CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15Bugfixes:
16 - SDL: Fix axes being mapped wrong
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Util: Fix realloc semantics in utf16to8
19 - PSP2: Fix GPU crash while exiting
20 - PSP2: Fix VSync
21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
22 - GBA Serialize: Savestates now properly store prefetch
23 - PSP2: Fix accelerometer range
24 - PSP2: Actually load screen mode setting
25 - Qt: Fix bug in software renderer scaling
26 - Debugger: Fix GDB breakpoints
27 - Wii: Fix framelimiting after a slowdown
28 - PSP2: Fix gyroscope direction
29 - Qt: Fix hanging key press after disabling autofire
30 - PSP2: Delete threads after they return
31 - GBA Video: WIN0/1 take priority over OBJWIN
32 - PSP2: Fix mapping/unmapping from not at 0
33 - Wii: Fix garbage flash at startup
34 - VFS: Fix uninitialized varaible reading from 7z
35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
36 - VFS: Fix reading multiple files from a 7z archive
37 - GBA: Fix filehandle leak with savegames
38 - GBA: Timer 0 cannot be count up
39 - Qt: Fix being unable to pause manually when using auto-pausing
40Misc:
41 - 3DS: Use blip_add_delta_fast for a small speed improvement
42 - OpenGL: Log shader compilation failure
43 - Qt: Remove some C99isms from C++ code
44 - Windows: Add native VDir support
45 - All: Add QUIET parameter to silence CMake
46 - ARM7: Support forcing Thumb mode via MSR
47 - ARM7: Flush prefetch cache when loading CPSR via MSR
48 - OpenGL: Add texSize uniform
49 - ARM7: Clean up instruction decoding for future expandability
50 - Qt: Make -g flag work in Qt build
51 - Qt: Simplify OpenGL context creation
52 - Debugger: Support register and memory writes via GDB stub
53 - GBA Audio: Force audio DMAs to not increment destination
54 - Qt: Thread startup improvements
55 - 3DS: Allow UTF-16 filenames
56 - 3DS: Port to using citro3D
57 - 3DS: Use system font for menus
58 - PSP2: Use system font for menus
59 - All: Faster memory read/write
60 - Qt: Make audio channel/video layer options shortcut mappable
61 - GBA Memory: Optimize stalling behavior
62 - 3DS: Attempt to use Core 2 for threads
63 - GUI: Screenshot dimensions are now passed through
64 - GUI: Add back logging
65 - PSP2: Add rumble for PS TV
66 - PSP2: Add fit-to-height screen mode
67 - GBA Video: Remove old slow path fallback
68 - GBA Video: Optimize sprite drawing
69 - GBA BIOS: Use custom ArcTan, not relying on OS
70 - PSP2: Sync files per descriptor
71 - GBA Savedata: Add realistic timing for EEPROM
72 - GBA Video: Optimize mode 0 rendering
73 - Qt: Remove default autofire mappings
74 - PSP2: Allow UTF-8 filenames
75 - Util: Add Vector GetConstPointer
76 - Util: Add rtrim
77 - GBA Memory: Optimize Load-/StoreMultiple
78 - 3DS: Adjustable filering
79 - PSP2: Screenshots are now saved into the Photo Gallery
80 - Qt: Make reseting when pasued frame-accurate
81 - GBA Video: Optimize compositing cases slightly
82 - VFS: Improve zip file detection
83 - Util: Add endswith
84 - GUI: Only reload config if manually saved
85 - GBA Serialize: Savestates now store if CPU was halted
86 - PSP2: Stop underclocking when menuing
87 - GUI: Increase scrolling speed
88 - Qt: Rearchitect game closing codepath
89 - Wii: Add pixelated resample filter
90
910.4.1: (2016-07-11)
92Bugfixes:
93 - All: Fix several file handle leaks
94 - All: Fix instruction tables getting zeroed when linking sometimes
95 - ARM7: Fix flags on SBC/RSC
96 - ARM7: Fix setting spsr privilege bits when spsr is empty
97 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
98 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
99 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
100 - GBA Memory: Fix executing code from OBJ region of VRAM
101 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
102 - GBA Serialize: Fix loading savegames from savestates
103 - OpenGL: Correct boolean vector strcmp strings for uniforms
104 - Qt: Fix sending gameStopped twice
105 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
106 - Qt: Fix initial state of key mapping
107 - Qt: Initialize m_useBios
108 - SDL: Fix joystick initialization on BSD
109 - SDL: Fix potential joystick crash in games with rumble
110 - SDL: Fix SDL 1.2 build
111 - SDL: Fix sporadic crash when deinitializing audio
112 - Shaders: Fix AGS-001 shader with some bad drivers
113 - Util: Use closesocket on Windows
114 - Util: Fix socket bind addresses
115 - VFS: Fix reading 7z archives without rewinding first
116 - VFS: VFileFromFD should not open directories
117 - Wii: Fix tilting direction
118 - Util: Fix realloc semantics in utf16to8
119Misc:
120 - All: Allow use of external minizip library
