CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101
1020.6.3: (2017-04-14)
103Bugfixes:
104 - GB Audio: Revert unsigned audio changes
105 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
106 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
107
1080.6.2: (2017-04-03)
109Bugfixes:
110 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
111 - 3DS: Fix opening files in directory names with trailing slashes
112 - LR35902: Fix watchpoints not reporting new value
113 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
114 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
115 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
116 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
117 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
118 - GBA: Fix SharkPort saves for EEPROM games
119 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
120 - GBA BIOS: Fix incorrect exit condition in LZ77
121 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
122 - GBA Cheats: Fix slide codes not initializing properly
123 - GBA DMA: ROM reads are forced to increment
124 - GBA Hardware: RTC accuracy improvements
125 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
126 - GBA Memory: Fix copy-on-write memory leak
127 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
128 - GBA Savedata: Fix crash when resizing flash
129 - GBA Video: Force align 256-color tiles
130 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
131 - PSP2: Fix issues causing poor audio
132 - Python: Fix package directory
133 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
134 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
135 - Wii: Fix screen tear when unpausing
136 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
137Misc:
138 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
139 - GB MBC: Remove erroneous bank 0 wrapping
140 - GBA: Improve multiboot image detection
141 - PSP2: Use system enter key by default
142
1430.6.1: (2017-10-01)
144Bugfixes:
145 - GB, GBA: Fix crashes when attempting to identify null VFiles
146 - GB, GBA: Fix sync to video with frameskip
147 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
148 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
149 - GB Core: Fix palette loading when loading a foreign config
150 - GB MBC: Pocket Cam memory should be accessible without enabling
151 - GB MBC: Fix SRAM sizes 4 and 5
152 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
153 - GB MBC: Fix RTC loading when file size is off
154 - GB Memory: Initialize peripheral pointers
155 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
156 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
157 - GB Memory: Actually load latch time from savestate
158 - GB Serialize: Fix deserializing video STAT
159 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
160 - GB Video: Fix potential hang when ending mode 0
161 - GB Video: Fix read mode when enabling LCD
162 - GBA: Reset active region as needed when loading a ROM
163 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
164 - GBA BIOS: Use core's VRAM variable instead of renderer's
165 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
166 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
167 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
168 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
169 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
170 - Python: Fix importing .gb or .gba before .core
171 - Qt: Fix command line debugger closing second game
172 - Qt: Fix LOG argument order
173 - Qt: Fix timezone issues with time overrides
174 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
175 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
176Misc:
177 - CMake: Fix CPack dependencies for libpng 1.6
178 - GBA: Detect hardware for Pokémon FireRed ROM hacks
179 - GBA Cheats: Improve detection of raw cheats
180 - Qt: Don't rebuild library view if style hasn't changed
181 - Qt: Allow overrides to be saved before a game is loaded
182 - Qt: Hide mouse immediately when loading
183 - SDL: Fix 2.0.5 build on macOS under some circumstances
184 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
185
1860.6.0: (2017-07-16)
187Features:
188 - Library view
189 - Sprite viewer
190 - Debugging console
191 - Improved memory viewer
192 - Memory search
193 - Command line ability to override configuration values
194 - Add option to allow preloading the entire ROM before running
195 - Add option for whether rewinding restores save games
196 - Savestates now contain any RTC override data
197 - Add option to lock video to integer scaling
198 - LR35902: Watchpoints
199 - LR35902/GB-Z80 disassembler
200 - GB: Tile viewer
201 - GB: Video/audio channel enabling/disabling
202 - GB: Symbol table support
203 - GB MBC: Add MBC1 multicart support
204 - GBA: Support printing debug strings from inside a game
205 - GBA: Better cheat type autodetection
206 - Implement keypad interrupts
207 - Configuration of gamepad hats
208 - Video log recording for testing and bug reporting
209 - Debugger: Segment/bank support
210 - Debugger: Execution tracing
211 - Qt: German translation (by Lothar Serra Mari)
212 - Qt: Spanish translation (by Kevin López)
213 - Qt: Italian translation (by theheroGAC)
214Bugfixes:
215 - ARM7: Fix MLA/*MULL/*MLAL timing
216 - Core: Fix crash with rewind if savestates shrink
217 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
218 - Core: Fix directory sets crashing on close if base isn't properly detached
219 - FFmpeg: Fix overflow and general issues with audio encoding
220 - GB: Fix flickering when screen is strobed quickly
221 - GB: Fix STAT blocking
222 - GB MBC: Fix ROM bank overflows getting set to bank 0
223 - GB MBC: Fix swapping carts not detect new MBC
224 - GB Timer: Improve DIV reset behavior
225 - GB Timer: Fix DIV batching if TAC changes
