src/platform/qt/OverrideView.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "OverrideView.h"
7
8#include <QPushButton>
9
10#include "ConfigController.h"
11#include "CoreController.h"
12
13#ifdef M_CORE_GBA
14#include "GBAOverride.h"
15#include <mgba/internal/gba/gba.h>
16#endif
17
18#ifdef M_CORE_GB
19#include "GBOverride.h"
20#include <mgba/internal/gb/gb.h>
21#endif
22
23using namespace QGBA;
24
25#ifdef M_CORE_GB
26QList<enum GBModel> OverrideView::s_gbModelList;
27QList<enum GBMemoryBankControllerType> OverrideView::s_mbcList;
28#endif
29
30OverrideView::OverrideView(ConfigController* config, QWidget* parent)
31 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
32 , m_config(config)
33{
34#ifdef M_CORE_GB
35 if (s_mbcList.isEmpty()) {
36 // NB: Keep in sync with OverrideView.ui
37 s_mbcList.append(GB_MBC_AUTODETECT);
38 s_mbcList.append(GB_MBC_NONE);
39 s_mbcList.append(GB_MBC1);
40 s_mbcList.append(GB_MBC2);
41 s_mbcList.append(GB_MBC3);
42 s_mbcList.append(GB_MBC3_RTC);
43 s_mbcList.append(GB_MBC5);
44 s_mbcList.append(GB_MBC5_RUMBLE);
45 s_mbcList.append(GB_MBC6);
46 s_mbcList.append(GB_MBC7);
47 s_mbcList.append(GB_MMM01);
48 s_mbcList.append(GB_POCKETCAM);
49 s_mbcList.append(GB_TAMA5);
50 s_mbcList.append(GB_HuC1);
51 s_mbcList.append(GB_HuC3);
52 }
53 if (s_gbModelList.isEmpty()) {
54 // NB: Keep in sync with OverrideView.ui
55 s_gbModelList.append(GB_MODEL_AUTODETECT);
56 s_gbModelList.append(GB_MODEL_DMG);
57 s_gbModelList.append(GB_MODEL_SGB);
58 s_gbModelList.append(GB_MODEL_CGB);
59 s_gbModelList.append(GB_MODEL_AGB);
60 }
61#endif
62 m_ui.setupUi(this);
63
64 connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) {
65 m_ui.hwRTC->setEnabled(!enabled);
66 m_ui.hwGyro->setEnabled(!enabled);
67 m_ui.hwLight->setEnabled(!enabled);
68 m_ui.hwTilt->setEnabled(!enabled);
69 m_ui.hwRumble->setEnabled(!enabled);
70 });
71
72#ifdef M_CORE_GB
73 m_colorPickers[0] = ColorPicker(m_ui.color0, QColor(0xF8, 0xF8, 0xF8));
74 m_colorPickers[1] = ColorPicker(m_ui.color1, QColor(0xA8, 0xA8, 0xA8));
75 m_colorPickers[2] = ColorPicker(m_ui.color2, QColor(0x50, 0x50, 0x50));
76 m_colorPickers[3] = ColorPicker(m_ui.color3, QColor(0x00, 0x00, 0x00));
77 m_colorPickers[4] = ColorPicker(m_ui.color4, QColor(0xF8, 0xF8, 0xF8));
78 m_colorPickers[5] = ColorPicker(m_ui.color5, QColor(0xA8, 0xA8, 0xA8));
79 m_colorPickers[6] = ColorPicker(m_ui.color6, QColor(0x50, 0x50, 0x50));
80 m_colorPickers[7] = ColorPicker(m_ui.color7, QColor(0x00, 0x00, 0x00));
81 m_colorPickers[8] = ColorPicker(m_ui.color8, QColor(0xF8, 0xF8, 0xF8));
82 m_colorPickers[9] = ColorPicker(m_ui.color9, QColor(0xA8, 0xA8, 0xA8));
83 m_colorPickers[10] = ColorPicker(m_ui.color10, QColor(0x50, 0x50, 0x50));
84 m_colorPickers[11] = ColorPicker(m_ui.color11, QColor(0x00, 0x00, 0x00));
85 for (int colorId = 0; colorId < 12; ++colorId) {
86 connect(&m_colorPickers[colorId], &ColorPicker::colorChanged, this, [this, colorId](const QColor& color) {
87 m_gbColors[colorId] = color.rgb() | 0xFF000000;
88 });
89 }
90#endif
91
92#ifndef M_CORE_GBA
93 m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA));
94#endif
95#ifndef M_CORE_GB
96 m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB));
97#endif
98
99 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &OverrideView::saveOverride);
100 connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
101
102 m_recheck.setInterval(200);
103 connect(&m_recheck, &QTimer::timeout, this, &OverrideView::recheck);
104}
105
106void OverrideView::setController(std::shared_ptr<CoreController> controller) {
107 m_controller = controller;
108 connect(controller.get(), &CoreController::started, this, &OverrideView::gameStarted);
109 connect(controller.get(), &CoreController::stopping, this, &OverrideView::gameStopped);
110 recheck();
111}
112
113void OverrideView::saveOverride() {
114 if (!m_controller) {
115 m_savePending = true;
116 return;
117 }
118
119 Override* override = m_controller->override();
120 if (!override) {
121 return;
122 }
123 m_config->saveOverride(*override);
124}
125
126void OverrideView::recheck() {
127 if (!m_controller) {
128 return;
129 }
130 if (m_controller->hasStarted()) {