121 - Debugger: CLI debugger now exits when end-of-stream is reached
122 - FFmpeg: Update dependencies on Ubuntu
123 - GBA: Slightly optimize GBAProcessEvents
124 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
125 - GBA Video: Null renderer should return proper register values
126 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
127 - Qt: Add preset for DualShock 4
128 - Qt: Update 360 input profile on OS X to reflect newer drivers
129 - Qt: Remove use of NaN
130 - Qt: Canonicalize file paths when loading games
131 - Qt: Add refresh button to controller editing
132 - SDL: Remove default gamepad mappings
133 - Util: Fix intermittent build failure on OS X
134 - VFS: VFile.sync now updates modified time
135
1360.4.0: (2016-02-02)
137Features:
138 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
139 - I/O viewer
140 - Booting of multiboot images
141 - Customization of GIF recording
142 - Libretro: Cheat code support
143 - Support for GLSL shaders
144 - ROM information view
145 - Support for VBA-style cheat codes
146 - Savestates now store creation timestamps
147 - Key autofire
148 - Libretro: Allow blocking opposing directional input
149 - OpenEmu core for OS X
150 - Libretro: Settings for using BIOS and skipping intro
151 - Libretro: Customizable idle loop removal
152 - Implemented cycle counting for sprite rendering
153 - Cleaner, unified settings window
154 - Added a setting for pausing when the emulator is not in focus
155 - Customizable paths for save games, save states, screenshots and patches
156 - Controller hotplugging
157 - Ability to store save games and active cheats within savestates
158Bugfixes:
159 - ARM7: Fix sign of unaligned LDRSH
160 - ARM7: Fix decoding of some ARM ALU instructions with shifters
161 - Debugger: Fix watchpoints in gdb
162 - GBA: Fix warnings when creating and loading savestates
163 - GBA: Fix Iridion II savetype
164 - GBA BIOS: Fix misaligned CpuSet
165 - GBA Cheats: Fix cheats setting the Action Replay version
166 - GBA Hardware: Fix GPIO on big endian
167 - GBA Memory: Fix DMA register writing behavior
168 - GBA Memory: Fix DMAs triggering two cycles early
169 - Libretro: Fix aspect ratio
170 - Qt: Fix some potential crashes with the gamepad mapping
171 - Qt: Fix keys being mapped incorrectly when loading configuration file
172 - Util: Fix PowerPC PNG read/write pixel order
173 - Util: Fix excessive memory allocation when decoding a PNG
174 - VFS: Fix VFileReadline and remove _vfdReadline
175Misc:
176 - All: Improved PowerPC support
177 - All: Fix some undefined behavior warnings
178 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
179 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
180 - GBA: Implement bad I/O register loading
181 - GBA: Allow jumping to OAM and palette RAM
182 - GBA BIOS: Finish implementing RegisterRamReset
183 - GBA Config: Add "override" layer for better one-time configuration
184 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
185 - GBA Memory: Use a dynamically sized mask for ROM memory
186 - GBA Memory: Implement several unimplemented memory access types
187 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
188 - GBA RR: Starting from savestate now embeds the savegame
189 - GBA RR: Add preliminary SRAM support for VBM loading
190 - GBA RR: Add support for resets in movies
191 - GBA Video: Remove lastHblank, as it is implied
192 - Libretro: Use anonymous memory mappers for large blocks of memory
193 - Libretro: Add install target for libretro core
194 - Qt: Window size command line options are now supported
195 - Qt: Increase usability of key mapper
196 - Qt: Add 'Apply' button to settings window
197 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
198 - Qt: Allow use of modifier keys as input
199 - Qt: Optimize log viewer
200 - Qt: Added button for breaking into the GDB debugger
201 - Qt: Add box for showing duration of rewind
202 - SDL: Support fullscreen in SDL 1.2
203 - SDL: Allow GBASDLAudio to be used without a thread context
204 - Util: Use VFile for configuration
205 - Util: Add MutexTryLock
206
2070.3.2: (2015-12-16)
208Bugfixes:
209 - ARM7: Fix STRT/STRBT
210 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
211 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
212 - Libretro: Fix problems with rumble not turning off
213 - GBA: Fix idle skip state being retained between games
214 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
215 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
216 - GBA BIOS: Fix Sqrt sign
217 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
218 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
219 - GBA Memory: Fix DMA behavior for SRAM accesses
220 - GBA Memory: Fix Store8 to OBJ VRAM
