CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
12 - GBA Audio: Fix audio channels being silenced at the wrong time
13 - VFS: Fix return values of VFileFILE.read and .write
14 - Util: Fix PowerPC PNG read/write pixel order
15 - GBA Video: Fix edge case with sprite blend modes and semitransparency
16 - GBA Video: Fix objwin and blending interaction on sprites
17 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
18Misc:
19 - Qt: Window size command line options are now supported
20 - Qt: Increase usability of key mapper
21 - GBA Memory: Use a dynamically sized mask for ROM memory
22 - Qt: Remove useless help icons in dialogs
23 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
24 - SDL: Support fullscreen in SDL 1.2
25 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
26 - GBA: Better memory handling with PNG savestates
27 - GBA Audio: Allow GBAAVStream to have no video callback
28 - ARM7: Force disable LTO on two files to work around a GCC bug
29 - Libretro: Use anonymous memory mappers for large blocks of memory
30 - Qt: Add 'Apply' button to settings window
31 - Qt: Prevent savestate window from opening while in multiplayer
32 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
33 - Qt: Dropping multiplayer windows works more cleanly now
34 - GBA BIOS: Implement RegisterRamReset for SIO registers
35 - GBA: Additional savestate sanity checks
36
370.3.0: (2015-08-16)
38Features:
39 - Ability to hide individual background layers, or OBJs
40 - Ability to mute individual audio channels
41 - Palette viewer and exporter
42 - Volume control
43 - More shortcuts are editable (e.g. quick save/load)
44 - Rewind now shows the frame after rewinding
45 - Import/Export of GameShark/Action Replay snapshots
46 - Add "Step backwards" item for single increment rewind
47 - Deadzone estimation for game controllers
48 - Analog inputs can be used for shortcuts
49 - Menu items for specific solar sensor brightness levels
50 - Remappable controls for tilt and gyroscope sensors
51 - Status messages for actions taken while a game is running (e.g. save/load state)
52 - Memory inspector
53 - Screensaver can now be suspended while a game is running
54 - Load/save the most recent savestate slot
55 - Support varible speed (PWM) rumble
56 - Ability to cap fast forward speed
57 - Finer control over FPS target
58 - Holdable shortcut for rewinding one frame at a time
59 - Ability to boot directly into the BIOS
60 - Preliminary support for yanking out the game pak while a game is running
61 - Thumb-drive mode by putting a file called portable.ini in the same folder
62 - Configurable display driver, between software and OpenGL
63 - Undo-able savestate loading and saving
64 - Controller profiles now store shortcut settings
65 - Default controller profiles for several common controllers
66 - Libretro now supports BIOS, rumble and solar sensor
67 - Implement BIOS call Stop, for sleep mode
68 - Automatically load patches, if found
69 - Improved video synchronization
70 - Configurable audio output sample rate
71Bugfixes:
72 - ARM7: Fix SWI and IRQ timings
73 - ARM7: Fix Thumb MUL timing
74 - ARM7: Fix timing of multiplies to use N cycles
75 - ARM7: ARMHotplugDetach should call deinit
76 - Debugger: Fix use-after-free in breakpoint clearing code
77 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
78 - GBA: Cap audio FIFO read size during deserialization
79 - GBA: Check for corrupted savestates when loading
80 - GBA: Check for improperly sized savestates when loading
81 - GBA: Check for savestates made from differently sized ROMs
82 - GBA: Fix calls to endian-independent loadstores
83 - GBA: Fix timing of reading from timer registers
84 - GBA: Ensure cycles never go negative
85 - GBA Audio: Force audio FIFOs to 32-bit
86 - GBA Audio: Fix audio pitch changing when adjusting buffer size
87 - GBA Audio: Fix sample order in audio channel 3
88 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
89 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
90 - GBA Memory: Improve Thumb open bus behavior
91 - GBA Memory: Fix potential DMA issue when loading a savestate
92 - GBA Memory: Fix load/store multiple video memory waitstates
93 - GBA SIO: Fix reseting when there are SIO devices attached
94 - GBA Video: Blended sprites should never have other effects applied
95 - GBA Video: Fix out-of-bounds tiles in mosaic
