CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Bugfixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
11 - Qt: Fix tile and sprite views not always displaying at first
12 - GBA Memory: Fix a few AGBPrint crashes
13 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
14 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
15 - Qt: Fix audio context holding onto closed game controller
16 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
17 - GBA SIO: Prevent writing read-only multiplayer bits
18 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
19 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
20 - Python: Fix crash when deleting files owned by library
21 - Python: Make sure GB link object isn't GC'd before GB object
22 - GBA DMA: Fix Display Start DMAs
23 - GBA DMA: Fix DMA start/end timing
24 - Qt: Fix window icon on X11
25 - GB, GBA Serialize: Fix loading two states in a row
26 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
27 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
28 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
29Misc:
30 - GBA Savedata: EEPROM performance fixes
31 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
32 - GB Memory: Support running from blocked memory
33 - Qt: Don't unload ROM immediately if it crashes
34 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
35 - Debugger: Add breakpoint and watchpoint listing
36
370.7.0: (2019-01-26)
38Features:
39 - ELF support
40 - Game Boy Camera support
41 - Qt: Set default Game Boy colors
42 - Game Boy Printer support
43 - Super Game Boy support
44 - Customizable autofire speed
45 - Ability to set default Game Boy model
46 - Map viewer
47 - Automatic cheat loading and saving
48 - GameShark and Action Replay button support
49 - AGBPrint support
50 - Debugger: Conditional breakpoints and watchpoints
51 - Ability to select GB/GBC/SGB BIOS on console ports
52 - Optional automatic state saving/loading
53 - Access to ur0 and uma0 partitions on the Vita
54 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
55 - GBA: ARMIPS/A22i-style and ELF symbol table support
56 - Initial Switch port
57Bugfixes:
58 - ARM: Fix MSR when T bit is set
59 - Core: Fix audio sync breaking when interrupted
60 - Core: Fix ordering events when scheduling during events
61 - FFmpeg: Fix encoding audio/video queue issues
62 - GB: Revamp IRQ handling based on new information
63 - GB: Fix IRQ disabling on the same T-cycle as an assert
64 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
65 - GB Audio: Clock frame events on DIV
66 - GB Audio: Fix channel 3 reset value
67 - GB Audio: Fix channel 4 initial LFSR
68 - GB Audio: Fix channel 1, 2 and 4 reset timing
69 - GB I/O: DMA register is R/W
70 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
71 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
72 - GB, GBA Savedata: Fix unmasking savedata crash
73 - GB Serialize: Fix audio state loading
74 - GB Serialize: Fix game title check
75 - GB Serialize: Fix IRQ pending/EI pending confusion
76 - GB Timer: Minor accuracy improvements
77 - GB Video: Fix dot clock timing being slightly wrong
78 - GB Video: Fix loading states while in mode 3
79 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
80 - GB Video: Fix SCX timing
81 - GB, GBA Video: Don't call finishFrame twice in thread proxy
82 - GBA: Reset WAITCNT properly
83 - GBA BIOS: Fix BitUnPack final byte
84 - GBA BIOS: Fix BitUnPack narrowing
85 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
86 - GBA DMA: Fix temporal sorting of DMAs of different priorities
87 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
88 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
89 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
90 - GBA Savedata: Fix savedata modified time updating when read-only
91 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
92 - GBA Serialize: Fix loading states in Hblank
93 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
94 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
95 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
96 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
97 - GBA Video: Start timing mid-scanline when skipping BIOS
98 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
99 - GBA Video: Make layer disabling work consistently
100 - PSP2: Fix more issues causing poor audio
101 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
102 - Qt: Improve FPS timer stability
103 - Util: Fix wrapping edge cases in RingFIFO
104Misc:
105 - 3DS: Remove deprecated CSND interface
106 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
107 - Core: Remove broken option for whether rewinding restores save games
108 - Feature: Added loading savestates from command line
109 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
110 - FFmpeg: Support lossless h.264 encoding
111 - FFmpeg: Support lossless VP9 encoding
112 - GBA Cheats: Allow multiple ROM patches in the same slot
113 - GB: Skip BIOS option now works
114 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
115 - GB Audio: Improved audio quality
116 - GB, GBA Audio: Increase max audio volume
117 - GB MBC: Remove erroneous bank 0 wrapping
118 - GB Video: Darken colors in GBA mode
119 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
120 - GBA: Implement display start DMAs
121 - GBA: Improve multiboot image detection
122 - GBA Memory: 64 MiB GBA Video cartridge support
123 - GBA Savedata: Remove ability to disable realistic timing
124 - GBA Timer: Use global cycles for timers
125 - Libretro: Add frameskip option
