src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#ifdef __WIN32
44// This is a macro everywhere except MinGW, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_logView(new LogView())
51 , m_stateWindow(nullptr)
52 , m_screenWidget(new WindowBackground())
53 , m_logo(":/res/mgba-1024.png")
54 , m_config(config)
55 , m_inputController(playerId)
56#ifdef USE_FFMPEG
57 , m_videoView(nullptr)
58#endif
59#ifdef USE_MAGICK
60 , m_gifView(nullptr)
61#endif
62#ifdef USE_GDB_STUB
63 , m_gdbController(nullptr)
64#endif
65 , m_mruMenu(nullptr)
66 , m_shortcutController(new ShortcutController(this))
67 , m_playerId(playerId)
68{
69 setFocusPolicy(Qt::StrongFocus);
70 setAcceptDrops(true);
71 setAttribute(Qt::WA_DeleteOnClose);
72 m_controller = new GameController(this);
73 m_controller->setInputController(&m_inputController);
74 m_controller->setOverrides(m_config->overrides());
75 updateTitle();
76
77 m_display = Display::create(this);
78
79 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
80 m_logo = m_logo; // Free memory left over in old pixmap
81
82 m_screenWidget->setMinimumSize(m_display->minimumSize());
83 m_screenWidget->setSizePolicy(m_display->sizePolicy());
84 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
85 m_screenWidget->setPixmap(m_logo);
86 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
87 setCentralWidget(m_screenWidget);
88
89 QVariant windowPos = m_config->getQtOption("windowPos");
90 if (!windowPos.isNull()) {
91 move(windowPos.toPoint());
92 }
93
94 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
96 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
99 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
100 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
102#ifndef Q_OS_MAC
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
104 connect(m_controller, &GameController::gameUnpaused, [this]() {
105 if(isFullScreen()) {
106 menuBar()->hide();
107 }
108 });
109#endif
110 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
111 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
113 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
114 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
116 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
117 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
118 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
119 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
120 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
121 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
122 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
123 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
124 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
125 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
126 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
127 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
128 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
129 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
130
131 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
132 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
133
134 m_shortcutController->setConfigController(m_config);
135 setupMenu(menuBar());
136}
137
138Window::~Window() {
139 delete m_logView;
140
141#ifdef USE_FFMPEG
142 delete m_videoView;
143#endif
144
145#ifdef USE_MAGICK
146 delete m_gifView;
147#endif
148}
149
150void Window::argumentsPassed(GBAArguments* args) {
151 loadConfig();
152
153 if (args->patch) {
154 m_controller->loadPatch(args->patch);
155 }
156
157 if (args->fname) {
158 m_controller->loadGame(args->fname, args->dirmode);
159 }
160}
161
162void Window::resizeFrame(int width, int height) {
163 QSize newSize(width, height);
164 newSize -= m_screenWidget->size();
165 newSize += size();
166 resize(newSize);
167}
168
169void Window::setConfig(ConfigController* config) {
170 m_config = config;
171}
172
173void Window::loadConfig() {
174 const GBAOptions* opts = m_config->options();
175
176 m_logView->setLevels(opts->logLevel);
177
178 m_controller->setOptions(opts);
179 m_display->lockAspectRatio(opts->lockAspectRatio);
180 m_display->filter(opts->resampleVideo);
181
182 if (opts->bios) {
183 m_controller->loadBIOS(opts->bios);
184 }
185
186 if (opts->fpsTarget) {
187 emit fpsTargetChanged(opts->fpsTarget);
188 }
189
190 if (opts->audioBuffers) {
191 emit audioBufferSamplesChanged(opts->audioBuffers);
192 }
193
194 if (opts->width && opts->height) {
195 resizeFrame(opts->width, opts->height);
196 }
197
198 if (opts->fullscreen) {
199 enterFullScreen();
200 }
201
