0.4.0: (Future) Bugfixes: - Qt: Windows no longer spawn in the top left on first launch - Qt: Fix install path of XDG desktop file with DESTDIR - Qt: Fix drag and drop on Windows - Qt: Reenable double buffering, as disabling it broke some Windows configs - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded - GBA: Deinit savegame when unloading a ROM - GBA: Fix BIOS check on big endian Misc: - Qt: Window size command line options are now supported - Qt: Increase usability of key mapper - GBA Memory: Use a dynamically sized mask for ROM memory - Qt: Remove useless help icons in dialogs - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size - SDL: Support fullscreen in SDL 1.2 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng - GBA: Better memory handling with PNG savestates - GBA Audio: Allow GBAAVStream to have no video callback - ARM7: Force disable LTO on two files to work around a GCC bug 0.3.0: (2015-08-16) Features: - Ability to hide individual background layers, or OBJs - Ability to mute individual audio channels - Palette viewer and exporter - Volume control - More shortcuts are editable (e.g. quick save/load) - Rewind now shows the frame after rewinding - Import/Export of GameShark/Action Replay snapshots - Add "Step backwards" item for single increment rewind - Deadzone estimation for game controllers - Analog inputs can be used for shortcuts - Menu items for specific solar sensor brightness levels - Remappable controls for tilt and gyroscope sensors - Status messages for actions taken while a game is running (e.g. save/load state) - Memory inspector - Screensaver can now be suspended while a game is running - Load/save the most recent savestate slot - Support varible speed (PWM) rumble - Ability to cap fast forward speed - Finer control over FPS target - Holdable shortcut for rewinding one frame at a time - Ability to boot directly into the BIOS - Preliminary support for yanking out the game pak while a game is running - Thumb-drive mode by putting a file called portable.ini in the same folder - Configurable display driver, between software and OpenGL - Undo-able savestate loading and saving - Controller profiles now store shortcut settings - Default controller profiles for several common controllers - Libretro now supports BIOS, rumble and solar sensor - Implement BIOS call Stop, for sleep mode - Automatically load patches, if found - Improved video synchronization - Configurable audio output sample rate Bugfixes: - ARM7: Fix SWI and IRQ timings - ARM7: Fix Thumb MUL timing - ARM7: Fix timing of multiplies to use N cycles - ARM7: ARMHotplugDetach should call deinit - Debugger: Fix use-after-free in breakpoint clearing code - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override - GBA: Cap audio FIFO read size during deserialization - GBA: Check for corrupted savestates when loading - GBA: Check for improperly sized savestates when loading - GBA: Check for savestates made from differently sized ROMs - GBA: Fix calls to endian-independent loadstores - GBA: Fix timing of reading from timer registers - GBA: Ensure cycles never go negative - GBA Audio: Force audio FIFOs to 32-bit - GBA Audio: Fix audio pitch changing when adjusting buffer size - GBA Audio: Fix sample order in audio channel 3 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together - GBA Memory: Improve Thumb open bus behavior - GBA Memory: Fix potential DMA issue when loading a savestate - GBA Memory: Fix load/store multiple video memory waitstates - GBA SIO: Fix reseting when there are SIO devices attached - GBA Video: Blended sprites should never have other effects applied - GBA Video: Fix out-of-bounds tiles in mosaic - GBA Video: Fix windows not affecting sprites - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5 - GBA Video: Fix timing on first scanline - Qt: Better cleanup when a game crashes - Qt: Fix open ROM dialog filtering for archive formats - Qt: Cap the maximum number of multiplayer windows - Qt: Fix maximum year in sensor override - Qt: Fix window being too tall after exiting fullscreen - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor - Qt: Fix analog buttons not getting unmapped - Qt: Fix passing command line options - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls - SDL: Fix SDL build when OpenGL is missing - Util: Allow loading IPS patches that grow the ROM - VFS: Fix resource leaks if some allocations fail - VFS: Fix line-reading to return proper values - Video: Fix an issue with very long filenames - Util: Fix formatting of floats Misc: - All: Add --help flag for command line programs - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root - All: Enable static linking for Windows - All: Enable static linking for OS X - All: Threads are now named - All: Proper handling of Unicode file paths - ARM7: Add emulation for Undefined CPU mode - ARM7: Reduce the size of the Thumb instruction table - GBA: Add status log level - GBA: GBARewind now returns how many states it has rewound - GBA: SIO logging layer - GBA BIOS: Stub out SoundBias - GBA: More accurate cycle estimation for ROM prefetch and flash save chips - GBA: Don't include GBACLIDebugger struct unless needed - GBA: Savedata is now synced shortly after data finishes being written - GBA: Process multiple timer events at