src/platform/qt/library/LibraryController.cpp (view raw)
1/* Copyright (c) 2014-2017 waddlesplash
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "LibraryController.h"
7
8#include "ConfigController.h"
9#include "GBAApp.h"
10#include "LibraryGrid.h"
11#include "LibraryTree.h"
12
13namespace QGBA {
14
15LibraryEntry::LibraryEntry(mLibraryEntry* entry)
16 : entry(entry)
17 , m_fullpath(QString("%1/%2").arg(entry->base, entry->filename))
18{
19}
20
21void AbstractGameList::addEntries(QList<LibraryEntryRef> items) {
22 for (LibraryEntryRef o : items) {
23 addEntry(o);
24 }
25}
26void AbstractGameList::removeEntries(QList<LibraryEntryRef> items) {
27 for (LibraryEntryRef o : items) {
28 removeEntry(o);
29 }
30}
31
32LibraryController::LibraryController(QWidget* parent, const QString& path, ConfigController* config)
33 : QStackedWidget(parent)
34 , m_config(config)
35{
36 mLibraryListingInit(&m_listing, 0);
37
38 if (!path.isNull()) {
39 // This can return NULL if the library is already open
40 m_library = std::shared_ptr<mLibrary>(mLibraryLoad(path.toUtf8().constData()), mLibraryDestroy);
41 }
42 if (!m_library) {
43 m_library = std::shared_ptr<mLibrary>(mLibraryCreateEmpty(), mLibraryDestroy);
44 }
45
46 mLibraryAttachGameDB(m_library.get(), GBAApp::app()->gameDB());
47
48 m_libraryTree = new LibraryTree(this);
49 addWidget(m_libraryTree->widget());
50
51 m_libraryGrid = new LibraryGrid(this);
52 addWidget(m_libraryGrid->widget());
53
54 setViewStyle(LibraryStyle::STYLE_LIST);
55 refresh();
56}
57
58LibraryController::~LibraryController() {
59 mLibraryListingDeinit(&m_listing);
60}
61
62void LibraryController::setViewStyle(LibraryStyle newStyle) {
63 if (m_currentStyle == newStyle) {
64 return;
65 }
66 m_currentStyle = newStyle;
67
68 AbstractGameList* newCurrentList = nullptr;
69 if (newStyle == LibraryStyle::STYLE_LIST || newStyle == LibraryStyle::STYLE_TREE) {
70 newCurrentList = m_libraryTree;
71 } else {
72 newCurrentList = m_libraryGrid;
73 }
74 newCurrentList->selectEntry(selectedEntry());
75 newCurrentList->setViewStyle(newStyle);
76 setCurrentWidget(newCurrentList->widget());
77 m_currentList = newCurrentList;
78}
79
80void LibraryController::selectEntry(LibraryEntryRef entry) {
81 if (!m_currentList) {
82 return;
83 }
84 m_currentList->selectEntry(entry);
85}
86
87LibraryEntryRef LibraryController::selectedEntry() {
88 if (!m_currentList) {
89 return LibraryEntryRef();
90 }
91 return m_currentList->selectedEntry();
92}
93
94VFile* LibraryController::selectedVFile() {
95 LibraryEntryRef entry = selectedEntry();
96 if (entry) {
97 return mLibraryOpenVFile(m_library.get(), entry->entry);
98 } else {
99 return nullptr;
100 }
101}
102
103QPair<QString, QString> LibraryController::selectedPath() {
104 LibraryEntryRef e = selectedEntry();
105 return e ? qMakePair(e->base(), e->filename()) : qMakePair<QString, QString>("", "");
106}
107
108void LibraryController::addDirectory(const QString& dir) {
109 // The worker thread temporarily owns the library
110 std::shared_ptr<mLibrary> library = m_library;
111 m_libraryJob = GBAApp::app()->submitWorkerJob(std::bind(&LibraryController::loadDirectory, this, dir), this, [this, library]() {
112 m_libraryJob = -1;
113 refresh();
114 });
115}
116
117void LibraryController::clear() {
118 if (m_libraryJob > 0) {
119 return;
120 }
121
122 mLibraryClear(m_library.get());
123 refresh();
124}
125
126void LibraryController::refresh() {
127 if (m_libraryJob > 0) {
128 return;
129 }
130
131 setDisabled(true);
132
133 QStringList allEntries;
134 QList<LibraryEntryRef> newEntries;
135
136 mLibraryListingClear(&m_listing);
137 mLibraryGetEntries(m_library.get(), &m_listing, 0, 0, nullptr);
138 for (size_t i = 0; i < mLibraryListingSize(&m_listing); i++) {
139 mLibraryEntry* entry = mLibraryListingGetPointer(&m_listing, i);
140 QString fullpath = QString("%1/%2").arg(entry->base, entry->filename);
141 if (m_entries.contains(fullpath)) {
142 m_entries.value(fullpath)->entry = entry;
143 } else {
144 LibraryEntryRef libentry = std::make_shared<LibraryEntry>(entry);
145 m_entries.insert(fullpath, libentry);
146 newEntries.append(libentry);
147 }
148 allEntries.append(fullpath);
149 }
150
151 // Check for entries that were removed
152 QList<LibraryEntryRef> removedEntries;
153 for (QString& path : m_entries.keys()) {
154 if (!allEntries.contains(path)) {
155 removedEntries.append(m_entries.value(path));
156 m_entries.remove(path);
157 }
158 }
159
160 m_libraryTree->addEntries(newEntries);
161 m_libraryGrid->addEntries(newEntries);
162
163 m_libraryTree->removeEntries(removedEntries);
164 m_libraryGrid->removeEntries(removedEntries);
165
166 setDisabled(false);
167 selectLastBootedGame();
168 emit doneLoading();
169}
170
171void LibraryController::selectLastBootedGame() {
172 if (!m_config || m_config->getMRU().isEmpty()) {
173 return;
174 }
175 const QString lastfile = m_config->getMRU().first();
176 if (m_entries.contains(lastfile)) {
177 selectEntry(m_entries.value(lastfile));
178 }
179}
180
181void LibraryController::loadDirectory(const QString& dir) {
182 // This class can get delted during this function (sigh) so we need to hold onto this
183 std::shared_ptr<mLibrary> library = m_library;
184 mLibraryLoadDirectory(library.get(), dir.toUtf8().constData());
185}
186
187}