all repos — mgba @ 9150a79efd85450df02ba70908dbfcc3f27924b2

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Bugfixes:
  3 - GB Audio: Fix zombie mode bit masking
  4 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  5Misc:
  6 - GBA Timer: Use global cycles for timers
  7 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  8
  90.6.0: (Future)
 10Features:
 11 - GBA: Support printing debug strings from inside a game
 12 - GBA: Better cheat type autodetection
 13 - GB: Tile viewer
 14 - Sprite viewer
 15 - Debugging console
 16 - Improved memory viewer
 17 - GB: LR35902/GB-Z80 disassembler
 18 - Configuration of gamepad hats
 19 - Qt: Spanish translation (by Kevin López)
 20 - Add option for whether rewinding restores save games
 21 - Qt: German translation (by Lothar Serra Mari)
 22 - Savestates now contain any RTC override data
 23 - Command line ability to override configuration values
 24 - Add option to allow preloading the entire ROM before running
 25 - GB: Video/audio channel enabling/disabling
 26 - Add option to lock video to integer scaling
 27 - Video log recording for testing and bug reporting
 28 - Library view
 29 - Debugger: Segment/bank support
 30 - GB: Symbol table support
 31 - GB MBC: Add MBC1 multicart support
 32 - Implement keypad interrupts
 33 - LR35902: Watchpoints
 34 - Memory search
 35 - Debugger: Execution tracing
 36 - Qt: Italian translation (by theheroGAC)
 37Bugfixes:
 38 - LR35902: Fix core never exiting with certain event patterns
 39 - GB Timer: Improve DIV reset behavior
 40 - GBA Memory: Improve initial skipped BIOS state
 41 - GBA BIOS: Implement BitUnPack
 42 - ARM7: Fix MLA/*MULL/*MLAL timing
 43 - GBA: Fix multiboot ROM loading
 44 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 45 - LR35902: Fix pc overflowing current region off-by-one
 46 - GB MBC: Fix ROM bank overflows getting set to bank 0
 47 - Qt: Fix timing issues on high refresh rate monitors
 48 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 49 - Util: Fix overflow when loading invalid UPS patches
 50 - Tools: Fix recurring multiple times over the same library
 51 - GBA I/O: Handle audio registers specially when deserializing
 52 - Util: Fix highest-fd socket not being returned by SocketAccept
 53 - Qt: Fix linking after some windows have been closed
 54 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 55 - Windows: Fix VDir.rewind
 56 - SDL: Fix game crash check
 57 - SDL: Fix race condition with audio thread when starting
 58 - GB: Fix flickering when screen is strobed quickly
 59 - FFmpeg: Fix overflow and general issues with audio encoding
 60 - Qt: Fix crash when changing audio settings after a game is closed
 61 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 62 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 63 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 64 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 65 - Core: Fix crash with rewind if savestates shrink
 66 - Test: Fix crash when loading invalid file
 67 - GBA Hardware: Fix crash if a savestate lies about game hardware
 68 - Test: Fix crash when fuzzing fails to load a file
 69 - GBA: Fix multiboot loading resulting in too small WRAM
 70 - Test: Don't rely on core for frames elapsed
 71 - Test: Fix crash when loading invalid file
 72 - GBA Hardware: Fix crash if a savestate lies about game hardware
 73 - Test: Fix crash when fuzzing fails to load a file
 74 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 75 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 76 - GB: Fix STAT blocking
 77 - GB MBC: Fix swapping carts not detect new MBC
 78 - GB Timer: Fix DIV batching if TAC changes
 79 - GB Video: Reset renderer when loading state
 80 - GBA BIOS: Fix INT_MIN/-1 crash
 81 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 82 - OpenGL: Fix some shaders causing offset graphics
 83 - Qt: Fix game unpausing after frame advancing and refocusing
 84 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 85 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 86 - Core: Fix directory sets crashing on close if base isn't properly detached
 87 - Qt: Fix window icon being stretched
 88 - Qt: Fix data directory path
 89Misc:
 90 - SDL: Remove scancode key input
 91 - GBA Video: Clean up unused timers
 92 - Test: Add a basic test suite
 93 - GBA Video: Allow multiple handles into the same tile cache
 94 - VFS: Call msync when syncing mapped data
 95 - GBA Video, GB Video: Colors are now fully scaled
 96 - VFS: Allow truncating memory chunk VFiles
 97 - Debugger: Modularize CLI debugger
 98 - Core: Clean up some thread state checks
 99 - Debugger: Make building with debugging aspects optional
100 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
101 - GBA Memory: Support reading/writing POSTFLG
102 - Util: Add size counting to Table
103 - Qt: Move last directory setting from qt.ini to config.ini
104 - 3DS, PSP2, Wii: Last directory loaded is saved
105 - GB Audio: Simplify envelope code
106 - GB Audio: Improve initial envelope samples
107 - Debugger: Add functions for read- or write-only watchpoints
108 - GBA DMA: Refactor DMA out of memory.c
109 - GBA DMA: Move DMAs to using absolute timing
110 - All: Add C++ header guards
111 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
