CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5Bugfixes:
6 - LR35902: Fix core never exiting with certain event patterns
7 - GB Timer: Improve DIV reset behavior
8 - GBA Memory: Fix misaligned BIOS reads
9 - GBA BIOS: Fix MidiKey2Freq BIOS reads
10 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
11 - GB MBC: Fix SRAM dangling pointer with RTC games
12Misc:
13 - SDL: Remove scancode key input
14 - GBA Video: Clean up unused timers
15 - Test: Add a basic test suite
16
170.5.1: (2016-10-05)
18Bugfixes:
19 - Core: Fix importing save games as read-only
20 - FFmpeg: Fix encoding AAC
21 - GB: Fix invalid STOP behavior on Game Boy Color
22 - GB: Initialize audio properly
23 - GB: Properly clear KEY1 bit 0 when switching speeds
24 - GB: Properly unload save files when unloading a ROM
25 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
26 - GB MBC: Fix MBC7 when size is incorrectly specified
27 - GB MBC: Fix RTC access when no save file is loaded
28 - GB SIO: Don't auto-clock external shift clock
29 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
30 - GB Video: Fix video frames getting missed when LCDC is off
31 - GB Video: Clear screen when LCDC is off
32 - GBA Cheats: Fix holding onto pointers that may get invalidated
33 - GBA Cheats: Fix key-activated CodeBreaker cheats
34 - GBA Cheats: Fix uninitialized memory getting freed when saving
35 - GBA Hardware: Improve Game Boy Player rumble behavior
36 - GBA Memory: Fix several unused I/O register read values
37 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
38 - LR35902: Fix events running with the wrong cycle active
39 - Qt: Fix "close" button on Overrides view
40 - Qt: Fix saving overrides
41 - Qt: Fix directory set unloading when replacing the ROM
42 - Qt: Fix patch loading
43 - Qt: Fix crash when saving an override if a game isn't loaded
44 - Qt: Fix showing default display driver as OpenGL (force 1.x)
45 - SDL: Attach rumble in SDL frontend
46 - Util: Fix PNG identification on files too small to be a PNG
47Misc:
48 - All: Only update version info if needed
49 - All: Split out install locations for Libretro and OpenEmu
50 - FFmpeg: Encoding cleanup
51 - GB: Reset active region when reloading ROM
52 - GB Memory: Initialize RAM pattern for GBC
53 - GB Video: Improved video timings
54 - Qt: Manage window sizes slightly better
55 - Qt: Remember scale option independent of core dimensions
56
570.5.0: (2016-09-19)
58Features:
59 - Game Boy support
60 - Support for encrypted CodeBreaker GBA cheats
61 - Emulation of Vast Fame protected GBA carts (taizou)
62 - Tile viewer
63 - Threaded rendering mode
64 - Libretro: Memory map and achievement support (leiradel)
65 - GUI: Add UI control remapping
66 - GUI: Add fast-forward
67 - Wii: 240p support
68 - 3DS: Adjustable screen darkening
69 - Ability to temporarily load a savegame
70 - Load specific files out of archives
71 - Automatic BIOS detection
72Bugfixes:
73 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
74 - Debugger: Fix GDB breakpoints
75 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
76 - GBA: Fix filehandle leak with savegames
77 - GBA: Timer 0 cannot be count up
78 - GBA: Count up timers should not count themselves
79 - GBA Memory: Fix mirror on non-overdumped Classic NES games
80 - GBA Memory: Fix ldm {pc}
81 - GBA Savedata: Fix savedata sync timer
82 - GBA Savedata: Only unmap savedata if present
83 - GBA Serialize: Savestates now properly store prefetch
84 - GBA Video: WIN0/1 take priority over OBJWIN
85 - GBA Video: Fix out-of-order OBJWIN
86 - PSP2: Fix GPU crash while exiting
87 - PSP2: Fix VSync
88 - PSP2: Fix accelerometer range
89 - PSP2: Actually load screen mode setting
90 - PSP2: Fix gyroscope direction
91 - PSP2: Delete threads after they return
92 - PSP2: Fix mapping/unmapping from not at 0
93 - Qt: Fix bug in software renderer scaling
94 - Qt: Fix hanging key press after disabling autofire
95 - Qt: Fix being unable to pause manually when using auto-pausing
96 - SDL: Fix axes being mapped wrong
97 - Util: Fix realloc semantics in utf16to8
98 - Util: Fix inserting too many items into a hash table
99 - VFS: Fix uninitialized varaible reading from 7z
100 - VFS: Fix reading multiple files from a 7z archive
101 - Wii: Fix framelimiting after a slowdown
102 - Wii: Fix garbage flash at startup
103Misc:
104 - 3DS: Use blip_add_delta_fast for a small speed improvement
105 - 3DS: Allow UTF-16 filenames
106 - 3DS: Port to using citro3D
107 - 3DS: Use system font for menus
108 - 3DS: Attempt to use Core 2 for threads
109 - 3DS: Adjustable filering