126 - mGUI: Add fast forward toggle
127 - PSP2: Use system enter key by default
128 - Python: Integrate tests from cinema test suite
129 - Qt: Redo GameController into multiple classes
130 - Qt: Prevent window from being created off-screen
131 - Qt: Add option to disable FPS display
132 - Qt: Options to mess around with layer placement
133 - Qt: Add load alternate save option
134 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
135 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
136 - Test: Restructure test suite into multiple executables
137 - Util: Don't build crc32 if the function already exists
138 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
139Changes from beta 1:
140Features:
141 - Libretro: Add Game Boy cheat support
142 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
143 - Switch: Rumble support
144 - Switch: Rotation support
145 - Switch: Screen stretching options
146 - Qt: State file load/save menu options
147 - Windows installer
148 - Tile viewer now has adjustable width
149 - Python: Experimental audio API
150Bugfixes:
151 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
152 - Core: Remember to deinit proxy ring FIFO
153 - Core: Reroot timing list when (de)scheduling
154 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
155 - GB MBC: Fix MBC30 SRAM
156 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
157 - GB Video: Fix SGB border hole size
158 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
159 - GBA: Fix GB Player features
160 - GBA I/O: SOUNDCNT_HI is readable when sound is off
161 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
162 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
163 - Libretro: Fix adding codes with hooks
164 - PSP2: Fix audio crackling after fast forward
165 - PSP2: Fix audio crackling when buffer is full
166 - Qt: Fix jumbled background when paused
167 - Qt: Fix FPS counter on Windows
168 - Qt: Fix focus issues with load/save state overlay
169 - Switch: Fix incorrect mapping for fast forward cap
170 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
171 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
172 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
173 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
174 - Qt: Ensure FATAL logs reach log view
175 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
176Misc:
177 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
178 - Debugger: Minor text fixes
179 - Debugger: Readability improvements (fixes mgba.io/i/1238)
180 - GB: Improved SGB2 support
181 - GB Audio: Skip frame if enabled when clock is high
182 - Libretro: Reduce rumble callbacks
183 - mGUI: Add SGB border configuration option
184 - mGUI: Add support for different settings types
185 - Python: Minor API improvements
186 - Qt: Ensure camera image is valid
187 - Qt: Debugger console history
188 - Qt: Detect presence of GL_ARB_framebuffer_object
189 - Qt: Minor memory view tweaks
190 - Res: Improve modeling of AGB/AGS screen in shaders
191 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
192 - Wii: Expose stretch configuration in settings
193 - Wii: Stretch now sets pixel-accurate mode size cap
194
1950.7 beta 1: (2018-09-24)
196- Initial beta for 0.7
197
1980.6.3: (2018-04-14)
199Bugfixes:
200 - GB Audio: Revert unsigned audio changes
201 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
202 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
203
2040.6.2: (2018-04-03)
205Bugfixes:
206 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
207 - 3DS: Fix opening files in directory names with trailing slashes
208 - LR35902: Fix watchpoints not reporting new value
209 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
210 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
211 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
212 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
213 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
214 - GBA: Fix SharkPort saves for EEPROM games
215 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
216 - GBA BIOS: Fix incorrect exit condition in LZ77
217 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
218 - GBA Cheats: Fix slide codes not initializing properly
219 - GBA DMA: ROM reads are forced to increment
220 - GBA Hardware: RTC accuracy improvements
221 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
222 - GBA Memory: Fix copy-on-write memory leak
223 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
224 - GBA Savedata: Fix crash when resizing flash
225 - GBA Video: Force align 256-color tiles
226 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
227 - PSP2: Fix issues causing poor audio
228 - Python: Fix package directory
229 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
230 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
231 - Wii: Fix screen tear when unpausing
232 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
233Misc:
234 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
235 - GB MBC: Remove erroneous bank 0 wrapping
236 - GBA: Improve multiboot image detection
237 - PSP2: Use system enter key by default
238
2390.6.1: (2017-10-01)
240Bugfixes:
241 - GB, GBA: Fix crashes when attempting to identify null VFiles
242 - GB, GBA: Fix sync to video with frameskip
243 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
244 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
245 - GB Core: Fix palette loading when loading a foreign config
246 - GB MBC: Pocket Cam memory should be accessible without enabling