221 - GBA Memory: Fix alignment of LDM/STM on SRAM
222 - GBA Memory: Fix unaligned out-of-bounds ROM loads
223 - GBA Memory: Fix timing of DMAs
224 - GBA Video: Fix _mix for 15-bit color
225 - GBA Video: Fix OAM and palette initialization
226 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
227 - Qt: Use safer isLoaded check in GameController
228 - Qt: Fix a race condition in PainterGL that could lead to a crash
229 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
230 - Qt: Fix font size in memory viewer
231 - Qt: Fix a crash in the memory viewer
232 - Qt: Add additional checks in CheatModel to prevent crashes
233 - Qt: Fix race condition with setting sample rate
234 - Qt: Fix crash when closing multiplayer windows
235 - Qt: Fix resetting while paused
236Misc:
237 - GBA Audio: Implement missing flags on SOUNDCNT_X register
238 - Qt: Add mute option to menu
239
2400.3.1: (2015-10-24)
241Bugfixes:
242 - ARM7: Fix instruction decoding of Thumb shifts
243 - GBA: Deinit savegame when unloading a ROM
244 - GBA: Fix BIOS check on big endian
245 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
246 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
247 - GBA Audio: Fix audio channels being silenced at the wrong time
248 - GBA Memory: Fix bad BIOS Load16 on big endian
249 - GBA Memory: Fix bad Load8 on big endian
250 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
251 - GBA Video: Fix edge case with sprite blend modes and semitransparency
252 - GBA Video: Fix objwin and blending interaction on sprites
253 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
254 - Libretro: Fix a memory leak with the render buffer
255 - Qt: Windows no longer spawn in the top left on first launch
256 - Qt: Fix install path of XDG desktop file with DESTDIR
257 - Qt: Fix drag and drop on Windows
258 - Qt: Reenable double buffering, as disabling it broke some Windows configs
259 - VFS: Fix return values of VFileFILE.read and .write
260Misc:
261 - All: Reset next event to cycles instead of zero to interrupt
262 - All: Add --version flag
263 - ARM7: Force disable LTO on two files to work around a GCC bug
264 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
265 - GBA: Better memory handling with PNG savestates
266 - GBA: Additional savestate sanity checks
267 - GBA: Check for cycle count being too high
268 - GBA Audio: Allow GBAAVStream to have no video callback
269 - GBA BIOS: Implement RegisterRamReset for SIO registers
270 - Qt: Remove useless help icons in dialogs
271 - Qt: Prevent savestate window from opening while in multiplayer
272 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
273 - Qt: Dropping multiplayer windows works more cleanly now
274
2750.3.0: (2015-08-16)
276Features:
277 - Ability to hide individual background layers, or OBJs
278 - Ability to mute individual audio channels
279 - Palette viewer and exporter
280 - Volume control
281 - More shortcuts are editable (e.g. quick save/load)
282 - Rewind now shows the frame after rewinding
283 - Import/Export of GameShark/Action Replay snapshots
284 - Add "Step backwards" item for single increment rewind
285 - Deadzone estimation for game controllers
286 - Analog inputs can be used for shortcuts
287 - Menu items for specific solar sensor brightness levels
288 - Remappable controls for tilt and gyroscope sensors
289 - Status messages for actions taken while a game is running (e.g. save/load state)
290 - Memory inspector
291 - Screensaver can now be suspended while a game is running
292 - Load/save the most recent savestate slot
293 - Support varible speed (PWM) rumble
294 - Ability to cap fast forward speed
295 - Finer control over FPS target
296 - Holdable shortcut for rewinding one frame at a time
297 - Ability to boot directly into the BIOS
298 - Preliminary support for yanking out the game pak while a game is running
299 - Thumb-drive mode by putting a file called portable.ini in the same folder
300 - Configurable display driver, between software and OpenGL
301 - Undo-able savestate loading and saving
302 - Controller profiles now store shortcut settings
303 - Default controller profiles for several common controllers
304 - Libretro now supports BIOS, rumble and solar sensor
305 - Implement BIOS call Stop, for sleep mode
306 - Automatically load patches, if found
307 - Improved video synchronization
308 - Configurable audio output sample rate
309Bugfixes:
310 - ARM7: Fix SWI and IRQ timings
311 - ARM7: Fix Thumb MUL timing
312 - ARM7: Fix timing of multiplies to use N cycles
313 - ARM7: ARMHotplugDetach should call deinit
314 - Debugger: Fix use-after-free in breakpoint clearing code
315 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
316 - GBA: Cap audio FIFO read size during deserialization
