CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34Misc:
35 - SDL: Remove scancode key input
36 - GBA Video: Clean up unused timers
37 - Test: Add a basic test suite
38 - GBA Video: Allow multiple handles into the same tile cache
39 - VFS: Call msync when syncing mapped data
40 - GBA Video, GB Video: Colors are now fully scaled
41 - PSP2: Improved controller rumble
42 - GB, GBA: Prevent loading null ROMs
43 - VFS: Allow truncating memory chunk VFiles
44 - Debugger: Modularize CLI debugger
45 - Core: Clean up some thread state checks
46 - Debugger: Make building with debugging aspects optional
47 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
48 - GBA Memory: Support reading/writing POSTFLG
49 - Util: Add size counting to Table
50
510.5.1: (2016-10-05)
52Bugfixes:
53 - Core: Fix importing save games as read-only
54 - FFmpeg: Fix encoding AAC
55 - GB: Fix invalid STOP behavior on Game Boy Color
56 - GB: Initialize audio properly
57 - GB: Properly clear KEY1 bit 0 when switching speeds
58 - GB: Properly unload save files when unloading a ROM
59 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
60 - GB MBC: Fix MBC7 when size is incorrectly specified
61 - GB MBC: Fix RTC access when no save file is loaded
62 - GB SIO: Don't auto-clock external shift clock
63 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
64 - GB Video: Fix video frames getting missed when LCDC is off
65 - GB Video: Clear screen when LCDC is off
66 - GBA Cheats: Fix holding onto pointers that may get invalidated
67 - GBA Cheats: Fix key-activated CodeBreaker cheats
68 - GBA Cheats: Fix uninitialized memory getting freed when saving
69 - GBA Hardware: Improve Game Boy Player rumble behavior
70 - GBA Memory: Fix several unused I/O register read values
71 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
72 - LR35902: Fix events running with the wrong cycle active
73 - Qt: Fix "close" button on Overrides view
74 - Qt: Fix saving overrides
75 - Qt: Fix directory set unloading when replacing the ROM
76 - Qt: Fix patch loading
77 - Qt: Fix crash when saving an override if a game isn't loaded
78 - Qt: Fix showing default display driver as OpenGL (force 1.x)
79 - SDL: Attach rumble in SDL frontend
80 - Util: Fix PNG identification on files too small to be a PNG
81Misc:
82 - All: Only update version info if needed
83 - All: Split out install locations for Libretro and OpenEmu
84 - FFmpeg: Encoding cleanup
85 - GB: Reset active region when reloading ROM
86 - GB Memory: Initialize RAM pattern for GBC
87 - GB Video: Improved video timings
88 - Qt: Manage window sizes slightly better
89 - Qt: Remember scale option independent of core dimensions
90
910.5.0: (2016-09-19)
92Features:
93 - Game Boy support
94 - Support for encrypted CodeBreaker GBA cheats
95 - Emulation of Vast Fame protected GBA carts (taizou)
96 - Tile viewer
97 - Threaded rendering mode
98 - Libretro: Memory map and achievement support (leiradel)
99 - GUI: Add UI control remapping
100 - GUI: Add fast-forward
101 - Wii: 240p support
102 - 3DS: Adjustable screen darkening
103 - Ability to temporarily load a savegame
104 - Load specific files out of archives
105 - Automatic BIOS detection
106Bugfixes:
107 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
108 - Debugger: Fix GDB breakpoints
109 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
110 - GBA: Fix filehandle leak with savegames
111 - GBA: Timer 0 cannot be count up
112 - GBA: Count up timers should not count themselves
113 - GBA Memory: Fix mirror on non-overdumped Classic NES games
114 - GBA Memory: Fix ldm {pc}
115 - GBA Savedata: Fix savedata sync timer
116 - GBA Savedata: Only unmap savedata if present
117 - GBA Serialize: Savestates now properly store prefetch
118 - GBA Video: WIN0/1 take priority over OBJWIN
119 - GBA Video: Fix out-of-order OBJWIN
120 - PSP2: Fix GPU crash while exiting
121 - PSP2: Fix VSync
122 - PSP2: Fix accelerometer range
123 - PSP2: Actually load screen mode setting
124 - PSP2: Fix gyroscope direction
125 - PSP2: Delete threads after they return
126 - PSP2: Fix mapping/unmapping from not at 0
127 - Qt: Fix bug in software renderer scaling
128 - Qt: Fix hanging key press after disabling autofire
129 - Qt: Fix being unable to pause manually when using auto-pausing
130 - SDL: Fix axes being mapped wrong
131 - Util: Fix realloc semantics in utf16to8
132 - Util: Fix inserting too many items into a hash table
133 - VFS: Fix uninitialized varaible reading from 7z
134 - VFS: Fix reading multiple files from a 7z archive
135 - Wii: Fix framelimiting after a slowdown
136 - Wii: Fix garbage flash at startup