247 - GB MBC: Fix SRAM sizes 4 and 5
248 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
249 - GB MBC: Fix RTC loading when file size is off
250 - GB Memory: Initialize peripheral pointers
251 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
252 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
253 - GB Memory: Actually load latch time from savestate
254 - GB Serialize: Fix deserializing video STAT
255 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
256 - GB Video: Fix potential hang when ending mode 0
257 - GB Video: Fix read mode when enabling LCD
258 - GBA: Reset active region as needed when loading a ROM
259 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
260 - GBA BIOS: Use core's VRAM variable instead of renderer's
261 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
262 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
263 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
264 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
265 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
266 - Python: Fix importing .gb or .gba before .core
267 - Qt: Fix command line debugger closing second game
268 - Qt: Fix LOG argument order
269 - Qt: Fix timezone issues with time overrides
270 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
271 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
272Misc:
273 - CMake: Fix CPack dependencies for libpng 1.6
274 - GBA: Detect hardware for Pokémon FireRed ROM hacks
275 - GBA Cheats: Improve detection of raw cheats
276 - Qt: Don't rebuild library view if style hasn't changed
277 - Qt: Allow overrides to be saved before a game is loaded
278 - Qt: Hide mouse immediately when loading
279 - SDL: Fix 2.0.5 build on macOS under some circumstances
280 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
281
2820.6.0: (2017-07-16)
283Features:
284 - Library view
285 - Sprite viewer
286 - Debugging console
287 - Improved memory viewer
288 - Memory search
289 - Command line ability to override configuration values
290 - Add option to allow preloading the entire ROM before running
291 - Add option for whether rewinding restores save games
292 - Savestates now contain any RTC override data
293 - Add option to lock video to integer scaling
294 - LR35902: Watchpoints
295 - LR35902/GB-Z80 disassembler
296 - GB: Tile viewer
297 - GB: Video/audio channel enabling/disabling
298 - GB: Symbol table support
299 - GB MBC: Add MBC1 multicart support
300 - GBA: Support printing debug strings from inside a game
301 - GBA: Better cheat type autodetection
302 - Implement keypad interrupts
303 - Configuration of gamepad hats
304 - Video log recording for testing and bug reporting
305 - Debugger: Segment/bank support
306 - Debugger: Execution tracing
307 - Qt: German translation (by Lothar Serra Mari)
308 - Qt: Spanish translation (by Kevin López)
309 - Qt: Italian translation (by theheroGAC)
310Bugfixes:
311 - ARM7: Fix MLA/*MULL/*MLAL timing
312 - Core: Fix crash with rewind if savestates shrink
313 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
314 - Core: Fix directory sets crashing on close if base isn't properly detached
315 - FFmpeg: Fix overflow and general issues with audio encoding
316 - GB: Fix flickering when screen is strobed quickly
317 - GB: Fix STAT blocking
318 - GB MBC: Fix ROM bank overflows getting set to bank 0
319 - GB MBC: Fix swapping carts not detect new MBC
320 - GB Timer: Improve DIV reset behavior
321 - GB Timer: Fix DIV batching if TAC changes
322 - GB Video: Reset renderer when loading state
323 - GBA: Fix multiboot ROM loading
324 - GBA: Fix multiboot loading resulting in too small WRAM
325 - GBA BIOS: Implement BitUnPack
326 - GBA BIOS: Fix ArcTan sign in HLE BIOS
327 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
328 - GBA BIOS: Fix INT_MIN/-1 crash
329 - GBA Hardware: Fix crash if a savestate lies about game hardware
330 - GBA I/O: Handle audio registers specially when deserializing
331 - GBA Memory: Improve initial skipped BIOS state
332 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
333 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
334 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
335 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
336 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
337 - LR35902: Fix core never exiting with certain event patterns
338 - LR35902: Fix pc overflowing current region off-by-one
339 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
340 - OpenGL: Fix some shaders causing offset graphics
341 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
342 - Qt: Fix window icon being stretched
343 - Qt: Fix data directory path
344 - Qt: Fix timing issues on high refresh rate monitors
345 - Qt: Fix linking after some windows have been closed
346 - Qt: Fix crash when changing audio settings after a game is closed
347 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
348 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
349 - Qt: Fix game unpausing after frame advancing and refocusing
350 - SDL: Fix game crash check
351 - SDL: Fix race condition with audio thread when starting
352 - SDL: Fix showing version number
353 - Test: Fix crash when loading invalid file
354 - Test: Fix crash when fuzzing fails to load a file
355 - Test: Don't rely on core for frames elapsed
356 - Test: Fix crash when loading invalid file
357 - Test: Fix crash when fuzzing fails to load a file
358 - Tools: Fix recurring multiple times over the same library
359 - Util: Fix overflow when loading invalid UPS patches