110 - 3DS: 3D banner
111 - All: Add QUIET parameter to silence CMake
112 - All: Faster memory read/write
113 - ARM7: Support forcing Thumb mode via MSR
114 - ARM7: Flush prefetch cache when loading CPSR via MSR
115 - ARM7: Clean up instruction decoding for future expandability
116 - Debugger: Support register and memory writes via GDB stub
117 - Debugger: Add software breakpoint support to gdb
118 - FFmpeg: Full support for libavcodec 56+
119 - GBA: Better debug logging if event processing breaks
120 - GBA Audio: Force audio DMAs to not increment destination
121 - GBA BIOS: Use custom ArcTan, not relying on OS
122 - GBA Hardware: Clean up dead code in GBP
123 - GBA Memory: Optimize stalling behavior
124 - GBA Memory: Optimize Load-/StoreMultiple
125 - GBA Savedata: Add realistic timing for EEPROM
126 - GBA Serialize: Savestates now store if CPU was halted
127 - GBA Video: Remove old slow path fallback
128 - GBA Video: Optimize sprite drawing
129 - GBA Video: Optimize mode 0 rendering
130 - GBA Video: Optimize compositing cases slightly
131 - GUI: Screenshot dimensions are now passed through
132 - GUI: Add back logging
133 - GUI: Only reload config if manually saved
134 - GUI: Increase scrolling speed
135 - OpenGL: Log shader compilation failure
136 - OpenGL: Add texSize uniform
137 - Qt: Make -g flag work in Qt build
138 - Qt: Simplify OpenGL context creation
139 - Qt: Thread startup improvements
140 - Qt: Make audio channel/video layer options shortcut mappable
141 - Qt: Remove some C99isms from C++ code
142 - Qt: Remove default autofire mappings
143 - Qt: Make reseting when pasued frame-accurate
144 - Qt: Rearchitect game closing codepath
145 - PSP2: Use system font for menus
146 - PSP2: Add rumble for PS TV
147 - PSP2: Add fit-to-height screen mode
148 - PSP2: Sync files per descriptor
149 - PSP2: Allow UTF-8 filenames
150 - PSP2: Screenshots are now saved into the Photo Gallery
151 - PSP2: Stop underclocking when menuing
152 - SDL: Increase default audio buffer size to 1024 samples
153 - SDL: More responsive rumble
154 - Util: Add Vector GetConstPointer
155 - Util: Add rtrim
156 - Util: Add endswith
157 - VFS: Improve zip file detection
158 - Wii: Add pixelated resample filter
159 - Windows: Add native VDir support
160 - Util: Add PRIz macro for libc versions that don't support %z
161
1620.4.1: (2016-07-11)
163Bugfixes:
164 - All: Fix several file handle leaks
165 - All: Fix instruction tables getting zeroed when linking sometimes
166 - ARM7: Fix flags on SBC/RSC
167 - ARM7: Fix setting spsr privilege bits when spsr is empty
168 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
169 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
170 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
171 - GBA Memory: Fix executing code from OBJ region of VRAM
172 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
173 - GBA Serialize: Fix loading savegames from savestates
174 - OpenGL: Correct boolean vector strcmp strings for uniforms
175 - Qt: Fix sending gameStopped twice
176 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
177 - Qt: Fix initial state of key mapping
178 - Qt: Initialize m_useBios
179 - SDL: Fix joystick initialization on BSD
180 - SDL: Fix potential joystick crash in games with rumble
181 - SDL: Fix SDL 1.2 build
182 - SDL: Fix sporadic crash when deinitializing audio
183 - Shaders: Fix AGS-001 shader with some bad drivers
184 - Util: Use closesocket on Windows
185 - Util: Fix socket bind addresses
186 - VFS: Fix reading 7z archives without rewinding first
187 - VFS: VFileFromFD should not open directories
188 - Wii: Fix tilting direction
189 - Util: Fix realloc semantics in utf16to8
190Misc:
191 - All: Allow use of external minizip library
192 - Debugger: CLI debugger now exits when end-of-stream is reached
193 - FFmpeg: Update dependencies on Ubuntu
194 - GBA: Slightly optimize GBAProcessEvents
195 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
196 - GBA Video: Null renderer should return proper register values
197 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
198 - Qt: Add preset for DualShock 4
199 - Qt: Update 360 input profile on OS X to reflect newer drivers
200 - Qt: Remove use of NaN
201 - Qt: Canonicalize file paths when loading games
202 - Qt: Add refresh button to controller editing
203 - SDL: Remove default gamepad mappings
204 - Util: Fix intermittent build failure on OS X
205 - VFS: VFile.sync now updates modified time
206
2070.4.0: (2016-02-02)
208Features:
209 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
