all repos — mgba @ 915b04ddeda40d1b466d52f9e009d158206740b1

mGBA Game Boy Advance Emulator

src/gba/gba-memory.c (view raw)

  1#include "gba-memory.h"
  2
  3#include "gba-gpio.h"
  4#include "gba-io.h"
  5#include "hle-bios.h"
  6
  7#include <limits.h>
  8#include <string.h>
  9#include <sys/mman.h>
 10
 11static void GBASetActiveRegion(struct ARMMemory* memory, uint32_t region);
 12static int GBAWaitMultiple(struct ARMMemory* memory, uint32_t startAddress, int count);
 13
 14static const char GBA_BASE_WAITSTATES[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4 };
 15static const char GBA_BASE_WAITSTATES_32[16] = { 0, 0, 5, 0, 0, 0, 0, 0, 7, 7, 9, 9, 13, 13, 9 };
 16static const char GBA_BASE_WAITSTATES_SEQ[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 4, 4, 8, 8, 4 };
 17static const char GBA_BASE_WAITSTATES_SEQ_32[16] = { 0, 0, 5, 0, 0, 0, 0, 0, 5, 5, 9, 9, 17, 17, 9 };
 18static const char GBA_ROM_WAITSTATES[] = { 4, 3, 2, 8 };
 19static const char GBA_ROM_WAITSTATES_SEQ[] = { 2, 1, 4, 1, 8, 1 };
 20static const int DMA_OFFSET[] = { 1, -1, 0, 1 };
 21
 22void GBAMemoryInit(struct GBAMemory* memory) {
 23	memory->d.load32 = GBALoad32;
 24	memory->d.load16 = GBALoad16;
 25	memory->d.loadU16 = GBALoadU16;
 26	memory->d.load8 = GBALoad8;
 27	memory->d.loadU8 = GBALoadU8;
 28	memory->d.store32 = GBAStore32;
 29	memory->d.store16 = GBAStore16;
 30	memory->d.store8 = GBAStore8;
 31
 32	memory->bios = (uint32_t*) hleBios;
 33	memory->fullBios = 0;
 34	memory->wram = mmap(0, SIZE_WORKING_RAM, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0);
 35	memory->iwram = mmap(0, SIZE_WORKING_IRAM, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0);
 36	memory->rom = 0;
 37	memory->gpio.p = memory->p;
 38	memset(memory->io, 0, sizeof(memory->io));
 39	memset(memory->dma, 0, sizeof(memory->dma));
 40
 41	if (!memory->wram || !memory->iwram) {
 42		GBAMemoryDeinit(memory);
 43		GBALog(memory->p, GBA_LOG_ERROR, "Could not map memory");
 44		return;
 45	}
 46
 47	int i;
 48	for (i = 0; i < 16; ++i) {
 49		memory->waitstates16[i] = GBA_BASE_WAITSTATES[i];
 50		memory->waitstatesSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i];
 51		memory->waitstatesPrefetch16[i] = GBA_BASE_WAITSTATES_SEQ[i];
 52		memory->waitstates32[i] = GBA_BASE_WAITSTATES_32[i];
 53		memory->waitstatesSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
 54		memory->waitstatesPrefetch32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
 55	}
 56	for (; i < 256; ++i) {
 57		memory->waitstates16[i] = 0;
 58		memory->waitstatesSeq16[i] = 0;
 59		memory->waitstatesPrefetch16[i] = 0;
 60		memory->waitstates32[i] = 0;
 61		memory->waitstatesSeq32[i] = 0;
 62		memory->waitstatesPrefetch32[i] = 0;
 63	}
 64
 65	memory->activeRegion = 0;
 66	memory->d.activeRegion = 0;
 67	memory->d.activeMask = 0;
 68	memory->d.setActiveRegion = GBASetActiveRegion;
 69	memory->d.activePrefetchCycles32 = 0;
 70	memory->d.activePrefetchCycles16 = 0;
 71	memory->biosPrefetch = 0;
 72	memory->d.waitMultiple = GBAWaitMultiple;
 73}
 74
 75void GBAMemoryDeinit(struct GBAMemory* memory) {
 76	munmap(memory->wram, SIZE_WORKING_RAM);
 77	munmap(memory->iwram, SIZE_WORKING_IRAM);
 78	GBASavedataDeinit(&memory->savedata);
 79}
 80
 81static void GBASetActiveRegion(struct ARMMemory* memory, uint32_t address) {
 82	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
 83
 84	if (gbaMemory->activeRegion == REGION_BIOS) {
 85		gbaMemory->biosPrefetch = memory->load32(memory, gbaMemory->p->cpu.currentPC + WORD_SIZE_ARM * 2, 0);
 86	}
 87	gbaMemory->activeRegion = address >> BASE_OFFSET;
 88	memory->activePrefetchCycles32 = gbaMemory->waitstatesPrefetch32[gbaMemory->activeRegion];