202 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
203
204 m_mruFiles = m_config->getMRU();
205 updateMRU();
206
207 m_inputController.setConfiguration(m_config);
208}
209
210void Window::saveConfig() {
211 m_inputController.saveConfiguration();
212 m_config->write();
213}
214
215void Window::selectROM() {
216 QStringList formats{
217 "*.gba",
218#ifdef USE_LIBZIP
219 "*.zip",
220#endif
221#ifdef USE_LZMA
222 "*.7z",
223#endif
224 "*.rom",
225 "*.bin"};
226 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
227 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
228 if (!filename.isEmpty()) {
229 m_controller->loadGame(filename);
230 }
231}
232
233void Window::replaceROM() {
234 QStringList formats{
235 "*.gba",
236#ifdef USE_LIBZIP
237 "*.zip",
238#endif
239#ifdef USE_LZMA
240 "*.7z",
241#endif
242 "*.rom",
243 "*.bin"};
244 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
245 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
246 if (!filename.isEmpty()) {
247 m_controller->replaceGame(filename);
248 }
249}
250
251void Window::selectBIOS() {
252 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
253 if (!filename.isEmpty()) {
254 m_config->setOption("bios", filename);
255 m_config->updateOption("bios");
256 m_config->setOption("useBios", true);
257 m_config->updateOption("useBios");
258 m_controller->loadBIOS(filename);
259 }
260}
261
262void Window::selectPatch() {
263 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
264 if (!filename.isEmpty()) {
265 m_controller->loadPatch(filename);
266 }
267}
268
269void Window::openView(QWidget* widget) {
270 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
271 widget->setAttribute(Qt::WA_DeleteOnClose);
272 widget->show();
273}
274
275void Window::importSharkport() {
276 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
277 if (!filename.isEmpty()) {
278 m_controller->importSharkport(filename);
279 }
280}
281
282void Window::exportSharkport() {
283 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
284 if (!filename.isEmpty()) {
285 m_controller->exportSharkport(filename);
286 }
287}
288
289void Window::openKeymapWindow() {
290 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
291 openView(keyEditor);
292}
293
294void Window::openSettingsWindow() {
295 SettingsView* settingsWindow = new SettingsView(m_config);
296 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
297 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
298 openView(settingsWindow);
299}
300
301void Window::openShortcutWindow() {
302#ifdef BUILD_SDL
303 m_inputController.recalibrateAxes();
304#endif
305 ShortcutView* shortcutView = new ShortcutView();
306 shortcutView->setController(m_shortcutController);
307 openView(shortcutView);
308}
309
310void Window::openOverrideWindow() {
311 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
312 openView(overrideWindow);
313}
314
315void Window::openSensorWindow() {
316 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
317 openView(sensorWindow);
318}
319
320void Window::openCheatsWindow() {
321 CheatsView* cheatsWindow = new CheatsView(m_controller);
322 openView(cheatsWindow);
323}
324
325void Window::openPaletteWindow() {
326 PaletteView* paletteWindow = new PaletteView(m_controller);
327 openView(paletteWindow);
328}
329
330void Window::openMemoryWindow() {
331 MemoryView* memoryWindow = new MemoryView(m_controller);
332 openView(memoryWindow);
333}
334
335#ifdef BUILD_SDL
336void Window::openGamepadWindow() {
337 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
338 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
339 openView(keyEditor);
340}
341#endif
342
343#ifdef USE_FFMPEG
344void Window::openVideoWindow() {
345 if (!m_videoView) {
346 m_videoView = new VideoView();
347 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
348 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
349 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
350 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
351 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
352 }
353 m_videoView->show();
354}
355#endif
356
357#ifdef USE_MAGICK
358void Window::openGIFWindow() {
359 if (!m_gifView) {
360 m_gifView = new GIFView();
361 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
362 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
363 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
364 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
365 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
366 }
367 m_gifView->show();
368}
369#endif
370
371#ifdef USE_GDB_STUB
372void Window::gdbOpen() {
