CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9Bugfixes:
10 - SDL: Fix axes being mapped wrong
11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
12 - Util: Fix realloc semantics in utf16to8
13 - PSP2: Fix GPU crash while exiting
14 - PSP2: Fix VSync
15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
16 - GBA Serialize: Savestates now properly store prefetch
17 - PSP2: Fix accelerometer range
18 - PSP2: Actually load screen mode setting
19 - Qt: Fix bug in software renderer scaling
20 - Debugger: Fix GDB breakpoints
21 - Wii: Fix framelimiting after a slowdown
22 - PSP2: Fix gyroscope direction
23 - Qt: Fix hanging key press after disabling autofire
24 - PSP2: Delete threads after they return
25Misc:
26 - 3DS: Use blip_add_delta_fast for a small speed improvement
27 - OpenGL: Log shader compilation failure
28 - Qt: Remove some C99isms from C++ code
29 - Windows: Add native VDir support
30 - All: Add QUIET parameter to silence CMake
31 - ARM7: Support forcing Thumb mode via MSR
32 - ARM7: Flush prefetch cache when loading CPSR via MSR
33 - OpenGL: Add texSize uniform
34 - ARM7: Clean up instruction decoding for future expandability
35 - Qt: Make -g flag work in Qt build
36 - Qt: Simplify OpenGL context creation
37 - Debugger: Support register and memory writes via GDB stub
38 - GBA Audio: Force audio DMAs to not increment destination
39 - Qt: Thread startup improvements
40 - 3DS: Allow UTF-16 filenames
41 - 3DS: Port to using citro3D
42 - 3DS: Use system font for menus
43 - PSP2: Use system font for menus
44 - All: Faster memory read/write
45 - Qt: Make audio channel/video layer options shortcut mappable
46 - GBA Memory: Optimize stalling behavior
47 - 3DS: Attempt to use Core 2 for threads
48 - GUI: Screenshot dimensions are now passed through
49 - GUI: Add back logging
50 - PSP2: Add rumble for PS TV
51 - PSP2: Add fit-to-height screen mode
52
530.4.1: (2016-07-11)
54Bugfixes:
55 - All: Fix several file handle leaks
56 - All: Fix instruction tables getting zeroed when linking sometimes
57 - ARM7: Fix flags on SBC/RSC
58 - ARM7: Fix setting spsr privilege bits when spsr is empty
59 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
60 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
61 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
62 - GBA Memory: Fix executing code from OBJ region of VRAM
63 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
64 - GBA Serialize: Fix loading savegames from savestates
65 - OpenGL: Correct boolean vector strcmp strings for uniforms
66 - Qt: Fix sending gameStopped twice
67 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
68 - Qt: Fix initial state of key mapping
69 - Qt: Initialize m_useBios
70 - SDL: Fix joystick initialization on BSD
71 - SDL: Fix potential joystick crash in games with rumble
72 - SDL: Fix SDL 1.2 build
73 - SDL: Fix sporadic crash when deinitializing audio
74 - Shaders: Fix AGS-001 shader with some bad drivers
75 - Util: Use closesocket on Windows
76 - Util: Fix socket bind addresses
77 - VFS: Fix reading 7z archives without rewinding first
78 - VFS: VFileFromFD should not open directories
79 - Wii: Fix tilting direction
80 - Util: Fix realloc semantics in utf16to8
81Misc:
82 - All: Allow use of external minizip library
83 - Debugger: CLI debugger now exits when end-of-stream is reached
84 - FFmpeg: Update dependencies on Ubuntu
85 - GBA: Slightly optimize GBAProcessEvents
86 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
87 - GBA Video: Null renderer should return proper register values
88 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
89 - Qt: Add preset for DualShock 4
90 - Qt: Update 360 input profile on OS X to reflect newer drivers
91 - Qt: Remove use of NaN
92 - Qt: Canonicalize file paths when loading games
93 - Qt: Add refresh button to controller editing
94 - SDL: Remove default gamepad mappings
95 - Util: Fix intermittent build failure on OS X
96 - VFS: VFile.sync now updates modified time
97
980.4.0: (2016-02-02)
99Features:
100 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
101 - I/O viewer
102 - Booting of multiboot images
103 - Customization of GIF recording
104 - Libretro: Cheat code support
105 - Support for GLSL shaders
106 - ROM information view
107 - Support for VBA-style cheat codes
108 - Savestates now store creation timestamps
109 - Key autofire
110 - Libretro: Allow blocking opposing directional input
111 - OpenEmu core for OS X
112 - Libretro: Settings for using BIOS and skipping intro