137Misc:
138 - 3DS: Use blip_add_delta_fast for a small speed improvement
139 - 3DS: Allow UTF-16 filenames
140 - 3DS: Port to using citro3D
141 - 3DS: Use system font for menus
142 - 3DS: Attempt to use Core 2 for threads
143 - 3DS: Adjustable filering
144 - 3DS: 3D banner
145 - All: Add QUIET parameter to silence CMake
146 - All: Faster memory read/write
147 - ARM7: Support forcing Thumb mode via MSR
148 - ARM7: Flush prefetch cache when loading CPSR via MSR
149 - ARM7: Clean up instruction decoding for future expandability
150 - Debugger: Support register and memory writes via GDB stub
151 - Debugger: Add software breakpoint support to gdb
152 - FFmpeg: Full support for libavcodec 56+
153 - GBA: Better debug logging if event processing breaks
154 - GBA Audio: Force audio DMAs to not increment destination
155 - GBA BIOS: Use custom ArcTan, not relying on OS
156 - GBA Hardware: Clean up dead code in GBP
157 - GBA Memory: Optimize stalling behavior
158 - GBA Memory: Optimize Load-/StoreMultiple
159 - GBA Savedata: Add realistic timing for EEPROM
160 - GBA Serialize: Savestates now store if CPU was halted
161 - GBA Video: Remove old slow path fallback
162 - GBA Video: Optimize sprite drawing
163 - GBA Video: Optimize mode 0 rendering
164 - GBA Video: Optimize compositing cases slightly
165 - GUI: Screenshot dimensions are now passed through
166 - GUI: Add back logging
167 - GUI: Only reload config if manually saved
168 - GUI: Increase scrolling speed
169 - OpenGL: Log shader compilation failure
170 - OpenGL: Add texSize uniform
171 - Qt: Make -g flag work in Qt build
172 - Qt: Simplify OpenGL context creation
173 - Qt: Thread startup improvements
174 - Qt: Make audio channel/video layer options shortcut mappable
175 - Qt: Remove some C99isms from C++ code
176 - Qt: Remove default autofire mappings
177 - Qt: Make reseting when pasued frame-accurate
178 - Qt: Rearchitect game closing codepath
179 - PSP2: Use system font for menus
180 - PSP2: Add rumble for PS TV
181 - PSP2: Add fit-to-height screen mode
182 - PSP2: Sync files per descriptor
183 - PSP2: Allow UTF-8 filenames
184 - PSP2: Screenshots are now saved into the Photo Gallery
185 - PSP2: Stop underclocking when menuing
186 - SDL: Increase default audio buffer size to 1024 samples
187 - SDL: More responsive rumble
188 - Util: Add Vector GetConstPointer
189 - Util: Add rtrim
190 - Util: Add endswith
191 - VFS: Improve zip file detection
192 - Wii: Add pixelated resample filter
193 - Windows: Add native VDir support
194 - Util: Add PRIz macro for libc versions that don't support %z
195
1960.4.1: (2016-07-11)
197Bugfixes:
198 - All: Fix several file handle leaks
199 - All: Fix instruction tables getting zeroed when linking sometimes
200 - ARM7: Fix flags on SBC/RSC
201 - ARM7: Fix setting spsr privilege bits when spsr is empty
202 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
203 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
204 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
205 - GBA Memory: Fix executing code from OBJ region of VRAM
206 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
207 - GBA Serialize: Fix loading savegames from savestates
208 - OpenGL: Correct boolean vector strcmp strings for uniforms
209 - Qt: Fix sending gameStopped twice
210 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
211 - Qt: Fix initial state of key mapping
212 - Qt: Initialize m_useBios
213 - SDL: Fix joystick initialization on BSD
214 - SDL: Fix potential joystick crash in games with rumble
215 - SDL: Fix SDL 1.2 build
216 - SDL: Fix sporadic crash when deinitializing audio
217 - Shaders: Fix AGS-001 shader with some bad drivers
218 - Util: Use closesocket on Windows
219 - Util: Fix socket bind addresses
220 - VFS: Fix reading 7z archives without rewinding first
221 - VFS: VFileFromFD should not open directories
222 - Wii: Fix tilting direction
223 - Util: Fix realloc semantics in utf16to8
224Misc:
225 - All: Allow use of external minizip library
226 - Debugger: CLI debugger now exits when end-of-stream is reached
227 - FFmpeg: Update dependencies on Ubuntu
228 - GBA: Slightly optimize GBAProcessEvents
229 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
230 - GBA Video: Null renderer should return proper register values
231 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
232 - Qt: Add preset for DualShock 4
233 - Qt: Update 360 input profile on OS X to reflect newer drivers
234 - Qt: Remove use of NaN
235 - Qt: Canonicalize file paths when loading games
236 - Qt: Add refresh button to controller editing