112 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
113 - Qt: Improved HiDPI support
114 - Qt: Expose configuration directory
115 - Feature: Move game database from flatfile to SQLite3
116 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
117 - VFS: Fix some minor VFile issues with FILEs
118 - Core: Add generic checksum function
119 - Feature: Support ImageMagick 7
120 - All: Move time.h include to common.h
121 - CMake: Add ability to just print version string
122 - Qt: Merge "Save" and "OK" buttons in shader options
123 - SDL: Automatically map controllers when plugged in
124 - Qt: Automatically load controller profile when plugged in
125 - OpenGL: Add xBR-lv2 shader
126 - GBA, GB: ROM is now unloaded if a patch is applied
127 - Util: Add 8-bit PNG write support
128 - Qt: Rename "Resample video" option to "Bilinear filtering"
129 - GBA Video: Optimize when BLD* registers are written frequently
130 - Core: Cores can now have multiple sets of callbacks
131 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
132 - Qt: Remove audio thread
133 - Qt: Remove audio buffer sizing in AudioProcessorQt
134 - Qt: Re-enable QtMultimedia on Windows
135 - FFmpeg: Return false if a file fails to open
136 - FFmpeg: Force MP4 files to YUV420P
137 - Qt: Make "Mute" able to be bound to a key
138 - Core: Restore sleep callback
139 - Qt: Add .gb/.gbc files to the extension list in Info.plist
140 - Feature: Make -l option explicit
141 - Core: Ability to enumerate and modify video and audio channels
142 - Debugger: Make attaching a backend idempotent
143 - VFS: Optimize expanding in-memory files
144 - VFS: Add VFileFIFO for operating on circle buffers
145 - Core: Move rewind diffing to its own thread
146 - Util: Tune patch-fast extent sizes
147 - Qt: Relax hard dependency on OpenGL
148 - GB Video: Improved video timings
149 - Core: List memory segments in the core
150 - Core: Move savestate creation time to extdata
151 - Debugger: Add mDebuggerRunFrame convenience function
152 - GBA Memory: Remove unused prefetch cruft
153 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
154 - Core: Config values can now be hexadecimal
155 - GB: Reset with initial state of DIV register
156 - GB MBC: New MBC7 implementation
157 - Qt: Better highlight active key in control binding
158 - Core: Improved threading interrupted detection
159 - GBA Timer: Improve accuracy of timers
160
1610.6 beta 2: (Future)
162Features:
163 - Qt: Italian translation (by theheroGAC)
164 - Qt: Updated German translation
165Bugfixes:
166 - Qt: Fix memory search close button (fixes mgba.io/i/769)
167 - Qt: Fix window icon being stretched
168 - Qt: Fix initial window size (fixes mgba.io/i/766)
169 - Qt: Fix data directory path
170 - Qt: Fix controls not saving on non-SDL builds
171 - GB Video: Fix LYC regression
172 - Qt: Fix translation initialization (fixes mgba.io/i/776)
173 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
174 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
175 - Qt: Fix patch loading while a game is running
176 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
177 - GB Serialize: Fix timer serialization
178 - GB Audio: Fix incorrect channel 4 iteration
179Misc:
180 - Qt: Add language selector
181 - GBA Timer: Improve accuracy of timers
182 - Qt: Minor test fixes
183 - PSP2: Update toolchain to use vita.cmake
184 - Qt: Move shader settings into main settings window
185 - GB Serialize: Add MBC state serialization
186 - Qt: Dismiss game crashing/failing dialogs when a new game loads
187 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
188 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
189
1900.6 beta 1: (2017-06-29)
191 - Initial beta for 0.6
192
1930.5.2: (2016-12-31)
194Bugfixes:
195 - All: Fix fullscreen config option being ignored
196 - ARM7: PSR mode bits should not get sign extended
197 - GB: Fix audio not being deinitialized
198 - GB: Fix crash when masking savedata
199 - GB: Properly initialize sramRealVf variable
200 - GB Audio: Fix serialization of channel 3 and NR52 properties
201 - GB Audio: Reset envelope timer when reseting sound channel
202 - GB MBC: Fix SRAM dangling pointer with RTC games
203 - GB MBC: Fix initializing MBC when no ROM is loaded
204 - GB Memory: Fix patching ROM bank 0
205 - GB Memory: Fix starting HDMAs during mode 0
206 - GB Memory: Fix HDMA5 value after DMA completes
207 - GB Video: Initialize LCDC in renderer
208 - GB Video: Hblank IRQs should mask LYC=LY IRQs
209 - GBA: Fix IRQs firing after already being cleared
210 - GBA: Only unhalt CPU if appropriate bit is set in IE
211 - GBA: Add savegame override for Crash Bandicoot 2
212 - GBA BIOS: Fix MidiKey2Freq BIOS reads
213 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
214 - GBA Cheats: Fix GameShark ROM patches
215 - GBA I/O: Mask off WAITCNT bits that cannot be written
216 - GBA Memory: Fix misaligned BIOS reads
217 - GBA Memory: Fix VCOUNT being writable
218 - GBA Video: Fix out of bounds sprite transforms
219 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
220 - Libretro: Fix disabling BIOS
221 - Libretro: Fix Game Boy savestates and audio
222 - Qt: Fix changing resolution of software renderer
223 - Qt: Fix setting overrides
224 - Qt: Fix cut off tiles and alignment issues in tile viewer
225 - Qt: Only reset window dimensions when first shown