317 - GBA: Check for corrupted savestates when loading
318 - GBA: Check for improperly sized savestates when loading
319 - GBA: Check for savestates made from differently sized ROMs
320 - GBA: Fix calls to endian-independent loadstores
321 - GBA: Fix timing of reading from timer registers
322 - GBA: Ensure cycles never go negative
323 - GBA Audio: Force audio FIFOs to 32-bit
324 - GBA Audio: Fix audio pitch changing when adjusting buffer size
325 - GBA Audio: Fix sample order in audio channel 3
326 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
327 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
328 - GBA Memory: Improve Thumb open bus behavior
329 - GBA Memory: Fix potential DMA issue when loading a savestate
330 - GBA Memory: Fix load/store multiple video memory waitstates
331 - GBA SIO: Fix reseting when there are SIO devices attached
332 - GBA Video: Blended sprites should never have other effects applied
333 - GBA Video: Fix out-of-bounds tiles in mosaic
334 - GBA Video: Fix windows not affecting sprites
335 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
336 - GBA Video: Fix timing on first scanline
337 - Qt: Better cleanup when a game crashes
338 - Qt: Fix open ROM dialog filtering for archive formats
339 - Qt: Cap the maximum number of multiplayer windows
340 - Qt: Fix maximum year in sensor override
341 - Qt: Fix window being too tall after exiting fullscreen
342 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
343 - Qt: Fix analog buttons not getting unmapped
344 - Qt: Fix passing command line options
345 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
346 - SDL: Fix SDL build when OpenGL is missing
347 - Util: Allow loading IPS patches that grow the ROM
348 - VFS: Fix resource leaks if some allocations fail
349 - VFS: Fix line-reading to return proper values
350 - Video: Fix an issue with very long filenames
351 - Util: Fix formatting of floats
352Misc:
353 - All: Add --help flag for command line programs
354 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
355 - All: Enable static linking for Windows
356 - All: Enable static linking for OS X
357 - All: Threads are now named
358 - All: Proper handling of Unicode file paths
359 - ARM7: Add emulation for Undefined CPU mode
360 - ARM7: Reduce the size of the Thumb instruction table
361 - GBA: Add status log level
362 - GBA: GBARewind now returns how many states it has rewound
363 - GBA: SIO logging layer
364 - GBA BIOS: Stub out SoundBias
365 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
366 - GBA: Don't include GBACLIDebugger struct unless needed
367 - GBA: Savedata is now synced shortly after data finishes being written
368 - GBA: Process multiple timer events at once, if necessary
369 - GBA Audio: Implement audio reset for channels A/B
370 - GBA Audio: Process multiple audio events at once, if necessary
371 - GBA Hardware: Backport generic RTC source into core
372 - GBA Input: Allow axes and buttons to be mapped to the same key
373 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
374 - GBA SIO: Add a dummy driver for Normal mode
375 - GBA Thread: Add functionality for running callbacks on the GBA thread
376 - GBA Thread: Split GBASync into a separate file
377 - GBA Video: Refactor software renderer into separate files
378 - GBA Video: Slightly optimize mode 0 mosaic rendering
379 - Debugger: Free watchpoints in addition to breakpoints
380 - Qt: Handle saving input settings better
381 - Qt: Move GL frame drawing back onto its own thread
382 - Qt: Fast forward (held) option moved from Other to Emulation menu
383 - Qt: Show version info in window title
384 - Qt: Migrate multiplayer window handling into GBAApp
385 - Qt: Unified file opening and saving with last location
386 - Qt: Fix windows being resizable when they shouldn't have been
387 - Qt: Only hide cursor in full screen
388 - Qt: Replace pause-after-frame mutex with an atomic
389 - Qt: Add application icon and XDG desktop files
390 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
391 - Qt: Don't save window size when entering fullscreen
392 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
393 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
394 - Qt: Increase usability of key mapper
395 - Qt: Show checkmark for window sizes
396 - Qt: Set window path to loaded ROM
397 - Perf: Ability to load savestates immediately on launch
398 - SDL: Properly check for initialization
399 - SDL: Clean up initialization functions
400 - SDL: Clean up GL context
401 - Util: Allow disabling the threading code entirely
402 - VFS: Add sync method to force syncing with backing
403
4040.2.1: (2015-05-13)
405Bugfixes:
406 - All: Fix sanitize-deb script not cleaning up after itself
