src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#include <mgba/core/cheats.h>
56#ifdef M_CORE_GB
57#include <mgba/internal/gb/gb.h>
58#include <mgba/internal/gb/video.h>
59#endif
60#ifdef M_CORE_GBA
61#include <mgba/internal/gba/gba.h>
62#include <mgba/internal/gba/video.h>
63#endif
64#include <mgba/feature/commandline.h>
65#include "feature/sqlite3/no-intro.h"
66#include <mgba-util/vfs.h>
67
68using namespace QGBA;
69
70Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
71 : QMainWindow(parent)
72 , m_manager(manager)
73 , m_logView(new LogView(&m_log))
74 , m_screenWidget(new WindowBackground())
75 , m_config(config)
76 , m_inputController(playerId, this)
77 , m_shortcutController(new ShortcutController(this))
78{
79 setFocusPolicy(Qt::StrongFocus);
80 setAcceptDrops(true);
81 setAttribute(Qt::WA_DeleteOnClose);
82 updateTitle();
83 reloadDisplayDriver();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145 m_focusCheck.setInterval(200);
146
147 m_shortcutController->setConfigController(m_config);
148 setupMenu(menuBar());
149}
150
151Window::~Window() {
152 delete m_logView;
153
154#ifdef USE_FFMPEG
155 delete m_videoView;
156#endif
157
158#ifdef USE_MAGICK
159 delete m_gifView;
160#endif
161
162#ifdef USE_SQLITE3
163 delete m_libraryView;
164#endif
165}
166
167void Window::argumentsPassed(mArguments* args) {
168 loadConfig();
169
170 if (args->fname) {
171 setController(m_manager->loadGame(args->fname), args->fname);
172 }
173
174#ifdef USE_GDB_STUB
175 if (args->debuggerType == DEBUGGER_GDB) {
176 if (!m_gdbController) {
177 m_gdbController = new GDBController(this);
178 m_gdbController->listen();
179 }
180 }
181#endif
182}
183
184void Window::resizeFrame(const QSize& size) {
185 QSize newSize(size);
186 m_screenWidget->setSizeHint(newSize);
187 newSize -= m_screenWidget->size();
188 newSize += this->size();
189 if (!isFullScreen()) {
190 resize(newSize);
191 }
192}
193
194void Window::setConfig(ConfigController* config) {
195 m_config = config;
196}
197
198void Window::loadConfig() {
199 const mCoreOptions* opts = m_config->options();
200 reloadConfig();
201
202 if (opts->width && opts->height) {
203 resizeFrame(QSize(opts->width, opts->height));
204 }
205
206 if (opts->fullscreen) {
207 enterFullScreen();
208 }
209
210 m_mruFiles = m_config->getMRU();
211 updateMRU();
212
213 m_inputController.setConfiguration(m_config);
214}
215
216void Window::reloadConfig() {
217 const mCoreOptions* opts = m_config->options();
218
219 m_log.setLevels(opts->logLevel);
220
221 if (m_controller) {
222 m_controller->loadConfig(m_config);
223 if (m_audioProcessor) {
224 m_audioProcessor->setBufferSamples(opts->audioBuffers);
225 m_audioProcessor->requestSampleRate(opts->sampleRate);
226 }
227 }
228 m_display->lockAspectRatio(opts->lockAspectRatio);
229 m_display->filter(opts->resampleVideo);
230
231 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
232}
233
234void Window::saveConfig() {
235 m_inputController.saveConfiguration();
236 m_config->write();
237}
238
239QString Window::getFilters() const {
240 QStringList filters;
241 QStringList formats;
242
243#ifdef M_CORE_GBA
244 QStringList gbaFormats{
245 "*.gba",
246#if defined(USE_LIBZIP) || defined(USE_ZLIB)
247 "*.zip",
248#endif
249#ifdef USE_LZMA
250 "*.7z",
251#endif
252#ifdef USE_ELF
253 "*.elf",
254#endif
255 "*.agb",
256 "*.mb",
257 "*.rom",
258 "*.bin"};
259 formats.append(gbaFormats);
260 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
261#endif
262
263#ifdef M_CORE_GB
264 QStringList gbFormats{
265 "*.gb",
266 "*.gbc",
267#if defined(USE_LIBZIP) || defined(USE_ZLIB)
268 "*.zip",
269#endif
270#ifdef USE_LZMA
271 "*.7z",
272#endif
273 "*.rom",
274 "*.bin"};
275 formats.append(gbFormats);
276 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
277#endif
278
279 formats.removeDuplicates();
280 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
281 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
282 return filters.join(";;");
283}
284
285QString Window::getFiltersArchive() const {
286 QStringList filters;
287
288 QStringList formats{
289#if defined(USE_LIBZIP) || defined(USE_ZLIB)
290 "*.zip",
291#endif
292#ifdef USE_LZMA
293 "*.7z",
294#endif
295 };
296 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
297 return filters.join(";;");
298}
299
300void Window::selectROM() {
301 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
302 if (!filename.isEmpty()) {
303 setController(m_manager->loadGame(filename), filename);
304 }
305}
306
307#ifdef USE_SQLITE3
308void Window::selectROMInArchive() {
309 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
310 if (filename.isEmpty()) {
311 return;
312 }
313 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
314 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
315 VFile* output = archiveInspector->selectedVFile();
316 QPair<QString, QString> path = archiveInspector->selectedPath();
317 if (output) {
318 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
319 }
320 archiveInspector->close();
321 });
322 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
323 archiveInspector->show();
324}
325
326void Window::addDirToLibrary() {
327 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
328 if (filename.isEmpty()) {
329 return;
330 }
331 m_libraryView->addDirectory(filename);
332}
333#endif
334
335void Window::replaceROM() {
336 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
337 if (!filename.isEmpty()) {
338 m_controller->replaceGame(filename);
339 }
340}
341
342void Window::selectSave(bool temporary) {
343 QStringList formats{"*.sav"};
344 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
345 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
346 if (!filename.isEmpty()) {
347 m_controller->loadSave(filename, temporary);
348 }
349}
350
351void Window::multiplayerChanged() {
352 if (!m_controller) {
353 return;
354 }
355 int attached = 1;
356 MultiplayerController* multiplayer = m_controller->multiplayerController();
357 if (multiplayer) {
358 attached = multiplayer->attached();
359 }
360 for (QAction* action : m_nonMpActions) {
361 action->setDisabled(attached > 1);
362 }
363}
364
365void Window::selectPatch() {
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
367 if (!filename.isEmpty()) {
368 if (m_controller) {
369 m_controller->loadPatch(filename);
370 } else {
371 m_pendingPatch = filename;
372 }
373 }
374}
375
376void Window::openView(QWidget* widget) {
377 connect(this, &Window::shutdown, widget, &QWidget::close);
378 widget->setAttribute(Qt::WA_DeleteOnClose);
379 widget->show();
380}
381
382void Window::loadCamImage() {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
384 if (!filename.isEmpty()) {
385 m_inputController.loadCamImage(filename);
386 }
387}
388
389void Window::importSharkport() {
390 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
391 if (!filename.isEmpty()) {
392 m_controller->importSharkport(filename);
393 }
394}
395
396void Window::exportSharkport() {
397 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
398 if (!filename.isEmpty()) {
399 m_controller->exportSharkport(filename);
400 }