113 - Libretro: Customizable idle loop removal
114 - Implemented cycle counting for sprite rendering
115 - Cleaner, unified settings window
116 - Added a setting for pausing when the emulator is not in focus
117 - Customizable paths for save games, save states, screenshots and patches
118 - Controller hotplugging
119 - Ability to store save games and active cheats within savestates
120Bugfixes:
121 - ARM7: Fix sign of unaligned LDRSH
122 - ARM7: Fix decoding of some ARM ALU instructions with shifters
123 - Debugger: Fix watchpoints in gdb
124 - GBA: Fix warnings when creating and loading savestates
125 - GBA: Fix Iridion II savetype
126 - GBA BIOS: Fix misaligned CpuSet
127 - GBA Cheats: Fix cheats setting the Action Replay version
128 - GBA Hardware: Fix GPIO on big endian
129 - GBA Memory: Fix DMA register writing behavior
130 - GBA Memory: Fix DMAs triggering two cycles early
131 - Libretro: Fix aspect ratio
132 - Qt: Fix some potential crashes with the gamepad mapping
133 - Qt: Fix keys being mapped incorrectly when loading configuration file
134 - Util: Fix PowerPC PNG read/write pixel order
135 - Util: Fix excessive memory allocation when decoding a PNG
136 - VFS: Fix VFileReadline and remove _vfdReadline
137Misc:
138 - All: Improved PowerPC support
139 - All: Fix some undefined behavior warnings
140 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
141 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
142 - GBA: Implement bad I/O register loading
143 - GBA: Allow jumping to OAM and palette RAM
144 - GBA BIOS: Finish implementing RegisterRamReset
145 - GBA Config: Add "override" layer for better one-time configuration
146 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
147 - GBA Memory: Use a dynamically sized mask for ROM memory
148 - GBA Memory: Implement several unimplemented memory access types
149 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
150 - GBA RR: Starting from savestate now embeds the savegame
151 - GBA RR: Add preliminary SRAM support for VBM loading
152 - GBA RR: Add support for resets in movies
153 - GBA Video: Remove lastHblank, as it is implied
154 - Libretro: Use anonymous memory mappers for large blocks of memory
155 - Libretro: Add install target for libretro core
156 - Qt: Window size command line options are now supported
157 - Qt: Increase usability of key mapper
158 - Qt: Add 'Apply' button to settings window
159 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
160 - Qt: Allow use of modifier keys as input
161 - Qt: Optimize log viewer
162 - Qt: Added button for breaking into the GDB debugger
163 - Qt: Add box for showing duration of rewind
164 - SDL: Support fullscreen in SDL 1.2
165 - SDL: Allow GBASDLAudio to be used without a thread context
166 - Util: Use VFile for configuration
167 - Util: Add MutexTryLock
168
1690.3.2: (2015-12-16)
170Bugfixes:
171 - ARM7: Fix STRT/STRBT
172 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
173 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
174 - Libretro: Fix problems with rumble not turning off
175 - GBA: Fix idle skip state being retained between games
176 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
177 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
178 - GBA BIOS: Fix Sqrt sign
179 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
180 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
181 - GBA Memory: Fix DMA behavior for SRAM accesses
182 - GBA Memory: Fix Store8 to OBJ VRAM
183 - GBA Memory: Fix alignment of LDM/STM on SRAM
184 - GBA Memory: Fix unaligned out-of-bounds ROM loads
185 - GBA Memory: Fix timing of DMAs
186 - GBA Video: Fix _mix for 15-bit color
187 - GBA Video: Fix OAM and palette initialization
188 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
189 - Qt: Use safer isLoaded check in GameController
190 - Qt: Fix a race condition in PainterGL that could lead to a crash
191 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
192 - Qt: Fix font size in memory viewer
193 - Qt: Fix a crash in the memory viewer
194 - Qt: Add additional checks in CheatModel to prevent crashes
195 - Qt: Fix race condition with setting sample rate
196 - Qt: Fix crash when closing multiplayer windows
197 - Qt: Fix resetting while paused
198Misc:
199 - GBA Audio: Implement missing flags on SOUNDCNT_X register
200 - Qt: Add mute option to menu
201
2020.3.1: (2015-10-24)
203Bugfixes:
204 - ARM7: Fix instruction decoding of Thumb shifts