226 - Qt: Fix Qt Multimedia audio driver on big endian
227 - Qt: Fix Apply button for key and controller configurations
228 - VFS: Fix resizing memory chunks when not needed
229 - Windows: Fix Unicode directory handling
230Misc:
231 - GB, GBA: Prevent loading null ROMs
232 - GB Audio: Initialize wave RAM to GBC values
233 - GB Memory: Reset ROM bank when loading a ROM
234 - PSP2: Improved controller rumble
235
2360.5.1: (2016-10-05)
237Bugfixes:
238 - Core: Fix importing save games as read-only
239 - FFmpeg: Fix encoding AAC
240 - GB: Fix invalid STOP behavior on Game Boy Color
241 - GB: Initialize audio properly
242 - GB: Properly clear KEY1 bit 0 when switching speeds
243 - GB: Properly unload save files when unloading a ROM
244 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
245 - GB MBC: Fix MBC7 when size is incorrectly specified
246 - GB MBC: Fix RTC access when no save file is loaded
247 - GB SIO: Don't auto-clock external shift clock
248 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
249 - GB Video: Fix video frames getting missed when LCDC is off
250 - GB Video: Clear screen when LCDC is off
251 - GBA Cheats: Fix holding onto pointers that may get invalidated
252 - GBA Cheats: Fix key-activated CodeBreaker cheats
253 - GBA Cheats: Fix uninitialized memory getting freed when saving
254 - GBA Hardware: Improve Game Boy Player rumble behavior
255 - GBA Memory: Fix several unused I/O register read values
256 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
257 - LR35902: Fix events running with the wrong cycle active
258 - Qt: Fix "close" button on Overrides view
259 - Qt: Fix saving overrides
260 - Qt: Fix directory set unloading when replacing the ROM
261 - Qt: Fix patch loading
262 - Qt: Fix crash when saving an override if a game isn't loaded
263 - Qt: Fix showing default display driver as OpenGL (force 1.x)
264 - SDL: Attach rumble in SDL frontend
265 - Util: Fix PNG identification on files too small to be a PNG
266Misc:
267 - All: Only update version info if needed
268 - All: Split out install locations for Libretro and OpenEmu
269 - FFmpeg: Encoding cleanup
270 - GB: Reset active region when reloading ROM
271 - GB Memory: Initialize RAM pattern for GBC
272 - GB Video: Improved video timings
273 - Qt: Manage window sizes slightly better
274 - Qt: Remember scale option independent of core dimensions
275
2760.5.0: (2016-09-19)
277Features:
278 - Game Boy support
279 - Support for encrypted CodeBreaker GBA cheats
280 - Emulation of Vast Fame protected GBA carts (taizou)
281 - Tile viewer
282 - Threaded rendering mode
283 - Libretro: Memory map and achievement support (leiradel)
284 - GUI: Add UI control remapping
285 - GUI: Add fast-forward
286 - Wii: 240p support
287 - 3DS: Adjustable screen darkening
288 - Ability to temporarily load a savegame
289 - Load specific files out of archives
290 - Automatic BIOS detection
291Bugfixes:
292 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
293 - Debugger: Fix GDB breakpoints
294 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
295 - GBA: Fix filehandle leak with savegames
296 - GBA: Timer 0 cannot be count up
297 - GBA: Count up timers should not count themselves
298 - GBA Memory: Fix mirror on non-overdumped Classic NES games
299 - GBA Memory: Fix ldm {pc}
300 - GBA Savedata: Fix savedata sync timer
301 - GBA Savedata: Only unmap savedata if present
302 - GBA Serialize: Savestates now properly store prefetch
303 - GBA Video: WIN0/1 take priority over OBJWIN
304 - GBA Video: Fix out-of-order OBJWIN
305 - PSP2: Fix GPU crash while exiting
306 - PSP2: Fix VSync
307 - PSP2: Fix accelerometer range
308 - PSP2: Actually load screen mode setting
309 - PSP2: Fix gyroscope direction
310 - PSP2: Delete threads after they return
311 - PSP2: Fix mapping/unmapping from not at 0
312 - Qt: Fix bug in software renderer scaling
313 - Qt: Fix hanging key press after disabling autofire
314 - Qt: Fix being unable to pause manually when using auto-pausing
315 - SDL: Fix axes being mapped wrong
316 - Util: Fix realloc semantics in utf16to8
317 - Util: Fix inserting too many items into a hash table
318 - VFS: Fix uninitialized varaible reading from 7z
319 - VFS: Fix reading multiple files from a 7z archive
320 - Wii: Fix framelimiting after a slowdown
321 - Wii: Fix garbage flash at startup
322Misc:
323 - 3DS: Use blip_add_delta_fast for a small speed improvement
324 - 3DS: Allow UTF-16 filenames
325 - 3DS: Port to using citro3D
326 - 3DS: Use system font for menus
327 - 3DS: Attempt to use Core 2 for threads
328 - 3DS: Adjustable filering
329 - 3DS: 3D banner
330 - All: Add QUIET parameter to silence CMake
331 - All: Faster memory read/write
332 - ARM7: Support forcing Thumb mode via MSR
333 - ARM7: Flush prefetch cache when loading CPSR via MSR
334 - ARM7: Clean up instruction decoding for future expandability
335 - Debugger: Support register and memory writes via GDB stub
336 - Debugger: Add software breakpoint support to gdb
337 - FFmpeg: Full support for libavcodec 56+
338 - GBA: Better debug logging if event processing breaks
339 - GBA Audio: Force audio DMAs to not increment destination
340 - GBA BIOS: Use custom ArcTan, not relying on OS
341 - GBA Hardware: Clean up dead code in GBP
342 - GBA Memory: Optimize stalling behavior
343 - GBA Memory: Optimize Load-/StoreMultiple