401}
402
403void Window::openSettingsWindow() {
404 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
405#if defined(BUILD_GL) || defined(BUILD_GLES2)
406 if (m_display->supportsShaders()) {
407 settingsWindow->setShaderSelector(m_shaderView.get());
408 }
409#endif
410 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
411 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
412 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
413 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
414 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
415#ifdef USE_SQLITE3
416 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
417#endif
418 openView(settingsWindow);
419}
420
421void Window::startVideoLog() {
422 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
423 if (!filename.isEmpty()) {
424 m_controller->startVideoLog(filename);
425 }
426}
427
428template <typename T, typename... A>
429std::function<void()> Window::openTView(A... arg) {
430 return [=]() {
431 T* view = new T(arg...);
432 openView(view);
433 };
434}
435
436
437template <typename T, typename... A>
438std::function<void()> Window::openControllerTView(A... arg) {
439 return [=]() {
440 T* view = new T(m_controller, arg...);
441 openView(view);
442 };
443}
444
445#ifdef USE_FFMPEG
446void Window::openVideoWindow() {
447 if (!m_videoView) {
448 m_videoView = new VideoView();
449 if (m_controller) {
450 m_videoView->setController(m_controller);
451 }
452 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
453 }
454 m_videoView->show();
455}
456#endif
457
458#ifdef USE_MAGICK
459void Window::openGIFWindow() {
460 if (!m_gifView) {
461 m_gifView = new GIFView();
462 if (m_controller) {
463 m_gifView->setController(m_controller);
464 }
465 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
466 }
467 m_gifView->show();
468}
469#endif
470
471#ifdef USE_GDB_STUB
472void Window::gdbOpen() {
473 if (!m_gdbController) {
474 m_gdbController = new GDBController(this);
475 }
476 GDBWindow* window = new GDBWindow(m_gdbController);
477 m_gdbController->setController(m_controller);
478 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
479 openView(window);
480}
481#endif
482
483#ifdef USE_DEBUGGERS
484void Window::consoleOpen() {
485 if (!m_console) {
486 m_console = new DebuggerConsoleController(this);
487 }
488 DebuggerConsole* window = new DebuggerConsole(m_console);
489 if (m_controller) {
490 m_console->setController(m_controller);
491 }
492 openView(window);
493}
494#endif
495
496void Window::keyPressEvent(QKeyEvent* event) {
497 if (event->isAutoRepeat()) {
498 QWidget::keyPressEvent(event);
499 return;
500 }
501 GBAKey key = m_inputController.mapKeyboard(event->key());
502 if (key == GBA_KEY_NONE) {
503 QWidget::keyPressEvent(event);
504 return;
505 }
506 if (m_controller) {
507 m_controller->addKey(key);
508 }
509 event->accept();
510}
511
512void Window::keyReleaseEvent(QKeyEvent* event) {
513 if (event->isAutoRepeat()) {
514 QWidget::keyReleaseEvent(event);
515 return;
516 }
517 GBAKey key = m_inputController.mapKeyboard(event->key());
518 if (key == GBA_KEY_NONE) {
519 QWidget::keyPressEvent(event);
520 return;
521 }
522 if (m_controller) {
523 m_controller->clearKey(key);
524 }
525 event->accept();
526}
527
528void Window::resizeEvent(QResizeEvent* event) {
529 if (!isFullScreen()) {
530 m_config->setOption("height", m_screenWidget->height());
531 m_config->setOption("width", m_screenWidget->width());
532 }
533
534 int factor = 0;
535 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
536 if (m_controller) {
537 size = m_controller->screenDimensions();
538 }
539 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
540 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
541 factor = m_screenWidget->width() / size.width();
542 } else {
543 m_savedScale = 0;
544 }
545 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
546 bool enableSignals = iter.value()->blockSignals(true);
547 iter.value()->setChecked(iter.key() == factor);
548 iter.value()->blockSignals(enableSignals);
549 }
550
551 m_config->setOption("fullscreen", isFullScreen());
552}
553
554void Window::showEvent(QShowEvent* event) {
555 if (m_wasOpened) {
556 return;
557 }
558 m_wasOpened = true;
559 resizeFrame(m_screenWidget->sizeHint());
560 QVariant windowPos = m_config->getQtOption("windowPos");
561 QRect geom = QApplication::desktop()->availableGeometry(this);
562 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
563 move(windowPos.toPoint());
564 } else {
565 QRect rect = frameGeometry();
566 rect.moveCenter(geom.center());
567 move(rect.topLeft());
568 }
569 if (m_fullscreenOnStart) {
570 enterFullScreen();
571 m_fullscreenOnStart = false;
572 }
573 if (m_display) {
574 reloadDisplayDriver();
575 }
576}
577
578void Window::closeEvent(QCloseEvent* event) {
579 emit shutdown();
580 m_config->setQtOption("windowPos", pos());
581
582 if (m_savedScale > 0) {
583 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
584 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
585 }
586 saveConfig();
587 QMainWindow::closeEvent(event);
588}
589
590void Window::focusInEvent(QFocusEvent*) {
591 m_display->forceDraw();
592}
593
594void Window::focusOutEvent(QFocusEvent*) {
595}
596
597void Window::dragEnterEvent(QDragEnterEvent* event) {
598 if (event->mimeData()->hasFormat("text/uri-list")) {
599 event->acceptProposedAction();
600 }
601}
602
603void Window::dropEvent(QDropEvent* event) {
604 QString uris = event->mimeData()->data("text/uri-list");
605 uris = uris.trimmed();
606 if (uris.contains("\n")) {
607 // Only one file please
608 return;
609 }
610 QUrl url(uris);
611 if (!url.isLocalFile()) {
612 // No remote loading
613 return;
614 }
615 event->accept();
616 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
617}
618
619void Window::mouseDoubleClickEvent(QMouseEvent* event) {
620 if (event->button() != Qt::LeftButton) {
621 return;
622 }
623 toggleFullScreen();
624}
625
626void Window::enterFullScreen() {
627 if (!isVisible()) {
628 m_fullscreenOnStart = true;
629 return;
630 }
631 if (isFullScreen()) {
632 return;
633 }
634 showFullScreen();
635#ifndef Q_OS_MAC
636 if (m_controller && !m_controller->isPaused()) {
637 menuBar()->hide();
638 }
639#endif
640}
641
642void Window::exitFullScreen() {
643 if (!isFullScreen()) {
644 return;
645 }
646 m_screenWidget->unsetCursor();
647 menuBar()->show();
648 showNormal();
649}
650
651void Window::toggleFullScreen() {
652 if (isFullScreen()) {
653 exitFullScreen();
654 } else {
655 enterFullScreen();
656 }
657}
658
659void Window::gameStarted() {
660 for (QAction* action : m_gameActions) {
661 action->setDisabled(false);
662 }
663#ifdef M_CORE_GBA
664 for (QAction* action : m_gbaActions) {
665 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
666 }
667#endif
668 multiplayerChanged();
669 updateTitle();
670 QSize size = m_controller->screenDimensions();
671 m_screenWidget->setDimensions(size.width(), size.height());
672 m_config->updateOption("lockIntegerScaling");
673 m_config->updateOption("lockAspectRatio");
674 if (m_savedScale > 0) {
675 resizeFrame(size * m_savedScale);