360 - Util: Fix highest-fd socket not being returned by SocketAccept
361 - Windows: Fix VDir.rewind
362Misc:
363 - All: Add C++ header guards
364 - All: Move time.h include to common.h
365 - 3DS, PSP2, Wii: Last directory loaded is saved
366 - CMake: Add ability to just print version string
367 - Core: New, faster event timing subsystem
368 - Core: Clean up some thread state checks
369 - Core: Add generic checksum function
370 - Core: Cores can now have multiple sets of callbacks
371 - Core: Restore sleep callback
372 - Core: Move rewind diffing to its own thread
373 - Core: Ability to enumerate and modify video and audio channels
374 - Core: List memory segments in the core
375 - Core: Move savestate creation time to extdata
376 - Core: Config values can now be hexadecimal
377 - Core: Improved threading interrupted detection
378 - Debugger: Modularize CLI debugger
379 - Debugger: Make building with debugging aspects optional
380 - Debugger: Add functions for read- or write-only watchpoints
381 - Debugger: Make attaching a backend idempotent
382 - Debugger: Add mDebuggerRunFrame convenience function
383 - Feature: Move game database from flatfile to SQLite3
384 - Feature: Support ImageMagick 7
385 - Feature: Make -l option explicit
386 - FFmpeg: Return false if a file fails to open
387 - FFmpeg: Force MP4 files to YUV420P
388 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
389 - GB: Reset with initial state of DIV register
390 - GB MBC: New MBC7 implementation
391 - GB Audio: Simplify envelope code
392 - GB Audio: Improve initial envelope samples
393 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
394 - GB Video: Improved video timings
395 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
396 - GBA, GB: ROM is now unloaded if a patch is applied
397 - GBA DMA: Refactor DMA out of memory.c
398 - GBA DMA: Move DMAs to using absolute timing
399 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
400 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
401 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
402 - GBA Memory: Support reading/writing POSTFLG
403 - GBA Memory: Remove unused prefetch cruft
404 - GBA Timer: Improve accuracy of timers
405 - GBA Video: Clean up unused timers
406 - GBA Video: Allow multiple handles into the same tile cache
407 - GBA Video, GB Video: Colors are now fully scaled
408 - GBA Video: Optimize when BLD* registers are written frequently
409 - OpenGL: Add xBR-lv2 shader
410 - Qt: Move last directory setting from qt.ini to config.ini
411 - Qt: Improved HiDPI support
412 - Qt: Expose configuration directory
413 - Qt: Merge "Save" and "OK" buttons in shader options
414 - Qt: Automatically load controller profile when plugged in
415 - Qt: Rename "Resample video" option to "Bilinear filtering"
416 - Qt: Remove audio thread
417 - Qt: Remove audio buffer sizing in AudioProcessorQt
418 - Qt: Re-enable QtMultimedia on Windows
419 - Qt: Make "Mute" able to be bound to a key
420 - Qt: Add .gb/.gbc files to the extension list in Info.plist
421 - Qt: Relax hard dependency on OpenGL
422 - Qt: Better highlight active key in control binding
423 - SDL: Remove scancode key input
424 - SDL: Automatically map controllers when plugged in
425 - Test: Add a basic test suite
426 - Util: Add size counting to Table
427 - Util: Add 8-bit PNG write support
428 - Util: Tune patch-fast extent sizes
429 - VFS: Call msync when syncing mapped data
430 - VFS: Allow truncating memory chunk VFiles
431 - VFS: Fix some minor VFile issues with FILEs
432 - VFS: Optimize expanding in-memory files
433 - VFS: Add VFileFIFO for operating on circle buffers
434Changes from beta 1:
435Features:
436 - Qt: Italian translation (by theheroGAC)
437 - Qt: Updated German translation
438Bugfixes:
439 - GB Audio: Fix incorrect channel 4 iteration
440 - GB Audio: Fix zombie mode bit masking
441 - GB Serialize: Fix timer serialization
442 - GB Video: Fix LYC regression
443 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
444 - GBA Timer: Fix count-up timing overflowing timer 3
445 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
446 - Qt: Fix memory search close button (fixes mgba.io/i/769)
447 - Qt: Fix window icon being stretched
448 - Qt: Fix initial window size (fixes mgba.io/i/766)
449 - Qt: Fix data directory path
450 - Qt: Fix controls not saving on non-SDL builds
451 - Qt: Fix translation initialization (fixes mgba.io/i/776)
452 - Qt: Fix patch loading while a game is running
453 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
454 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
455 - Qt: Fix GL-less build
456 - Qt: Fix Software renderer not handling alpha bits properly
457 - Qt: Fix screen background improperly stretching
458 - SDL: Fix cheats not loading
459Misc:
460 - GB Serialize: Add MBC state serialization
461 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
462 - GBA Timer: Improve accuracy of timers
463 - PSP2: Update toolchain to use vita.cmake
464 - Qt: Add language selector
465 - Qt: Minor test fixes
466 - Qt: Move shader settings into main settings window
467 - Qt: Dismiss game crashing/failing dialogs when a new game loads
468 - Qt: Properly ship Qt translations
469 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
470
4710.6 beta 1: (2017-06-29)
472 - Initial beta for 0.6
473
4740.5.2: (2016-12-31)
475Bugfixes:
476 - All: Fix fullscreen config option being ignored
477 - ARM7: PSR mode bits should not get sign extended
478 - GB: Fix audio not being deinitialized
479 - GB: Fix crash when masking savedata
480 - GB: Properly initialize sramRealVf variable
