 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
667 - GB Video: Fix video frames getting missed when LCDC is off
668 - GB Video: Clear screen when LCDC is off
669 - GBA Cheats: Fix holding onto pointers that may get invalidated
670 - GBA Cheats: Fix key-activated CodeBreaker cheats
671 - GBA Cheats: Fix uninitialized memory getting freed when saving
672 - GBA Hardware: Improve Game Boy Player rumble behavior
673 - GBA Memory: Fix several unused I/O register read values
674 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
675 - LR35902: Fix events running with the wrong cycle active
676 - Qt: Fix "close" button on Overrides view
677 - Qt: Fix saving overrides
678 - Qt: Fix directory set unloading when replacing the ROM
679 - Qt: Fix patch loading
680 - Qt: Fix crash when saving an override if a game isn't loaded
681 - Qt: Fix showing default display driver as OpenGL (force 1.x)
682 - SDL: Attach rumble in SDL frontend
683 - Util: Fix PNG identification on files too small to be a PNG
684Misc:
685 - All: Only update version info if needed
686 - All: Split out install locations for Libretro and OpenEmu
687 - FFmpeg: Encoding cleanup
688 - GB: Reset active region when reloading ROM
689 - GB Memory: Initialize RAM pattern for GBC
690 - GB Video: Improved video timings
691 - Qt: Manage window sizes slightly better
692 - Qt: Remember scale option independent of core dimensions
693
6940.5.0: (2016-09-19)
695Features:
696 - Game Boy support
697 - Support for encrypted CodeBreaker GBA cheats
698 - Emulation of Vast Fame protected GBA carts (taizou)
699 - Tile viewer
700 - Threaded rendering mode
701 - Libretro: Memory map and achievement support (leiradel)
702 - GUI: Add UI control remapping
703 - GUI: Add fast-forward
704 - Wii: 240p support
705 - 3DS: Adjustable screen darkening
706 - Ability to temporarily load a savegame
707 - Load specific files out of archives
708 - Automatic BIOS detection
709Bugfixes:
710 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
711 - Debugger: Fix GDB breakpoints
712 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
713 - GBA: Fix filehandle leak with savegames
714 - GBA: Timer 0 cannot be count up
715 - GBA: Count up timers should not count themselves
716 - GBA Memory: Fix mirror on non-overdumped Classic NES games
717 - GBA Memory: Fix ldm {pc}
718 - GBA Savedata: Fix savedata sync timer
719 - GBA Savedata: Only unmap savedata if present
720 - GBA Serialize: Savestates now properly store prefetch
721 - GBA Video: WIN0/1 take priority over OBJWIN
722 - GBA Video: Fix out-of-order OBJWIN
723 - PSP2: Fix GPU crash while exiting
724 - PSP2: Fix VSync
725 - PSP2: Fix accelerometer range
726 - PSP2: Actually load screen mode setting
727 - PSP2: Fix gyroscope direction
728 - PSP2: Delete threads after they return
729 - PSP2: Fix mapping/unmapping from not at 0
730 - Qt: Fix bug in software renderer scaling
731 - Qt: Fix hanging key press after disabling autofire
732 - Qt: Fix being unable to pause manually when using auto-pausing
733 - SDL: Fix axes being mapped wrong
734 - Util: Fix realloc semantics in utf16to8
735 - Util: Fix inserting too many items into a hash table
736 - VFS: Fix uninitialized varaible reading from 7z
737 - VFS: Fix reading multiple files from a 7z archive
738 - Wii: Fix framelimiting after a slowdown
739 - Wii: Fix garbage flash at startup
740Misc:
741 - 3DS: Use blip_add_delta_fast for a small speed improvement
742 - 3DS: Allow UTF-16 filenames
743 - 3DS: Port to using citro3D
744 - 3DS: Use system font for menus
745 - 3DS: Attempt to use Core 2 for threads
746 - 3DS: Adjustable filering
747 - 3DS: 3D banner
748 - All: Add QUIET parameter to silence CMake
749 - All: Faster memory read/write
750 - ARM7: Support forcing Thumb mode via MSR
751 - ARM7: Flush prefetch cache when loading CPSR via MSR
752 - ARM7: Clean up instruction decoding for future expandability
753 - Debugger: Support register and memory writes via GDB stub
754 - Debugger: Add software breakpoint support to gdb
755 - FFmpeg: Full support for libavcodec 56+
756 - GBA: Better debug logging if event processing breaks
757 - GBA Audio: Force audio DMAs to not increment destination
758 - GBA BIOS: Use custom ArcTan, not relying on OS
759 - GBA Hardware: Clean up dead code in GBP
760 - GBA Memory: Optimize stalling behavior
761 - GBA Memory: Optimize Load-/StoreMultiple
762 - GBA Savedata: Add realistic timing for EEPROM
763 - GBA Serialize: Savestates now store if CPU was halted
