CHANGES (view raw)
10.7.0: (Future)
2Misc:
3 - GBA Timer: Use global cycles for timers
4
50.6.0: (Future)
6Features:
7 - GBA: Support printing debug strings from inside a game
8 - GBA: Better cheat type autodetection
9 - GB: Tile viewer
10 - Sprite viewer
11 - Debugging console
12 - Improved memory viewer
13 - GB: LR35902/GB-Z80 disassembler
14 - Configuration of gamepad hats
15 - Qt: Spanish translation (by Kevin López)
16 - Add option for whether rewinding restores save games
17 - Qt: German translation (by Lothar Serra Mari)
18 - Savestates now contain any RTC override data
19 - Command line ability to override configuration values
20 - Add option to allow preloading the entire ROM before running
21 - GB: Video/audio channel enabling/disabling
22 - Add option to lock video to integer scaling
23 - Video log recording for testing and bug reporting
24 - Library view
25 - Debugger: Segment/bank support
26 - GB: Symbol table support
27 - GB MBC: Add MBC1 multicart support
28 - Implement keypad interrupts
29 - LR35902: Watchpoints
30 - Memory search
31 - Debugger: Execution tracing
32 - Qt: Italian translation (by theheroGAC)
33Bugfixes:
34 - LR35902: Fix core never exiting with certain event patterns
35 - GB Timer: Improve DIV reset behavior
36 - GBA Memory: Improve initial skipped BIOS state
37 - GBA BIOS: Implement BitUnPack
38 - ARM7: Fix MLA/*MULL/*MLAL timing
39 - GBA: Fix multiboot ROM loading
40 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
41 - LR35902: Fix pc overflowing current region off-by-one
42 - GB MBC: Fix ROM bank overflows getting set to bank 0
43 - Qt: Fix timing issues on high refresh rate monitors
44 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
45 - Util: Fix overflow when loading invalid UPS patches
46 - Tools: Fix recurring multiple times over the same library
47 - GBA I/O: Handle audio registers specially when deserializing
48 - Util: Fix highest-fd socket not being returned by SocketAccept
49 - Qt: Fix linking after some windows have been closed
50 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
51 - Windows: Fix VDir.rewind
52 - SDL: Fix game crash check
53 - SDL: Fix race condition with audio thread when starting
54 - GB: Fix flickering when screen is strobed quickly
55 - FFmpeg: Fix overflow and general issues with audio encoding
56 - Qt: Fix crash when changing audio settings after a game is closed
57 - GBA BIOS: Fix ArcTan sign in HLE BIOS
58 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
59 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
60 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
61 - Core: Fix crash with rewind if savestates shrink
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - GBA: Fix multiboot loading resulting in too small WRAM
66 - Test: Don't rely on core for frames elapsed
67 - Test: Fix crash when loading invalid file
68 - GBA Hardware: Fix crash if a savestate lies about game hardware
69 - Test: Fix crash when fuzzing fails to load a file
70 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
71 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
72 - GB: Fix STAT blocking
73 - GB MBC: Fix swapping carts not detect new MBC
74 - GB Timer: Fix DIV batching if TAC changes
75 - GB Video: Reset renderer when loading state
76 - GBA BIOS: Fix INT_MIN/-1 crash
77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
78 - OpenGL: Fix some shaders causing offset graphics
79 - Qt: Fix game unpausing after frame advancing and refocusing
80 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
81 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
82 - Core: Fix directory sets crashing on close if base isn't properly detached
83 - Qt: Fix window icon being stretched
84 - Qt: Fix data directory path
85Misc:
86 - SDL: Remove scancode key input
87 - GBA Video: Clean up unused timers
88 - Test: Add a basic test suite
89 - GBA Video: Allow multiple handles into the same tile cache
90 - VFS: Call msync when syncing mapped data
91 - GBA Video, GB Video: Colors are now fully scaled
92 - VFS: Allow truncating memory chunk VFiles
93 - Debugger: Modularize CLI debugger
94 - Core: Clean up some thread state checks
95 - Debugger: Make building with debugging aspects optional
96 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
97 - GBA Memory: Support reading/writing POSTFLG
98 - Util: Add size counting to Table
99 - Qt: Move last directory setting from qt.ini to config.ini
100 - 3DS, PSP2, Wii: Last directory loaded is saved
101 - GB Audio: Simplify envelope code
102 - GB Audio: Improve initial envelope samples
103 - Debugger: Add functions for read- or write-only watchpoints
104 - GBA DMA: Refactor DMA out of memory.c
105 - GBA DMA: Move DMAs to using absolute timing
106 - All: Add C++ header guards
107 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
108 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
109 - Qt: Improved HiDPI support
110 - Qt: Expose configuration directory
111 - Feature: Move game database from flatfile to SQLite3
112 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
113 - VFS: Fix some minor VFile issues with FILEs
114 - Core: Add generic checksum function