205 - GBA: Deinit savegame when unloading a ROM
206 - GBA: Fix BIOS check on big endian
207 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
208 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
209 - GBA Audio: Fix audio channels being silenced at the wrong time
210 - GBA Memory: Fix bad BIOS Load16 on big endian
211 - GBA Memory: Fix bad Load8 on big endian
212 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
213 - GBA Video: Fix edge case with sprite blend modes and semitransparency
214 - GBA Video: Fix objwin and blending interaction on sprites
215 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
216 - Libretro: Fix a memory leak with the render buffer
217 - Qt: Windows no longer spawn in the top left on first launch
218 - Qt: Fix install path of XDG desktop file with DESTDIR
219 - Qt: Fix drag and drop on Windows
220 - Qt: Reenable double buffering, as disabling it broke some Windows configs
221 - VFS: Fix return values of VFileFILE.read and .write
222Misc:
223 - All: Reset next event to cycles instead of zero to interrupt
224 - All: Add --version flag
225 - ARM7: Force disable LTO on two files to work around a GCC bug
226 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
227 - GBA: Better memory handling with PNG savestates
228 - GBA: Additional savestate sanity checks
229 - GBA: Check for cycle count being too high
230 - GBA Audio: Allow GBAAVStream to have no video callback
231 - GBA BIOS: Implement RegisterRamReset for SIO registers
232 - Qt: Remove useless help icons in dialogs
233 - Qt: Prevent savestate window from opening while in multiplayer
234 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
235 - Qt: Dropping multiplayer windows works more cleanly now
236
2370.3.0: (2015-08-16)
238Features:
239 - Ability to hide individual background layers, or OBJs
240 - Ability to mute individual audio channels
241 - Palette viewer and exporter
242 - Volume control
243 - More shortcuts are editable (e.g. quick save/load)
244 - Rewind now shows the frame after rewinding
245 - Import/Export of GameShark/Action Replay snapshots
246 - Add "Step backwards" item for single increment rewind
247 - Deadzone estimation for game controllers
248 - Analog inputs can be used for shortcuts
249 - Menu items for specific solar sensor brightness levels
250 - Remappable controls for tilt and gyroscope sensors
251 - Status messages for actions taken while a game is running (e.g. save/load state)
252 - Memory inspector
253 - Screensaver can now be suspended while a game is running
254 - Load/save the most recent savestate slot
255 - Support varible speed (PWM) rumble
256 - Ability to cap fast forward speed
257 - Finer control over FPS target
258 - Holdable shortcut for rewinding one frame at a time
259 - Ability to boot directly into the BIOS
260 - Preliminary support for yanking out the game pak while a game is running
261 - Thumb-drive mode by putting a file called portable.ini in the same folder
262 - Configurable display driver, between software and OpenGL
263 - Undo-able savestate loading and saving
264 - Controller profiles now store shortcut settings
265 - Default controller profiles for several common controllers
266 - Libretro now supports BIOS, rumble and solar sensor
267 - Implement BIOS call Stop, for sleep mode
268 - Automatically load patches, if found
269 - Improved video synchronization
270 - Configurable audio output sample rate
271Bugfixes:
272 - ARM7: Fix SWI and IRQ timings
273 - ARM7: Fix Thumb MUL timing
274 - ARM7: Fix timing of multiplies to use N cycles
275 - ARM7: ARMHotplugDetach should call deinit
276 - Debugger: Fix use-after-free in breakpoint clearing code
277 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
278 - GBA: Cap audio FIFO read size during deserialization
279 - GBA: Check for corrupted savestates when loading
280 - GBA: Check for improperly sized savestates when loading
281 - GBA: Check for savestates made from differently sized ROMs
282 - GBA: Fix calls to endian-independent loadstores
283 - GBA: Fix timing of reading from timer registers
284 - GBA: Ensure cycles never go negative
285 - GBA Audio: Force audio FIFOs to 32-bit
286 - GBA Audio: Fix audio pitch changing when adjusting buffer size
287 - GBA Audio: Fix sample order in audio channel 3
288 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
289 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
290 - GBA Memory: Improve Thumb open bus behavior
291 - GBA Memory: Fix potential DMA issue when loading a savestate