210 - I/O viewer
211 - Booting of multiboot images
212 - Customization of GIF recording
213 - Libretro: Cheat code support
214 - Support for GLSL shaders
215 - ROM information view
216 - Support for VBA-style cheat codes
217 - Savestates now store creation timestamps
218 - Key autofire
219 - Libretro: Allow blocking opposing directional input
220 - OpenEmu core for OS X
221 - Libretro: Settings for using BIOS and skipping intro
222 - Libretro: Customizable idle loop removal
223 - Implemented cycle counting for sprite rendering
224 - Cleaner, unified settings window
225 - Added a setting for pausing when the emulator is not in focus
226 - Customizable paths for save games, save states, screenshots and patches
227 - Controller hotplugging
228 - Ability to store save games and active cheats within savestates
229Bugfixes:
230 - ARM7: Fix sign of unaligned LDRSH
231 - ARM7: Fix decoding of some ARM ALU instructions with shifters
232 - Debugger: Fix watchpoints in gdb
233 - GBA: Fix warnings when creating and loading savestates
234 - GBA: Fix Iridion II savetype
235 - GBA BIOS: Fix misaligned CpuSet
236 - GBA Cheats: Fix cheats setting the Action Replay version
237 - GBA Hardware: Fix GPIO on big endian
238 - GBA Memory: Fix DMA register writing behavior
239 - GBA Memory: Fix DMAs triggering two cycles early
240 - Libretro: Fix aspect ratio
241 - Qt: Fix some potential crashes with the gamepad mapping
242 - Qt: Fix keys being mapped incorrectly when loading configuration file
243 - Util: Fix PowerPC PNG read/write pixel order
244 - Util: Fix excessive memory allocation when decoding a PNG
245 - VFS: Fix VFileReadline and remove _vfdReadline
246Misc:
247 - All: Improved PowerPC support
248 - All: Fix some undefined behavior warnings
249 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
250 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
251 - GBA: Implement bad I/O register loading
252 - GBA: Allow jumping to OAM and palette RAM
253 - GBA BIOS: Finish implementing RegisterRamReset
254 - GBA Config: Add "override" layer for better one-time configuration
255 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
256 - GBA Memory: Use a dynamically sized mask for ROM memory
257 - GBA Memory: Implement several unimplemented memory access types
258 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
259 - GBA RR: Starting from savestate now embeds the savegame
260 - GBA RR: Add preliminary SRAM support for VBM loading
261 - GBA RR: Add support for resets in movies
262 - GBA Video: Remove lastHblank, as it is implied
263 - Libretro: Use anonymous memory mappers for large blocks of memory
264 - Libretro: Add install target for libretro core
265 - Qt: Window size command line options are now supported
266 - Qt: Increase usability of key mapper
267 - Qt: Add 'Apply' button to settings window
268 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
269 - Qt: Allow use of modifier keys as input
270 - Qt: Optimize log viewer
271 - Qt: Added button for breaking into the GDB debugger
272 - Qt: Add box for showing duration of rewind
273 - SDL: Support fullscreen in SDL 1.2
274 - SDL: Allow GBASDLAudio to be used without a thread context
275 - Util: Use VFile for configuration
276 - Util: Add MutexTryLock
277
2780.3.2: (2015-12-16)
279Bugfixes:
280 - ARM7: Fix STRT/STRBT
281 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
282 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
283 - Libretro: Fix problems with rumble not turning off
284 - GBA: Fix idle skip state being retained between games
285 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
286 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
287 - GBA BIOS: Fix Sqrt sign
288 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
289 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
290 - GBA Memory: Fix DMA behavior for SRAM accesses
291 - GBA Memory: Fix Store8 to OBJ VRAM
292 - GBA Memory: Fix alignment of LDM/STM on SRAM
293 - GBA Memory: Fix unaligned out-of-bounds ROM loads
294 - GBA Memory: Fix timing of DMAs
295 - GBA Video: Fix _mix for 15-bit color
296 - GBA Video: Fix OAM and palette initialization
297 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
298 - Qt: Use safer isLoaded check in GameController
299 - Qt: Fix a race condition in PainterGL that could lead to a crash
300 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
301 - Qt: Fix font size in memory viewer
302 - Qt: Fix a crash in the memory viewer
303 - Qt: Add additional checks in CheatModel to prevent crashes
