CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6Misc:
7 - Qt: Window size command line options are now supported
8 - Qt: Increase usability of key mapper
9 - GBA Memory: Use a dynamically sized mask for ROM memory
10
110.3.0: (2015-08-16)
12Features:
13 - Ability to hide individual background layers, or OBJs
14 - Ability to mute individual audio channels
15 - Palette viewer and exporter
16 - Volume control
17 - More shortcuts are editable (e.g. quick save/load)
18 - Rewind now shows the frame after rewinding
19 - Import/Export of GameShark/Action Replay snapshots
20 - Add "Step backwards" item for single increment rewind
21 - Deadzone estimation for game controllers
22 - Analog inputs can be used for shortcuts
23 - Menu items for specific solar sensor brightness levels
24 - Remappable controls for tilt and gyroscope sensors
25 - Status messages for actions taken while a game is running (e.g. save/load state)
26 - Memory inspector
27 - Screensaver can now be suspended while a game is running
28 - Load/save the most recent savestate slot
29 - Support varible speed (PWM) rumble
30 - Ability to cap fast forward speed
31 - Finer control over FPS target
32 - Holdable shortcut for rewinding one frame at a time
33 - Ability to boot directly into the BIOS
34 - Preliminary support for yanking out the game pak while a game is running
35 - Thumb-drive mode by putting a file called portable.ini in the same folder
36 - Configurable display driver, between software and OpenGL
37 - Undo-able savestate loading and saving
38 - Controller profiles now store shortcut settings
39 - Default controller profiles for several common controllers
40 - Libretro now supports BIOS, rumble and solar sensor
41 - Implement BIOS call Stop, for sleep mode
42 - Automatically load patches, if found
43 - Improved video synchronization
44 - Configurable audio output sample rate
45Bugfixes:
46 - ARM7: Fix SWI and IRQ timings
47 - ARM7: Fix Thumb MUL timing
48 - ARM7: Fix timing of multiplies to use N cycles
49 - ARM7: ARMHotplugDetach should call deinit
50 - Debugger: Fix use-after-free in breakpoint clearing code
51 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
52 - GBA: Cap audio FIFO read size during deserialization
53 - GBA: Check for corrupted savestates when loading
54 - GBA: Check for improperly sized savestates when loading
55 - GBA: Check for savestates made from differently sized ROMs
56 - GBA: Fix calls to endian-independent loadstores
57 - GBA: Fix timing of reading from timer registers
58 - GBA: Ensure cycles never go negative
59 - GBA Audio: Force audio FIFOs to 32-bit
60 - GBA Audio: Fix audio pitch changing when adjusting buffer size
61 - GBA Audio: Fix sample order in audio channel 3
62 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
63 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
64 - GBA Memory: Improve Thumb open bus behavior
65 - GBA Memory: Fix potential DMA issue when loading a savestate
66 - GBA Memory: Fix load/store multiple video memory waitstates
67 - GBA SIO: Fix reseting when there are SIO devices attached
68 - GBA Video: Blended sprites should never have other effects applied
69 - GBA Video: Fix out-of-bounds tiles in mosaic
70 - GBA Video: Fix windows not affecting sprites
71 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
72 - GBA Video: Fix timing on first scanline
73 - Qt: Better cleanup when a game crashes
74 - Qt: Fix open ROM dialog filtering for archive formats
75 - Qt: Cap the maximum number of multiplayer windows
76 - Qt: Fix maximum year in sensor override
77 - Qt: Fix window being too tall after exiting fullscreen
78 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
79 - Qt: Fix analog buttons not getting unmapped
80 - Qt: Fix passing command line options
81 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
82 - SDL: Fix SDL build when OpenGL is missing
83 - Util: Allow loading IPS patches that grow the ROM
84 - VFS: Fix resource leaks if some allocations fail
85 - VFS: Fix line-reading to return proper values
86 - Video: Fix an issue with very long filenames
87 - Util: Fix formatting of floats
88Misc:
89 - All: Add --help flag for command line programs
90 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
91 - All: Enable static linking for Windows
92 - All: Enable static linking for OS X
93 - All: Threads are now named
94 - All: Proper handling of Unicode file paths
95 - ARM7: Add emulation for Undefined CPU mode
96 - ARM7: Reduce the size of the Thumb instruction table
97 - GBA: Add status log level
98 - GBA: GBARewind now returns how many states it has rewound
99 - GBA: SIO logging layer
100 - GBA BIOS: Stub out SoundBias
101 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
102 - GBA: Don't include GBACLIDebugger struct unless needed
103 - GBA: Savedata is now synced shortly after data finishes being written
104 - GBA: Process multiple timer events at once, if necessary
105 - GBA Audio: Implement audio reset for channels A/B
106 - GBA Audio: Process multiple audio events at once, if necessary
107 - GBA Hardware: Backport generic RTC source into core
108 - GBA Input: Allow axes and buttons to be mapped to the same key
109 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
110 - GBA SIO: Add a dummy driver for Normal mode
111 - GBA Thread: Add functionality for running callbacks on the GBA thread
112 - GBA Thread: Split GBASync into a separate file
113 - GBA Video: Refactor software renderer into separate files