344 - GBA Savedata: Add realistic timing for EEPROM
345 - GBA Serialize: Savestates now store if CPU was halted
346 - GBA Video: Remove old slow path fallback
347 - GBA Video: Optimize sprite drawing
348 - GBA Video: Optimize mode 0 rendering
349 - GBA Video: Optimize compositing cases slightly
350 - GUI: Screenshot dimensions are now passed through
351 - GUI: Add back logging
352 - GUI: Only reload config if manually saved
353 - GUI: Increase scrolling speed
354 - OpenGL: Log shader compilation failure
355 - OpenGL: Add texSize uniform
356 - Qt: Make -g flag work in Qt build
357 - Qt: Simplify OpenGL context creation
358 - Qt: Thread startup improvements
359 - Qt: Make audio channel/video layer options shortcut mappable
360 - Qt: Remove some C99isms from C++ code
361 - Qt: Remove default autofire mappings
362 - Qt: Make reseting when pasued frame-accurate
363 - Qt: Rearchitect game closing codepath
364 - PSP2: Use system font for menus
365 - PSP2: Add rumble for PS TV
366 - PSP2: Add fit-to-height screen mode
367 - PSP2: Sync files per descriptor
368 - PSP2: Allow UTF-8 filenames
369 - PSP2: Screenshots are now saved into the Photo Gallery
370 - PSP2: Stop underclocking when menuing
371 - SDL: Increase default audio buffer size to 1024 samples
372 - SDL: More responsive rumble
373 - Util: Add Vector GetConstPointer
374 - Util: Add rtrim
375 - Util: Add endswith
376 - VFS: Improve zip file detection
377 - Wii: Add pixelated resample filter
378 - Windows: Add native VDir support
379 - Util: Add PRIz macro for libc versions that don't support %z
380
3810.4.1: (2016-07-11)
382Bugfixes:
383 - All: Fix several file handle leaks
384 - All: Fix instruction tables getting zeroed when linking sometimes
385 - ARM7: Fix flags on SBC/RSC
386 - ARM7: Fix setting spsr privilege bits when spsr is empty
387 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
388 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
389 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
390 - GBA Memory: Fix executing code from OBJ region of VRAM
391 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
392 - GBA Serialize: Fix loading savegames from savestates
393 - OpenGL: Correct boolean vector strcmp strings for uniforms
394 - Qt: Fix sending gameStopped twice
395 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
396 - Qt: Fix initial state of key mapping
397 - Qt: Initialize m_useBios
398 - SDL: Fix joystick initialization on BSD
399 - SDL: Fix potential joystick crash in games with rumble
400 - SDL: Fix SDL 1.2 build
401 - SDL: Fix sporadic crash when deinitializing audio
402 - Shaders: Fix AGS-001 shader with some bad drivers
403 - Util: Use closesocket on Windows
404 - Util: Fix socket bind addresses
405 - VFS: Fix reading 7z archives without rewinding first
406 - VFS: VFileFromFD should not open directories
407 - Wii: Fix tilting direction
408 - Util: Fix realloc semantics in utf16to8
409Misc:
410 - All: Allow use of external minizip library
411 - Debugger: CLI debugger now exits when end-of-stream is reached
412 - FFmpeg: Update dependencies on Ubuntu
413 - GBA: Slightly optimize GBAProcessEvents
414 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
415 - GBA Video: Null renderer should return proper register values
416 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
417 - Qt: Add preset for DualShock 4
418 - Qt: Update 360 input profile on OS X to reflect newer drivers
419 - Qt: Remove use of NaN
420 - Qt: Canonicalize file paths when loading games
421 - Qt: Add refresh button to controller editing
422 - SDL: Remove default gamepad mappings
423 - Util: Fix intermittent build failure on OS X
424 - VFS: VFile.sync now updates modified time
425
4260.4.0: (2016-02-02)
427Features:
428 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
429 - I/O viewer
430 - Booting of multiboot images
431 - Customization of GIF recording
432 - Libretro: Cheat code support
433 - Support for GLSL shaders
434 - ROM information view
435 - Support for VBA-style cheat codes
436 - Savestates now store creation timestamps
437 - Key autofire
438 - Libretro: Allow blocking opposing directional input
439 - OpenEmu core for OS X
440 - Libretro: Settings for using BIOS and skipping intro
441 - Libretro: Customizable idle loop removal
442 - Implemented cycle counting for sprite rendering
443 - Cleaner, unified settings window
444 - Added a setting for pausing when the emulator is not in focus
445 - Customizable paths for save games, save states, screenshots and patches
446 - Controller hotplugging
447 - Ability to store save games and active cheats within savestates
448Bugfixes:
449 - ARM7: Fix sign of unaligned LDRSH
450 - ARM7: Fix decoding of some ARM ALU instructions with shifters
451 - Debugger: Fix watchpoints in gdb
452 - GBA: Fix warnings when creating and loading savestates
453 - GBA: Fix Iridion II savetype
454 - GBA BIOS: Fix misaligned CpuSet
455 - GBA Cheats: Fix cheats setting the Action Replay version
456 - GBA Hardware: Fix GPIO on big endian
457 - GBA Memory: Fix DMA register writing behavior
458 - GBA Memory: Fix DMAs triggering two cycles early
459 - Libretro: Fix aspect ratio
460 - Qt: Fix some potential crashes with the gamepad mapping
461 - Qt: Fix keys being mapped incorrectly when loading configuration file