373 if (!m_gdbController) {
374 m_gdbController = new GDBController(m_controller, this);
375 }
376 GDBWindow* window = new GDBWindow(m_gdbController);
377 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
378 window->setAttribute(Qt::WA_DeleteOnClose);
379 window->show();
380}
381#endif
382
383void Window::keyPressEvent(QKeyEvent* event) {
384 if (event->isAutoRepeat()) {
385 QWidget::keyPressEvent(event);
386 return;
387 }
388 GBAKey key = m_inputController.mapKeyboard(event->key());
389 if (key == GBA_KEY_NONE) {
390 QWidget::keyPressEvent(event);
391 return;
392 }
393 m_controller->keyPressed(key);
394 event->accept();
395}
396
397void Window::keyReleaseEvent(QKeyEvent* event) {
398 if (event->isAutoRepeat()) {
399 QWidget::keyReleaseEvent(event);
400 return;
401 }
402 GBAKey key = m_inputController.mapKeyboard(event->key());
403 if (key == GBA_KEY_NONE) {
404 QWidget::keyPressEvent(event);
405 return;
406 }
407 m_controller->keyReleased(key);
408 event->accept();
409}
410
411void Window::resizeEvent(QResizeEvent*) {
412 if (!isFullScreen()) {
413 m_config->setOption("height", m_screenWidget->height());
414 m_config->setOption("width", m_screenWidget->width());
415 }
416 m_config->setOption("fullscreen", isFullScreen());
417}
418
419void Window::closeEvent(QCloseEvent* event) {
420 emit shutdown();
421 m_config->setQtOption("windowPos", pos());
422 saveConfig();
423 QMainWindow::closeEvent(event);
424}
425
426void Window::focusOutEvent(QFocusEvent*) {
427 m_controller->setTurbo(false, false);
428 m_controller->stopRewinding();
429 m_controller->clearKeys();
430}
431
432void Window::dragEnterEvent(QDragEnterEvent* event) {
433 if (event->mimeData()->hasFormat("text/uri-list")) {
434 event->acceptProposedAction();
435 }
436}
437
438void Window::dropEvent(QDropEvent* event) {
439 QString uris = event->mimeData()->data("text/uri-list");
440 uris = uris.trimmed();
441 if (uris.contains("\n")) {
442 // Only one file please
443 return;
444 }
445 QUrl url(uris);
446 if (!url.isLocalFile()) {
447 // No remote loading
448 return;
449 }
450 event->accept();
451 m_controller->loadGame(url.path());
452}
453
454void Window::mouseDoubleClickEvent(QMouseEvent* event) {
455 if (event->button() != Qt::LeftButton) {
456 return;
457 }
458 toggleFullScreen();
459}
460
461void Window::enterFullScreen() {
462 if (isFullScreen()) {
463 return;
464 }
465 showFullScreen();
466 setCursor(Qt::BlankCursor);
467#ifndef Q_OS_MAC
468 if (m_controller->isLoaded() && !m_controller->isPaused()) {
469 menuBar()->hide();
470 }
471#endif
472}
473
474void Window::exitFullScreen() {
475 if (!isFullScreen()) {
476 return;
477 }
478 unsetCursor();
479 showNormal();
480 menuBar()->show();
481}
482
483void Window::toggleFullScreen() {
484 if (isFullScreen()) {
485 exitFullScreen();
486 } else {
487 enterFullScreen();
488 }
489}
490
491void Window::gameStarted(GBAThread* context) {
492 char title[13] = { '\0' };
493 MutexLock(&context->stateMutex);
494 if (context->state < THREAD_EXITING) {
495 emit startDrawing(context);
496 GBAGetGameTitle(context->gba, title);
497 } else {
498 MutexUnlock(&context->stateMutex);
499 return;
500 }
501 MutexUnlock(&context->stateMutex);
502 foreach (QAction* action, m_gameActions) {
503 action->setDisabled(false);
504 }
505 if (context->fname) {
506 appendMRU(context->fname);
507 }
508 updateTitle();
509 attachWidget(m_display);
510
511#ifndef Q_OS_MAC
512 if (isFullScreen()) {
513 menuBar()->hide();
514 }
515#endif
516
517 m_hitUnimplementedBiosCall = false;
518 m_fpsTimer.start();
519}
520
521void Window::gameStopped() {
522 foreach (QAction* action, m_gameActions) {
523 action->setDisabled(true);
524 }
525 updateTitle();
526 detachWidget(m_display);
527 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
528 m_screenWidget->setPixmap(m_logo);
529
530 m_fpsTimer.stop();
531}
532
533void Window::gameCrashed(const QString& errorMessage) {
534 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
535 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
536 QMessageBox::Ok, this, Qt::Sheet);
537 crash->setAttribute(Qt::WA_DeleteOnClose);
538 crash->show();
539}
540
541void Window::gameFailed() {
542 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
543 tr("Could not load game. Are you sure it's in the correct format?"),
544 QMessageBox::Ok, this, Qt::Sheet);
545 fail->setAttribute(Qt::WA_DeleteOnClose);
546 fail->show();
547}
548
549void Window::unimplementedBiosCall(int call) {
550 if (m_hitUnimplementedBiosCall) {
551 return;
552 }
553 m_hitUnimplementedBiosCall = true;
554
