CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15Bugfixes:
16 - GBA: Fix timers not updating timing when writing to only the reload register
17 - All: Fix sanitize-deb script not cleaning up after itself
18 - Qt: Fix Display object leak when closing a window
19 - Qt: Fix .deb dependencies
20 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
21 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
22 - ARM7: Fix SWI and IRQ timings
23 - GBA Audio: Force audio FIFOs to 32-bit
24 - GBA Memory: Ensure changing the timing of a DMA reschedules it
25 - Qt: Fix window not regaining focus after exiting savestate window
26 - Qt: Fix regression where video would not record if the game had already started
27 - GBA: Fix rewind boundary conditions
28 - GBA: Add initial I/O register settings for background matrix registers
29 - Qt: Fix potential crash if a gamepad causes focus to change
30 - GBA Memory: Allow SRAM to be 64kB
31 - Qt: Fix controller axis querying
32 - GBA Memory: Improve Thumb open bus behavior
33 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
34 - Qt: Fix multiplayer windows opening as the wrong size
35 - Qt: Fix controllers sometimes not loading the right profile
36 - GBA: Fix hang when loading a savestate if sync to video is enabled
37 - Debugger: Fix use-after-free in breakpoint clearing code
38 - Util: Fix resource leak in UTF-8 handling code
39 - VFS: Fix resource leaks if some allocations fail
40 - Debugger: Fix boundary conditions in tab completion
41 - Video: Fix an issue with very long filenames
42 - SDL: Fix boundary conditions for joystick adjustments
43Misc:
44 - Qt: Show multiplayer numbers in window title
45 - Qt: Handle saving input settings better
46 - Debugger: Free watchpoints in addition to breakpoints
47 - Qt: Move GL frame drawing back onto its own thread
48 - GBA: Add status log level
49 - GBA Thread: Add functionality for running callbacks on the GBA thread
50
510.2.0: (2015-04-03)
52Features:
53 - Support for gamepad axes, e.g. analog sticks or triggers
54 - Add scale presets for up to 6x
55 - Settings window
56 - Bilinear resampling option
57 - Add option to skip BIOS start screen
58 - List of recently opened games
59 - Support for games using the Solar Sensor
60 - Better audio resampling via blip-buf
61 - Game Pak overrides dialog for setting savetype and sensor values
62 - Support for games using the tilt sensor
63 - Remappable shortcuts for keyboard and gamepad
64 - Rewinding of emulation
65 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
66 - Support IPv6
67 - Save directory of last loaded file
68 - Support BPS patches
69 - Automatically detect and optimize out idle loops
70 - Configurable game overrides
71 - Support loading 7-Zip files
72 - Drag and drop game loading
73 - Cheat code support
74 - Runtime configurable audio driver
75 - Libretro core for use with RetroArch and other front-ends
76 - Controller profiles for setting different bindings for different controllers
77 - Ability to lock aspect ratio
78 - Local link cable support
79 - Ability to switch which game controller is in use per instance
80 - Ability to prevent opposing directional input
81 - Warning dialog if an unimplemented BIOS feature is called
82 - Debugger: Add CLI "frame", frame advance command
83 - Debugger: Add CLI functions for writing to memory
84 - Debugger: Add CLI functions for examining memory regions
85 - Debugger: Add CLI function for writing a register
86Bugfixes:
87 - ARM7: Extend prefetch by one stage
88 - ARM7: Fix cycle counting for loads
89 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
90 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
91 - GBA: Initialize gba.sync to null
92 - GBA: Fix timer initialization
93 - GBA Audio: Support 16-bit writes to FIFO audio
94 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
95 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
96 - GBA BIOS: Fix BIOS prefetch after reset
97 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
98 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
99 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
100 - GBA Memory: Fix I cycles that had been moved to ARM7 core
101 - GBA Memory: Fix cycle counting for 32-bit load/stores
102 - GBA RR: Fix fallthrough error when reading tags from a movie
103 - GBA Thread: Fix possible hang when loading an archive
104 - GBA Thread: Fix possible deadlock in video sync
105 - Perf: Fix crash when the GBA thread fails to start
106 - Qt: Fix crash starting a GDB stub if a game isn't loaded
