CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13Bugfixes:
14 - LR35902: Fix core never exiting with certain event patterns
15 - GB Timer: Improve DIV reset behavior
16 - GBA Memory: Improve initial skipped BIOS state
17 - GBA BIOS: Implement BitUnPack
18 - ARM7: Fix MLA/*MULL/*MLAL timing
19 - GBA: Fix multiboot ROM loading
20 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
21 - LR35902: Fix pc overflowing current region off-by-one
22 - GB MBC: Fix ROM bank overflows getting set to bank 0
23 - Qt: Fix timing issues on high refresh rate monitors
24 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
25 - Util: Fix overflow when loading invalid UPS patches
26 - Tools: Fix recurring multiple times over the same library
27 - GBA I/O: Handle audio registers specially when deserializing
28 - Util: Fix highest-fd socket not being returned by SocketAccept
29 - Qt: Fix linking after some windows have been closed
30Misc:
31 - SDL: Remove scancode key input
32 - GBA Video: Clean up unused timers
33 - Test: Add a basic test suite
34 - GBA Video: Allow multiple handles into the same tile cache
35 - VFS: Call msync when syncing mapped data
36 - GBA Video, GB Video: Colors are now fully scaled
37 - VFS: Allow truncating memory chunk VFiles
38 - Debugger: Modularize CLI debugger
39 - Core: Clean up some thread state checks
40 - Debugger: Make building with debugging aspects optional
41 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
42 - GBA Memory: Support reading/writing POSTFLG
43 - Util: Add size counting to Table
44 - Qt: Move last directory setting from qt.ini to config.ini
45 - 3DS, PSP2, Wii: Last directory loaded is saved
46 - GB Audio: Simplify envelope code
47 - GB Audio: Improve initial envelope samples
48 - Debugger: Add functions for read- or write-only watchpoints
49 - GBA DMA: Refactor DMA out of memory.c
50 - GBA DMA: Move DMAs to using absolute timing
51 - All: Add C++ header guards
52 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
53 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
54 - Qt: Improved HiDPI support
55 - Qt: Expose configuration directory
56 - Feature: Move game database from flatfile to SQLite3
57 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
58 - VFS: Fix some minor VFile issues with FILEs
59 - Core: Add generic checksum function
60 - Feature: Support ImageMagick 7
61 - All: Move time.h include to common.h
62 - CMake: Add ability to just print version string
63 - Qt: Merge "Save" and "OK" buttons in shader options
64 - SDL: Automatically map controllers when plugged in
65 - Qt: Automatically load controller profile when plugged in
66 - OpenGL: Add xBR-lv2 shader
67 - GBA, GB: ROM is now unloaded if a patch is applied
68 - Util: Add 8-bit PNG write support
69 - Qt: Rename "Resample video" option to "Bilinear filtering"
70 - GBA Video: Optimize when BLD* registers are written frequently
71 - Core: Cores can now have multiple sets of callbacks
72
730.5.2: (2016-12-31)
74Bugfixes:
75 - All: Fix fullscreen config option being ignored
76 - ARM7: PSR mode bits should not get sign extended
77 - GB: Fix audio not being deinitialized
78 - GB: Fix crash when masking savedata
79 - GB: Properly initialize sramRealVf variable
80 - GB Audio: Fix serialization of channel 3 and NR52 properties
81 - GB Audio: Reset envelope timer when reseting sound channel
82 - GB MBC: Fix SRAM dangling pointer with RTC games
83 - GB MBC: Fix initializing MBC when no ROM is loaded
84 - GB Memory: Fix patching ROM bank 0
85 - GB Memory: Fix starting HDMAs during mode 0
86 - GB Memory: Fix HDMA5 value after DMA completes
87 - GB Video: Initialize LCDC in renderer
88 - GB Video: Hblank IRQs should mask LYC=LY IRQs
89 - GBA: Fix IRQs firing after already being cleared
90 - GBA: Only unhalt CPU if appropriate bit is set in IE
91 - GBA: Add savegame override for Crash Bandicoot 2
92 - GBA BIOS: Fix MidiKey2Freq BIOS reads
93 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
94 - GBA Cheats: Fix GameShark ROM patches
95 - GBA I/O: Mask off WAITCNT bits that cannot be written
96 - GBA Memory: Fix misaligned BIOS reads
97 - GBA Memory: Fix VCOUNT being writable
98 - GBA Video: Fix out of bounds sprite transforms
99 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
100 - Libretro: Fix disabling BIOS
101 - Libretro: Fix Game Boy savestates and audio
102 - Qt: Fix changing resolution of software renderer
103 - Qt: Fix setting overrides
104 - Qt: Fix cut off tiles and alignment issues in tile viewer
105 - Qt: Only reset window dimensions when first shown