555 QMessageBox* fail = new QMessageBox(
556 QMessageBox::Warning, tr("Unimplemented BIOS call"),
557 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
558 QMessageBox::Ok, this, Qt::Sheet);
559 fail->setAttribute(Qt::WA_DeleteOnClose);
560 fail->show();
561}
562
563void Window::recordFrame() {
564 m_frameList.append(QDateTime::currentDateTime());
565 while (m_frameList.count() > FRAME_LIST_SIZE) {
566 m_frameList.removeFirst();
567 }
568}
569
570void Window::showFPS() {
571 if (m_frameList.isEmpty()) {
572 updateTitle();
573 return;
574 }
575 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
576 float fps = (m_frameList.count() - 1) * 10000.f / interval;
577 fps = round(fps) / 10.f;
578 updateTitle(fps);
579}
580
581void Window::updateTitle(float fps) {
582 QString title;
583
584 m_controller->threadInterrupt();
585 if (m_controller->isLoaded()) {
586 char gameTitle[13] = { '\0' };
587 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
588
589 title = (gameTitle);
590 }
591 MultiplayerController* multiplayer = m_controller->multiplayerController();
592 if (multiplayer && multiplayer->attached() > 1) {
593 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
594 }
595 m_controller->threadContinue();
596 if (title.isNull()) {
597 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
598 } else if (isnan(fps)) {
599 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
600 } else {
601 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
602 }
603}
604
605void Window::openStateWindow(LoadSave ls) {
606 if (m_stateWindow) {
607 return;
608 }
609 bool wasPaused = m_controller->isPaused();
610 m_stateWindow = new LoadSaveState(m_controller);
611 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
612 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
613 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
614 m_screenWidget->layout()->removeWidget(m_stateWindow);
615 m_stateWindow = nullptr;
616 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
617 });
618 if (!wasPaused) {
619 m_controller->setPaused(true);
620 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
621 }
622 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
623 m_stateWindow->setMode(ls);
624 attachWidget(m_stateWindow);
625}
626
627void Window::setupMenu(QMenuBar* menubar) {
628 menubar->clear();
629 QMenu* fileMenu = menubar->addMenu(tr("&File"));
630 m_shortcutController->addMenu(fileMenu);
631 installEventFilter(m_shortcutController);
632 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
633 "loadROM");
634 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
635 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
636 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
637
638 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
639
640 m_mruMenu = fileMenu->addMenu(tr("Recent"));
641
642 fileMenu->addSeparator();
643
644 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
645 loadState->setShortcut(tr("F10"));
646 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
647 m_gameActions.append(loadState);
648 addControlledAction(fileMenu, loadState, "loadState");
649
650 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
651 saveState->setShortcut(tr("Shift+F10"));
652 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
653 m_gameActions.append(saveState);
654 addControlledAction(fileMenu, saveState, "saveState");
655
656 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
657 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
658 m_shortcutController->addMenu(quickLoadMenu);
659 m_shortcutController->addMenu(quickSaveMenu);
660
661 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
662 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
663 m_gameActions.append(quickLoad);
664 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
665
666 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
667 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
668 m_gameActions.append(quickSave);
669 addControlledAction(quickSaveMenu, quickSave, "quickSave");
670
671 quickLoadMenu->addSeparator();
672 quickSaveMenu->addSeparator();
673
674 int i;
675 for (i = 1; i < 10; ++i) {
676 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
677 quickLoad->setShortcut(tr("F%1").arg(i));
678 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
679 m_gameActions.append(quickLoad);
680 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
681
682 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
683 quickSave->setShortcut(tr("Shift+F%1").arg(i));
684 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