96 - GBA Video: Fix windows not affecting sprites
97 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
98 - GBA Video: Fix timing on first scanline
99 - Qt: Better cleanup when a game crashes
100 - Qt: Fix open ROM dialog filtering for archive formats
101 - Qt: Cap the maximum number of multiplayer windows
102 - Qt: Fix maximum year in sensor override
103 - Qt: Fix window being too tall after exiting fullscreen
104 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
105 - Qt: Fix analog buttons not getting unmapped
106 - Qt: Fix passing command line options
107 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
108 - SDL: Fix SDL build when OpenGL is missing
109 - Util: Allow loading IPS patches that grow the ROM
110 - VFS: Fix resource leaks if some allocations fail
111 - VFS: Fix line-reading to return proper values
112 - Video: Fix an issue with very long filenames
113 - Util: Fix formatting of floats
114Misc:
115 - All: Add --help flag for command line programs
116 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
117 - All: Enable static linking for Windows
118 - All: Enable static linking for OS X
119 - All: Threads are now named
120 - All: Proper handling of Unicode file paths
121 - ARM7: Add emulation for Undefined CPU mode
122 - ARM7: Reduce the size of the Thumb instruction table
123 - GBA: Add status log level
124 - GBA: GBARewind now returns how many states it has rewound
125 - GBA: SIO logging layer
126 - GBA BIOS: Stub out SoundBias
127 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
128 - GBA: Don't include GBACLIDebugger struct unless needed
129 - GBA: Savedata is now synced shortly after data finishes being written
130 - GBA: Process multiple timer events at once, if necessary
131 - GBA Audio: Implement audio reset for channels A/B
132 - GBA Audio: Process multiple audio events at once, if necessary
133 - GBA Hardware: Backport generic RTC source into core
134 - GBA Input: Allow axes and buttons to be mapped to the same key
135 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
136 - GBA SIO: Add a dummy driver for Normal mode
137 - GBA Thread: Add functionality for running callbacks on the GBA thread
138 - GBA Thread: Split GBASync into a separate file
139 - GBA Video: Refactor software renderer into separate files
140 - GBA Video: Slightly optimize mode 0 mosaic rendering
141 - Debugger: Free watchpoints in addition to breakpoints
142 - Qt: Handle saving input settings better
143 - Qt: Move GL frame drawing back onto its own thread
144 - Qt: Fast forward (held) option moved from Other to Emulation menu
145 - Qt: Show version info in window title
146 - Qt: Migrate multiplayer window handling into GBAApp
147 - Qt: Unified file opening and saving with last location
148 - Qt: Fix windows being resizable when they shouldn't have been
149 - Qt: Only hide cursor in full screen
150 - Qt: Replace pause-after-frame mutex with an atomic
151 - Qt: Add application icon and XDG desktop files
152 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
153 - Qt: Don't save window size when entering fullscreen
154 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
155 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
156 - Qt: Increase usability of key mapper
157 - Qt: Show checkmark for window sizes
158 - Qt: Set window path to loaded ROM
159 - Perf: Ability to load savestates immediately on launch
160 - SDL: Properly check for initialization
161 - SDL: Clean up initialization functions
162 - SDL: Clean up GL context
163 - Util: Allow disabling the threading code entirely
164 - VFS: Add sync method to force syncing with backing
165
1660.2.1: (2015-05-13)
167Bugfixes:
168 - All: Fix sanitize-deb script not cleaning up after itself
169 - All: Fix dependencies for libavcodec on Debian-derived platforms
170 - ARM7: Handle writeback for PC in addressing modes 2 and 3
171 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
172 - ARM7: Fix ARM multiply instructions when PC is a destination register
173 - Debugger: Fix use-after-free in breakpoint clearing code
174 - Debugger: Fix boundary conditions in tab completion
175 - GBA: Fix timers not updating timing when writing to only the reload register
176 - GBA: Fix rewind boundary conditions
177 - GBA: Add initial I/O register settings for background matrix registers
178 - GBA: Fix hang when loading a savestate if sync to video is enabled
