CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15Bugfixes:
16 - SDL: Fix axes being mapped wrong
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Util: Fix realloc semantics in utf16to8
19 - PSP2: Fix GPU crash while exiting
20 - PSP2: Fix VSync
21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
22 - GBA Serialize: Savestates now properly store prefetch
23 - PSP2: Fix accelerometer range
24 - PSP2: Actually load screen mode setting
25 - Qt: Fix bug in software renderer scaling
26 - Debugger: Fix GDB breakpoints
27 - Wii: Fix framelimiting after a slowdown
28 - PSP2: Fix gyroscope direction
29 - Qt: Fix hanging key press after disabling autofire
30 - PSP2: Delete threads after they return
31 - GBA Video: WIN0/1 take priority over OBJWIN
32 - PSP2: Fix mapping/unmapping from not at 0
33 - Wii: Fix garbage flash at startup
34 - VFS: Fix uninitialized varaible reading from 7z
35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
36 - VFS: Fix reading multiple files from a 7z archive
37 - GBA: Fix filehandle leak with savegames
38Misc:
39 - 3DS: Use blip_add_delta_fast for a small speed improvement
40 - OpenGL: Log shader compilation failure
41 - Qt: Remove some C99isms from C++ code
42 - Windows: Add native VDir support
43 - All: Add QUIET parameter to silence CMake
44 - ARM7: Support forcing Thumb mode via MSR
45 - ARM7: Flush prefetch cache when loading CPSR via MSR
46 - OpenGL: Add texSize uniform
47 - ARM7: Clean up instruction decoding for future expandability
48 - Qt: Make -g flag work in Qt build
49 - Qt: Simplify OpenGL context creation
50 - Debugger: Support register and memory writes via GDB stub
51 - GBA Audio: Force audio DMAs to not increment destination
52 - Qt: Thread startup improvements
53 - 3DS: Allow UTF-16 filenames
54 - 3DS: Port to using citro3D
55 - 3DS: Use system font for menus
56 - PSP2: Use system font for menus
57 - All: Faster memory read/write
58 - Qt: Make audio channel/video layer options shortcut mappable
59 - GBA Memory: Optimize stalling behavior
60 - 3DS: Attempt to use Core 2 for threads
61 - GUI: Screenshot dimensions are now passed through
62 - GUI: Add back logging
63 - PSP2: Add rumble for PS TV
64 - PSP2: Add fit-to-height screen mode
65 - GBA Video: Remove old slow path fallback
66 - GBA Video: Optimize sprite drawing
67 - GBA BIOS: Use custom ArcTan, not relying on OS
68 - PSP2: Sync files per descriptor
69 - GBA Savedata: Add realistic timing for EEPROM
70 - GBA Video: Optimize mode 0 rendering
71 - Qt: Remove default autofire mappings
72 - PSP2: Allow UTF-8 filenames
73 - Util: Add Vector GetConstPointer
74 - Util: Add rtrim
75 - GBA Memory: Optimize Load-/StoreMultiple
76 - 3DS: Adjustable filering
77 - PSP2: Screenshots are now saved into the Photo Gallery
78 - Qt: Make reseting when pasued frame-accurate
79 - GBA Video: Optimize compositing cases slightly
80 - VFS: Improve zip file detection
81 - Util: Add endswith
82 - GUI: Only reload config if manually saved
83 - GBA Serialize: Savestates now store if CPU was halted
84
850.4.1: (2016-07-11)
86Bugfixes:
87 - All: Fix several file handle leaks
88 - All: Fix instruction tables getting zeroed when linking sometimes
89 - ARM7: Fix flags on SBC/RSC
90 - ARM7: Fix setting spsr privilege bits when spsr is empty
91 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
92 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
93 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
94 - GBA Memory: Fix executing code from OBJ region of VRAM
95 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
96 - GBA Serialize: Fix loading savegames from savestates
97 - OpenGL: Correct boolean vector strcmp strings for uniforms
98 - Qt: Fix sending gameStopped twice
99 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
100 - Qt: Fix initial state of key mapping
101 - Qt: Initialize m_useBios
102 - SDL: Fix joystick initialization on BSD
103 - SDL: Fix potential joystick crash in games with rumble
104 - SDL: Fix SDL 1.2 build
105 - SDL: Fix sporadic crash when deinitializing audio
106 - Shaders: Fix AGS-001 shader with some bad drivers
107 - Util: Use closesocket on Windows
108 - Util: Fix socket bind addresses
109 - VFS: Fix reading 7z archives without rewinding first
110 - VFS: VFileFromFD should not open directories
111 - Wii: Fix tilting direction
112 - Util: Fix realloc semantics in utf16to8
113Misc:
114 - All: Allow use of external minizip library
115 - Debugger: CLI debugger now exits when end-of-stream is reached
116 - FFmpeg: Update dependencies on Ubuntu
117 - GBA: Slightly optimize GBAProcessEvents
118 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
