CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Game Boy Player features can be enabled by default for all compatible games
7 - Frame viewer support for Game Boy
8 - Mute option in homebrew ports
9 - Status indicators for fast-forward and mute in homebrew ports
10 - Read-only support for MBC6 flash memory
11 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
12 - Stack tracing tools in ARM debugger (by ahigerd)
13 - Command scripts for CLI debugger (by ahigerd)
14 - ARM disassembler now resolves addresses to symbol names
15 - Add Game Boy Player feature support to ports
16 - Individual window types can now be toggled in debugging views
17 - Support for the Wii U GamePad when running as an injected VC title
18Emulation fixes:
19 - ARM: Fix ALU reading PC after shifting
20 - ARM: Fix STR storing PC after address calculation
21 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
22 - GB: Partially fix timing for skipped BIOS
23 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
24 - GB Audio: Fix serializing sweep time
25 - GB MBC: Fix MBC1 mode changing behavior
26 - GB MBC: Fix some MBC3 bit masking
27 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
28 - GBA: Fix timing advancing too quickly in rare cases
29 - GBA: Clear GBP connection on reset
30 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
31 - GBA BIOS: Implement dummy sound driver calls
32 - GBA BIOS: Improve HLE BIOS timing
33 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
34 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
35 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
36 - GBA DMA: Fix ordering and timing of overlapping DMAs
37 - GBA I/O: Green swap register should be readable
38 - GBA I/O: Ignore high bits on IME
39 - GBA Memory: Improve gamepak prefetch timing
40 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
41 - GBA Memory: Improve robustness of Matrix memory support
42 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
43 - GBA Memory: Return correct byte for odd ROM open bus addresses
44 - GBA SIO: Fix copying Normal mode transfer values
45 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
46 - GBA SIO: Fix deseralizing SIO registers
47 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
48 - GBA Video: Fix Hblank timing
49 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
50 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
51 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
52 - SM83: Emulate HALT bug
53Other fixes:
54 - 3DS: Fix thread cleanup
55 - All: Improve export headers (fixes mgba.io/i/1738)
56 - CMake: Fix build with downstream minizip that exports incompatible symbols
57 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
58 - Core: Ensure ELF regions can be written before trying
59 - Core: Fix threading improperly setting paused state while interrupted
60 - Core: Fix loading ELF files that have unexpected empty program headers
61 - Debugger: Don't skip undefined instructions when debugger attached
62 - Debugger: Close trace log when done tracing
63 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
64 - FFmpeg: Fix some small memory leaks
65 - FFmpeg: Fix encoding of time base
66 - GB Video: Fix SGB video logs
67 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
68 - mGUI: Don't attempt to preload files larger than can fit in RAM
69 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
70 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
71 - Qt: Fix a race condition in the frame inspector
72 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
73 - Qt: Fix running proxied video if it gets pushed to the main thread
74 - Qt: Fix game display sometimes disappearing after closing load/save state screen
75 - Qt: Fix cancelling pausing before the frame ends
76 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
77 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
78 - SM83: Simplify register pair access on big endian
79 - SM83: Disassemble STOP as one byte
80 - Wii: Fix crash on unloading irregularly sized GBA ROMs
81Misc:
82 - 3DS: Use "wide mode" where applicable for slightly better filtering
83 - 3DS: Batch directory reads
84 - Core: Add savedataUpdated callback
85 - Core: Add shutdown callback
86 - Core: Rework thread state synchronization
87 - GB: Allow pausing event loop while CPU is blocked
88 - GB: Add support for sleep and shutdown callbacks
89 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
90 - GBA: Allow pausing event loop while CPU is blocked
91 - GBA BIOS: Division by zero should emit a FATAL error
92 - GBA Video: Convert OpenGL VRAM texture to integer
93 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
94 - Debugger: Keep track of global cycle count
95 - FFmpeg: Add looping option for GIF/APNG
96 - mGUI: Show battery percentage
97 - mGUI: Skip second scan loop when possible
98 - Qt: Renderer can be changed while a game is running
99 - Qt: Add hex index to palette view
100 - Qt: Add transformation matrix info to sprite view
101 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
102 - Qt: Add copy button to GB printer dialog
103 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
104 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
105 - Qt: Discard additional frame draws if waiting fails
106 - Util: Reset vector size on deinit
107 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
108
1090.8.4: (2020-10-29)
110Emulation fixes:
111 - GB Audio: Fix initial sweep state
112 - GB Audio: Fix deserializing audio channels 2 and 3
113 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
114 - GB Video: Fix drawing background when window is force-disabled by frontend
115 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
116 - GBA Audio: Fix deserializing SOUNDCNT_L
117 - GBA Audio: Fix stereo in XQ audio
118 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
119 - GBA Hardware: Fix GB Player detection on big endian platforms
120 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
121 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
122 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
123 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
124 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
125 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
126Other fixes:
127 - 3DS: Redo video sync to be more precise
128 - 3DS: Fix crash with libctru 2.0 when exiting
129 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
130 - Core: Fix reported ROM size when a fixed buffer size is used
131 - Core: Fix memory leak loading ELF files
132 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
133 - GBA: Fix endianness issues in renderer proxy
134 - GBA Core: Fix memory leak when loading symbols
135 - GBA Serialize: Ensure program counter is aligned when loading
136 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
137 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
138 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
139 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
140 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
141 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
142 - mGUI: Fix closing down a game if an exit is signalled
143 - mGUI: Fix cycling through config setting states with accept button
144 - mVL: Fix injecting accidentally draining non-injection buffer
145 - VFS: Fix directory node listing on some filesystems
146Misc:
147 - GBA Video: Improve speed of window texture generation on AMD
148 - Vita: Clear both buffers when loading a game
149
1500.8.3: (2020-08-03)
151Emulation fixes:
152 - ARM: Fix LDM^ writeback to user-mode register
153 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
154 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
155 - GB MBC: Fix MBC1 RAM enable bit selection
156 - GB MBC: Fix MBC2 bit selection
157 - GB Memory: Fix OAM DMA from top 8 kB
158 - GB Video: Always initialize palette
159 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
160 - GBA Video: Fix invalid read in mode 4 mosaic
161 - GBA Video: Fix color of disabled screen
162 - SM83: Fix flags on little endian PowerPC
163Other fixes:
164 - 3DS: Fix garbage on borders of scaled screens
165 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
166 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
167 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
168 - CMake: Fix build with libzip 1.7
169 - CMake: Add missing dllexports.h file to dev installation
170 - GB Core: Fix extracting SRAM when none is present
171 - GBA: Fix leak if attempting to load BIOS multiple times
172 - GBA Memory: Fix instability on Wii when using AGBPrint
173 - GBA Savedata: Fix extracting save when not yet configured in-game
174 - Qt: Fix file handle leak on opening an invalid ROM
175 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
176 - Qt: Add missing option for Wisdom Tree in overrides list
177 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
178 - Util: Fix crash if PNG header fails to write
179 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
180 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
181Misc:
182 - FFmpeg: Use range coder for FFV1 to reduce output size
183 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
184 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
185
1860.8.2: (2020-06-14)
187Emulation fixes:
188 - ARM: Fix timing on Thumb shift instructions
189 - GB: Fix GBC game registers after skipping BIOS
190 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
191 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
192 - GBA: Add missing RTC overrides for Legendz games
193 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
194 - GBA SIO: Fix Multiplayer busy bit
195 - GBA SIO: Fix double-unloading active driver
196 - GBA Timers: Fix deserializing count-up timers
197 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
198 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
