all repos — mgba @ 8fc39428913b7695c59e642e5a889bc97236b4b7

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14extern "C" {
 15#include "gba.h"
 16}
 17
 18#include "GDBController.h"
 19#include "Display.h"
 20#include "InputController.h"
 21#include "LoadSaveState.h"
 22
 23struct GBAOptions;
 24struct GBAArguments;
 25
 26namespace QGBA {
 27
 28class ConfigController;
 29class GameController;
 30class GIFView;
 31class LogView;
 32class VideoView;
 33class WindowBackground;
 34
 35class Window : public QMainWindow {
 36Q_OBJECT
 37
 38public:
 39	Window(ConfigController* config, QWidget* parent = nullptr);
 40	virtual ~Window();
 41
 42	GameController* controller() { return m_controller; }
 43
 44	void setConfig(ConfigController*);
 45	void argumentsPassed(GBAArguments*);
 46
 47	void resizeFrame(int width, int height);
 48
 49signals:
 50	void startDrawing(const uint32_t*, GBAThread*);
 51	void shutdown();
 52	void audioBufferSamplesChanged(int samples);
 53	void fpsTargetChanged(float target);
 54
 55public slots:
 56	void selectROM();
 57	void selectBIOS();
 58	void selectPatch();
 59	void toggleFullScreen();
 60	void loadConfig();
 61	void saveConfig();
 62
 63	void openKeymapWindow();
 64
 65#ifdef BUILD_SDL
 66	void openGamepadWindow();
 67#endif
 68
 69#ifdef USE_FFMPEG
 70	void openVideoWindow();
 71#endif
 72
 73#ifdef USE_MAGICK
 74	void openGIFWindow();
 75#endif
 76
 77#ifdef USE_GDB_STUB
 78	void gdbOpen();
 79#endif
 80
 81protected:
 82	virtual void keyPressEvent(QKeyEvent* event) override;
 83	virtual void keyReleaseEvent(QKeyEvent* event) override;
 84	virtual void resizeEvent(QResizeEvent*) override;
 85	virtual void closeEvent(QCloseEvent*) override;
 86
 87private slots:
 88	void gameStarted(GBAThread*);
 89	void gameStopped();
 90	void gameCrashed(const QString&);
 91	void redoLogo();
 92
 93	void recordFrame();
 94	void showFPS();
 95
 96private:
 97	static const int FPS_TIMER_INTERVAL = 2000;
 98	static const int FRAME_LIST_SIZE = 120;
 99
100	void setupMenu(QMenuBar*);
101	void openStateWindow(LoadSave);
102
103	void attachWidget(QWidget* widget);
104	void detachWidget(QWidget* widget);
105
106	GameController* m_controller;
107	Display* m_display;
108	QList<QAction*> m_gameActions;
109	LogView* m_logView;
110	LoadSaveState* m_stateWindow;
111	WindowBackground* m_screenWidget;
112	QPixmap m_logo;
113	ConfigController* m_config;
114	InputController m_inputController;
115	QList<QDateTime> m_frameList;
116	QTimer m_fpsTimer;
117
118#ifdef USE_FFMPEG
119	VideoView* m_videoView;
120#endif
121
122#ifdef USE_MAGICK
123	GIFView* m_gifView;
124#endif
125
126#ifdef USE_GDB_STUB
127	GDBController* m_gdbController;
128#endif
129};
130
131class WindowBackground : public QLabel {
132Q_OBJECT
133
134public:
135	WindowBackground(QWidget* parent = 0);
136
137	void setSizeHint(const QSize& size);
138	virtual QSize sizeHint() const override;
139
140private:
141	QSize m_sizeHint;
142};
143
144}
145
146#endif