119 - GBA Video: Null renderer should return proper register values
120 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
121 - Qt: Add preset for DualShock 4
122 - Qt: Update 360 input profile on OS X to reflect newer drivers
123 - Qt: Remove use of NaN
124 - Qt: Canonicalize file paths when loading games
125 - Qt: Add refresh button to controller editing
126 - SDL: Remove default gamepad mappings
127 - Util: Fix intermittent build failure on OS X
128 - VFS: VFile.sync now updates modified time
129
1300.4.0: (2016-02-02)
131Features:
132 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
133 - I/O viewer
134 - Booting of multiboot images
135 - Customization of GIF recording
136 - Libretro: Cheat code support
137 - Support for GLSL shaders
138 - ROM information view
139 - Support for VBA-style cheat codes
140 - Savestates now store creation timestamps
141 - Key autofire
142 - Libretro: Allow blocking opposing directional input
143 - OpenEmu core for OS X
144 - Libretro: Settings for using BIOS and skipping intro
145 - Libretro: Customizable idle loop removal
146 - Implemented cycle counting for sprite rendering
147 - Cleaner, unified settings window
148 - Added a setting for pausing when the emulator is not in focus
149 - Customizable paths for save games, save states, screenshots and patches
150 - Controller hotplugging
151 - Ability to store save games and active cheats within savestates
152Bugfixes:
153 - ARM7: Fix sign of unaligned LDRSH
154 - ARM7: Fix decoding of some ARM ALU instructions with shifters
155 - Debugger: Fix watchpoints in gdb
156 - GBA: Fix warnings when creating and loading savestates
157 - GBA: Fix Iridion II savetype
158 - GBA BIOS: Fix misaligned CpuSet
159 - GBA Cheats: Fix cheats setting the Action Replay version
160 - GBA Hardware: Fix GPIO on big endian
161 - GBA Memory: Fix DMA register writing behavior
162 - GBA Memory: Fix DMAs triggering two cycles early
163 - Libretro: Fix aspect ratio
164 - Qt: Fix some potential crashes with the gamepad mapping
165 - Qt: Fix keys being mapped incorrectly when loading configuration file
166 - Util: Fix PowerPC PNG read/write pixel order
167 - Util: Fix excessive memory allocation when decoding a PNG
168 - VFS: Fix VFileReadline and remove _vfdReadline
169Misc:
170 - All: Improved PowerPC support
171 - All: Fix some undefined behavior warnings
172 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
173 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
174 - GBA: Implement bad I/O register loading
175 - GBA: Allow jumping to OAM and palette RAM
176 - GBA BIOS: Finish implementing RegisterRamReset
177 - GBA Config: Add "override" layer for better one-time configuration
178 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
179 - GBA Memory: Use a dynamically sized mask for ROM memory
180 - GBA Memory: Implement several unimplemented memory access types
181 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
182 - GBA RR: Starting from savestate now embeds the savegame
183 - GBA RR: Add preliminary SRAM support for VBM loading
184 - GBA RR: Add support for resets in movies
185 - GBA Video: Remove lastHblank, as it is implied
186 - Libretro: Use anonymous memory mappers for large blocks of memory
187 - Libretro: Add install target for libretro core
188 - Qt: Window size command line options are now supported
189 - Qt: Increase usability of key mapper
190 - Qt: Add 'Apply' button to settings window
191 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
192 - Qt: Allow use of modifier keys as input
193 - Qt: Optimize log viewer
194 - Qt: Added button for breaking into the GDB debugger
195 - Qt: Add box for showing duration of rewind
196 - SDL: Support fullscreen in SDL 1.2
197 - SDL: Allow GBASDLAudio to be used without a thread context
198 - Util: Use VFile for configuration
199 - Util: Add MutexTryLock
200
2010.3.2: (2015-12-16)
202Bugfixes:
203 - ARM7: Fix STRT/STRBT
204 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
205 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
206 - Libretro: Fix problems with rumble not turning off
207 - GBA: Fix idle skip state being retained between games
208 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
209 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
210 - GBA BIOS: Fix Sqrt sign
211 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
212 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
213 - GBA Memory: Fix DMA behavior for SRAM accesses
214 - GBA Memory: Fix Store8 to OBJ VRAM
215 - GBA Memory: Fix alignment of LDM/STM on SRAM
216 - GBA Memory: Fix unaligned out-of-bounds ROM loads
217 - GBA Memory: Fix timing of DMAs
218 - GBA Video: Fix _mix for 15-bit color