676 }
677 attachWidget(m_display.get());
678 m_display->setMinimumSize(size);
679
680#ifndef Q_OS_MAC
681 if (isFullScreen()) {
682 menuBar()->hide();
683 }
684#endif
685
686 m_hitUnimplementedBiosCall = false;
687 if (m_config->getOption("showFps", "1").toInt()) {
688 m_fpsTimer.start();
689 }
690 m_focusCheck.start();
691 if (m_display->underMouse()) {
692 m_screenWidget->setCursor(Qt::BlankCursor);
693 }
694
695 CoreController::Interrupter interrupter(m_controller, true);
696 mCore* core = m_controller->thread()->core;
697 m_videoLayers->clear();
698 m_audioChannels->clear();
699 const mCoreChannelInfo* videoLayers;
700 const mCoreChannelInfo* audioChannels;
701 size_t nVideo = core->listVideoLayers(core, &videoLayers);
702 size_t nAudio = core->listAudioChannels(core, &audioChannels);
703
704 if (nVideo) {
705 for (size_t i = 0; i < nVideo; ++i) {
706 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
707 action->setCheckable(true);
708 action->setChecked(true);
709 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
710 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
711 });
712 m_videoLayers->addAction(action);
713 }
714 }
715 if (nAudio) {
716 for (size_t i = 0; i < nAudio; ++i) {
717 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
718 action->setCheckable(true);
719 action->setChecked(true);
720 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
721 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
722 });
723 m_audioChannels->addAction(action);
724 }
725 }
726 m_display->startDrawing(m_controller);
727
728 reloadAudioDriver();
729}
730
731void Window::gameStopped() {
732#ifdef M_CORE_GBA
733 for (QAction* action : m_gbaActions) {
734 action->setDisabled(false);
735 }
736#endif
737 for (QAction* action : m_gameActions) {
738 action->setDisabled(true);
739 }
740 setWindowFilePath(QString());
741 updateTitle();
742 detachWidget(m_display.get());
743 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
744 m_screenWidget->setLockIntegerScaling(false);
745 m_screenWidget->setLockAspectRatio(true);
746 m_screenWidget->setPixmap(m_logo);
747 m_screenWidget->unsetCursor();
748#ifdef M_CORE_GB
749 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
750#elif defined(M_CORE_GBA)
751 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
752#endif
753
754 m_videoLayers->clear();
755 m_audioChannels->clear();
756
757 m_fpsTimer.stop();
758 m_focusCheck.stop();
759
760 emit paused(false);
761}
762
763void Window::gameCrashed(const QString& errorMessage) {
764 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
765 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
766 QMessageBox::Ok, this, Qt::Sheet);
767 crash->setAttribute(Qt::WA_DeleteOnClose);
768 crash->show();
769 m_controller->stop();
770}
771
772void Window::gameFailed() {
773 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
774 tr("Could not load game. Are you sure it's in the correct format?"),
775 QMessageBox::Ok, this, Qt::Sheet);
776 fail->setAttribute(Qt::WA_DeleteOnClose);
777 fail->show();
778}
779
780void Window::unimplementedBiosCall(int call) {
781 if (m_hitUnimplementedBiosCall) {
782 return;
783 }
784 m_hitUnimplementedBiosCall = true;
785
786 QMessageBox* fail = new QMessageBox(
787 QMessageBox::Warning, tr("Unimplemented BIOS call"),
788 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
789 QMessageBox::Ok, this, Qt::Sheet);
790 fail->setAttribute(Qt::WA_DeleteOnClose);
791 fail->show();
792}
793
794void Window::reloadDisplayDriver() {
795 if (m_controller) {
796 m_display->stopDrawing();
797 detachWidget(m_display.get());
798 }
799 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
800#if defined(BUILD_GL) || defined(BUILD_GLES2)
801 m_shaderView.reset();
802 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
803#endif
804
805 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
806 connect(m_display.get(), &Display::hideCursor, [this]() {
807 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
808 m_screenWidget->setCursor(Qt::BlankCursor);
809 }
810 });
811 connect(m_display.get(), &Display::showCursor, [this]() {
812 m_screenWidget->unsetCursor();
813 });
814
815 const mCoreOptions* opts = m_config->options();
816 m_display->lockAspectRatio(opts->lockAspectRatio);
817 m_display->filter(opts->resampleVideo);
818#if defined(BUILD_GL) || defined(BUILD_GLES2)
819 if (opts->shader) {
820 struct VDir* shader = VDirOpen(opts->shader);
821 if (shader && m_display->supportsShaders()) {
822 m_display->setShaders(shader);
823 m_shaderView->refreshShaders();
824 shader->close(shader);
825 }
826 }
827#endif
828
829 if (m_controller) {
830 m_display->setMinimumSize(m_controller->screenDimensions());
831 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
832 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
833 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
834 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
835 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
836 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
837 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
838
839 attachWidget(m_display.get());
840 m_display->startDrawing(m_controller);
841 } else {
842#ifdef M_CORE_GB
843 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
844#elif defined(M_CORE_GBA)
845 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
846#endif
847 }
848}
849
850void Window::reloadAudioDriver() {
851 if (!m_controller) {
852 return;
853 }
854 if (m_audioProcessor) {
855 m_audioProcessor->stop();
856 m_audioProcessor.reset();
857 }
858
859 const mCoreOptions* opts = m_config->options();
860 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
861 m_audioProcessor->setInput(m_controller);
862 m_audioProcessor->setBufferSamples(opts->audioBuffers);
863 m_audioProcessor->requestSampleRate(opts->sampleRate);
864 m_audioProcessor->start();
865 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
866}
867
868void Window::tryMakePortable() {
869 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
870 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
871 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
872 confirm->setAttribute(Qt::WA_DeleteOnClose);
873 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
874 confirm->show();
875}
876
877void Window::mustRestart() {
878 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
879 tr("Some changes will not take effect until the emulator is restarted."),
880 QMessageBox::Ok, this, Qt::Sheet);
881 dialog->setAttribute(Qt::WA_DeleteOnClose);
882 dialog->show();
883}
884
885void Window::recordFrame() {
886 m_frameList.append(QDateTime::currentDateTime());
887 while (m_frameList.count() > FRAME_LIST_SIZE) {
888 m_frameList.removeFirst();
889 }
890}
891
892void Window::showFPS() {
893 if (m_frameList.isEmpty()) {
894 updateTitle();
895 return;
896 }
897 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
898 float fps = (m_frameList.count() - 1) * 10000.f / interval;
899 fps = round(fps) / 10.f;
900 updateTitle(fps);
901}
902
903void Window::updateTitle(float fps) {
904 QString title;
905
906 if (m_controller) {