106 - Qt: Fix Qt Multimedia audio driver on big endian
107 - Qt: Fix Apply button for key and controller configurations
108 - VFS: Fix resizing memory chunks when not needed
109 - Windows: Fix Unicode directory handling
110Misc:
111 - GB, GBA: Prevent loading null ROMs
112 - GB Audio: Initialize wave RAM to GBC values
113 - GB Memory: Reset ROM bank when loading a ROM
114 - PSP2: Improved controller rumble
115
1160.5.1: (2016-10-05)
117Bugfixes:
118 - Core: Fix importing save games as read-only
119 - FFmpeg: Fix encoding AAC
120 - GB: Fix invalid STOP behavior on Game Boy Color
121 - GB: Initialize audio properly
122 - GB: Properly clear KEY1 bit 0 when switching speeds
123 - GB: Properly unload save files when unloading a ROM
124 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
125 - GB MBC: Fix MBC7 when size is incorrectly specified
126 - GB MBC: Fix RTC access when no save file is loaded
127 - GB SIO: Don't auto-clock external shift clock
128 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
129 - GB Video: Fix video frames getting missed when LCDC is off
130 - GB Video: Clear screen when LCDC is off
131 - GBA Cheats: Fix holding onto pointers that may get invalidated
132 - GBA Cheats: Fix key-activated CodeBreaker cheats
133 - GBA Cheats: Fix uninitialized memory getting freed when saving
134 - GBA Hardware: Improve Game Boy Player rumble behavior
135 - GBA Memory: Fix several unused I/O register read values
136 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
137 - LR35902: Fix events running with the wrong cycle active
138 - Qt: Fix "close" button on Overrides view
139 - Qt: Fix saving overrides
140 - Qt: Fix directory set unloading when replacing the ROM
141 - Qt: Fix patch loading
142 - Qt: Fix crash when saving an override if a game isn't loaded
143 - Qt: Fix showing default display driver as OpenGL (force 1.x)
144 - SDL: Attach rumble in SDL frontend
145 - Util: Fix PNG identification on files too small to be a PNG
146Misc:
147 - All: Only update version info if needed
148 - All: Split out install locations for Libretro and OpenEmu
149 - FFmpeg: Encoding cleanup
150 - GB: Reset active region when reloading ROM
151 - GB Memory: Initialize RAM pattern for GBC
152 - GB Video: Improved video timings
153 - Qt: Manage window sizes slightly better
154 - Qt: Remember scale option independent of core dimensions
155
1560.5.0: (2016-09-19)
157Features:
158 - Game Boy support
159 - Support for encrypted CodeBreaker GBA cheats
160 - Emulation of Vast Fame protected GBA carts (taizou)
161 - Tile viewer
162 - Threaded rendering mode
163 - Libretro: Memory map and achievement support (leiradel)
164 - GUI: Add UI control remapping
165 - GUI: Add fast-forward
166 - Wii: 240p support
167 - 3DS: Adjustable screen darkening
168 - Ability to temporarily load a savegame
169 - Load specific files out of archives
170 - Automatic BIOS detection
171Bugfixes:
172 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
173 - Debugger: Fix GDB breakpoints
174 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
175 - GBA: Fix filehandle leak with savegames
176 - GBA: Timer 0 cannot be count up
177 - GBA: Count up timers should not count themselves
178 - GBA Memory: Fix mirror on non-overdumped Classic NES games
179 - GBA Memory: Fix ldm {pc}
180 - GBA Savedata: Fix savedata sync timer
181 - GBA Savedata: Only unmap savedata if present
182 - GBA Serialize: Savestates now properly store prefetch
183 - GBA Video: WIN0/1 take priority over OBJWIN
184 - GBA Video: Fix out-of-order OBJWIN
185 - PSP2: Fix GPU crash while exiting
186 - PSP2: Fix VSync
187 - PSP2: Fix accelerometer range
188 - PSP2: Actually load screen mode setting
189 - PSP2: Fix gyroscope direction
190 - PSP2: Delete threads after they return
191 - PSP2: Fix mapping/unmapping from not at 0
192 - Qt: Fix bug in software renderer scaling
193 - Qt: Fix hanging key press after disabling autofire
194 - Qt: Fix being unable to pause manually when using auto-pausing
195 - SDL: Fix axes being mapped wrong
196 - Util: Fix realloc semantics in utf16to8
197 - Util: Fix inserting too many items into a hash table
198 - VFS: Fix uninitialized varaible reading from 7z
199 - VFS: Fix reading multiple files from a 7z archive
200 - Wii: Fix framelimiting after a slowdown
201 - Wii: Fix garbage flash at startup
202Misc:
203 - 3DS: Use blip_add_delta_fast for a small speed improvement
204 - 3DS: Allow UTF-16 filenames
205 - 3DS: Port to using citro3D
206 - 3DS: Use system font for menus
207 - 3DS: Attempt to use Core 2 for threads