237 - SDL: Remove default gamepad mappings
238 - Util: Fix intermittent build failure on OS X
239 - VFS: VFile.sync now updates modified time
240
2410.4.0: (2016-02-02)
242Features:
243 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
244 - I/O viewer
245 - Booting of multiboot images
246 - Customization of GIF recording
247 - Libretro: Cheat code support
248 - Support for GLSL shaders
249 - ROM information view
250 - Support for VBA-style cheat codes
251 - Savestates now store creation timestamps
252 - Key autofire
253 - Libretro: Allow blocking opposing directional input
254 - OpenEmu core for OS X
255 - Libretro: Settings for using BIOS and skipping intro
256 - Libretro: Customizable idle loop removal
257 - Implemented cycle counting for sprite rendering
258 - Cleaner, unified settings window
259 - Added a setting for pausing when the emulator is not in focus
260 - Customizable paths for save games, save states, screenshots and patches
261 - Controller hotplugging
262 - Ability to store save games and active cheats within savestates
263Bugfixes:
264 - ARM7: Fix sign of unaligned LDRSH
265 - ARM7: Fix decoding of some ARM ALU instructions with shifters
266 - Debugger: Fix watchpoints in gdb
267 - GBA: Fix warnings when creating and loading savestates
268 - GBA: Fix Iridion II savetype
269 - GBA BIOS: Fix misaligned CpuSet
270 - GBA Cheats: Fix cheats setting the Action Replay version
271 - GBA Hardware: Fix GPIO on big endian
272 - GBA Memory: Fix DMA register writing behavior
273 - GBA Memory: Fix DMAs triggering two cycles early
274 - Libretro: Fix aspect ratio
275 - Qt: Fix some potential crashes with the gamepad mapping
276 - Qt: Fix keys being mapped incorrectly when loading configuration file
277 - Util: Fix PowerPC PNG read/write pixel order
278 - Util: Fix excessive memory allocation when decoding a PNG
279 - VFS: Fix VFileReadline and remove _vfdReadline
280Misc:
281 - All: Improved PowerPC support
282 - All: Fix some undefined behavior warnings
283 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
284 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
285 - GBA: Implement bad I/O register loading
286 - GBA: Allow jumping to OAM and palette RAM
287 - GBA BIOS: Finish implementing RegisterRamReset
288 - GBA Config: Add "override" layer for better one-time configuration
289 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
290 - GBA Memory: Use a dynamically sized mask for ROM memory
291 - GBA Memory: Implement several unimplemented memory access types
292 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
293 - GBA RR: Starting from savestate now embeds the savegame
294 - GBA RR: Add preliminary SRAM support for VBM loading
295 - GBA RR: Add support for resets in movies
296 - GBA Video: Remove lastHblank, as it is implied
297 - Libretro: Use anonymous memory mappers for large blocks of memory
298 - Libretro: Add install target for libretro core
299 - Qt: Window size command line options are now supported
300 - Qt: Increase usability of key mapper
301 - Qt: Add 'Apply' button to settings window
302 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
303 - Qt: Allow use of modifier keys as input
304 - Qt: Optimize log viewer
305 - Qt: Added button for breaking into the GDB debugger
306 - Qt: Add box for showing duration of rewind
307 - SDL: Support fullscreen in SDL 1.2
308 - SDL: Allow GBASDLAudio to be used without a thread context
309 - Util: Use VFile for configuration
310 - Util: Add MutexTryLock
311
3120.3.2: (2015-12-16)
313Bugfixes:
314 - ARM7: Fix STRT/STRBT
315 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
316 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
317 - Libretro: Fix problems with rumble not turning off
318 - GBA: Fix idle skip state being retained between games
319 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
320 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
321 - GBA BIOS: Fix Sqrt sign
322 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
323 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
324 - GBA Memory: Fix DMA behavior for SRAM accesses
325 - GBA Memory: Fix Store8 to OBJ VRAM
326 - GBA Memory: Fix alignment of LDM/STM on SRAM
327 - GBA Memory: Fix unaligned out-of-bounds ROM loads
328 - GBA Memory: Fix timing of DMAs
329 - GBA Video: Fix _mix for 15-bit color
330 - GBA Video: Fix OAM and palette initialization
331 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
332 - Qt: Use safer isLoaded check in GameController
333 - Qt: Fix a race condition in PainterGL that could lead to a crash
334 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