764 - GBA Video: Remove old slow path fallback
765 - GBA Video: Optimize sprite drawing
766 - GBA Video: Optimize mode 0 rendering
767 - GBA Video: Optimize compositing cases slightly
768 - GUI: Screenshot dimensions are now passed through
769 - GUI: Add back logging
770 - GUI: Only reload config if manually saved
771 - GUI: Increase scrolling speed
772 - OpenGL: Log shader compilation failure
773 - OpenGL: Add texSize uniform
774 - Qt: Make -g flag work in Qt build
775 - Qt: Simplify OpenGL context creation
776 - Qt: Thread startup improvements
777 - Qt: Make audio channel/video layer options shortcut mappable
778 - Qt: Remove some C99isms from C++ code
779 - Qt: Remove default autofire mappings
780 - Qt: Make reseting when pasued frame-accurate
781 - Qt: Rearchitect game closing codepath
782 - PSP2: Use system font for menus
783 - PSP2: Add rumble for PS TV
784 - PSP2: Add fit-to-height screen mode
785 - PSP2: Sync files per descriptor
786 - PSP2: Allow UTF-8 filenames
787 - PSP2: Screenshots are now saved into the Photo Gallery
788 - PSP2: Stop underclocking when menuing
789 - SDL: Increase default audio buffer size to 1024 samples
790 - SDL: More responsive rumble
791 - Util: Add Vector GetConstPointer
792 - Util: Add rtrim
793 - Util: Add endswith
794 - VFS: Improve zip file detection
795 - Wii: Add pixelated resample filter
796 - Windows: Add native VDir support
797 - Util: Add PRIz macro for libc versions that don't support %z
798
7990.4.1: (2016-07-11)
800Bugfixes:
801 - All: Fix several file handle leaks
802 - All: Fix instruction tables getting zeroed when linking sometimes
803 - ARM7: Fix flags on SBC/RSC
804 - ARM7: Fix setting spsr privilege bits when spsr is empty
805 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
806 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
807 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
808 - GBA Memory: Fix executing code from OBJ region of VRAM
809 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
810 - GBA Serialize: Fix loading savegames from savestates
811 - OpenGL: Correct boolean vector strcmp strings for uniforms
812 - Qt: Fix sending gameStopped twice
813 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
814 - Qt: Fix initial state of key mapping
815 - Qt: Initialize m_useBios
816 - SDL: Fix joystick initialization on BSD
817 - SDL: Fix potential joystick crash in games with rumble
818 - SDL: Fix SDL 1.2 build
819 - SDL: Fix sporadic crash when deinitializing audio
820 - Shaders: Fix AGS-001 shader with some bad drivers
821 - Util: Use closesocket on Windows
822 - Util: Fix socket bind addresses
823 - VFS: Fix reading 7z archives without rewinding first
824 - VFS: VFileFromFD should not open directories
825 - Wii: Fix tilting direction
826 - Util: Fix realloc semantics in utf16to8
827Misc:
828 - All: Allow use of external minizip library
829 - Debugger: CLI debugger now exits when end-of-stream is reached
830 - FFmpeg: Update dependencies on Ubuntu
831 - GBA: Slightly optimize GBAProcessEvents
832 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
833 - GBA Video: Null renderer should return proper register values
834 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
835 - Qt: Add preset for DualShock 4
836 - Qt: Update 360 input profile on OS X to reflect newer drivers
837 - Qt: Remove use of NaN
838 - Qt: Canonicalize file paths when loading games
839 - Qt: Add refresh button to controller editing
840 - SDL: Remove default gamepad mappings
841 - Util: Fix intermittent build failure on OS X
842 - VFS: VFile.sync now updates modified time
843
8440.4.0: (2016-02-02)
845Features:
846 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
847 - I/O viewer
848 - Booting of multiboot images
849 - Customization of GIF recording
850 - Libretro: Cheat code support
851 - Support for GLSL shaders
852 - ROM information view
853 - Support for VBA-style cheat codes
854 - Savestates now store creation timestamps
855 - Key autofire
856 - Libretro: Allow blocking opposing directional input
857 - OpenEmu core for OS X
858 - Libretro: Settings for using BIOS and skipping intro
859 - Libretro: Customizable idle loop removal
860 - Implemented cycle counting for sprite rendering
861 - Cleaner, unified settings window
862 - Added a setting for pausing when the emulator is not in focus
863 - Customizable paths for save games, save states, screenshots and patches
864 - Controller hotplugging