685 m_gameActions.append(quickSave);
686 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
687 }
688
689 fileMenu->addSeparator();
690 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
691 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
692 m_gameActions.append(importShark);
693 addControlledAction(fileMenu, importShark, "importShark");
694
695 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
696 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
697 m_gameActions.append(exportShark);
698 addControlledAction(fileMenu, exportShark, "exportShark");
699
700 fileMenu->addSeparator();
701 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
702 connect(multiWindow, &QAction::triggered, [this]() {
703 GBAApp::app()->newWindow();
704 });
705 addControlledAction(fileMenu, multiWindow, "multiWindow");
706
707#ifndef Q_OS_MAC
708 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
709#endif
710
711 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
712 m_shortcutController->addMenu(emulationMenu);
713 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
714 reset->setShortcut(tr("Ctrl+R"));
715 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
716 m_gameActions.append(reset);
717 addControlledAction(emulationMenu, reset, "reset");
718
719 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
720 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
721 m_gameActions.append(shutdown);
722 addControlledAction(emulationMenu, shutdown, "shutdown");
723
724 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
725 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
726 m_gameActions.append(yank);
727 addControlledAction(emulationMenu, yank, "yank");
728 emulationMenu->addSeparator();
729
730 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
731 pause->setChecked(false);
732 pause->setCheckable(true);
733 pause->setShortcut(tr("Ctrl+P"));
734 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
735 connect(m_controller, &GameController::gamePaused, [this, pause]() {
736 pause->setChecked(true);
737
738 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
739 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
740 QPixmap pixmap;
741 pixmap.convertFromImage(currentImage.rgbSwapped());
742 m_screenWidget->setPixmap(pixmap);
743 m_screenWidget->setLockAspectRatio(3, 2);
744 });
745 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
746 m_gameActions.append(pause);
747 addControlledAction(emulationMenu, pause, "pause");
748
749 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
750 frameAdvance->setShortcut(tr("Ctrl+N"));
751 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
752 m_gameActions.append(frameAdvance);
753 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
754
755 emulationMenu->addSeparator();
756
757 m_shortcutController->addFunctions(emulationMenu, [this]() {
758 m_controller->setTurbo(true, false);
759 }, [this]() {
760 m_controller->setTurbo(false, false);
761 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
762
763 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
764 turbo->setCheckable(true);
765 turbo->setChecked(false);
766 turbo->setShortcut(tr("Shift+Tab"));
767 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
768 addControlledAction(emulationMenu, turbo, "fastForward");
769
770 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
771 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
772 ffspeed->connect([this](const QVariant& value) {
773 m_controller->setTurboSpeed(value.toFloat());
774 }, this);
775 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
776 ffspeed->setValue(QVariant(-1.0f));
777 ffspeedMenu->addSeparator();
778 for (i = 2; i < 11; ++i) {
779 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
780 }
781 m_config->updateOption("fastForwardRatio");
782
783 m_shortcutController->addFunctions(emulationMenu, [this]() {
784 m_controller->startRewinding();
785 }, [this]() {
786 m_controller->stopRewinding();
787 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
788
789 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
790 rewind->setShortcut(tr("`"));
791 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
792 m_gameActions.append(rewind);
793 addControlledAction(emulationMenu, rewind, "rewind");
794
795 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
796 frameRewind->setShortcut(tr("Ctrl+B"));
797 connect(frameRewind, &QAction::triggered, [this] () {
798 m_controller->rewind(1);
799 });
800 m_gameActions.append(frameRewind);
801 addControlledAction(emulationMenu, frameRewind, "frameRewind");
802
