src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#include <mgba/core/cheats.h>
56#ifdef M_CORE_GB
57#include <mgba/internal/gb/gb.h>
58#include <mgba/internal/gb/video.h>
59#endif
60#ifdef M_CORE_GBA
61#include <mgba/internal/gba/gba.h>
62#include <mgba/internal/gba/video.h>
63#endif
64#include <mgba/feature/commandline.h>
65#include "feature/sqlite3/no-intro.h"
66#include <mgba-util/vfs.h>
67
68using namespace QGBA;
69
70Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
71 : QMainWindow(parent)
72 , m_manager(manager)
73 , m_logView(new LogView(&m_log))
74 , m_screenWidget(new WindowBackground())
75 , m_config(config)
76 , m_inputController(playerId, this)
77 , m_shortcutController(new ShortcutController(this))
78{
79 setFocusPolicy(Qt::StrongFocus);
80 setAcceptDrops(true);
81 setAttribute(Qt::WA_DeleteOnClose);
82 updateTitle();
83 reloadDisplayDriver();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145 m_focusCheck.setInterval(200);
146
147 m_shortcutController->setConfigController(m_config);
148 setupMenu(menuBar());
149}
150
151Window::~Window() {
152 delete m_logView;
153
154#ifdef USE_FFMPEG
155 delete m_videoView;
156#endif
157
158#ifdef USE_MAGICK
159 delete m_gifView;
160#endif
161
162#ifdef USE_SQLITE3
163 delete m_libraryView;
164#endif
165}
166
167void Window::argumentsPassed(mArguments* args) {
168 loadConfig();
169
170 if (args->fname) {
171 setController(m_manager->loadGame(args->fname), args->fname);
172 }
173
174#ifdef USE_GDB_STUB
175 if (args->debuggerType == DEBUGGER_GDB) {
176 if (!m_gdbController) {
177 m_gdbController = new GDBController(this);
178 m_gdbController->listen();
179 }
180 }
181#endif
182}
183
184void Window::resizeFrame(const QSize& size) {
185 QSize newSize(size);
186 m_screenWidget->setSizeHint(newSize);
187 newSize -= m_screenWidget->size();
188 newSize += this->size();
189 resize(newSize);
190}
191
192void Window::setConfig(ConfigController* config) {
193 m_config = config;
194}
195
196void Window::loadConfig() {
197 const mCoreOptions* opts = m_config->options();
198 reloadConfig();
199
200 if (opts->width && opts->height) {
201 resizeFrame(QSize(opts->width, opts->height));
202 }
203
204 if (opts->fullscreen) {
205 enterFullScreen();
206 }
207
208 m_mruFiles = m_config->getMRU();
209 updateMRU();
210
211 m_inputController.setConfiguration(m_config);
212}
213
214void Window::reloadConfig() {
215 const mCoreOptions* opts = m_config->options();
216
217 m_log.setLevels(opts->logLevel);
218
219 if (m_controller) {
220 m_controller->loadConfig(m_config);
221 if (m_audioProcessor) {
222 m_audioProcessor->setBufferSamples(opts->audioBuffers);
223 m_audioProcessor->requestSampleRate(opts->sampleRate);
224 }
225 }
226 m_display->lockAspectRatio(opts->lockAspectRatio);
227 m_display->filter(opts->resampleVideo);
228
229 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
230}
231
232void Window::saveConfig() {
233 m_inputController.saveConfiguration();
234 m_config->write();
235}
236
237QString Window::getFilters() const {
238 QStringList filters;
239 QStringList formats;
240
241#ifdef M_CORE_GBA
242 QStringList gbaFormats{
243 "*.gba",
244#if defined(USE_LIBZIP) || defined(USE_ZLIB)
245 "*.zip",
246#endif
247#ifdef USE_LZMA
248 "*.7z",
249#endif
250 "*.agb",
251 "*.mb",
252 "*.rom",
253 "*.bin"};
254 formats.append(gbaFormats);
255 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
256#endif
257
258#ifdef M_CORE_GB
259 QStringList gbFormats{
260 "*.gb",
261 "*.gbc",
262#if defined(USE_LIBZIP) || defined(USE_ZLIB)
263 "*.zip",
264#endif
265#ifdef USE_LZMA
266 "*.7z",
267#endif
268 "*.rom",
269 "*.bin"};
270 formats.append(gbFormats);
271 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
272#endif
273
274 formats.removeDuplicates();
275 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
276 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
277 return filters.join(";;");
278}
279
280QString Window::getFiltersArchive() const {
281 QStringList filters;
282
283 QStringList formats{
284#if defined(USE_LIBZIP) || defined(USE_ZLIB)
285 "*.zip",
286#endif
287#ifdef USE_LZMA
288 "*.7z",
289#endif
290 };
291 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
292 return filters.join(";;");
293}
294
295void Window::selectROM() {
296 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
297 if (!filename.isEmpty()) {
298 setController(m_manager->loadGame(filename), filename);
299 }
300}
301
302#ifdef USE_SQLITE3
303void Window::selectROMInArchive() {
304 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
305 if (filename.isEmpty()) {
306 return;
307 }
308 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
309 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
310 VFile* output = archiveInspector->selectedVFile();
311 QPair<QString, QString> path = archiveInspector->selectedPath();
312 if (output) {
313 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
314 }
315 archiveInspector->close();
316 });
317 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
318 archiveInspector->show();
319}
320
321void Window::addDirToLibrary() {
322 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
323 if (filename.isEmpty()) {
324 return;
325 }
326 m_libraryView->addDirectory(filename);
327}
328#endif
329
330void Window::replaceROM() {
331 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
332 if (!filename.isEmpty()) {
333 m_controller->replaceGame(filename);
334 }
335}
336
337void Window::selectSave(bool temporary) {
338 QStringList formats{"*.sav"};
339 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
340 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
341 if (!filename.isEmpty()) {
342 m_controller->loadSave(filename, temporary);
343 }
344}
345
346void Window::multiplayerChanged() {
347 if (!m_controller) {
348 return;
349 }
350 int attached = 1;
351 MultiplayerController* multiplayer = m_controller->multiplayerController();
352 if (multiplayer) {
353 attached = multiplayer->attached();
354 }
355 for (QAction* action : m_nonMpActions) {
356 action->setDisabled(attached > 1);
357 }
358}
359
360void Window::selectPatch() {
361 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
362 if (!filename.isEmpty()) {
363 if (m_controller) {
364 m_controller->loadPatch(filename);
365 } else {
366 m_pendingPatch = filename;
367 }
368 }
369}
370
371void Window::openView(QWidget* widget) {
372 connect(this, &Window::shutdown, widget, &QWidget::close);
373 widget->setAttribute(Qt::WA_DeleteOnClose);
374 widget->show();
375}
376
377void Window::loadCamImage() {
378 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
379 if (!filename.isEmpty()) {
380 m_inputController.loadCamImage(filename);
381 }
382}
383
384void Window::importSharkport() {
385 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
386 if (!filename.isEmpty()) {
387 m_controller->importSharkport(filename);
388 }
389}
390
391void Window::exportSharkport() {
392 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
393 if (!filename.isEmpty()) {
394 m_controller->exportSharkport(filename);
395 }
396}
397