115 - Feature: Support ImageMagick 7
116 - All: Move time.h include to common.h
117 - CMake: Add ability to just print version string
118 - Qt: Merge "Save" and "OK" buttons in shader options
119 - SDL: Automatically map controllers when plugged in
120 - Qt: Automatically load controller profile when plugged in
121 - OpenGL: Add xBR-lv2 shader
122 - GBA, GB: ROM is now unloaded if a patch is applied
123 - Util: Add 8-bit PNG write support
124 - Qt: Rename "Resample video" option to "Bilinear filtering"
125 - GBA Video: Optimize when BLD* registers are written frequently
126 - Core: Cores can now have multiple sets of callbacks
127 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
128 - Qt: Remove audio thread
129 - Qt: Remove audio buffer sizing in AudioProcessorQt
130 - Qt: Re-enable QtMultimedia on Windows
131 - FFmpeg: Return false if a file fails to open
132 - FFmpeg: Force MP4 files to YUV420P
133 - Qt: Make "Mute" able to be bound to a key
134 - Core: Restore sleep callback
135 - Qt: Add .gb/.gbc files to the extension list in Info.plist
136 - Feature: Make -l option explicit
137 - Core: Ability to enumerate and modify video and audio channels
138 - Debugger: Make attaching a backend idempotent
139 - VFS: Optimize expanding in-memory files
140 - VFS: Add VFileFIFO for operating on circle buffers
141 - Core: Move rewind diffing to its own thread
142 - Util: Tune patch-fast extent sizes
143 - Qt: Relax hard dependency on OpenGL
144 - GB Video: Improved video timings
145 - Core: List memory segments in the core
146 - Core: Move savestate creation time to extdata
147 - Debugger: Add mDebuggerRunFrame convenience function
148 - GBA Memory: Remove unused prefetch cruft
149 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
150 - Core: Config values can now be hexadecimal
151 - GB: Reset with initial state of DIV register
152 - GB MBC: New MBC7 implementation
153 - Qt: Better highlight active key in control binding
154 - Core: Improved threading interrupted detection
155 - GBA Timer: Improve accuracy of timers
156
1570.6 beta 2: (Future)
158Features:
159 - Qt: Italian translation (by theheroGAC)
160 - Qt: Updated German translation
161Bugfixes:
162 - Qt: Fix memory search close button (fixes mgba.io/i/769)
163 - Qt: Fix window icon being stretched
164 - Qt: Fix initial window size (fixes mgba.io/i/766)
165 - Qt: Fix data directory path
166 - Qt: Fix controls not saving on non-SDL builds
167 - GB Video: Fix LYC regression
168 - Qt: Fix translation initialization (fixes mgba.io/i/776)
169Misc:
170 - Qt: Add language selector
171 - GBA Timer: Improve accuracy of timers
172 - Qt: Minor test fixes
173 - PSP2: Update toolchain to use vita.cmake
174
1750.6 beta 1: (2017-06-29)
176 - Initial beta for 0.6
177
1780.5.2: (2016-12-31)
179Bugfixes:
180 - All: Fix fullscreen config option being ignored
181 - ARM7: PSR mode bits should not get sign extended
182 - GB: Fix audio not being deinitialized
183 - GB: Fix crash when masking savedata
184 - GB: Properly initialize sramRealVf variable
185 - GB Audio: Fix serialization of channel 3 and NR52 properties
186 - GB Audio: Reset envelope timer when reseting sound channel
187 - GB MBC: Fix SRAM dangling pointer with RTC games
188 - GB MBC: Fix initializing MBC when no ROM is loaded
189 - GB Memory: Fix patching ROM bank 0
190 - GB Memory: Fix starting HDMAs during mode 0
191 - GB Memory: Fix HDMA5 value after DMA completes
192 - GB Video: Initialize LCDC in renderer
193 - GB Video: Hblank IRQs should mask LYC=LY IRQs
194 - GBA: Fix IRQs firing after already being cleared
195 - GBA: Only unhalt CPU if appropriate bit is set in IE
196 - GBA: Add savegame override for Crash Bandicoot 2
197 - GBA BIOS: Fix MidiKey2Freq BIOS reads
198 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
199 - GBA Cheats: Fix GameShark ROM patches
200 - GBA I/O: Mask off WAITCNT bits that cannot be written
201 - GBA Memory: Fix misaligned BIOS reads
202 - GBA Memory: Fix VCOUNT being writable
203 - GBA Video: Fix out of bounds sprite transforms
204 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
205 - Libretro: Fix disabling BIOS
206 - Libretro: Fix Game Boy savestates and audio
207 - Qt: Fix changing resolution of software renderer
208 - Qt: Fix setting overrides
209 - Qt: Fix cut off tiles and alignment issues in tile viewer
210 - Qt: Only reset window dimensions when first shown
211 - Qt: Fix Qt Multimedia audio driver on big endian
212 - Qt: Fix Apply button for key and controller configurations
213 - VFS: Fix resizing memory chunks when not needed
214 - Windows: Fix Unicode directory handling
215Misc:
216 - GB, GBA: Prevent loading null ROMs
217 - GB Audio: Initialize wave RAM to GBC values
218 - GB Memory: Reset ROM bank when loading a ROM
219 - PSP2: Improved controller rumble
220
2210.5.1: (2016-10-05)
222Bugfixes:
223 - Core: Fix importing save games as read-only
224 - FFmpeg: Fix encoding AAC
225 - GB: Fix invalid STOP behavior on Game Boy Color
226 - GB: Initialize audio properly
227 - GB: Properly clear KEY1 bit 0 when switching speeds
228 - GB: Properly unload save files when unloading a ROM
229 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