481 - GB Audio: Fix serialization of channel 3 and NR52 properties
482 - GB Audio: Reset envelope timer when reseting sound channel
483 - GB MBC: Fix SRAM dangling pointer with RTC games
484 - GB MBC: Fix initializing MBC when no ROM is loaded
485 - GB Memory: Fix patching ROM bank 0
486 - GB Memory: Fix starting HDMAs during mode 0
487 - GB Memory: Fix HDMA5 value after DMA completes
488 - GB Video: Initialize LCDC in renderer
489 - GB Video: Hblank IRQs should mask LYC=LY IRQs
490 - GBA: Fix IRQs firing after already being cleared
491 - GBA: Only unhalt CPU if appropriate bit is set in IE
492 - GBA: Add savegame override for Crash Bandicoot 2
493 - GBA BIOS: Fix MidiKey2Freq BIOS reads
494 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
495 - GBA Cheats: Fix GameShark ROM patches
496 - GBA I/O: Mask off WAITCNT bits that cannot be written
497 - GBA Memory: Fix misaligned BIOS reads
498 - GBA Memory: Fix VCOUNT being writable
499 - GBA Video: Fix out of bounds sprite transforms
500 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
501 - Libretro: Fix disabling BIOS
502 - Libretro: Fix Game Boy savestates and audio
503 - Qt: Fix changing resolution of software renderer
504 - Qt: Fix setting overrides
505 - Qt: Fix cut off tiles and alignment issues in tile viewer
506 - Qt: Only reset window dimensions when first shown
507 - Qt: Fix Qt Multimedia audio driver on big endian
508 - Qt: Fix Apply button for key and controller configurations
509 - VFS: Fix resizing memory chunks when not needed
510 - Windows: Fix Unicode directory handling
511Misc:
512 - GB, GBA: Prevent loading null ROMs
513 - GB Audio: Initialize wave RAM to GBC values
514 - GB Memory: Reset ROM bank when loading a ROM
515 - PSP2: Improved controller rumble
516
5170.5.1: (2016-10-05)
518Bugfixes:
519 - Core: Fix importing save games as read-only
520 - FFmpeg: Fix encoding AAC
521 - GB: Fix invalid STOP behavior on Game Boy Color
522 - GB: Initialize audio properly
523 - GB: Properly clear KEY1 bit 0 when switching speeds
524 - GB: Properly unload save files when unloading a ROM
525 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
526 - GB MBC: Fix MBC7 when size is incorrectly specified
527 - GB MBC: Fix RTC access when no save file is loaded
528 - GB SIO: Don't auto-clock external shift clock
529 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
530 - GB Video: Fix video frames getting missed when LCDC is off
531 - GB Video: Clear screen when LCDC is off
532 - GBA Cheats: Fix holding onto pointers that may get invalidated
533 - GBA Cheats: Fix key-activated CodeBreaker cheats
534 - GBA Cheats: Fix uninitialized memory getting freed when saving
535 - GBA Hardware: Improve Game Boy Player rumble behavior
536 - GBA Memory: Fix several unused I/O register read values
537 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
538 - LR35902: Fix events running with the wrong cycle active
539 - Qt: Fix "close" button on Overrides view
540 - Qt: Fix saving overrides
541 - Qt: Fix directory set unloading when replacing the ROM
542 - Qt: Fix patch loading
543 - Qt: Fix crash when saving an override if a game isn't loaded
544 - Qt: Fix showing default display driver as OpenGL (force 1.x)
545 - SDL: Attach rumble in SDL frontend
546 - Util: Fix PNG identification on files too small to be a PNG
547Misc:
548 - All: Only update version info if needed
549 - All: Split out install locations for Libretro and OpenEmu
550 - FFmpeg: Encoding cleanup
551 - GB: Reset active region when reloading ROM
552 - GB Memory: Initialize RAM pattern for GBC
553 - GB Video: Improved video timings
554 - Qt: Manage window sizes slightly better
555 - Qt: Remember scale option independent of core dimensions
556
5570.5.0: (2016-09-19)
558Features:
559 - Game Boy support
560 - Support for encrypted CodeBreaker GBA cheats
561 - Emulation of Vast Fame protected GBA carts (taizou)
562 - Tile viewer
563 - Threaded rendering mode
564 - Libretro: Memory map and achievement support (leiradel)
565 - GUI: Add UI control remapping
566 - GUI: Add fast-forward
567 - Wii: 240p support
568 - 3DS: Adjustable screen darkening
569 - Ability to temporarily load a savegame
570 - Load specific files out of archives
571 - Automatic BIOS detection
572Bugfixes:
573 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
574 - Debugger: Fix GDB breakpoints
575 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
576 - GBA: Fix filehandle leak with savegames
577 - GBA: Timer 0 cannot be count up
578 - GBA: Count up timers should not count themselves
579 - GBA Memory: Fix mirror on non-overdumped Classic NES games
580 - GBA Memory: Fix ldm {pc}
581 - GBA Savedata: Fix savedata sync timer
582 - GBA Savedata: Only unmap savedata if present
583 - GBA Serialize: Savestates now properly store prefetch
584 - GBA Video: WIN0/1 take priority over OBJWIN
585 - GBA Video: Fix out-of-order OBJWIN
586 - PSP2: Fix GPU crash while exiting
587 - PSP2: Fix VSync
588 - PSP2: Fix accelerometer range
589 - PSP2: Actually load screen mode setting
590 - PSP2: Fix gyroscope direction
591 - PSP2: Delete threads after they return
592 - PSP2: Fix mapping/unmapping from not at 0
593 - Qt: Fix bug in software renderer scaling
594 - Qt: Fix hanging key press after disabling autofire
595 - Qt: Fix being unable to pause manually when using auto-pausing
596 - SDL: Fix axes being mapped wrong
597 - Util: Fix realloc semantics in utf16to8
598 - Util: Fix inserting too many items into a hash table
599 - VFS: Fix uninitialized varaible reading from 7z