407 - All: Fix dependencies for libavcodec on Debian-derived platforms
408 - ARM7: Handle writeback for PC in addressing modes 2 and 3
409 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
410 - ARM7: Fix ARM multiply instructions when PC is a destination register
411 - Debugger: Fix use-after-free in breakpoint clearing code
412 - Debugger: Fix boundary conditions in tab completion
413 - GBA: Fix timers not updating timing when writing to only the reload register
414 - GBA: Fix rewind boundary conditions
415 - GBA: Add initial I/O register settings for background matrix registers
416 - GBA: Fix hang when loading a savestate if sync to video is enabled
417 - GBA: Handle out-of-bounds I/O access
418 - GBA: Fix bounds-checking on EEPROM access
419 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
420 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
421 - GBA Memory: Allow SRAM to be 64kB
422 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
423 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
424 - GBA Video: Fix second frame mode 5
425 - Perf: Fix race condition if a game crashes immediately on start
426 - Qt: Fix Display object leak when closing a window
427 - Qt: Fix .deb dependencies
428 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
429 - Qt: Fix window not regaining focus after exiting savestate window
430 - Qt: Fix regression where video would not record if the game had already started
431 - Qt: Fix potential crash if a gamepad causes focus to change
432 - Qt: Fix controller axis querying
433 - Qt: Fix multiplayer windows opening as the wrong size
434 - Qt: Fix controllers sometimes not loading the right profile
435 - SDL: Fix boundary conditions for joystick adjustments
436 - SDL: Allocate properly sized input maps
437 - SDL: Fix potential build issues when Qt and SDL2 are in use
438 - Util: Fix resource leak in UTF-8 handling code
439 - Util: Fix a null-pointer issue when attempting to delete a key
440 - VFS: Fix resource leaks if some allocations fail
441 - Video: Fix an issue with very long filenames
442Misc:
443 - GBA Memory: Soft-crash if jumping past the end of a ROM
444 - Qt: Show multiplayer numbers in window title
445 - Qt: Solar sensor can have shortcuts set
446
4470.2.0: (2015-04-03)
448Features:
449 - Support for gamepad axes, e.g. analog sticks or triggers
450 - Add scale presets for up to 6x
451 - Settings window
452 - Bilinear resampling option
453 - Add option to skip BIOS start screen
454 - List of recently opened games
455 - Support for games using the Solar Sensor
456 - Better audio resampling via blip-buf
457 - Game Pak overrides dialog for setting savetype and sensor values
458 - Support for games using the tilt sensor
459 - Remappable shortcuts for keyboard and gamepad
460 - Rewinding of emulation
461 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
462 - Support IPv6
463 - Save directory of last loaded file
464 - Support BPS patches
465 - Automatically detect and optimize out idle loops
466 - Configurable game overrides
467 - Support loading 7-Zip files
468 - Drag and drop game loading
469 - Cheat code support
470 - Runtime configurable audio driver
471 - Libretro core for use with RetroArch and other front-ends
472 - Controller profiles for setting different bindings for different controllers
473 - Ability to lock aspect ratio
474 - Local link cable support
475 - Ability to switch which game controller is in use per instance
476 - Ability to prevent opposing directional input
477 - Warning dialog if an unimplemented BIOS feature is called
478 - Debugger: Add CLI "frame", frame advance command
479 - Debugger: Add CLI functions for writing to memory
480 - Debugger: Add CLI functions for examining memory regions
481 - Debugger: Add CLI function for writing a register
482Bugfixes:
483 - ARM7: Extend prefetch by one stage
484 - ARM7: Fix cycle counting for loads
485 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
486 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
487 - GBA: Initialize gba.sync to null
488 - GBA: Fix timer initialization
489 - GBA Audio: Support 16-bit writes to FIFO audio
490 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
491 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
492 - GBA BIOS: Fix BIOS prefetch after reset
493 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
494 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
495 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
496 - GBA Memory: Fix I cycles that had been moved to ARM7 core
497 - GBA Memory: Fix cycle counting for 32-bit load/stores
498 - GBA RR: Fix fallthrough error when reading tags from a movie
499 - GBA Thread: Fix possible hang when loading an archive