865 - Ability to store save games and active cheats within savestates
866Bugfixes:
867 - ARM7: Fix sign of unaligned LDRSH
868 - ARM7: Fix decoding of some ARM ALU instructions with shifters
869 - Debugger: Fix watchpoints in gdb
870 - GBA: Fix warnings when creating and loading savestates
871 - GBA: Fix Iridion II savetype
872 - GBA BIOS: Fix misaligned CpuSet
873 - GBA Cheats: Fix cheats setting the Action Replay version
874 - GBA Hardware: Fix GPIO on big endian
875 - GBA Memory: Fix DMA register writing behavior
876 - GBA Memory: Fix DMAs triggering two cycles early
877 - Libretro: Fix aspect ratio
878 - Qt: Fix some potential crashes with the gamepad mapping
879 - Qt: Fix keys being mapped incorrectly when loading configuration file
880 - Util: Fix PowerPC PNG read/write pixel order
881 - Util: Fix excessive memory allocation when decoding a PNG
882 - VFS: Fix VFileReadline and remove _vfdReadline
883Misc:
884 - All: Improved PowerPC support
885 - All: Fix some undefined behavior warnings
886 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
887 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
888 - GBA: Implement bad I/O register loading
889 - GBA: Allow jumping to OAM and palette RAM
890 - GBA BIOS: Finish implementing RegisterRamReset
891 - GBA Config: Add "override" layer for better one-time configuration
892 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
893 - GBA Memory: Use a dynamically sized mask for ROM memory
894 - GBA Memory: Implement several unimplemented memory access types
895 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
896 - GBA RR: Starting from savestate now embeds the savegame
897 - GBA RR: Add preliminary SRAM support for VBM loading
898 - GBA RR: Add support for resets in movies
899 - GBA Video: Remove lastHblank, as it is implied
900 - Libretro: Use anonymous memory mappers for large blocks of memory
901 - Libretro: Add install target for libretro core
902 - Qt: Window size command line options are now supported
903 - Qt: Increase usability of key mapper
904 - Qt: Add 'Apply' button to settings window
905 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
906 - Qt: Allow use of modifier keys as input
907 - Qt: Optimize log viewer
908 - Qt: Added button for breaking into the GDB debugger
909 - Qt: Add box for showing duration of rewind
910 - SDL: Support fullscreen in SDL 1.2
911 - SDL: Allow GBASDLAudio to be used without a thread context
912 - Util: Use VFile for configuration
913 - Util: Add MutexTryLock
914
9150.3.2: (2015-12-16)
916Bugfixes:
917 - ARM7: Fix STRT/STRBT
918 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
919 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
920 - Libretro: Fix problems with rumble not turning off
921 - GBA: Fix idle skip state being retained between games
922 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
923 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
924 - GBA BIOS: Fix Sqrt sign
925 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
926 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
927 - GBA Memory: Fix DMA behavior for SRAM accesses
928 - GBA Memory: Fix Store8 to OBJ VRAM
929 - GBA Memory: Fix alignment of LDM/STM on SRAM
930 - GBA Memory: Fix unaligned out-of-bounds ROM loads
931 - GBA Memory: Fix timing of DMAs
932 - GBA Video: Fix _mix for 15-bit color
933 - GBA Video: Fix OAM and palette initialization
934 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
935 - Qt: Use safer isLoaded check in GameController
936 - Qt: Fix a race condition in PainterGL that could lead to a crash
937 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
938 - Qt: Fix font size in memory viewer
939 - Qt: Fix a crash in the memory viewer
940 - Qt: Add additional checks in CheatModel to prevent crashes
941 - Qt: Fix race condition with setting sample rate
942 - Qt: Fix crash when closing multiplayer windows
943 - Qt: Fix resetting while paused
944Misc:
945 - GBA Audio: Implement missing flags on SOUNDCNT_X register
946 - Qt: Add mute option to menu
947
9480.3.1: (2015-10-24)
949Bugfixes:
950 - ARM7: Fix instruction decoding of Thumb shifts
951 - GBA: Deinit savegame when unloading a ROM
952 - GBA: Fix BIOS check on big endian
953 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
954 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
955 - GBA Audio: Fix audio channels being silenced at the wrong time
956 - GBA Memory: Fix bad BIOS Load16 on big endian