199 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
200 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
201 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
202 - GBA Video: Fix sprite/backdrop blending regression
203Other fixes:
204 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
205 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
206 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
207 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
208 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
209 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
210 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
211 - GBA: Reject incorrectly sized BIOSes
212 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
213 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
214 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
215Misc:
216 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
217 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
218 - Qt: Disable Replace ROM option when no game loaded
219 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
220 - Qt: Set icon for Discord Rich Presence
221 - Qt: Show a warning when save file can't be opened
222
2230.8.1: (2020-02-16)
224Emulation fixes:
225 - GB Serialize: Fix timing bug loading channel 4 timing
226 - GBA: Fix multiboot entry point while skipping BIOS
227 - GBA BIOS: Fix undefined instruction HLE behavior
228 - GBA DMA: Fix invalid audio DMA parameters
229 - GBA Memory: Misaligned SRAM writes are ignored
230 - GBA Serialize: Fix serializing DMA transfer register
231 - GBA Serialize: Fix audio DMA timing deserialization
232 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
233 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
234 - GBA Video: Fix OpenGL sprite flag priority
235Other fixes:
236 - Core: Fix race condition initializing thread proxy
237 - Core: Fix integer overflow in ELF loading
238 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
239 - FFmpeg: Disallow recording video with no audio nor video
240 - GBA: Automatically skip BIOS for multiboot ROMs
241 - Qt: Only dynamically reset video scale if a game is running
242 - Qt: Fix race condition with proxied video events
243 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
244 - Qt: Fix missing OSD messages
245 - Qt: Fix crash unloading shaders
246 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
247 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
248 - Qt: Fix window title not updating after shutting down game
249 - Qt: Fix GIF view not allowing manual filename entry
250 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
251 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
252 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
253 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
254 - Util: Fix crash reading invalid ELFs
255 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
256Misc:
257 - FFmpeg: Add more presets
258 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
259 - SDL: Use DirectSound audio driver by default on Windows
260 - Switch: Make OpenGL scale adjustable while running
261
2620.8.0: (2020-01-21)
263Features:
264 - Improved logging configuration
265 - One-Player BattleChip/Progress/Beast Link Gate support
266 - Add Game Boy Color palettes for original Game Boy games
267 - Debugger: Add unary operators and memory dereferencing
268 - GB: Expose platform information to CLI debugger
269 - Support Discord Rich Presence
270 - Debugger: Add tracing to file
271 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
272 - OpenGL renderer with high-resolution upscaling support
273 - Experimental high level "XQ" audio for most GBA games
274 - Interframe blending for games that use flicker effects
275 - Frame inspector for dissecting and debugging rendering
276 - Switch: Option to use built-in brightness sensor for Boktai
277 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
278 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
279 - Cheats: Add support for loading Libretro-style cht files
280 - GBA Cheats: Add support for loading EZ Flash-style cht files
281 - Support for unlicensed Wisdom Tree Game Boy mapper
282 - Qt: Add export button for tile view (closes mgba.io/i/1507)
283 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
284 - GB: Yanking gamepak now supported
285 - Qt: Memory range dumping (closes mgba.io/i/1298)
286Emulation fixes:
287 - GB: Fix using boot ROM with MMM01 games
288 - GB Audio: Only reset channel 3 sample in DMG mode
289 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
290 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
291 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
292 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
293 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
294 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
295 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
296 - GB Video: Fix color scaling in AGB mode
297 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
298 - GBA: Reset now reloads multiboot ROMs
299 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
300Other fixes:
301 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
302 - FFmpeg: Drain recording buffers
303 - GB: Fix reading ROM immediately after unmapping BIOS
304 - GB SIO: Fix lockstep failing games aren't reloaded
305 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
306 - Libretro: Fix crash changing allowing opposing directions (hhromic)
307 - Qt: Fix some Qt display driver race conditions
308 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
309 - Qt: Only show emulator restart warning once per settings saving
310 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
311 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
312 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
313Misc:
314 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
315 - Core: Add keysRead callback
316 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
317 - Core: Add more memory search ops (closes mgba.io/i/1510)
318 - Debugger: Make tracing compatible with breakpoints/watchpoints
319 - Debugger: Print breakpoint/watchpoint number when inserting
320 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
321 - FFmpeg: Support audio-only recording
322 - GB Memory: Support running from blocked memory
323 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
324 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
325 - GBA Savedata: EEPROM performance fixes
326 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
327 - Debugger: Add breakpoint and watchpoint listing
328 - mGUI: Remember name and position of last loaded game
329 - OpenGL: Only resize textures when needed
330 - Qt: Don't unload ROM immediately if it crashes
331 - Qt: Support switching webcams
332 - Qt: Cap window size on start to monitor size
333 - Qt: Open a message box for Qt frontend errors
334 - Qt: Increase maximum magnifications and scaling
335 - Qt: Add native FPS button to settings view
336 - Qt: Improve sync code
337 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
338 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
339 - Qt: Remove What's This icon from dialogs
340 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
341 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
342 - Qt: Show list of all sprites in sprite view
343 - Qt: Add option for disabling OSD messages
344 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
345 - SM83: Support PC-relative opcode decoding
346 - Switch: Dynamic display resizing
347 - Switch: Support file associations
348 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
349Changes from beta 1:
350Emulation fixes:
351 - ARM: Fix STR writeback pipeline stage
352 - ARM: Partially fix LDM/STM writeback with empty register list
353 - ARM: Fix stepping when events are pending
354 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
355 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
356 - GBA Timers: Improve timer startup emulation
357 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
358 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
359 - GBA Video: Fix effects blending improperly in some non-last windows
360 - GBA Video: Copy higher priority target 1 flag
361Other fixes:
362 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
363 - Core: Fix uninitialized memory issues with graphics caches
364 - Core: Return null for out of bounds cached tile VRAM querying
365 - GBA Video: Fix OpenGL fragment data binding
366 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
367 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
368 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
369 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
370 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
371 - Qt: Fix several cases where shader selections don't get saved
372 - Qt: Fix division by zero error in invalid TilePainter state
373 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
374 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
375 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
376 - Qt: Fix inability to clear default keybindings
377 - Qt: Release held actions if they get rebound
378 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
379 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
380 - Vita: Fix analog controls (fixes mgba.io/i/1554)
381 - Wii: Fix game fast-forwarding after slowing down
382 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
383Misc:
384 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
385 - GBA: Trim non-movie ROMs to 32 MiB if applicable
386 - GBA Audio: Redo channel 4 batching for GBA only
387 - GBA I/O: Stop logging several harmless invalid register reads
388 - GBA Video: Changing OpenGL scaling no longer requires restart
389 - Debugger: Separate aliases from main commands