335 - Qt: Fix font size in memory viewer
336 - Qt: Fix a crash in the memory viewer
337 - Qt: Add additional checks in CheatModel to prevent crashes
338 - Qt: Fix race condition with setting sample rate
339 - Qt: Fix crash when closing multiplayer windows
340 - Qt: Fix resetting while paused
341Misc:
342 - GBA Audio: Implement missing flags on SOUNDCNT_X register
343 - Qt: Add mute option to menu
344
3450.3.1: (2015-10-24)
346Bugfixes:
347 - ARM7: Fix instruction decoding of Thumb shifts
348 - GBA: Deinit savegame when unloading a ROM
349 - GBA: Fix BIOS check on big endian
350 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
351 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
352 - GBA Audio: Fix audio channels being silenced at the wrong time
353 - GBA Memory: Fix bad BIOS Load16 on big endian
354 - GBA Memory: Fix bad Load8 on big endian
355 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
356 - GBA Video: Fix edge case with sprite blend modes and semitransparency
357 - GBA Video: Fix objwin and blending interaction on sprites
358 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
359 - Libretro: Fix a memory leak with the render buffer
360 - Qt: Windows no longer spawn in the top left on first launch
361 - Qt: Fix install path of XDG desktop file with DESTDIR
362 - Qt: Fix drag and drop on Windows
363 - Qt: Reenable double buffering, as disabling it broke some Windows configs
364 - VFS: Fix return values of VFileFILE.read and .write
365Misc:
366 - All: Reset next event to cycles instead of zero to interrupt
367 - All: Add --version flag
368 - ARM7: Force disable LTO on two files to work around a GCC bug
369 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
370 - GBA: Better memory handling with PNG savestates
371 - GBA: Additional savestate sanity checks
372 - GBA: Check for cycle count being too high
373 - GBA Audio: Allow GBAAVStream to have no video callback
374 - GBA BIOS: Implement RegisterRamReset for SIO registers
375 - Qt: Remove useless help icons in dialogs
376 - Qt: Prevent savestate window from opening while in multiplayer
377 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
378 - Qt: Dropping multiplayer windows works more cleanly now
379
3800.3.0: (2015-08-16)
381Features:
382 - Ability to hide individual background layers, or OBJs
383 - Ability to mute individual audio channels
384 - Palette viewer and exporter
385 - Volume control
386 - More shortcuts are editable (e.g. quick save/load)
387 - Rewind now shows the frame after rewinding
388 - Import/Export of GameShark/Action Replay snapshots
389 - Add "Step backwards" item for single increment rewind
390 - Deadzone estimation for game controllers
391 - Analog inputs can be used for shortcuts
392 - Menu items for specific solar sensor brightness levels
393 - Remappable controls for tilt and gyroscope sensors
394 - Status messages for actions taken while a game is running (e.g. save/load state)
395 - Memory inspector
396 - Screensaver can now be suspended while a game is running
397 - Load/save the most recent savestate slot
398 - Support varible speed (PWM) rumble
399 - Ability to cap fast forward speed
400 - Finer control over FPS target
401 - Holdable shortcut for rewinding one frame at a time
402 - Ability to boot directly into the BIOS
403 - Preliminary support for yanking out the game pak while a game is running
404 - Thumb-drive mode by putting a file called portable.ini in the same folder
405 - Configurable display driver, between software and OpenGL
406 - Undo-able savestate loading and saving
407 - Controller profiles now store shortcut settings
408 - Default controller profiles for several common controllers
409 - Libretro now supports BIOS, rumble and solar sensor
410 - Implement BIOS call Stop, for sleep mode
411 - Automatically load patches, if found
412 - Improved video synchronization
413 - Configurable audio output sample rate
414Bugfixes:
415 - ARM7: Fix SWI and IRQ timings
416 - ARM7: Fix Thumb MUL timing
417 - ARM7: Fix timing of multiplies to use N cycles
418 - ARM7: ARMHotplugDetach should call deinit
419 - Debugger: Fix use-after-free in breakpoint clearing code
420 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
421 - GBA: Cap audio FIFO read size during deserialization
422 - GBA: Check for corrupted savestates when loading
423 - GBA: Check for improperly sized savestates when loading
424 - GBA: Check for savestates made from differently sized ROMs
425 - GBA: Fix calls to endian-independent loadstores
426 - GBA: Fix timing of reading from timer registers
427 - GBA: Ensure cycles never go negative