114 - GBA Video: Slightly optimize mode 0 mosaic rendering
115 - Debugger: Free watchpoints in addition to breakpoints
116 - Qt: Handle saving input settings better
117 - Qt: Move GL frame drawing back onto its own thread
118 - Qt: Fast forward (held) option moved from Other to Emulation menu
119 - Qt: Show version info in window title
120 - Qt: Migrate multiplayer window handling into GBAApp
121 - Qt: Unified file opening and saving with last location
122 - Qt: Fix windows being resizable when they shouldn't have been
123 - Qt: Only hide cursor in full screen
124 - Qt: Replace pause-after-frame mutex with an atomic
125 - Qt: Add application icon and XDG desktop files
126 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
127 - Qt: Don't save window size when entering fullscreen
128 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
129 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
130 - Qt: Increase usability of key mapper
131 - Qt: Show checkmark for window sizes
132 - Qt: Set window path to loaded ROM
133 - Perf: Ability to load savestates immediately on launch
134 - SDL: Properly check for initialization
135 - SDL: Clean up initialization functions
136 - SDL: Clean up GL context
137 - Util: Allow disabling the threading code entirely
138 - VFS: Add sync method to force syncing with backing
139
1400.2.1: (2015-05-13)
141Bugfixes:
142 - All: Fix sanitize-deb script not cleaning up after itself
143 - All: Fix dependencies for libavcodec on Debian-derived platforms
144 - ARM7: Handle writeback for PC in addressing modes 2 and 3
145 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
146 - ARM7: Fix ARM multiply instructions when PC is a destination register
147 - Debugger: Fix use-after-free in breakpoint clearing code
148 - Debugger: Fix boundary conditions in tab completion
149 - GBA: Fix timers not updating timing when writing to only the reload register
150 - GBA: Fix rewind boundary conditions
151 - GBA: Add initial I/O register settings for background matrix registers
152 - GBA: Fix hang when loading a savestate if sync to video is enabled
153 - GBA: Handle out-of-bounds I/O access
154 - GBA: Fix bounds-checking on EEPROM access
155 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
156 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
157 - GBA Memory: Allow SRAM to be 64kB
158 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
159 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
160 - GBA Video: Fix second frame mode 5
161 - Perf: Fix race condition if a game crashes immediately on start
162 - Qt: Fix Display object leak when closing a window
163 - Qt: Fix .deb dependencies
164 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
165 - Qt: Fix window not regaining focus after exiting savestate window
166 - Qt: Fix regression where video would not record if the game had already started
167 - Qt: Fix potential crash if a gamepad causes focus to change
168 - Qt: Fix controller axis querying
169 - Qt: Fix multiplayer windows opening as the wrong size
170 - Qt: Fix controllers sometimes not loading the right profile
171 - SDL: Fix boundary conditions for joystick adjustments
172 - SDL: Allocate properly sized input maps
173 - SDL: Fix potential build issues when Qt and SDL2 are in use
174 - Util: Fix resource leak in UTF-8 handling code
175 - Util: Fix a null-pointer issue when attempting to delete a key
176 - VFS: Fix resource leaks if some allocations fail
177 - Video: Fix an issue with very long filenames
178Misc:
179 - GBA Memory: Soft-crash if jumping past the end of a ROM
180 - Qt: Show multiplayer numbers in window title
181 - Qt: Solar sensor can have shortcuts set
182
1830.2.0: (2015-04-03)
184Features:
185 - Support for gamepad axes, e.g. analog sticks or triggers
186 - Add scale presets for up to 6x
187 - Settings window
188 - Bilinear resampling option
189 - Add option to skip BIOS start screen
190 - List of recently opened games
191 - Support for games using the Solar Sensor
192 - Better audio resampling via blip-buf
193 - Game Pak overrides dialog for setting savetype and sensor values
194 - Support for games using the tilt sensor
195 - Remappable shortcuts for keyboard and gamepad
196 - Rewinding of emulation
197 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
198 - Support IPv6
199 - Save directory of last loaded file
200 - Support BPS patches
201 - Automatically detect and optimize out idle loops
202 - Configurable game overrides
203 - Support loading 7-Zip files
204 - Drag and drop game loading
205 - Cheat code support
206 - Runtime configurable audio driver
207 - Libretro core for use with RetroArch and other front-ends
208 - Controller profiles for setting different bindings for different controllers
209 - Ability to lock aspect ratio
210 - Local link cable support
211 - Ability to switch which game controller is in use per instance
212 - Ability to prevent opposing directional input
213 - Warning dialog if an unimplemented BIOS feature is called
214 - Debugger: Add CLI "frame", frame advance command
215 - Debugger: Add CLI functions for writing to memory
216 - Debugger: Add CLI functions for examining memory regions
217 - Debugger: Add CLI function for writing a register
218Bugfixes:
219 - ARM7: Extend prefetch by one stage
220 - ARM7: Fix cycle counting for loads
221 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