230 - GB MBC: Fix MBC7 when size is incorrectly specified
231 - GB MBC: Fix RTC access when no save file is loaded
232 - GB SIO: Don't auto-clock external shift clock
233 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
234 - GB Video: Fix video frames getting missed when LCDC is off
235 - GB Video: Clear screen when LCDC is off
236 - GBA Cheats: Fix holding onto pointers that may get invalidated
237 - GBA Cheats: Fix key-activated CodeBreaker cheats
238 - GBA Cheats: Fix uninitialized memory getting freed when saving
239 - GBA Hardware: Improve Game Boy Player rumble behavior
240 - GBA Memory: Fix several unused I/O register read values
241 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
242 - LR35902: Fix events running with the wrong cycle active
243 - Qt: Fix "close" button on Overrides view
244 - Qt: Fix saving overrides
245 - Qt: Fix directory set unloading when replacing the ROM
246 - Qt: Fix patch loading
247 - Qt: Fix crash when saving an override if a game isn't loaded
248 - Qt: Fix showing default display driver as OpenGL (force 1.x)
249 - SDL: Attach rumble in SDL frontend
250 - Util: Fix PNG identification on files too small to be a PNG
251Misc:
252 - All: Only update version info if needed
253 - All: Split out install locations for Libretro and OpenEmu
254 - FFmpeg: Encoding cleanup
255 - GB: Reset active region when reloading ROM
256 - GB Memory: Initialize RAM pattern for GBC
257 - GB Video: Improved video timings
258 - Qt: Manage window sizes slightly better
259 - Qt: Remember scale option independent of core dimensions
260
2610.5.0: (2016-09-19)
262Features:
263 - Game Boy support
264 - Support for encrypted CodeBreaker GBA cheats
265 - Emulation of Vast Fame protected GBA carts (taizou)
266 - Tile viewer
267 - Threaded rendering mode
268 - Libretro: Memory map and achievement support (leiradel)
269 - GUI: Add UI control remapping
270 - GUI: Add fast-forward
271 - Wii: 240p support
272 - 3DS: Adjustable screen darkening
273 - Ability to temporarily load a savegame
274 - Load specific files out of archives
275 - Automatic BIOS detection
276Bugfixes:
277 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
278 - Debugger: Fix GDB breakpoints
279 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
280 - GBA: Fix filehandle leak with savegames
281 - GBA: Timer 0 cannot be count up
282 - GBA: Count up timers should not count themselves
283 - GBA Memory: Fix mirror on non-overdumped Classic NES games
284 - GBA Memory: Fix ldm {pc}
285 - GBA Savedata: Fix savedata sync timer
286 - GBA Savedata: Only unmap savedata if present
287 - GBA Serialize: Savestates now properly store prefetch
288 - GBA Video: WIN0/1 take priority over OBJWIN
289 - GBA Video: Fix out-of-order OBJWIN
290 - PSP2: Fix GPU crash while exiting
291 - PSP2: Fix VSync
292 - PSP2: Fix accelerometer range
293 - PSP2: Actually load screen mode setting
294 - PSP2: Fix gyroscope direction
295 - PSP2: Delete threads after they return
296 - PSP2: Fix mapping/unmapping from not at 0
297 - Qt: Fix bug in software renderer scaling
298 - Qt: Fix hanging key press after disabling autofire
299 - Qt: Fix being unable to pause manually when using auto-pausing
300 - SDL: Fix axes being mapped wrong
301 - Util: Fix realloc semantics in utf16to8
302 - Util: Fix inserting too many items into a hash table
303 - VFS: Fix uninitialized varaible reading from 7z
304 - VFS: Fix reading multiple files from a 7z archive
305 - Wii: Fix framelimiting after a slowdown
306 - Wii: Fix garbage flash at startup
307Misc:
308 - 3DS: Use blip_add_delta_fast for a small speed improvement
309 - 3DS: Allow UTF-16 filenames
310 - 3DS: Port to using citro3D
311 - 3DS: Use system font for menus
312 - 3DS: Attempt to use Core 2 for threads
313 - 3DS: Adjustable filering
314 - 3DS: 3D banner
315 - All: Add QUIET parameter to silence CMake
316 - All: Faster memory read/write
317 - ARM7: Support forcing Thumb mode via MSR
318 - ARM7: Flush prefetch cache when loading CPSR via MSR
319 - ARM7: Clean up instruction decoding for future expandability
320 - Debugger: Support register and memory writes via GDB stub
321 - Debugger: Add software breakpoint support to gdb
322 - FFmpeg: Full support for libavcodec 56+
323 - GBA: Better debug logging if event processing breaks
324 - GBA Audio: Force audio DMAs to not increment destination
325 - GBA BIOS: Use custom ArcTan, not relying on OS
326 - GBA Hardware: Clean up dead code in GBP
327 - GBA Memory: Optimize stalling behavior
328 - GBA Memory: Optimize Load-/StoreMultiple
329 - GBA Savedata: Add realistic timing for EEPROM
330 - GBA Serialize: Savestates now store if CPU was halted
331 - GBA Video: Remove old slow path fallback
332 - GBA Video: Optimize sprite drawing
333 - GBA Video: Optimize mode 0 rendering
334 - GBA Video: Optimize compositing cases slightly
335 - GUI: Screenshot dimensions are now passed through
336 - GUI: Add back logging
337 - GUI: Only reload config if manually saved
338 - GUI: Increase scrolling speed
339 - OpenGL: Log shader compilation failure
340 - OpenGL: Add texSize uniform
341 - Qt: Make -g flag work in Qt build
342 - Qt: Simplify OpenGL context creation
343 - Qt: Thread startup improvements