304 - Qt: Fix race condition with setting sample rate
305 - Qt: Fix crash when closing multiplayer windows
306 - Qt: Fix resetting while paused
307Misc:
308 - GBA Audio: Implement missing flags on SOUNDCNT_X register
309 - Qt: Add mute option to menu
310
3110.3.1: (2015-10-24)
312Bugfixes:
313 - ARM7: Fix instruction decoding of Thumb shifts
314 - GBA: Deinit savegame when unloading a ROM
315 - GBA: Fix BIOS check on big endian
316 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
317 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
318 - GBA Audio: Fix audio channels being silenced at the wrong time
319 - GBA Memory: Fix bad BIOS Load16 on big endian
320 - GBA Memory: Fix bad Load8 on big endian
321 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
322 - GBA Video: Fix edge case with sprite blend modes and semitransparency
323 - GBA Video: Fix objwin and blending interaction on sprites
324 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
325 - Libretro: Fix a memory leak with the render buffer
326 - Qt: Windows no longer spawn in the top left on first launch
327 - Qt: Fix install path of XDG desktop file with DESTDIR
328 - Qt: Fix drag and drop on Windows
329 - Qt: Reenable double buffering, as disabling it broke some Windows configs
330 - VFS: Fix return values of VFileFILE.read and .write
331Misc:
332 - All: Reset next event to cycles instead of zero to interrupt
333 - All: Add --version flag
334 - ARM7: Force disable LTO on two files to work around a GCC bug
335 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
336 - GBA: Better memory handling with PNG savestates
337 - GBA: Additional savestate sanity checks
338 - GBA: Check for cycle count being too high
339 - GBA Audio: Allow GBAAVStream to have no video callback
340 - GBA BIOS: Implement RegisterRamReset for SIO registers
341 - Qt: Remove useless help icons in dialogs
342 - Qt: Prevent savestate window from opening while in multiplayer
343 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
344 - Qt: Dropping multiplayer windows works more cleanly now
345
3460.3.0: (2015-08-16)
347Features:
348 - Ability to hide individual background layers, or OBJs
349 - Ability to mute individual audio channels
350 - Palette viewer and exporter
351 - Volume control
352 - More shortcuts are editable (e.g. quick save/load)
353 - Rewind now shows the frame after rewinding
354 - Import/Export of GameShark/Action Replay snapshots
355 - Add "Step backwards" item for single increment rewind
356 - Deadzone estimation for game controllers
357 - Analog inputs can be used for shortcuts
358 - Menu items for specific solar sensor brightness levels
359 - Remappable controls for tilt and gyroscope sensors
360 - Status messages for actions taken while a game is running (e.g. save/load state)
361 - Memory inspector
362 - Screensaver can now be suspended while a game is running
363 - Load/save the most recent savestate slot
364 - Support varible speed (PWM) rumble
365 - Ability to cap fast forward speed
366 - Finer control over FPS target
367 - Holdable shortcut for rewinding one frame at a time
368 - Ability to boot directly into the BIOS
369 - Preliminary support for yanking out the game pak while a game is running
370 - Thumb-drive mode by putting a file called portable.ini in the same folder
371 - Configurable display driver, between software and OpenGL
372 - Undo-able savestate loading and saving
373 - Controller profiles now store shortcut settings
374 - Default controller profiles for several common controllers
375 - Libretro now supports BIOS, rumble and solar sensor
376 - Implement BIOS call Stop, for sleep mode
377 - Automatically load patches, if found
378 - Improved video synchronization
379 - Configurable audio output sample rate
380Bugfixes:
381 - ARM7: Fix SWI and IRQ timings
382 - ARM7: Fix Thumb MUL timing
383 - ARM7: Fix timing of multiplies to use N cycles
384 - ARM7: ARMHotplugDetach should call deinit
385 - Debugger: Fix use-after-free in breakpoint clearing code
386 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
387 - GBA: Cap audio FIFO read size during deserialization
388 - GBA: Check for corrupted savestates when loading
389 - GBA: Check for improperly sized savestates when loading
390 - GBA: Check for savestates made from differently sized ROMs
391 - GBA: Fix calls to endian-independent loadstores
392 - GBA: Fix timing of reading from timer registers
393 - GBA: Ensure cycles never go negative
394 - GBA Audio: Force audio FIFOs to 32-bit
395 - GBA Audio: Fix audio pitch changing when adjusting buffer size