226 - GB Video: Reset renderer when loading state
227 - GBA: Fix multiboot ROM loading
228 - GBA: Fix multiboot loading resulting in too small WRAM
229 - GBA BIOS: Implement BitUnPack
230 - GBA BIOS: Fix ArcTan sign in HLE BIOS
231 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
232 - GBA BIOS: Fix INT_MIN/-1 crash
233 - GBA Hardware: Fix crash if a savestate lies about game hardware
234 - GBA I/O: Handle audio registers specially when deserializing
235 - GBA Memory: Improve initial skipped BIOS state
236 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
237 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
238 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
239 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
240 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
241 - LR35902: Fix core never exiting with certain event patterns
242 - LR35902: Fix pc overflowing current region off-by-one
243 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
244 - OpenGL: Fix some shaders causing offset graphics
245 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
246 - Qt: Fix window icon being stretched
247 - Qt: Fix data directory path
248 - Qt: Fix timing issues on high refresh rate monitors
249 - Qt: Fix linking after some windows have been closed
250 - Qt: Fix crash when changing audio settings after a game is closed
251 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
252 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
253 - Qt: Fix game unpausing after frame advancing and refocusing
254 - SDL: Fix game crash check
255 - SDL: Fix race condition with audio thread when starting
256 - SDL: Fix showing version number
257 - Test: Fix crash when loading invalid file
258 - Test: Fix crash when fuzzing fails to load a file
259 - Test: Don't rely on core for frames elapsed
260 - Test: Fix crash when loading invalid file
261 - Test: Fix crash when fuzzing fails to load a file
262 - Tools: Fix recurring multiple times over the same library
263 - Util: Fix overflow when loading invalid UPS patches
264 - Util: Fix highest-fd socket not being returned by SocketAccept
265 - Windows: Fix VDir.rewind
266Misc:
267 - All: Add C++ header guards
268 - All: Move time.h include to common.h
269 - 3DS, PSP2, Wii: Last directory loaded is saved
270 - CMake: Add ability to just print version string
271 - Core: New, faster event timing subsystem
272 - Core: Clean up some thread state checks
273 - Core: Add generic checksum function
274 - Core: Cores can now have multiple sets of callbacks
275 - Core: Restore sleep callback
276 - Core: Move rewind diffing to its own thread
277 - Core: Ability to enumerate and modify video and audio channels
278 - Core: List memory segments in the core
279 - Core: Move savestate creation time to extdata
280 - Core: Config values can now be hexadecimal
281 - Core: Improved threading interrupted detection
282 - Debugger: Modularize CLI debugger
283 - Debugger: Make building with debugging aspects optional
284 - Debugger: Add functions for read- or write-only watchpoints
285 - Debugger: Make attaching a backend idempotent
286 - Debugger: Add mDebuggerRunFrame convenience function
287 - Feature: Move game database from flatfile to SQLite3
288 - Feature: Support ImageMagick 7
289 - Feature: Make -l option explicit
290 - FFmpeg: Return false if a file fails to open
291 - FFmpeg: Force MP4 files to YUV420P
292 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
293 - GB: Reset with initial state of DIV register
294 - GB MBC: New MBC7 implementation
295 - GB Audio: Simplify envelope code
296 - GB Audio: Improve initial envelope samples
297 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
298 - GB Video: Improved video timings
299 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
300 - GBA, GB: ROM is now unloaded if a patch is applied
301 - GBA DMA: Refactor DMA out of memory.c
302 - GBA DMA: Move DMAs to using absolute timing
303 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
304 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
305 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
306 - GBA Memory: Support reading/writing POSTFLG
307 - GBA Memory: Remove unused prefetch cruft
308 - GBA Timer: Improve accuracy of timers
309 - GBA Video: Clean up unused timers
310 - GBA Video: Allow multiple handles into the same tile cache
311 - GBA Video, GB Video: Colors are now fully scaled
312 - GBA Video: Optimize when BLD* registers are written frequently
313 - OpenGL: Add xBR-lv2 shader
314 - Qt: Move last directory setting from qt.ini to config.ini
315 - Qt: Improved HiDPI support
316 - Qt: Expose configuration directory
317 - Qt: Merge "Save" and "OK" buttons in shader options
318 - Qt: Automatically load controller profile when plugged in
319 - Qt: Rename "Resample video" option to "Bilinear filtering"
320 - Qt: Remove audio thread
321 - Qt: Remove audio buffer sizing in AudioProcessorQt
322 - Qt: Re-enable QtMultimedia on Windows
323 - Qt: Make "Mute" able to be bound to a key
324 - Qt: Add .gb/.gbc files to the extension list in Info.plist
325 - Qt: Relax hard dependency on OpenGL
326 - Qt: Better highlight active key in control binding
327 - SDL: Remove scancode key input
328 - SDL: Automatically map controllers when plugged in
329 - Test: Add a basic test suite
330 - Util: Add size counting to Table
331 - Util: Add 8-bit PNG write support
332 - Util: Tune patch-fast extent sizes
333 - VFS: Call msync when syncing mapped data
334 - VFS: Allow truncating memory chunk VFiles
335 - VFS: Fix some minor VFile issues with FILEs
336 - VFS: Optimize expanding in-memory files
337 - VFS: Add VFileFIFO for operating on circle buffers
338Changes from beta 1:
339Features:
340 - Qt: Italian translation (by theheroGAC)
341 - Qt: Updated German translation
342Bugfixes:
343 - GB Audio: Fix incorrect channel 4 iteration