344 - Qt: Make audio channel/video layer options shortcut mappable
345 - Qt: Remove some C99isms from C++ code
346 - Qt: Remove default autofire mappings
347 - Qt: Make reseting when pasued frame-accurate
348 - Qt: Rearchitect game closing codepath
349 - PSP2: Use system font for menus
350 - PSP2: Add rumble for PS TV
351 - PSP2: Add fit-to-height screen mode
352 - PSP2: Sync files per descriptor
353 - PSP2: Allow UTF-8 filenames
354 - PSP2: Screenshots are now saved into the Photo Gallery
355 - PSP2: Stop underclocking when menuing
356 - SDL: Increase default audio buffer size to 1024 samples
357 - SDL: More responsive rumble
358 - Util: Add Vector GetConstPointer
359 - Util: Add rtrim
360 - Util: Add endswith
361 - VFS: Improve zip file detection
362 - Wii: Add pixelated resample filter
363 - Windows: Add native VDir support
364 - Util: Add PRIz macro for libc versions that don't support %z
365
3660.4.1: (2016-07-11)
367Bugfixes:
368 - All: Fix several file handle leaks
369 - All: Fix instruction tables getting zeroed when linking sometimes
370 - ARM7: Fix flags on SBC/RSC
371 - ARM7: Fix setting spsr privilege bits when spsr is empty
372 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
373 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
374 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
375 - GBA Memory: Fix executing code from OBJ region of VRAM
376 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
377 - GBA Serialize: Fix loading savegames from savestates
378 - OpenGL: Correct boolean vector strcmp strings for uniforms
379 - Qt: Fix sending gameStopped twice
380 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
381 - Qt: Fix initial state of key mapping
382 - Qt: Initialize m_useBios
383 - SDL: Fix joystick initialization on BSD
384 - SDL: Fix potential joystick crash in games with rumble
385 - SDL: Fix SDL 1.2 build
386 - SDL: Fix sporadic crash when deinitializing audio
387 - Shaders: Fix AGS-001 shader with some bad drivers
388 - Util: Use closesocket on Windows
389 - Util: Fix socket bind addresses
390 - VFS: Fix reading 7z archives without rewinding first
391 - VFS: VFileFromFD should not open directories
392 - Wii: Fix tilting direction
393 - Util: Fix realloc semantics in utf16to8
394Misc:
395 - All: Allow use of external minizip library
396 - Debugger: CLI debugger now exits when end-of-stream is reached
397 - FFmpeg: Update dependencies on Ubuntu
398 - GBA: Slightly optimize GBAProcessEvents
399 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
400 - GBA Video: Null renderer should return proper register values
401 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
402 - Qt: Add preset for DualShock 4
403 - Qt: Update 360 input profile on OS X to reflect newer drivers
404 - Qt: Remove use of NaN
405 - Qt: Canonicalize file paths when loading games
406 - Qt: Add refresh button to controller editing
407 - SDL: Remove default gamepad mappings
408 - Util: Fix intermittent build failure on OS X
409 - VFS: VFile.sync now updates modified time
410
4110.4.0: (2016-02-02)
412Features:
413 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
414 - I/O viewer
415 - Booting of multiboot images
416 - Customization of GIF recording
417 - Libretro: Cheat code support
418 - Support for GLSL shaders
419 - ROM information view
420 - Support for VBA-style cheat codes
421 - Savestates now store creation timestamps
422 - Key autofire
423 - Libretro: Allow blocking opposing directional input
424 - OpenEmu core for OS X
425 - Libretro: Settings for using BIOS and skipping intro
426 - Libretro: Customizable idle loop removal
427 - Implemented cycle counting for sprite rendering
428 - Cleaner, unified settings window
429 - Added a setting for pausing when the emulator is not in focus
430 - Customizable paths for save games, save states, screenshots and patches
431 - Controller hotplugging
432 - Ability to store save games and active cheats within savestates
433Bugfixes:
434 - ARM7: Fix sign of unaligned LDRSH
435 - ARM7: Fix decoding of some ARM ALU instructions with shifters
436 - Debugger: Fix watchpoints in gdb
437 - GBA: Fix warnings when creating and loading savestates
438 - GBA: Fix Iridion II savetype
439 - GBA BIOS: Fix misaligned CpuSet
440 - GBA Cheats: Fix cheats setting the Action Replay version
441 - GBA Hardware: Fix GPIO on big endian
442 - GBA Memory: Fix DMA register writing behavior
443 - GBA Memory: Fix DMAs triggering two cycles early
444 - Libretro: Fix aspect ratio
445 - Qt: Fix some potential crashes with the gamepad mapping
446 - Qt: Fix keys being mapped incorrectly when loading configuration file
447 - Util: Fix PowerPC PNG read/write pixel order
448 - Util: Fix excessive memory allocation when decoding a PNG
449 - VFS: Fix VFileReadline and remove _vfdReadline
450Misc:
451 - All: Improved PowerPC support
452 - All: Fix some undefined behavior warnings
453 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
454 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
455 - GBA: Implement bad I/O register loading
456 - GBA: Allow jumping to OAM and palette RAM
457 - GBA BIOS: Finish implementing RegisterRamReset