803 ConfigOption* videoSync = m_config->addOption("videoSync");
804 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
805 videoSync->connect([this](const QVariant& value) {
806 m_controller->setVideoSync(value.toBool());
807 }, this);
808 m_config->updateOption("videoSync");
809
810 ConfigOption* audioSync = m_config->addOption("audioSync");
811 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
812 audioSync->connect([this](const QVariant& value) {
813 m_controller->setAudioSync(value.toBool());
814 }, this);
815 m_config->updateOption("audioSync");
816
817 emulationMenu->addSeparator();
818
819 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
820 m_shortcutController->addMenu(solarMenu);
821 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
822 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
823 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
824
825 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
826 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
827 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
828
829 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
830 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
831 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
832
833 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
834 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
835 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
836
837 solarMenu->addSeparator();
838 for (int i = 0; i <= 10; ++i) {
839 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
840 connect(setSolar, &QAction::triggered, [this, i]() {
841 m_controller->setLuminanceLevel(i);
842 });
843 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
844 }
845
846 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
847 m_shortcutController->addMenu(avMenu);
848 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
849 m_shortcutController->addMenu(frameMenu, avMenu);
850 for (int i = 1; i <= 6; ++i) {
851 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
852 connect(setSize, &QAction::triggered, [this, i]() {
853 showNormal();
854 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
855 });
856 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
857 }
858 QKeySequence fullscreenKeys;
859#ifdef Q_OS_WIN
860 fullscreenKeys = QKeySequence("Alt+Enter");
861#else
862 fullscreenKeys = QKeySequence("Ctrl+F");
863#endif
864 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
865
866 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
867 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
868 lockAspectRatio->connect([this](const QVariant& value) {
869 m_display->lockAspectRatio(value.toBool());
870 }, this);
871 m_config->updateOption("lockAspectRatio");
872
873 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
874 resampleVideo->addBoolean(tr("Resample video"), avMenu);
875 resampleVideo->connect([this](const QVariant& value) {
876 m_display->filter(value.toBool());
877 }, this);
878 m_config->updateOption("resampleVideo");
879
880 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
881 ConfigOption* skip = m_config->addOption("frameskip");
882 skip->connect([this](const QVariant& value) {
883 m_controller->setFrameskip(value.toInt());
884 }, this);
885 for (int i = 0; i <= 10; ++i) {
886 skip->addValue(QString::number(i), i, skipMenu);
887 }
888 m_config->updateOption("frameskip");
889
890 avMenu->addSeparator();
891
892 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
893 ConfigOption* buffers = m_config->addOption("audioBuffers");
894 buffers->connect([this](const QVariant& value) {
895 emit audioBufferSamplesChanged(value.toInt());
896 }, this);
897 buffers->addValue(tr("512"), 512, buffersMenu);
898 buffers->addValue(tr("768"), 768, buffersMenu);
899 buffers->addValue(tr("1024"), 1024, buffersMenu);
900 buffers->addValue(tr("2048"), 2048, buffersMenu);
901 buffers->addValue(tr("4096"), 4096, buffersMenu);
902 m_config->updateOption("audioBuffers");
903
904 avMenu->addSeparator();
905
906 QMenu* target = avMenu->addMenu(tr("FPS target"));
907 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
908 fpsTargetOption->connect([this](const QVariant& value) {
909 emit fpsTargetChanged(value.toFloat());
910 }, this);
911 fpsTargetOption->addValue(tr("15"), 15, target);
912 fpsTargetOption->addValue(tr("30"), 30, target);
913 fpsTargetOption->addValue(tr("45"), 45, target);
914 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
915 fpsTargetOption->addValue(tr("60"), 60, target);
916 fpsTargetOption->addValue(tr("90"), 90, target);