 89	memory->activePrefetchCycles16 = gbaMemory->waitstatesPrefetch16[gbaMemory->activeRegion];
 90	memory->activeNonseqCycles32 = gbaMemory->waitstates32[gbaMemory->activeRegion];
 91	memory->activeNonseqCycles16 = gbaMemory->waitstates16[gbaMemory->activeRegion];
 92	switch (address & ~OFFSET_MASK) {
 93	case BASE_BIOS:
 94		memory->activeRegion = gbaMemory->bios;
 95		memory->activeMask = SIZE_BIOS - 1;
 96		break;
 97	case BASE_WORKING_RAM:
 98		memory->activeRegion = gbaMemory->wram;
 99		memory->activeMask = SIZE_WORKING_RAM - 1;
100		break;
101	case BASE_WORKING_IRAM:
102		memory->activeRegion = gbaMemory->iwram;
103		memory->activeMask = SIZE_WORKING_IRAM - 1;
104		break;
105	case BASE_CART0:
106	case BASE_CART0_EX:
107	case BASE_CART1:
108	case BASE_CART1_EX:
109	case BASE_CART2:
110	case BASE_CART2_EX:
111		memory->activeRegion = gbaMemory->rom;
112		memory->activeMask = SIZE_CART0 - 1;
113		break;
114	default:
115		memory->activeRegion = 0;
116		memory->activeMask = 0;
117		break;
118	}
119}
120
121int32_t GBALoad32(struct ARMMemory* memory, uint32_t address, int* cycleCounter) {
122	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
123	uint32_t value = 0;
124	int wait = 0;
125
126	switch (address & ~OFFSET_MASK) {
127	case BASE_BIOS:
128		if (gbaMemory->p->cpu.currentPC >> BASE_OFFSET == REGION_BIOS) {
129			if (address < SIZE_BIOS) {
130				LOAD_32(value, address, gbaMemory->bios);
131			} else {
132				value = 0;
133			}
134		} else {
135			value = gbaMemory->biosPrefetch;
136		}
137		break;
138	case BASE_WORKING_RAM:
139		LOAD_32(value, address & (SIZE_WORKING_RAM - 1), gbaMemory->wram);
140		wait = gbaMemory->waitstates32[REGION_WORKING_RAM];
141		break;
142	case BASE_WORKING_IRAM:
143		LOAD_32(value, address & (SIZE_WORKING_IRAM - 1), gbaMemory->iwram);
144		break;
145	case BASE_IO:
146		value = GBAIORead(gbaMemory->p, (address & (SIZE_IO - 1)) & ~2) | (GBAIORead(gbaMemory->p, (address & (SIZE_IO - 1)) | 2) << 16);
147		break;
148	case BASE_PALETTE_RAM:
149		LOAD_32(value, address & (SIZE_PALETTE_RAM - 1), gbaMemory->p->video.palette);
150		break;
151	case BASE_VRAM:
152		LOAD_32(value, address & 0x0001FFFF, gbaMemory->p->video.renderer->vram);
153		break;
154	case BASE_OAM:
155		LOAD_32(value, address & (SIZE_OAM - 1), gbaMemory->p->video.oam.raw);
156		break;
157	case BASE_CART0:
158	case BASE_CART0_EX:
159	case BASE_CART1:
160	case BASE_CART1_EX:
161	case BASE_CART2:
162	case BASE_CART2_EX:
163		wait = gbaMemory->waitstates32[address >> BASE_OFFSET];
164		if ((address & (SIZE_CART0 - 1)) < gbaMemory->romSize) {
165			LOAD_32(value, address & (SIZE_CART0 - 1), gbaMemory->rom);
166		}
167		break;
168	case BASE_CART_SRAM:
169		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Load32: 0x%08X", address);
170		break;
171	default:
172		GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address);
173		if (gbaMemory->p->cpu.executionMode == MODE_ARM) {
174			value = memory->load32(memory, gbaMemory->p->cpu.currentPC + WORD_SIZE_ARM * 2, 0);
175		} else {
176			value = memory->load16(memory, gbaMemory->p->cpu.currentPC + WORD_SIZE_THUMB * 2, 0);
177			value |= value << 16;
178		}
179		break;
180	}
181
182
183	if (cycleCounter) {
184		*cycleCounter += 2 + wait;
185	}
186	// Unaligned 32-bit loads are "rotated" so they make some semblance of sense
187	int rotate = (address & 3) << 3;
188	return (value >> rotate) | (value << (32 - rotate));
189}
190
191uint16_t GBALoadU16(struct ARMMemory* memory, uint32_t address, int* cycleCounter) {
192	return GBALoad16(memory, address, cycleCounter);
193}
194
195int16_t GBALoad16(struct ARMMemory* memory, uint32_t address, int* cycleCounter) {
196	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
197	int16_t value = 0;