179 - GBA: Handle out-of-bounds I/O access
180 - GBA: Fix bounds-checking on EEPROM access
181 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
182 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
183 - GBA Memory: Allow SRAM to be 64kB
184 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
185 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
186 - GBA Video: Fix second frame mode 5
187 - Perf: Fix race condition if a game crashes immediately on start
188 - Qt: Fix Display object leak when closing a window
189 - Qt: Fix .deb dependencies
190 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
191 - Qt: Fix window not regaining focus after exiting savestate window
192 - Qt: Fix regression where video would not record if the game had already started
193 - Qt: Fix potential crash if a gamepad causes focus to change
194 - Qt: Fix controller axis querying
195 - Qt: Fix multiplayer windows opening as the wrong size
196 - Qt: Fix controllers sometimes not loading the right profile
197 - SDL: Fix boundary conditions for joystick adjustments
198 - SDL: Allocate properly sized input maps
199 - SDL: Fix potential build issues when Qt and SDL2 are in use
200 - Util: Fix resource leak in UTF-8 handling code
201 - Util: Fix a null-pointer issue when attempting to delete a key
202 - VFS: Fix resource leaks if some allocations fail
203 - Video: Fix an issue with very long filenames
204Misc:
205 - GBA Memory: Soft-crash if jumping past the end of a ROM
206 - Qt: Show multiplayer numbers in window title
207 - Qt: Solar sensor can have shortcuts set
208
2090.2.0: (2015-04-03)
210Features:
211 - Support for gamepad axes, e.g. analog sticks or triggers
212 - Add scale presets for up to 6x
213 - Settings window
214 - Bilinear resampling option
215 - Add option to skip BIOS start screen
216 - List of recently opened games
217 - Support for games using the Solar Sensor
218 - Better audio resampling via blip-buf
219 - Game Pak overrides dialog for setting savetype and sensor values
220 - Support for games using the tilt sensor
221 - Remappable shortcuts for keyboard and gamepad
222 - Rewinding of emulation
223 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
224 - Support IPv6
225 - Save directory of last loaded file
226 - Support BPS patches
227 - Automatically detect and optimize out idle loops
228 - Configurable game overrides
229 - Support loading 7-Zip files
230 - Drag and drop game loading
231 - Cheat code support
232 - Runtime configurable audio driver
233 - Libretro core for use with RetroArch and other front-ends
234 - Controller profiles for setting different bindings for different controllers
235 - Ability to lock aspect ratio
236 - Local link cable support
237 - Ability to switch which game controller is in use per instance
238 - Ability to prevent opposing directional input
239 - Warning dialog if an unimplemented BIOS feature is called
240 - Debugger: Add CLI "frame", frame advance command
241 - Debugger: Add CLI functions for writing to memory
242 - Debugger: Add CLI functions for examining memory regions
243 - Debugger: Add CLI function for writing a register
244Bugfixes:
245 - ARM7: Extend prefetch by one stage
246 - ARM7: Fix cycle counting for loads
247 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
248 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
249 - GBA: Initialize gba.sync to null
250 - GBA: Fix timer initialization
251 - GBA Audio: Support 16-bit writes to FIFO audio
252 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
253 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
254 - GBA BIOS: Fix BIOS prefetch after reset
255 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
256 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
257 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
258 - GBA Memory: Fix I cycles that had been moved to ARM7 core
259 - GBA Memory: Fix cycle counting for 32-bit load/stores
260 - GBA RR: Fix fallthrough error when reading tags from a movie
261 - GBA Thread: Fix possible hang when loading an archive
262 - GBA Thread: Fix possible deadlock in video sync
263 - Perf: Fix crash when the GBA thread fails to start
264 - Qt: Fix crash starting a GDB stub if a game isn't loaded
265 - Qt: Fix crash when adjusting settings after closing a game
266 - Qt: Fix crash when starting GDB stub after closing a game