957 - GBA Memory: Fix bad Load8 on big endian
958 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
959 - GBA Video: Fix edge case with sprite blend modes and semitransparency
960 - GBA Video: Fix objwin and blending interaction on sprites
961 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
962 - Libretro: Fix a memory leak with the render buffer
963 - Qt: Windows no longer spawn in the top left on first launch
964 - Qt: Fix install path of XDG desktop file with DESTDIR
965 - Qt: Fix drag and drop on Windows
966 - Qt: Reenable double buffering, as disabling it broke some Windows configs
967 - VFS: Fix return values of VFileFILE.read and .write
968Misc:
969 - All: Reset next event to cycles instead of zero to interrupt
970 - All: Add --version flag
971 - ARM7: Force disable LTO on two files to work around a GCC bug
972 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
973 - GBA: Better memory handling with PNG savestates
974 - GBA: Additional savestate sanity checks
975 - GBA: Check for cycle count being too high
976 - GBA Audio: Allow GBAAVStream to have no video callback
977 - GBA BIOS: Implement RegisterRamReset for SIO registers
978 - Qt: Remove useless help icons in dialogs
979 - Qt: Prevent savestate window from opening while in multiplayer
980 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
981 - Qt: Dropping multiplayer windows works more cleanly now
982
9830.3.0: (2015-08-16)
984Features:
985 - Ability to hide individual background layers, or OBJs
986 - Ability to mute individual audio channels
987 - Palette viewer and exporter
988 - Volume control
989 - More shortcuts are editable (e.g. quick save/load)
990 - Rewind now shows the frame after rewinding
991 - Import/Export of GameShark/Action Replay snapshots
992 - Add "Step backwards" item for single increment rewind
993 - Deadzone estimation for game controllers
994 - Analog inputs can be used for shortcuts
995 - Menu items for specific solar sensor brightness levels
996 - Remappable controls for tilt and gyroscope sensors
997 - Status messages for actions taken while a game is running (e.g. save/load state)
998 - Memory inspector
999 - Screensaver can now be suspended while a game is running
1000 - Load/save the most recent savestate slot
1001 - Support varible speed (PWM) rumble
1002 - Ability to cap fast forward speed
1003 - Finer control over FPS target
1004 - Holdable shortcut for rewinding one frame at a time
1005 - Ability to boot directly into the BIOS
1006 - Preliminary support for yanking out the game pak while a game is running
1007 - Thumb-drive mode by putting a file called portable.ini in the same folder
1008 - Configurable display driver, between software and OpenGL
1009 - Undo-able savestate loading and saving
1010 - Controller profiles now store shortcut settings
1011 - Default controller profiles for several common controllers
1012 - Libretro now supports BIOS, rumble and solar sensor
1013 - Implement BIOS call Stop, for sleep mode
1014 - Automatically load patches, if found
1015 - Improved video synchronization
1016 - Configurable audio output sample rate
1017Bugfixes:
1018 - ARM7: Fix SWI and IRQ timings
1019 - ARM7: Fix Thumb MUL timing
1020 - ARM7: Fix timing of multiplies to use N cycles
1021 - ARM7: ARMHotplugDetach should call deinit
1022 - Debugger: Fix use-after-free in breakpoint clearing code
1023 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1024 - GBA: Cap audio FIFO read size during deserialization
1025 - GBA: Check for corrupted savestates when loading
1026 - GBA: Check for improperly sized savestates when loading
1027 - GBA: Check for savestates made from differently sized ROMs
1028 - GBA: Fix calls to endian-independent loadstores
1029 - GBA: Fix timing of reading from timer registers
1030 - GBA: Ensure cycles never go negative
1031 - GBA Audio: Force audio FIFOs to 32-bit
1032 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1033 - GBA Audio: Fix sample order in audio channel 3
1034 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1035 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1036 - GBA Memory: Improve Thumb open bus behavior
1037 - GBA Memory: Fix potential DMA issue when loading a savestate
1038 - GBA Memory: Fix load/store multiple video memory waitstates
1039 - GBA SIO: Fix reseting when there are SIO devices attached
1040 - GBA Video: Blended sprites should never have other effects applied