458 - GBA Config: Add "override" layer for better one-time configuration
459 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
460 - GBA Memory: Use a dynamically sized mask for ROM memory
461 - GBA Memory: Implement several unimplemented memory access types
462 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
463 - GBA RR: Starting from savestate now embeds the savegame
464 - GBA RR: Add preliminary SRAM support for VBM loading
465 - GBA RR: Add support for resets in movies
466 - GBA Video: Remove lastHblank, as it is implied
467 - Libretro: Use anonymous memory mappers for large blocks of memory
468 - Libretro: Add install target for libretro core
469 - Qt: Window size command line options are now supported
470 - Qt: Increase usability of key mapper
471 - Qt: Add 'Apply' button to settings window
472 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
473 - Qt: Allow use of modifier keys as input
474 - Qt: Optimize log viewer
475 - Qt: Added button for breaking into the GDB debugger
476 - Qt: Add box for showing duration of rewind
477 - SDL: Support fullscreen in SDL 1.2
478 - SDL: Allow GBASDLAudio to be used without a thread context
479 - Util: Use VFile for configuration
480 - Util: Add MutexTryLock
481
4820.3.2: (2015-12-16)
483Bugfixes:
484 - ARM7: Fix STRT/STRBT
485 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
486 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
487 - Libretro: Fix problems with rumble not turning off
488 - GBA: Fix idle skip state being retained between games
489 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
490 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
491 - GBA BIOS: Fix Sqrt sign
492 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
493 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
494 - GBA Memory: Fix DMA behavior for SRAM accesses
495 - GBA Memory: Fix Store8 to OBJ VRAM
496 - GBA Memory: Fix alignment of LDM/STM on SRAM
497 - GBA Memory: Fix unaligned out-of-bounds ROM loads
498 - GBA Memory: Fix timing of DMAs
499 - GBA Video: Fix _mix for 15-bit color
500 - GBA Video: Fix OAM and palette initialization
501 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
502 - Qt: Use safer isLoaded check in GameController
503 - Qt: Fix a race condition in PainterGL that could lead to a crash
504 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
505 - Qt: Fix font size in memory viewer
506 - Qt: Fix a crash in the memory viewer
507 - Qt: Add additional checks in CheatModel to prevent crashes
508 - Qt: Fix race condition with setting sample rate
509 - Qt: Fix crash when closing multiplayer windows
510 - Qt: Fix resetting while paused
511Misc:
512 - GBA Audio: Implement missing flags on SOUNDCNT_X register
513 - Qt: Add mute option to menu
514
5150.3.1: (2015-10-24)
516Bugfixes:
517 - ARM7: Fix instruction decoding of Thumb shifts
518 - GBA: Deinit savegame when unloading a ROM
519 - GBA: Fix BIOS check on big endian
520 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
521 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
522 - GBA Audio: Fix audio channels being silenced at the wrong time
523 - GBA Memory: Fix bad BIOS Load16 on big endian
524 - GBA Memory: Fix bad Load8 on big endian
525 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
526 - GBA Video: Fix edge case with sprite blend modes and semitransparency
527 - GBA Video: Fix objwin and blending interaction on sprites
528 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
529 - Libretro: Fix a memory leak with the render buffer
530 - Qt: Windows no longer spawn in the top left on first launch
531 - Qt: Fix install path of XDG desktop file with DESTDIR
532 - Qt: Fix drag and drop on Windows
533 - Qt: Reenable double buffering, as disabling it broke some Windows configs
534 - VFS: Fix return values of VFileFILE.read and .write
535Misc:
536 - All: Reset next event to cycles instead of zero to interrupt
537 - All: Add --version flag
538 - ARM7: Force disable LTO on two files to work around a GCC bug
539 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
540 - GBA: Better memory handling with PNG savestates
541 - GBA: Additional savestate sanity checks
542 - GBA: Check for cycle count being too high
543 - GBA Audio: Allow GBAAVStream to have no video callback
544 - GBA BIOS: Implement RegisterRamReset for SIO registers
545 - Qt: Remove useless help icons in dialogs
546 - Qt: Prevent savestate window from opening while in multiplayer
547 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
548 - Qt: Dropping multiplayer windows works more cleanly now
549
5500.3.0: (2015-08-16)
551Features:
552 - Ability to hide individual background layers, or OBJs
553 - Ability to mute individual audio channels
554 - Palette viewer and exporter
555 - Volume control
556 - More shortcuts are editable (e.g. quick save/load)
557 - Rewind now shows the frame after rewinding
558 - Import/Export of GameShark/Action Replay snapshots
559 - Add "Step backwards" item for single increment rewind
560 - Deadzone estimation for game controllers
561 - Analog inputs can be used for shortcuts
562 - Menu items for specific solar sensor brightness levels
563 - Remappable controls for tilt and gyroscope sensors