398void Window::openSettingsWindow() {
399 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
400#if defined(BUILD_GL) || defined(BUILD_GLES)
401 if (m_display->supportsShaders()) {
402 settingsWindow->setShaderSelector(m_shaderView.get());
403 }
404#endif
405 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
406 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
407 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
408 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
409 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
410 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
411 openView(settingsWindow);
412}
413
414void Window::startVideoLog() {
415 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
416 if (!filename.isEmpty()) {
417 m_controller->startVideoLog(filename);
418 }
419}
420
421template <typename T, typename... A>
422std::function<void()> Window::openTView(A... arg) {
423 return [=]() {
424 T* view = new T(arg...);
425 openView(view);
426 };
427}
428
429
430template <typename T, typename... A>
431std::function<void()> Window::openControllerTView(A... arg) {
432 return [=]() {
433 T* view = new T(m_controller, arg...);
434 openView(view);
435 };
436}
437
438#ifdef USE_FFMPEG
439void Window::openVideoWindow() {
440 if (!m_videoView) {
441 m_videoView = new VideoView();
442 if (m_controller) {
443 m_videoView->setController(m_controller);
444 }
445 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
446 }
447 m_videoView->show();
448}
449#endif
450
451#ifdef USE_MAGICK
452void Window::openGIFWindow() {
453 if (!m_gifView) {
454 m_gifView = new GIFView();
455 if (m_controller) {
456 m_gifView->setController(m_controller);
457 }
458 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
459 }
460 m_gifView->show();
461}
462#endif
463
464#ifdef USE_GDB_STUB
465void Window::gdbOpen() {
466 if (!m_gdbController) {
467 m_gdbController = new GDBController(this);
468 }
469 GDBWindow* window = new GDBWindow(m_gdbController);
470 m_gdbController->setController(m_controller);
471 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
472 openView(window);
473}
474#endif
475
476#ifdef USE_DEBUGGERS
477void Window::consoleOpen() {
478 if (!m_console) {
479 m_console = new DebuggerConsoleController(this);
480 }
481 DebuggerConsole* window = new DebuggerConsole(m_console);
482 if (m_controller) {
483 m_console->setController(m_controller);
484 }
485 openView(window);
486}
487#endif
488
489void Window::keyPressEvent(QKeyEvent* event) {
490 if (event->isAutoRepeat()) {
491 QWidget::keyPressEvent(event);
492 return;
493 }
494 GBAKey key = m_inputController.mapKeyboard(event->key());
495 if (key == GBA_KEY_NONE) {
496 QWidget::keyPressEvent(event);
497 return;
498 }
499 if (m_controller) {
500 m_controller->addKey(key);
501 }
502 event->accept();
503}
504
505void Window::keyReleaseEvent(QKeyEvent* event) {
506 if (event->isAutoRepeat()) {
507 QWidget::keyReleaseEvent(event);
508 return;
509 }
510 GBAKey key = m_inputController.mapKeyboard(event->key());
511 if (key == GBA_KEY_NONE) {
512 QWidget::keyPressEvent(event);
513 return;
514 }
515 if (m_controller) {
516 m_controller->clearKey(key);
517 }
518 event->accept();
519}
520
521void Window::resizeEvent(QResizeEvent* event) {
522 if (!isFullScreen()) {
523 m_config->setOption("height", m_screenWidget->height());
524 m_config->setOption("width", m_screenWidget->width());
525 }
526
527 int factor = 0;
528 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
529 if (m_controller) {
530 size = m_controller->screenDimensions();
531 }
532 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
533 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
534 factor = m_screenWidget->width() / size.width();
535 } else {
536 m_savedScale = 0;
537 }
538 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
539 bool enableSignals = iter.value()->blockSignals(true);
540 iter.value()->setChecked(iter.key() == factor);
541 iter.value()->blockSignals(enableSignals);
542 }
543
544 m_config->setOption("fullscreen", isFullScreen());
545}
546
547void Window::showEvent(QShowEvent* event) {
548 if (m_wasOpened) {
549 return;
550 }
551 m_wasOpened = true;
552 resizeFrame(m_screenWidget->sizeHint());
553 QVariant windowPos = m_config->getQtOption("windowPos");
554 QRect geom = QApplication::desktop()->availableGeometry(this);
555 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
556 move(windowPos.toPoint());
557 } else {
558 QRect rect = frameGeometry();
559 rect.moveCenter(geom.center());
560 move(rect.topLeft());
561 }
562 if (m_fullscreenOnStart) {
563 enterFullScreen();
564 m_fullscreenOnStart = false;
565 }
566 if (m_display) {
567 reloadDisplayDriver();
568 }
569}
570
571void Window::closeEvent(QCloseEvent* event) {
572 emit shutdown();
573 m_config->setQtOption("windowPos", pos());
574
575 if (m_savedScale > 0) {
576 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
577 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
578 }
579 saveConfig();
580 QMainWindow::closeEvent(event);
581}
582
583void Window::focusInEvent(QFocusEvent*) {
584 m_display->forceDraw();
585}
586
587void Window::focusOutEvent(QFocusEvent*) {
588}
589
590void Window::dragEnterEvent(QDragEnterEvent* event) {
591 if (event->mimeData()->hasFormat("text/uri-list")) {
592 event->acceptProposedAction();
593 }
594}
595
596void Window::dropEvent(QDropEvent* event) {
597 QString uris = event->mimeData()->data("text/uri-list");
598 uris = uris.trimmed();
599 if (uris.contains("\n")) {
600 // Only one file please
601 return;
602 }
603 QUrl url(uris);
604 if (!url.isLocalFile()) {
605 // No remote loading
606 return;
607 }
608 event->accept();
609 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
610}
611
612void Window::mouseDoubleClickEvent(QMouseEvent* event) {
613 if (event->button() != Qt::LeftButton) {
614 return;
615 }
616 toggleFullScreen();
617}
618
619void Window::enterFullScreen() {
620 if (!isVisible()) {
621 m_fullscreenOnStart = true;
622 return;
623 }
624 if (isFullScreen()) {
625 return;
626 }
627 showFullScreen();
628#ifndef Q_OS_MAC
629 if (m_controller && !m_controller->isPaused()) {
630 menuBar()->hide();
631 }
632#endif
633}
634
635void Window::exitFullScreen() {
636 if (!isFullScreen()) {
637 return;
638 }
639 m_screenWidget->unsetCursor();
640 menuBar()->show();
641 showNormal();
642}
643
644void Window::toggleFullScreen() {
645 if (isFullScreen()) {
646 exitFullScreen();
647 } else {
648 enterFullScreen();
649 }
650}
651
652void Window::gameStarted() {
653 for (QAction* action : m_gameActions) {
654 action->setDisabled(false);
655 }
656#ifdef M_CORE_GBA
657 for (QAction* action : m_gbaActions) {
658 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
659 }
660#endif
661 multiplayerChanged();
662 updateTitle();
663 QSize size = m_controller->screenDimensions();
664 m_display->setMinimumSize(size);
665 m_screenWidget->setMinimumSize(m_display->minimumSize());
666 m_screenWidget->setDimensions(size.width(), size.height());
667 m_config->updateOption("lockIntegerScaling");
668 m_config->updateOption("lockAspectRatio");