1041 - GBA Video: Fix out-of-bounds tiles in mosaic
1042 - GBA Video: Fix windows not affecting sprites
1043 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1044 - GBA Video: Fix timing on first scanline
1045 - Qt: Better cleanup when a game crashes
1046 - Qt: Fix open ROM dialog filtering for archive formats
1047 - Qt: Cap the maximum number of multiplayer windows
1048 - Qt: Fix maximum year in sensor override
1049 - Qt: Fix window being too tall after exiting fullscreen
1050 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1051 - Qt: Fix analog buttons not getting unmapped
1052 - Qt: Fix passing command line options
1053 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1054 - SDL: Fix SDL build when OpenGL is missing
1055 - Util: Allow loading IPS patches that grow the ROM
1056 - VFS: Fix resource leaks if some allocations fail
1057 - VFS: Fix line-reading to return proper values
1058 - Video: Fix an issue with very long filenames
1059 - Util: Fix formatting of floats
1060Misc:
1061 - All: Add --help flag for command line programs
1062 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1063 - All: Enable static linking for Windows
1064 - All: Enable static linking for OS X
1065 - All: Threads are now named
1066 - All: Proper handling of Unicode file paths
1067 - ARM7: Add emulation for Undefined CPU mode
1068 - ARM7: Reduce the size of the Thumb instruction table
1069 - GBA: Add status log level
1070 - GBA: GBARewind now returns how many states it has rewound
1071 - GBA: SIO logging layer
1072 - GBA BIOS: Stub out SoundBias
1073 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1074 - GBA: Don't include GBACLIDebugger struct unless needed
1075 - GBA: Savedata is now synced shortly after data finishes being written
1076 - GBA: Process multiple timer events at once, if necessary
1077 - GBA Audio: Implement audio reset for channels A/B
1078 - GBA Audio: Process multiple audio events at once, if necessary
1079 - GBA Hardware: Backport generic RTC source into core
1080 - GBA Input: Allow axes and buttons to be mapped to the same key
1081 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1082 - GBA SIO: Add a dummy driver for Normal mode
1083 - GBA Thread: Add functionality for running callbacks on the GBA thread
1084 - GBA Thread: Split GBASync into a separate file
1085 - GBA Video: Refactor software renderer into separate files
1086 - GBA Video: Slightly optimize mode 0 mosaic rendering
1087 - Debugger: Free watchpoints in addition to breakpoints
1088 - Qt: Handle saving input settings better
1089 - Qt: Move GL frame drawing back onto its own thread
1090 - Qt: Fast forward (held) option moved from Other to Emulation menu
1091 - Qt: Show version info in window title
1092 - Qt: Migrate multiplayer window handling into GBAApp
1093 - Qt: Unified file opening and saving with last location
1094 - Qt: Fix windows being resizable when they shouldn't have been
1095 - Qt: Only hide cursor in full screen
1096 - Qt: Replace pause-after-frame mutex with an atomic
1097 - Qt: Add application icon and XDG desktop files
1098 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1099 - Qt: Don't save window size when entering fullscreen
1100 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1101 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1102 - Qt: Increase usability of key mapper
1103 - Qt: Show checkmark for window sizes
1104 - Qt: Set window path to loaded ROM
1105 - Perf: Ability to load savestates immediately on launch
1106 - SDL: Properly check for initialization
1107 - SDL: Clean up initialization functions
1108 - SDL: Clean up GL context
1109 - Util: Allow disabling the threading code entirely
1110 - VFS: Add sync method to force syncing with backing
1111
11120.2.1: (2015-05-13)
1113Bugfixes:
1114 - All: Fix sanitize-deb script not cleaning up after itself
1115 - All: Fix dependencies for libavcodec on Debian-derived platforms
1116 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1117 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1118 - ARM7: Fix ARM multiply instructions when PC is a destination register
1119 - Debugger: Fix use-after-free in breakpoint clearing code
1120 - Debugger: Fix boundary conditions in tab completion
1121 - GBA: Fix timers not updating timing when writing to only the reload register
1122 - GBA: Fix rewind boundary conditions
1123 - GBA: Add initial I/O register settings for background matrix registers
1124 - GBA: Fix hang when loading a savestate if sync to video is enabled