344 - GB Audio: Fix zombie mode bit masking
345 - GB Serialize: Fix timer serialization
346 - GB Video: Fix LYC regression
347 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
348 - GBA Timer: Fix count-up timing overflowing timer 3
349 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
350 - Qt: Fix memory search close button (fixes mgba.io/i/769)
351 - Qt: Fix window icon being stretched
352 - Qt: Fix initial window size (fixes mgba.io/i/766)
353 - Qt: Fix data directory path
354 - Qt: Fix controls not saving on non-SDL builds
355 - Qt: Fix translation initialization (fixes mgba.io/i/776)
356 - Qt: Fix patch loading while a game is running
357 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
358 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
359 - Qt: Fix GL-less build
360 - Qt: Fix Software renderer not handling alpha bits properly
361 - Qt: Fix screen background improperly stretching
362 - SDL: Fix cheats not loading
363Misc:
364 - GB Serialize: Add MBC state serialization
365 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
366 - GBA Timer: Improve accuracy of timers
367 - PSP2: Update toolchain to use vita.cmake
368 - Qt: Add language selector
369 - Qt: Minor test fixes
370 - Qt: Move shader settings into main settings window
371 - Qt: Dismiss game crashing/failing dialogs when a new game loads
372 - Qt: Properly ship Qt translations
373 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
374
3750.6 beta 1: (2017-06-29)
376 - Initial beta for 0.6
377
3780.5.2: (2016-12-31)
379Bugfixes:
380 - All: Fix fullscreen config option being ignored
381 - ARM7: PSR mode bits should not get sign extended
382 - GB: Fix audio not being deinitialized
383 - GB: Fix crash when masking savedata
384 - GB: Properly initialize sramRealVf variable
385 - GB Audio: Fix serialization of channel 3 and NR52 properties
386 - GB Audio: Reset envelope timer when reseting sound channel
387 - GB MBC: Fix SRAM dangling pointer with RTC games
388 - GB MBC: Fix initializing MBC when no ROM is loaded
389 - GB Memory: Fix patching ROM bank 0
390 - GB Memory: Fix starting HDMAs during mode 0
391 - GB Memory: Fix HDMA5 value after DMA completes
392 - GB Video: Initialize LCDC in renderer
393 - GB Video: Hblank IRQs should mask LYC=LY IRQs
394 - GBA: Fix IRQs firing after already being cleared
395 - GBA: Only unhalt CPU if appropriate bit is set in IE
396 - GBA: Add savegame override for Crash Bandicoot 2
397 - GBA BIOS: Fix MidiKey2Freq BIOS reads
398 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
399 - GBA Cheats: Fix GameShark ROM patches
400 - GBA I/O: Mask off WAITCNT bits that cannot be written
401 - GBA Memory: Fix misaligned BIOS reads
402 - GBA Memory: Fix VCOUNT being writable
403 - GBA Video: Fix out of bounds sprite transforms
404 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
405 - Libretro: Fix disabling BIOS
406 - Libretro: Fix Game Boy savestates and audio
407 - Qt: Fix changing resolution of software renderer
408 - Qt: Fix setting overrides
409 - Qt: Fix cut off tiles and alignment issues in tile viewer
410 - Qt: Only reset window dimensions when first shown
411 - Qt: Fix Qt Multimedia audio driver on big endian
412 - Qt: Fix Apply button for key and controller configurations
413 - VFS: Fix resizing memory chunks when not needed
414 - Windows: Fix Unicode directory handling
415Misc:
416 - GB, GBA: Prevent loading null ROMs
417 - GB Audio: Initialize wave RAM to GBC values
418 - GB Memory: Reset ROM bank when loading a ROM
419 - PSP2: Improved controller rumble
420
4210.5.1: (2016-10-05)
422Bugfixes:
423 - Core: Fix importing save games as read-only
424 - FFmpeg: Fix encoding AAC
425 - GB: Fix invalid STOP behavior on Game Boy Color
426 - GB: Initialize audio properly
427 - GB: Properly clear KEY1 bit 0 when switching speeds
428 - GB: Properly unload save files when unloading a ROM
429 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
430 - GB MBC: Fix MBC7 when size is incorrectly specified
431 - GB MBC: Fix RTC access when no save file is loaded
432 - GB SIO: Don't auto-clock external shift clock
433 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
434 - GB Video: Fix video frames getting missed when LCDC is off
435 - GB Video: Clear screen when LCDC is off
436 - GBA Cheats: Fix holding onto pointers that may get invalidated
437 - GBA Cheats: Fix key-activated CodeBreaker cheats
438 - GBA Cheats: Fix uninitialized memory getting freed when saving
439 - GBA Hardware: Improve Game Boy Player rumble behavior
440 - GBA Memory: Fix several unused I/O register read values
441 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
442 - LR35902: Fix events running with the wrong cycle active
443 - Qt: Fix "close" button on Overrides view
444 - Qt: Fix saving overrides
445 - Qt: Fix directory set unloading when replacing the ROM
446 - Qt: Fix patch loading
447 - Qt: Fix crash when saving an override if a game isn't loaded
448 - Qt: Fix showing default display driver as OpenGL (force 1.x)
449 - SDL: Attach rumble in SDL frontend
450 - Util: Fix PNG identification on files too small to be a PNG
451Misc:
452 - All: Only update version info if needed
453 - All: Split out install locations for Libretro and OpenEmu
454 - FFmpeg: Encoding cleanup
455 - GB: Reset active region when reloading ROM
456 - GB Memory: Initialize RAM pattern for GBC
457 - GB Video: Improved video timings
458 - Qt: Manage window sizes slightly better
459 - Qt: Remember scale option independent of core dimensions
460
4610.5.0: (2016-09-19)
462Features:
463 - Game Boy support
464 - Support for encrypted CodeBreaker GBA cheats
465 - Emulation of Vast Fame protected GBA carts (taizou)
466 - Tile viewer
467 - Threaded rendering mode
468 - Libretro: Memory map and achievement support (leiradel)
469 - GUI: Add UI control remapping
470 - GUI: Add fast-forward
