all repos — mgba @ 91a66c93462cc155593d3982e8caa76a8e7bb536

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "debugger/debugger.h"
  9#include "gba/io.h"
 10#include "gba/supervisor/rr.h"
 11#include "gba/serialize.h"
 12#include "gba/video.h"
 13#include "gba/renderers/video-software.h"
 14#include "util/configuration.h"
 15#include "util/formatting.h"
 16#include "util/vfs.h"
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 35
 26
 27#if SDL_VERSION_ATLEAST(2, 0, 0)
 28static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
 29#endif
 30static int32_t _GBASDLReadTiltX(struct GBARotationSource* rumble);
 31static int32_t _GBASDLReadTiltY(struct GBARotationSource* rumble);
 32static int32_t _GBASDLReadGyroZ(struct GBARotationSource* rumble);
 33static void _GBASDLRotationSample(struct GBARotationSource* source);
 34
 35bool GBASDLInitEvents(struct GBASDLEvents* context) {
 36	int subsystem = SDL_INIT_JOYSTICK;
 37#if SDL_VERSION_ATLEAST(2, 0, 0)
 38	subsystem |= SDL_INIT_HAPTIC | SDL_INIT_VIDEO;
 39
 40	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 41#endif
 42	if (SDL_InitSubSystem(subsystem) < 0) {
 43		return false;
 44	}
 45
 46	SDL_JoystickEventState(SDL_ENABLE);
 47	int nJoysticks = SDL_NumJoysticks();
 48	if (nJoysticks > 0) {
 49		context->nJoysticks = nJoysticks;
 50		context->joysticks = calloc(context->nJoysticks, sizeof(SDL_Joystick*));
 51#if SDL_VERSION_ATLEAST(2, 0, 0)
 52		context->haptic = calloc(context->nJoysticks, sizeof(SDL_Haptic*));
 53#endif
 54		size_t i;
 55		for (i = 0; i < context->nJoysticks; ++i) {
 56			context->joysticks[i] = SDL_JoystickOpen(i);
 57#if SDL_VERSION_ATLEAST(2, 0, 0)
 58			context->haptic[i] = SDL_HapticOpenFromJoystick(context->joysticks[i]);
 59#endif
 60		}
 61	} else {
 62		context->nJoysticks = 0;
 63		context->joysticks = 0;
 64	}
 65
 66	context->playersAttached = 0;
 67
 68	size_t i;
 69	for (i = 0; i < MAX_PLAYERS; ++i) {
 70		context->preferredJoysticks[i] = 0;
 71		context->joysticksClaimed[i] = SIZE_MAX;
 72	}
 73
 74#if !SDL_VERSION_ATLEAST(2, 0, 0)
 75	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 76#else
 77	context->screensaverSuspendDepth = 0;
 78#endif
 79	return true;
 80}
 81
 82void GBASDLDeinitEvents(struct GBASDLEvents* context) {
 83	size_t i;
 84	for (i = 0; i < context->nJoysticks; ++i) {
 85#if SDL_VERSION_ATLEAST(2, 0, 0)
 86		SDL_HapticClose(context->haptic[i]);
 87#endif
 88		SDL_JoystickClose(context->joysticks[i]);
 89	}
 90
 91	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
 92}
 93
 94void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
 95	context->preferredJoysticks[0] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 0);
 96	context->preferredJoysticks[1] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 1);
 97	context->preferredJoysticks[2] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 2);
 98	context->preferredJoysticks[3] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 3);
 99}
100
101void GBASDLInitBindings(struct GBAInputMap* inputMap) {
102#ifdef BUILD_PANDORA
103	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
104	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
105	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
106	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
107	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
108	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
109	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
110	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
111	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
112	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
113#elif SDL_VERSION_ATLEAST(2, 0, 0)
114	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
115	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
116	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
117	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
118	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
119	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
120	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
121	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
122	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
123	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
124#else
125	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
126	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
127	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
128	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
129	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
130	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
131	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
132	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
133	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
134	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
135#endif
136
137	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
138	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
139	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