1125 - GBA: Handle out-of-bounds I/O access
1126 - GBA: Fix bounds-checking on EEPROM access
1127 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1128 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1129 - GBA Memory: Allow SRAM to be 64kB
1130 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1131 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1132 - GBA Video: Fix second frame mode 5
1133 - Perf: Fix race condition if a game crashes immediately on start
1134 - Qt: Fix Display object leak when closing a window
1135 - Qt: Fix .deb dependencies
1136 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1137 - Qt: Fix window not regaining focus after exiting savestate window
1138 - Qt: Fix regression where video would not record if the game had already started
1139 - Qt: Fix potential crash if a gamepad causes focus to change
1140 - Qt: Fix controller axis querying
1141 - Qt: Fix multiplayer windows opening as the wrong size
1142 - Qt: Fix controllers sometimes not loading the right profile
1143 - SDL: Fix boundary conditions for joystick adjustments
1144 - SDL: Allocate properly sized input maps
1145 - SDL: Fix potential build issues when Qt and SDL2 are in use
1146 - Util: Fix resource leak in UTF-8 handling code
1147 - Util: Fix a null-pointer issue when attempting to delete a key
1148 - VFS: Fix resource leaks if some allocations fail
1149 - Video: Fix an issue with very long filenames
1150Misc:
1151 - GBA Memory: Soft-crash if jumping past the end of a ROM
1152 - Qt: Show multiplayer numbers in window title
1153 - Qt: Solar sensor can have shortcuts set
1154
11550.2.0: (2015-04-03)
1156Features:
1157 - Support for gamepad axes, e.g. analog sticks or triggers
1158 - Add scale presets for up to 6x
1159 - Settings window
1160 - Bilinear resampling option
1161 - Add option to skip BIOS start screen
1162 - List of recently opened games
1163 - Support for games using the Solar Sensor
1164 - Better audio resampling via blip-buf
1165 - Game Pak overrides dialog for setting savetype and sensor values
1166 - Support for games using the tilt sensor
1167 - Remappable shortcuts for keyboard and gamepad
1168 - Rewinding of emulation
1169 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1170 - Support IPv6
1171 - Save directory of last loaded file
1172 - Support BPS patches
1173 - Automatically detect and optimize out idle loops
1174 - Configurable game overrides
1175 - Support loading 7-Zip files
1176 - Drag and drop game loading
1177 - Cheat code support
1178 - Runtime configurable audio driver
1179 - Libretro core for use with RetroArch and other front-ends
1180 - Controller profiles for setting different bindings for different controllers
1181 - Ability to lock aspect ratio
1182 - Local link cable support
1183 - Ability to switch which game controller is in use per instance
1184 - Ability to prevent opposing directional input
1185 - Warning dialog if an unimplemented BIOS feature is called
1186 - Debugger: Add CLI "frame", frame advance command
1187 - Debugger: Add CLI functions for writing to memory
1188 - Debugger: Add CLI functions for examining memory regions
1189 - Debugger: Add CLI function for writing a register
1190Bugfixes:
1191 - ARM7: Extend prefetch by one stage
1192 - ARM7: Fix cycle counting for loads
1193 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1194 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1195 - GBA: Initialize gba.sync to null
1196 - GBA: Fix timer initialization
1197 - GBA Audio: Support 16-bit writes to FIFO audio
1198 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1199 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1200 - GBA BIOS: Fix BIOS prefetch after reset
1201 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1202 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1203 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1204 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1205 - GBA Memory: Fix cycle counting for 32-bit load/stores
1206 - GBA RR: Fix fallthrough error when reading tags from a movie
1207 - GBA Thread: Fix possible hang when loading an archive
1208 - GBA Thread: Fix possible deadlock in video sync
1209 - Perf: Fix crash when the GBA thread fails to start
1210 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1211 - Qt: Fix crash when adjusting settings after closing a game
1212 - Qt: Fix crash when starting GDB stub after closing a game