208 - 3DS: Adjustable filering
209 - 3DS: 3D banner
210 - All: Add QUIET parameter to silence CMake
211 - All: Faster memory read/write
212 - ARM7: Support forcing Thumb mode via MSR
213 - ARM7: Flush prefetch cache when loading CPSR via MSR
214 - ARM7: Clean up instruction decoding for future expandability
215 - Debugger: Support register and memory writes via GDB stub
216 - Debugger: Add software breakpoint support to gdb
217 - FFmpeg: Full support for libavcodec 56+
218 - GBA: Better debug logging if event processing breaks
219 - GBA Audio: Force audio DMAs to not increment destination
220 - GBA BIOS: Use custom ArcTan, not relying on OS
221 - GBA Hardware: Clean up dead code in GBP
222 - GBA Memory: Optimize stalling behavior
223 - GBA Memory: Optimize Load-/StoreMultiple
224 - GBA Savedata: Add realistic timing for EEPROM
225 - GBA Serialize: Savestates now store if CPU was halted
226 - GBA Video: Remove old slow path fallback
227 - GBA Video: Optimize sprite drawing
228 - GBA Video: Optimize mode 0 rendering
229 - GBA Video: Optimize compositing cases slightly
230 - GUI: Screenshot dimensions are now passed through
231 - GUI: Add back logging
232 - GUI: Only reload config if manually saved
233 - GUI: Increase scrolling speed
234 - OpenGL: Log shader compilation failure
235 - OpenGL: Add texSize uniform
236 - Qt: Make -g flag work in Qt build
237 - Qt: Simplify OpenGL context creation
238 - Qt: Thread startup improvements
239 - Qt: Make audio channel/video layer options shortcut mappable
240 - Qt: Remove some C99isms from C++ code
241 - Qt: Remove default autofire mappings
242 - Qt: Make reseting when pasued frame-accurate
243 - Qt: Rearchitect game closing codepath
244 - PSP2: Use system font for menus
245 - PSP2: Add rumble for PS TV
246 - PSP2: Add fit-to-height screen mode
247 - PSP2: Sync files per descriptor
248 - PSP2: Allow UTF-8 filenames
249 - PSP2: Screenshots are now saved into the Photo Gallery
250 - PSP2: Stop underclocking when menuing
251 - SDL: Increase default audio buffer size to 1024 samples
252 - SDL: More responsive rumble
253 - Util: Add Vector GetConstPointer
254 - Util: Add rtrim
255 - Util: Add endswith
256 - VFS: Improve zip file detection
257 - Wii: Add pixelated resample filter
258 - Windows: Add native VDir support
259 - Util: Add PRIz macro for libc versions that don't support %z
260
2610.4.1: (2016-07-11)
262Bugfixes:
263 - All: Fix several file handle leaks
264 - All: Fix instruction tables getting zeroed when linking sometimes
265 - ARM7: Fix flags on SBC/RSC
266 - ARM7: Fix setting spsr privilege bits when spsr is empty
267 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
268 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
269 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
270 - GBA Memory: Fix executing code from OBJ region of VRAM
271 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
272 - GBA Serialize: Fix loading savegames from savestates
273 - OpenGL: Correct boolean vector strcmp strings for uniforms
274 - Qt: Fix sending gameStopped twice
275 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
276 - Qt: Fix initial state of key mapping
277 - Qt: Initialize m_useBios
278 - SDL: Fix joystick initialization on BSD
279 - SDL: Fix potential joystick crash in games with rumble
280 - SDL: Fix SDL 1.2 build
281 - SDL: Fix sporadic crash when deinitializing audio
282 - Shaders: Fix AGS-001 shader with some bad drivers
283 - Util: Use closesocket on Windows
284 - Util: Fix socket bind addresses
285 - VFS: Fix reading 7z archives without rewinding first
286 - VFS: VFileFromFD should not open directories
287 - Wii: Fix tilting direction
288 - Util: Fix realloc semantics in utf16to8
289Misc:
290 - All: Allow use of external minizip library
291 - Debugger: CLI debugger now exits when end-of-stream is reached
292 - FFmpeg: Update dependencies on Ubuntu
293 - GBA: Slightly optimize GBAProcessEvents
294 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
295 - GBA Video: Null renderer should return proper register values
296 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
297 - Qt: Add preset for DualShock 4
298 - Qt: Update 360 input profile on OS X to reflect newer drivers
299 - Qt: Remove use of NaN
300 - Qt: Canonicalize file paths when loading games
301 - Qt: Add refresh button to controller editing
302 - SDL: Remove default gamepad mappings
303 - Util: Fix intermittent build failure on OS X
304 - VFS: VFile.sync now updates modified time
305
3060.4.0: (2016-02-02)
307Features:
308 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