471 - Wii: 240p support
472 - 3DS: Adjustable screen darkening
473 - Ability to temporarily load a savegame
474 - Load specific files out of archives
475 - Automatic BIOS detection
476Bugfixes:
477 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
478 - Debugger: Fix GDB breakpoints
479 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
480 - GBA: Fix filehandle leak with savegames
481 - GBA: Timer 0 cannot be count up
482 - GBA: Count up timers should not count themselves
483 - GBA Memory: Fix mirror on non-overdumped Classic NES games
484 - GBA Memory: Fix ldm {pc}
485 - GBA Savedata: Fix savedata sync timer
486 - GBA Savedata: Only unmap savedata if present
487 - GBA Serialize: Savestates now properly store prefetch
488 - GBA Video: WIN0/1 take priority over OBJWIN
489 - GBA Video: Fix out-of-order OBJWIN
490 - PSP2: Fix GPU crash while exiting
491 - PSP2: Fix VSync
492 - PSP2: Fix accelerometer range
493 - PSP2: Actually load screen mode setting
494 - PSP2: Fix gyroscope direction
495 - PSP2: Delete threads after they return
496 - PSP2: Fix mapping/unmapping from not at 0
497 - Qt: Fix bug in software renderer scaling
498 - Qt: Fix hanging key press after disabling autofire
499 - Qt: Fix being unable to pause manually when using auto-pausing
500 - SDL: Fix axes being mapped wrong
501 - Util: Fix realloc semantics in utf16to8
502 - Util: Fix inserting too many items into a hash table
503 - VFS: Fix uninitialized varaible reading from 7z
504 - VFS: Fix reading multiple files from a 7z archive
505 - Wii: Fix framelimiting after a slowdown
506 - Wii: Fix garbage flash at startup
507Misc:
508 - 3DS: Use blip_add_delta_fast for a small speed improvement
509 - 3DS: Allow UTF-16 filenames
510 - 3DS: Port to using citro3D
511 - 3DS: Use system font for menus
512 - 3DS: Attempt to use Core 2 for threads
513 - 3DS: Adjustable filering
514 - 3DS: 3D banner
515 - All: Add QUIET parameter to silence CMake
516 - All: Faster memory read/write
517 - ARM7: Support forcing Thumb mode via MSR
518 - ARM7: Flush prefetch cache when loading CPSR via MSR
519 - ARM7: Clean up instruction decoding for future expandability
520 - Debugger: Support register and memory writes via GDB stub
521 - Debugger: Add software breakpoint support to gdb
522 - FFmpeg: Full support for libavcodec 56+
523 - GBA: Better debug logging if event processing breaks
524 - GBA Audio: Force audio DMAs to not increment destination
525 - GBA BIOS: Use custom ArcTan, not relying on OS
526 - GBA Hardware: Clean up dead code in GBP
527 - GBA Memory: Optimize stalling behavior
528 - GBA Memory: Optimize Load-/StoreMultiple
529 - GBA Savedata: Add realistic timing for EEPROM
530 - GBA Serialize: Savestates now store if CPU was halted
531 - GBA Video: Remove old slow path fallback
532 - GBA Video: Optimize sprite drawing
533 - GBA Video: Optimize mode 0 rendering
534 - GBA Video: Optimize compositing cases slightly
535 - GUI: Screenshot dimensions are now passed through
536 - GUI: Add back logging
537 - GUI: Only reload config if manually saved
538 - GUI: Increase scrolling speed
539 - OpenGL: Log shader compilation failure
540 - OpenGL: Add texSize uniform
541 - Qt: Make -g flag work in Qt build
542 - Qt: Simplify OpenGL context creation
543 - Qt: Thread startup improvements
544 - Qt: Make audio channel/video layer options shortcut mappable
545 - Qt: Remove some C99isms from C++ code
546 - Qt: Remove default autofire mappings
547 - Qt: Make reseting when pasued frame-accurate
548 - Qt: Rearchitect game closing codepath
549 - PSP2: Use system font for menus
550 - PSP2: Add rumble for PS TV
551 - PSP2: Add fit-to-height screen mode
552 - PSP2: Sync files per descriptor
553 - PSP2: Allow UTF-8 filenames
554 - PSP2: Screenshots are now saved into the Photo Gallery
555 - PSP2: Stop underclocking when menuing
556 - SDL: Increase default audio buffer size to 1024 samples
557 - SDL: More responsive rumble
558 - Util: Add Vector GetConstPointer
559 - Util: Add rtrim
560 - Util: Add endswith
561 - VFS: Improve zip file detection
562 - Wii: Add pixelated resample filter
563 - Windows: Add native VDir support
564 - Util: Add PRIz macro for libc versions that don't support %z
565
5660.4.1: (2016-07-11)
567Bugfixes:
568 - All: Fix several file handle leaks
569 - All: Fix instruction tables getting zeroed when linking sometimes
570 - ARM7: Fix flags on SBC/RSC
571 - ARM7: Fix setting spsr privilege bits when spsr is empty
572 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
573 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
574 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
575 - GBA Memory: Fix executing code from OBJ region of VRAM
576 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
577 - GBA Serialize: Fix loading savegames from savestates
578 - OpenGL: Correct boolean vector strcmp strings for uniforms
579 - Qt: Fix sending gameStopped twice
580 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
581 - Qt: Fix initial state of key mapping
582 - Qt: Initialize m_useBios
583 - SDL: Fix joystick initialization on BSD
584 - SDL: Fix potential joystick crash in games with rumble
585 - SDL: Fix SDL 1.2 build
586 - SDL: Fix sporadic crash when deinitializing audio
587 - Shaders: Fix AGS-001 shader with some bad drivers
588 - Util: Use closesocket on Windows
589 - Util: Fix socket bind addresses
590 - VFS: Fix reading 7z archives without rewinding first
591 - VFS: VFileFromFD should not open directories
592 - Wii: Fix tilting direction
593 - Util: Fix realloc semantics in utf16to8
594Misc:
595 - All: Allow use of external minizip library
596 - Debugger: CLI debugger now exits when end-of-stream is reached
597 - FFmpeg: Update dependencies on Ubuntu
598 - GBA: Slightly optimize GBAProcessEvents
599 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