390 - Debugger: Print break-/watchpoint ID when breaking in CLI
391 - Debugger: Minor interface cleanup
392 - SDL: Use controller GUID instead of name
393 - SM83: Rename LR35902 to SM83
394 - Tools: Allow using threaded renderer in perf.py
395 - Tools: Clean up unused argument in mgba-perf
396
3970.8 beta 1: (2019-10-20)
398- Initial beta for 0.8
399
4000.7.3: (2019-09-15)
401Emulation fixes:
402 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
403 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
404 - GB Audio: Improve channel 4 supersampling
405 - GB Printer: Reset printer buffer index after printing
406 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
407 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
408 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
409 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
410 - GBA Memory: Fix STM/LDM to invalid VRAM
411 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
412 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
413Other fixes:
414 - Core: Fix crashes if core directories aren't set
415 - Core: Fix crash when exiting game with cheats loaded
416 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
417 - GBA Cheats: Fix PARv3 Thumb hooks
418 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
419 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
420 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
421 - Qt: Fix race conditions initializing GDB stub
422 - Qt: Improve cheat view UX
423 - Libretro: Fix crash changing allowing opposing directions (hhromic)
424 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
425 - Switch: Fix threading-related crash on second launch
426Misc:
427 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
428 - Qt: Show error message if file failed to load
429
4300.7.2: (2019-05-25)
431Emulation fixes:
432 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
433 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
434 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
435 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
436 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
437 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
438 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
439 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
440 - GBA Video: Fix scanline cache with scale factor change edge cases
441 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
442 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
443Other fixes:
444 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
445 - All: Fix several memory leaks
446 - GB Core: Fix toggling WIN and OBJ being swapped
447 - GBA: Fix skipping BIOS on irregularly sized ROMs
448 - CMake: Fix .deb imagemagick dependencies
449 - FFmpeg: Improve initialization reliability and cleanup
450 - FFmpeg: Fix audio conversion producing gaps
451 - LR35902: Fix disassembly of several CB-prefix instructions
452 - LR35902: Fix trailing whitespace in disassembly
453 - Qt: More app metadata fixes
454 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
455 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
456 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
457 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
458 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
459 - Qt: Fix bounded fast forward with Qt Multimedia
460 - Qt: Fix saving settings with native FPS target
461 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
462Misc:
463 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
464 - Qt: Improve camera initialization
465 - Vita: Improved frame drawing speed
466
4670.7.1: (2019-02-24)
468Bugfixes:
469 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
470 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
471 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
472 - GB, GBA Serialize: Fix loading two states in a row
473 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
474 - GBA DMA: Fix Display Start DMAs
475 - GBA DMA: Fix DMA start/end timing
476 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
477 - GBA Memory: Fix a few AGBPrint crashes
478 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
479 - GBA SIO: Prevent writing read-only multiplayer bits
480 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
481 - Python: Fix crash when deleting files owned by library
482 - Python: Make sure GB link object isn't GC'd before GB object
483 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
484 - Qt: Fix tile and sprite views not always displaying at first
485 - Qt: Fix audio context holding onto closed game controller
486 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
487 - Qt: Fix window icon on X11
488 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
489 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
490 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
491Misc:
492 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
493 - Qt: Updated Italian translation (by Vecna)
494
4950.7.0: (2019-01-26)
496Features:
497 - ELF support
498 - Game Boy Camera support
499 - Qt: Set default Game Boy colors
500 - Game Boy Printer support
501 - Super Game Boy support
502 - Customizable autofire speed
503 - Ability to set default Game Boy model
504 - Map viewer
505 - Automatic cheat loading and saving
506 - GameShark and Action Replay button support
507 - AGBPrint support
508 - Debugger: Conditional breakpoints and watchpoints
509 - Ability to select GB/GBC/SGB BIOS on console ports
510 - Optional automatic state saving/loading
511 - Access to ur0 and uma0 partitions on the Vita
512 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
513 - GBA: ARMIPS/A22i-style and ELF symbol table support
514 - Initial Switch port
515Bugfixes:
516 - ARM: Fix MSR when T bit is set
517 - Core: Fix audio sync breaking when interrupted
518 - Core: Fix ordering events when scheduling during events
519 - FFmpeg: Fix encoding audio/video queue issues
520 - GB: Revamp IRQ handling based on new information
521 - GB: Fix IRQ disabling on the same T-cycle as an assert
522 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
523 - GB Audio: Clock frame events on DIV
524 - GB Audio: Fix channel 3 reset value
525 - GB Audio: Fix channel 4 initial LFSR
526 - GB Audio: Fix channel 1, 2 and 4 reset timing
527 - GB I/O: DMA register is R/W
528 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
529 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
530 - GB, GBA Savedata: Fix unmasking savedata crash
531 - GB Serialize: Fix audio state loading
532 - GB Serialize: Fix game title check
533 - GB Serialize: Fix IRQ pending/EI pending confusion
534 - GB Timer: Minor accuracy improvements
535 - GB Video: Fix dot clock timing being slightly wrong
536 - GB Video: Fix loading states while in mode 3
537 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
538 - GB Video: Fix SCX timing
539 - GB, GBA Video: Don't call finishFrame twice in thread proxy
540 - GBA: Reset WAITCNT properly
541 - GBA BIOS: Fix BitUnPack final byte
542 - GBA BIOS: Fix BitUnPack narrowing
543 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
544 - GBA DMA: Fix temporal sorting of DMAs of different priorities
545 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
546 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
547 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
548 - GBA Savedata: Fix savedata modified time updating when read-only
549 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
550 - GBA Serialize: Fix loading states in Hblank
551 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
552 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
553 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
554 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
555 - GBA Video: Start timing mid-scanline when skipping BIOS
556 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
557 - GBA Video: Make layer disabling work consistently
558 - PSP2: Fix more issues causing poor audio
559 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
560 - Qt: Improve FPS timer stability
561 - Util: Fix wrapping edge cases in RingFIFO
562Misc:
563 - 3DS: Remove deprecated CSND interface
564 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
565 - Core: Remove broken option for whether rewinding restores save games
566 - Feature: Added loading savestates from command line
567 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
568 - FFmpeg: Support lossless h.264 encoding
569 - FFmpeg: Support lossless VP9 encoding
570 - GBA Cheats: Allow multiple ROM patches in the same slot
571 - GB: Skip BIOS option now works
572 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
573 - GB Audio: Improved audio quality
574 - GB, GBA Audio: Increase max audio volume
575 - GB MBC: Remove erroneous bank 0 wrapping
576 - GB Video: Darken colors in GBA mode
577 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
578 - GBA: Implement display start DMAs
579 - GBA: Improve multiboot image detection
580 - GBA Memory: 64 MiB GBA Video cartridge support
581 - GBA Savedata: Remove ability to disable realistic timing
582 - GBA Timer: Use global cycles for timers
583 - Libretro: Add frameskip option
584 - mGUI: Add fast forward toggle
585 - PSP2: Use system enter key by default
586 - Python: Integrate tests from cinema test suite
587 - Qt: Redo GameController into multiple classes
588 - Qt: Prevent window from being created off-screen
589 - Qt: Add option to disable FPS display
590 - Qt: Options to mess around with layer placement
591 - Qt: Add load alternate save option
592 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
593 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
594 - Test: Restructure test suite into multiple executables
595 - Util: Don't build crc32 if the function already exists
596 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
597Changes from beta 1:
598Features:
599 - Libretro: Add Game Boy cheat support
600 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
601 - Switch: Rumble support
602 - Switch: Rotation support
603 - Switch: Screen stretching options
604 - Qt: State file load/save menu options
605 - Windows installer
606 - Tile viewer now has adjustable width
607 - Python: Experimental audio API
608Bugfixes:
609 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
610 - Core: Remember to deinit proxy ring FIFO
611 - Core: Reroot timing list when (de)scheduling
612 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
613 - GB MBC: Fix MBC30 SRAM
614 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
615 - GB Video: Fix SGB border hole size
616 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
617 - GBA: Fix GB Player features
618 - GBA I/O: SOUNDCNT_HI is readable when sound is off
619 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
620 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
621 - Libretro: Fix adding codes with hooks
622 - PSP2: Fix audio crackling after fast forward
623 - PSP2: Fix audio crackling when buffer is full
624 - Qt: Fix jumbled background when paused
625 - Qt: Fix FPS counter on Windows
626 - Qt: Fix focus issues with load/save state overlay
627 - Switch: Fix incorrect mapping for fast forward cap
628 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
629 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
630 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
631 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
632 - Qt: Ensure FATAL logs reach log view
633 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
634Misc:
635 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
636 - Debugger: Minor text fixes
637 - Debugger: Readability improvements (fixes mgba.io/i/1238)
638 - GB: Improved SGB2 support
639 - GB Audio: Skip frame if enabled when clock is high
640 - Libretro: Reduce rumble callbacks
641 - mGUI: Add SGB border configuration option
642 - mGUI: Add support for different settings types
643 - Python: Minor API improvements
644 - Qt: Ensure camera image is valid
645 - Qt: Debugger console history
646 - Qt: Detect presence of GL_ARB_framebuffer_object
647 - Qt: Minor memory view tweaks
648 - Res: Improve modeling of AGB/AGS screen in shaders
649 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
650 - Wii: Expose stretch configuration in settings
651 - Wii: Stretch now sets pixel-accurate mode size cap
652
6530.7 beta 1: (2018-09-24)
654- Initial beta for 0.7
655
6560.6.3: (2018-04-14)
657Bugfixes:
658 - GB Audio: Revert unsigned audio changes
659 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
660 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
661
6620.6.2: (2018-04-03)
663Bugfixes:
664 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
665 - 3DS: Fix opening files in directory names with trailing slashes
666 - LR35902: Fix watchpoints not reporting new value
667 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
668 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
669 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
670 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
671 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
672 - GBA: Fix SharkPort saves for EEPROM games
673 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
674 - GBA BIOS: Fix incorrect exit condition in LZ77
675 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
676 - GBA Cheats: Fix slide codes not initializing properly
677 - GBA DMA: ROM reads are forced to increment
678 - GBA Hardware: RTC accuracy improvements
679 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
680 - GBA Memory: Fix copy-on-write memory leak
681 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
682 - GBA Savedata: Fix crash when resizing flash
683 - GBA Video: Force align 256-color tiles
684 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
685 - PSP2: Fix issues causing poor audio
686 - Python: Fix package directory
687 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
688 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
689 - Wii: Fix screen tear when unpausing
690 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
691Misc:
692 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
693 - GB MBC: Remove erroneous bank 0 wrapping
694 - GBA: Improve multiboot image detection
695 - PSP2: Use system enter key by default
696
6970.6.1: (2017-10-01)
698Bugfixes:
699 - GB, GBA: Fix crashes when attempting to identify null VFiles
700 - GB, GBA: Fix sync to video with frameskip
701 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
702 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
703 - GB Core: Fix palette loading when loading a foreign config
704 - GB MBC: Pocket Cam memory should be accessible without enabling
705 - GB MBC: Fix SRAM sizes 4 and 5
706 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
707 - GB MBC: Fix RTC loading when file size is off
708 - GB Memory: Initialize peripheral pointers
709 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
710 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
711 - GB Memory: Actually load latch time from savestate
712 - GB Serialize: Fix deserializing video STAT
713 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
714 - GB Video: Fix potential hang when ending mode 0
715 - GB Video: Fix read mode when enabling LCD
716 - GBA: Reset active region as needed when loading a ROM
717 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
718 - GBA BIOS: Use core's VRAM variable instead of renderer's
719 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
720 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
721 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
722 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
723 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
724 - Python: Fix importing .gb or .gba before .core
725 - Qt: Fix command line debugger closing second game
726 - Qt: Fix LOG argument order
727 - Qt: Fix timezone issues with time overrides
728 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
729 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
730Misc:
731 - CMake: Fix CPack dependencies for libpng 1.6
732 - GBA: Detect hardware for Pokémon FireRed ROM hacks
733 - GBA Cheats: Improve detection of raw cheats
734 - Qt: Don't rebuild library view if style hasn't changed
735 - Qt: Allow overrides to be saved before a game is loaded
736 - Qt: Hide mouse immediately when loading
737 - SDL: Fix 2.0.5 build on macOS under some circumstances
738 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
739
7400.6.0: (2017-07-16)
741Features:
742 - Library view
743 - Sprite viewer
744 - Debugging console
745 - Improved memory viewer
746 - Memory search
747 - Command line ability to override configuration values
748 - Add option to allow preloading the entire ROM before running
749 - Add option for whether rewinding restores save games
750 - Savestates now contain any RTC override data
751 - Add option to lock video to integer scaling
752 - LR35902: Watchpoints
753 - LR35902/GB-Z80 disassembler
754 - GB: Tile viewer
755 - GB: Video/audio channel enabling/disabling
756 - GB: Symbol table support
757 - GB MBC: Add MBC1 multicart support
758 - GBA: Support printing debug strings from inside a game
759 - GBA: Better cheat type autodetection
760 - Implement keypad interrupts
761 - Configuration of gamepad hats
762 - Video log recording for testing and bug reporting
763 - Debugger: Segment/bank support
764 - Debugger: Execution tracing
765 - Qt: German translation (by Lothar Serra Mari)
766 - Qt: Spanish translation (by Kevin López)
767 - Qt: Italian translation (by theheroGAC)
768Bugfixes:
769 - ARM7: Fix MLA/*MULL/*MLAL timing
770 - Core: Fix crash with rewind if savestates shrink
771 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
772 - Core: Fix directory sets crashing on close if base isn't properly detached
773 - FFmpeg: Fix overflow and general issues with audio encoding
774 - GB: Fix flickering when screen is strobed quickly
775 - GB: Fix STAT blocking
776 - GB MBC: Fix ROM bank overflows getting set to bank 0
777 - GB MBC: Fix swapping carts not detect new MBC
778 - GB Timer: Improve DIV reset behavior
779 - GB Timer: Fix DIV batching if TAC changes
780 - GB Video: Reset renderer when loading state
781 - GBA: Fix multiboot ROM loading
782 - GBA: Fix multiboot loading resulting in too small WRAM
783 - GBA BIOS: Implement BitUnPack
784 - GBA BIOS: Fix ArcTan sign in HLE BIOS
785 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
786 - GBA BIOS: Fix INT_MIN/-1 crash
787 - GBA Hardware: Fix crash if a savestate lies about game hardware
788 - GBA I/O: Handle audio registers specially when deserializing
789 - GBA Memory: Improve initial skipped BIOS state
790 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
791 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
792 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
793 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
794 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
795 - LR35902: Fix core never exiting with certain event patterns
796 - LR35902: Fix pc overflowing current region off-by-one
797 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
798 - OpenGL: Fix some shaders causing offset graphics
799 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
800 - Qt: Fix window icon being stretched
801 - Qt: Fix data directory path
802 - Qt: Fix timing issues on high refresh rate monitors
803 - Qt: Fix linking after some windows have been closed
804 - Qt: Fix crash when changing audio settings after a game is closed
805 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
806 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
807 - Qt: Fix game unpausing after frame advancing and refocusing
808 - SDL: Fix game crash check