669 if (m_savedScale > 0) {
670 resizeFrame(size * m_savedScale);
671 }
672 attachWidget(m_display.get());
673
674#ifndef Q_OS_MAC
675 if (isFullScreen()) {
676 menuBar()->hide();
677 }
678#endif
679
680 m_hitUnimplementedBiosCall = false;
681 if (m_config->getOption("showFps", "1").toInt()) {
682 m_fpsTimer.start();
683 }
684 m_focusCheck.start();
685 if (m_display->underMouse()) {
686 m_screenWidget->setCursor(Qt::BlankCursor);
687 }
688
689 CoreController::Interrupter interrupter(m_controller, true);
690 mCore* core = m_controller->thread()->core;
691 m_videoLayers->clear();
692 m_audioChannels->clear();
693 const mCoreChannelInfo* videoLayers;
694 const mCoreChannelInfo* audioChannels;
695 size_t nVideo = core->listVideoLayers(core, &videoLayers);
696 size_t nAudio = core->listAudioChannels(core, &audioChannels);
697
698 if (nVideo) {
699 for (size_t i = 0; i < nVideo; ++i) {
700 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
701 action->setCheckable(true);
702 action->setChecked(true);
703 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
704 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
705 });
706 m_videoLayers->addAction(action);
707 }
708 }
709 if (nAudio) {
710 for (size_t i = 0; i < nAudio; ++i) {
711 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
712 action->setCheckable(true);
713 action->setChecked(true);
714 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
715 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
716 });
717 m_audioChannels->addAction(action);
718 }
719 }
720 m_display->startDrawing(m_controller);
721
722 reloadAudioDriver();
723}
724
725void Window::gameStopped() {
726#ifdef M_CORE_GBA
727 for (QAction* action : m_gbaActions) {
728 action->setDisabled(false);
729 }
730#endif
731 for (QAction* action : m_gameActions) {
732 action->setDisabled(true);
733 }
734 setWindowFilePath(QString());
735 updateTitle();
736 detachWidget(m_display.get());
737 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
738 m_screenWidget->setLockIntegerScaling(false);
739 m_screenWidget->setLockAspectRatio(true);
740 m_screenWidget->setPixmap(m_logo);
741 m_screenWidget->unsetCursor();
742#ifdef M_CORE_GB
743 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
744#elif defined(M_CORE_GBA)
745 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
746#endif
747 m_screenWidget->setMinimumSize(m_display->minimumSize());
748
749 m_videoLayers->clear();
750 m_audioChannels->clear();
751
752 m_fpsTimer.stop();
753 m_focusCheck.stop();
754
755 emit paused(false);
756}
757
758void Window::gameCrashed(const QString& errorMessage) {
759 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
760 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
761 QMessageBox::Ok, this, Qt::Sheet);
762 crash->setAttribute(Qt::WA_DeleteOnClose);
763 crash->show();
764 m_controller->stop();
765}
766
767void Window::gameFailed() {
768 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
769 tr("Could not load game. Are you sure it's in the correct format?"),
770 QMessageBox::Ok, this, Qt::Sheet);
771 fail->setAttribute(Qt::WA_DeleteOnClose);
772 fail->show();
773}
774
775void Window::unimplementedBiosCall(int call) {
776 if (m_hitUnimplementedBiosCall) {
777 return;
778 }
779 m_hitUnimplementedBiosCall = true;
780
781 QMessageBox* fail = new QMessageBox(
782 QMessageBox::Warning, tr("Unimplemented BIOS call"),
783 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
784 QMessageBox::Ok, this, Qt::Sheet);
785 fail->setAttribute(Qt::WA_DeleteOnClose);
786 fail->show();
787}
788
789void Window::reloadDisplayDriver() {
790 if (m_controller) {
791 m_display->stopDrawing();
792 detachWidget(m_display.get());
793 }
794 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
795#if defined(BUILD_GL) || defined(BUILD_GLES)
796 m_shaderView.reset();
797 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
798#endif
799 m_screenWidget->setMinimumSize(m_display->minimumSize());
800 m_screenWidget->setSizePolicy(m_display->sizePolicy());
801 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
802 connect(m_display.get(), &Display::hideCursor, [this]() {
803 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
804 m_screenWidget->setCursor(Qt::BlankCursor);
805 }
806 });
807 connect(m_display.get(), &Display::showCursor, [this]() {
808 m_screenWidget->unsetCursor();
809 });
810
811 const mCoreOptions* opts = m_config->options();
812 m_display->lockAspectRatio(opts->lockAspectRatio);
813 m_display->filter(opts->resampleVideo);
814#if defined(BUILD_GL) || defined(BUILD_GLES)
815 if (opts->shader) {
816 struct VDir* shader = VDirOpen(opts->shader);
817 if (shader && m_display->supportsShaders()) {
818 m_display->setShaders(shader);
819 m_shaderView->refreshShaders();
820 shader->close(shader);
821 }
822 }
823#endif
824
825 if (m_controller) {
826 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
827 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
828 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
829 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
830 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
831 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
832 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
833
834 attachWidget(m_display.get());
835 m_display->startDrawing(m_controller);
836 }
837}
838
839void Window::reloadAudioDriver() {
840 if (!m_controller) {
841 return;
842 }
843 if (m_audioProcessor) {
844 m_audioProcessor->stop();
845 m_audioProcessor.reset();
846 }
847
848 const mCoreOptions* opts = m_config->options();
849 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
850 m_audioProcessor->setInput(m_controller);
851 m_audioProcessor->setBufferSamples(opts->audioBuffers);
852 m_audioProcessor->requestSampleRate(opts->sampleRate);
853 m_audioProcessor->start();
854 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
855}
856
857void Window::tryMakePortable() {
858 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
859 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
860 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
861 confirm->setAttribute(Qt::WA_DeleteOnClose);
862 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
863 confirm->show();
864}
865
866void Window::mustRestart() {
867 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
868 tr("Some changes will not take effect until the emulator is restarted."),
869 QMessageBox::Ok, this, Qt::Sheet);
870 dialog->setAttribute(Qt::WA_DeleteOnClose);
871 dialog->show();
872}
873
874void Window::recordFrame() {
875 m_frameList.append(QDateTime::currentDateTime());
876 while (m_frameList.count() > FRAME_LIST_SIZE) {
877 m_frameList.removeFirst();
878 }
879}
880
881void Window::showFPS() {
882 if (m_frameList.isEmpty()) {
883 updateTitle();
884 return;
885 }
886 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
887 float fps = (m_frameList.count() - 1) * 10000.f / interval;
888 fps = round(fps) / 10.f;
889 updateTitle(fps);
890}
891
892void Window::updateTitle(float fps) {
893 QString title;
894