907 CoreController::Interrupter interrupter(m_controller);
908 const NoIntroDB* db = GBAApp::app()->gameDB();
909 NoIntroGame game{};
910 uint32_t crc32 = 0;
911 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
912
913 char gameTitle[17] = { '\0' };
914 mCore* core = m_controller->thread()->core;
915 core->getGameTitle(core, gameTitle);
916 title = gameTitle;
917
918#ifdef USE_SQLITE3
919 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
920 title = QLatin1String(game.name);
921 }
922#endif
923 MultiplayerController* multiplayer = m_controller->multiplayerController();
924 if (multiplayer && multiplayer->attached() > 1) {
925 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
926 for (QAction* action : m_nonMpActions) {
927 action->setDisabled(true);
928 }
929 } else {
930 for (QAction* action : m_nonMpActions) {
931 action->setDisabled(false);
932 }
933 }
934 }
935 if (title.isNull()) {
936 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
937 } else if (fps < 0) {
938 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
939 } else {
940 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
941 }
942}
943
944void Window::openStateWindow(LoadSave ls) {
945 if (m_stateWindow) {
946 return;
947 }
948 MultiplayerController* multiplayer = m_controller->multiplayerController();
949 if (multiplayer && multiplayer->attached() > 1) {
950 return;
951 }
952 bool wasPaused = m_controller->isPaused();
953 m_stateWindow = new LoadSaveState(m_controller);
954 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
955 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
956 detachWidget(m_stateWindow);
957 m_stateWindow = nullptr;
958 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
959 });
960 if (!wasPaused) {
961 m_controller->setPaused(true);
962 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
963 if (m_controller) {
964 m_controller->setPaused(false);
965 }
966 });
967 }
968 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
969 m_stateWindow->setMode(ls);
970 updateFrame();
971 attachWidget(m_stateWindow);
972}
973
974void Window::setupMenu(QMenuBar* menubar) {
975 menubar->clear();
976 QMenu* fileMenu = menubar->addMenu(tr("&File"));
977 m_shortcutController->addMenu(fileMenu);
978 installEventFilter(m_shortcutController);
979 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
980 "loadROM");
981#ifdef USE_SQLITE3
982 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
983 "loadROMInArchive");
984 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
985 "addDirToLibrary");
986#endif
987
988 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
989 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
990 m_gameActions.append(loadTemporarySave);
991 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
992
993 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
994
995#ifdef M_CORE_GBA
996 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
997 connect(bootBIOS, &QAction::triggered, [this]() {
998 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
999 });
1000 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1001#endif
1002
1003 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1004
1005 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1006 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1007 m_gameActions.append(romInfo);
1008 addControlledAction(fileMenu, romInfo, "romInfo");
1009
1010 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1011
1012 fileMenu->addSeparator();
1013
1014 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1015
1016 fileMenu->addSeparator();
1017
1018 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1019 loadState->setShortcut(tr("F10"));
1020 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1021 m_gameActions.append(loadState);
1022 m_nonMpActions.append(loadState);
1023 addControlledAction(fileMenu, loadState, "loadState");
1024
1025 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1026 saveState->setShortcut(tr("Shift+F10"));
1027 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1028 m_gameActions.append(saveState);
1029 m_nonMpActions.append(saveState);
1030 addControlledAction(fileMenu, saveState, "saveState");
1031
1032 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1033 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1034 m_shortcutController->addMenu(quickLoadMenu);
1035 m_shortcutController->addMenu(quickSaveMenu);
1036
1037 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1038 connect(quickLoad, &QAction::triggered, [this] {
1039 m_controller->loadState();
1040 });
1041 m_gameActions.append(quickLoad);
1042 m_nonMpActions.append(quickLoad);
1043 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1044
1045 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1046 connect(quickLoad, &QAction::triggered, [this] {
1047 m_controller->saveState();
1048 });
1049 m_gameActions.append(quickSave);
1050 m_nonMpActions.append(quickSave);
1051 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1052
1053 quickLoadMenu->addSeparator();
1054 quickSaveMenu->addSeparator();
1055
1056 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1057 undoLoadState->setShortcut(tr("F11"));
1058 connect(undoLoadState, &QAction::triggered, [this]() {
1059 m_controller->loadBackupState();
1060 });
1061 m_gameActions.append(undoLoadState);
1062 m_nonMpActions.append(undoLoadState);
1063 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1064
1065 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1066 undoSaveState->setShortcut(tr("Shift+F11"));
1067 connect(undoSaveState, &QAction::triggered, [this]() {
1068 m_controller->saveBackupState();
1069 });
1070 m_gameActions.append(undoSaveState);
1071 m_nonMpActions.append(undoSaveState);
1072 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1073
1074 quickLoadMenu->addSeparator();
1075 quickSaveMenu->addSeparator();
1076
1077 int i;
1078 for (i = 1; i < 10; ++i) {
1079 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1080 quickLoad->setShortcut(tr("F%1").arg(i));
1081 connect(quickLoad, &QAction::triggered, [this, i]() {
1082 m_controller->loadState(i);
1083 });
1084 m_gameActions.append(quickLoad);
1085 m_nonMpActions.append(quickLoad);
1086 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1087
1088 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1089 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1090 connect(quickSave, &QAction::triggered, [this, i]() {
1091 m_controller->saveState(i);
1092 });
1093 m_gameActions.append(quickSave);
1094 m_nonMpActions.append(quickSave);
1095 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1096 }
1097
1098 fileMenu->addSeparator();
1099 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1100 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1101 addControlledAction(fileMenu, camImage, "loadCamImage");
1102
1103#ifdef M_CORE_GBA
1104 fileMenu->addSeparator();
1105 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1106 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1107 m_gameActions.append(importShark);
1108 m_gbaActions.append(importShark);
