src/platform/sdl/sdl-events.c (view raw)
1#include "sdl-events.h"
2
3#include "debugger.h"
4#include "gba-io.h"
5#include "gba-serialize.h"
6#include "gba-video.h"
7
8#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
9#define GUI_MOD KMOD_GUI
10#else
11#define GUI_MOD KMOD_CTRL
12#endif
13
14int GBASDLInitEvents(struct GBASDLEvents* context) {
15 if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
16 return 0;
17 }
18 SDL_JoystickEventState(SDL_ENABLE);
19 context->joystick = SDL_JoystickOpen(0);
20#if !SDL_VERSION_ATLEAST(2, 0, 0)
21 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
22#endif
23 return 1;
24}
25
26void GBASDLDeinitEvents(struct GBASDLEvents* context) {
27 SDL_JoystickClose(context->joystick);
28 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
29}
30
31enum GBAKey GBASDLMapButtonToKey(int button) {
32 // Sorry, hardcoded to my gamepad for now
33 switch (button) {
34 case 2:
35 return GBA_KEY_A;
36 case 1:
37 return GBA_KEY_B;
38 case 6:
39 return GBA_KEY_L;
40 case 7:
41 return GBA_KEY_R;
42 case 8:
43 return GBA_KEY_START;
44 case 9:
45 return GBA_KEY_SELECT;
46 default:
47 return GBA_KEY_NONE;
48 }
49}
50
51static void _pauseAfterFrame(struct GBAThread* context) {
52 context->frameCallback = 0;
53 GBAThreadPause(context);
54}
55
56static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_KeyboardEvent* event) {
57 enum GBAKey key = 0;
58 int isPaused = GBAThreadIsPaused(context);
59 switch (event->keysym.sym) {
60 case SDLK_z:
61 key = GBA_KEY_A;
62 break;
63 case SDLK_x:
64 key = GBA_KEY_B;
65 break;
66 case SDLK_a:
67 key = GBA_KEY_L;
68 break;
69 case SDLK_s:
70 key = GBA_KEY_R;
71 break;
72 case SDLK_RETURN:
73 key = GBA_KEY_START;
74 break;
75 case SDLK_BACKSPACE:
76 key = GBA_KEY_SELECT;
77 break;
78 case SDLK_UP:
79 key = GBA_KEY_UP;
80 break;
81 case SDLK_DOWN:
82 key = GBA_KEY_DOWN;
83 break;
84 case SDLK_LEFT:
85 key = GBA_KEY_LEFT;
86 break;
87 case SDLK_RIGHT:
88 key = GBA_KEY_RIGHT;
89 break;
90 case SDLK_F11:
91 if (event->type == SDL_KEYDOWN && context->debugger) {
92 ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL);
93 }
94 break;
95 case SDLK_TAB:
96 context->sync.audioWait = event->type != SDL_KEYDOWN;
97 return;
98 case SDLK_LEFTBRACKET:
99 if (!isPaused) {
100 GBAThreadPause(context);
101 }
102 GBARewind(context, 10);
103 if (!isPaused) {
104 GBAThreadUnpause(context);
105 }
106 default:
107 if (event->type == SDL_KEYDOWN) {
108 if (event->keysym.mod & GUI_MOD) {
109 switch (event->keysym.sym) {
110#if SDL_VERSION_ATLEAST(2, 0, 0)
111 case SDLK_f:
112 SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
113 sdlContext->fullscreen = !sdlContext->fullscreen;
114 break;
115#endif
116 case SDLK_p:
117 GBAThreadTogglePause(context);
118 break;
119 case SDLK_n:
120 GBAThreadPause(context);
121 context->frameCallback = _pauseAfterFrame;
122 GBAThreadUnpause(context);
123 break;
124 default:
125 break;
126 }
127 }
128 if (event->keysym.mod & KMOD_SHIFT) {
129 switch (event->keysym.sym) {
130 case SDLK_F1:
131 case SDLK_F2:
132 case SDLK_F3:
133 case SDLK_F4:
134 case SDLK_F5:
135 case SDLK_F6:
136 case SDLK_F7:
137 case SDLK_F8:
138 case SDLK_F9:
139 case SDLK_F10:
140 if (!isPaused) {
141 GBAThreadPause(context);
142 }
143 GBASaveState(context->gba, event->keysym.sym - SDLK_F1);
144 if (!isPaused) {
145 GBAThreadUnpause(context);
146 }
147 break;
148 default:
149 break;
150 }
151 } else {
152 switch (event->keysym.sym) {
153 case SDLK_F1:
154 case SDLK_F2:
155 case SDLK_F3:
156 case SDLK_F4:
157 case SDLK_F5:
158 case SDLK_F6:
159 case SDLK_F7:
160 case SDLK_F8:
161 case SDLK_F9:
162 case SDLK_F10:
163 if (!isPaused) {
164 GBAThreadPause(context);
165 }
166 GBALoadState(context->gba, event->keysym.sym - SDLK_F1);
167 if (!isPaused) {
168 GBAThreadUnpause(context);
169 }
170 break;
171 default:
172 break;
173 }
174 }
175 }
176 return;
177 }
178
179 if (event->type == SDL_KEYDOWN) {
180 context->activeKeys |= 1 << key;
181 } else {
182 context->activeKeys &= ~(1 << key);
183 }
184}
185
186static void _GBASDLHandleJoyButton(struct GBAThread* context, const struct SDL_JoyButtonEvent* event) {
187 enum GBAKey key = 0;
188 key = GBASDLMapButtonToKey(event->button);
189 if (key == GBA_KEY_NONE) {
190 return;
191 }
192
193 if (event->type == SDL_JOYBUTTONDOWN) {
194 context->activeKeys |= 1 << key;
195 } else {
196 context->activeKeys &= ~(1 << key);
197 }
198}
199
200static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
201 enum GBAKey key = 0;
202
203 if (event->value & SDL_HAT_UP) {
204 key |= 1 << GBA_KEY_UP;
205 }
206 if (event->value & SDL_HAT_LEFT) {
207 key |= 1 << GBA_KEY_LEFT;
208 }
209 if (event->value & SDL_HAT_DOWN) {
210 key |= 1 << GBA_KEY_DOWN;
211 }
212 if (event->value & SDL_HAT_RIGHT) {
213 key |= 1 << GBA_KEY_RIGHT;
214 }
215
216 context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
217 context->activeKeys |= key;
218}
219
220void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event) {
221 switch (event->type) {
222 case SDL_QUIT:
223 // FIXME: this isn't thread-safe
224 if (context->debugger) {
225 context->debugger->state = DEBUGGER_EXITING;
226 }
227 MutexLock(&context->stateMutex);
228 context->state = THREAD_EXITING;
229 ConditionWake(&context->stateCond);
230 MutexUnlock(&context->stateMutex);
231 break;
232 case SDL_KEYDOWN:
233 case SDL_KEYUP:
234 _GBASDLHandleKeypress(context, sdlContext, &event->key);
235 break;
236 case SDL_JOYBUTTONDOWN:
237 case SDL_JOYBUTTONUP:
238 _GBASDLHandleJoyButton(context, &event->jbutton);
239 break;
240 case SDL_JOYHATMOTION:
241 _GBASDLHandleJoyHat(context, &event->jhat);
242 }
243}