198	int wait = 0;
199
200	switch (address & ~OFFSET_MASK) {
201	case BASE_BIOS:
202		if (gbaMemory->p->cpu.currentPC >> BASE_OFFSET == REGION_BIOS) {
203			if (address < SIZE_BIOS) {
204				LOAD_16(value, address, gbaMemory->bios);
205			} else {
206				value = 0;
207			}
208		} else {
209			value = gbaMemory->biosPrefetch;
210		}
211		break;
212	case BASE_WORKING_RAM:
213		LOAD_16(value, address & (SIZE_WORKING_RAM - 1), gbaMemory->wram);
214		wait = gbaMemory->waitstates16[REGION_WORKING_RAM];
215		break;
216	case BASE_WORKING_IRAM:
217		LOAD_16(value, address & (SIZE_WORKING_IRAM - 1), gbaMemory->iwram);
218		break;
219	case BASE_IO:
220		value = GBAIORead(gbaMemory->p, address & (SIZE_IO - 1));
221		break;
222	case BASE_PALETTE_RAM:
223		LOAD_16(value, address & (SIZE_PALETTE_RAM - 1), gbaMemory->p->video.palette);
224		break;
225	case BASE_VRAM:
226		LOAD_16(value, address & 0x0001FFFF, gbaMemory->p->video.renderer->vram);
227		break;
228	case BASE_OAM:
229		LOAD_16(value, address & (SIZE_OAM - 1), gbaMemory->p->video.oam.raw);
230		break;
231	case BASE_CART0:
232	case BASE_CART0_EX:
233	case BASE_CART1:
234	case BASE_CART1_EX:
235	case BASE_CART2:
236		wait = gbaMemory->waitstates16[address >> BASE_OFFSET];
237		if ((address & (SIZE_CART0 - 1)) < gbaMemory->romSize) {
238			LOAD_16(value, address & (SIZE_CART0 - 1), gbaMemory->rom);
239		}
240		break;
241	case BASE_CART2_EX:
242		wait = gbaMemory->waitstates16[address >> BASE_OFFSET];
243		if (gbaMemory->savedata.type == SAVEDATA_EEPROM) {
244			value = GBASavedataReadEEPROM(&gbaMemory->savedata);
245		} else if ((address & (SIZE_CART0 - 1)) < gbaMemory->romSize) {
246			LOAD_16(value, address & (SIZE_CART0 - 1), gbaMemory->rom);
247		}
248		break;
249	case BASE_CART_SRAM:
250		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Load16: 0x%08X", address);
251		break;
252	default:
253		GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
254		value = memory->load16(memory, gbaMemory->p->cpu.currentPC + (gbaMemory->p->cpu.executionMode == MODE_ARM ? WORD_SIZE_ARM : WORD_SIZE_THUMB) * 2, 0);
255		break;
256	}
257
258	if (cycleCounter) {
259		*cycleCounter += 2 + wait;
260	}
261	// Unaligned 16-bit loads are "unpredictable", but the GBA rotates them, so we have to, too.
262	int rotate = (address & 1) << 3;
263	return (value >> rotate) | ((value << rotate) & 0xFF00);
264}
265
266uint8_t GBALoadU8(struct ARMMemory* memory, uint32_t address, int* cycleCounter) {
267	return GBALoad8(memory, address, cycleCounter);
268}
269
270int8_t GBALoad8(struct ARMMemory* memory, uint32_t address, int* cycleCounter) {
271	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
272	int8_t value = 0;
273	int wait = 0;
274
275	switch (address & ~OFFSET_MASK) {
276	case BASE_BIOS:
277		if (gbaMemory->p->cpu.currentPC >> BASE_OFFSET == REGION_BIOS) {
278			if (address < SIZE_BIOS) {
279				value = ((int8_t*) gbaMemory->bios)[address];
280			} else {
281				value = 0;
282			}
283		} else {
284			value = gbaMemory->biosPrefetch;
285		}
286		break;
287	case BASE_WORKING_RAM:
288		value = ((int8_t*) gbaMemory->wram)[address & (SIZE_WORKING_RAM - 1)];
289		wait = gbaMemory->waitstates16[REGION_WORKING_RAM];
290		break;
291	case BASE_WORKING_IRAM:
292		value = ((int8_t*) gbaMemory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
293		break;
294	case BASE_IO:
295		value = (GBAIORead(gbaMemory->p, address & 0xFFFE) >> ((address & 0x0001) << 3)) & 0xFF;
296		break;
297	case BASE_PALETTE_RAM:
298		value = ((int8_t*) gbaMemory->p->video.renderer->palette)[address & (SIZE_PALETTE_RAM - 1)];
299		break;
300	case BASE_VRAM:
301		value = ((int8_t*) gbaMemory->p->video.renderer->vram)[address & 0x0001FFFF];
302		break;
303	case BASE_OAM:
304		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Load8: 0x%08X", address);
305		break;
306	case BASE_CART0:
307	case BASE_CART0_EX:
308	case BASE_CART1:
309	case BASE_CART1_EX:
310	case BASE_CART2:
311	case BASE_CART2_EX:
312		wait = gbaMemory->waitstates16[address >> BASE_OFFSET];
313		if ((address & (SIZE_CART0 - 1)) < gbaMemory->romSize) {
314			value = ((int8_t*) gbaMemory->rom)[address & (SIZE_CART0 - 1)];
315		}
316		break;
317	case BASE_CART_SRAM:
318		wait = gbaMemory->waitstates16[address >> BASE_OFFSET];
319		if (gbaMemory->savedata.type == SAVEDATA_NONE) {
320			GBASavedataInitSRAM(&gbaMemory->savedata);
321		} else if (gbaMemory->savedata.type == SAVEDATA_SRAM) {
322			value = gbaMemory->savedata.data[address & (SIZE_CART_SRAM - 1)];
323		} else if (gbaMemory->savedata.type == SAVEDATA_FLASH512 || gbaMemory->savedata.type == SAVEDATA_FLASH1M) {
324			value = GBASavedataReadFlash(&gbaMemory->savedata, address);
325		}
326		break;
327	default:
328		GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
329		value = memory->load16(memory, gbaMemory->p->cpu.currentPC + (gbaMemory->p->cpu.executionMode == MODE_ARM ? WORD_SIZE_ARM : WORD_SIZE_THUMB) * 2, 0) >> ((address & 1) << 3);
330		break;
331	}
332
333	if (cycleCounter) {
334		*cycleCounter += 2 + wait;
335	}
336	return value;
337}
338
339void GBAStore32(struct ARMMemory* memory, uint32_t address, int32_t value, int* cycleCounter) {
340	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
341	int wait = 0;
342
343	switch (address & ~OFFSET_MASK) {
344	case BASE_WORKING_RAM:
345		STORE_32(value, address & (SIZE_WORKING_RAM - 1), gbaMemory->wram);
346		wait = gbaMemory->waitstates32[REGION_WORKING_RAM];
347		break;
348	case BASE_WORKING_IRAM:
349		STORE_32(value, address & (SIZE_WORKING_IRAM - 1), gbaMemory->iwram);
350		break;
351	case BASE_IO:
352		GBAIOWrite32(gbaMemory->p, address & (SIZE_IO - 1), value);
353		break;
354	case BASE_PALETTE_RAM:
355		STORE_32(value, address & (SIZE_PALETTE_RAM - 1), gbaMemory->p->video.palette);
356		gbaMemory->p->video.renderer->writePalette(gbaMemory->p->video.renderer, (address & (SIZE_PALETTE_RAM - 1)) + 2, value >> 16);
357		gbaMemory->p->video.renderer->writePalette(gbaMemory->p->video.renderer, address & (SIZE_PALETTE_RAM - 1), value);
358		break;
359	case BASE_VRAM:
360		if ((address & OFFSET_MASK) < SIZE_VRAM - 2) {
361			STORE_32(value, address & 0x0001FFFF, gbaMemory->p->video.renderer->vram);
362		}
363		break;
364	case BASE_OAM:
365		STORE_32(value, address & (SIZE_OAM - 1), gbaMemory->p->video.oam.raw);
366		gbaMemory->p->video.renderer->writeOAM(gbaMemory->p->video.renderer, (address & (SIZE_OAM - 4)) >> 1);
367		gbaMemory->p->video.renderer->writeOAM(gbaMemory->p->video.renderer, ((address & (SIZE_OAM - 4)) >> 1) + 1);
368		break;
369	case BASE_CART0:
370		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address);
371		break;
372	case BASE_CART_SRAM:
373		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address);
374		break;
375	default:
376		GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Bad memory Store32: 0x%08X", address);
377		break;
378	}
379
380	if (cycleCounter) {
381		*cycleCounter += 1 + wait;
382	}
383}
384
385void GBAStore16(struct ARMMemory* memory, uint32_t address, int16_t value, int* cycleCounter) {
386	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
387	int wait = 0;
388
389	switch (address & ~OFFSET_MASK) {
390	case BASE_WORKING_RAM:
391		STORE_16(value, address & (SIZE_WORKING_RAM - 1), gbaMemory->wram);
392		wait = gbaMemory->waitstates16[REGION_WORKING_RAM];
393		break;
394	case BASE_WORKING_IRAM:
395		STORE_16(value, address & (SIZE_WORKING_IRAM - 1), gbaMemory->iwram);
396		break;