1109 addControlledAction(fileMenu, importShark, "importShark");
1110
1111 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1112 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1113 m_gameActions.append(exportShark);
1114 m_gbaActions.append(exportShark);
1115 addControlledAction(fileMenu, exportShark, "exportShark");
1116#endif
1117
1118 fileMenu->addSeparator();
1119 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1120 connect(m_multiWindow, &QAction::triggered, [this]() {
1121 GBAApp::app()->newWindow();
1122 });
1123 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1124
1125#ifndef Q_OS_MAC
1126 fileMenu->addSeparator();
1127#endif
1128
1129 QAction* about = new QAction(tr("About"), fileMenu);
1130 connect(about, &QAction::triggered, openTView<AboutScreen>());
1131 fileMenu->addAction(about);
1132
1133#ifndef Q_OS_MAC
1134 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1135#endif
1136
1137 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1138 m_shortcutController->addMenu(emulationMenu);
1139 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1140 reset->setShortcut(tr("Ctrl+R"));
1141 connect(reset, &QAction::triggered, [this]() {
1142 m_controller->reset();
1143 });
1144 m_gameActions.append(reset);
1145 addControlledAction(emulationMenu, reset, "reset");
1146
1147 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1148 connect(shutdown, &QAction::triggered, [this]() {
1149 m_controller->stop();
1150 });
1151 m_gameActions.append(shutdown);
1152 addControlledAction(emulationMenu, shutdown, "shutdown");
1153
1154#ifdef M_CORE_GBA
1155 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1156 connect(yank, &QAction::triggered, [this]() {
1157 m_controller->yankPak();
1158 });
1159 m_gameActions.append(yank);
1160 m_gbaActions.append(yank);
1161 addControlledAction(emulationMenu, yank, "yank");
1162#endif
1163 emulationMenu->addSeparator();
1164
1165 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1166 pause->setChecked(false);
1167 pause->setCheckable(true);
1168 pause->setShortcut(tr("Ctrl+P"));
1169 connect(pause, &QAction::triggered, [this](bool paused) {
1170 m_controller->setPaused(paused);
1171 });
1172 connect(this, &Window::paused, [pause](bool paused) {
1173 pause->setChecked(paused);
1174 });
1175 m_gameActions.append(pause);
1176 addControlledAction(emulationMenu, pause, "pause");
1177
1178 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1179 frameAdvance->setShortcut(tr("Ctrl+N"));
1180 connect(frameAdvance, &QAction::triggered, [this]() {
1181 m_controller->frameAdvance();
1182 });
1183 m_gameActions.append(frameAdvance);
1184 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1185
1186 emulationMenu->addSeparator();
1187
1188 m_shortcutController->addFunctions(emulationMenu, [this]() {
1189 if (m_controller) {
1190 m_controller->setFastForward(true);
1191 }
1192 }, [this]() {
1193 if (m_controller) {
1194 m_controller->setFastForward(false);
1195 }
1196 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1197
1198 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1199 turbo->setCheckable(true);
1200 turbo->setChecked(false);
1201 turbo->setShortcut(tr("Shift+Tab"));
1202 connect(turbo, &QAction::triggered, [this](bool value) {
1203 m_controller->forceFastForward(value);
1204 });
1205 addControlledAction(emulationMenu, turbo, "fastForward");
1206 m_gameActions.append(turbo);
1207
1208 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1209 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1210 ffspeed->connect([this](const QVariant& value) {
1211 reloadConfig();
1212 }, this);
1213 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1214 ffspeed->setValue(QVariant(-1.0f));
1215 ffspeedMenu->addSeparator();
1216 for (i = 2; i < 11; ++i) {
1217 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1218 }
1219 m_config->updateOption("fastForwardRatio");
1220
1221 m_shortcutController->addFunctions(emulationMenu, [this]() {
1222 if (m_controller) {
1223 m_controller->setRewinding(true);
1224 }
1225 }, [this]() {
1226 if (m_controller) {
1227 m_controller->setRewinding(false);
1228 }
1229 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1230
1231 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1232 rewind->setShortcut(tr("~"));
1233 connect(rewind, &QAction::triggered, [this]() {
1234 m_controller->rewind();
1235 });
1236 m_gameActions.append(rewind);
1237 m_nonMpActions.append(rewind);
1238 addControlledAction(emulationMenu, rewind, "rewind");
1239
1240 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1241 frameRewind->setShortcut(tr("Ctrl+B"));
1242 connect(frameRewind, &QAction::triggered, [this] () {
1243 m_controller->rewind(1);
1244 });
1245 m_gameActions.append(frameRewind);
1246 m_nonMpActions.append(frameRewind);
1247 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1248
1249 ConfigOption* videoSync = m_config->addOption("videoSync");
1250 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1251 videoSync->connect([this](const QVariant& value) {
1252 reloadConfig();
1253 }, this);
1254 m_config->updateOption("videoSync");
1255
1256 ConfigOption* audioSync = m_config->addOption("audioSync");
1257 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1258 audioSync->connect([this](const QVariant& value) {
1259 reloadConfig();
1260 }, this);
1261 m_config->updateOption("audioSync");
1262
1263 emulationMenu->addSeparator();
1264
1265 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1266 m_shortcutController->addMenu(solarMenu);
1267 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1268 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1269 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1270
1271 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1272 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1273 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1274
1275 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1276 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1277 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1278
1279 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1280 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1281 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1282
1283 solarMenu->addSeparator();
1284 for (int i = 0; i <= 10; ++i) {
1285 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1286 connect(setSolar, &QAction::triggered, [this, i]() {
1287 m_inputController.setLuminanceLevel(i);
1288 });
1289 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1290 }
1291
1292 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1293 m_shortcutController->addMenu(avMenu);
1294 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1295 m_shortcutController->addMenu(frameMenu, avMenu);
1296 for (int i = 1; i <= 6; ++i) {
1297 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1298 setSize->setCheckable(true);
1299 if (m_savedScale == i) {
1300 setSize->setChecked(true);
1301 }
1302 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1303 showNormal();
1304 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1305 if (m_controller) {