309 - I/O viewer
310 - Booting of multiboot images
311 - Customization of GIF recording
312 - Libretro: Cheat code support
313 - Support for GLSL shaders
314 - ROM information view
315 - Support for VBA-style cheat codes
316 - Savestates now store creation timestamps
317 - Key autofire
318 - Libretro: Allow blocking opposing directional input
319 - OpenEmu core for OS X
320 - Libretro: Settings for using BIOS and skipping intro
321 - Libretro: Customizable idle loop removal
322 - Implemented cycle counting for sprite rendering
323 - Cleaner, unified settings window
324 - Added a setting for pausing when the emulator is not in focus
325 - Customizable paths for save games, save states, screenshots and patches
326 - Controller hotplugging
327 - Ability to store save games and active cheats within savestates
328Bugfixes:
329 - ARM7: Fix sign of unaligned LDRSH
330 - ARM7: Fix decoding of some ARM ALU instructions with shifters
331 - Debugger: Fix watchpoints in gdb
332 - GBA: Fix warnings when creating and loading savestates
333 - GBA: Fix Iridion II savetype
334 - GBA BIOS: Fix misaligned CpuSet
335 - GBA Cheats: Fix cheats setting the Action Replay version
336 - GBA Hardware: Fix GPIO on big endian
337 - GBA Memory: Fix DMA register writing behavior
338 - GBA Memory: Fix DMAs triggering two cycles early
339 - Libretro: Fix aspect ratio
340 - Qt: Fix some potential crashes with the gamepad mapping
341 - Qt: Fix keys being mapped incorrectly when loading configuration file
342 - Util: Fix PowerPC PNG read/write pixel order
343 - Util: Fix excessive memory allocation when decoding a PNG
344 - VFS: Fix VFileReadline and remove _vfdReadline
345Misc:
346 - All: Improved PowerPC support
347 - All: Fix some undefined behavior warnings
348 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
349 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
350 - GBA: Implement bad I/O register loading
351 - GBA: Allow jumping to OAM and palette RAM
352 - GBA BIOS: Finish implementing RegisterRamReset
353 - GBA Config: Add "override" layer for better one-time configuration
354 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
355 - GBA Memory: Use a dynamically sized mask for ROM memory
356 - GBA Memory: Implement several unimplemented memory access types
357 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
358 - GBA RR: Starting from savestate now embeds the savegame
359 - GBA RR: Add preliminary SRAM support for VBM loading
360 - GBA RR: Add support for resets in movies
361 - GBA Video: Remove lastHblank, as it is implied
362 - Libretro: Use anonymous memory mappers for large blocks of memory
363 - Libretro: Add install target for libretro core
364 - Qt: Window size command line options are now supported
365 - Qt: Increase usability of key mapper
366 - Qt: Add 'Apply' button to settings window
367 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
368 - Qt: Allow use of modifier keys as input
369 - Qt: Optimize log viewer
370 - Qt: Added button for breaking into the GDB debugger
371 - Qt: Add box for showing duration of rewind
372 - SDL: Support fullscreen in SDL 1.2
373 - SDL: Allow GBASDLAudio to be used without a thread context
374 - Util: Use VFile for configuration
375 - Util: Add MutexTryLock
376
3770.3.2: (2015-12-16)
378Bugfixes:
379 - ARM7: Fix STRT/STRBT
380 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
381 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
382 - Libretro: Fix problems with rumble not turning off
383 - GBA: Fix idle skip state being retained between games
384 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
385 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
386 - GBA BIOS: Fix Sqrt sign
387 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
388 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
389 - GBA Memory: Fix DMA behavior for SRAM accesses
390 - GBA Memory: Fix Store8 to OBJ VRAM
391 - GBA Memory: Fix alignment of LDM/STM on SRAM
392 - GBA Memory: Fix unaligned out-of-bounds ROM loads
393 - GBA Memory: Fix timing of DMAs
394 - GBA Video: Fix _mix for 15-bit color
395 - GBA Video: Fix OAM and palette initialization
396 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
397 - Qt: Use safer isLoaded check in GameController
398 - Qt: Fix a race condition in PainterGL that could lead to a crash
399 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
400 - Qt: Fix font size in memory viewer
401 - Qt: Fix a crash in the memory viewer
402 - Qt: Add additional checks in CheatModel to prevent crashes
