src/gba/context/context.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/context/context.h"
7
8#include "gba/context/overrides.h"
9
10#include "util/memory.h"
11#include "util/vfs.h"
12
13static struct VFile* _logFile = 0;
14static void _GBAContextLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
15
16bool GBAContextInit(struct GBAContext* context, const char* port) {
17 context->gba = anonymousMemoryMap(sizeof(struct GBA));
18 context->cpu = anonymousMemoryMap(sizeof(struct ARMCore));
19 context->rom = 0;
20 context->romDir = 0;
21 context->bios = 0;
22 context->fname = 0;
23 context->save = 0;
24 context->renderer = 0;
25 memset(context->components, 0, sizeof(context->components));
26
27 if (!context->gba || !context->cpu) {
28 if (context->gba) {
29 mappedMemoryFree(context->gba, sizeof(struct GBA));
30 }
31 if (context->cpu) {
32 mappedMemoryFree(context->cpu, sizeof(struct ARMCore));
33 }
34 return false;
35 }
36 GBACreate(context->gba);
37 ARMSetComponents(context->cpu, &context->gba->d, GBA_COMPONENT_MAX, context->components);
38 ARMInit(context->cpu);
39
40 GBAConfigInit(&context->config, port);
41 if (port) {
42 if (!_logFile) {
43 char logPath[PATH_MAX];
44 GBAConfigDirectory(logPath, PATH_MAX);
45 strncat(logPath, PATH_SEP "log", PATH_MAX - strlen(logPath));
46 _logFile = VFileOpen(logPath, O_WRONLY | O_CREAT | O_TRUNC);
47 }
48 context->gba->logHandler = _GBAContextLog;
49
50 char biosPath[PATH_MAX];
51 GBAConfigDirectory(biosPath, PATH_MAX);
52 strncat(biosPath, PATH_SEP "gba_bios.bin", PATH_MAX - strlen(biosPath));
53
54 struct GBAOptions opts = {
55 .bios = biosPath,
56 .useBios = true,
57 .idleOptimization = IDLE_LOOP_DETECT,
58 .logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS
59 };
60 GBAConfigLoad(&context->config);
61 GBAConfigLoadDefaults(&context->config, &opts);
62 }
63
64 context->gba->sync = 0;
65 return true;
66}
67
68void GBAContextDeinit(struct GBAContext* context) {
69 ARMDeinit(context->cpu);
70 GBADestroy(context->gba);
71 mappedMemoryFree(context->gba, 0);
72 mappedMemoryFree(context->cpu, 0);
73 GBAConfigDeinit(&context->config);
74}
75
76bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave) {
77 context->rom = VFileOpen(path, O_RDONLY);
78 struct VDir* dir = 0;
79 if (!GBAIsROM(context->rom)) {
80 context->rom->close(context->rom);
81 context->rom = 0;
82 dir = VDirOpenArchive(path);
83 }
84 if (dir) {
85 struct VDirEntry* de;
86 while ((de = dir->listNext(dir))) {
87 struct VFile* vf = dir->openFile(dir, de->name(de), O_RDONLY);
88 if (!vf) {
89 continue;
90 }
91 if (GBAIsROM(vf)) {
92 context->rom = vf;
93 break;
94 }
95 vf->close(vf);
96 }
97 if (!context->rom) {
98 dir->close(dir);
99 } else {
100 context->romDir = dir;
101 }
102 } else {
103 }
104
105 if (!context->rom) {
106 return false;
107 }
108
109 context->fname = path;
110 if (autoloadSave) {
111 context->save = VDirOptionalOpenFile(0, path, 0, ".sav", O_RDWR | O_CREAT);
112 }
113 return true;
114}
115
116void GBAContextUnloadROM(struct GBAContext* context) {
117 GBAUnloadROM(context->gba);
118 if (context->bios) {
119 context->bios->close(context->bios);
120 context->bios = 0;
121 }
122 if (context->rom) {
123 context->rom->close(context->rom);
124 context->rom = 0;
125 }
126 if (context->romDir) {
127 context->romDir->close(context->romDir);
128 context->romDir = 0;
129 }
130 if (context->save) {
131 context->save->close(context->save);
132 context->save = 0;
133 }
134}
135
136bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save) {
137 context->rom = rom;
138 if (!GBAIsROM(context->rom)) {
139 context->rom = 0;
140 return false;
141 }
142 context->save = save;
143 return true;
144}
145
146bool GBAContextLoadBIOS(struct GBAContext* context, const char* path) {
147 context->bios = VFileOpen(path, O_RDONLY);
148 if (!context->bios) {
149 return false;
150 }
151
152 if (!GBAIsBIOS(context->bios)) {
153 context->bios->close(context->bios);
154 context->bios = 0;
155 return false;
156 }
157 return true;
158}
159
160bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios) {
161 context->bios = bios;
162 if (!GBAIsBIOS(context->bios)) {
163 context->bios = 0;
164 return false;
165 }
166 return true;
167}
168
169bool GBAContextStart(struct GBAContext* context) {
170 struct GBAOptions opts = { .bios = 0 };
171
172 if (context->renderer) {
173 GBAVideoAssociateRenderer(&context->gba->video, context->renderer);
174 }
175
176 if (!GBALoadROM(context->gba, context->rom, context->save, context->fname)) {
177 return false;
178 }
179
180 GBAConfigMap(&context->config, &opts);
181
182 if (!context->bios && opts.bios) {
183 GBAContextLoadBIOS(context, opts.bios);
184 }
185 if (opts.useBios && context->bios) {
186 GBALoadBIOS(context->gba, context->bios);
187 }
188 context->gba->logLevel = opts.logLevel;
189 context->gba->idleOptimization = opts.idleOptimization;
190
191 GBAContextReset(context);
192
193 // TODO: Move this into GBAContextReset
194 if (opts.skipBios) {
195 GBASkipBIOS(context->gba);
196 }
197
198 struct GBACartridgeOverride override;
199 const struct GBACartridge* cart = (const struct GBACartridge*) context->gba->memory.rom;
200 memcpy(override.id, &cart->id, sizeof(override.id));
201 if (GBAOverrideFind(GBAConfigGetOverrides(&context->config), &override)) {
202 GBAOverrideApply(context->gba, &override);
203 }
204 GBAConfigFreeOpts(&opts);
205 return true;
206}
207
208void GBAContextReset(struct GBAContext* context) {
209 ARMReset(context->cpu);
210}
211
212void GBAContextStop(struct GBAContext* context) {
213 UNUSED(context);
214 // TODO?
215}
216
217void GBAContextFrame(struct GBAContext* context, uint16_t keys) {
218 int activeKeys = keys;
219 context->gba->keySource = &activeKeys;
220
221 int frameCounter = context->gba->video.frameCounter;
222 while (frameCounter == context->gba->video.frameCounter) {
223 ARMRunLoop(context->cpu);
224 }
225}
226
227static void _GBAContextLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
228 UNUSED(thread);
229 UNUSED(level);
230 // TODO: Make this local
231 if (!_logFile) {
232 return;
233 }
234 char out[256];
235 size_t len = vsnprintf(out, sizeof(out), format, args);
236 if (len >= sizeof(out)) {
237 len = sizeof(out) - 1;
238 }
239 out[len] = '\n';
240 _logFile->write(_logFile, out, len + 1);
241}