107 - Qt: Fix crash when adjusting settings after closing a game
108 - Qt: Fix crash when starting GDB stub after closing a game
109 - Qt: Fix patch loading while a game is running
110 - Qt: Fix crash when loading a game after stopping GDB server
111 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
112 - Qt: Fix crash when attempting to pause if a game is not running
113 - SDL: Properly clean up if a game doesn't launch
114 - Util: Fix sockets on Windows
115Misc:
116 - All: Enable link-time optimization
117 - Debugger: Watchpoints now work on STM/LDM instructions
118 - Debugger: Clean up GDB stub network interfacing
119 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
120 - Debugger: Merge Thumb BL instructions when disassembling
121 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
122 - Debugger: Watchpoints now report address watched (fixes #68)
123 - Debugger: Add support for soft breakpoints
124 - Debugger: Make I/O register names be addresses instead of values
125 - Debugger: Rename read/write commands
126 - GBA: Improve accuracy of event timing
127 - GBA: Add API for getting Configuration structs for overrides and input
128 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
129 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
130 - GBA: Move A/V stream interface into core
131 - GBA: Savestates now take into account savedata state machines (fixes #109)
132 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
133 - GBA Memory: Simplify memory API and use fixed bus width
134 - GBA Thread: Make GBASyncWaitFrameStart time out
135 - GBA Video: Start video at the last scanline instead of the first
136 - Qt: Optimize logo drawing
137 - Qt: Move frame upload back onto main thread
138 - Qt: Remember window position
139 - Qt: Double-clicking on the window toggles full screen
140 - Util: Use proper locale for reading and writing float values
141
1420.1.1: (2015-01-24)
143Bugfixes:
144 - ARM7: Fix LDM writeback to a register already written
145 - GBA: Fix timers 2 and 3 updating incorrectly
146 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
147 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
148 - GBA Audio: Properly initialize audio FIFO channels
149 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
150 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
151 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
152 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
153 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
154 - GBA BIOS: Fix HuffUnComp boundary conditions
155 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
156 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
157 - GBA Memory: Filter out top nybble of DMA addresses
158 - GBA Memory: Properly bounds-check VRAM accesses
159 - GBA Memory: Fix initial DMA state
160 - GBA Thread: Allow halted games to exit cleanly
161 - GBA Video: Fix blend issues with obscured middle layers
162 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
163 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
164 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
165 - GBA Video: Fix sprite boundary conditions with mosaic
166 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
167 - Qt: Fix issue with set frame sizes being the wrong height
168 - Qt: Fix emulator crashing when full screen if a game is not running
169 - Qt: Fix window focus issues
170 - Qt: Properly set default video recording settings
171 - Qt: Fix a race condition when a game crashes immediately
172 - Qt: Fix some cases where key mapping can break if focus is adjusted
173 - Qt: Fix crash if a game pauses before any frames are shown
174 - Debugger: Negative PC-relative loads now properly subtract the offset
175 - Debugger: Align PC-relative loads in Thumb
176 - Debugger: Fix watchpoints triggering too late
177 - Debugger: Fix binary print putting spaces between digits
178 - Video: Ensure FFmpeg encoder has audio frames
179 - Video: Fix uncompressed PCM audio recording
180 - Video: Fix FFmpeg crashing when the file extension is wrong
181 - Util: Fix SOCKET_FAILED macro
182Misc:
183 - GBA: Exit cleanly on FATAL if the port supports it
184 - GBA Memory: Implement 16- and 32-bit loads from SRAM
185 - Qt: Disable sync to video by default
186 - Qt: Handle a game crash without crashing
187 - Qt: Set default log level to FATAL, ERROR and WARN
188 - Qt: Clarify some phrasing in the menus
189 - Qt: Clear active buttons when focus is lost
190
1910.1.0: (2014-12-13)
192 - Initial release