564 - Status messages for actions taken while a game is running (e.g. save/load state)
565 - Memory inspector
566 - Screensaver can now be suspended while a game is running
567 - Load/save the most recent savestate slot
568 - Support varible speed (PWM) rumble
569 - Ability to cap fast forward speed
570 - Finer control over FPS target
571 - Holdable shortcut for rewinding one frame at a time
572 - Ability to boot directly into the BIOS
573 - Preliminary support for yanking out the game pak while a game is running
574 - Thumb-drive mode by putting a file called portable.ini in the same folder
575 - Configurable display driver, between software and OpenGL
576 - Undo-able savestate loading and saving
577 - Controller profiles now store shortcut settings
578 - Default controller profiles for several common controllers
579 - Libretro now supports BIOS, rumble and solar sensor
580 - Implement BIOS call Stop, for sleep mode
581 - Automatically load patches, if found
582 - Improved video synchronization
583 - Configurable audio output sample rate
584Bugfixes:
585 - ARM7: Fix SWI and IRQ timings
586 - ARM7: Fix Thumb MUL timing
587 - ARM7: Fix timing of multiplies to use N cycles
588 - ARM7: ARMHotplugDetach should call deinit
589 - Debugger: Fix use-after-free in breakpoint clearing code
590 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
591 - GBA: Cap audio FIFO read size during deserialization
592 - GBA: Check for corrupted savestates when loading
593 - GBA: Check for improperly sized savestates when loading
594 - GBA: Check for savestates made from differently sized ROMs
595 - GBA: Fix calls to endian-independent loadstores
596 - GBA: Fix timing of reading from timer registers
597 - GBA: Ensure cycles never go negative
598 - GBA Audio: Force audio FIFOs to 32-bit
599 - GBA Audio: Fix audio pitch changing when adjusting buffer size
600 - GBA Audio: Fix sample order in audio channel 3
601 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
602 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
603 - GBA Memory: Improve Thumb open bus behavior
604 - GBA Memory: Fix potential DMA issue when loading a savestate
605 - GBA Memory: Fix load/store multiple video memory waitstates
606 - GBA SIO: Fix reseting when there are SIO devices attached
607 - GBA Video: Blended sprites should never have other effects applied
608 - GBA Video: Fix out-of-bounds tiles in mosaic
609 - GBA Video: Fix windows not affecting sprites
610 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
611 - GBA Video: Fix timing on first scanline
612 - Qt: Better cleanup when a game crashes
613 - Qt: Fix open ROM dialog filtering for archive formats
614 - Qt: Cap the maximum number of multiplayer windows
615 - Qt: Fix maximum year in sensor override
616 - Qt: Fix window being too tall after exiting fullscreen
617 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
618 - Qt: Fix analog buttons not getting unmapped
619 - Qt: Fix passing command line options
620 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
621 - SDL: Fix SDL build when OpenGL is missing
622 - Util: Allow loading IPS patches that grow the ROM
623 - VFS: Fix resource leaks if some allocations fail
624 - VFS: Fix line-reading to return proper values
625 - Video: Fix an issue with very long filenames
626 - Util: Fix formatting of floats
627Misc:
628 - All: Add --help flag for command line programs
629 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
630 - All: Enable static linking for Windows
631 - All: Enable static linking for OS X
632 - All: Threads are now named
633 - All: Proper handling of Unicode file paths
634 - ARM7: Add emulation for Undefined CPU mode
635 - ARM7: Reduce the size of the Thumb instruction table
636 - GBA: Add status log level
637 - GBA: GBARewind now returns how many states it has rewound
638 - GBA: SIO logging layer
639 - GBA BIOS: Stub out SoundBias
640 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
641 - GBA: Don't include GBACLIDebugger struct unless needed
642 - GBA: Savedata is now synced shortly after data finishes being written
643 - GBA: Process multiple timer events at once, if necessary
644 - GBA Audio: Implement audio reset for channels A/B
645 - GBA Audio: Process multiple audio events at once, if necessary
646 - GBA Hardware: Backport generic RTC source into core
647 - GBA Input: Allow axes and buttons to be mapped to the same key
648 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
649 - GBA SIO: Add a dummy driver for Normal mode
650 - GBA Thread: Add functionality for running callbacks on the GBA thread
651 - GBA Thread: Split GBASync into a separate file
652 - GBA Video: Refactor software renderer into separate files
653 - GBA Video: Slightly optimize mode 0 mosaic rendering
654 - Debugger: Free watchpoints in addition to breakpoints
655 - Qt: Handle saving input settings better
656 - Qt: Move GL frame drawing back onto its own thread
657 - Qt: Fast forward (held) option moved from Other to Emulation menu
658 - Qt: Show version info in window title
659 - Qt: Migrate multiplayer window handling into GBAApp
660 - Qt: Unified file opening and saving with last location