895 if (m_controller) {
896 CoreController::Interrupter interrupter(m_controller);
897 const NoIntroDB* db = GBAApp::app()->gameDB();
898 NoIntroGame game{};
899 uint32_t crc32 = 0;
900 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
901
902 char gameTitle[17] = { '\0' };
903 mCore* core = m_controller->thread()->core;
904 core->getGameTitle(core, gameTitle);
905 title = gameTitle;
906
907#ifdef USE_SQLITE3
908 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
909 title = QLatin1String(game.name);
910 }
911#endif
912 MultiplayerController* multiplayer = m_controller->multiplayerController();
913 if (multiplayer && multiplayer->attached() > 1) {
914 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
915 for (QAction* action : m_nonMpActions) {
916 action->setDisabled(true);
917 }
918 } else {
919 for (QAction* action : m_nonMpActions) {
920 action->setDisabled(false);
921 }
922 }
923 }
924 if (title.isNull()) {
925 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
926 } else if (fps < 0) {
927 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
928 } else {
929 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
930 }
931}
932
933void Window::openStateWindow(LoadSave ls) {
934 if (m_stateWindow) {
935 return;
936 }
937 MultiplayerController* multiplayer = m_controller->multiplayerController();
938 if (multiplayer && multiplayer->attached() > 1) {
939 return;
940 }
941 bool wasPaused = m_controller->isPaused();
942 m_stateWindow = new LoadSaveState(m_controller);
943 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
944 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
945 detachWidget(m_stateWindow);
946 m_stateWindow = nullptr;
947 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
948 });
949 if (!wasPaused) {
950 m_controller->setPaused(true);
951 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
952 if (m_controller) {
953 m_controller->setPaused(false);
954 }
955 });
956 }
957 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
958 m_stateWindow->setMode(ls);
959 attachWidget(m_stateWindow);
960}
961
962void Window::setupMenu(QMenuBar* menubar) {
963 menubar->clear();
964 QMenu* fileMenu = menubar->addMenu(tr("&File"));
965 m_shortcutController->addMenu(fileMenu);
966 installEventFilter(m_shortcutController);
967 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
968 "loadROM");
969#ifdef USE_SQLITE3
970 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
971 "loadROMInArchive");
972 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
973 "addDirToLibrary");
974#endif
975
976 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
977 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
978 m_gameActions.append(loadTemporarySave);
979 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
980
981 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
982
983#ifdef M_CORE_GBA
984 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
985 connect(bootBIOS, &QAction::triggered, [this]() {
986 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
987 });
988 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
989#endif
990
991 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
992
993 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
994 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
995 m_gameActions.append(romInfo);
996 addControlledAction(fileMenu, romInfo, "romInfo");
997
998 m_mruMenu = fileMenu->addMenu(tr("Recent"));
999
1000 fileMenu->addSeparator();
1001
1002 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1003
1004 fileMenu->addSeparator();
1005
1006 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1007 loadState->setShortcut(tr("F10"));
1008 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1009 m_gameActions.append(loadState);
1010 m_nonMpActions.append(loadState);
1011 addControlledAction(fileMenu, loadState, "loadState");
1012
1013 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1014 saveState->setShortcut(tr("Shift+F10"));
1015 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1016 m_gameActions.append(saveState);
1017 m_nonMpActions.append(saveState);
1018 addControlledAction(fileMenu, saveState, "saveState");
1019
1020 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1021 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1022 m_shortcutController->addMenu(quickLoadMenu);
1023 m_shortcutController->addMenu(quickSaveMenu);
1024
1025 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1026 connect(quickLoad, &QAction::triggered, [this] {
1027 m_controller->loadState();
1028 });
1029 m_gameActions.append(quickLoad);
1030 m_nonMpActions.append(quickLoad);
1031 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1032
1033 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1034 connect(quickLoad, &QAction::triggered, [this] {
1035 m_controller->saveState();
1036 });
1037 m_gameActions.append(quickSave);
1038 m_nonMpActions.append(quickSave);
1039 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1040
1041 quickLoadMenu->addSeparator();
1042 quickSaveMenu->addSeparator();
1043
1044 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1045 undoLoadState->setShortcut(tr("F11"));
1046 connect(undoLoadState, &QAction::triggered, [this]() {
1047 m_controller->loadBackupState();
1048 });
1049 m_gameActions.append(undoLoadState);
1050 m_nonMpActions.append(undoLoadState);
1051 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1052
1053 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1054 undoSaveState->setShortcut(tr("Shift+F11"));
1055 connect(undoSaveState, &QAction::triggered, [this]() {
1056 m_controller->saveBackupState();
1057 });
1058 m_gameActions.append(undoSaveState);
1059 m_nonMpActions.append(undoSaveState);
1060 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1061
1062 quickLoadMenu->addSeparator();
1063 quickSaveMenu->addSeparator();
1064
1065 int i;
1066 for (i = 1; i < 10; ++i) {
1067 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1068 quickLoad->setShortcut(tr("F%1").arg(i));
1069 connect(quickLoad, &QAction::triggered, [this, i]() {
1070 m_controller->loadState(i);
1071 });
1072 m_gameActions.append(quickLoad);
1073 m_nonMpActions.append(quickLoad);
1074 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1075
1076 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1077 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1078 connect(quickSave, &QAction::triggered, [this, i]() {
1079 m_controller->saveState(i);
1080 });
1081 m_gameActions.append(quickSave);
1082 m_nonMpActions.append(quickSave);
1083 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1084 }
1085
1086 fileMenu->addSeparator();
1087 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1088 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1089 addControlledAction(fileMenu, camImage, "loadCamImage");
1090
1091#ifdef M_CORE_GBA
1092 fileMenu->addSeparator();
1093 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1094 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1095 m_gameActions.append(importShark);
1096 m_gbaActions.append(importShark);