397	case BASE_IO:
398		GBAIOWrite(gbaMemory->p, address & (SIZE_IO - 1), value);
399		break;
400	case BASE_PALETTE_RAM:
401		STORE_16(value, address & (SIZE_PALETTE_RAM - 1), gbaMemory->p->video.palette);
402		gbaMemory->p->video.renderer->writePalette(gbaMemory->p->video.renderer, address & (SIZE_PALETTE_RAM - 1), value);
403		break;
404	case BASE_VRAM:
405		if ((address & OFFSET_MASK) < SIZE_VRAM) {
406			STORE_16(value, address & 0x0001FFFF, gbaMemory->p->video.renderer->vram);
407		}
408		break;
409	case BASE_OAM:
410		STORE_16(value, address & (SIZE_OAM - 1), gbaMemory->p->video.oam.raw);
411		gbaMemory->p->video.renderer->writeOAM(gbaMemory->p->video.renderer, (address & (SIZE_OAM - 1)) >> 1);
412		break;
413	case BASE_CART0:
414		if (IS_GPIO_REGISTER(address & 0xFFFFFF)) {
415			uint32_t reg = address & 0xFFFFFF;
416			GBAGPIOWrite(&gbaMemory->gpio, reg, value);
417		} else {
418			GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Bad cartridge Store16: 0x%08X", address);
419		}
420		break;
421	case BASE_CART2_EX:
422		if (gbaMemory->savedata.type == SAVEDATA_NONE) {
423			GBASavedataInitEEPROM(&gbaMemory->savedata);
424		}
425		GBASavedataWriteEEPROM(&gbaMemory->savedata, value, 1);
426		break;
427	case BASE_CART_SRAM:
428		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Store16: 0x%08X", address);
429		break;
430	default:
431		GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Bad memory Store16: 0x%08X", address);
432		break;
433	}
434
435	if (cycleCounter) {
436		*cycleCounter += 1 + wait;
437	}
438}
439
440void GBAStore8(struct ARMMemory* memory, uint32_t address, int8_t value, int* cycleCounter) {
441	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
442	int wait = 0;
443
444	switch (address & ~OFFSET_MASK) {
445	case BASE_WORKING_RAM:
446		((int8_t*) gbaMemory->wram)[address & (SIZE_WORKING_RAM - 1)] = value;
447		wait = gbaMemory->waitstates16[REGION_WORKING_RAM];
448		break;
449	case BASE_WORKING_IRAM:
450		((int8_t*) gbaMemory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value;
451		break;
452	case BASE_IO:
453		GBAIOWrite8(gbaMemory->p, address & (SIZE_IO - 1), value);
454		break;
455	case BASE_PALETTE_RAM:
456		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address);
457		break;
458	case BASE_VRAM:
459		if (address >= 0x06018000) {
460			// TODO: check BG mode
461			GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address);
462			break;
463		}
464		((int8_t*) gbaMemory->p->video.renderer->vram)[address & 0x1FFFE] = value;
465		((int8_t*) gbaMemory->p->video.renderer->vram)[(address & 0x1FFFE) | 1] = value;
466		break;
467	case BASE_OAM:
468		GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Cannot Store8 to OAM: 0x%08X", address);
469		break;
470	case BASE_CART0:
471		GBALog(gbaMemory->p, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address);
472		break;
473	case BASE_CART_SRAM:
474		if (gbaMemory->savedata.type == SAVEDATA_NONE) {
475			if (address == SAVEDATA_FLASH_BASE) {
476				GBASavedataInitFlash(&gbaMemory->savedata);
477			} else {
478				GBASavedataInitSRAM(&gbaMemory->savedata);
479			}
480		}
481		if (gbaMemory->savedata.type == SAVEDATA_FLASH512 || gbaMemory->savedata.type == SAVEDATA_FLASH1M) {
482			GBASavedataWriteFlash(&gbaMemory->savedata, address, value);
483		} else if (gbaMemory->savedata.type == SAVEDATA_SRAM) {
484			gbaMemory->savedata.data[address & (SIZE_CART_SRAM - 1)] = value;
485		}
486		wait = gbaMemory->waitstates16[REGION_CART_SRAM];
487		break;
488	default:
489		GBALog(gbaMemory->p, GBA_LOG_GAME_ERROR, "Bad memory Store8: 0x%08X", address);
490		break;
491	}
492
493	if (cycleCounter) {
494		*cycleCounter += 1 + wait;
495	}
496}
497