500 - GBA Thread: Fix possible deadlock in video sync
501 - Perf: Fix crash when the GBA thread fails to start
502 - Qt: Fix crash starting a GDB stub if a game isn't loaded
503 - Qt: Fix crash when adjusting settings after closing a game
504 - Qt: Fix crash when starting GDB stub after closing a game
505 - Qt: Fix patch loading while a game is running
506 - Qt: Fix crash when loading a game after stopping GDB server
507 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
508 - Qt: Fix crash when attempting to pause if a game is not running
509 - SDL: Properly clean up if a game doesn't launch
510 - Util: Fix sockets on Windows
511Misc:
512 - All: Enable link-time optimization
513 - Debugger: Watchpoints now work on STM/LDM instructions
514 - Debugger: Clean up GDB stub network interfacing
515 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
516 - Debugger: Merge Thumb BL instructions when disassembling
517 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
518 - Debugger: Watchpoints now report address watched (fixes #68)
519 - Debugger: Add support for soft breakpoints
520 - Debugger: Make I/O register names be addresses instead of values
521 - Debugger: Rename read/write commands
522 - GBA: Improve accuracy of event timing
523 - GBA: Add API for getting Configuration structs for overrides and input
524 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
525 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
526 - GBA: Move A/V stream interface into core
527 - GBA: Savestates now take into account savedata state machines (fixes #109)
528 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
529 - GBA Memory: Simplify memory API and use fixed bus width
530 - GBA Thread: Make GBASyncWaitFrameStart time out
531 - GBA Video: Start video at the last scanline instead of the first
532 - Qt: Optimize logo drawing
533 - Qt: Move frame upload back onto main thread
534 - Qt: Remember window position
535 - Qt: Double-clicking on the window toggles full screen
536 - Util: Use proper locale for reading and writing float values
537
5380.1.1: (2015-01-24)
539Bugfixes:
540 - ARM7: Fix LDM writeback to a register already written
541 - GBA: Fix timers 2 and 3 updating incorrectly
542 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
543 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
544 - GBA Audio: Properly initialize audio FIFO channels
545 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
546 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
547 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
548 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
549 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
550 - GBA BIOS: Fix HuffUnComp boundary conditions
551 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
552 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
553 - GBA Memory: Filter out top nybble of DMA addresses
554 - GBA Memory: Properly bounds-check VRAM accesses
555 - GBA Memory: Fix initial DMA state
556 - GBA Thread: Allow halted games to exit cleanly
557 - GBA Video: Fix blend issues with obscured middle layers
558 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
559 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
560 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
561 - GBA Video: Fix sprite boundary conditions with mosaic
562 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
563 - Qt: Fix issue with set frame sizes being the wrong height
564 - Qt: Fix emulator crashing when full screen if a game is not running
565 - Qt: Fix window focus issues
566 - Qt: Properly set default video recording settings
567 - Qt: Fix a race condition when a game crashes immediately
568 - Qt: Fix some cases where key mapping can break if focus is adjusted
569 - Qt: Fix crash if a game pauses before any frames are shown
570 - Debugger: Negative PC-relative loads now properly subtract the offset
571 - Debugger: Align PC-relative loads in Thumb
572 - Debugger: Fix watchpoints triggering too late
573 - Debugger: Fix binary print putting spaces between digits
574 - Video: Ensure FFmpeg encoder has audio frames
575 - Video: Fix uncompressed PCM audio recording
576 - Video: Fix FFmpeg crashing when the file extension is wrong
577 - Util: Fix SOCKET_FAILED macro
578Misc:
579 - GBA: Exit cleanly on FATAL if the port supports it
580 - GBA Memory: Implement 16- and 32-bit loads from SRAM
581 - Qt: Disable sync to video by default
582 - Qt: Handle a game crash without crashing
583 - Qt: Set default log level to FATAL, ERROR and WARN
584 - Qt: Clarify some phrasing in the menus
585 - Qt: Clear active buttons when focus is lost
586
5870.1.0: (2014-12-13)
588 - Initial release