600 - VFS: Fix reading multiple files from a 7z archive
601 - Wii: Fix framelimiting after a slowdown
602 - Wii: Fix garbage flash at startup
603Misc:
604 - 3DS: Use blip_add_delta_fast for a small speed improvement
605 - 3DS: Allow UTF-16 filenames
606 - 3DS: Port to using citro3D
607 - 3DS: Use system font for menus
608 - 3DS: Attempt to use Core 2 for threads
609 - 3DS: Adjustable filering
610 - 3DS: 3D banner
611 - All: Add QUIET parameter to silence CMake
612 - All: Faster memory read/write
613 - ARM7: Support forcing Thumb mode via MSR
614 - ARM7: Flush prefetch cache when loading CPSR via MSR
615 - ARM7: Clean up instruction decoding for future expandability
616 - Debugger: Support register and memory writes via GDB stub
617 - Debugger: Add software breakpoint support to gdb
618 - FFmpeg: Full support for libavcodec 56+
619 - GBA: Better debug logging if event processing breaks
620 - GBA Audio: Force audio DMAs to not increment destination
621 - GBA BIOS: Use custom ArcTan, not relying on OS
622 - GBA Hardware: Clean up dead code in GBP
623 - GBA Memory: Optimize stalling behavior
624 - GBA Memory: Optimize Load-/StoreMultiple
625 - GBA Savedata: Add realistic timing for EEPROM
626 - GBA Serialize: Savestates now store if CPU was halted
627 - GBA Video: Remove old slow path fallback
628 - GBA Video: Optimize sprite drawing
629 - GBA Video: Optimize mode 0 rendering
630 - GBA Video: Optimize compositing cases slightly
631 - GUI: Screenshot dimensions are now passed through
632 - GUI: Add back logging
633 - GUI: Only reload config if manually saved
634 - GUI: Increase scrolling speed
635 - OpenGL: Log shader compilation failure
636 - OpenGL: Add texSize uniform
637 - Qt: Make -g flag work in Qt build
638 - Qt: Simplify OpenGL context creation
639 - Qt: Thread startup improvements
640 - Qt: Make audio channel/video layer options shortcut mappable
641 - Qt: Remove some C99isms from C++ code
642 - Qt: Remove default autofire mappings
643 - Qt: Make reseting when pasued frame-accurate
644 - Qt: Rearchitect game closing codepath
645 - PSP2: Use system font for menus
646 - PSP2: Add rumble for PS TV
647 - PSP2: Add fit-to-height screen mode
648 - PSP2: Sync files per descriptor
649 - PSP2: Allow UTF-8 filenames
650 - PSP2: Screenshots are now saved into the Photo Gallery
651 - PSP2: Stop underclocking when menuing
652 - SDL: Increase default audio buffer size to 1024 samples
653 - SDL: More responsive rumble
654 - Util: Add Vector GetConstPointer
655 - Util: Add rtrim
656 - Util: Add endswith
657 - VFS: Improve zip file detection
658 - Wii: Add pixelated resample filter
659 - Windows: Add native VDir support
660 - Util: Add PRIz macro for libc versions that don't support %z
661
6620.4.1: (2016-07-11)
663Bugfixes:
664 - All: Fix several file handle leaks
665 - All: Fix instruction tables getting zeroed when linking sometimes
666 - ARM7: Fix flags on SBC/RSC
667 - ARM7: Fix setting spsr privilege bits when spsr is empty
668 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
669 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
670 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
671 - GBA Memory: Fix executing code from OBJ region of VRAM
672 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
673 - GBA Serialize: Fix loading savegames from savestates
674 - OpenGL: Correct boolean vector strcmp strings for uniforms
675 - Qt: Fix sending gameStopped twice
676 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
677 - Qt: Fix initial state of key mapping
678 - Qt: Initialize m_useBios
679 - SDL: Fix joystick initialization on BSD
680 - SDL: Fix potential joystick crash in games with rumble
681 - SDL: Fix SDL 1.2 build
682 - SDL: Fix sporadic crash when deinitializing audio
683 - Shaders: Fix AGS-001 shader with some bad drivers
684 - Util: Use closesocket on Windows
685 - Util: Fix socket bind addresses
686 - VFS: Fix reading 7z archives without rewinding first
687 - VFS: VFileFromFD should not open directories
688 - Wii: Fix tilting direction
689 - Util: Fix realloc semantics in utf16to8
690Misc:
691 - All: Allow use of external minizip library
692 - Debugger: CLI debugger now exits when end-of-stream is reached
693 - FFmpeg: Update dependencies on Ubuntu
694 - GBA: Slightly optimize GBAProcessEvents
695 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
696 - GBA Video: Null renderer should return proper register values
697 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
698 - Qt: Add preset for DualShock 4
699 - Qt: Update 360 input profile on OS X to reflect newer drivers
700 - Qt: Remove use of NaN
701 - Qt: Canonicalize file paths when loading games
702 - Qt: Add refresh button to controller editing
703 - SDL: Remove default gamepad mappings
704 - Util: Fix intermittent build failure on OS X
705 - VFS: VFile.sync now updates modified time
706
7070.4.0: (2016-02-02)
708Features:
709 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
710 - I/O viewer
711 - Booting of multiboot images
712 - Customization of GIF recording
713 - Libretro: Cheat code support
714 - Support for GLSL shaders
715 - ROM information view
716 - Support for VBA-style cheat codes
717 - Savestates now store creation timestamps
718 - Key autofire
719 - Libretro: Allow blocking opposing directional input
720 - OpenEmu core for OS X
721 - Libretro: Settings for using BIOS and skipping intro
722 - Libretro: Customizable idle loop removal
723 - Implemented cycle counting for sprite rendering
724 - Cleaner, unified settings window
725 - Added a setting for pausing when the emulator is not in focus