403 - Qt: Fix race condition with setting sample rate
404 - Qt: Fix crash when closing multiplayer windows
405 - Qt: Fix resetting while paused
406Misc:
407 - GBA Audio: Implement missing flags on SOUNDCNT_X register
408 - Qt: Add mute option to menu
409
4100.3.1: (2015-10-24)
411Bugfixes:
412 - ARM7: Fix instruction decoding of Thumb shifts
413 - GBA: Deinit savegame when unloading a ROM
414 - GBA: Fix BIOS check on big endian
415 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
416 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
417 - GBA Audio: Fix audio channels being silenced at the wrong time
418 - GBA Memory: Fix bad BIOS Load16 on big endian
419 - GBA Memory: Fix bad Load8 on big endian
420 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
421 - GBA Video: Fix edge case with sprite blend modes and semitransparency
422 - GBA Video: Fix objwin and blending interaction on sprites
423 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
424 - Libretro: Fix a memory leak with the render buffer
425 - Qt: Windows no longer spawn in the top left on first launch
426 - Qt: Fix install path of XDG desktop file with DESTDIR
427 - Qt: Fix drag and drop on Windows
428 - Qt: Reenable double buffering, as disabling it broke some Windows configs
429 - VFS: Fix return values of VFileFILE.read and .write
430Misc:
431 - All: Reset next event to cycles instead of zero to interrupt
432 - All: Add --version flag
433 - ARM7: Force disable LTO on two files to work around a GCC bug
434 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
435 - GBA: Better memory handling with PNG savestates
436 - GBA: Additional savestate sanity checks
437 - GBA: Check for cycle count being too high
438 - GBA Audio: Allow GBAAVStream to have no video callback
439 - GBA BIOS: Implement RegisterRamReset for SIO registers
440 - Qt: Remove useless help icons in dialogs
441 - Qt: Prevent savestate window from opening while in multiplayer
442 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
443 - Qt: Dropping multiplayer windows works more cleanly now
444
4450.3.0: (2015-08-16)
446Features:
447 - Ability to hide individual background layers, or OBJs
448 - Ability to mute individual audio channels
449 - Palette viewer and exporter
450 - Volume control
451 - More shortcuts are editable (e.g. quick save/load)
452 - Rewind now shows the frame after rewinding
453 - Import/Export of GameShark/Action Replay snapshots
454 - Add "Step backwards" item for single increment rewind
455 - Deadzone estimation for game controllers
456 - Analog inputs can be used for shortcuts
457 - Menu items for specific solar sensor brightness levels
458 - Remappable controls for tilt and gyroscope sensors
459 - Status messages for actions taken while a game is running (e.g. save/load state)
460 - Memory inspector
461 - Screensaver can now be suspended while a game is running
462 - Load/save the most recent savestate slot
463 - Support varible speed (PWM) rumble
464 - Ability to cap fast forward speed
465 - Finer control over FPS target
466 - Holdable shortcut for rewinding one frame at a time
467 - Ability to boot directly into the BIOS
468 - Preliminary support for yanking out the game pak while a game is running
469 - Thumb-drive mode by putting a file called portable.ini in the same folder
470 - Configurable display driver, between software and OpenGL
471 - Undo-able savestate loading and saving
472 - Controller profiles now store shortcut settings
473 - Default controller profiles for several common controllers
474 - Libretro now supports BIOS, rumble and solar sensor
475 - Implement BIOS call Stop, for sleep mode
476 - Automatically load patches, if found
477 - Improved video synchronization
478 - Configurable audio output sample rate
479Bugfixes:
480 - ARM7: Fix SWI and IRQ timings
481 - ARM7: Fix Thumb MUL timing
482 - ARM7: Fix timing of multiplies to use N cycles
483 - ARM7: ARMHotplugDetach should call deinit
484 - Debugger: Fix use-after-free in breakpoint clearing code
485 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
486 - GBA: Cap audio FIFO read size during deserialization
487 - GBA: Check for corrupted savestates when loading
488 - GBA: Check for improperly sized savestates when loading
489 - GBA: Check for savestates made from differently sized ROMs
490 - GBA: Fix calls to endian-independent loadstores
491 - GBA: Fix timing of reading from timer registers
492 - GBA: Ensure cycles never go negative
493 - GBA Audio: Force audio FIFOs to 32-bit
494 - GBA Audio: Fix audio pitch changing when adjusting buffer size