600 - GBA Video: Null renderer should return proper register values
601 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
602 - Qt: Add preset for DualShock 4
603 - Qt: Update 360 input profile on OS X to reflect newer drivers
604 - Qt: Remove use of NaN
605 - Qt: Canonicalize file paths when loading games
606 - Qt: Add refresh button to controller editing
607 - SDL: Remove default gamepad mappings
608 - Util: Fix intermittent build failure on OS X
609 - VFS: VFile.sync now updates modified time
610
6110.4.0: (2016-02-02)
612Features:
613 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
614 - I/O viewer
615 - Booting of multiboot images
616 - Customization of GIF recording
617 - Libretro: Cheat code support
618 - Support for GLSL shaders
619 - ROM information view
620 - Support for VBA-style cheat codes
621 - Savestates now store creation timestamps
622 - Key autofire
623 - Libretro: Allow blocking opposing directional input
624 - OpenEmu core for OS X
625 - Libretro: Settings for using BIOS and skipping intro
626 - Libretro: Customizable idle loop removal
627 - Implemented cycle counting for sprite rendering
628 - Cleaner, unified settings window
629 - Added a setting for pausing when the emulator is not in focus
630 - Customizable paths for save games, save states, screenshots and patches
631 - Controller hotplugging
632 - Ability to store save games and active cheats within savestates
633Bugfixes:
634 - ARM7: Fix sign of unaligned LDRSH
635 - ARM7: Fix decoding of some ARM ALU instructions with shifters
636 - Debugger: Fix watchpoints in gdb
637 - GBA: Fix warnings when creating and loading savestates
638 - GBA: Fix Iridion II savetype
639 - GBA BIOS: Fix misaligned CpuSet
640 - GBA Cheats: Fix cheats setting the Action Replay version
641 - GBA Hardware: Fix GPIO on big endian
642 - GBA Memory: Fix DMA register writing behavior
643 - GBA Memory: Fix DMAs triggering two cycles early
644 - Libretro: Fix aspect ratio
645 - Qt: Fix some potential crashes with the gamepad mapping
646 - Qt: Fix keys being mapped incorrectly when loading configuration file
647 - Util: Fix PowerPC PNG read/write pixel order
648 - Util: Fix excessive memory allocation when decoding a PNG
649 - VFS: Fix VFileReadline and remove _vfdReadline
650Misc:
651 - All: Improved PowerPC support
652 - All: Fix some undefined behavior warnings
653 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
654 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
655 - GBA: Implement bad I/O register loading
656 - GBA: Allow jumping to OAM and palette RAM
657 - GBA BIOS: Finish implementing RegisterRamReset
658 - GBA Config: Add "override" layer for better one-time configuration
659 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
660 - GBA Memory: Use a dynamically sized mask for ROM memory
661 - GBA Memory: Implement several unimplemented memory access types
662 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
663 - GBA RR: Starting from savestate now embeds the savegame
664 - GBA RR: Add preliminary SRAM support for VBM loading
665 - GBA RR: Add support for resets in movies
666 - GBA Video: Remove lastHblank, as it is implied
667 - Libretro: Use anonymous memory mappers for large blocks of memory
668 - Libretro: Add install target for libretro core
669 - Qt: Window size command line options are now supported
670 - Qt: Increase usability of key mapper
671 - Qt: Add 'Apply' button to settings window
672 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
673 - Qt: Allow use of modifier keys as input
674 - Qt: Optimize log viewer
675 - Qt: Added button for breaking into the GDB debugger
676 - Qt: Add box for showing duration of rewind
677 - SDL: Support fullscreen in SDL 1.2
678 - SDL: Allow GBASDLAudio to be used without a thread context
679 - Util: Use VFile for configuration
680 - Util: Add MutexTryLock
681
6820.3.2: (2015-12-16)
683Bugfixes:
684 - ARM7: Fix STRT/STRBT
685 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
686 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
687 - Libretro: Fix problems with rumble not turning off
688 - GBA: Fix idle skip state being retained between games
689 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
690 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
691 - GBA BIOS: Fix Sqrt sign
692 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
693 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
694 - GBA Memory: Fix DMA behavior for SRAM accesses
695 - GBA Memory: Fix Store8 to OBJ VRAM
696 - GBA Memory: Fix alignment of LDM/STM on SRAM
697 - GBA Memory: Fix unaligned out-of-bounds ROM loads
698 - GBA Memory: Fix timing of DMAs
699 - GBA Video: Fix _mix for 15-bit color
700 - GBA Video: Fix OAM and palette initialization
701 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
702 - Qt: Use safer isLoaded check in GameController
703 - Qt: Fix a race condition in PainterGL that could lead to a crash
704 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
705 - Qt: Fix font size in memory viewer
706 - Qt: Fix a crash in the memory viewer
707 - Qt: Add additional checks in CheatModel to prevent crashes
708 - Qt: Fix race condition with setting sample rate
709 - Qt: Fix crash when closing multiplayer windows
710 - Qt: Fix resetting while paused
711Misc:
712 - GBA Audio: Implement missing flags on SOUNDCNT_X register
713 - Qt: Add mute option to menu
714
7150.3.1: (2015-10-24)
716Bugfixes:
717 - ARM7: Fix instruction decoding of Thumb shifts
718 - GBA: Deinit savegame when unloading a ROM
719 - GBA: Fix BIOS check on big endian
720 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
721 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
722 - GBA Audio: Fix audio channels being silenced at the wrong time
723 - GBA Memory: Fix bad BIOS Load16 on big endian
724 - GBA Memory: Fix bad Load8 on big endian