1097 addControlledAction(fileMenu, importShark, "importShark");
1098
1099 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1100 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1101 m_gameActions.append(exportShark);
1102 m_gbaActions.append(exportShark);
1103 addControlledAction(fileMenu, exportShark, "exportShark");
1104#endif
1105
1106 fileMenu->addSeparator();
1107 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1108 connect(m_multiWindow, &QAction::triggered, [this]() {
1109 GBAApp::app()->newWindow();
1110 });
1111 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1112
1113#ifndef Q_OS_MAC
1114 fileMenu->addSeparator();
1115#endif
1116
1117 QAction* about = new QAction(tr("About"), fileMenu);
1118 connect(about, &QAction::triggered, openTView<AboutScreen>());
1119 fileMenu->addAction(about);
1120
1121#ifndef Q_OS_MAC
1122 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1123#endif
1124
1125 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1126 m_shortcutController->addMenu(emulationMenu);
1127 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1128 reset->setShortcut(tr("Ctrl+R"));
1129 connect(reset, &QAction::triggered, [this]() {
1130 m_controller->reset();
1131 });
1132 m_gameActions.append(reset);
1133 addControlledAction(emulationMenu, reset, "reset");
1134
1135 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1136 connect(shutdown, &QAction::triggered, [this]() {
1137 m_controller->stop();
1138 });
1139 m_gameActions.append(shutdown);
1140 addControlledAction(emulationMenu, shutdown, "shutdown");
1141
1142#ifdef M_CORE_GBA
1143 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1144 connect(yank, &QAction::triggered, [this]() {
1145 m_controller->yankPak();
1146 });
1147 m_gameActions.append(yank);
1148 m_gbaActions.append(yank);
1149 addControlledAction(emulationMenu, yank, "yank");
1150#endif
1151 emulationMenu->addSeparator();
1152
1153 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1154 pause->setChecked(false);
1155 pause->setCheckable(true);
1156 pause->setShortcut(tr("Ctrl+P"));
1157 connect(pause, &QAction::triggered, [this](bool paused) {
1158 m_controller->setPaused(paused);
1159 });
1160 connect(this, &Window::paused, [pause](bool paused) {
1161 pause->setChecked(paused);
1162 });
1163 m_gameActions.append(pause);
1164 addControlledAction(emulationMenu, pause, "pause");
1165
1166 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1167 frameAdvance->setShortcut(tr("Ctrl+N"));
1168 connect(frameAdvance, &QAction::triggered, [this]() {
1169 m_controller->frameAdvance();
1170 });
1171 m_gameActions.append(frameAdvance);
1172 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1173
1174 emulationMenu->addSeparator();
1175
1176 m_shortcutController->addFunctions(emulationMenu, [this]() {
1177 if (m_controller) {
1178 m_controller->setFastForward(true);
1179 }
1180 }, [this]() {
1181 if (m_controller) {
1182 m_controller->setFastForward(false);
1183 }
1184 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1185
1186 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1187 turbo->setCheckable(true);
1188 turbo->setChecked(false);
1189 turbo->setShortcut(tr("Shift+Tab"));
1190 connect(turbo, &QAction::triggered, [this](bool value) {
1191 m_controller->forceFastForward(value);
1192 });
1193 addControlledAction(emulationMenu, turbo, "fastForward");
1194 m_gameActions.append(turbo);
1195
1196 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1197 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1198 ffspeed->connect([this](const QVariant& value) {
1199 reloadConfig();
1200 }, this);
1201 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1202 ffspeed->setValue(QVariant(-1.0f));
1203 ffspeedMenu->addSeparator();
1204 for (i = 2; i < 11; ++i) {
1205 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1206 }
1207 m_config->updateOption("fastForwardRatio");
1208
1209 m_shortcutController->addFunctions(emulationMenu, [this]() {
1210 if (m_controller) {
1211 m_controller->setRewinding(true);
1212 }
1213 }, [this]() {
1214 if (m_controller) {
1215 m_controller->setRewinding(false);
1216 }
1217 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1218
1219 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1220 rewind->setShortcut(tr("~"));
1221 connect(rewind, &QAction::triggered, [this]() {
1222 m_controller->rewind();
1223 });
1224 m_gameActions.append(rewind);
1225 m_nonMpActions.append(rewind);
1226 addControlledAction(emulationMenu, rewind, "rewind");
1227
1228 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1229 frameRewind->setShortcut(tr("Ctrl+B"));
1230 connect(frameRewind, &QAction::triggered, [this] () {
1231 m_controller->rewind(1);
1232 });
1233 m_gameActions.append(frameRewind);
1234 m_nonMpActions.append(frameRewind);
1235 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1236
1237 ConfigOption* videoSync = m_config->addOption("videoSync");
1238 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1239 videoSync->connect([this](const QVariant& value) {
1240 reloadConfig();
1241 }, this);
1242 m_config->updateOption("videoSync");
1243
1244 ConfigOption* audioSync = m_config->addOption("audioSync");
1245 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1246 audioSync->connect([this](const QVariant& value) {
1247 reloadConfig();
1248 }, this);
1249 m_config->updateOption("audioSync");
1250
1251 emulationMenu->addSeparator();
1252
1253 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1254 m_shortcutController->addMenu(solarMenu);
1255 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1256 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1257 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1258
1259 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1260 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1261 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1262
1263 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1264 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1265 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1266
1267 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1268 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1269 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1270
1271 solarMenu->addSeparator();
1272 for (int i = 0; i <= 10; ++i) {
1273 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1274 connect(setSolar, &QAction::triggered, [this, i]() {
1275 m_inputController.setLuminanceLevel(i);
1276 });
1277 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1278 }
1279
1280 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1281 m_shortcutController->addMenu(avMenu);
1282 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1283 m_shortcutController->addMenu(frameMenu, avMenu);
1284 for (int i = 1; i <= 6; ++i) {
1285 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1286 setSize->setCheckable(true);
1287 if (m_savedScale == i) {
1288 setSize->setChecked(true);
1289 }
1290 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1291 showNormal();