495 - GBA Audio: Fix sample order in audio channel 3
496 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
497 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
498 - GBA Memory: Improve Thumb open bus behavior
499 - GBA Memory: Fix potential DMA issue when loading a savestate
500 - GBA Memory: Fix load/store multiple video memory waitstates
501 - GBA SIO: Fix reseting when there are SIO devices attached
502 - GBA Video: Blended sprites should never have other effects applied
503 - GBA Video: Fix out-of-bounds tiles in mosaic
504 - GBA Video: Fix windows not affecting sprites
505 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
506 - GBA Video: Fix timing on first scanline
507 - Qt: Better cleanup when a game crashes
508 - Qt: Fix open ROM dialog filtering for archive formats
509 - Qt: Cap the maximum number of multiplayer windows
510 - Qt: Fix maximum year in sensor override
511 - Qt: Fix window being too tall after exiting fullscreen
512 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
513 - Qt: Fix analog buttons not getting unmapped
514 - Qt: Fix passing command line options
515 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
516 - SDL: Fix SDL build when OpenGL is missing
517 - Util: Allow loading IPS patches that grow the ROM
518 - VFS: Fix resource leaks if some allocations fail
519 - VFS: Fix line-reading to return proper values
520 - Video: Fix an issue with very long filenames
521 - Util: Fix formatting of floats
522Misc:
523 - All: Add --help flag for command line programs
524 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
525 - All: Enable static linking for Windows
526 - All: Enable static linking for OS X
527 - All: Threads are now named
528 - All: Proper handling of Unicode file paths
529 - ARM7: Add emulation for Undefined CPU mode
530 - ARM7: Reduce the size of the Thumb instruction table
531 - GBA: Add status log level
532 - GBA: GBARewind now returns how many states it has rewound
533 - GBA: SIO logging layer
534 - GBA BIOS: Stub out SoundBias
535 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
536 - GBA: Don't include GBACLIDebugger struct unless needed
537 - GBA: Savedata is now synced shortly after data finishes being written
538 - GBA: Process multiple timer events at once, if necessary
539 - GBA Audio: Implement audio reset for channels A/B
540 - GBA Audio: Process multiple audio events at once, if necessary
541 - GBA Hardware: Backport generic RTC source into core
542 - GBA Input: Allow axes and buttons to be mapped to the same key
543 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
544 - GBA SIO: Add a dummy driver for Normal mode
545 - GBA Thread: Add functionality for running callbacks on the GBA thread
546 - GBA Thread: Split GBASync into a separate file
547 - GBA Video: Refactor software renderer into separate files
548 - GBA Video: Slightly optimize mode 0 mosaic rendering
549 - Debugger: Free watchpoints in addition to breakpoints
550 - Qt: Handle saving input settings better
551 - Qt: Move GL frame drawing back onto its own thread
552 - Qt: Fast forward (held) option moved from Other to Emulation menu
553 - Qt: Show version info in window title
554 - Qt: Migrate multiplayer window handling into GBAApp
555 - Qt: Unified file opening and saving with last location
556 - Qt: Fix windows being resizable when they shouldn't have been
557 - Qt: Only hide cursor in full screen
558 - Qt: Replace pause-after-frame mutex with an atomic
559 - Qt: Add application icon and XDG desktop files
560 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
561 - Qt: Don't save window size when entering fullscreen
562 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
563 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
564 - Qt: Increase usability of key mapper
565 - Qt: Show checkmark for window sizes
566 - Qt: Set window path to loaded ROM
567 - Perf: Ability to load savestates immediately on launch
568 - SDL: Properly check for initialization
569 - SDL: Clean up initialization functions
570 - SDL: Clean up GL context
571 - Util: Allow disabling the threading code entirely
572 - VFS: Add sync method to force syncing with backing
573
5740.2.1: (2015-05-13)
575Bugfixes:
576 - All: Fix sanitize-deb script not cleaning up after itself
577 - All: Fix dependencies for libavcodec on Debian-derived platforms
578 - ARM7: Handle writeback for PC in addressing modes 2 and 3
579 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
580 - ARM7: Fix ARM multiply instructions when PC is a destination register