725 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
726 - GBA Video: Fix edge case with sprite blend modes and semitransparency
727 - GBA Video: Fix objwin and blending interaction on sprites
728 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
729 - Libretro: Fix a memory leak with the render buffer
730 - Qt: Windows no longer spawn in the top left on first launch
731 - Qt: Fix install path of XDG desktop file with DESTDIR
732 - Qt: Fix drag and drop on Windows
733 - Qt: Reenable double buffering, as disabling it broke some Windows configs
734 - VFS: Fix return values of VFileFILE.read and .write
735Misc:
736 - All: Reset next event to cycles instead of zero to interrupt
737 - All: Add --version flag
738 - ARM7: Force disable LTO on two files to work around a GCC bug
739 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
740 - GBA: Better memory handling with PNG savestates
741 - GBA: Additional savestate sanity checks
742 - GBA: Check for cycle count being too high
743 - GBA Audio: Allow GBAAVStream to have no video callback
744 - GBA BIOS: Implement RegisterRamReset for SIO registers
745 - Qt: Remove useless help icons in dialogs
746 - Qt: Prevent savestate window from opening while in multiplayer
747 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
748 - Qt: Dropping multiplayer windows works more cleanly now
749
7500.3.0: (2015-08-16)
751Features:
752 - Ability to hide individual background layers, or OBJs
753 - Ability to mute individual audio channels
754 - Palette viewer and exporter
755 - Volume control
756 - More shortcuts are editable (e.g. quick save/load)
757 - Rewind now shows the frame after rewinding
758 - Import/Export of GameShark/Action Replay snapshots
759 - Add "Step backwards" item for single increment rewind
760 - Deadzone estimation for game controllers
761 - Analog inputs can be used for shortcuts
762 - Menu items for specific solar sensor brightness levels
763 - Remappable controls for tilt and gyroscope sensors
764 - Status messages for actions taken while a game is running (e.g. save/load state)
765 - Memory inspector
766 - Screensaver can now be suspended while a game is running
767 - Load/save the most recent savestate slot
768 - Support varible speed (PWM) rumble
769 - Ability to cap fast forward speed
770 - Finer control over FPS target
771 - Holdable shortcut for rewinding one frame at a time
772 - Ability to boot directly into the BIOS
773 - Preliminary support for yanking out the game pak while a game is running
774 - Thumb-drive mode by putting a file called portable.ini in the same folder
775 - Configurable display driver, between software and OpenGL
776 - Undo-able savestate loading and saving
777 - Controller profiles now store shortcut settings
778 - Default controller profiles for several common controllers
779 - Libretro now supports BIOS, rumble and solar sensor
780 - Implement BIOS call Stop, for sleep mode
781 - Automatically load patches, if found
782 - Improved video synchronization
783 - Configurable audio output sample rate
784Bugfixes:
785 - ARM7: Fix SWI and IRQ timings
786 - ARM7: Fix Thumb MUL timing
787 - ARM7: Fix timing of multiplies to use N cycles
788 - ARM7: ARMHotplugDetach should call deinit
789 - Debugger: Fix use-after-free in breakpoint clearing code
790 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
791 - GBA: Cap audio FIFO read size during deserialization
792 - GBA: Check for corrupted savestates when loading
793 - GBA: Check for improperly sized savestates when loading
794 - GBA: Check for savestates made from differently sized ROMs
795 - GBA: Fix calls to endian-independent loadstores
796 - GBA: Fix timing of reading from timer registers
797 - GBA: Ensure cycles never go negative
798 - GBA Audio: Force audio FIFOs to 32-bit
799 - GBA Audio: Fix audio pitch changing when adjusting buffer size
800 - GBA Audio: Fix sample order in audio channel 3
801 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
802 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
803 - GBA Memory: Improve Thumb open bus behavior
804 - GBA Memory: Fix potential DMA issue when loading a savestate
805 - GBA Memory: Fix load/store multiple video memory waitstates
806 - GBA SIO: Fix reseting when there are SIO devices attached
807 - GBA Video: Blended sprites should never have other effects applied
808 - GBA Video: Fix out-of-bounds tiles in mosaic
809 - GBA Video: Fix windows not affecting sprites
810 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
811 - GBA Video: Fix timing on first scanline
812 - Qt: Better cleanup when a game crashes
813 - Qt: Fix open ROM dialog filtering for archive formats
814 - Qt: Cap the maximum number of multiplayer windows
815 - Qt: Fix maximum year in sensor override
816 - Qt: Fix window being too tall after exiting fullscreen
817 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
818 - Qt: Fix analog buttons not getting unmapped
819 - Qt: Fix passing command line options
820 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
821 - SDL: Fix SDL build when OpenGL is missing
822 - Util: Allow loading IPS patches that grow the ROM
823 - VFS: Fix resource leaks if some allocations fail
824 - VFS: Fix line-reading to return proper values
825 - Video: Fix an issue with very long filenames
826 - Util: Fix formatting of floats
827Misc:
828 - All: Add --help flag for command line programs
829 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
830 - All: Enable static linking for Windows
831 - All: Enable static linking for OS X
832 - All: Threads are now named
833 - All: Proper handling of Unicode file paths
834 - ARM7: Add emulation for Undefined CPU mode
835 - ARM7: Reduce the size of the Thumb instruction table
836 - GBA: Add status log level
837 - GBA: GBARewind now returns how many states it has rewound
838 - GBA: SIO logging layer
839 - GBA BIOS: Stub out SoundBias