1292 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1293 if (m_controller) {
1294 size = m_controller->screenDimensions();
1295 }
1296 size *= i;
1297 m_savedScale = i;
1298 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1299 resizeFrame(size);
1300 bool enableSignals = setSize->blockSignals(true);
1301 setSize->setChecked(true);
1302 setSize->blockSignals(enableSignals);
1303 });
1304 m_frameSizes[i] = setSize;
1305 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1306 }
1307 QKeySequence fullscreenKeys;
1308#ifdef Q_OS_WIN
1309 fullscreenKeys = QKeySequence("Alt+Return");
1310#else
1311 fullscreenKeys = QKeySequence("Ctrl+F");
1312#endif
1313 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1314
1315 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1316 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1317 lockAspectRatio->connect([this](const QVariant& value) {
1318 m_display->lockAspectRatio(value.toBool());
1319 if (m_controller) {
1320 m_screenWidget->setLockAspectRatio(value.toBool());
1321 }
1322 }, this);
1323 m_config->updateOption("lockAspectRatio");
1324
1325 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1326 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1327 lockIntegerScaling->connect([this](const QVariant& value) {
1328 m_display->lockIntegerScaling(value.toBool());
1329 if (m_controller) {
1330 m_screenWidget->setLockIntegerScaling(value.toBool());
1331 }
1332 }, this);
1333 m_config->updateOption("lockIntegerScaling");
1334
1335 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1336 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1337 resampleVideo->connect([this](const QVariant& value) {
1338 m_display->filter(value.toBool());
1339 }, this);
1340 m_config->updateOption("resampleVideo");
1341
1342 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1343 ConfigOption* skip = m_config->addOption("frameskip");
1344 skip->connect([this](const QVariant& value) {
1345 reloadConfig();
1346 }, this);
1347 for (int i = 0; i <= 10; ++i) {
1348 skip->addValue(QString::number(i), i, skipMenu);
1349 }
1350 m_config->updateOption("frameskip");
1351
1352 avMenu->addSeparator();
1353
1354 ConfigOption* mute = m_config->addOption("mute");
1355 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1356 mute->connect([this](const QVariant& value) {
1357 reloadConfig();
1358 }, this);
1359 m_config->updateOption("mute");
1360 addControlledAction(avMenu, muteAction, "mute");
1361
1362 QMenu* target = avMenu->addMenu(tr("FPS target"));
1363 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1364 fpsTargetOption->connect([this](const QVariant& value) {
1365 reloadConfig();
1366 }, this);
1367 fpsTargetOption->addValue(tr("15"), 15, target);
1368 fpsTargetOption->addValue(tr("30"), 30, target);
1369 fpsTargetOption->addValue(tr("45"), 45, target);
1370 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1371 fpsTargetOption->addValue(tr("60"), 60, target);
1372 fpsTargetOption->addValue(tr("90"), 90, target);
1373 fpsTargetOption->addValue(tr("120"), 120, target);
1374 fpsTargetOption->addValue(tr("240"), 240, target);
1375 m_config->updateOption("fpsTarget");
1376
1377 avMenu->addSeparator();
1378
1379#ifdef USE_PNG
1380 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1381 screenshot->setShortcut(tr("F12"));
1382 connect(screenshot, &QAction::triggered, [this]() {
1383 m_controller->screenshot();
1384 });
1385 m_gameActions.append(screenshot);
1386 addControlledAction(avMenu, screenshot, "screenshot");
1387#endif
1388
1389#ifdef USE_FFMPEG
1390 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1391 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1392 addControlledAction(avMenu, recordOutput, "recordOutput");
1393 m_gameActions.append(recordOutput);
1394#endif
1395
1396#ifdef USE_MAGICK
1397 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1398 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1399 addControlledAction(avMenu, recordGIF, "recordGIF");
1400#endif
1401
1402 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1403 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1404 addControlledAction(avMenu, recordVL, "recordVL");
1405 m_gameActions.append(recordVL);
1406
1407 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1408 connect(stopVL, &QAction::triggered, [this]() {
1409 m_controller->endVideoLog();
1410 });
1411 addControlledAction(avMenu, stopVL, "stopVL");
1412 m_gameActions.append(stopVL);
1413
1414#ifdef M_CORE_GB
1415 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1416 connect(gbPrint, &QAction::triggered, [this]() {
1417 PrinterView* view = new PrinterView(m_controller);
1418 openView(view);
1419 m_controller->attachPrinter();
1420
1421 });
1422 addControlledAction(avMenu, gbPrint, "gbPrint");
1423 m_gameActions.append(gbPrint);
1424#endif
1425
1426 avMenu->addSeparator();
1427 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1428 m_shortcutController->addMenu(m_videoLayers, avMenu);
1429
1430 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1431 m_shortcutController->addMenu(m_audioChannels, avMenu);
1432
1433 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1434 m_shortcutController->addMenu(toolsMenu);
1435 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1436 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1437 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1438
1439 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1440 connect(overrides, &QAction::triggered, [this]() {
1441 if (!m_overrideView) {
1442 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1443 if (m_controller) {
1444 m_overrideView->setController(m_controller);
1445 }
1446 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1447 }
1448 m_overrideView->show();
1449 m_overrideView->recheck();
1450 });
1451 addControlledAction(toolsMenu, overrides, "overrideWindow");
1452
1453 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1454 connect(sensors, &QAction::triggered, [this]() {
1455 if (!m_sensorView) {
1456 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1457 if (m_controller) {
1458 m_sensorView->setController(m_controller);
1459 }
1460 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1461 }
1462 m_sensorView->show();
1463 });
1464 addControlledAction(toolsMenu, sensors, "sensorWindow");
1465
1466 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1467 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1468 m_gameActions.append(cheats);
1469 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1470
1471 toolsMenu->addSeparator();
1472 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1473 "settings");
1474
1475 toolsMenu->addSeparator();
1476
1477#ifdef USE_DEBUGGERS
1478 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1479 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1480 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1481#endif
1482
1483#ifdef USE_GDB_STUB
1484 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1485 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1486 m_gbaActions.append(gdbWindow);
1487 m_gameActions.append(gdbWindow);