462 - Util: Fix PowerPC PNG read/write pixel order
463 - Util: Fix excessive memory allocation when decoding a PNG
464 - VFS: Fix VFileReadline and remove _vfdReadline
465Misc:
466 - All: Improved PowerPC support
467 - All: Fix some undefined behavior warnings
468 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
469 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
470 - GBA: Implement bad I/O register loading
471 - GBA: Allow jumping to OAM and palette RAM
472 - GBA BIOS: Finish implementing RegisterRamReset
473 - GBA Config: Add "override" layer for better one-time configuration
474 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
475 - GBA Memory: Use a dynamically sized mask for ROM memory
476 - GBA Memory: Implement several unimplemented memory access types
477 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
478 - GBA RR: Starting from savestate now embeds the savegame
479 - GBA RR: Add preliminary SRAM support for VBM loading
480 - GBA RR: Add support for resets in movies
481 - GBA Video: Remove lastHblank, as it is implied
482 - Libretro: Use anonymous memory mappers for large blocks of memory
483 - Libretro: Add install target for libretro core
484 - Qt: Window size command line options are now supported
485 - Qt: Increase usability of key mapper
486 - Qt: Add 'Apply' button to settings window
487 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
488 - Qt: Allow use of modifier keys as input
489 - Qt: Optimize log viewer
490 - Qt: Added button for breaking into the GDB debugger
491 - Qt: Add box for showing duration of rewind
492 - SDL: Support fullscreen in SDL 1.2
493 - SDL: Allow GBASDLAudio to be used without a thread context
494 - Util: Use VFile for configuration
495 - Util: Add MutexTryLock
496
4970.3.2: (2015-12-16)
498Bugfixes:
499 - ARM7: Fix STRT/STRBT
500 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
501 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
502 - Libretro: Fix problems with rumble not turning off
503 - GBA: Fix idle skip state being retained between games
504 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
505 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
506 - GBA BIOS: Fix Sqrt sign
507 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
508 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
509 - GBA Memory: Fix DMA behavior for SRAM accesses
510 - GBA Memory: Fix Store8 to OBJ VRAM
511 - GBA Memory: Fix alignment of LDM/STM on SRAM
512 - GBA Memory: Fix unaligned out-of-bounds ROM loads
513 - GBA Memory: Fix timing of DMAs
514 - GBA Video: Fix _mix for 15-bit color
515 - GBA Video: Fix OAM and palette initialization
516 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
517 - Qt: Use safer isLoaded check in GameController
518 - Qt: Fix a race condition in PainterGL that could lead to a crash
519 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
520 - Qt: Fix font size in memory viewer
521 - Qt: Fix a crash in the memory viewer
522 - Qt: Add additional checks in CheatModel to prevent crashes
523 - Qt: Fix race condition with setting sample rate
524 - Qt: Fix crash when closing multiplayer windows
525 - Qt: Fix resetting while paused
526Misc:
527 - GBA Audio: Implement missing flags on SOUNDCNT_X register
528 - Qt: Add mute option to menu
529
5300.3.1: (2015-10-24)
531Bugfixes:
532 - ARM7: Fix instruction decoding of Thumb shifts
533 - GBA: Deinit savegame when unloading a ROM
534 - GBA: Fix BIOS check on big endian
535 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
536 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
537 - GBA Audio: Fix audio channels being silenced at the wrong time
538 - GBA Memory: Fix bad BIOS Load16 on big endian
539 - GBA Memory: Fix bad Load8 on big endian
540 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
541 - GBA Video: Fix edge case with sprite blend modes and semitransparency
542 - GBA Video: Fix objwin and blending interaction on sprites
543 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
544 - Libretro: Fix a memory leak with the render buffer
545 - Qt: Windows no longer spawn in the top left on first launch
546 - Qt: Fix install path of XDG desktop file with DESTDIR
547 - Qt: Fix drag and drop on Windows
548 - Qt: Reenable double buffering, as disabling it broke some Windows configs
549 - VFS: Fix return values of VFileFILE.read and .write
550Misc:
551 - All: Reset next event to cycles instead of zero to interrupt
552 - All: Add --version flag
553 - ARM7: Force disable LTO on two files to work around a GCC bug
554 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
555 - GBA: Better memory handling with PNG savestates
556 - GBA: Additional savestate sanity checks
557 - GBA: Check for cycle count being too high
558 - GBA Audio: Allow GBAAVStream to have no video callback
559 - GBA BIOS: Implement RegisterRamReset for SIO registers
560 - Qt: Remove useless help icons in dialogs
561 - Qt: Prevent savestate window from opening while in multiplayer
562 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
563 - Qt: Dropping multiplayer windows works more cleanly now
564
5650.3.0: (2015-08-16)
566Features:
567 - Ability to hide individual background layers, or OBJs
568 - Ability to mute individual audio channels
569 - Palette viewer and exporter
570 - Volume control