581 - Debugger: Fix use-after-free in breakpoint clearing code
582 - Debugger: Fix boundary conditions in tab completion
583 - GBA: Fix timers not updating timing when writing to only the reload register
584 - GBA: Fix rewind boundary conditions
585 - GBA: Add initial I/O register settings for background matrix registers
586 - GBA: Fix hang when loading a savestate if sync to video is enabled
587 - GBA: Handle out-of-bounds I/O access
588 - GBA: Fix bounds-checking on EEPROM access
589 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
590 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
591 - GBA Memory: Allow SRAM to be 64kB
592 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
593 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
594 - GBA Video: Fix second frame mode 5
595 - Perf: Fix race condition if a game crashes immediately on start
596 - Qt: Fix Display object leak when closing a window
597 - Qt: Fix .deb dependencies
598 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
599 - Qt: Fix window not regaining focus after exiting savestate window
600 - Qt: Fix regression where video would not record if the game had already started
601 - Qt: Fix potential crash if a gamepad causes focus to change
602 - Qt: Fix controller axis querying
603 - Qt: Fix multiplayer windows opening as the wrong size
604 - Qt: Fix controllers sometimes not loading the right profile
605 - SDL: Fix boundary conditions for joystick adjustments
606 - SDL: Allocate properly sized input maps
607 - SDL: Fix potential build issues when Qt and SDL2 are in use
608 - Util: Fix resource leak in UTF-8 handling code
609 - Util: Fix a null-pointer issue when attempting to delete a key
610 - VFS: Fix resource leaks if some allocations fail
611 - Video: Fix an issue with very long filenames
612Misc:
613 - GBA Memory: Soft-crash if jumping past the end of a ROM
614 - Qt: Show multiplayer numbers in window title
615 - Qt: Solar sensor can have shortcuts set
616
6170.2.0: (2015-04-03)
618Features:
619 - Support for gamepad axes, e.g. analog sticks or triggers
620 - Add scale presets for up to 6x
621 - Settings window
622 - Bilinear resampling option
623 - Add option to skip BIOS start screen
624 - List of recently opened games
625 - Support for games using the Solar Sensor
626 - Better audio resampling via blip-buf
627 - Game Pak overrides dialog for setting savetype and sensor values
628 - Support for games using the tilt sensor
629 - Remappable shortcuts for keyboard and gamepad
630 - Rewinding of emulation
631 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
632 - Support IPv6
633 - Save directory of last loaded file
634 - Support BPS patches
635 - Automatically detect and optimize out idle loops
636 - Configurable game overrides
637 - Support loading 7-Zip files
638 - Drag and drop game loading
639 - Cheat code support
640 - Runtime configurable audio driver
641 - Libretro core for use with RetroArch and other front-ends
642 - Controller profiles for setting different bindings for different controllers
643 - Ability to lock aspect ratio
644 - Local link cable support
645 - Ability to switch which game controller is in use per instance
646 - Ability to prevent opposing directional input
647 - Warning dialog if an unimplemented BIOS feature is called
648 - Debugger: Add CLI "frame", frame advance command
649 - Debugger: Add CLI functions for writing to memory
650 - Debugger: Add CLI functions for examining memory regions
651 - Debugger: Add CLI function for writing a register
652Bugfixes:
653 - ARM7: Extend prefetch by one stage
654 - ARM7: Fix cycle counting for loads
655 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
656 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
657 - GBA: Initialize gba.sync to null
658 - GBA: Fix timer initialization
659 - GBA Audio: Support 16-bit writes to FIFO audio
660 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
661 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
662 - GBA BIOS: Fix BIOS prefetch after reset
663 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
664 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
665 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
666 - GBA Memory: Fix I cycles that had been moved to ARM7 core
667 - GBA Memory: Fix cycle counting for 32-bit load/stores
668 - GBA RR: Fix fallthrough error when reading tags from a movie
669 - GBA Thread: Fix possible hang when loading an archive
670 - GBA Thread: Fix possible deadlock in video sync
671 - Perf: Fix crash when the GBA thread fails to start