222 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
223 - GBA: Initialize gba.sync to null
224 - GBA: Fix timer initialization
225 - GBA Audio: Support 16-bit writes to FIFO audio
226 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
227 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
228 - GBA BIOS: Fix BIOS prefetch after reset
229 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
230 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
231 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
232 - GBA Memory: Fix I cycles that had been moved to ARM7 core
233 - GBA Memory: Fix cycle counting for 32-bit load/stores
234 - GBA RR: Fix fallthrough error when reading tags from a movie
235 - GBA Thread: Fix possible hang when loading an archive
236 - GBA Thread: Fix possible deadlock in video sync
237 - Perf: Fix crash when the GBA thread fails to start
238 - Qt: Fix crash starting a GDB stub if a game isn't loaded
239 - Qt: Fix crash when adjusting settings after closing a game
240 - Qt: Fix crash when starting GDB stub after closing a game
241 - Qt: Fix patch loading while a game is running
242 - Qt: Fix crash when loading a game after stopping GDB server
243 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
244 - Qt: Fix crash when attempting to pause if a game is not running
245 - SDL: Properly clean up if a game doesn't launch
246 - Util: Fix sockets on Windows
247Misc:
248 - All: Enable link-time optimization
249 - Debugger: Watchpoints now work on STM/LDM instructions
250 - Debugger: Clean up GDB stub network interfacing
251 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
252 - Debugger: Merge Thumb BL instructions when disassembling
253 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
254 - Debugger: Watchpoints now report address watched (fixes #68)
255 - Debugger: Add support for soft breakpoints
256 - Debugger: Make I/O register names be addresses instead of values
257 - Debugger: Rename read/write commands
258 - GBA: Improve accuracy of event timing
259 - GBA: Add API for getting Configuration structs for overrides and input
260 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
261 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
262 - GBA: Move A/V stream interface into core
263 - GBA: Savestates now take into account savedata state machines (fixes #109)
264 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
265 - GBA Memory: Simplify memory API and use fixed bus width
266 - GBA Thread: Make GBASyncWaitFrameStart time out
267 - GBA Video: Start video at the last scanline instead of the first
268 - Qt: Optimize logo drawing
269 - Qt: Move frame upload back onto main thread
270 - Qt: Remember window position
271 - Qt: Double-clicking on the window toggles full screen
272 - Util: Use proper locale for reading and writing float values
273
2740.1.1: (2015-01-24)
275Bugfixes:
276 - ARM7: Fix LDM writeback to a register already written
277 - GBA: Fix timers 2 and 3 updating incorrectly
278 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
279 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
280 - GBA Audio: Properly initialize audio FIFO channels
281 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
282 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
283 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
284 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
285 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
286 - GBA BIOS: Fix HuffUnComp boundary conditions
287 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
288 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
289 - GBA Memory: Filter out top nybble of DMA addresses
290 - GBA Memory: Properly bounds-check VRAM accesses
291 - GBA Memory: Fix initial DMA state
292 - GBA Thread: Allow halted games to exit cleanly
293 - GBA Video: Fix blend issues with obscured middle layers
294 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
295 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
296 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
297 - GBA Video: Fix sprite boundary conditions with mosaic
298 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
299 - Qt: Fix issue with set frame sizes being the wrong height
300 - Qt: Fix emulator crashing when full screen if a game is not running
301 - Qt: Fix window focus issues
302 - Qt: Properly set default video recording settings
303 - Qt: Fix a race condition when a game crashes immediately
304 - Qt: Fix some cases where key mapping can break if focus is adjusted
305 - Qt: Fix crash if a game pauses before any frames are shown
306 - Debugger: Negative PC-relative loads now properly subtract the offset
307 - Debugger: Align PC-relative loads in Thumb
308 - Debugger: Fix watchpoints triggering too late
309 - Debugger: Fix binary print putting spaces between digits
310 - Video: Ensure FFmpeg encoder has audio frames
311 - Video: Fix uncompressed PCM audio recording
312 - Video: Fix FFmpeg crashing when the file extension is wrong
313 - Util: Fix SOCKET_FAILED macro
314Misc:
315 - GBA: Exit cleanly on FATAL if the port supports it
316 - GBA Memory: Implement 16- and 32-bit loads from SRAM
317 - Qt: Disable sync to video by default
318 - Qt: Handle a game crash without crashing
319 - Qt: Set default log level to FATAL, ERROR and WARN
320 - Qt: Clarify some phrasing in the menus
321 - Qt: Clear active buttons when focus is lost
322
3230.1.0: (2014-12-13)
324 - Initial release