1488 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1489#endif
1490 toolsMenu->addSeparator();
1491
1492 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1493 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1494 m_gameActions.append(paletteView);
1495 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1496
1497 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1498 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1499 m_gameActions.append(objView);
1500 addControlledAction(toolsMenu, objView, "spriteWindow");
1501
1502 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1503 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1504 m_gameActions.append(tileView);
1505 addControlledAction(toolsMenu, tileView, "tileWindow");
1506
1507 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1508 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1509 m_gameActions.append(mapView);
1510 addControlledAction(toolsMenu, mapView, "mapWindow");
1511
1512 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1513 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1514 m_gameActions.append(memoryView);
1515 addControlledAction(toolsMenu, memoryView, "memoryView");
1516
1517 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1518 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1519 m_gameActions.append(memorySearch);
1520 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1521
1522#ifdef M_CORE_GBA
1523 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1524 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1525 m_gameActions.append(ioViewer);
1526 m_gbaActions.append(ioViewer);
1527 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1528#endif
1529
1530 ConfigOption* skipBios = m_config->addOption("skipBios");
1531 skipBios->connect([this](const QVariant& value) {
1532 reloadConfig();
1533 }, this);
1534
1535 ConfigOption* useBios = m_config->addOption("useBios");
1536 useBios->connect([this](const QVariant& value) {
1537 reloadConfig();
1538 }, this);
1539
1540 ConfigOption* buffers = m_config->addOption("audioBuffers");
1541 buffers->connect([this](const QVariant& value) {
1542 reloadConfig();
1543 }, this);
1544
1545 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1546 sampleRate->connect([this](const QVariant& value) {
1547 reloadConfig();
1548 }, this);
1549
1550 ConfigOption* volume = m_config->addOption("volume");
1551 volume->connect([this](const QVariant& value) {
1552 reloadConfig();
1553 }, this);
1554
1555 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1556 rewindEnable->connect([this](const QVariant& value) {
1557 reloadConfig();
1558 }, this);
1559
1560 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1561 rewindBufferCapacity->connect([this](const QVariant& value) {
1562 reloadConfig();
1563 }, this);
1564
1565 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1566 rewindBufferCapacity->connect([this](const QVariant& value) {
1567 reloadConfig();
1568 }, this);
1569
1570 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1571 allowOpposingDirections->connect([this](const QVariant& value) {
1572 reloadConfig();
1573 }, this);
1574
1575 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1576 saveStateExtdata->connect([this](const QVariant& value) {
1577 reloadConfig();
1578 }, this);
1579
1580 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1581 loadStateExtdata->connect([this](const QVariant& value) {
1582 reloadConfig();
1583 }, this);
1584
1585 ConfigOption* preload = m_config->addOption("preload");
1586 preload->connect([this](const QVariant& value) {
1587 m_manager->setPreload(value.toBool());
1588 }, this);
1589 m_config->updateOption("preload");
1590
1591 ConfigOption* showFps = m_config->addOption("showFps");
1592 showFps->connect([this](const QVariant& value) {
1593 if (!value.toInt()) {
1594 m_fpsTimer.stop();
1595 updateTitle();
1596 } else if (m_controller) {
1597 m_fpsTimer.start();
1598 }
1599 }, this);
1600
1601 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1602 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1603 exitFullScreen->setShortcut(QKeySequence("Esc"));
1604 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1605
1606 m_shortcutController->addFunctions(toolsMenu, [this]() {
1607 if (m_controller) {
1608 mCheatPressButton(m_controller->cheatDevice(), true);
1609 }
1610 }, [this]() {
1611 if (m_controller) {
1612 mCheatPressButton(m_controller->cheatDevice(), false);
1613 }
1614 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1615
1616 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1617 m_shortcutController->addMenu(autofireMenu);
1618
1619 m_shortcutController->addFunctions(autofireMenu, [this]() {
1620 m_controller->setAutofire(GBA_KEY_A, true);
1621 }, [this]() {
1622 m_controller->setAutofire(GBA_KEY_A, false);
1623 }, QKeySequence(), tr("Autofire A"), "autofireA");
1624
1625 m_shortcutController->addFunctions(autofireMenu, [this]() {
1626 m_controller->setAutofire(GBA_KEY_B, true);
1627 }, [this]() {
1628 m_controller->setAutofire(GBA_KEY_B, false);
1629 }, QKeySequence(), tr("Autofire B"), "autofireB");
1630
1631 m_shortcutController->addFunctions(autofireMenu, [this]() {
1632 m_controller->setAutofire(GBA_KEY_L, true);
1633 }, [this]() {
1634 m_controller->setAutofire(GBA_KEY_L, false);
1635 }, QKeySequence(), tr("Autofire L"), "autofireL");
1636
1637 m_shortcutController->addFunctions(autofireMenu, [this]() {
1638 m_controller->setAutofire(GBA_KEY_R, true);
1639 }, [this]() {
1640 m_controller->setAutofire(GBA_KEY_R, false);
1641 }, QKeySequence(), tr("Autofire R"), "autofireR");
1642
1643 m_shortcutController->addFunctions(autofireMenu, [this]() {
1644 m_controller->setAutofire(GBA_KEY_START, true);
1645 }, [this]() {
1646 m_controller->setAutofire(GBA_KEY_START, false);
1647 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1648
1649 m_shortcutController->addFunctions(autofireMenu, [this]() {
1650 m_controller->setAutofire(GBA_KEY_SELECT, true);
1651 }, [this]() {
1652 m_controller->setAutofire(GBA_KEY_SELECT, false);
1653 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1654
1655 m_shortcutController->addFunctions(autofireMenu, [this]() {
1656 m_controller->setAutofire(GBA_KEY_UP, true);
1657 }, [this]() {
1658 m_controller->setAutofire(GBA_KEY_UP, false);
1659 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1660
1661 m_shortcutController->addFunctions(autofireMenu, [this]() {
1662 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1663 }, [this]() {
1664 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1665 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1666
1667 m_shortcutController->addFunctions(autofireMenu, [this]() {
1668 m_controller->setAutofire(GBA_KEY_DOWN, true);
1669 }, [this]() {
1670 m_controller->setAutofire(GBA_KEY_DOWN, false);
1671 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1672
1673 m_shortcutController->addFunctions(autofireMenu, [this]() {
1674 m_controller->setAutofire(GBA_KEY_LEFT, true);
1675 }, [this]() {
1676 m_controller->setAutofire(GBA_KEY_LEFT, false);