219 - GBA Video: Fix OAM and palette initialization
220 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
221 - Qt: Use safer isLoaded check in GameController
222 - Qt: Fix a race condition in PainterGL that could lead to a crash
223 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
224 - Qt: Fix font size in memory viewer
225 - Qt: Fix a crash in the memory viewer
226 - Qt: Add additional checks in CheatModel to prevent crashes
227 - Qt: Fix race condition with setting sample rate
228 - Qt: Fix crash when closing multiplayer windows
229 - Qt: Fix resetting while paused
230Misc:
231 - GBA Audio: Implement missing flags on SOUNDCNT_X register
232 - Qt: Add mute option to menu
233
2340.3.1: (2015-10-24)
235Bugfixes:
236 - ARM7: Fix instruction decoding of Thumb shifts
237 - GBA: Deinit savegame when unloading a ROM
238 - GBA: Fix BIOS check on big endian
239 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
240 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
241 - GBA Audio: Fix audio channels being silenced at the wrong time
242 - GBA Memory: Fix bad BIOS Load16 on big endian
243 - GBA Memory: Fix bad Load8 on big endian
244 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
245 - GBA Video: Fix edge case with sprite blend modes and semitransparency
246 - GBA Video: Fix objwin and blending interaction on sprites
247 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
248 - Libretro: Fix a memory leak with the render buffer
249 - Qt: Windows no longer spawn in the top left on first launch
250 - Qt: Fix install path of XDG desktop file with DESTDIR
251 - Qt: Fix drag and drop on Windows
252 - Qt: Reenable double buffering, as disabling it broke some Windows configs
253 - VFS: Fix return values of VFileFILE.read and .write
254Misc:
255 - All: Reset next event to cycles instead of zero to interrupt
256 - All: Add --version flag
257 - ARM7: Force disable LTO on two files to work around a GCC bug
258 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
259 - GBA: Better memory handling with PNG savestates
260 - GBA: Additional savestate sanity checks
261 - GBA: Check for cycle count being too high
262 - GBA Audio: Allow GBAAVStream to have no video callback
263 - GBA BIOS: Implement RegisterRamReset for SIO registers
264 - Qt: Remove useless help icons in dialogs
265 - Qt: Prevent savestate window from opening while in multiplayer
266 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
267 - Qt: Dropping multiplayer windows works more cleanly now
268
2690.3.0: (2015-08-16)
270Features:
271 - Ability to hide individual background layers, or OBJs
272 - Ability to mute individual audio channels
273 - Palette viewer and exporter
274 - Volume control
275 - More shortcuts are editable (e.g. quick save/load)
276 - Rewind now shows the frame after rewinding
277 - Import/Export of GameShark/Action Replay snapshots
278 - Add "Step backwards" item for single increment rewind
279 - Deadzone estimation for game controllers
280 - Analog inputs can be used for shortcuts
281 - Menu items for specific solar sensor brightness levels
282 - Remappable controls for tilt and gyroscope sensors
283 - Status messages for actions taken while a game is running (e.g. save/load state)
284 - Memory inspector
285 - Screensaver can now be suspended while a game is running
286 - Load/save the most recent savestate slot
287 - Support varible speed (PWM) rumble
288 - Ability to cap fast forward speed
289 - Finer control over FPS target
290 - Holdable shortcut for rewinding one frame at a time
291 - Ability to boot directly into the BIOS
292 - Preliminary support for yanking out the game pak while a game is running
293 - Thumb-drive mode by putting a file called portable.ini in the same folder
294 - Configurable display driver, between software and OpenGL
295 - Undo-able savestate loading and saving
296 - Controller profiles now store shortcut settings
297 - Default controller profiles for several common controllers
298 - Libretro now supports BIOS, rumble and solar sensor
299 - Implement BIOS call Stop, for sleep mode
300 - Automatically load patches, if found
301 - Improved video synchronization
302 - Configurable audio output sample rate
303Bugfixes:
304 - ARM7: Fix SWI and IRQ timings
305 - ARM7: Fix Thumb MUL timing
306 - ARM7: Fix timing of multiplies to use N cycles
307 - ARM7: ARMHotplugDetach should call deinit
308 - Debugger: Fix use-after-free in breakpoint clearing code
309 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
310 - GBA: Cap audio FIFO read size during deserialization
311 - GBA: Check for corrupted savestates when loading
312 - GBA: Check for improperly sized savestates when loading