1306 size = m_controller->screenDimensions();
1307 }
1308 size *= i;
1309 m_savedScale = i;
1310 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1311 resizeFrame(size);
1312 bool enableSignals = setSize->blockSignals(true);
1313 setSize->setChecked(true);
1314 setSize->blockSignals(enableSignals);
1315 });
1316 m_frameSizes[i] = setSize;
1317 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1318 }
1319 QKeySequence fullscreenKeys;
1320#ifdef Q_OS_WIN
1321 fullscreenKeys = QKeySequence("Alt+Return");
1322#else
1323 fullscreenKeys = QKeySequence("Ctrl+F");
1324#endif
1325 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1326
1327 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1328 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1329 lockAspectRatio->connect([this](const QVariant& value) {
1330 m_display->lockAspectRatio(value.toBool());
1331 if (m_controller) {
1332 m_screenWidget->setLockAspectRatio(value.toBool());
1333 }
1334 }, this);
1335 m_config->updateOption("lockAspectRatio");
1336
1337 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1338 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1339 lockIntegerScaling->connect([this](const QVariant& value) {
1340 m_display->lockIntegerScaling(value.toBool());
1341 if (m_controller) {
1342 m_screenWidget->setLockIntegerScaling(value.toBool());
1343 }
1344 }, this);
1345 m_config->updateOption("lockIntegerScaling");
1346
1347 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1348 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1349 resampleVideo->connect([this](const QVariant& value) {
1350 m_display->filter(value.toBool());
1351 }, this);
1352 m_config->updateOption("resampleVideo");
1353
1354 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1355 ConfigOption* skip = m_config->addOption("frameskip");
1356 skip->connect([this](const QVariant& value) {
1357 reloadConfig();
1358 }, this);
1359 for (int i = 0; i <= 10; ++i) {
1360 skip->addValue(QString::number(i), i, skipMenu);
1361 }
1362 m_config->updateOption("frameskip");
1363
1364 avMenu->addSeparator();
1365
1366 ConfigOption* mute = m_config->addOption("mute");
1367 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1368 mute->connect([this](const QVariant& value) {
1369 reloadConfig();
1370 }, this);
1371 m_config->updateOption("mute");
1372 addControlledAction(avMenu, muteAction, "mute");
1373
1374 QMenu* target = avMenu->addMenu(tr("FPS target"));
1375 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1376 fpsTargetOption->connect([this](const QVariant& value) {
1377 reloadConfig();
1378 }, this);
1379 fpsTargetOption->addValue(tr("15"), 15, target);
1380 fpsTargetOption->addValue(tr("30"), 30, target);
1381 fpsTargetOption->addValue(tr("45"), 45, target);
1382 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1383 fpsTargetOption->addValue(tr("60"), 60, target);
1384 fpsTargetOption->addValue(tr("90"), 90, target);
1385 fpsTargetOption->addValue(tr("120"), 120, target);
1386 fpsTargetOption->addValue(tr("240"), 240, target);
1387 m_config->updateOption("fpsTarget");
1388
1389 avMenu->addSeparator();
1390
1391#ifdef USE_PNG
1392 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1393 screenshot->setShortcut(tr("F12"));
1394 connect(screenshot, &QAction::triggered, [this]() {
1395 m_controller->screenshot();
1396 });
1397 m_gameActions.append(screenshot);
1398 addControlledAction(avMenu, screenshot, "screenshot");
1399#endif
1400
1401#ifdef USE_FFMPEG
1402 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1403 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1404 addControlledAction(avMenu, recordOutput, "recordOutput");
1405 m_gameActions.append(recordOutput);
1406#endif
1407
1408#ifdef USE_MAGICK
1409 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1410 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1411 addControlledAction(avMenu, recordGIF, "recordGIF");
1412#endif
1413
1414 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1415 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1416 addControlledAction(avMenu, recordVL, "recordVL");
1417 m_gameActions.append(recordVL);
1418
1419 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1420 connect(stopVL, &QAction::triggered, [this]() {
1421 m_controller->endVideoLog();
1422 });
1423 addControlledAction(avMenu, stopVL, "stopVL");
1424 m_gameActions.append(stopVL);
1425
1426#ifdef M_CORE_GB
1427 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1428 connect(gbPrint, &QAction::triggered, [this]() {
1429 PrinterView* view = new PrinterView(m_controller);
1430 openView(view);
1431 m_controller->attachPrinter();
1432
1433 });
1434 addControlledAction(avMenu, gbPrint, "gbPrint");
1435 m_gameActions.append(gbPrint);
1436#endif
1437
1438 avMenu->addSeparator();
1439 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1440 m_shortcutController->addMenu(m_videoLayers, avMenu);
1441
1442 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1443 m_shortcutController->addMenu(m_audioChannels, avMenu);
1444
1445 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1446 m_shortcutController->addMenu(toolsMenu);
1447 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1448 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1449 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1450
1451 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1452 connect(overrides, &QAction::triggered, [this]() {
1453 if (!m_overrideView) {
1454 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1455 if (m_controller) {
1456 m_overrideView->setController(m_controller);
1457 }
1458 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1459 }
1460 m_overrideView->show();
1461 m_overrideView->recheck();
1462 });
1463 addControlledAction(toolsMenu, overrides, "overrideWindow");
1464
1465 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1466 connect(sensors, &QAction::triggered, [this]() {
1467 if (!m_sensorView) {
1468 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1469 if (m_controller) {
1470 m_sensorView->setController(m_controller);
1471 }
1472 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1473 }
1474 m_sensorView->show();
1475 });
1476 addControlledAction(toolsMenu, sensors, "sensorWindow");
1477
1478 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1479 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1480 m_gameActions.append(cheats);
1481 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1482
1483 toolsMenu->addSeparator();
1484 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1485 "settings");
1486
1487 toolsMenu->addSeparator();
1488
1489#ifdef USE_DEBUGGERS
1490 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1491 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1492 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1493#endif
1494
1495#ifdef USE_GDB_STUB
1496 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1497 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1498 m_gbaActions.append(gdbWindow);
1499 m_gameActions.append(gdbWindow);
1500 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1501#endif
1502 toolsMenu->addSeparator();
