src/glsl-main.c (view raw)
1#include "debugger.h"
2#include "gba-thread.h"
3#include "gba.h"
4#include "renderers/video-glsl.h"
5#include "sdl-events.h"
6
7#include <SDL.h>
8#ifdef __APPLE__
9#include <OpenGL/gl.h>
10#else
11#include <GL/gl.h>
12#endif
13
14#include <fcntl.h>
15#include <errno.h>
16#include <signal.h>
17#include <sys/time.h>
18#include <unistd.h>
19
20static int _GBASDLInit(void);
21static void _GBASDLDeinit(void);
22static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer);
23
24int main(int argc, char** argv) {
25 const char* fname = "test.rom";
26 if (argc > 1) {
27 fname = argv[1];
28 }
29 int fd = open(fname, O_RDONLY);
30 if (fd < 0) {
31 return 1;
32 }
33
34 struct GBAThread context;
35 struct GBAVideoGLSLRenderer renderer;
36
37 if (!_GBASDLInit()) {
38 return 1;
39 }
40 GBAVideoGLSLRendererCreate(&renderer);
41
42 context.fd = fd;
43 context.renderer = &renderer.d;
44 GBAThreadStart(&context);
45
46 _GBASDLRunloop(&context, &renderer);
47
48 GBAThreadJoin(&context);
49 close(fd);
50
51 _GBASDLDeinit();
52
53 return 0;
54}
55
56static int _GBASDLInit() {
57 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
58 return 0;
59 }
60
61 GBASDLInitEvents();
62
63 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
64 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
65 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
66 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
67 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
68 SDL_SetVideoMode(240, 160, 32, SDL_OPENGL);
69
70 glViewport(0, 0, 240, 160);
71
72 return 1;
73}
74
75static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer) {
76 SDL_Event event;
77
78 glEnable(GL_TEXTURE_2D);
79 while (context->started && context->debugger->state != DEBUGGER_EXITING) {
80 GBAVideoGLSLRendererProcessEvents(renderer);
81 pthread_mutex_lock(&renderer->mutex);
82 if (renderer->d.framesPending) {
83 renderer->d.framesPending = 0;
84 pthread_mutex_unlock(&renderer->mutex);
85
86 SDL_GL_SwapBuffers();
87
88 while (SDL_PollEvent(&event)) {
89 GBASDLHandleEvent(context, &event);
90 }
91 pthread_mutex_lock(&renderer->mutex);
92 pthread_cond_broadcast(&renderer->downCond);
93 } else {
94 pthread_cond_broadcast(&renderer->downCond);
95 pthread_cond_wait(&renderer->upCond, &renderer->mutex);
96 }
97 pthread_mutex_unlock(&renderer->mutex);
98 }
99}
100
101static void _GBASDLDeinit() {
102 GBASDLDeinitEvents();
103 SDL_Quit();
104}