267 - Qt: Fix patch loading while a game is running
268 - Qt: Fix crash when loading a game after stopping GDB server
269 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
270 - Qt: Fix crash when attempting to pause if a game is not running
271 - SDL: Properly clean up if a game doesn't launch
272 - Util: Fix sockets on Windows
273Misc:
274 - All: Enable link-time optimization
275 - Debugger: Watchpoints now work on STM/LDM instructions
276 - Debugger: Clean up GDB stub network interfacing
277 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
278 - Debugger: Merge Thumb BL instructions when disassembling
279 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
280 - Debugger: Watchpoints now report address watched (fixes #68)
281 - Debugger: Add support for soft breakpoints
282 - Debugger: Make I/O register names be addresses instead of values
283 - Debugger: Rename read/write commands
284 - GBA: Improve accuracy of event timing
285 - GBA: Add API for getting Configuration structs for overrides and input
286 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
287 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
288 - GBA: Move A/V stream interface into core
289 - GBA: Savestates now take into account savedata state machines (fixes #109)
290 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
291 - GBA Memory: Simplify memory API and use fixed bus width
292 - GBA Thread: Make GBASyncWaitFrameStart time out
293 - GBA Video: Start video at the last scanline instead of the first
294 - Qt: Optimize logo drawing
295 - Qt: Move frame upload back onto main thread
296 - Qt: Remember window position
297 - Qt: Double-clicking on the window toggles full screen
298 - Util: Use proper locale for reading and writing float values
299
3000.1.1: (2015-01-24)
301Bugfixes:
302 - ARM7: Fix LDM writeback to a register already written
303 - GBA: Fix timers 2 and 3 updating incorrectly
304 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
305 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
306 - GBA Audio: Properly initialize audio FIFO channels
307 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
308 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
309 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
310 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
311 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
312 - GBA BIOS: Fix HuffUnComp boundary conditions
313 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
314 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
315 - GBA Memory: Filter out top nybble of DMA addresses
316 - GBA Memory: Properly bounds-check VRAM accesses
317 - GBA Memory: Fix initial DMA state
318 - GBA Thread: Allow halted games to exit cleanly
319 - GBA Video: Fix blend issues with obscured middle layers
320 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
321 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
322 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
323 - GBA Video: Fix sprite boundary conditions with mosaic
324 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
325 - Qt: Fix issue with set frame sizes being the wrong height
326 - Qt: Fix emulator crashing when full screen if a game is not running
327 - Qt: Fix window focus issues
328 - Qt: Properly set default video recording settings
329 - Qt: Fix a race condition when a game crashes immediately
330 - Qt: Fix some cases where key mapping can break if focus is adjusted
331 - Qt: Fix crash if a game pauses before any frames are shown
332 - Debugger: Negative PC-relative loads now properly subtract the offset
333 - Debugger: Align PC-relative loads in Thumb
334 - Debugger: Fix watchpoints triggering too late
335 - Debugger: Fix binary print putting spaces between digits
336 - Video: Ensure FFmpeg encoder has audio frames
337 - Video: Fix uncompressed PCM audio recording
338 - Video: Fix FFmpeg crashing when the file extension is wrong
339 - Util: Fix SOCKET_FAILED macro
340Misc:
341 - GBA: Exit cleanly on FATAL if the port supports it
342 - GBA Memory: Implement 16- and 32-bit loads from SRAM
343 - Qt: Disable sync to video by default
344 - Qt: Handle a game crash without crashing
345 - Qt: Set default log level to FATAL, ERROR and WARN
346 - Qt: Clarify some phrasing in the menus
347 - Qt: Clear active buttons when focus is lost
348
3490.1.0: (2014-12-13)
350 - Initial release