140	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
141	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
142	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
143	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
144	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
145	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
146	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
147
148	struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
149	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
150	description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
151	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
152}
153
154bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
155	player->joystick = 0;
156	player->joystickIndex = SIZE_MAX;
157
158#if SDL_VERSION_ATLEAST(2, 0, 0)
159	player->rumble.d.setRumble = _GBASDLSetRumble;
160	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
161	player->rumble.level = 0;
162	player->rumble.p = player;
163#endif
164
165	player->rotation.d.readTiltX = _GBASDLReadTiltX;
166	player->rotation.d.readTiltY = _GBASDLReadTiltY;
167	player->rotation.d.readGyroZ = _GBASDLReadGyroZ;
168	player->rotation.d.sample = _GBASDLRotationSample;
169	player->rotation.axisX = 2;
170	player->rotation.axisY = 3;
171	player->rotation.gyroSensitivity = 2.2e9f;
172	player->rotation.gyroX = 0;
173	player->rotation.gyroY = 1;
174	player->rotation.zDelta = 0;
175	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
176	player->rotation.p = player;
177
178	if (events->playersAttached >= MAX_PLAYERS) {
179		return false;
180	}
181
182	player->playerId = events->playersAttached;
183	size_t firstUnclaimed = SIZE_MAX;
184
185	size_t i;
186	for (i = 0; i < events->nJoysticks; ++i) {
187		bool claimed = false;
188
189		int p;
190		for (p = 0; p < events->playersAttached; ++p) {
191			if (events->joysticksClaimed[p] == i) {
192				claimed = true;
193				break;
194			}
195		}
196		if (claimed) {
197			continue;
198		}
199
200		if (firstUnclaimed == SIZE_MAX) {
201			firstUnclaimed = i;
202		}
203
204		const char* joystickName;
205#if SDL_VERSION_ATLEAST(2, 0, 0)
206		joystickName = SDL_JoystickName(events->joysticks[i]);
207#else
208		joystickName = SDL_JoystickName(SDL_JoystickIndex(events->joysticks[i]));
209#endif
210		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
211			player->joystickIndex = i;
212			break;
213		}
214	}
215
216	if (player->joystickIndex == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
217		player->joystickIndex = firstUnclaimed;
218	}
219
220	if (player->joystickIndex != SIZE_MAX) {
221		player->joystick = events->joysticks[player->joystickIndex];
222		events->joysticksClaimed[player->playerId] = player->joystickIndex;
223
224#if SDL_VERSION_ATLEAST(2, 0, 0)
225		player->haptic = events->haptic[player->joystickIndex];
226		if (player->haptic) {
227			SDL_HapticRumbleInit(player->haptic);
228		}
229#endif
230	}
231
232	++events->playersAttached;
233	return true;
234}
235
236void GBASDLDetachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
237	events->joysticksClaimed[player->playerId] = SIZE_MAX;
238	CircleBufferDeinit(&player->rotation.zHistory);
239}
240
241void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configuration* config) {
242	GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
243	if (context->joystick) {
244		GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
245#if SDL_VERSION_ATLEAST(2, 0, 0)
246		const char* name = SDL_JoystickName(context->joystick);
247#else
248		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick));
249#endif
250		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
251
252		const char* value;
253		char* end;
254		int numAxes = SDL_JoystickNumAxes(context->joystick);
255		int axis;
256		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", name);
257		if (value) {
258			axis = strtol(value, &end, 0);
259			if (axis >= 0 && axis < numAxes && end && !*end) {
260				context->rotation.axisX = axis;
261			}
262		}
263		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", name);
264		if (value) {
265			axis = strtol(value, &end, 0);
266			if (axis >= 0 && axis < numAxes && end && !*end) {
267				context->rotation.axisY = axis;
268			}
269		}
270		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", name);
271		if (value) {
272			axis = strtol(value, &end, 0);
273			if (axis >= 0 && axis < numAxes && end && !*end) {
274				context->rotation.gyroX = axis;
275			}
276		}
277		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", name);
278		if (value) {
279			axis = strtol(value, &end, 0);
280			if (axis >= 0 && axis < numAxes && end && !*end) {
281				context->rotation.gyroY = axis;
282			}
283		}
284		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", name);
285		if (value) {
286			float sensitivity = strtof_u(value, &end);
287			if (end && !*end) {
288				context->rotation.gyroSensitivity = sensitivity;
289			}
290		}
291	}
292}
293
294void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configuration* config) {