1677 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1678
1679 for (QAction* action : m_gameActions) {
1680 action->setDisabled(true);
1681 }
1682}
1683
1684void Window::attachWidget(QWidget* widget) {
1685 m_screenWidget->layout()->addWidget(widget);
1686 m_screenWidget->unsetCursor();
1687 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1688}
1689
1690void Window::detachWidget(QWidget* widget) {
1691 m_screenWidget->layout()->removeWidget(widget);
1692}
1693
1694void Window::appendMRU(const QString& fname) {
1695 int index = m_mruFiles.indexOf(fname);
1696 if (index >= 0) {
1697 m_mruFiles.removeAt(index);
1698 }
1699 m_mruFiles.prepend(fname);
1700 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1701 m_mruFiles.removeLast();
1702 }
1703 updateMRU();
1704}
1705
1706void Window::updateMRU() {
1707 if (!m_mruMenu) {
1708 return;
1709 }
1710 for (QAction* action : m_mruMenu->actions()) {
1711 delete action;
1712 }
1713 m_mruMenu->clear();
1714 int i = 0;
1715 for (const QString& file : m_mruFiles) {
1716 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1717 item->setShortcut(QString("Ctrl+%1").arg(i));
1718 connect(item, &QAction::triggered, [this, file]() {
1719 setController(m_manager->loadGame(file), file);
1720 });
1721 m_mruMenu->addAction(item);
1722 ++i;
1723 }
1724 m_config->setMRU(m_mruFiles);
1725 m_config->write();
1726 m_mruMenu->setEnabled(i > 0);
1727}
1728
1729QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1730 addHiddenAction(menu, action, name);
1731 menu->addAction(action);
1732 return action;
1733}
1734
1735QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1736 m_shortcutController->addAction(menu, action, name);
1737 action->setShortcutContext(Qt::WidgetShortcut);
1738 addAction(action);
1739 return action;
1740}
1741
1742void Window::focusCheck() {
1743 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1744 return;
1745 }
1746 if (QGuiApplication::focusWindow() && m_autoresume) {
1747 m_controller->setPaused(false);
1748 m_autoresume = false;
1749 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1750 m_autoresume = true;
1751 m_controller->setPaused(true);
1752 }
1753}
1754
1755void Window::setController(CoreController* controller, const QString& fname) {
1756 if (!controller) {
1757 return;
1758 }
1759 if (!fname.isEmpty()) {
1760 setWindowFilePath(fname);
1761 appendMRU(fname);
1762 }
1763
1764 if (m_controller) {
1765 m_controller->disconnect(this);
1766 m_controller->stop();
1767 m_controller.reset();
1768 }
1769
1770 m_controller = std::shared_ptr<CoreController>(controller);
1771 m_inputController.recalibrateAxes();
1772 m_controller->setInputController(&m_inputController);
1773 m_controller->setLogger(&m_log);
1774
1775 connect(this, &Window::shutdown, [this]() {
1776 if (!m_controller) {
1777 return;
1778 }
1779 m_controller->stop();
1780 });
1781
1782 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1783 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1784 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1785 {
1786 connect(m_controller.get(), &CoreController::stopping, [this]() {
1787 m_controller.reset();
1788 });
1789 }
1790 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1791 connect(m_controller.get(), &CoreController::paused, [this]() {
1792 QSize size = m_controller->screenDimensions();
1793 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1794 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1795 QPixmap pixmap;
1796 pixmap.convertFromImage(currentImage);
1797 m_screenWidget->setPixmap(pixmap);
1798 emit paused(true);
1799 });
1800#ifndef Q_OS_MAC
1801 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1802 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1803 if(isFullScreen()) {
1804 menuBar()->hide();
1805 }
1806 });
1807#endif
1808
1809 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1810 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1811 emit paused(false);
1812 });
1813
1814 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1815 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1816 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1817 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1818 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1819 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1820 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1821
1822 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1823 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1824 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1825 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1826 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1827
1828 if (m_gdbController) {
1829 m_gdbController->setController(m_controller);
1830 }
1831
1832 if (m_console) {
1833 m_console->setController(m_controller);
1834 }
1835
1836#ifdef USE_MAGICK
1837 if (m_gifView) {
1838 m_gifView->setController(m_controller);
1839 }
1840#endif
1841
1842#ifdef USE_FFMPEG
1843 if (m_videoView) {
1844 m_videoView->setController(m_controller);
1845 }
1846#endif
1847
1848 if (m_sensorView) {
1849 m_sensorView->setController(m_controller);
1850 }
1851
1852 if (m_overrideView) {
1853 m_overrideView->setController(m_controller);
1854 }
1855
1856 if (!m_pendingPatch.isEmpty()) {
1857 m_controller->loadPatch(m_pendingPatch);
1858 m_pendingPatch = QString();
1859 }
1860
1861 m_controller->loadConfig(m_config);
1862 m_controller->start();
1863}
1864
1865WindowBackground::WindowBackground(QWidget* parent)
1866 : QLabel(parent)
1867{
1868 setLayout(new QStackedLayout());
1869 layout()->setContentsMargins(0, 0, 0, 0);
1870 setAlignment(Qt::AlignCenter);
1871}
1872
1873void WindowBackground::setSizeHint(const QSize& hint) {
1874 m_sizeHint = hint;
1875}
1876
1877QSize WindowBackground::sizeHint() const {
1878 return m_sizeHint;
1879}
1880
1881void WindowBackground::setDimensions(int width, int height) {
1882 m_aspectWidth = width;
1883 m_aspectHeight = height;
1884}
1885
1886void WindowBackground::setLockIntegerScaling(bool lock) {
1887 m_lockIntegerScaling = lock;
1888}
1889
1890void WindowBackground::setLockAspectRatio(bool lock) {
1891 m_lockAspectRatio = lock;
1892}
1893
1894void WindowBackground::paintEvent(QPaintEvent*) {
1895 const QPixmap* logo = pixmap();
1896 if (!logo) {
1897 return;
1898 }
1899 QPainter painter(this);
1900 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1901 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1902 QSize s = size();
1903 QSize ds = s;
1904 if (m_lockAspectRatio) {
1905 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1906 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1907 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1908 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1909 }
1910 }
1911 if (m_lockIntegerScaling) {
1912 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1913 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1914 }
1915 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1916 QRect full(origin, ds);
1917 painter.drawPixmap(full, *logo);
1918}