917 fpsTargetOption->addValue(tr("120"), 120, target);
918 fpsTargetOption->addValue(tr("240"), 240, target);
919 m_config->updateOption("fpsTarget");
920
921#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
922 avMenu->addSeparator();
923#endif
924
925#ifdef USE_PNG
926 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
927 screenshot->setShortcut(tr("F12"));
928 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
929 m_gameActions.append(screenshot);
930 addControlledAction(avMenu, screenshot, "screenshot");
931#endif
932
933#ifdef USE_FFMPEG
934 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
935 recordOutput->setShortcut(tr("F11"));
936 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
937 addControlledAction(avMenu, recordOutput, "recordOutput");
938#endif
939
940#ifdef USE_MAGICK
941 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
942 recordGIF->setShortcut(tr("Shift+F11"));
943 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
944 addControlledAction(avMenu, recordGIF, "recordGIF");
945#endif
946
947 avMenu->addSeparator();
948 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
949
950 for (int i = 0; i < 4; ++i) {
951 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
952 enableBg->setCheckable(true);
953 enableBg->setChecked(true);
954 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
955 m_gameActions.append(enableBg);
956 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
957 }
958
959 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
960 enableObj->setCheckable(true);
961 enableObj->setChecked(true);
962 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
963 m_gameActions.append(enableObj);
964 addControlledAction(videoLayers, enableObj, "enableOBJ");
965
966 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
967
968 for (int i = 0; i < 4; ++i) {
969 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
970 enableCh->setCheckable(true);
971 enableCh->setChecked(true);
972 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
973 m_gameActions.append(enableCh);
974 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
975 }
976
977 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
978 enableChA->setCheckable(true);
979 enableChA->setChecked(true);
980 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
981 m_gameActions.append(enableChA);
982 addControlledAction(audioChannels, enableChA, QString("enableChA"));
983
984 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
985 enableChB->setCheckable(true);
986 enableChB->setChecked(true);
987 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
988 m_gameActions.append(enableChB);
989 addControlledAction(audioChannels, enableChB, QString("enableChB"));
990
991 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
992 m_shortcutController->addMenu(toolsMenu);
993 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
994 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
995 addControlledAction(toolsMenu, viewLogs, "viewLogs");
996
997 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
998 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
999 addControlledAction(toolsMenu, overrides, "overrideWindow");
1000
1001 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1002 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1003 addControlledAction(toolsMenu, sensors, "sensorWindow");
1004
1005 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1006 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1007 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1008
1009#ifdef USE_GDB_STUB
1010 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1011 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1012 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1013#endif
1014
1015 toolsMenu->addSeparator();
1016 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1017 "settings");
1018 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1019 "shortcuts");
1020
1021 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1022 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1023 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1024
1025#ifdef BUILD_SDL
1026 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1027 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1028 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1029#endif
1030
1031 toolsMenu->addSeparator();
1032
1033 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1034 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1035 m_gameActions.append(paletteView);
1036 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1037