571 - More shortcuts are editable (e.g. quick save/load)
572 - Rewind now shows the frame after rewinding
573 - Import/Export of GameShark/Action Replay snapshots
574 - Add "Step backwards" item for single increment rewind
575 - Deadzone estimation for game controllers
576 - Analog inputs can be used for shortcuts
577 - Menu items for specific solar sensor brightness levels
578 - Remappable controls for tilt and gyroscope sensors
579 - Status messages for actions taken while a game is running (e.g. save/load state)
580 - Memory inspector
581 - Screensaver can now be suspended while a game is running
582 - Load/save the most recent savestate slot
583 - Support varible speed (PWM) rumble
584 - Ability to cap fast forward speed
585 - Finer control over FPS target
586 - Holdable shortcut for rewinding one frame at a time
587 - Ability to boot directly into the BIOS
588 - Preliminary support for yanking out the game pak while a game is running
589 - Thumb-drive mode by putting a file called portable.ini in the same folder
590 - Configurable display driver, between software and OpenGL
591 - Undo-able savestate loading and saving
592 - Controller profiles now store shortcut settings
593 - Default controller profiles for several common controllers
594 - Libretro now supports BIOS, rumble and solar sensor
595 - Implement BIOS call Stop, for sleep mode
596 - Automatically load patches, if found
597 - Improved video synchronization
598 - Configurable audio output sample rate
599Bugfixes:
600 - ARM7: Fix SWI and IRQ timings
601 - ARM7: Fix Thumb MUL timing
602 - ARM7: Fix timing of multiplies to use N cycles
603 - ARM7: ARMHotplugDetach should call deinit
604 - Debugger: Fix use-after-free in breakpoint clearing code
605 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
606 - GBA: Cap audio FIFO read size during deserialization
607 - GBA: Check for corrupted savestates when loading
608 - GBA: Check for improperly sized savestates when loading
609 - GBA: Check for savestates made from differently sized ROMs
610 - GBA: Fix calls to endian-independent loadstores
611 - GBA: Fix timing of reading from timer registers
612 - GBA: Ensure cycles never go negative
613 - GBA Audio: Force audio FIFOs to 32-bit
614 - GBA Audio: Fix audio pitch changing when adjusting buffer size
615 - GBA Audio: Fix sample order in audio channel 3
616 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
617 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
618 - GBA Memory: Improve Thumb open bus behavior
619 - GBA Memory: Fix potential DMA issue when loading a savestate
620 - GBA Memory: Fix load/store multiple video memory waitstates
621 - GBA SIO: Fix reseting when there are SIO devices attached
622 - GBA Video: Blended sprites should never have other effects applied
623 - GBA Video: Fix out-of-bounds tiles in mosaic
624 - GBA Video: Fix windows not affecting sprites
625 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
626 - GBA Video: Fix timing on first scanline
627 - Qt: Better cleanup when a game crashes
628 - Qt: Fix open ROM dialog filtering for archive formats
629 - Qt: Cap the maximum number of multiplayer windows
630 - Qt: Fix maximum year in sensor override
631 - Qt: Fix window being too tall after exiting fullscreen
632 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
633 - Qt: Fix analog buttons not getting unmapped
634 - Qt: Fix passing command line options
635 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
636 - SDL: Fix SDL build when OpenGL is missing
637 - Util: Allow loading IPS patches that grow the ROM
638 - VFS: Fix resource leaks if some allocations fail
639 - VFS: Fix line-reading to return proper values
640 - Video: Fix an issue with very long filenames
641 - Util: Fix formatting of floats
642Misc:
643 - All: Add --help flag for command line programs
644 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
645 - All: Enable static linking for Windows
646 - All: Enable static linking for OS X
647 - All: Threads are now named
648 - All: Proper handling of Unicode file paths
649 - ARM7: Add emulation for Undefined CPU mode
650 - ARM7: Reduce the size of the Thumb instruction table
651 - GBA: Add status log level
652 - GBA: GBARewind now returns how many states it has rewound
653 - GBA: SIO logging layer
654 - GBA BIOS: Stub out SoundBias
655 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
656 - GBA: Don't include GBACLIDebugger struct unless needed
657 - GBA: Savedata is now synced shortly after data finishes being written
658 - GBA: Process multiple timer events at once, if necessary
659 - GBA Audio: Implement audio reset for channels A/B
660 - GBA Audio: Process multiple audio events at once, if necessary
661 - GBA Hardware: Backport generic RTC source into core
662 - GBA Input: Allow axes and buttons to be mapped to the same key
663 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
664 - GBA SIO: Add a dummy driver for Normal mode
665 - GBA Thread: Add functionality for running callbacks on the GBA thread
666 - GBA Thread: Split GBASync into a separate file
667 - GBA Video: Refactor software renderer into separate files
668 - GBA Video: Slightly optimize mode 0 mosaic rendering
669 - Debugger: Free watchpoints in addition to breakpoints
670 - Qt: Handle saving input settings better
671 - Qt: Move GL frame drawing back onto its own thread