313 - GBA: Check for savestates made from differently sized ROMs
314 - GBA: Fix calls to endian-independent loadstores
315 - GBA: Fix timing of reading from timer registers
316 - GBA: Ensure cycles never go negative
317 - GBA Audio: Force audio FIFOs to 32-bit
318 - GBA Audio: Fix audio pitch changing when adjusting buffer size
319 - GBA Audio: Fix sample order in audio channel 3
320 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
321 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
322 - GBA Memory: Improve Thumb open bus behavior
323 - GBA Memory: Fix potential DMA issue when loading a savestate
324 - GBA Memory: Fix load/store multiple video memory waitstates
325 - GBA SIO: Fix reseting when there are SIO devices attached
326 - GBA Video: Blended sprites should never have other effects applied
327 - GBA Video: Fix out-of-bounds tiles in mosaic
328 - GBA Video: Fix windows not affecting sprites
329 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
330 - GBA Video: Fix timing on first scanline
331 - Qt: Better cleanup when a game crashes
332 - Qt: Fix open ROM dialog filtering for archive formats
333 - Qt: Cap the maximum number of multiplayer windows
334 - Qt: Fix maximum year in sensor override
335 - Qt: Fix window being too tall after exiting fullscreen
336 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
337 - Qt: Fix analog buttons not getting unmapped
338 - Qt: Fix passing command line options
339 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
340 - SDL: Fix SDL build when OpenGL is missing
341 - Util: Allow loading IPS patches that grow the ROM
342 - VFS: Fix resource leaks if some allocations fail
343 - VFS: Fix line-reading to return proper values
344 - Video: Fix an issue with very long filenames
345 - Util: Fix formatting of floats
346Misc:
347 - All: Add --help flag for command line programs
348 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
349 - All: Enable static linking for Windows
350 - All: Enable static linking for OS X
351 - All: Threads are now named
352 - All: Proper handling of Unicode file paths
353 - ARM7: Add emulation for Undefined CPU mode
354 - ARM7: Reduce the size of the Thumb instruction table
355 - GBA: Add status log level
356 - GBA: GBARewind now returns how many states it has rewound
357 - GBA: SIO logging layer
358 - GBA BIOS: Stub out SoundBias
359 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
360 - GBA: Don't include GBACLIDebugger struct unless needed
361 - GBA: Savedata is now synced shortly after data finishes being written
362 - GBA: Process multiple timer events at once, if necessary
363 - GBA Audio: Implement audio reset for channels A/B
364 - GBA Audio: Process multiple audio events at once, if necessary
365 - GBA Hardware: Backport generic RTC source into core
366 - GBA Input: Allow axes and buttons to be mapped to the same key
367 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
368 - GBA SIO: Add a dummy driver for Normal mode
369 - GBA Thread: Add functionality for running callbacks on the GBA thread
370 - GBA Thread: Split GBASync into a separate file
371 - GBA Video: Refactor software renderer into separate files
372 - GBA Video: Slightly optimize mode 0 mosaic rendering
373 - Debugger: Free watchpoints in addition to breakpoints
374 - Qt: Handle saving input settings better
375 - Qt: Move GL frame drawing back onto its own thread
376 - Qt: Fast forward (held) option moved from Other to Emulation menu
377 - Qt: Show version info in window title
378 - Qt: Migrate multiplayer window handling into GBAApp
379 - Qt: Unified file opening and saving with last location
380 - Qt: Fix windows being resizable when they shouldn't have been
381 - Qt: Only hide cursor in full screen
382 - Qt: Replace pause-after-frame mutex with an atomic
383 - Qt: Add application icon and XDG desktop files
384 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
385 - Qt: Don't save window size when entering fullscreen
386 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
387 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
388 - Qt: Increase usability of key mapper
389 - Qt: Show checkmark for window sizes
390 - Qt: Set window path to loaded ROM
391 - Perf: Ability to load savestates immediately on launch
392 - SDL: Properly check for initialization
393 - SDL: Clean up initialization functions
394 - SDL: Clean up GL context
395 - Util: Allow disabling the threading code entirely
396 - VFS: Add sync method to force syncing with backing
397
3980.2.1: (2015-05-13)
399Bugfixes:
400 - All: Fix sanitize-deb script not cleaning up after itself
401 - All: Fix dependencies for libavcodec on Debian-derived platforms