726 - Customizable paths for save games, save states, screenshots and patches
727 - Controller hotplugging
728 - Ability to store save games and active cheats within savestates
729Bugfixes:
730 - ARM7: Fix sign of unaligned LDRSH
731 - ARM7: Fix decoding of some ARM ALU instructions with shifters
732 - Debugger: Fix watchpoints in gdb
733 - GBA: Fix warnings when creating and loading savestates
734 - GBA: Fix Iridion II savetype
735 - GBA BIOS: Fix misaligned CpuSet
736 - GBA Cheats: Fix cheats setting the Action Replay version
737 - GBA Hardware: Fix GPIO on big endian
738 - GBA Memory: Fix DMA register writing behavior
739 - GBA Memory: Fix DMAs triggering two cycles early
740 - Libretro: Fix aspect ratio
741 - Qt: Fix some potential crashes with the gamepad mapping
742 - Qt: Fix keys being mapped incorrectly when loading configuration file
743 - Util: Fix PowerPC PNG read/write pixel order
744 - Util: Fix excessive memory allocation when decoding a PNG
745 - VFS: Fix VFileReadline and remove _vfdReadline
746Misc:
747 - All: Improved PowerPC support
748 - All: Fix some undefined behavior warnings
749 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
750 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
751 - GBA: Implement bad I/O register loading
752 - GBA: Allow jumping to OAM and palette RAM
753 - GBA BIOS: Finish implementing RegisterRamReset
754 - GBA Config: Add "override" layer for better one-time configuration
755 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
756 - GBA Memory: Use a dynamically sized mask for ROM memory
757 - GBA Memory: Implement several unimplemented memory access types
758 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
759 - GBA RR: Starting from savestate now embeds the savegame
760 - GBA RR: Add preliminary SRAM support for VBM loading
761 - GBA RR: Add support for resets in movies
762 - GBA Video: Remove lastHblank, as it is implied
763 - Libretro: Use anonymous memory mappers for large blocks of memory
764 - Libretro: Add install target for libretro core
765 - Qt: Window size command line options are now supported
766 - Qt: Increase usability of key mapper
767 - Qt: Add 'Apply' button to settings window
768 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
769 - Qt: Allow use of modifier keys as input
770 - Qt: Optimize log viewer
771 - Qt: Added button for breaking into the GDB debugger
772 - Qt: Add box for showing duration of rewind
773 - SDL: Support fullscreen in SDL 1.2
774 - SDL: Allow GBASDLAudio to be used without a thread context
775 - Util: Use VFile for configuration
776 - Util: Add MutexTryLock
777
7780.3.2: (2015-12-16)
779Bugfixes:
780 - ARM7: Fix STRT/STRBT
781 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
782 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
783 - Libretro: Fix problems with rumble not turning off
784 - GBA: Fix idle skip state being retained between games
785 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
786 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
787 - GBA BIOS: Fix Sqrt sign
788 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
789 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
790 - GBA Memory: Fix DMA behavior for SRAM accesses
791 - GBA Memory: Fix Store8 to OBJ VRAM
792 - GBA Memory: Fix alignment of LDM/STM on SRAM
793 - GBA Memory: Fix unaligned out-of-bounds ROM loads
794 - GBA Memory: Fix timing of DMAs
795 - GBA Video: Fix _mix for 15-bit color
796 - GBA Video: Fix OAM and palette initialization
797 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
798 - Qt: Use safer isLoaded check in GameController
799 - Qt: Fix a race condition in PainterGL that could lead to a crash
800 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
801 - Qt: Fix font size in memory viewer
802 - Qt: Fix a crash in the memory viewer
803 - Qt: Add additional checks in CheatModel to prevent crashes
804 - Qt: Fix race condition with setting sample rate
805 - Qt: Fix crash when closing multiplayer windows
806 - Qt: Fix resetting while paused
807Misc:
808 - GBA Audio: Implement missing flags on SOUNDCNT_X register
809 - Qt: Add mute option to menu
810
8110.3.1: (2015-10-24)
812Bugfixes:
813 - ARM7: Fix instruction decoding of Thumb shifts
814 - GBA: Deinit savegame when unloading a ROM
815 - GBA: Fix BIOS check on big endian
816 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
817 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
818 - GBA Audio: Fix audio channels being silenced at the wrong time
819 - GBA Memory: Fix bad BIOS Load16 on big endian
820 - GBA Memory: Fix bad Load8 on big endian
821 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
822 - GBA Video: Fix edge case with sprite blend modes and semitransparency
823 - GBA Video: Fix objwin and blending interaction on sprites
824 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
825 - Libretro: Fix a memory leak with the render buffer
826 - Qt: Windows no longer spawn in the top left on first launch
827 - Qt: Fix install path of XDG desktop file with DESTDIR
828 - Qt: Fix drag and drop on Windows
829 - Qt: Reenable double buffering, as disabling it broke some Windows configs
830 - VFS: Fix return values of VFileFILE.read and .write
831Misc:
832 - All: Reset next event to cycles instead of zero to interrupt
833 - All: Add --version flag
834 - ARM7: Force disable LTO on two files to work around a GCC bug
835 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
836 - GBA: Better memory handling with PNG savestates
837 - GBA: Additional savestate sanity checks