498static int GBAWaitMultiple(struct ARMMemory* memory, uint32_t startAddress, int count) {
499	struct GBAMemory* gbaMemory = (struct GBAMemory*) memory;
500	int wait = 1 + gbaMemory->waitstates32[startAddress >> BASE_OFFSET];
501	wait += (1 + gbaMemory->waitstatesSeq32[startAddress >> BASE_OFFSET]) * (count - 1);
502	return wait;
503}
504
505void GBAAdjustWaitstates(struct GBAMemory* memory, uint16_t parameters) {
506	int sram = parameters & 0x0003;
507	int ws0 = (parameters & 0x000C) >> 2;
508	int ws0seq = (parameters & 0x0010) >> 4;
509	int ws1 = (parameters & 0x0060) >> 5;
510	int ws1seq = (parameters & 0x0080) >> 7;
511	int ws2 = (parameters & 0x0300) >> 8;
512	int ws2seq = (parameters & 0x0400) >> 10;
513	int prefetch = parameters & 0x4000;
514
515	memory->waitstates16[REGION_CART_SRAM] =  GBA_ROM_WAITSTATES[sram];
516	memory->waitstatesSeq16[REGION_CART_SRAM] = GBA_ROM_WAITSTATES[sram];
517	memory->waitstates32[REGION_CART_SRAM] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
518	memory->waitstatesSeq32[REGION_CART_SRAM] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
519
520	memory->waitstates16[REGION_CART0] = memory->waitstates16[REGION_CART0_EX] = GBA_ROM_WAITSTATES[ws0];
521	memory->waitstates16[REGION_CART1] = memory->waitstates16[REGION_CART1_EX] = GBA_ROM_WAITSTATES[ws1];
522	memory->waitstates16[REGION_CART2] = memory->waitstates16[REGION_CART2_EX] = GBA_ROM_WAITSTATES[ws2];
523
524	memory->waitstatesSeq16[REGION_CART0] = memory->waitstatesSeq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES_SEQ[ws0seq];
525	memory->waitstatesSeq16[REGION_CART1] = memory->waitstatesSeq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES_SEQ[ws1seq + 2];
526	memory->waitstatesSeq16[REGION_CART2] = memory->waitstatesSeq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES_SEQ[ws2seq + 4];
527
528	memory->waitstates32[REGION_CART0] = memory->waitstates32[REGION_CART0_EX] = memory->waitstates16[REGION_CART0] + 1 + memory->waitstatesSeq16[REGION_CART0];
529	memory->waitstates32[REGION_CART1] = memory->waitstates32[REGION_CART1_EX] = memory->waitstates16[REGION_CART1] + 1 + memory->waitstatesSeq16[REGION_CART1];
530	memory->waitstates32[REGION_CART2] = memory->waitstates32[REGION_CART2_EX] = memory->waitstates16[REGION_CART2] + 1 + memory->waitstatesSeq16[REGION_CART2];
531
532	memory->waitstatesSeq32[REGION_CART0] = memory->waitstatesSeq32[REGION_CART0_EX] = 2 * memory->waitstatesSeq16[REGION_CART0] + 1;
533	memory->waitstatesSeq32[REGION_CART1] = memory->waitstatesSeq32[REGION_CART1_EX] = 2 * memory->waitstatesSeq16[REGION_CART1] + 1;
534	memory->waitstatesSeq32[REGION_CART2] = memory->waitstatesSeq32[REGION_CART2_EX] = 2 * memory->waitstatesSeq16[REGION_CART2] + 1;
535
536	if (!prefetch) {
537		memory->waitstatesPrefetch16[REGION_CART0] = memory->waitstatesPrefetch16[REGION_CART0_EX] = memory->waitstatesSeq16[REGION_CART0];
538		memory->waitstatesPrefetch16[REGION_CART1] = memory->waitstatesPrefetch16[REGION_CART1_EX] = memory->waitstatesSeq16[REGION_CART1];
539		memory->waitstatesPrefetch16[REGION_CART2] = memory->waitstatesPrefetch16[REGION_CART2_EX] = memory->waitstatesSeq16[REGION_CART2];
540
541		memory->waitstatesPrefetch32[REGION_CART0] = memory->waitstatesPrefetch32[REGION_CART0_EX] = memory->waitstatesSeq32[REGION_CART0];
542		memory->waitstatesPrefetch32[REGION_CART1] = memory->waitstatesPrefetch32[REGION_CART1_EX] = memory->waitstatesSeq32[REGION_CART1];
543		memory->waitstatesPrefetch32[REGION_CART2] = memory->waitstatesPrefetch32[REGION_CART2_EX] = memory->waitstatesSeq32[REGION_CART2];
544	} else {
545		memory->waitstatesPrefetch16[REGION_CART0] = memory->waitstatesPrefetch16[REGION_CART0_EX] = 0;
546		memory->waitstatesPrefetch16[REGION_CART1] = memory->waitstatesPrefetch16[REGION_CART1_EX] = 0;