131 gameStarted();
132 } else {
133 updateOverrides();
134 }
135}
136
137void OverrideView::updateOverrides() {
138 if (!m_controller) {
139 return;
140 }
141#ifdef M_CORE_GBA
142 if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
143 std::unique_ptr<GBAOverride> gba(new GBAOverride);
144 memset(gba->override.id, 0, 4);
145 gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
146 gba->override.hardware = HW_NO_OVERRIDE;
147 gba->override.idleLoop = IDLE_LOOP_NONE;
148 gba->override.mirroring = false;
149
150 if (!m_ui.hwAutodetect->isChecked()) {
151 gba->override.hardware = HW_NONE;
152 if (m_ui.hwRTC->isChecked()) {
153 gba->override.hardware |= HW_RTC;
154 }
155 if (m_ui.hwGyro->isChecked()) {
156 gba->override.hardware |= HW_GYRO;
157 }
158 if (m_ui.hwLight->isChecked()) {
159 gba->override.hardware |= HW_LIGHT_SENSOR;
160 }
161 if (m_ui.hwTilt->isChecked()) {
162 gba->override.hardware |= HW_TILT;
163 }
164 if (m_ui.hwRumble->isChecked()) {
165 gba->override.hardware |= HW_RUMBLE;
166 }
167 }
168 if (m_ui.hwGBPlayer->isChecked()) {
169 gba->override.hardware |= HW_GB_PLAYER_DETECTION;
170 }
171
172 bool ok;
173 uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
174 if (ok) {
175 gba->override.idleLoop = parsedIdleLoop;
176 }
177
178 if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
179 gba->override.idleLoop != IDLE_LOOP_NONE) {
180 m_controller->setOverride(std::move(gba));
181 } else {
182 m_controller->clearOverride();
183 }
184 }
185#endif
186#ifdef M_CORE_GB
187 if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
188 std::unique_ptr<GBOverride> gb(new GBOverride);
189 gb->override.mbc = s_mbcList[m_ui.mbc->currentIndex()];
190 gb->override.model = s_gbModelList[m_ui.gbModel->currentIndex()];
191 bool hasColor = false;
192 for (int i = 0; i < 12; ++i) {
193 gb->override.gbColors[i] = m_gbColors[i];
194 hasColor = hasColor || (m_gbColors[i] & 0xFF000000);
195 }
196 bool hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
197 hasOverride = hasOverride || hasColor;
198 if (hasOverride) {
199 m_controller->setOverride(std::move(gb));
200 } else {
201 m_controller->clearOverride();
202 }
203 }
204#endif
205}
206
207void OverrideView::gameStarted() {
208 CoreController::Interrupter interrupter(m_controller);
209 mCoreThread* thread = m_controller->thread();
210
211 m_ui.tabWidget->setEnabled(false);
212 m_recheck.start();
213
214 switch (thread->core->platform(thread->core)) {
215#ifdef M_CORE_GBA
216 case PLATFORM_GBA: {
217 m_ui.tabWidget->setCurrentWidget(m_ui.tabGBA);
218 GBA* gba = static_cast<GBA*>(thread->core->board);
219 m_ui.savetype->setCurrentIndex(gba->memory.savedata.type + 1);
220 m_ui.hwRTC->setChecked(gba->memory.hw.devices & HW_RTC);
221 m_ui.hwGyro->setChecked(gba->memory.hw.devices & HW_GYRO);
222 m_ui.hwLight->setChecked(gba->memory.hw.devices & HW_LIGHT_SENSOR);
223 m_ui.hwTilt->setChecked(gba->memory.hw.devices & HW_TILT);
224 m_ui.hwRumble->setChecked(gba->memory.hw.devices & HW_RUMBLE);
225 m_ui.hwGBPlayer->setChecked(gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
226
227 if (gba->idleLoop != IDLE_LOOP_NONE) {
228 m_ui.idleLoop->setText(QString::number(gba->idleLoop, 16));
229 } else {
230 m_ui.idleLoop->clear();
231 }
232 break;
233 }
234#endif
235#ifdef M_CORE_GB
236 case PLATFORM_GB: {
237 m_ui.tabWidget->setCurrentWidget(m_ui.tabGB);
238 GB* gb = static_cast<GB*>(thread->core->board);
239 int mbc = s_mbcList.indexOf(gb->memory.mbcType);
240 if (mbc >= 0) {
241 m_ui.mbc->setCurrentIndex(mbc);
242 } else {
243 m_ui.mbc->setCurrentIndex(0);
244 }
245 int model = s_gbModelList.indexOf(gb->model);
246 if (model >= 0) {
247 m_ui.gbModel->setCurrentIndex(model);
248 } else {
249 m_ui.gbModel->setCurrentIndex(0);
250 }
251 break;
252 }
253#endif
254 case PLATFORM_NONE:
255 break;
256 }
257
258 if (m_savePending) {
259 m_savePending = false;
260 saveOverride();
261 }
262}
263
264void OverrideView::gameStopped() {
265 m_recheck.stop();
266 m_controller.reset();
267 m_ui.tabWidget->setEnabled(true);
268 m_ui.savetype->setCurrentIndex(0);
269 m_ui.idleLoop->clear();
270
271 m_ui.mbc->setCurrentIndex(0);
272 m_ui.gbModel->setCurrentIndex(0);
273}