809 - SDL: Fix race condition with audio thread when starting
810 - SDL: Fix showing version number
811 - Test: Fix crash when loading invalid file
812 - Test: Fix crash when fuzzing fails to load a file
813 - Test: Don't rely on core for frames elapsed
814 - Test: Fix crash when loading invalid file
815 - Test: Fix crash when fuzzing fails to load a file
816 - Tools: Fix recurring multiple times over the same library
817 - Util: Fix overflow when loading invalid UPS patches
818 - Util: Fix highest-fd socket not being returned by SocketAccept
819 - Windows: Fix VDir.rewind
820Misc:
821 - All: Add C++ header guards
822 - All: Move time.h include to common.h
823 - 3DS, PSP2, Wii: Last directory loaded is saved
824 - CMake: Add ability to just print version string
825 - Core: New, faster event timing subsystem
826 - Core: Clean up some thread state checks
827 - Core: Add generic checksum function
828 - Core: Cores can now have multiple sets of callbacks
829 - Core: Restore sleep callback
830 - Core: Move rewind diffing to its own thread
831 - Core: Ability to enumerate and modify video and audio channels
832 - Core: List memory segments in the core
833 - Core: Move savestate creation time to extdata
834 - Core: Config values can now be hexadecimal
835 - Core: Improved threading interrupted detection
836 - Debugger: Modularize CLI debugger
837 - Debugger: Make building with debugging aspects optional
838 - Debugger: Add functions for read- or write-only watchpoints
839 - Debugger: Make attaching a backend idempotent
840 - Debugger: Add mDebuggerRunFrame convenience function
841 - Feature: Move game database from flatfile to SQLite3
842 - Feature: Support ImageMagick 7
843 - Feature: Make -l option explicit
844 - FFmpeg: Return false if a file fails to open
845 - FFmpeg: Force MP4 files to YUV420P
846 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
847 - GB: Reset with initial state of DIV register
848 - GB MBC: New MBC7 implementation
849 - GB Audio: Simplify envelope code
850 - GB Audio: Improve initial envelope samples
851 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
852 - GB Video: Improved video timings
853 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
854 - GBA, GB: ROM is now unloaded if a patch is applied
855 - GBA DMA: Refactor DMA out of memory.c
856 - GBA DMA: Move DMAs to using absolute timing
857 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
858 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
859 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
860 - GBA Memory: Support reading/writing POSTFLG
861 - GBA Memory: Remove unused prefetch cruft
862 - GBA Timer: Improve accuracy of timers
863 - GBA Video: Clean up unused timers
864 - GBA Video: Allow multiple handles into the same tile cache
865 - GBA Video, GB Video: Colors are now fully scaled
866 - GBA Video: Optimize when BLD* registers are written frequently
867 - OpenGL: Add xBR-lv2 shader
868 - Qt: Move last directory setting from qt.ini to config.ini
869 - Qt: Improved HiDPI support
870 - Qt: Expose configuration directory
871 - Qt: Merge "Save" and "OK" buttons in shader options
872 - Qt: Automatically load controller profile when plugged in
873 - Qt: Rename "Resample video" option to "Bilinear filtering"
874 - Qt: Remove audio thread
875 - Qt: Remove audio buffer sizing in AudioProcessorQt
876 - Qt: Re-enable QtMultimedia on Windows
877 - Qt: Make "Mute" able to be bound to a key
878 - Qt: Add .gb/.gbc files to the extension list in Info.plist
879 - Qt: Relax hard dependency on OpenGL
880 - Qt: Better highlight active key in control binding
881 - SDL: Remove scancode key input
882 - SDL: Automatically map controllers when plugged in
883 - Test: Add a basic test suite
884 - Util: Add size counting to Table
885 - Util: Add 8-bit PNG write support
886 - Util: Tune patch-fast extent sizes
887 - VFS: Call msync when syncing mapped data
888 - VFS: Allow truncating memory chunk VFiles
889 - VFS: Fix some minor VFile issues with FILEs
890 - VFS: Optimize expanding in-memory files
891 - VFS: Add VFileFIFO for operating on circle buffers
892Changes from beta 1:
893Features:
894 - Qt: Italian translation (by theheroGAC)
895 - Qt: Updated German translation
896Bugfixes:
897 - GB Audio: Fix incorrect channel 4 iteration
898 - GB Audio: Fix zombie mode bit masking
899 - GB Serialize: Fix timer serialization
900 - GB Video: Fix LYC regression
901 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
902 - GBA Timer: Fix count-up timing overflowing timer 3
903 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
904 - Qt: Fix memory search close button (fixes mgba.io/i/769)
905 - Qt: Fix window icon being stretched
906 - Qt: Fix initial window size (fixes mgba.io/i/766)
907 - Qt: Fix data directory path
908 - Qt: Fix controls not saving on non-SDL builds
909 - Qt: Fix translation initialization (fixes mgba.io/i/776)
910 - Qt: Fix patch loading while a game is running
911 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
912 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
913 - Qt: Fix GL-less build
914 - Qt: Fix Software renderer not handling alpha bits properly
915 - Qt: Fix screen background improperly stretching
916 - SDL: Fix cheats not loading
917Misc:
918 - GB Serialize: Add MBC state serialization
919 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
920 - GBA Timer: Improve accuracy of timers
921 - PSP2: Update toolchain to use vita.cmake
922 - Qt: Add language selector
923 - Qt: Minor test fixes
924 - Qt: Move shader settings into main settings window
925 - Qt: Dismiss game crashing/failing dialogs when a new game loads
926 - Qt: Properly ship Qt translations
927 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
928
9290.6 beta 1: (2017-06-29)
930 - Initial beta for 0.6
931
9320.5.2: (2016-12-31)
933Bugfixes:
934 - All: Fix fullscreen config option being ignored
935 - ARM7: PSR mode bits should not get sign extended
936 - GB: Fix audio not being deinitialized
937 - GB: Fix crash when masking savedata
938 - GB: Properly initialize sramRealVf variable
939 - GB Audio: Fix serialization of channel 3 and NR52 properties
940 - GB Audio: Reset envelope timer when reseting sound channel
941 - GB MBC: Fix SRAM dangling pointer with RTC games
942 - GB MBC: Fix initializing MBC when no ROM is loaded
943 - GB Memory: Fix patching ROM bank 0
944 - GB Memory: Fix starting HDMAs during mode 0
945 - GB Memory: Fix HDMA5 value after DMA completes
946 - GB Video: Initialize LCDC in renderer
947 - GB Video: Hblank IRQs should mask LYC=LY IRQs
948 - GBA: Fix IRQs firing after already being cleared
949 - GBA: Only unhalt CPU if appropriate bit is set in IE
950 - GBA: Add savegame override for Crash Bandicoot 2
951 - GBA BIOS: Fix MidiKey2Freq BIOS reads
952 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
953 - GBA Cheats: Fix GameShark ROM patches
954 - GBA I/O: Mask off WAITCNT bits that cannot be written
955 - GBA Memory: Fix misaligned BIOS reads
956 - GBA Memory: Fix VCOUNT being writable
957 - GBA Video: Fix out of bounds sprite transforms
958 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
959 - Libretro: Fix disabling BIOS
960 - Libretro: Fix Game Boy savestates and audio
961 - Qt: Fix changing resolution of software renderer
962 - Qt: Fix setting overrides
963 - Qt: Fix cut off tiles and alignment issues in tile viewer
964 - Qt: Only reset window dimensions when first shown
965 - Qt: Fix Qt Multimedia audio driver on big endian
966 - Qt: Fix Apply button for key and controller configurations
967 - VFS: Fix resizing memory chunks when not needed
968 - Windows: Fix Unicode directory handling
969Misc:
970 - GB, GBA: Prevent loading null ROMs
971 - GB Audio: Initialize wave RAM to GBC values
972 - GB Memory: Reset ROM bank when loading a ROM
973 - PSP2: Improved controller rumble
974
9750.5.1: (2016-10-05)
976Bugfixes:
977 - Core: Fix importing save games as read-only
978 - FFmpeg: Fix encoding AAC
979 - GB: Fix invalid STOP behavior on Game Boy Color
980 - GB: Initialize audio properly
981 - GB: Properly clear KEY1 bit 0 when switching speeds
982 - GB: Properly unload save files when unloading a ROM
983 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
984 - GB MBC: Fix MBC7 when size is incorrectly specified
985 - GB MBC: Fix RTC access when no save file is loaded
986 - GB SIO: Don't auto-clock external shift clock
987 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
988 - GB Video: Fix video frames getting missed when LCDC is off
989 - GB Video: Clear screen when LCDC is off
990 - GBA Cheats: Fix holding onto pointers that may get invalidated
991 - GBA Cheats: Fix key-activated CodeBreaker cheats
992 - GBA Cheats: Fix uninitialized memory getting freed when saving
993 - GBA Hardware: Improve Game Boy Player rumble behavior
994 - GBA Memory: Fix several unused I/O register read values
995 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
996 - LR35902: Fix events running with the wrong cycle active
997 - Qt: Fix "close" button on Overrides view
998 - Qt: Fix saving overrides
999 - Qt: Fix directory set unloading when replacing the ROM
1000 - Qt: Fix patch loading
1001 - Qt: Fix crash when saving an override if a game isn't loaded
1002 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1003 - SDL: Attach rumble in SDL frontend
1004 - Util: Fix PNG identification on files too small to be a PNG
1005Misc:
1006 - All: Only update version info if needed
1007 - All: Split out install locations for Libretro and OpenEmu
1008 - FFmpeg: Encoding cleanup
1009 - GB: Reset active region when reloading ROM
1010 - GB Memory: Initialize RAM pattern for GBC
1011 - GB Video: Improved video timings
1012 - Qt: Manage window sizes slightly better
1013 - Qt: Remember scale option independent of core dimensions
1014
10150.5.0: (2016-09-19)
1016Features:
1017 - Game Boy support
1018 - Support for encrypted CodeBreaker GBA cheats
1019 - Emulation of Vast Fame protected GBA carts (taizou)