295	if (context->joystick) {
296#if SDL_VERSION_ATLEAST(2, 0, 0)
297		const char* name = SDL_JoystickName(context->joystick);
298#else
299		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick));
300#endif
301		char value[12];
302		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
303		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", value, name);
304		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
305		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", value, name);
306		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
307		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", value, name);
308		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
309		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", value, name);
310		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
311		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
312	}
313}
314
315void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
316	if (player->playerId >= MAX_PLAYERS || index >= events->nJoysticks) {
317		return;
318	}
319	events->joysticksClaimed[player->playerId] = index;
320	player->joystickIndex = index;
321	player->joystick = events->joysticks[index];
322#if SDL_VERSION_ATLEAST(2, 0, 0)
323	player->haptic = events->haptic[index];
324#endif
325}
326
327static void _pauseAfterFrame(struct GBAThread* context) {
328	context->frameCallback = 0;
329	GBAThreadPauseFromThread(context);
330}
331
332static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
333	enum GBAKey key = GBA_KEY_NONE;
334	if (!event->keysym.mod) {
335#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
336		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
337#else
338		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
339#endif
340	}
341	if (key != GBA_KEY_NONE) {
342		if (event->type == SDL_KEYDOWN) {
343			context->activeKeys |= 1 << key;
344		} else {
345			context->activeKeys &= ~(1 << key);
346		}
347		return;
348	}
349	if (event->keysym.sym == SDLK_TAB) {
350		context->sync.audioWait = event->type != SDL_KEYDOWN;
351		return;
352	}
353	if (event->type == SDL_KEYDOWN) {
354		switch (event->keysym.sym) {
355		case SDLK_F11:
356			if (context->debugger) {
357				ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL, 0);
358			}
359			return;
360#ifdef USE_PNG
361		case SDLK_F12:
362			GBAThreadInterrupt(context);
363			GBAThreadTakeScreenshot(context);
364			GBAThreadContinue(context);
365			return;
366#endif
367		case SDLK_BACKSLASH:
368			GBAThreadPause(context);
369			context->frameCallback = _pauseAfterFrame;
370			GBAThreadUnpause(context);
371			return;
372		case SDLK_BACKQUOTE:
373			GBAThreadInterrupt(context);
374			GBARewind(context, 10);
375			GBAThreadContinue(context);
376			return;
377#ifdef BUILD_PANDORA
378		case SDLK_ESCAPE:
379			GBAThreadEnd(context);
380			return;
381#endif
382		default:
383			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
384				switch (event->keysym.sym) {
385#if SDL_VERSION_ATLEAST(2, 0, 0)
386				case SDLK_f:
387					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
388					sdlContext->fullscreen = !sdlContext->fullscreen;
389					sdlContext->windowUpdated = 1;
390					break;
391#endif
392				case SDLK_p:
393					GBAThreadTogglePause(context);
394					break;
395				case SDLK_n:
396					GBAThreadPause(context);
397					context->frameCallback = _pauseAfterFrame;
398					GBAThreadUnpause(context);
399					break;
400				case SDLK_r:
401					GBAThreadReset(context);
402					break;
403				default:
404					break;
405				}
406			}
407			if (event->keysym.mod & KMOD_SHIFT) {
408				switch (event->keysym.sym) {
409				case SDLK_F1:
410				case SDLK_F2:
411				case SDLK_F3:
412				case SDLK_F4:
413				case SDLK_F5:
414				case SDLK_F6:
415				case SDLK_F7:
416				case SDLK_F8:
417				case SDLK_F9:
418					GBAThreadInterrupt(context);
419					GBASaveState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1, true);
420					GBAThreadContinue(context);
421					break;
422				default:
423					break;
424				}
425			} else {
426				switch (event->keysym.sym) {
427				case SDLK_F1:
428				case SDLK_F2:
429				case SDLK_F3:
430				case SDLK_F4:
431				case SDLK_F5:
432				case SDLK_F6:
433				case SDLK_F7:
434				case SDLK_F8:
435				case SDLK_F9:
436					GBAThreadInterrupt(context);
437					GBALoadState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1);
438					GBAThreadContinue(context);
439					break;
440				default:
441					break;
442				}
443			}
444			return;
445		}
446	}
447}
448
449static void _GBASDLHandleJoyButton(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
450	enum GBAKey key = 0;
451	key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
452	if (key == GBA_KEY_NONE) {
453		return;
454	}
455
456	if (event->type == SDL_JOYBUTTONDOWN) {
457		context->activeKeys |= 1 << key;
458	} else {
459		context->activeKeys &= ~(1 << key);
460	}
461}
462
463static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
464	enum GBAKey key = 0;
465