292 - GBA Memory: Fix load/store multiple video memory waitstates
293 - GBA SIO: Fix reseting when there are SIO devices attached
294 - GBA Video: Blended sprites should never have other effects applied
295 - GBA Video: Fix out-of-bounds tiles in mosaic
296 - GBA Video: Fix windows not affecting sprites
297 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
298 - GBA Video: Fix timing on first scanline
299 - Qt: Better cleanup when a game crashes
300 - Qt: Fix open ROM dialog filtering for archive formats
301 - Qt: Cap the maximum number of multiplayer windows
302 - Qt: Fix maximum year in sensor override
303 - Qt: Fix window being too tall after exiting fullscreen
304 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
305 - Qt: Fix analog buttons not getting unmapped
306 - Qt: Fix passing command line options
307 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
308 - SDL: Fix SDL build when OpenGL is missing
309 - Util: Allow loading IPS patches that grow the ROM
310 - VFS: Fix resource leaks if some allocations fail
311 - VFS: Fix line-reading to return proper values
312 - Video: Fix an issue with very long filenames
313 - Util: Fix formatting of floats
314Misc:
315 - All: Add --help flag for command line programs
316 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
317 - All: Enable static linking for Windows
318 - All: Enable static linking for OS X
319 - All: Threads are now named
320 - All: Proper handling of Unicode file paths
321 - ARM7: Add emulation for Undefined CPU mode
322 - ARM7: Reduce the size of the Thumb instruction table
323 - GBA: Add status log level
324 - GBA: GBARewind now returns how many states it has rewound
325 - GBA: SIO logging layer
326 - GBA BIOS: Stub out SoundBias
327 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
328 - GBA: Don't include GBACLIDebugger struct unless needed
329 - GBA: Savedata is now synced shortly after data finishes being written
330 - GBA: Process multiple timer events at once, if necessary
331 - GBA Audio: Implement audio reset for channels A/B
332 - GBA Audio: Process multiple audio events at once, if necessary
333 - GBA Hardware: Backport generic RTC source into core
334 - GBA Input: Allow axes and buttons to be mapped to the same key
335 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
336 - GBA SIO: Add a dummy driver for Normal mode
337 - GBA Thread: Add functionality for running callbacks on the GBA thread
338 - GBA Thread: Split GBASync into a separate file
339 - GBA Video: Refactor software renderer into separate files
340 - GBA Video: Slightly optimize mode 0 mosaic rendering
341 - Debugger: Free watchpoints in addition to breakpoints
342 - Qt: Handle saving input settings better
343 - Qt: Move GL frame drawing back onto its own thread
344 - Qt: Fast forward (held) option moved from Other to Emulation menu
345 - Qt: Show version info in window title
346 - Qt: Migrate multiplayer window handling into GBAApp
347 - Qt: Unified file opening and saving with last location
348 - Qt: Fix windows being resizable when they shouldn't have been
349 - Qt: Only hide cursor in full screen
350 - Qt: Replace pause-after-frame mutex with an atomic
351 - Qt: Add application icon and XDG desktop files
352 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
353 - Qt: Don't save window size when entering fullscreen
354 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
355 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
356 - Qt: Increase usability of key mapper
357 - Qt: Show checkmark for window sizes
358 - Qt: Set window path to loaded ROM
359 - Perf: Ability to load savestates immediately on launch
360 - SDL: Properly check for initialization
361 - SDL: Clean up initialization functions
362 - SDL: Clean up GL context
363 - Util: Allow disabling the threading code entirely
364 - VFS: Add sync method to force syncing with backing
365
3660.2.1: (2015-05-13)
367Bugfixes:
368 - All: Fix sanitize-deb script not cleaning up after itself
369 - All: Fix dependencies for libavcodec on Debian-derived platforms
370 - ARM7: Handle writeback for PC in addressing modes 2 and 3
371 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
372 - ARM7: Fix ARM multiply instructions when PC is a destination register
373 - Debugger: Fix use-after-free in breakpoint clearing code
374 - Debugger: Fix boundary conditions in tab completion
375 - GBA: Fix timers not updating timing when writing to only the reload register