once, if necessary - GBA Audio: Implement audio reset for channels A/B - GBA Audio: Process multiple audio events at once, if necessary - GBA Hardware: Backport generic RTC source into core - GBA Input: Allow axes and buttons to be mapped to the same key - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present - GBA SIO: Add a dummy driver for Normal mode - GBA Thread: Add functionality for running callbacks on the GBA thread - GBA Thread: Split GBASync into a separate file - GBA Video: Refactor software renderer into separate files - GBA Video: Slightly optimize mode 0 mosaic rendering - Debugger: Free watchpoints in addition to breakpoints - Qt: Handle saving input settings better - Qt: Move GL frame drawing back onto its own thread - Qt: Fast forward (held) option moved from Other to Emulation menu - Qt: Show version info in window title - Qt: Migrate multiplayer window handling into GBAApp - Qt: Unified file opening and saving with last location - Qt: Fix windows being resizable when they shouldn't have been - Qt: Only hide cursor in full screen - Qt: Replace pause-after-frame mutex with an atomic - Qt: Add application icon and XDG desktop files - Qt: Rename "Fullscreen" to "Toggle fullscreen" - Qt: Don't save window size when entering fullscreen - Qt: Make the default fullscreen binding for Windows be Alt-Enter - Qt: Gamepads can now have both buttons and analog axes mapped to the same key - Qt: Increase usability of key mapper - Qt: Show checkmark for window sizes - Qt: Set window path to loaded ROM - Perf: Ability to load savestates immediately on launch - SDL: Properly check for initialization - SDL: Clean up initialization functions - SDL: Clean up GL context - Util: Allow disabling the threading code entirely - VFS: Add sync method to force syncing with backing 0.2.1: (2015-05-13) Bugfixes: - All: Fix sanitize-deb script not cleaning up after itself - All: Fix dependencies for libavcodec on Debian-derived platforms - ARM7: Handle writeback for PC in addressing modes 2 and 3 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb - ARM7: Fix ARM multiply instructions when PC is a destination register - Debugger: Fix use-after-free in breakpoint clearing code - Debugger: Fix boundary conditions in tab completion - GBA: Fix timers not updating timing when writing to only the reload register - GBA: Fix rewind boundary conditions - GBA: Add initial I/O register settings for background matrix registers - GBA: Fix hang when loading a savestate if sync to video is enabled - GBA: Handle out-of-bounds I/O access - GBA: Fix bounds-checking on EEPROM access - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases - GBA Memory: Allow SRAM to be 64kB - GBA Memory: Fix 32-bit loads from unaddress cartridge space - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM - GBA Video: Fix second frame mode 5 - Perf: Fix race condition if a game crashes immediately on start - Qt: Fix Display object leak when closing a window - Qt: Fix .deb dependencies - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning - Qt: Fix window not regaining focus after exiting savestate window - Qt: Fix regression where video would not record if the game had already started - Qt: Fix potential crash if a gamepad causes focus to change - Qt: Fix controller axis querying - Qt: Fix multiplayer windows opening as the wrong size - Qt: Fix controllers sometimes not loading the right profile - SDL: Fix boundary conditions for joystick adjustments - SDL: Allocate properly sized input maps - SDL: Fix potential build issues when Qt and SDL2 are in use - Util: Fix resource leak in UTF-8 handling code - Util: Fix a null-pointer issue when attempting to delete a key - VFS: Fix resource leaks if some allocations fail - Video: Fix an issue with very long filenames Misc: - GBA Memory: Soft-crash if jumping past the end of a ROM - Qt: Show multiplayer numbers in window title - Qt: Solar sensor can have shortcuts set 0.2.0: (2015-04-03) Features: - Support for gamepad axes, e.g. analog sticks or triggers - Add scale presets for up to 6x - Settings window - Bilinear resampling option - Add option to skip BIOS start screen - List of recently opened games - Support for games using the Solar Sensor - Better audio resampling via blip-buf - Game Pak overrides dialog for setting savetype and sensor values - Support for games using the tilt sensor - Remappable shortcuts for keyboard and gamepad - Rewinding of emulation - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter - Support IPv6 - Save directory of last loaded file - Support BPS patches - Automatically detect and optimize out idle loops - Configurable game overrides - Support loading 7-Zip files - Drag and drop game loading - Cheat code support - Runtime configurable audio driver - Libretro core for use with RetroArch and other front-ends - Controller profiles for setting different bindings for different controllers - Ability to lock aspect ratio - Local link cable support - Ability to switch which game controller is in use per instance - Ability to prevent opposing directional input - Warning dialog if an unimplemented BIOS feature is called - Debugger: Add CLI "frame", frame advance command - Debugger: Add CLI functions for writing to memory - Debugger: Add CLI functions for examining memory regions - Debugger: Add CLI function for writing a register Bugfixes: - ARM7: Extend prefetch by one stage - ARM7: Fix cycle counting for loads - Debugger: Disassembly now lists PSR bitmasks (fixes #191) - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers - GBA: Initialize gba.sync to null - GBA: Fix timer initialization - GBA Audio: Support 16-bit writes to FIFO audio - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates - GBA BIOS: Fix BIOS prefetch after returning from an IRQ - GBA BIOS: Fix BIOS prefetch after reset - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184) - GBA BIOS: Fix BIOS decompression routines with invalid source addresses - GBA Memory: Fix alignment of open bus 8- and 16-bit loads - GBA Memory: Fix I cycles that had been moved to ARM7 core - GBA Memory: Fix cycle counting for 32-bit load/stores - GBA RR: Fix fallthrough error when reading tags from a movie - GBA Thread: Fix possible hang when loading an archive - GBA Thread: Fix possible deadlock in video sync - Perf: Fix crash when the GBA thread fails to start - Qt: Fix crash starting a GDB stub if a game isn't loaded - Qt: Fix crash when adjusting settings after closing a game - Qt: Fix crash when starting GDB stub after closing a game - Qt: Fix patch loading while a game is running - Qt: Fix crash when loading a game after stopping GDB server - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) - Qt: Fix crash when attempting to pause if a game is not running - SDL: Properly clean up if a game doesn't launch - Util: Fix sockets on Windows Misc: - All: Enable link-time optimization - Debugger: Watchpoints now work on STM/LDM instructions - Debugger: Clean up GDB stub network interfacing - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop - Debugger: Merge Thumb BL instructions when disassembling - Debugger: Clean up debugger interface, removing obsolete state (fixes #67) - Debugger: Watchpoints now report address watched (fixes #68) - Debugger: Add support for soft breakpoints - Debugger: Make I/O register names be addresses instead of values - Debugger: Rename read/write commands - GBA: Improve accuracy of event timing - GBA: Add API for getting Configuration structs for overrides and input - GBA: Refactor gba-sensors and gba-gpio into gba-hardware - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory - GBA: Move A/V stream interface into core - GBA: Savestates now take into account savedata state machines (fixes #109) - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - GBA Memory: Simplify memory API and use fixed bus width - GBA Thread: Make GBASyncWaitFrameStart time out - GBA Video: Start video at the last scanline instead of the first - Qt: Optimize logo drawing - Qt: Move frame upload back onto main thread - Qt: Remember window position - Qt: Double-clicking on the window toggles full screen - Util: Use proper locale for reading and writing float values 0.1.1: (2015-01-24) Bugfixes: - ARM7: Fix LDM writeback to a register already written - GBA: Fix timers 2 and 3 updating incorrectly - GBA Audio: Make larger buffer sizes than 2048 actually work properly - GBA Audio: Fix GB audio channels being too quiet (fixes #159) - GBA Audio: Properly initialize audio FIFO channels - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses - GBA BIOS: Fix BIOS prefetch after returning from a SWI - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS - GBA BIOS: Fix HuffUnComp boundary conditions - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent - GBA Memory: Properly initialize 1 Mb flash, and add debug logging - GBA Memory: Filter out top nybble of DMA addresses - GBA Memory: Properly bounds-check VRAM accesses - GBA Memory: Fix initial DMA state - GBA Thread: Allow halted games to exit cleanly - GBA Video: Fix blend issues with obscured middle layers - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161) - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168) - GBA Video: Fix window interactions with 16-color mode 0 mosaic - GBA Video: Fix sprite boundary conditions with mosaic - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range - Qt: Fix issue with set frame sizes being the wrong height - Qt: Fix emulator crashing when full screen if a game is not running - Qt: Fix window focus issues - Qt: Properly set default video recording settings - Qt: Fix a race condition when a game crashes immediately - Qt: Fix some cases where key mapping can break if focus is adjusted - Qt: Fix crash if a game pauses before any frames are shown - Debugger: Negative PC-relative loads now properly subtract the offset - Debugger: Align PC-relative loads in Thumb - Debugger: Fix watchpoints triggering too late - Debugger: Fix binary print putting spaces between digits - Video: Ensure FFmpeg encoder has audio frames - Video: Fix uncompressed PCM audio recording - Video: Fix FFmpeg crashing when the file extension is wrong - Util: Fix SOCKET_FAILED macro Misc: - GBA: Exit cleanly on FATAL if the port supports it - GBA Memory: Implement 16- and 32-bit loads from SRAM - Qt: Disable sync to video by default - Qt: Handle a game crash without crashing - Qt: Set default log level to FATAL, ERROR and WARN - Qt: Clarify some phrasing in the menus - Qt: Clear active buttons when focus is lost 0.1.0: (2014-12-13) - Initial release