396 - GBA Audio: Fix sample order in audio channel 3
397 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
398 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
399 - GBA Memory: Improve Thumb open bus behavior
400 - GBA Memory: Fix potential DMA issue when loading a savestate
401 - GBA Memory: Fix load/store multiple video memory waitstates
402 - GBA SIO: Fix reseting when there are SIO devices attached
403 - GBA Video: Blended sprites should never have other effects applied
404 - GBA Video: Fix out-of-bounds tiles in mosaic
405 - GBA Video: Fix windows not affecting sprites
406 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
407 - GBA Video: Fix timing on first scanline
408 - Qt: Better cleanup when a game crashes
409 - Qt: Fix open ROM dialog filtering for archive formats
410 - Qt: Cap the maximum number of multiplayer windows
411 - Qt: Fix maximum year in sensor override
412 - Qt: Fix window being too tall after exiting fullscreen
413 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
414 - Qt: Fix analog buttons not getting unmapped
415 - Qt: Fix passing command line options
416 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
417 - SDL: Fix SDL build when OpenGL is missing
418 - Util: Allow loading IPS patches that grow the ROM
419 - VFS: Fix resource leaks if some allocations fail
420 - VFS: Fix line-reading to return proper values
421 - Video: Fix an issue with very long filenames
422 - Util: Fix formatting of floats
423Misc:
424 - All: Add --help flag for command line programs
425 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
426 - All: Enable static linking for Windows
427 - All: Enable static linking for OS X
428 - All: Threads are now named
429 - All: Proper handling of Unicode file paths
430 - ARM7: Add emulation for Undefined CPU mode
431 - ARM7: Reduce the size of the Thumb instruction table
432 - GBA: Add status log level
433 - GBA: GBARewind now returns how many states it has rewound
434 - GBA: SIO logging layer
435 - GBA BIOS: Stub out SoundBias
436 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
437 - GBA: Don't include GBACLIDebugger struct unless needed
438 - GBA: Savedata is now synced shortly after data finishes being written
439 - GBA: Process multiple timer events at once, if necessary
440 - GBA Audio: Implement audio reset for channels A/B
441 - GBA Audio: Process multiple audio events at once, if necessary
442 - GBA Hardware: Backport generic RTC source into core
443 - GBA Input: Allow axes and buttons to be mapped to the same key
444 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
445 - GBA SIO: Add a dummy driver for Normal mode
446 - GBA Thread: Add functionality for running callbacks on the GBA thread
447 - GBA Thread: Split GBASync into a separate file
448 - GBA Video: Refactor software renderer into separate files
449 - GBA Video: Slightly optimize mode 0 mosaic rendering
450 - Debugger: Free watchpoints in addition to breakpoints
451 - Qt: Handle saving input settings better
452 - Qt: Move GL frame drawing back onto its own thread
453 - Qt: Fast forward (held) option moved from Other to Emulation menu
454 - Qt: Show version info in window title
455 - Qt: Migrate multiplayer window handling into GBAApp
456 - Qt: Unified file opening and saving with last location
457 - Qt: Fix windows being resizable when they shouldn't have been
458 - Qt: Only hide cursor in full screen
459 - Qt: Replace pause-after-frame mutex with an atomic
460 - Qt: Add application icon and XDG desktop files
461 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
462 - Qt: Don't save window size when entering fullscreen
463 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
464 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
465 - Qt: Increase usability of key mapper
466 - Qt: Show checkmark for window sizes
467 - Qt: Set window path to loaded ROM
468 - Perf: Ability to load savestates immediately on launch
469 - SDL: Properly check for initialization
470 - SDL: Clean up initialization functions
471 - SDL: Clean up GL context
472 - Util: Allow disabling the threading code entirely
473 - VFS: Add sync method to force syncing with backing
474
4750.2.1: (2015-05-13)
476Bugfixes:
477 - All: Fix sanitize-deb script not cleaning up after itself
478 - All: Fix dependencies for libavcodec on Debian-derived platforms
479 - ARM7: Handle writeback for PC in addressing modes 2 and 3
480 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
481 - ARM7: Fix ARM multiply instructions when PC is a destination register