376 - GBA: Fix rewind boundary conditions
377 - GBA: Add initial I/O register settings for background matrix registers
378 - GBA: Fix hang when loading a savestate if sync to video is enabled
379 - GBA: Handle out-of-bounds I/O access
380 - GBA: Fix bounds-checking on EEPROM access
381 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
382 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
383 - GBA Memory: Allow SRAM to be 64kB
384 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
385 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
386 - GBA Video: Fix second frame mode 5
387 - Perf: Fix race condition if a game crashes immediately on start
388 - Qt: Fix Display object leak when closing a window
389 - Qt: Fix .deb dependencies
390 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
391 - Qt: Fix window not regaining focus after exiting savestate window
392 - Qt: Fix regression where video would not record if the game had already started
393 - Qt: Fix potential crash if a gamepad causes focus to change
394 - Qt: Fix controller axis querying
395 - Qt: Fix multiplayer windows opening as the wrong size
396 - Qt: Fix controllers sometimes not loading the right profile
397 - SDL: Fix boundary conditions for joystick adjustments
398 - SDL: Allocate properly sized input maps
399 - SDL: Fix potential build issues when Qt and SDL2 are in use
400 - Util: Fix resource leak in UTF-8 handling code
401 - Util: Fix a null-pointer issue when attempting to delete a key
402 - VFS: Fix resource leaks if some allocations fail
403 - Video: Fix an issue with very long filenames
404Misc:
405 - GBA Memory: Soft-crash if jumping past the end of a ROM
406 - Qt: Show multiplayer numbers in window title
407 - Qt: Solar sensor can have shortcuts set
408
4090.2.0: (2015-04-03)
410Features:
411 - Support for gamepad axes, e.g. analog sticks or triggers
412 - Add scale presets for up to 6x
413 - Settings window
414 - Bilinear resampling option
415 - Add option to skip BIOS start screen
416 - List of recently opened games
417 - Support for games using the Solar Sensor
418 - Better audio resampling via blip-buf
419 - Game Pak overrides dialog for setting savetype and sensor values
420 - Support for games using the tilt sensor
421 - Remappable shortcuts for keyboard and gamepad
422 - Rewinding of emulation
423 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
424 - Support IPv6
425 - Save directory of last loaded file
426 - Support BPS patches
427 - Automatically detect and optimize out idle loops
428 - Configurable game overrides
429 - Support loading 7-Zip files
430 - Drag and drop game loading
431 - Cheat code support
432 - Runtime configurable audio driver
433 - Libretro core for use with RetroArch and other front-ends
434 - Controller profiles for setting different bindings for different controllers
435 - Ability to lock aspect ratio
436 - Local link cable support
437 - Ability to switch which game controller is in use per instance
438 - Ability to prevent opposing directional input
439 - Warning dialog if an unimplemented BIOS feature is called
440 - Debugger: Add CLI "frame", frame advance command
441 - Debugger: Add CLI functions for writing to memory
442 - Debugger: Add CLI functions for examining memory regions
443 - Debugger: Add CLI function for writing a register
444Bugfixes:
445 - ARM7: Extend prefetch by one stage
446 - ARM7: Fix cycle counting for loads
447 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
448 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
449 - GBA: Initialize gba.sync to null
450 - GBA: Fix timer initialization
451 - GBA Audio: Support 16-bit writes to FIFO audio
452 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
453 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
454 - GBA BIOS: Fix BIOS prefetch after reset
455 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
456 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
457 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
458 - GBA Memory: Fix I cycles that had been moved to ARM7 core
459 - GBA Memory: Fix cycle counting for 32-bit load/stores
460 - GBA RR: Fix fallthrough error when reading tags from a movie
461 - GBA Thread: Fix possible hang when loading an archive
462 - GBA Thread: Fix possible deadlock in video sync
463 - Perf: Fix crash when the GBA thread fails to start
464 - Qt: Fix crash starting a GDB stub if a game isn't loaded
465 - Qt: Fix crash when adjusting settings after closing a game