547		memory->waitstatesPrefetch16[REGION_CART2] = memory->waitstatesPrefetch16[REGION_CART2_EX] = 0;
548
549		memory->waitstatesPrefetch32[REGION_CART0] = memory->waitstatesPrefetch32[REGION_CART0_EX] = 0;
550		memory->waitstatesPrefetch32[REGION_CART1] = memory->waitstatesPrefetch32[REGION_CART1_EX] = 0;
551		memory->waitstatesPrefetch32[REGION_CART2] = memory->waitstatesPrefetch32[REGION_CART2_EX] = 0;
552	}
553
554	memory->d.activePrefetchCycles32 = memory->waitstatesPrefetch32[memory->activeRegion];
555	memory->d.activePrefetchCycles16 = memory->waitstatesPrefetch16[memory->activeRegion];
556	memory->d.activeNonseqCycles32 = memory->waitstates32[memory->activeRegion];
557	memory->d.activeNonseqCycles16 = memory->waitstates16[memory->activeRegion];
558}
559
560int32_t GBAMemoryProcessEvents(struct GBAMemory* memory, int32_t cycles) {
561	struct GBADMA* dma;
562	int32_t test = INT_MAX;
563
564	dma = &memory->dma[0];
565	dma->nextIRQ -= cycles;
566	if (dma->enable && dma->doIrq && dma->nextIRQ) {
567		if (dma->nextIRQ <= 0) {
568			dma->nextIRQ = INT_MAX;
569			GBARaiseIRQ(memory->p, IRQ_DMA0);
570		} else if (dma->nextIRQ < test) {
571			test = dma->nextIRQ;
572		}
573	}
574
575	dma = &memory->dma[1];
576	dma->nextIRQ -= cycles;
577	if (dma->enable && dma->doIrq && dma->nextIRQ) {
578		if (dma->nextIRQ <= 0) {
579			dma->nextIRQ = INT_MAX;
580			GBARaiseIRQ(memory->p, IRQ_DMA1);
581		} else if (dma->nextIRQ < test) {
582			test = dma->nextIRQ;
583		}
584	}
585
586	dma = &memory->dma[2];
587	dma->nextIRQ -= cycles;
588	if (dma->enable && dma->doIrq && dma->nextIRQ) {
589		if (dma->nextIRQ <= 0) {
590			dma->nextIRQ = INT_MAX;
591			GBARaiseIRQ(memory->p, IRQ_DMA2);
592		} else if (dma->nextIRQ < test) {
593			test = dma->nextIRQ;
594		}
595	}
596
597	dma = &memory->dma[3];
598	dma->nextIRQ -= cycles;
599	if (dma->enable && dma->doIrq && dma->nextIRQ) {
600		if (dma->nextIRQ <= 0) {
601			dma->nextIRQ = INT_MAX;
602			GBARaiseIRQ(memory->p, IRQ_DMA3);
603		} else if (dma->nextIRQ < test) {
604			test = dma->nextIRQ;
605		}
606	}
607
608	return test;
609}
610
611void GBAMemoryWriteDMASAD(struct GBAMemory* memory, int dma, uint32_t address) {
612	memory->dma[dma].source = address & 0xFFFFFFFE;
613}
614
615void GBAMemoryWriteDMADAD(struct GBAMemory* memory, int dma, uint32_t address) {
616	memory->dma[dma].dest = address & 0xFFFFFFFE;
617}
618
619void GBAMemoryWriteDMACNT_LO(struct GBAMemory* memory, int dma, uint16_t count) {
620	memory->dma[dma].count = count ? count : (dma == 3 ? 0x10000 : 0x4000);
621}
622
623uint16_t GBAMemoryWriteDMACNT_HI(struct GBAMemory* memory, int dma, uint16_t control) {
624	struct GBADMA* currentDma = &memory->dma[dma];
625	int wasEnabled = currentDma->enable;
626	currentDma->packed = control;
627	currentDma->nextIRQ = 0;
628
629	if (currentDma->drq) {
630		GBALog(memory->p, GBA_LOG_STUB, "DRQ not implemented");
631	}
632
633	if (!wasEnabled && currentDma->enable) {
634		currentDma->nextSource = currentDma->source;
635		currentDma->nextDest = currentDma->dest;
636		currentDma->nextCount = currentDma->count;
637		GBAMemoryScheduleDMA(memory, dma, currentDma);
638	}
639	// If the DMA has already occurred, this value might have changed since the function started
640	return currentDma->packed;
641};
642
643void GBAMemoryScheduleDMA(struct GBAMemory* memory, int number, struct GBADMA* info) {
644	switch (info->timing) {
645	case DMA_TIMING_NOW:
646		GBAMemoryServiceDMA(memory, number, info);
647		break;
648	case DMA_TIMING_HBLANK:
649		// Handled implicitly
650		break;
651	case DMA_TIMING_VBLANK:
652		// Handled implicitly
653		break;
654	case DMA_TIMING_CUSTOM:
655		switch (number) {
656		case 0:
657			GBALog(memory->p, GBA_LOG_WARN, "Discarding invalid DMA0 scheduling");
658			break;
659		case 1:
660		case 2:
661			GBAAudioScheduleFifoDma(&memory->p->audio, number, info);
662			break;
663		case 3:
664			//this.cpu.irq.video.scheduleVCaptureDma(dma, info);
665			break;
666		}
667	}
668}
669
670void GBAMemoryRunHblankDMAs(struct GBAMemory* memory) {
671	struct GBADMA* dma;
672	int i;
673	for (i = 0; i < 4; ++i) {
674		dma = &memory->dma[i];
675		if (dma->enable && dma->timing == DMA_TIMING_HBLANK) {
676			GBAMemoryServiceDMA(memory, i, dma);
677		}
678	}
679}
680
681void GBAMemoryRunVblankDMAs(struct GBAMemory* memory) {
682	struct GBADMA* dma;
683	int i;
684	for (i = 0; i < 4; ++i) {
685		dma = &memory->dma[i];
686		if (dma->enable && dma->timing == DMA_TIMING_VBLANK) {
687			GBAMemoryServiceDMA(memory, i, dma);
688		}
689	}
690}
691
692void GBAMemoryServiceDMA(struct GBAMemory* memory, int number, struct GBADMA* info) {
693	if (!info->enable) {
694		// There was a DMA scheduled that got canceled
695		return;
696	}
697
698	uint32_t width = info->width ? 4 : 2;
699	int sourceOffset = DMA_OFFSET[info->srcControl] * width;
700	int destOffset = DMA_OFFSET[info->dstControl] * width;
701	int32_t wordsRemaining = info->nextCount;
702	uint32_t source = info->nextSource;
703	uint32_t dest = info->nextDest;
704	uint32_t sourceRegion = source >> BASE_OFFSET;
705	uint32_t destRegion = dest >> BASE_OFFSET;
706
707	if (width == 4) {
708		int32_t word;
709		source &= 0xFFFFFFFC;
710		dest &= 0xFFFFFFFC;
711		while (wordsRemaining--) {
712			word = memory->d.load32(&memory->d, source, 0);
713			memory->d.store32(&memory->d, dest, word, 0);
714			source += sourceOffset;
715			dest += destOffset;
716		}
717	} else {
718		uint16_t word;
719		if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) {
720			while (wordsRemaining--) {
721				word = GBASavedataReadEEPROM(&memory->savedata);
722				memory->d.store16(&memory->d, dest, word, 0);
723				source += sourceOffset;
724				dest += destOffset;
725			}
726		} else if (destRegion == REGION_CART2_EX) {
727			if (memory->savedata.type == SAVEDATA_NONE) {
728				GBASavedataInitEEPROM(&memory->savedata);
729			}
730			while (wordsRemaining) {
731				word = memory->d.load16(&memory->d, source, 0);
732				GBASavedataWriteEEPROM(&memory->savedata, word, wordsRemaining);
733				source += sourceOffset;
734				dest += destOffset;
735				--wordsRemaining;
736			}
737		} else {
738			while (wordsRemaining--) {
739				word = memory->d.load16(&memory->d, source, 0);
740				memory->d.store16(&memory->d, dest, word, 0);
741				source += sourceOffset;
742				dest += destOffset;
743			}
744		}
745	}
746
747	if (info->doIrq) {
748		info->nextIRQ = memory->p->cpu.cycles + 2;
749		info->nextIRQ += (width == 4 ? memory->waitstates32[sourceRegion] + memory->waitstates32[destRegion]
750		                            : memory->waitstates16[sourceRegion] + memory->waitstates16[destRegion]);
751		info->nextIRQ += (info->count - 1) * (width == 4 ? memory->waitstatesSeq32[sourceRegion] + memory->waitstatesSeq32[destRegion]
752		                                               : memory->waitstatesSeq16[sourceRegion] + memory->waitstatesSeq16[destRegion]);
753	}
754
755	info->nextSource = source;
756	info->nextDest = dest;
757	info->nextCount = wordsRemaining;
758
759	if (!info->repeat) {
760		info->enable = 0;
761
762		// Clear the enable bit in memory
763		memory->io[(REG_DMA0CNT_HI + number * (REG_DMA1CNT_HI - REG_DMA0CNT_HI)) >> 1] &= 0x7FE0;
764	} else {
765		info->nextCount = info->count;
766		if (info->dstControl == DMA_INCREMENT_RELOAD) {
767			info->nextDest = info->dest;
768		}
769		GBAMemoryScheduleDMA(memory, number, info);
770	}
771}