1503
1504 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1505 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1506 m_gameActions.append(paletteView);
1507 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1508
1509 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1510 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1511 m_gameActions.append(objView);
1512 addControlledAction(toolsMenu, objView, "spriteWindow");
1513
1514 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1515 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1516 m_gameActions.append(tileView);
1517 addControlledAction(toolsMenu, tileView, "tileWindow");
1518
1519 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1520 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1521 m_gameActions.append(mapView);
1522 addControlledAction(toolsMenu, mapView, "mapWindow");
1523
1524 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1525 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1526 m_gameActions.append(memoryView);
1527 addControlledAction(toolsMenu, memoryView, "memoryView");
1528
1529 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1530 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1531 m_gameActions.append(memorySearch);
1532 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1533
1534#ifdef M_CORE_GBA
1535 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1536 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1537 m_gameActions.append(ioViewer);
1538 m_gbaActions.append(ioViewer);
1539 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1540#endif
1541
1542 ConfigOption* skipBios = m_config->addOption("skipBios");
1543 skipBios->connect([this](const QVariant& value) {
1544 reloadConfig();
1545 }, this);
1546
1547 ConfigOption* useBios = m_config->addOption("useBios");
1548 useBios->connect([this](const QVariant& value) {
1549 reloadConfig();
1550 }, this);
1551
1552 ConfigOption* buffers = m_config->addOption("audioBuffers");
1553 buffers->connect([this](const QVariant& value) {
1554 reloadConfig();
1555 }, this);
1556
1557 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1558 sampleRate->connect([this](const QVariant& value) {
1559 reloadConfig();
1560 }, this);
1561
1562 ConfigOption* volume = m_config->addOption("volume");
1563 volume->connect([this](const QVariant& value) {
1564 reloadConfig();
1565 }, this);
1566
1567 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1568 rewindEnable->connect([this](const QVariant& value) {
1569 reloadConfig();
1570 }, this);
1571
1572 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1573 rewindBufferCapacity->connect([this](const QVariant& value) {
1574 reloadConfig();
1575 }, this);
1576
1577 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1578 rewindBufferCapacity->connect([this](const QVariant& value) {
1579 reloadConfig();
1580 }, this);
1581
1582 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1583 allowOpposingDirections->connect([this](const QVariant& value) {
1584 reloadConfig();
1585 }, this);
1586
1587 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1588 saveStateExtdata->connect([this](const QVariant& value) {
1589 reloadConfig();
1590 }, this);
1591
1592 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1593 loadStateExtdata->connect([this](const QVariant& value) {
1594 reloadConfig();
1595 }, this);
1596
1597 ConfigOption* preload = m_config->addOption("preload");
1598 preload->connect([this](const QVariant& value) {
1599 m_manager->setPreload(value.toBool());
1600 }, this);
1601 m_config->updateOption("preload");
1602
1603 ConfigOption* showFps = m_config->addOption("showFps");
1604 showFps->connect([this](const QVariant& value) {
1605 if (!value.toInt()) {
1606 m_fpsTimer.stop();
1607 updateTitle();
1608 } else if (m_controller) {
1609 m_fpsTimer.start();
1610 }
1611 }, this);
1612
1613 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1614 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1615 exitFullScreen->setShortcut(QKeySequence("Esc"));
1616 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1617
1618 m_shortcutController->addFunctions(toolsMenu, [this]() {
1619 if (m_controller) {
1620 mCheatPressButton(m_controller->cheatDevice(), true);
1621 }
1622 }, [this]() {
1623 if (m_controller) {
1624 mCheatPressButton(m_controller->cheatDevice(), false);
1625 }
1626 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1627
1628 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1629 m_shortcutController->addMenu(autofireMenu);
1630
1631 m_shortcutController->addFunctions(autofireMenu, [this]() {
1632 m_controller->setAutofire(GBA_KEY_A, true);
1633 }, [this]() {
1634 m_controller->setAutofire(GBA_KEY_A, false);
1635 }, QKeySequence(), tr("Autofire A"), "autofireA");
1636
1637 m_shortcutController->addFunctions(autofireMenu, [this]() {
1638 m_controller->setAutofire(GBA_KEY_B, true);
1639 }, [this]() {
1640 m_controller->setAutofire(GBA_KEY_B, false);
1641 }, QKeySequence(), tr("Autofire B"), "autofireB");
1642
1643 m_shortcutController->addFunctions(autofireMenu, [this]() {
1644 m_controller->setAutofire(GBA_KEY_L, true);
1645 }, [this]() {
1646 m_controller->setAutofire(GBA_KEY_L, false);
1647 }, QKeySequence(), tr("Autofire L"), "autofireL");
1648
1649 m_shortcutController->addFunctions(autofireMenu, [this]() {
1650 m_controller->setAutofire(GBA_KEY_R, true);
1651 }, [this]() {
1652 m_controller->setAutofire(GBA_KEY_R, false);
1653 }, QKeySequence(), tr("Autofire R"), "autofireR");
1654
1655 m_shortcutController->addFunctions(autofireMenu, [this]() {
1656 m_controller->setAutofire(GBA_KEY_START, true);
1657 }, [this]() {
1658 m_controller->setAutofire(GBA_KEY_START, false);
1659 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1660
1661 m_shortcutController->addFunctions(autofireMenu, [this]() {
1662 m_controller->setAutofire(GBA_KEY_SELECT, true);
1663 }, [this]() {
1664 m_controller->setAutofire(GBA_KEY_SELECT, false);
1665 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1666
1667 m_shortcutController->addFunctions(autofireMenu, [this]() {
1668 m_controller->setAutofire(GBA_KEY_UP, true);
1669 }, [this]() {
1670 m_controller->setAutofire(GBA_KEY_UP, false);
1671 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1672
1673 m_shortcutController->addFunctions(autofireMenu, [this]() {
1674 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1675 }, [this]() {
1676 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1677 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1678
1679 m_shortcutController->addFunctions(autofireMenu, [this]() {
1680 m_controller->setAutofire(GBA_KEY_DOWN, true);
1681 }, [this]() {
1682 m_controller->setAutofire(GBA_KEY_DOWN, false);
1683 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1684
1685 m_shortcutController->addFunctions(autofireMenu, [this]() {
1686 m_controller->setAutofire(GBA_KEY_LEFT, true);
1687 }, [this]() {
1688 m_controller->setAutofire(GBA_KEY_LEFT, false);
1689 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1690
1691 for (QAction* action : m_gameActions) {
1692 action->setDisabled(true);