402 - ARM7: Handle writeback for PC in addressing modes 2 and 3
403 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
404 - ARM7: Fix ARM multiply instructions when PC is a destination register
405 - Debugger: Fix use-after-free in breakpoint clearing code
406 - Debugger: Fix boundary conditions in tab completion
407 - GBA: Fix timers not updating timing when writing to only the reload register
408 - GBA: Fix rewind boundary conditions
409 - GBA: Add initial I/O register settings for background matrix registers
410 - GBA: Fix hang when loading a savestate if sync to video is enabled
411 - GBA: Handle out-of-bounds I/O access
412 - GBA: Fix bounds-checking on EEPROM access
413 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
414 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
415 - GBA Memory: Allow SRAM to be 64kB
416 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
417 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
418 - GBA Video: Fix second frame mode 5
419 - Perf: Fix race condition if a game crashes immediately on start
420 - Qt: Fix Display object leak when closing a window
421 - Qt: Fix .deb dependencies
422 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
423 - Qt: Fix window not regaining focus after exiting savestate window
424 - Qt: Fix regression where video would not record if the game had already started
425 - Qt: Fix potential crash if a gamepad causes focus to change
426 - Qt: Fix controller axis querying
427 - Qt: Fix multiplayer windows opening as the wrong size
428 - Qt: Fix controllers sometimes not loading the right profile
429 - SDL: Fix boundary conditions for joystick adjustments
430 - SDL: Allocate properly sized input maps
431 - SDL: Fix potential build issues when Qt and SDL2 are in use
432 - Util: Fix resource leak in UTF-8 handling code
433 - Util: Fix a null-pointer issue when attempting to delete a key
434 - VFS: Fix resource leaks if some allocations fail
435 - Video: Fix an issue with very long filenames
436Misc:
437 - GBA Memory: Soft-crash if jumping past the end of a ROM
438 - Qt: Show multiplayer numbers in window title
439 - Qt: Solar sensor can have shortcuts set
440
4410.2.0: (2015-04-03)
442Features:
443 - Support for gamepad axes, e.g. analog sticks or triggers
444 - Add scale presets for up to 6x
445 - Settings window
446 - Bilinear resampling option
447 - Add option to skip BIOS start screen
448 - List of recently opened games
449 - Support for games using the Solar Sensor
450 - Better audio resampling via blip-buf
451 - Game Pak overrides dialog for setting savetype and sensor values
452 - Support for games using the tilt sensor
453 - Remappable shortcuts for keyboard and gamepad
454 - Rewinding of emulation
455 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
456 - Support IPv6
457 - Save directory of last loaded file
458 - Support BPS patches
459 - Automatically detect and optimize out idle loops
460 - Configurable game overrides
461 - Support loading 7-Zip files
462 - Drag and drop game loading
463 - Cheat code support
464 - Runtime configurable audio driver
465 - Libretro core for use with RetroArch and other front-ends
466 - Controller profiles for setting different bindings for different controllers
467 - Ability to lock aspect ratio
468 - Local link cable support
469 - Ability to switch which game controller is in use per instance
470 - Ability to prevent opposing directional input
471 - Warning dialog if an unimplemented BIOS feature is called
472 - Debugger: Add CLI "frame", frame advance command
473 - Debugger: Add CLI functions for writing to memory
474 - Debugger: Add CLI functions for examining memory regions
475 - Debugger: Add CLI function for writing a register
476Bugfixes:
477 - ARM7: Extend prefetch by one stage
478 - ARM7: Fix cycle counting for loads
479 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
480 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
481 - GBA: Initialize gba.sync to null
482 - GBA: Fix timer initialization
483 - GBA Audio: Support 16-bit writes to FIFO audio
484 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
485 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
486 - GBA BIOS: Fix BIOS prefetch after reset
487 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
488 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
489 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
490 - GBA Memory: Fix I cycles that had been moved to ARM7 core
491 - GBA Memory: Fix cycle counting for 32-bit load/stores
492 - GBA RR: Fix fallthrough error when reading tags from a movie
493 - GBA Thread: Fix possible hang when loading an archive