428 - GBA Audio: Force audio FIFOs to 32-bit
429 - GBA Audio: Fix audio pitch changing when adjusting buffer size
430 - GBA Audio: Fix sample order in audio channel 3
431 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
432 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
433 - GBA Memory: Improve Thumb open bus behavior
434 - GBA Memory: Fix potential DMA issue when loading a savestate
435 - GBA Memory: Fix load/store multiple video memory waitstates
436 - GBA SIO: Fix reseting when there are SIO devices attached
437 - GBA Video: Blended sprites should never have other effects applied
438 - GBA Video: Fix out-of-bounds tiles in mosaic
439 - GBA Video: Fix windows not affecting sprites
440 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
441 - GBA Video: Fix timing on first scanline
442 - Qt: Better cleanup when a game crashes
443 - Qt: Fix open ROM dialog filtering for archive formats
444 - Qt: Cap the maximum number of multiplayer windows
445 - Qt: Fix maximum year in sensor override
446 - Qt: Fix window being too tall after exiting fullscreen
447 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
448 - Qt: Fix analog buttons not getting unmapped
449 - Qt: Fix passing command line options
450 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
451 - SDL: Fix SDL build when OpenGL is missing
452 - Util: Allow loading IPS patches that grow the ROM
453 - VFS: Fix resource leaks if some allocations fail
454 - VFS: Fix line-reading to return proper values
455 - Video: Fix an issue with very long filenames
456 - Util: Fix formatting of floats
457Misc:
458 - All: Add --help flag for command line programs
459 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
460 - All: Enable static linking for Windows
461 - All: Enable static linking for OS X
462 - All: Threads are now named
463 - All: Proper handling of Unicode file paths
464 - ARM7: Add emulation for Undefined CPU mode
465 - ARM7: Reduce the size of the Thumb instruction table
466 - GBA: Add status log level
467 - GBA: GBARewind now returns how many states it has rewound
468 - GBA: SIO logging layer
469 - GBA BIOS: Stub out SoundBias
470 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
471 - GBA: Don't include GBACLIDebugger struct unless needed
472 - GBA: Savedata is now synced shortly after data finishes being written
473 - GBA: Process multiple timer events at once, if necessary
474 - GBA Audio: Implement audio reset for channels A/B
475 - GBA Audio: Process multiple audio events at once, if necessary
476 - GBA Hardware: Backport generic RTC source into core
477 - GBA Input: Allow axes and buttons to be mapped to the same key
478 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
479 - GBA SIO: Add a dummy driver for Normal mode
480 - GBA Thread: Add functionality for running callbacks on the GBA thread
481 - GBA Thread: Split GBASync into a separate file
482 - GBA Video: Refactor software renderer into separate files
483 - GBA Video: Slightly optimize mode 0 mosaic rendering
484 - Debugger: Free watchpoints in addition to breakpoints
485 - Qt: Handle saving input settings better
486 - Qt: Move GL frame drawing back onto its own thread
487 - Qt: Fast forward (held) option moved from Other to Emulation menu
488 - Qt: Show version info in window title
489 - Qt: Migrate multiplayer window handling into GBAApp
490 - Qt: Unified file opening and saving with last location
491 - Qt: Fix windows being resizable when they shouldn't have been
492 - Qt: Only hide cursor in full screen
493 - Qt: Replace pause-after-frame mutex with an atomic
494 - Qt: Add application icon and XDG desktop files
495 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
496 - Qt: Don't save window size when entering fullscreen
497 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
498 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
499 - Qt: Increase usability of key mapper
500 - Qt: Show checkmark for window sizes
501 - Qt: Set window path to loaded ROM
502 - Perf: Ability to load savestates immediately on launch
503 - SDL: Properly check for initialization
504 - SDL: Clean up initialization functions
505 - SDL: Clean up GL context
506 - Util: Allow disabling the threading code entirely
507 - VFS: Add sync method to force syncing with backing
508
5090.2.1: (2015-05-13)
510Bugfixes:
511 - All: Fix sanitize-deb script not cleaning up after itself
512 - All: Fix dependencies for libavcodec on Debian-derived platforms
513 - ARM7: Handle writeback for PC in addressing modes 2 and 3
514 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
