all repos — mgba @ 8fc3ef27ad646863b156cb68e122eeadc0301f67

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

 1#ifndef QGBA_WINDOW
 2#define QGBA_WINDOW
 3
 4#include <QAudioOutput>
 5#include <QMainWindow>
 6
 7extern "C" {
 8#include "gba.h"
 9}
10
11#include "Display.h"
12#include "LoadSaveState.h"
13
14struct StartupOptions;
15
16namespace QGBA {
17
18class GameController;
19class GDBController;
20class LogView;
21
22class Window : public QMainWindow {
23Q_OBJECT
24
25public:
26	Window(QWidget* parent = nullptr);
27	virtual ~Window();
28
29	static GBAKey mapKey(int qtKey);
30
31	void optionsPassed(StartupOptions*);
32
33signals:
34	void startDrawing(const uint32_t*, GBAThread*);
35	void shutdown();
36	void audioBufferSamplesChanged(int samples);
37	void fpsTargetChanged(float target);
38
39public slots:
40	void selectROM();
41	void selectBIOS();
42	void toggleFullScreen();
43
44#ifdef USE_GDB_STUB
45	void gdbOpen();
46#endif
47
48protected:
49	virtual void keyPressEvent(QKeyEvent* event) override;
50	virtual void keyReleaseEvent(QKeyEvent* event) override;
51	virtual void resizeEvent(QResizeEvent*) override;
52	virtual void closeEvent(QCloseEvent*) override;
53
54private slots:
55	void gameStarted(GBAThread*);
56	void gameStopped();
57	void redoLogo();
58
59private:
60	void setupMenu(QMenuBar*);
61	void openStateWindow(LoadSave);
62
63	void attachWidget(QWidget* widget);
64	void detachWidget(QWidget* widget);
65
66	GameController* m_controller;
67	Display* m_display;
68	QList<QAction*> m_gameActions;
69	LogView* m_logView;
70	LoadSaveState* m_stateWindow;
71	QLabel* m_screenWidget;
72	QPixmap m_logo;
73
74#ifdef USE_GDB_STUB
75	GDBController* m_gdbController;
76#endif
77};
78
79}
80
81#endif