1020 - Tile viewer
1021 - Threaded rendering mode
1022 - Libretro: Memory map and achievement support (leiradel)
1023 - GUI: Add UI control remapping
1024 - GUI: Add fast-forward
1025 - Wii: 240p support
1026 - 3DS: Adjustable screen darkening
1027 - Ability to temporarily load a savegame
1028 - Load specific files out of archives
1029 - Automatic BIOS detection
1030Bugfixes:
1031 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1032 - Debugger: Fix GDB breakpoints
1033 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1034 - GBA: Fix filehandle leak with savegames
1035 - GBA: Timer 0 cannot be count up
1036 - GBA: Count up timers should not count themselves
1037 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1038 - GBA Memory: Fix ldm {pc}
1039 - GBA Savedata: Fix savedata sync timer
1040 - GBA Savedata: Only unmap savedata if present
1041 - GBA Serialize: Savestates now properly store prefetch
1042 - GBA Video: WIN0/1 take priority over OBJWIN
1043 - GBA Video: Fix out-of-order OBJWIN
1044 - PSP2: Fix GPU crash while exiting
1045 - PSP2: Fix VSync
1046 - PSP2: Fix accelerometer range
1047 - PSP2: Actually load screen mode setting
1048 - PSP2: Fix gyroscope direction
1049 - PSP2: Delete threads after they return
1050 - PSP2: Fix mapping/unmapping from not at 0
1051 - Qt: Fix bug in software renderer scaling
1052 - Qt: Fix hanging key press after disabling autofire
1053 - Qt: Fix being unable to pause manually when using auto-pausing
1054 - SDL: Fix axes being mapped wrong
1055 - Util: Fix realloc semantics in utf16to8
1056 - Util: Fix inserting too many items into a hash table
1057 - VFS: Fix uninitialized varaible reading from 7z
1058 - VFS: Fix reading multiple files from a 7z archive
1059 - Wii: Fix framelimiting after a slowdown
1060 - Wii: Fix garbage flash at startup
1061Misc:
1062 - 3DS: Use blip_add_delta_fast for a small speed improvement
1063 - 3DS: Allow UTF-16 filenames
1064 - 3DS: Port to using citro3D
1065 - 3DS: Use system font for menus
1066 - 3DS: Attempt to use Core 2 for threads
1067 - 3DS: Adjustable filering
1068 - 3DS: 3D banner
1069 - All: Add QUIET parameter to silence CMake
1070 - All: Faster memory read/write
1071 - ARM7: Support forcing Thumb mode via MSR
1072 - ARM7: Flush prefetch cache when loading CPSR via MSR
1073 - ARM7: Clean up instruction decoding for future expandability
1074 - Debugger: Support register and memory writes via GDB stub
1075 - Debugger: Add software breakpoint support to gdb
1076 - FFmpeg: Full support for libavcodec 56+
1077 - GBA: Better debug logging if event processing breaks
1078 - GBA Audio: Force audio DMAs to not increment destination
1079 - GBA BIOS: Use custom ArcTan, not relying on OS
1080 - GBA Hardware: Clean up dead code in GBP
1081 - GBA Memory: Optimize stalling behavior
1082 - GBA Memory: Optimize Load-/StoreMultiple
1083 - GBA Savedata: Add realistic timing for EEPROM
1084 - GBA Serialize: Savestates now store if CPU was halted
1085 - GBA Video: Remove old slow path fallback
1086 - GBA Video: Optimize sprite drawing
1087 - GBA Video: Optimize mode 0 rendering
1088 - GBA Video: Optimize compositing cases slightly
1089 - GUI: Screenshot dimensions are now passed through
1090 - GUI: Add back logging
1091 - GUI: Only reload config if manually saved
1092 - GUI: Increase scrolling speed
1093 - OpenGL: Log shader compilation failure
1094 - OpenGL: Add texSize uniform
1095 - Qt: Make -g flag work in Qt build
1096 - Qt: Simplify OpenGL context creation
1097 - Qt: Thread startup improvements
1098 - Qt: Make audio channel/video layer options shortcut mappable
1099 - Qt: Remove some C99isms from C++ code
1100 - Qt: Remove default autofire mappings
1101 - Qt: Make reseting when pasued frame-accurate
1102 - Qt: Rearchitect game closing codepath
1103 - PSP2: Use system font for menus
1104 - PSP2: Add rumble for PS TV
1105 - PSP2: Add fit-to-height screen mode
1106 - PSP2: Sync files per descriptor
1107 - PSP2: Allow UTF-8 filenames
1108 - PSP2: Screenshots are now saved into the Photo Gallery
1109 - PSP2: Stop underclocking when menuing
1110 - SDL: Increase default audio buffer size to 1024 samples
1111 - SDL: More responsive rumble
1112 - Util: Add Vector GetConstPointer
1113 - Util: Add rtrim
1114 - Util: Add endswith
1115 - VFS: Improve zip file detection
1116 - Wii: Add pixelated resample filter
1117 - Windows: Add native VDir support
1118 - Util: Add PRIz macro for libc versions that don't support %z
1119
11200.4.1: (2016-07-11)
1121Bugfixes:
1122 - All: Fix several file handle leaks
1123 - All: Fix instruction tables getting zeroed when linking sometimes
1124 - ARM7: Fix flags on SBC/RSC
1125 - ARM7: Fix setting spsr privilege bits when spsr is empty
1126 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1127 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1128 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1129 - GBA Memory: Fix executing code from OBJ region of VRAM
1130 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1131 - GBA Serialize: Fix loading savegames from savestates
1132 - OpenGL: Correct boolean vector strcmp strings for uniforms
1133 - Qt: Fix sending gameStopped twice
1134 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1135 - Qt: Fix initial state of key mapping
1136 - Qt: Initialize m_useBios
1137 - SDL: Fix joystick initialization on BSD
1138 - SDL: Fix potential joystick crash in games with rumble
1139 - SDL: Fix SDL 1.2 build
1140 - SDL: Fix sporadic crash when deinitializing audio
1141 - Shaders: Fix AGS-001 shader with some bad drivers
1142 - Util: Use closesocket on Windows
1143 - Util: Fix socket bind addresses
1144 - VFS: Fix reading 7z archives without rewinding first
1145 - VFS: VFileFromFD should not open directories
1146 - Wii: Fix tilting direction
1147 - Util: Fix realloc semantics in utf16to8
1148Misc:
1149 - All: Allow use of external minizip library
1150 - Debugger: CLI debugger now exits when end-of-stream is reached
1151 - FFmpeg: Update dependencies on Ubuntu
1152 - GBA: Slightly optimize GBAProcessEvents
1153 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1154 - GBA Video: Null renderer should return proper register values
1155 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1156 - Qt: Add preset for DualShock 4
1157 - Qt: Update 360 input profile on OS X to reflect newer drivers
1158 - Qt: Remove use of NaN
1159 - Qt: Canonicalize file paths when loading games
1160 - Qt: Add refresh button to controller editing
1161 - SDL: Remove default gamepad mappings
1162 - Util: Fix intermittent build failure on OS X
1163 - VFS: VFile.sync now updates modified time
1164
11650.4.0: (2016-02-02)
1166Features:
1167 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1168 - I/O viewer
1169 - Booting of multiboot images
1170 - Customization of GIF recording
1171 - Libretro: Cheat code support
1172 - Support for GLSL shaders
1173 - ROM information view
1174 - Support for VBA-style cheat codes
1175 - Savestates now store creation timestamps
1176 - Key autofire
1177 - Libretro: Allow blocking opposing directional input
1178 - OpenEmu core for OS X
1179 - Libretro: Settings for using BIOS and skipping intro
1180 - Libretro: Customizable idle loop removal
1181 - Implemented cycle counting for sprite rendering
1182 - Cleaner, unified settings window
1183 - Added a setting for pausing when the emulator is not in focus
1184 - Customizable paths for save games, save states, screenshots and patches
1185 - Controller hotplugging
1186 - Ability to store save games and active cheats within savestates
1187Bugfixes:
1188 - ARM7: Fix sign of unaligned LDRSH
1189 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1190 - Debugger: Fix watchpoints in gdb
1191 - GBA: Fix warnings when creating and loading savestates
1192 - GBA: Fix Iridion II savetype
1193 - GBA BIOS: Fix misaligned CpuSet
1194 - GBA Cheats: Fix cheats setting the Action Replay version
1195 - GBA Hardware: Fix GPIO on big endian
1196 - GBA Memory: Fix DMA register writing behavior
1197 - GBA Memory: Fix DMAs triggering two cycles early
1198 - Libretro: Fix aspect ratio
1199 - Qt: Fix some potential crashes with the gamepad mapping
1200 - Qt: Fix keys being mapped incorrectly when loading configuration file
1201 - Util: Fix PowerPC PNG read/write pixel order
1202 - Util: Fix excessive memory allocation when decoding a PNG
1203 - VFS: Fix VFileReadline and remove _vfdReadline
1204Misc:
1205 - All: Improved PowerPC support
1206 - All: Fix some undefined behavior warnings
1207 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1208 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1209 - GBA: Implement bad I/O register loading
1210 - GBA: Allow jumping to OAM and palette RAM
1211 - GBA BIOS: Finish implementing RegisterRamReset
1212 - GBA Config: Add "override" layer for better one-time configuration
1213 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1214 - GBA Memory: Use a dynamically sized mask for ROM memory
1215 - GBA Memory: Implement several unimplemented memory access types
1216 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1217 - GBA RR: Starting from savestate now embeds the savegame
1218 - GBA RR: Add preliminary SRAM support for VBM loading
1219 - GBA RR: Add support for resets in movies
1220 - GBA Video: Remove lastHblank, as it is implied
1221 - Libretro: Use anonymous memory mappers for large blocks of memory
1222 - Libretro: Add install target for libretro core
1223 - Qt: Window size command line options are now supported
1224 - Qt: Increase usability of key mapper
1225 - Qt: Add 'Apply' button to settings window
1226 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1227 - Qt: Allow use of modifier keys as input
1228 - Qt: Optimize log viewer
1229 - Qt: Added button for breaking into the GDB debugger
1230 - Qt: Add box for showing duration of rewind
1231 - SDL: Support fullscreen in SDL 1.2
1232 - SDL: Allow GBASDLAudio to be used without a thread context
