src/platform/qt/GamepadHatEvent.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GamepadHatEvent.h"
7
8#include "InputController.h"
9
10using namespace QGBA;
11
12QEvent::Type GamepadHatEvent::s_downType = QEvent::None;
13QEvent::Type GamepadHatEvent::s_upType = QEvent::None;
14
15GamepadHatEvent::GamepadHatEvent(QEvent::Type pressType, int hatId, Direction direction, int type, InputController* controller)
16 : QEvent(pressType)
17 , m_hatId(hatId)
18 , m_direction(direction)
19 , m_controller(controller)
20 , m_key(GBA_KEY_NONE)
21{
22 ignore();
23 if (controller) {
24 m_key = static_cast<GBAKey>(mInputMapHat(controller->map(), type, hatId, direction));
25 }
26}
27
28QEvent::Type GamepadHatEvent::Down() {
29 if (s_downType == None) {
30 s_downType = static_cast<Type>(registerEventType());
31 }
32 return s_downType;
33}
34
35QEvent::Type GamepadHatEvent::Up() {
36 if (s_upType == None) {
37 s_upType = static_cast<Type>(registerEventType());
38 }
39 return s_upType;
40}