466	if (event->value & SDL_HAT_UP) {
467		key |= 1 << GBA_KEY_UP;
468	}
469	if (event->value & SDL_HAT_LEFT) {
470		key |= 1 << GBA_KEY_LEFT;
471	}
472	if (event->value & SDL_HAT_DOWN) {
473		key |= 1 << GBA_KEY_DOWN;
474	}
475	if (event->value & SDL_HAT_RIGHT) {
476		key |= 1 << GBA_KEY_RIGHT;
477	}
478
479	context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
480	context->activeKeys |= key;
481}
482
483static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
484	int keys = context->activeKeys;
485
486	keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
487	enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
488	if (key != GBA_KEY_NONE) {
489		keys |= 1 << key;
490	}
491
492	context->activeKeys = keys;
493}
494
495#if SDL_VERSION_ATLEAST(2, 0, 0)
496static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
497	UNUSED(context);
498	switch (event->event) {
499	case SDL_WINDOWEVENT_SIZE_CHANGED:
500		sdlContext->windowUpdated = 1;
501		break;
502	}
503}
504#endif
505
506void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event) {
507	switch (event->type) {
508	case SDL_QUIT:
509		GBAThreadEnd(context);
510		break;
511#if SDL_VERSION_ATLEAST(2, 0, 0)
512	case SDL_WINDOWEVENT:
513		_GBASDLHandleWindowEvent(context, sdlContext, &event->window);
514		break;
515#endif
516	case SDL_KEYDOWN:
517	case SDL_KEYUP:
518		_GBASDLHandleKeypress(context, sdlContext, &event->key);
519		break;
520	case SDL_JOYBUTTONDOWN:
521	case SDL_JOYBUTTONUP:
522		_GBASDLHandleJoyButton(context, sdlContext, &event->jbutton);
523		break;
524	case SDL_JOYHATMOTION:
525		_GBASDLHandleJoyHat(context, &event->jhat);
526		break;
527	case SDL_JOYAXISMOTION:
528		_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
529		break;
530	}
531}
532
533#if SDL_VERSION_ATLEAST(2, 0, 0)
534static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
535	struct GBASDLRumble* sdlRumble = (struct GBASDLRumble*) rumble;
536	if (!sdlRumble->p->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->haptic)) {
537		return;
538	}
539	sdlRumble->level += enable;
540	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
541		int8_t oldLevel;
542		CircleBufferRead8(&sdlRumble->history, &oldLevel);
543		sdlRumble->level -= oldLevel;
544	}
545	CircleBufferWrite8(&sdlRumble->history, enable);
546	if (sdlRumble->level) {
547		SDL_HapticRumblePlay(sdlRumble->p->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
548	} else {
549		SDL_HapticRumbleStop(sdlRumble->p->haptic);
550	}
551}
552#endif
553
554static int32_t _readTilt(struct GBASDLPlayer* player, int axis) {
555	return SDL_JoystickGetAxis(player->joystick, axis) * 0x3800;
556}
557
558static int32_t _GBASDLReadTiltX(struct GBARotationSource* source) {
559	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
560	return _readTilt(rotation->p, rotation->axisX);
561}
562
563static int32_t _GBASDLReadTiltY(struct GBARotationSource* source) {
564	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
565	return _readTilt(rotation->p, rotation->axisY);
566}
567
568static int32_t _GBASDLReadGyroZ(struct GBARotationSource* source) {
569	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
570	float z = rotation->zDelta;
571	return z * rotation->gyroSensitivity;
572}
573
574static void _GBASDLRotationSample(struct GBARotationSource* source) {
575	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
576	SDL_JoystickUpdate();
577
578	int x = SDL_JoystickGetAxis(rotation->p->joystick, rotation->gyroX);
579	int y = SDL_JoystickGetAxis(rotation->p->joystick, rotation->gyroY);
580	union {
581		float f;
582		int32_t i;
583	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
584	if (isnan(theta.f)) {
585		theta.f = 0.0f;
586	} else if (theta.f > M_PI) {
587		theta.f -= 2.0f * M_PI;
588	} else if (theta.f < -M_PI) {
589		theta.f += 2.0f * M_PI;
590	}
591	rotation->oldX = x;
592	rotation->oldY = y;
593
594	float oldZ = 0;
595	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
596		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
597	}
598	CircleBufferWrite32(&rotation->zHistory, theta.i);
599	rotation->zDelta += theta.f - oldZ;
600}
601
602#if SDL_VERSION_ATLEAST(2, 0, 0)
603void GBASDLSuspendScreensaver(struct GBASDLEvents* events) {
604	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
605		SDL_DisableScreenSaver();
606	}
607	++events->screensaverSuspendDepth;
608}
609
610void GBASDLResumeScreensaver(struct GBASDLEvents* events) {
611	--events->screensaverSuspendDepth;
612	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
613		SDL_EnableScreenSaver();
614	}
615}
616
617void GBASDLSetScreensaverSuspendable(struct GBASDLEvents* events, bool suspendable) {
618	bool wasSuspendable = events->screensaverSuspendable;
619	events->screensaverSuspendable = suspendable;
620	if (events->screensaverSuspendDepth > 0) {
621		if (suspendable && !wasSuspendable) {
622			SDL_DisableScreenSaver();
623		} else if (!suspendable && wasSuspendable) {
624			SDL_EnableScreenSaver();
625		}
626	} else {
627		SDL_EnableScreenSaver();
628	}
629}
630#endif