1233 - Util: Use VFile for configuration
1234 - Util: Add MutexTryLock
1235
12360.3.2: (2015-12-16)
1237Bugfixes:
1238 - ARM7: Fix STRT/STRBT
1239 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1240 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1241 - Libretro: Fix problems with rumble not turning off
1242 - GBA: Fix idle skip state being retained between games
1243 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1244 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1245 - GBA BIOS: Fix Sqrt sign
1246 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1247 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1248 - GBA Memory: Fix DMA behavior for SRAM accesses
1249 - GBA Memory: Fix Store8 to OBJ VRAM
1250 - GBA Memory: Fix alignment of LDM/STM on SRAM
1251 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1252 - GBA Memory: Fix timing of DMAs
1253 - GBA Video: Fix _mix for 15-bit color
1254 - GBA Video: Fix OAM and palette initialization
1255 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1256 - Qt: Use safer isLoaded check in GameController
1257 - Qt: Fix a race condition in PainterGL that could lead to a crash
1258 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1259 - Qt: Fix font size in memory viewer
1260 - Qt: Fix a crash in the memory viewer
1261 - Qt: Add additional checks in CheatModel to prevent crashes
1262 - Qt: Fix race condition with setting sample rate
1263 - Qt: Fix crash when closing multiplayer windows
1264 - Qt: Fix resetting while paused
1265Misc:
1266 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1267 - Qt: Add mute option to menu
1268
12690.3.1: (2015-10-24)
1270Bugfixes:
1271 - ARM7: Fix instruction decoding of Thumb shifts
1272 - GBA: Deinit savegame when unloading a ROM
1273 - GBA: Fix BIOS check on big endian
1274 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1275 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1276 - GBA Audio: Fix audio channels being silenced at the wrong time
1277 - GBA Memory: Fix bad BIOS Load16 on big endian
1278 - GBA Memory: Fix bad Load8 on big endian
1279 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1280 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1281 - GBA Video: Fix objwin and blending interaction on sprites
1282 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1283 - Libretro: Fix a memory leak with the render buffer
1284 - Qt: Windows no longer spawn in the top left on first launch
1285 - Qt: Fix install path of XDG desktop file with DESTDIR
1286 - Qt: Fix drag and drop on Windows
1287 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1288 - VFS: Fix return values of VFileFILE.read and .write
1289Misc:
1290 - All: Reset next event to cycles instead of zero to interrupt
1291 - All: Add --version flag
1292 - ARM7: Force disable LTO on two files to work around a GCC bug
1293 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1294 - GBA: Better memory handling with PNG savestates
1295 - GBA: Additional savestate sanity checks
1296 - GBA: Check for cycle count being too high
1297 - GBA Audio: Allow GBAAVStream to have no video callback
1298 - GBA BIOS: Implement RegisterRamReset for SIO registers
1299 - Qt: Remove useless help icons in dialogs
1300 - Qt: Prevent savestate window from opening while in multiplayer
1301 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1302 - Qt: Dropping multiplayer windows works more cleanly now
1303
13040.3.0: (2015-08-16)
1305Features:
1306 - Ability to hide individual background layers, or OBJs
1307 - Ability to mute individual audio channels
1308 - Palette viewer and exporter
1309 - Volume control
1310 - More shortcuts are editable (e.g. quick save/load)
1311 - Rewind now shows the frame after rewinding
1312 - Import/Export of GameShark/Action Replay snapshots
1313 - Add "Step backwards" item for single increment rewind
1314 - Deadzone estimation for game controllers
1315 - Analog inputs can be used for shortcuts
1316 - Menu items for specific solar sensor brightness levels
1317 - Remappable controls for tilt and gyroscope sensors
1318 - Status messages for actions taken while a game is running (e.g. save/load state)
1319 - Memory inspector
1320 - Screensaver can now be suspended while a game is running
1321 - Load/save the most recent savestate slot
1322 - Support varible speed (PWM) rumble
1323 - Ability to cap fast forward speed
1324 - Finer control over FPS target
1325 - Holdable shortcut for rewinding one frame at a time
1326 - Ability to boot directly into the BIOS
1327 - Preliminary support for yanking out the game pak while a game is running
1328 - Thumb-drive mode by putting a file called portable.ini in the same folder
1329 - Configurable display driver, between software and OpenGL
1330 - Undo-able savestate loading and saving
1331 - Controller profiles now store shortcut settings
1332 - Default controller profiles for several common controllers
1333 - Libretro now supports BIOS, rumble and solar sensor
1334 - Implement BIOS call Stop, for sleep mode
1335 - Automatically load patches, if found
1336 - Improved video synchronization
1337 - Configurable audio output sample rate
1338Bugfixes:
1339 - ARM7: Fix SWI and IRQ timings
1340 - ARM7: Fix Thumb MUL timing
1341 - ARM7: Fix timing of multiplies to use N cycles
1342 - ARM7: ARMHotplugDetach should call deinit
1343 - Debugger: Fix use-after-free in breakpoint clearing code
1344 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1345 - GBA: Cap audio FIFO read size during deserialization
1346 - GBA: Check for corrupted savestates when loading
1347 - GBA: Check for improperly sized savestates when loading
1348 - GBA: Check for savestates made from differently sized ROMs
1349 - GBA: Fix calls to endian-independent loadstores
1350 - GBA: Fix timing of reading from timer registers
1351 - GBA: Ensure cycles never go negative
1352 - GBA Audio: Force audio FIFOs to 32-bit
1353 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1354 - GBA Audio: Fix sample order in audio channel 3
1355 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1356 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1357 - GBA Memory: Improve Thumb open bus behavior
1358 - GBA Memory: Fix potential DMA issue when loading a savestate
1359 - GBA Memory: Fix load/store multiple video memory waitstates
1360 - GBA SIO: Fix reseting when there are SIO devices attached
1361 - GBA Video: Blended sprites should never have other effects applied
1362 - GBA Video: Fix out-of-bounds tiles in mosaic
1363 - GBA Video: Fix windows not affecting sprites
1364 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1365 - GBA Video: Fix timing on first scanline
1366 - Qt: Better cleanup when a game crashes
1367 - Qt: Fix open ROM dialog filtering for archive formats
1368 - Qt: Cap the maximum number of multiplayer windows
1369 - Qt: Fix maximum year in sensor override
1370 - Qt: Fix window being too tall after exiting fullscreen
1371 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1372 - Qt: Fix analog buttons not getting unmapped
1373 - Qt: Fix passing command line options
1374 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1375 - SDL: Fix SDL build when OpenGL is missing
1376 - Util: Allow loading IPS patches that grow the ROM
1377 - VFS: Fix resource leaks if some allocations fail
1378 - VFS: Fix line-reading to return proper values
1379 - Video: Fix an issue with very long filenames
1380 - Util: Fix formatting of floats
1381Misc:
1382 - All: Add --help flag for command line programs
1383 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1384 - All: Enable static linking for Windows
1385 - All: Enable static linking for OS X
1386 - All: Threads are now named
1387 - All: Proper handling of Unicode file paths
1388 - ARM7: Add emulation for Undefined CPU mode
1389 - ARM7: Reduce the size of the Thumb instruction table
1390 - GBA: Add status log level
1391 - GBA: GBARewind now returns how many states it has rewound
1392 - GBA: SIO logging layer
1393 - GBA BIOS: Stub out SoundBias
1394 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1395 - GBA: Don't include GBACLIDebugger struct unless needed
1396 - GBA: Savedata is now synced shortly after data finishes being written
1397 - GBA: Process multiple timer events at once, if necessary
1398 - GBA Audio: Implement audio reset for channels A/B
1399 - GBA Audio: Process multiple audio events at once, if necessary
1400 - GBA Hardware: Backport generic RTC source into core
1401 - GBA Input: Allow axes and buttons to be mapped to the same key
1402 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1403 - GBA SIO: Add a dummy driver for Normal mode
1404 - GBA Thread: Add functionality for running callbacks on the GBA thread
1405 - GBA Thread: Split GBASync into a separate file
1406 - GBA Video: Refactor software renderer into separate files
1407 - GBA Video: Slightly optimize mode 0 mosaic rendering
1408 - Debugger: Free watchpoints in addition to breakpoints
1409 - Qt: Handle saving input settings better
1410 - Qt: Move GL frame drawing back onto its own thread
1411 - Qt: Fast forward (held) option moved from Other to Emulation menu
1412 - Qt: Show version info in window title
1413 - Qt: Migrate multiplayer window handling into GBAApp
1414 - Qt: Unified file opening and saving with last location
1415 - Qt: Fix windows being resizable when they shouldn't have been
1416 - Qt: Only hide cursor in full screen
1417 - Qt: Replace pause-after-frame mutex with an atomic
1418 - Qt: Add application icon and XDG desktop files
1419 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1420 - Qt: Don't save window size when entering fullscreen
1421 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1422 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1423 - Qt: Increase usability of key mapper
1424 - Qt: Show checkmark for window sizes
1425 - Qt: Set window path to loaded ROM