494 - GBA Thread: Fix possible deadlock in video sync
495 - Perf: Fix crash when the GBA thread fails to start
496 - Qt: Fix crash starting a GDB stub if a game isn't loaded
497 - Qt: Fix crash when adjusting settings after closing a game
498 - Qt: Fix crash when starting GDB stub after closing a game
499 - Qt: Fix patch loading while a game is running
500 - Qt: Fix crash when loading a game after stopping GDB server
501 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
502 - Qt: Fix crash when attempting to pause if a game is not running
503 - SDL: Properly clean up if a game doesn't launch
504 - Util: Fix sockets on Windows
505Misc:
506 - All: Enable link-time optimization
507 - Debugger: Watchpoints now work on STM/LDM instructions
508 - Debugger: Clean up GDB stub network interfacing
509 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
510 - Debugger: Merge Thumb BL instructions when disassembling
511 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
512 - Debugger: Watchpoints now report address watched (fixes #68)
513 - Debugger: Add support for soft breakpoints
514 - Debugger: Make I/O register names be addresses instead of values
515 - Debugger: Rename read/write commands
516 - GBA: Improve accuracy of event timing
517 - GBA: Add API for getting Configuration structs for overrides and input
518 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
519 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
520 - GBA: Move A/V stream interface into core
521 - GBA: Savestates now take into account savedata state machines (fixes #109)
522 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
523 - GBA Memory: Simplify memory API and use fixed bus width
524 - GBA Thread: Make GBASyncWaitFrameStart time out
525 - GBA Video: Start video at the last scanline instead of the first
526 - Qt: Optimize logo drawing
527 - Qt: Move frame upload back onto main thread
528 - Qt: Remember window position
529 - Qt: Double-clicking on the window toggles full screen
530 - Util: Use proper locale for reading and writing float values
531
5320.1.1: (2015-01-24)
533Bugfixes:
534 - ARM7: Fix LDM writeback to a register already written
535 - GBA: Fix timers 2 and 3 updating incorrectly
536 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
537 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
538 - GBA Audio: Properly initialize audio FIFO channels
539 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
540 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
541 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
542 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
543 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
544 - GBA BIOS: Fix HuffUnComp boundary conditions
545 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
546 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
547 - GBA Memory: Filter out top nybble of DMA addresses
548 - GBA Memory: Properly bounds-check VRAM accesses
549 - GBA Memory: Fix initial DMA state
550 - GBA Thread: Allow halted games to exit cleanly
551 - GBA Video: Fix blend issues with obscured middle layers
552 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
553 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
554 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
555 - GBA Video: Fix sprite boundary conditions with mosaic
556 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
557 - Qt: Fix issue with set frame sizes being the wrong height
558 - Qt: Fix emulator crashing when full screen if a game is not running
559 - Qt: Fix window focus issues
560 - Qt: Properly set default video recording settings
561 - Qt: Fix a race condition when a game crashes immediately
562 - Qt: Fix some cases where key mapping can break if focus is adjusted
563 - Qt: Fix crash if a game pauses before any frames are shown
564 - Debugger: Negative PC-relative loads now properly subtract the offset
565 - Debugger: Align PC-relative loads in Thumb
566 - Debugger: Fix watchpoints triggering too late
567 - Debugger: Fix binary print putting spaces between digits
568 - Video: Ensure FFmpeg encoder has audio frames
569 - Video: Fix uncompressed PCM audio recording
570 - Video: Fix FFmpeg crashing when the file extension is wrong
571 - Util: Fix SOCKET_FAILED macro
572Misc:
573 - GBA: Exit cleanly on FATAL if the port supports it
574 - GBA Memory: Implement 16- and 32-bit loads from SRAM
575 - Qt: Disable sync to video by default
576 - Qt: Handle a game crash without crashing
577 - Qt: Set default log level to FATAL, ERROR and WARN
578 - Qt: Clarify some phrasing in the menus
579 - Qt: Clear active buttons when focus is lost
580
5810.1.0: (2014-12-13)
582 - Initial release