482 - Debugger: Fix use-after-free in breakpoint clearing code
483 - Debugger: Fix boundary conditions in tab completion
484 - GBA: Fix timers not updating timing when writing to only the reload register
485 - GBA: Fix rewind boundary conditions
486 - GBA: Add initial I/O register settings for background matrix registers
487 - GBA: Fix hang when loading a savestate if sync to video is enabled
488 - GBA: Handle out-of-bounds I/O access
489 - GBA: Fix bounds-checking on EEPROM access
490 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
491 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
492 - GBA Memory: Allow SRAM to be 64kB
493 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
494 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
495 - GBA Video: Fix second frame mode 5
496 - Perf: Fix race condition if a game crashes immediately on start
497 - Qt: Fix Display object leak when closing a window
498 - Qt: Fix .deb dependencies
499 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
500 - Qt: Fix window not regaining focus after exiting savestate window
501 - Qt: Fix regression where video would not record if the game had already started
502 - Qt: Fix potential crash if a gamepad causes focus to change
503 - Qt: Fix controller axis querying
504 - Qt: Fix multiplayer windows opening as the wrong size
505 - Qt: Fix controllers sometimes not loading the right profile
506 - SDL: Fix boundary conditions for joystick adjustments
507 - SDL: Allocate properly sized input maps
508 - SDL: Fix potential build issues when Qt and SDL2 are in use
509 - Util: Fix resource leak in UTF-8 handling code
510 - Util: Fix a null-pointer issue when attempting to delete a key
511 - VFS: Fix resource leaks if some allocations fail
512 - Video: Fix an issue with very long filenames
513Misc:
514 - GBA Memory: Soft-crash if jumping past the end of a ROM
515 - Qt: Show multiplayer numbers in window title
516 - Qt: Solar sensor can have shortcuts set
517
5180.2.0: (2015-04-03)
519Features:
520 - Support for gamepad axes, e.g. analog sticks or triggers
521 - Add scale presets for up to 6x
522 - Settings window
523 - Bilinear resampling option
524 - Add option to skip BIOS start screen
525 - List of recently opened games
526 - Support for games using the Solar Sensor
527 - Better audio resampling via blip-buf
528 - Game Pak overrides dialog for setting savetype and sensor values
529 - Support for games using the tilt sensor
530 - Remappable shortcuts for keyboard and gamepad
531 - Rewinding of emulation
532 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
533 - Support IPv6
534 - Save directory of last loaded file
535 - Support BPS patches
536 - Automatically detect and optimize out idle loops
537 - Configurable game overrides
538 - Support loading 7-Zip files
539 - Drag and drop game loading
540 - Cheat code support
541 - Runtime configurable audio driver
542 - Libretro core for use with RetroArch and other front-ends
543 - Controller profiles for setting different bindings for different controllers
544 - Ability to lock aspect ratio
545 - Local link cable support
546 - Ability to switch which game controller is in use per instance
547 - Ability to prevent opposing directional input
548 - Warning dialog if an unimplemented BIOS feature is called
549 - Debugger: Add CLI "frame", frame advance command
550 - Debugger: Add CLI functions for writing to memory
551 - Debugger: Add CLI functions for examining memory regions
552 - Debugger: Add CLI function for writing a register
553Bugfixes:
554 - ARM7: Extend prefetch by one stage
555 - ARM7: Fix cycle counting for loads
556 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
557 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
558 - GBA: Initialize gba.sync to null
559 - GBA: Fix timer initialization
560 - GBA Audio: Support 16-bit writes to FIFO audio
561 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
562 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
563 - GBA BIOS: Fix BIOS prefetch after reset
564 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
565 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
566 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
567 - GBA Memory: Fix I cycles that had been moved to ARM7 core
568 - GBA Memory: Fix cycle counting for 32-bit load/stores
569 - GBA RR: Fix fallthrough error when reading tags from a movie
570 - GBA Thread: Fix possible hang when loading an archive
571 - GBA Thread: Fix possible deadlock in video sync
572 - Perf: Fix crash when the GBA thread fails to start