840 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
841 - GBA: Don't include GBACLIDebugger struct unless needed
842 - GBA: Savedata is now synced shortly after data finishes being written
843 - GBA: Process multiple timer events at once, if necessary
844 - GBA Audio: Implement audio reset for channels A/B
845 - GBA Audio: Process multiple audio events at once, if necessary
846 - GBA Hardware: Backport generic RTC source into core
847 - GBA Input: Allow axes and buttons to be mapped to the same key
848 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
849 - GBA SIO: Add a dummy driver for Normal mode
850 - GBA Thread: Add functionality for running callbacks on the GBA thread
851 - GBA Thread: Split GBASync into a separate file
852 - GBA Video: Refactor software renderer into separate files
853 - GBA Video: Slightly optimize mode 0 mosaic rendering
854 - Debugger: Free watchpoints in addition to breakpoints
855 - Qt: Handle saving input settings better
856 - Qt: Move GL frame drawing back onto its own thread
857 - Qt: Fast forward (held) option moved from Other to Emulation menu
858 - Qt: Show version info in window title
859 - Qt: Migrate multiplayer window handling into GBAApp
860 - Qt: Unified file opening and saving with last location
861 - Qt: Fix windows being resizable when they shouldn't have been
862 - Qt: Only hide cursor in full screen
863 - Qt: Replace pause-after-frame mutex with an atomic
864 - Qt: Add application icon and XDG desktop files
865 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
866 - Qt: Don't save window size when entering fullscreen
867 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
868 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
869 - Qt: Increase usability of key mapper
870 - Qt: Show checkmark for window sizes
871 - Qt: Set window path to loaded ROM
872 - Perf: Ability to load savestates immediately on launch
873 - SDL: Properly check for initialization
874 - SDL: Clean up initialization functions
875 - SDL: Clean up GL context
876 - Util: Allow disabling the threading code entirely
877 - VFS: Add sync method to force syncing with backing
878
8790.2.1: (2015-05-13)
880Bugfixes:
881 - All: Fix sanitize-deb script not cleaning up after itself
882 - All: Fix dependencies for libavcodec on Debian-derived platforms
883 - ARM7: Handle writeback for PC in addressing modes 2 and 3
884 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
885 - ARM7: Fix ARM multiply instructions when PC is a destination register
886 - Debugger: Fix use-after-free in breakpoint clearing code
887 - Debugger: Fix boundary conditions in tab completion
888 - GBA: Fix timers not updating timing when writing to only the reload register
889 - GBA: Fix rewind boundary conditions
890 - GBA: Add initial I/O register settings for background matrix registers
891 - GBA: Fix hang when loading a savestate if sync to video is enabled
892 - GBA: Handle out-of-bounds I/O access
893 - GBA: Fix bounds-checking on EEPROM access
894 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
895 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
896 - GBA Memory: Allow SRAM to be 64kB
897 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
898 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
899 - GBA Video: Fix second frame mode 5
900 - Perf: Fix race condition if a game crashes immediately on start
901 - Qt: Fix Display object leak when closing a window
902 - Qt: Fix .deb dependencies
903 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
904 - Qt: Fix window not regaining focus after exiting savestate window
905 - Qt: Fix regression where video would not record if the game had already started
906 - Qt: Fix potential crash if a gamepad causes focus to change
907 - Qt: Fix controller axis querying
908 - Qt: Fix multiplayer windows opening as the wrong size
909 - Qt: Fix controllers sometimes not loading the right profile
910 - SDL: Fix boundary conditions for joystick adjustments
911 - SDL: Allocate properly sized input maps
912 - SDL: Fix potential build issues when Qt and SDL2 are in use
913 - Util: Fix resource leak in UTF-8 handling code
914 - Util: Fix a null-pointer issue when attempting to delete a key
915 - VFS: Fix resource leaks if some allocations fail
916 - Video: Fix an issue with very long filenames
917Misc:
918 - GBA Memory: Soft-crash if jumping past the end of a ROM
919 - Qt: Show multiplayer numbers in window title
920 - Qt: Solar sensor can have shortcuts set
921
9220.2.0: (2015-04-03)
923Features:
924 - Support for gamepad axes, e.g. analog sticks or triggers
925 - Add scale presets for up to 6x
926 - Settings window
927 - Bilinear resampling option
928 - Add option to skip BIOS start screen
929 - List of recently opened games
930 - Support for games using the Solar Sensor
931 - Better audio resampling via blip-buf
932 - Game Pak overrides dialog for setting savetype and sensor values
933 - Support for games using the tilt sensor
934 - Remappable shortcuts for keyboard and gamepad
935 - Rewinding of emulation
936 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
937 - Support IPv6
938 - Save directory of last loaded file
939 - Support BPS patches
940 - Automatically detect and optimize out idle loops
941 - Configurable game overrides
942 - Support loading 7-Zip files
943 - Drag and drop game loading
944 - Cheat code support
945 - Runtime configurable audio driver
946 - Libretro core for use with RetroArch and other front-ends
947 - Controller profiles for setting different bindings for different controllers
948 - Ability to lock aspect ratio
949 - Local link cable support
950 - Ability to switch which game controller is in use per instance
951 - Ability to prevent opposing directional input
952 - Warning dialog if an unimplemented BIOS feature is called
953 - Debugger: Add CLI "frame", frame advance command