661 - Qt: Fix windows being resizable when they shouldn't have been
662 - Qt: Only hide cursor in full screen
663 - Qt: Replace pause-after-frame mutex with an atomic
664 - Qt: Add application icon and XDG desktop files
665 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
666 - Qt: Don't save window size when entering fullscreen
667 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
668 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
669 - Qt: Increase usability of key mapper
670 - Qt: Show checkmark for window sizes
671 - Qt: Set window path to loaded ROM
672 - Perf: Ability to load savestates immediately on launch
673 - SDL: Properly check for initialization
674 - SDL: Clean up initialization functions
675 - SDL: Clean up GL context
676 - Util: Allow disabling the threading code entirely
677 - VFS: Add sync method to force syncing with backing
678
6790.2.1: (2015-05-13)
680Bugfixes:
681 - All: Fix sanitize-deb script not cleaning up after itself
682 - All: Fix dependencies for libavcodec on Debian-derived platforms
683 - ARM7: Handle writeback for PC in addressing modes 2 and 3
684 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
685 - ARM7: Fix ARM multiply instructions when PC is a destination register
686 - Debugger: Fix use-after-free in breakpoint clearing code
687 - Debugger: Fix boundary conditions in tab completion
688 - GBA: Fix timers not updating timing when writing to only the reload register
689 - GBA: Fix rewind boundary conditions
690 - GBA: Add initial I/O register settings for background matrix registers
691 - GBA: Fix hang when loading a savestate if sync to video is enabled
692 - GBA: Handle out-of-bounds I/O access
693 - GBA: Fix bounds-checking on EEPROM access
694 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
695 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
696 - GBA Memory: Allow SRAM to be 64kB
697 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
698 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
699 - GBA Video: Fix second frame mode 5
700 - Perf: Fix race condition if a game crashes immediately on start
701 - Qt: Fix Display object leak when closing a window
702 - Qt: Fix .deb dependencies
703 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
704 - Qt: Fix window not regaining focus after exiting savestate window
705 - Qt: Fix regression where video would not record if the game had already started
706 - Qt: Fix potential crash if a gamepad causes focus to change
707 - Qt: Fix controller axis querying
708 - Qt: Fix multiplayer windows opening as the wrong size
709 - Qt: Fix controllers sometimes not loading the right profile
710 - SDL: Fix boundary conditions for joystick adjustments
711 - SDL: Allocate properly sized input maps
712 - SDL: Fix potential build issues when Qt and SDL2 are in use
713 - Util: Fix resource leak in UTF-8 handling code
714 - Util: Fix a null-pointer issue when attempting to delete a key
715 - VFS: Fix resource leaks if some allocations fail
716 - Video: Fix an issue with very long filenames
717Misc:
718 - GBA Memory: Soft-crash if jumping past the end of a ROM
719 - Qt: Show multiplayer numbers in window title
720 - Qt: Solar sensor can have shortcuts set
721
7220.2.0: (2015-04-03)
723Features:
724 - Support for gamepad axes, e.g. analog sticks or triggers
725 - Add scale presets for up to 6x
726 - Settings window
727 - Bilinear resampling option
728 - Add option to skip BIOS start screen
729 - List of recently opened games
730 - Support for games using the Solar Sensor
731 - Better audio resampling via blip-buf
732 - Game Pak overrides dialog for setting savetype and sensor values
733 - Support for games using the tilt sensor
734 - Remappable shortcuts for keyboard and gamepad
735 - Rewinding of emulation
736 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
737 - Support IPv6
738 - Save directory of last loaded file
739 - Support BPS patches
740 - Automatically detect and optimize out idle loops
741 - Configurable game overrides
742 - Support loading 7-Zip files
743 - Drag and drop game loading
744 - Cheat code support
745 - Runtime configurable audio driver
746 - Libretro core for use with RetroArch and other front-ends
747 - Controller profiles for setting different bindings for different controllers
748 - Ability to lock aspect ratio
749 - Local link cable support
750 - Ability to switch which game controller is in use per instance
751 - Ability to prevent opposing directional input
752 - Warning dialog if an unimplemented BIOS feature is called
753 - Debugger: Add CLI "frame", frame advance command
754 - Debugger: Add CLI functions for writing to memory
755 - Debugger: Add CLI functions for examining memory regions
756 - Debugger: Add CLI function for writing a register
757Bugfixes:
758 - ARM7: Extend prefetch by one stage
759 - ARM7: Fix cycle counting for loads
760 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
761 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
762 - GBA: Initialize gba.sync to null
763 - GBA: Fix timer initialization
764 - GBA Audio: Support 16-bit writes to FIFO audio
765 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
766 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