672 - Qt: Fast forward (held) option moved from Other to Emulation menu
673 - Qt: Show version info in window title
674 - Qt: Migrate multiplayer window handling into GBAApp
675 - Qt: Unified file opening and saving with last location
676 - Qt: Fix windows being resizable when they shouldn't have been
677 - Qt: Only hide cursor in full screen
678 - Qt: Replace pause-after-frame mutex with an atomic
679 - Qt: Add application icon and XDG desktop files
680 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
681 - Qt: Don't save window size when entering fullscreen
682 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
683 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
684 - Qt: Increase usability of key mapper
685 - Qt: Show checkmark for window sizes
686 - Qt: Set window path to loaded ROM
687 - Perf: Ability to load savestates immediately on launch
688 - SDL: Properly check for initialization
689 - SDL: Clean up initialization functions
690 - SDL: Clean up GL context
691 - Util: Allow disabling the threading code entirely
692 - VFS: Add sync method to force syncing with backing
693
6940.2.1: (2015-05-13)
695Bugfixes:
696 - All: Fix sanitize-deb script not cleaning up after itself
697 - All: Fix dependencies for libavcodec on Debian-derived platforms
698 - ARM7: Handle writeback for PC in addressing modes 2 and 3
699 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
700 - ARM7: Fix ARM multiply instructions when PC is a destination register
701 - Debugger: Fix use-after-free in breakpoint clearing code
702 - Debugger: Fix boundary conditions in tab completion
703 - GBA: Fix timers not updating timing when writing to only the reload register
704 - GBA: Fix rewind boundary conditions
705 - GBA: Add initial I/O register settings for background matrix registers
706 - GBA: Fix hang when loading a savestate if sync to video is enabled
707 - GBA: Handle out-of-bounds I/O access
708 - GBA: Fix bounds-checking on EEPROM access
709 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
710 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
711 - GBA Memory: Allow SRAM to be 64kB
712 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
713 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
714 - GBA Video: Fix second frame mode 5
715 - Perf: Fix race condition if a game crashes immediately on start
716 - Qt: Fix Display object leak when closing a window
717 - Qt: Fix .deb dependencies
718 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
719 - Qt: Fix window not regaining focus after exiting savestate window
720 - Qt: Fix regression where video would not record if the game had already started
721 - Qt: Fix potential crash if a gamepad causes focus to change
722 - Qt: Fix controller axis querying
723 - Qt: Fix multiplayer windows opening as the wrong size
724 - Qt: Fix controllers sometimes not loading the right profile
725 - SDL: Fix boundary conditions for joystick adjustments
726 - SDL: Allocate properly sized input maps
727 - SDL: Fix potential build issues when Qt and SDL2 are in use
728 - Util: Fix resource leak in UTF-8 handling code
729 - Util: Fix a null-pointer issue when attempting to delete a key
730 - VFS: Fix resource leaks if some allocations fail
731 - Video: Fix an issue with very long filenames
732Misc:
733 - GBA Memory: Soft-crash if jumping past the end of a ROM
734 - Qt: Show multiplayer numbers in window title
735 - Qt: Solar sensor can have shortcuts set
736
7370.2.0: (2015-04-03)
738Features:
739 - Support for gamepad axes, e.g. analog sticks or triggers
740 - Add scale presets for up to 6x
741 - Settings window
742 - Bilinear resampling option
743 - Add option to skip BIOS start screen
744 - List of recently opened games
745 - Support for games using the Solar Sensor
746 - Better audio resampling via blip-buf
747 - Game Pak overrides dialog for setting savetype and sensor values
748 - Support for games using the tilt sensor
749 - Remappable shortcuts for keyboard and gamepad
750 - Rewinding of emulation
751 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
752 - Support IPv6
753 - Save directory of last loaded file
754 - Support BPS patches
755 - Automatically detect and optimize out idle loops
756 - Configurable game overrides
757 - Support loading 7-Zip files
758 - Drag and drop game loading
759 - Cheat code support
760 - Runtime configurable audio driver
761 - Libretro core for use with RetroArch and other front-ends
762 - Controller profiles for setting different bindings for different controllers
763 - Ability to lock aspect ratio
764 - Local link cable support
765 - Ability to switch which game controller is in use per instance
766 - Ability to prevent opposing directional input
767 - Warning dialog if an unimplemented BIOS feature is called
768 - Debugger: Add CLI "frame", frame advance command
769 - Debugger: Add CLI functions for writing to memory
770 - Debugger: Add CLI functions for examining memory regions
771 - Debugger: Add CLI function for writing a register
772Bugfixes:
773 - ARM7: Extend prefetch by one stage
774 - ARM7: Fix cycle counting for loads
775 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
776 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
777 - GBA: Initialize gba.sync to null
778 - GBA: Fix timer initialization