1426 - Perf: Ability to load savestates immediately on launch
1427 - SDL: Properly check for initialization
1428 - SDL: Clean up initialization functions
1429 - SDL: Clean up GL context
1430 - Util: Allow disabling the threading code entirely
1431 - VFS: Add sync method to force syncing with backing
1432
14330.2.1: (2015-05-13)
1434Bugfixes:
1435 - All: Fix sanitize-deb script not cleaning up after itself
1436 - All: Fix dependencies for libavcodec on Debian-derived platforms
1437 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1438 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1439 - ARM7: Fix ARM multiply instructions when PC is a destination register
1440 - Debugger: Fix use-after-free in breakpoint clearing code
1441 - Debugger: Fix boundary conditions in tab completion
1442 - GBA: Fix timers not updating timing when writing to only the reload register
1443 - GBA: Fix rewind boundary conditions
1444 - GBA: Add initial I/O register settings for background matrix registers
1445 - GBA: Fix hang when loading a savestate if sync to video is enabled
1446 - GBA: Handle out-of-bounds I/O access
1447 - GBA: Fix bounds-checking on EEPROM access
1448 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1449 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1450 - GBA Memory: Allow SRAM to be 64kB
1451 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1452 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1453 - GBA Video: Fix second frame mode 5
1454 - Perf: Fix race condition if a game crashes immediately on start
1455 - Qt: Fix Display object leak when closing a window
1456 - Qt: Fix .deb dependencies
1457 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1458 - Qt: Fix window not regaining focus after exiting savestate window
1459 - Qt: Fix regression where video would not record if the game had already started
1460 - Qt: Fix potential crash if a gamepad causes focus to change
1461 - Qt: Fix controller axis querying
1462 - Qt: Fix multiplayer windows opening as the wrong size
1463 - Qt: Fix controllers sometimes not loading the right profile
1464 - SDL: Fix boundary conditions for joystick adjustments
1465 - SDL: Allocate properly sized input maps
1466 - SDL: Fix potential build issues when Qt and SDL2 are in use
1467 - Util: Fix resource leak in UTF-8 handling code
1468 - Util: Fix a null-pointer issue when attempting to delete a key
1469 - VFS: Fix resource leaks if some allocations fail
1470 - Video: Fix an issue with very long filenames
1471Misc:
1472 - GBA Memory: Soft-crash if jumping past the end of a ROM
1473 - Qt: Show multiplayer numbers in window title
1474 - Qt: Solar sensor can have shortcuts set
1475
14760.2.0: (2015-04-03)
1477Features:
1478 - Support for gamepad axes, e.g. analog sticks or triggers
1479 - Add scale presets for up to 6x
1480 - Settings window
1481 - Bilinear resampling option
1482 - Add option to skip BIOS start screen
1483 - List of recently opened games
1484 - Support for games using the Solar Sensor
1485 - Better audio resampling via blip-buf
1486 - Game Pak overrides dialog for setting savetype and sensor values
1487 - Support for games using the tilt sensor
1488 - Remappable shortcuts for keyboard and gamepad
1489 - Rewinding of emulation
1490 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1491 - Support IPv6
1492 - Save directory of last loaded file
1493 - Support BPS patches
1494 - Automatically detect and optimize out idle loops
1495 - Configurable game overrides
1496 - Support loading 7-Zip files
1497 - Drag and drop game loading
1498 - Cheat code support
1499 - Runtime configurable audio driver
1500 - Libretro core for use with RetroArch and other front-ends
1501 - Controller profiles for setting different bindings for different controllers
1502 - Ability to lock aspect ratio
1503 - Local link cable support
1504 - Ability to switch which game controller is in use per instance
1505 - Ability to prevent opposing directional input
1506 - Warning dialog if an unimplemented BIOS feature is called
1507 - Debugger: Add CLI "frame", frame advance command
1508 - Debugger: Add CLI functions for writing to memory
1509 - Debugger: Add CLI functions for examining memory regions
1510 - Debugger: Add CLI function for writing a register
1511Bugfixes:
1512 - ARM7: Extend prefetch by one stage
1513 - ARM7: Fix cycle counting for loads
1514 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1515 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1516 - GBA: Initialize gba.sync to null
1517 - GBA: Fix timer initialization
1518 - GBA Audio: Support 16-bit writes to FIFO audio
1519 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1520 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1521 - GBA BIOS: Fix BIOS prefetch after reset
1522 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1523 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1524 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1525 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1526 - GBA Memory: Fix cycle counting for 32-bit load/stores
1527 - GBA RR: Fix fallthrough error when reading tags from a movie
1528 - GBA Thread: Fix possible hang when loading an archive
1529 - GBA Thread: Fix possible deadlock in video sync
1530 - Perf: Fix crash when the GBA thread fails to start
1531 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1532 - Qt: Fix crash when adjusting settings after closing a game
1533 - Qt: Fix crash when starting GDB stub after closing a game
1534 - Qt: Fix patch loading while a game is running
1535 - Qt: Fix crash when loading a game after stopping GDB server
1536 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1537 - Qt: Fix crash when attempting to pause if a game is not running
1538 - SDL: Properly clean up if a game doesn't launch
1539 - Util: Fix sockets on Windows
1540Misc:
1541 - All: Enable link-time optimization
1542 - Debugger: Watchpoints now work on STM/LDM instructions
1543 - Debugger: Clean up GDB stub network interfacing
1544 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1545 - Debugger: Merge Thumb BL instructions when disassembling
1546 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1547 - Debugger: Watchpoints now report address watched (fixes #68)
1548 - Debugger: Add support for soft breakpoints
1549 - Debugger: Make I/O register names be addresses instead of values
1550 - Debugger: Rename read/write commands
1551 - GBA: Improve accuracy of event timing
1552 - GBA: Add API for getting Configuration structs for overrides and input
1553 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1554 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1555 - GBA: Move A/V stream interface into core
1556 - GBA: Savestates now take into account savedata state machines (fixes #109)
1557 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1558 - GBA Memory: Simplify memory API and use fixed bus width
1559 - GBA Thread: Make GBASyncWaitFrameStart time out
1560 - GBA Video: Start video at the last scanline instead of the first
1561 - Qt: Optimize logo drawing
1562 - Qt: Move frame upload back onto main thread
1563 - Qt: Remember window position
1564 - Qt: Double-clicking on the window toggles full screen
1565 - Util: Use proper locale for reading and writing float values
1566
15670.1.1: (2015-01-24)
1568Bugfixes:
1569 - ARM7: Fix LDM writeback to a register already written
1570 - GBA: Fix timers 2 and 3 updating incorrectly
1571 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1572 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1573 - GBA Audio: Properly initialize audio FIFO channels
1574 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1575 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1576 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1577 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1578 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1579 - GBA BIOS: Fix HuffUnComp boundary conditions
1580 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1581 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1582 - GBA Memory: Filter out top nybble of DMA addresses
1583 - GBA Memory: Properly bounds-check VRAM accesses
1584 - GBA Memory: Fix initial DMA state
1585 - GBA Thread: Allow halted games to exit cleanly
1586 - GBA Video: Fix blend issues with obscured middle layers
1587 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1588 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1589 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1590 - GBA Video: Fix sprite boundary conditions with mosaic
1591 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1592 - Qt: Fix issue with set frame sizes being the wrong height
1593 - Qt: Fix emulator crashing when full screen if a game is not running
1594 - Qt: Fix window focus issues
1595 - Qt: Properly set default video recording settings
1596 - Qt: Fix a race condition when a game crashes immediately
1597 - Qt: Fix some cases where key mapping can break if focus is adjusted
1598 - Qt: Fix crash if a game pauses before any frames are shown
1599 - Debugger: Negative PC-relative loads now properly subtract the offset
1600 - Debugger: Align PC-relative loads in Thumb
1601 - Debugger: Fix watchpoints triggering too late
1602 - Debugger: Fix binary print putting spaces between digits
1603 - Video: Ensure FFmpeg encoder has audio frames
1604 - Video: Fix uncompressed PCM audio recording
1605 - Video: Fix FFmpeg crashing when the file extension is wrong
1606 - Util: Fix SOCKET_FAILED macro
1607Misc:
1608 - GBA: Exit cleanly on FATAL if the port supports it
1609 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1610 - Qt: Disable sync to video by default
1611 - Qt: Handle a game crash without crashing
1612 - Qt: Set default log level to FATAL, ERROR and WARN
1613 - Qt: Clarify some phrasing in the menus
1614 - Qt: Clear active buttons when focus is lost
1615
16160.1.0: (2014-12-13)
1617 - Initial release