767 - GBA BIOS: Fix BIOS prefetch after reset
768 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
769 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
770 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
771 - GBA Memory: Fix I cycles that had been moved to ARM7 core
772 - GBA Memory: Fix cycle counting for 32-bit load/stores
773 - GBA RR: Fix fallthrough error when reading tags from a movie
774 - GBA Thread: Fix possible hang when loading an archive
775 - GBA Thread: Fix possible deadlock in video sync
776 - Perf: Fix crash when the GBA thread fails to start
777 - Qt: Fix crash starting a GDB stub if a game isn't loaded
778 - Qt: Fix crash when adjusting settings after closing a game
779 - Qt: Fix crash when starting GDB stub after closing a game
780 - Qt: Fix patch loading while a game is running
781 - Qt: Fix crash when loading a game after stopping GDB server
782 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
783 - Qt: Fix crash when attempting to pause if a game is not running
784 - SDL: Properly clean up if a game doesn't launch
785 - Util: Fix sockets on Windows
786Misc:
787 - All: Enable link-time optimization
788 - Debugger: Watchpoints now work on STM/LDM instructions
789 - Debugger: Clean up GDB stub network interfacing
790 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
791 - Debugger: Merge Thumb BL instructions when disassembling
792 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
793 - Debugger: Watchpoints now report address watched (fixes #68)
794 - Debugger: Add support for soft breakpoints
795 - Debugger: Make I/O register names be addresses instead of values
796 - Debugger: Rename read/write commands
797 - GBA: Improve accuracy of event timing
798 - GBA: Add API for getting Configuration structs for overrides and input
799 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
800 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
801 - GBA: Move A/V stream interface into core
802 - GBA: Savestates now take into account savedata state machines (fixes #109)
803 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
804 - GBA Memory: Simplify memory API and use fixed bus width
805 - GBA Thread: Make GBASyncWaitFrameStart time out
806 - GBA Video: Start video at the last scanline instead of the first
807 - Qt: Optimize logo drawing
808 - Qt: Move frame upload back onto main thread
809 - Qt: Remember window position
810 - Qt: Double-clicking on the window toggles full screen
811 - Util: Use proper locale for reading and writing float values
812
8130.1.1: (2015-01-24)
814Bugfixes:
815 - ARM7: Fix LDM writeback to a register already written
816 - GBA: Fix timers 2 and 3 updating incorrectly
817 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
818 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
819 - GBA Audio: Properly initialize audio FIFO channels
820 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
821 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
822 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
823 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
824 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
825 - GBA BIOS: Fix HuffUnComp boundary conditions
826 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
827 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
828 - GBA Memory: Filter out top nybble of DMA addresses
829 - GBA Memory: Properly bounds-check VRAM accesses
830 - GBA Memory: Fix initial DMA state
831 - GBA Thread: Allow halted games to exit cleanly
832 - GBA Video: Fix blend issues with obscured middle layers
833 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
834 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
835 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
836 - GBA Video: Fix sprite boundary conditions with mosaic
837 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
838 - Qt: Fix issue with set frame sizes being the wrong height
839 - Qt: Fix emulator crashing when full screen if a game is not running
840 - Qt: Fix window focus issues
841 - Qt: Properly set default video recording settings
842 - Qt: Fix a race condition when a game crashes immediately
843 - Qt: Fix some cases where key mapping can break if focus is adjusted
844 - Qt: Fix crash if a game pauses before any frames are shown
845 - Debugger: Negative PC-relative loads now properly subtract the offset
846 - Debugger: Align PC-relative loads in Thumb
847 - Debugger: Fix watchpoints triggering too late
848 - Debugger: Fix binary print putting spaces between digits
849 - Video: Ensure FFmpeg encoder has audio frames
850 - Video: Fix uncompressed PCM audio recording
851 - Video: Fix FFmpeg crashing when the file extension is wrong
852 - Util: Fix SOCKET_FAILED macro
853Misc:
854 - GBA: Exit cleanly on FATAL if the port supports it
855 - GBA Memory: Implement 16- and 32-bit loads from SRAM
856 - Qt: Disable sync to video by default
857 - Qt: Handle a game crash without crashing
858 - Qt: Set default log level to FATAL, ERROR and WARN
859 - Qt: Clarify some phrasing in the menus
860 - Qt: Clear active buttons when focus is lost
861
8620.1.0: (2014-12-13)
863 - Initial release