573 - Qt: Fix crash starting a GDB stub if a game isn't loaded
574 - Qt: Fix crash when adjusting settings after closing a game
575 - Qt: Fix crash when starting GDB stub after closing a game
576 - Qt: Fix patch loading while a game is running
577 - Qt: Fix crash when loading a game after stopping GDB server
578 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
579 - Qt: Fix crash when attempting to pause if a game is not running
580 - SDL: Properly clean up if a game doesn't launch
581 - Util: Fix sockets on Windows
582Misc:
583 - All: Enable link-time optimization
584 - Debugger: Watchpoints now work on STM/LDM instructions
585 - Debugger: Clean up GDB stub network interfacing
586 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
587 - Debugger: Merge Thumb BL instructions when disassembling
588 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
589 - Debugger: Watchpoints now report address watched (fixes #68)
590 - Debugger: Add support for soft breakpoints
591 - Debugger: Make I/O register names be addresses instead of values
592 - Debugger: Rename read/write commands
593 - GBA: Improve accuracy of event timing
594 - GBA: Add API for getting Configuration structs for overrides and input
595 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
596 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
597 - GBA: Move A/V stream interface into core
598 - GBA: Savestates now take into account savedata state machines (fixes #109)
599 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
600 - GBA Memory: Simplify memory API and use fixed bus width
601 - GBA Thread: Make GBASyncWaitFrameStart time out
602 - GBA Video: Start video at the last scanline instead of the first
603 - Qt: Optimize logo drawing
604 - Qt: Move frame upload back onto main thread
605 - Qt: Remember window position
606 - Qt: Double-clicking on the window toggles full screen
607 - Util: Use proper locale for reading and writing float values
608
6090.1.1: (2015-01-24)
610Bugfixes:
611 - ARM7: Fix LDM writeback to a register already written
612 - GBA: Fix timers 2 and 3 updating incorrectly
613 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
614 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
615 - GBA Audio: Properly initialize audio FIFO channels
616 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
617 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
618 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
619 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
620 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
621 - GBA BIOS: Fix HuffUnComp boundary conditions
622 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
623 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
624 - GBA Memory: Filter out top nybble of DMA addresses
625 - GBA Memory: Properly bounds-check VRAM accesses
626 - GBA Memory: Fix initial DMA state
627 - GBA Thread: Allow halted games to exit cleanly
628 - GBA Video: Fix blend issues with obscured middle layers
629 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
630 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
631 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
632 - GBA Video: Fix sprite boundary conditions with mosaic
633 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
634 - Qt: Fix issue with set frame sizes being the wrong height
635 - Qt: Fix emulator crashing when full screen if a game is not running
636 - Qt: Fix window focus issues
637 - Qt: Properly set default video recording settings
638 - Qt: Fix a race condition when a game crashes immediately
639 - Qt: Fix some cases where key mapping can break if focus is adjusted
640 - Qt: Fix crash if a game pauses before any frames are shown
641 - Debugger: Negative PC-relative loads now properly subtract the offset
642 - Debugger: Align PC-relative loads in Thumb
643 - Debugger: Fix watchpoints triggering too late
644 - Debugger: Fix binary print putting spaces between digits
645 - Video: Ensure FFmpeg encoder has audio frames
646 - Video: Fix uncompressed PCM audio recording
647 - Video: Fix FFmpeg crashing when the file extension is wrong
648 - Util: Fix SOCKET_FAILED macro
649Misc:
650 - GBA: Exit cleanly on FATAL if the port supports it
651 - GBA Memory: Implement 16- and 32-bit loads from SRAM
652 - Qt: Disable sync to video by default
653 - Qt: Handle a game crash without crashing
654 - Qt: Set default log level to FATAL, ERROR and WARN
655 - Qt: Clarify some phrasing in the menus
656 - Qt: Clear active buttons when focus is lost
657
6580.1.0: (2014-12-13)
659 - Initial release