515 - ARM7: Fix ARM multiply instructions when PC is a destination register
516 - Debugger: Fix use-after-free in breakpoint clearing code
517 - Debugger: Fix boundary conditions in tab completion
518 - GBA: Fix timers not updating timing when writing to only the reload register
519 - GBA: Fix rewind boundary conditions
520 - GBA: Add initial I/O register settings for background matrix registers
521 - GBA: Fix hang when loading a savestate if sync to video is enabled
522 - GBA: Handle out-of-bounds I/O access
523 - GBA: Fix bounds-checking on EEPROM access
524 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
525 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
526 - GBA Memory: Allow SRAM to be 64kB
527 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
528 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
529 - GBA Video: Fix second frame mode 5
530 - Perf: Fix race condition if a game crashes immediately on start
531 - Qt: Fix Display object leak when closing a window
532 - Qt: Fix .deb dependencies
533 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
534 - Qt: Fix window not regaining focus after exiting savestate window
535 - Qt: Fix regression where video would not record if the game had already started
536 - Qt: Fix potential crash if a gamepad causes focus to change
537 - Qt: Fix controller axis querying
538 - Qt: Fix multiplayer windows opening as the wrong size
539 - Qt: Fix controllers sometimes not loading the right profile
540 - SDL: Fix boundary conditions for joystick adjustments
541 - SDL: Allocate properly sized input maps
542 - SDL: Fix potential build issues when Qt and SDL2 are in use
543 - Util: Fix resource leak in UTF-8 handling code
544 - Util: Fix a null-pointer issue when attempting to delete a key
545 - VFS: Fix resource leaks if some allocations fail
546 - Video: Fix an issue with very long filenames
547Misc:
548 - GBA Memory: Soft-crash if jumping past the end of a ROM
549 - Qt: Show multiplayer numbers in window title
550 - Qt: Solar sensor can have shortcuts set
551
5520.2.0: (2015-04-03)
553Features:
554 - Support for gamepad axes, e.g. analog sticks or triggers
555 - Add scale presets for up to 6x
556 - Settings window
557 - Bilinear resampling option
558 - Add option to skip BIOS start screen
559 - List of recently opened games
560 - Support for games using the Solar Sensor
561 - Better audio resampling via blip-buf
562 - Game Pak overrides dialog for setting savetype and sensor values
563 - Support for games using the tilt sensor
564 - Remappable shortcuts for keyboard and gamepad
565 - Rewinding of emulation
566 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
567 - Support IPv6
568 - Save directory of last loaded file
569 - Support BPS patches
570 - Automatically detect and optimize out idle loops
571 - Configurable game overrides
572 - Support loading 7-Zip files
573 - Drag and drop game loading
574 - Cheat code support
575 - Runtime configurable audio driver
576 - Libretro core for use with RetroArch and other front-ends
577 - Controller profiles for setting different bindings for different controllers
578 - Ability to lock aspect ratio
579 - Local link cable support
580 - Ability to switch which game controller is in use per instance
581 - Ability to prevent opposing directional input
582 - Warning dialog if an unimplemented BIOS feature is called
583 - Debugger: Add CLI "frame", frame advance command
584 - Debugger: Add CLI functions for writing to memory
585 - Debugger: Add CLI functions for examining memory regions
586 - Debugger: Add CLI function for writing a register
587Bugfixes:
588 - ARM7: Extend prefetch by one stage
589 - ARM7: Fix cycle counting for loads
590 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
591 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
592 - GBA: Initialize gba.sync to null
593 - GBA: Fix timer initialization
594 - GBA Audio: Support 16-bit writes to FIFO audio
595 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
596 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
597 - GBA BIOS: Fix BIOS prefetch after reset
598 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
599 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
600 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
601 - GBA Memory: Fix I cycles that had been moved to ARM7 core
602 - GBA Memory: Fix cycle counting for 32-bit load/stores
603 - GBA RR: Fix fallthrough error when reading tags from a movie
604 - GBA Thread: Fix possible hang when loading an archive
605 - GBA Thread: Fix possible deadlock in video sync
606 - Perf: Fix crash when the GBA thread fails to start