1038 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1039 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1040 m_gameActions.append(memoryView);
1041 addControlledAction(toolsMenu, memoryView, "memoryView");
1042
1043 ConfigOption* skipBios = m_config->addOption("skipBios");
1044 skipBios->connect([this](const QVariant& value) {
1045 m_controller->setSkipBIOS(value.toBool());
1046 }, this);
1047
1048 ConfigOption* volume = m_config->addOption("volume");
1049 volume->connect([this](const QVariant& value) {
1050 m_controller->setVolume(value.toInt());
1051 }, this);
1052
1053 ConfigOption* mute = m_config->addOption("mute");
1054 mute->connect([this](const QVariant& value) {
1055 m_controller->setMute(value.toBool());
1056 }, this);
1057
1058 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1059 rewindEnable->connect([this](const QVariant& value) {
1060 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1061 }, this);
1062
1063 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1064 rewindBufferCapacity->connect([this](const QVariant& value) {
1065 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1066 }, this);
1067
1068 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1069 rewindBufferInterval->connect([this](const QVariant& value) {
1070 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1071 }, this);
1072
1073 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1074 allowOpposingDirections->connect([this](const QVariant& value) {
1075 m_inputController.setAllowOpposing(value.toBool());
1076 }, this);
1077
1078 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1079 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1080 exitFullScreen->setShortcut(QKeySequence("Esc"));
1081 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1082
1083 foreach (QAction* action, m_gameActions) {
1084 action->setDisabled(true);
1085 }
1086}
1087
1088void Window::attachWidget(QWidget* widget) {
1089 m_screenWidget->layout()->addWidget(widget);
1090 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1091}
1092
1093void Window::detachWidget(QWidget* widget) {
1094 m_screenWidget->layout()->removeWidget(widget);
1095}
1096
1097void Window::appendMRU(const QString& fname) {
1098 int index = m_mruFiles.indexOf(fname);
1099 if (index >= 0) {
1100 m_mruFiles.removeAt(index);
1101 }
1102 m_mruFiles.prepend(fname);
1103 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1104 m_mruFiles.removeLast();
1105 }
1106 updateMRU();
1107}
1108
1109void Window::updateMRU() {
1110 if (!m_mruMenu) {
1111 return;
1112 }
1113 m_mruMenu->clear();
1114 int i = 0;
1115 for (const QString& file : m_mruFiles) {
1116 QAction* item = new QAction(file, m_mruMenu);
1117 item->setShortcut(QString("Ctrl+%1").arg(i));
1118 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1119 m_mruMenu->addAction(item);
1120 ++i;
1121 }
1122 m_config->setMRU(m_mruFiles);
1123 m_config->write();
1124 m_mruMenu->setEnabled(i > 0);
1125}
1126
1127QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1128 addHiddenAction(menu, action, name);
1129 menu->addAction(action);
1130 return action;
1131}
1132
1133QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1134 m_shortcutController->addAction(menu, action, name);
1135 action->setShortcutContext(Qt::WidgetShortcut);
1136 addAction(action);
1137 return action;
1138}
1139
1140WindowBackground::WindowBackground(QWidget* parent)
1141 : QLabel(parent)
1142{
1143 setLayout(new QStackedLayout());
1144 layout()->setContentsMargins(0, 0, 0, 0);
1145 setAlignment(Qt::AlignCenter);
1146}
1147
1148void WindowBackground::setSizeHint(const QSize& hint) {
1149 m_sizeHint = hint;
1150}
1151
1152QSize WindowBackground::sizeHint() const {
1153 return m_sizeHint;
1154}
1155
1156void WindowBackground::setLockAspectRatio(int width, int height) {
1157 m_aspectWidth = width;
1158 m_aspectHeight = height;
1159}
1160
1161void WindowBackground::paintEvent(QPaintEvent*) {
1162 const QPixmap* logo = pixmap();
1163 if (!logo) {
1164 return;
1165 }
1166 QPainter painter(this);
1167 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1168 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1169 QSize s = size();
1170 QSize ds = s;
1171 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1172 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1173 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1174 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1175 }
1176 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1177 QRect full(origin, ds);
1178 painter.drawPixmap(full, *logo);
1179}