954 - Debugger: Add CLI functions for writing to memory
955 - Debugger: Add CLI functions for examining memory regions
956 - Debugger: Add CLI function for writing a register
957Bugfixes:
958 - ARM7: Extend prefetch by one stage
959 - ARM7: Fix cycle counting for loads
960 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
961 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
962 - GBA: Initialize gba.sync to null
963 - GBA: Fix timer initialization
964 - GBA Audio: Support 16-bit writes to FIFO audio
965 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
966 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
967 - GBA BIOS: Fix BIOS prefetch after reset
968 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
969 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
970 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
971 - GBA Memory: Fix I cycles that had been moved to ARM7 core
972 - GBA Memory: Fix cycle counting for 32-bit load/stores
973 - GBA RR: Fix fallthrough error when reading tags from a movie
974 - GBA Thread: Fix possible hang when loading an archive
975 - GBA Thread: Fix possible deadlock in video sync
976 - Perf: Fix crash when the GBA thread fails to start
977 - Qt: Fix crash starting a GDB stub if a game isn't loaded
978 - Qt: Fix crash when adjusting settings after closing a game
979 - Qt: Fix crash when starting GDB stub after closing a game
980 - Qt: Fix patch loading while a game is running
981 - Qt: Fix crash when loading a game after stopping GDB server
982 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
983 - Qt: Fix crash when attempting to pause if a game is not running
984 - SDL: Properly clean up if a game doesn't launch
985 - Util: Fix sockets on Windows
986Misc:
987 - All: Enable link-time optimization
988 - Debugger: Watchpoints now work on STM/LDM instructions
989 - Debugger: Clean up GDB stub network interfacing
990 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
991 - Debugger: Merge Thumb BL instructions when disassembling
992 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
993 - Debugger: Watchpoints now report address watched (fixes #68)
994 - Debugger: Add support for soft breakpoints
995 - Debugger: Make I/O register names be addresses instead of values
996 - Debugger: Rename read/write commands
997 - GBA: Improve accuracy of event timing
998 - GBA: Add API for getting Configuration structs for overrides and input
999 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1000 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1001 - GBA: Move A/V stream interface into core
1002 - GBA: Savestates now take into account savedata state machines (fixes #109)
1003 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1004 - GBA Memory: Simplify memory API and use fixed bus width
1005 - GBA Thread: Make GBASyncWaitFrameStart time out
1006 - GBA Video: Start video at the last scanline instead of the first
1007 - Qt: Optimize logo drawing
1008 - Qt: Move frame upload back onto main thread
1009 - Qt: Remember window position
1010 - Qt: Double-clicking on the window toggles full screen
1011 - Util: Use proper locale for reading and writing float values
1012
10130.1.1: (2015-01-24)
1014Bugfixes:
1015 - ARM7: Fix LDM writeback to a register already written
1016 - GBA: Fix timers 2 and 3 updating incorrectly
1017 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1018 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1019 - GBA Audio: Properly initialize audio FIFO channels
1020 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1021 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1022 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1023 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1024 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1025 - GBA BIOS: Fix HuffUnComp boundary conditions
1026 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1027 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1028 - GBA Memory: Filter out top nybble of DMA addresses
1029 - GBA Memory: Properly bounds-check VRAM accesses
1030 - GBA Memory: Fix initial DMA state
1031 - GBA Thread: Allow halted games to exit cleanly
1032 - GBA Video: Fix blend issues with obscured middle layers
1033 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1034 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1035 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1036 - GBA Video: Fix sprite boundary conditions with mosaic
1037 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1038 - Qt: Fix issue with set frame sizes being the wrong height
1039 - Qt: Fix emulator crashing when full screen if a game is not running
1040 - Qt: Fix window focus issues
1041 - Qt: Properly set default video recording settings
1042 - Qt: Fix a race condition when a game crashes immediately
1043 - Qt: Fix some cases where key mapping can break if focus is adjusted
1044 - Qt: Fix crash if a game pauses before any frames are shown
1045 - Debugger: Negative PC-relative loads now properly subtract the offset
1046 - Debugger: Align PC-relative loads in Thumb
1047 - Debugger: Fix watchpoints triggering too late
1048 - Debugger: Fix binary print putting spaces between digits
1049 - Video: Ensure FFmpeg encoder has audio frames
1050 - Video: Fix uncompressed PCM audio recording
1051 - Video: Fix FFmpeg crashing when the file extension is wrong
1052 - Util: Fix SOCKET_FAILED macro
1053Misc:
1054 - GBA: Exit cleanly on FATAL if the port supports it
1055 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1056 - Qt: Disable sync to video by default
1057 - Qt: Handle a game crash without crashing
1058 - Qt: Set default log level to FATAL, ERROR and WARN
1059 - Qt: Clarify some phrasing in the menus
1060 - Qt: Clear active buttons when focus is lost
1061
10620.1.0: (2014-12-13)
1063 - Initial release