1693 }
1694}
1695
1696void Window::attachWidget(QWidget* widget) {
1697 m_screenWidget->layout()->addWidget(widget);
1698 m_screenWidget->unsetCursor();
1699 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1700}
1701
1702void Window::detachWidget(QWidget* widget) {
1703 m_screenWidget->layout()->removeWidget(widget);
1704}
1705
1706void Window::appendMRU(const QString& fname) {
1707 int index = m_mruFiles.indexOf(fname);
1708 if (index >= 0) {
1709 m_mruFiles.removeAt(index);
1710 }
1711 m_mruFiles.prepend(fname);
1712 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1713 m_mruFiles.removeLast();
1714 }
1715 updateMRU();
1716}
1717
1718void Window::updateMRU() {
1719 if (!m_mruMenu) {
1720 return;
1721 }
1722 for (QAction* action : m_mruMenu->actions()) {
1723 delete action;
1724 }
1725 m_mruMenu->clear();
1726 int i = 0;
1727 for (const QString& file : m_mruFiles) {
1728 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1729 item->setShortcut(QString("Ctrl+%1").arg(i));
1730 connect(item, &QAction::triggered, [this, file]() {
1731 setController(m_manager->loadGame(file), file);
1732 });
1733 m_mruMenu->addAction(item);
1734 ++i;
1735 }
1736 m_config->setMRU(m_mruFiles);
1737 m_config->write();
1738 m_mruMenu->setEnabled(i > 0);
1739}
1740
1741QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1742 addHiddenAction(menu, action, name);
1743 menu->addAction(action);
1744 return action;
1745}
1746
1747QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1748 m_shortcutController->addAction(menu, action, name);
1749 action->setShortcutContext(Qt::WidgetShortcut);
1750 addAction(action);
1751 return action;
1752}
1753
1754void Window::focusCheck() {
1755 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1756 return;
1757 }
1758 if (QGuiApplication::focusWindow() && m_autoresume) {
1759 m_controller->setPaused(false);
1760 m_autoresume = false;
1761 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1762 m_autoresume = true;
1763 m_controller->setPaused(true);
1764 }
1765}
1766
1767void Window::updateFrame() {
1768 QSize size = m_controller->screenDimensions();
1769 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1770 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1771 QPixmap pixmap;
1772 pixmap.convertFromImage(currentImage);
1773 m_screenWidget->setPixmap(pixmap);
1774 emit paused(true);
1775}
1776
1777void Window::setController(CoreController* controller, const QString& fname) {
1778 if (!controller) {
1779 return;
1780 }
1781 if (!fname.isEmpty()) {
1782 setWindowFilePath(fname);
1783 appendMRU(fname);
1784 }
1785
1786 if (m_controller) {
1787 m_controller->disconnect(this);
1788 m_controller->stop();
1789 m_controller.reset();
1790 }
1791
1792 m_controller = std::shared_ptr<CoreController>(controller);
1793 m_inputController.recalibrateAxes();
1794 m_controller->setInputController(&m_inputController);
1795 m_controller->setLogger(&m_log);
1796
1797 connect(this, &Window::shutdown, [this]() {
1798 if (!m_controller) {
1799 return;
1800 }
1801 m_controller->stop();
1802 });
1803
1804 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1805 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1806 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1807 {
1808 connect(m_controller.get(), &CoreController::stopping, [this]() {
1809 m_controller.reset();
1810 });
1811 }
1812 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1813 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1814
1815#ifndef Q_OS_MAC
1816 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1817 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1818 if(isFullScreen()) {
1819 menuBar()->hide();
1820 }
1821 });
1822#endif
1823
1824 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1825 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1826 emit paused(false);
1827 });
1828
1829 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1830 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1831 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1832 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1833 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1834 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1835 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1836
1837 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1838 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1839 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1840 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1841 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1842
1843#ifdef USE_GDB_STUB
1844 if (m_gdbController) {
1845 m_gdbController->setController(m_controller);
1846 }
1847#endif
1848
1849#ifdef USE_DEBUGGERS
1850 if (m_console) {
1851 m_console->setController(m_controller);
1852 }
1853#endif
1854
1855#ifdef USE_MAGICK
1856 if (m_gifView) {
1857 m_gifView->setController(m_controller);
1858 }
1859#endif
1860
1861#ifdef USE_FFMPEG
1862 if (m_videoView) {
1863 m_videoView->setController(m_controller);
1864 }
1865#endif
1866
1867 if (m_sensorView) {
1868 m_sensorView->setController(m_controller);
1869 }
1870
1871 if (m_overrideView) {
1872 m_overrideView->setController(m_controller);
1873 }
1874
1875 if (!m_pendingPatch.isEmpty()) {
1876 m_controller->loadPatch(m_pendingPatch);
1877 m_pendingPatch = QString();
1878 }
1879
1880 m_controller->loadConfig(m_config);
1881 m_controller->start();
1882}
1883
1884WindowBackground::WindowBackground(QWidget* parent)
1885 : QWidget(parent)
1886{
1887 setLayout(new QStackedLayout());
1888 layout()->setContentsMargins(0, 0, 0, 0);
1889}
1890
1891void WindowBackground::setPixmap(const QPixmap& pmap) {
1892 m_pixmap = pmap;
1893 update();
1894}
1895
1896void WindowBackground::setSizeHint(const QSize& hint) {
1897 m_sizeHint = hint;
1898}
1899
1900QSize WindowBackground::sizeHint() const {
1901 return m_sizeHint;
1902}
1903
1904void WindowBackground::setDimensions(int width, int height) {
1905 m_aspectWidth = width;
1906 m_aspectHeight = height;
1907}
1908
1909void WindowBackground::setLockIntegerScaling(bool lock) {
1910 m_lockIntegerScaling = lock;
1911}
1912
1913void WindowBackground::setLockAspectRatio(bool lock) {
1914 m_lockAspectRatio = lock;
1915}
1916
1917void WindowBackground::paintEvent(QPaintEvent* event) {
1918 QWidget::paintEvent(event);
1919 const QPixmap& logo = pixmap();
1920 QPainter painter(this);
1921 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1922 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1923 QSize s = size();
1924 QSize ds = s;
1925 if (m_lockAspectRatio) {
1926 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1927 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1928 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1929 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1930 }
1931 }
1932 if (m_lockIntegerScaling) {
1933 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1934 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1935 }
1936 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1937 QRect full(origin, ds);
1938 painter.drawPixmap(full, logo);
1939}