607 - Qt: Fix crash starting a GDB stub if a game isn't loaded
608 - Qt: Fix crash when adjusting settings after closing a game
609 - Qt: Fix crash when starting GDB stub after closing a game
610 - Qt: Fix patch loading while a game is running
611 - Qt: Fix crash when loading a game after stopping GDB server
612 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
613 - Qt: Fix crash when attempting to pause if a game is not running
614 - SDL: Properly clean up if a game doesn't launch
615 - Util: Fix sockets on Windows
616Misc:
617 - All: Enable link-time optimization
618 - Debugger: Watchpoints now work on STM/LDM instructions
619 - Debugger: Clean up GDB stub network interfacing
620 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
621 - Debugger: Merge Thumb BL instructions when disassembling
622 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
623 - Debugger: Watchpoints now report address watched (fixes #68)
624 - Debugger: Add support for soft breakpoints
625 - Debugger: Make I/O register names be addresses instead of values
626 - Debugger: Rename read/write commands
627 - GBA: Improve accuracy of event timing
628 - GBA: Add API for getting Configuration structs for overrides and input
629 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
630 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
631 - GBA: Move A/V stream interface into core
632 - GBA: Savestates now take into account savedata state machines (fixes #109)
633 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
634 - GBA Memory: Simplify memory API and use fixed bus width
635 - GBA Thread: Make GBASyncWaitFrameStart time out
636 - GBA Video: Start video at the last scanline instead of the first
637 - Qt: Optimize logo drawing
638 - Qt: Move frame upload back onto main thread
639 - Qt: Remember window position
640 - Qt: Double-clicking on the window toggles full screen
641 - Util: Use proper locale for reading and writing float values
642
6430.1.1: (2015-01-24)
644Bugfixes:
645 - ARM7: Fix LDM writeback to a register already written
646 - GBA: Fix timers 2 and 3 updating incorrectly
647 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
648 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
649 - GBA Audio: Properly initialize audio FIFO channels
650 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
651 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
652 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
653 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
654 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
655 - GBA BIOS: Fix HuffUnComp boundary conditions
656 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
657 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
658 - GBA Memory: Filter out top nybble of DMA addresses
659 - GBA Memory: Properly bounds-check VRAM accesses
660 - GBA Memory: Fix initial DMA state
661 - GBA Thread: Allow halted games to exit cleanly
662 - GBA Video: Fix blend issues with obscured middle layers
663 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
664 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
665 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
666 - GBA Video: Fix sprite boundary conditions with mosaic
667 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
668 - Qt: Fix issue with set frame sizes being the wrong height
669 - Qt: Fix emulator crashing when full screen if a game is not running
670 - Qt: Fix window focus issues
671 - Qt: Properly set default video recording settings
672 - Qt: Fix a race condition when a game crashes immediately
673 - Qt: Fix some cases where key mapping can break if focus is adjusted
674 - Qt: Fix crash if a game pauses before any frames are shown
675 - Debugger: Negative PC-relative loads now properly subtract the offset
676 - Debugger: Align PC-relative loads in Thumb
677 - Debugger: Fix watchpoints triggering too late
678 - Debugger: Fix binary print putting spaces between digits
679 - Video: Ensure FFmpeg encoder has audio frames
680 - Video: Fix uncompressed PCM audio recording
681 - Video: Fix FFmpeg crashing when the file extension is wrong
682 - Util: Fix SOCKET_FAILED macro
683Misc:
684 - GBA: Exit cleanly on FATAL if the port supports it
685 - GBA Memory: Implement 16- and 32-bit loads from SRAM
686 - Qt: Disable sync to video by default
687 - Qt: Handle a game crash without crashing
688 - Qt: Set default log level to FATAL, ERROR and WARN
689 - Qt: Clarify some phrasing in the menus
690 - Qt: Clear active buttons when focus is lost
691
6920.1.0: (2014-12-13)
693 - Initial release