672 - Qt: Fix crash starting a GDB stub if a game isn't loaded
673 - Qt: Fix crash when adjusting settings after closing a game
674 - Qt: Fix crash when starting GDB stub after closing a game
675 - Qt: Fix patch loading while a game is running
676 - Qt: Fix crash when loading a game after stopping GDB server
677 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
678 - Qt: Fix crash when attempting to pause if a game is not running
679 - SDL: Properly clean up if a game doesn't launch
680 - Util: Fix sockets on Windows
681Misc:
682 - All: Enable link-time optimization
683 - Debugger: Watchpoints now work on STM/LDM instructions
684 - Debugger: Clean up GDB stub network interfacing
685 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
686 - Debugger: Merge Thumb BL instructions when disassembling
687 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
688 - Debugger: Watchpoints now report address watched (fixes #68)
689 - Debugger: Add support for soft breakpoints
690 - Debugger: Make I/O register names be addresses instead of values
691 - Debugger: Rename read/write commands
692 - GBA: Improve accuracy of event timing
693 - GBA: Add API for getting Configuration structs for overrides and input
694 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
695 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
696 - GBA: Move A/V stream interface into core
697 - GBA: Savestates now take into account savedata state machines (fixes #109)
698 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
699 - GBA Memory: Simplify memory API and use fixed bus width
700 - GBA Thread: Make GBASyncWaitFrameStart time out
701 - GBA Video: Start video at the last scanline instead of the first
702 - Qt: Optimize logo drawing
703 - Qt: Move frame upload back onto main thread
704 - Qt: Remember window position
705 - Qt: Double-clicking on the window toggles full screen
706 - Util: Use proper locale for reading and writing float values
707
7080.1.1: (2015-01-24)
709Bugfixes:
710 - ARM7: Fix LDM writeback to a register already written
711 - GBA: Fix timers 2 and 3 updating incorrectly
712 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
713 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
714 - GBA Audio: Properly initialize audio FIFO channels
715 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
716 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
717 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
718 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
719 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
720 - GBA BIOS: Fix HuffUnComp boundary conditions
721 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
722 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
723 - GBA Memory: Filter out top nybble of DMA addresses
724 - GBA Memory: Properly bounds-check VRAM accesses
725 - GBA Memory: Fix initial DMA state
726 - GBA Thread: Allow halted games to exit cleanly
727 - GBA Video: Fix blend issues with obscured middle layers
728 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
729 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
730 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
731 - GBA Video: Fix sprite boundary conditions with mosaic
732 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
733 - Qt: Fix issue with set frame sizes being the wrong height
734 - Qt: Fix emulator crashing when full screen if a game is not running
735 - Qt: Fix window focus issues
736 - Qt: Properly set default video recording settings
737 - Qt: Fix a race condition when a game crashes immediately
738 - Qt: Fix some cases where key mapping can break if focus is adjusted
739 - Qt: Fix crash if a game pauses before any frames are shown
740 - Debugger: Negative PC-relative loads now properly subtract the offset
741 - Debugger: Align PC-relative loads in Thumb
742 - Debugger: Fix watchpoints triggering too late
743 - Debugger: Fix binary print putting spaces between digits
744 - Video: Ensure FFmpeg encoder has audio frames
745 - Video: Fix uncompressed PCM audio recording
746 - Video: Fix FFmpeg crashing when the file extension is wrong
747 - Util: Fix SOCKET_FAILED macro
748Misc:
749 - GBA: Exit cleanly on FATAL if the port supports it
750 - GBA Memory: Implement 16- and 32-bit loads from SRAM
751 - Qt: Disable sync to video by default
752 - Qt: Handle a game crash without crashing
753 - Qt: Set default log level to FATAL, ERROR and WARN
754 - Qt: Clarify some phrasing in the menus
755 - Qt: Clear active buttons when focus is lost
756
7570.1.0: (2014-12-13)
758 - Initial release