779 - GBA Audio: Support 16-bit writes to FIFO audio
780 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
781 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
782 - GBA BIOS: Fix BIOS prefetch after reset
783 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
784 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
785 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
786 - GBA Memory: Fix I cycles that had been moved to ARM7 core
787 - GBA Memory: Fix cycle counting for 32-bit load/stores
788 - GBA RR: Fix fallthrough error when reading tags from a movie
789 - GBA Thread: Fix possible hang when loading an archive
790 - GBA Thread: Fix possible deadlock in video sync
791 - Perf: Fix crash when the GBA thread fails to start
792 - Qt: Fix crash starting a GDB stub if a game isn't loaded
793 - Qt: Fix crash when adjusting settings after closing a game
794 - Qt: Fix crash when starting GDB stub after closing a game
795 - Qt: Fix patch loading while a game is running
796 - Qt: Fix crash when loading a game after stopping GDB server
797 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
798 - Qt: Fix crash when attempting to pause if a game is not running
799 - SDL: Properly clean up if a game doesn't launch
800 - Util: Fix sockets on Windows
801Misc:
802 - All: Enable link-time optimization
803 - Debugger: Watchpoints now work on STM/LDM instructions
804 - Debugger: Clean up GDB stub network interfacing
805 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
806 - Debugger: Merge Thumb BL instructions when disassembling
807 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
808 - Debugger: Watchpoints now report address watched (fixes #68)
809 - Debugger: Add support for soft breakpoints
810 - Debugger: Make I/O register names be addresses instead of values
811 - Debugger: Rename read/write commands
812 - GBA: Improve accuracy of event timing
813 - GBA: Add API for getting Configuration structs for overrides and input
814 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
815 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
816 - GBA: Move A/V stream interface into core
817 - GBA: Savestates now take into account savedata state machines (fixes #109)
818 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
819 - GBA Memory: Simplify memory API and use fixed bus width
820 - GBA Thread: Make GBASyncWaitFrameStart time out
821 - GBA Video: Start video at the last scanline instead of the first
822 - Qt: Optimize logo drawing
823 - Qt: Move frame upload back onto main thread
824 - Qt: Remember window position
825 - Qt: Double-clicking on the window toggles full screen
826 - Util: Use proper locale for reading and writing float values
827
8280.1.1: (2015-01-24)
829Bugfixes:
830 - ARM7: Fix LDM writeback to a register already written
831 - GBA: Fix timers 2 and 3 updating incorrectly
832 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
833 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
834 - GBA Audio: Properly initialize audio FIFO channels
835 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
836 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
837 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
838 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
839 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
840 - GBA BIOS: Fix HuffUnComp boundary conditions
841 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
842 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
843 - GBA Memory: Filter out top nybble of DMA addresses
844 - GBA Memory: Properly bounds-check VRAM accesses
845 - GBA Memory: Fix initial DMA state
846 - GBA Thread: Allow halted games to exit cleanly
847 - GBA Video: Fix blend issues with obscured middle layers
848 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
849 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
850 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
851 - GBA Video: Fix sprite boundary conditions with mosaic
852 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
853 - Qt: Fix issue with set frame sizes being the wrong height
854 - Qt: Fix emulator crashing when full screen if a game is not running
855 - Qt: Fix window focus issues
856 - Qt: Properly set default video recording settings
857 - Qt: Fix a race condition when a game crashes immediately
858 - Qt: Fix some cases where key mapping can break if focus is adjusted
859 - Qt: Fix crash if a game pauses before any frames are shown
860 - Debugger: Negative PC-relative loads now properly subtract the offset
861 - Debugger: Align PC-relative loads in Thumb
862 - Debugger: Fix watchpoints triggering too late
863 - Debugger: Fix binary print putting spaces between digits
864 - Video: Ensure FFmpeg encoder has audio frames
865 - Video: Fix uncompressed PCM audio recording
866 - Video: Fix FFmpeg crashing when the file extension is wrong
867 - Util: Fix SOCKET_FAILED macro
868Misc:
869 - GBA: Exit cleanly on FATAL if the port supports it
870 - GBA Memory: Implement 16- and 32-bit loads from SRAM
871 - Qt: Disable sync to video by default
872 - Qt: Handle a game crash without crashing
873 - Qt: Set default log level to FATAL, ERROR and WARN
874 - Qt: Clarify some phrasing in the menus
875 - Qt: Clear active buttons when focus is lost
876
8770.1.0: (2014-12-13)
878 - Initial release