466 - Qt: Fix crash when starting GDB stub after closing a game
467 - Qt: Fix patch loading while a game is running
468 - Qt: Fix crash when loading a game after stopping GDB server
469 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
470 - Qt: Fix crash when attempting to pause if a game is not running
471 - SDL: Properly clean up if a game doesn't launch
472 - Util: Fix sockets on Windows
473Misc:
474 - All: Enable link-time optimization
475 - Debugger: Watchpoints now work on STM/LDM instructions
476 - Debugger: Clean up GDB stub network interfacing
477 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
478 - Debugger: Merge Thumb BL instructions when disassembling
479 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
480 - Debugger: Watchpoints now report address watched (fixes #68)
481 - Debugger: Add support for soft breakpoints
482 - Debugger: Make I/O register names be addresses instead of values
483 - Debugger: Rename read/write commands
484 - GBA: Improve accuracy of event timing
485 - GBA: Add API for getting Configuration structs for overrides and input
486 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
487 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
488 - GBA: Move A/V stream interface into core
489 - GBA: Savestates now take into account savedata state machines (fixes #109)
490 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
491 - GBA Memory: Simplify memory API and use fixed bus width
492 - GBA Thread: Make GBASyncWaitFrameStart time out
493 - GBA Video: Start video at the last scanline instead of the first
494 - Qt: Optimize logo drawing
495 - Qt: Move frame upload back onto main thread
496 - Qt: Remember window position
497 - Qt: Double-clicking on the window toggles full screen
498 - Util: Use proper locale for reading and writing float values
499
5000.1.1: (2015-01-24)
501Bugfixes:
502 - ARM7: Fix LDM writeback to a register already written
503 - GBA: Fix timers 2 and 3 updating incorrectly
504 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
505 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
506 - GBA Audio: Properly initialize audio FIFO channels
507 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
508 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
509 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
510 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
511 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
512 - GBA BIOS: Fix HuffUnComp boundary conditions
513 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
514 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
515 - GBA Memory: Filter out top nybble of DMA addresses
516 - GBA Memory: Properly bounds-check VRAM accesses
517 - GBA Memory: Fix initial DMA state
518 - GBA Thread: Allow halted games to exit cleanly
519 - GBA Video: Fix blend issues with obscured middle layers
520 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
521 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
522 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
523 - GBA Video: Fix sprite boundary conditions with mosaic
524 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
525 - Qt: Fix issue with set frame sizes being the wrong height
526 - Qt: Fix emulator crashing when full screen if a game is not running
527 - Qt: Fix window focus issues
528 - Qt: Properly set default video recording settings
529 - Qt: Fix a race condition when a game crashes immediately
530 - Qt: Fix some cases where key mapping can break if focus is adjusted
531 - Qt: Fix crash if a game pauses before any frames are shown
532 - Debugger: Negative PC-relative loads now properly subtract the offset
533 - Debugger: Align PC-relative loads in Thumb
534 - Debugger: Fix watchpoints triggering too late
535 - Debugger: Fix binary print putting spaces between digits
536 - Video: Ensure FFmpeg encoder has audio frames
537 - Video: Fix uncompressed PCM audio recording
538 - Video: Fix FFmpeg crashing when the file extension is wrong
539 - Util: Fix SOCKET_FAILED macro
540Misc:
541 - GBA: Exit cleanly on FATAL if the port supports it
542 - GBA Memory: Implement 16- and 32-bit loads from SRAM
543 - Qt: Disable sync to video by default
544 - Qt: Handle a game crash without crashing
545 - Qt: Set default log level to FATAL, ERROR and WARN
546 - Qt: Clarify some phrasing in the menus
547 - Qt: Clear active buttons when focus is lost
548
5490.1.0: (2014-12-13)
550 - Initial release