1213 - Qt: Fix patch loading while a game is running
1214 - Qt: Fix crash when loading a game after stopping GDB server
1215 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1216 - Qt: Fix crash when attempting to pause if a game is not running
1217 - SDL: Properly clean up if a game doesn't launch
1218 - Util: Fix sockets on Windows
1219Misc:
1220 - All: Enable link-time optimization
1221 - Debugger: Watchpoints now work on STM/LDM instructions
1222 - Debugger: Clean up GDB stub network interfacing
1223 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1224 - Debugger: Merge Thumb BL instructions when disassembling
1225 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1226 - Debugger: Watchpoints now report address watched (fixes #68)
1227 - Debugger: Add support for soft breakpoints
1228 - Debugger: Make I/O register names be addresses instead of values
1229 - Debugger: Rename read/write commands
1230 - GBA: Improve accuracy of event timing
1231 - GBA: Add API for getting Configuration structs for overrides and input
1232 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1233 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1234 - GBA: Move A/V stream interface into core
1235 - GBA: Savestates now take into account savedata state machines (fixes #109)
1236 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1237 - GBA Memory: Simplify memory API and use fixed bus width
1238 - GBA Thread: Make GBASyncWaitFrameStart time out
1239 - GBA Video: Start video at the last scanline instead of the first
1240 - Qt: Optimize logo drawing
1241 - Qt: Move frame upload back onto main thread
1242 - Qt: Remember window position
1243 - Qt: Double-clicking on the window toggles full screen
1244 - Util: Use proper locale for reading and writing float values
1245
12460.1.1: (2015-01-24)
1247Bugfixes:
1248 - ARM7: Fix LDM writeback to a register already written
1249 - GBA: Fix timers 2 and 3 updating incorrectly
1250 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1251 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1252 - GBA Audio: Properly initialize audio FIFO channels
1253 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1254 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1255 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1256 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1257 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1258 - GBA BIOS: Fix HuffUnComp boundary conditions
1259 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1260 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1261 - GBA Memory: Filter out top nybble of DMA addresses
1262 - GBA Memory: Properly bounds-check VRAM accesses
1263 - GBA Memory: Fix initial DMA state
1264 - GBA Thread: Allow halted games to exit cleanly
1265 - GBA Video: Fix blend issues with obscured middle layers
1266 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1267 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1268 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1269 - GBA Video: Fix sprite boundary conditions with mosaic
1270 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1271 - Qt: Fix issue with set frame sizes being the wrong height
1272 - Qt: Fix emulator crashing when full screen if a game is not running
1273 - Qt: Fix window focus issues
1274 - Qt: Properly set default video recording settings
1275 - Qt: Fix a race condition when a game crashes immediately
1276 - Qt: Fix some cases where key mapping can break if focus is adjusted
1277 - Qt: Fix crash if a game pauses before any frames are shown
1278 - Debugger: Negative PC-relative loads now properly subtract the offset
1279 - Debugger: Align PC-relative loads in Thumb
1280 - Debugger: Fix watchpoints triggering too late
1281 - Debugger: Fix binary print putting spaces between digits
1282 - Video: Ensure FFmpeg encoder has audio frames
1283 - Video: Fix uncompressed PCM audio recording
1284 - Video: Fix FFmpeg crashing when the file extension is wrong
1285 - Util: Fix SOCKET_FAILED macro
1286Misc:
1287 - GBA: Exit cleanly on FATAL if the port supports it
1288 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1289 - Qt: Disable sync to video by default
1290 - Qt: Handle a game crash without crashing
1291 - Qt: Set default log level to FATAL, ERROR and WARN
1292 - Qt: Clarify some phrasing in the menus
1293 - Qt: Clear active buttons when focus is lost
1294
12950.1.0: (2014-12-13)
1296 - Initial release