838 - GBA: Check for cycle count being too high
839 - GBA Audio: Allow GBAAVStream to have no video callback
840 - GBA BIOS: Implement RegisterRamReset for SIO registers
841 - Qt: Remove useless help icons in dialogs
842 - Qt: Prevent savestate window from opening while in multiplayer
843 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
844 - Qt: Dropping multiplayer windows works more cleanly now
845
8460.3.0: (2015-08-16)
847Features:
848 - Ability to hide individual background layers, or OBJs
849 - Ability to mute individual audio channels
850 - Palette viewer and exporter
851 - Volume control
852 - More shortcuts are editable (e.g. quick save/load)
853 - Rewind now shows the frame after rewinding
854 - Import/Export of GameShark/Action Replay snapshots
855 - Add "Step backwards" item for single increment rewind
856 - Deadzone estimation for game controllers
857 - Analog inputs can be used for shortcuts
858 - Menu items for specific solar sensor brightness levels
859 - Remappable controls for tilt and gyroscope sensors
860 - Status messages for actions taken while a game is running (e.g. save/load state)
861 - Memory inspector
862 - Screensaver can now be suspended while a game is running
863 - Load/save the most recent savestate slot
864 - Support varible speed (PWM) rumble
865 - Ability to cap fast forward speed
866 - Finer control over FPS target
867 - Holdable shortcut for rewinding one frame at a time
868 - Ability to boot directly into the BIOS
869 - Preliminary support for yanking out the game pak while a game is running
870 - Thumb-drive mode by putting a file called portable.ini in the same folder
871 - Configurable display driver, between software and OpenGL
872 - Undo-able savestate loading and saving
873 - Controller profiles now store shortcut settings
874 - Default controller profiles for several common controllers
875 - Libretro now supports BIOS, rumble and solar sensor
876 - Implement BIOS call Stop, for sleep mode
877 - Automatically load patches, if found
878 - Improved video synchronization
879 - Configurable audio output sample rate
880Bugfixes:
881 - ARM7: Fix SWI and IRQ timings
882 - ARM7: Fix Thumb MUL timing
883 - ARM7: Fix timing of multiplies to use N cycles
884 - ARM7: ARMHotplugDetach should call deinit
885 - Debugger: Fix use-after-free in breakpoint clearing code
886 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
887 - GBA: Cap audio FIFO read size during deserialization
888 - GBA: Check for corrupted savestates when loading
889 - GBA: Check for improperly sized savestates when loading
890 - GBA: Check for savestates made from differently sized ROMs
891 - GBA: Fix calls to endian-independent loadstores
892 - GBA: Fix timing of reading from timer registers
893 - GBA: Ensure cycles never go negative
894 - GBA Audio: Force audio FIFOs to 32-bit
895 - GBA Audio: Fix audio pitch changing when adjusting buffer size
896 - GBA Audio: Fix sample order in audio channel 3
897 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
898 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
899 - GBA Memory: Improve Thumb open bus behavior
900 - GBA Memory: Fix potential DMA issue when loading a savestate
901 - GBA Memory: Fix load/store multiple video memory waitstates
902 - GBA SIO: Fix reseting when there are SIO devices attached
903 - GBA Video: Blended sprites should never have other effects applied
904 - GBA Video: Fix out-of-bounds tiles in mosaic
905 - GBA Video: Fix windows not affecting sprites
906 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
907 - GBA Video: Fix timing on first scanline
908 - Qt: Better cleanup when a game crashes
909 - Qt: Fix open ROM dialog filtering for archive formats
910 - Qt: Cap the maximum number of multiplayer windows
911 - Qt: Fix maximum year in sensor override
912 - Qt: Fix window being too tall after exiting fullscreen
913 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
914 - Qt: Fix analog buttons not getting unmapped
915 - Qt: Fix passing command line options
916 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
917 - SDL: Fix SDL build when OpenGL is missing
918 - Util: Allow loading IPS patches that grow the ROM
919 - VFS: Fix resource leaks if some allocations fail
920 - VFS: Fix line-reading to return proper values
921 - Video: Fix an issue with very long filenames
922 - Util: Fix formatting of floats
923Misc:
924 - All: Add --help flag for command line programs
925 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
926 - All: Enable static linking for Windows
927 - All: Enable static linking for OS X
928 - All: Threads are now named
929 - All: Proper handling of Unicode file paths
930 - ARM7: Add emulation for Undefined CPU mode
931 - ARM7: Reduce the size of the Thumb instruction table
932 - GBA: Add status log level
933 - GBA: GBARewind now returns how many states it has rewound
934 - GBA: SIO logging layer
935 - GBA BIOS: Stub out SoundBias
936 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
937 - GBA: Don't include GBACLIDebugger struct unless needed
938 - GBA: Savedata is now synced shortly after data finishes being written
939 - GBA: Process multiple timer events at once, if necessary
940 - GBA Audio: Implement audio reset for channels A/B
941 - GBA Audio: Process multiple audio events at once, if necessary
942 - GBA Hardware: Backport generic RTC source into core
943 - GBA Input: Allow axes and buttons to be mapped to the same key
944 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
945 - GBA SIO: Add a dummy driver for Normal mode
946 - GBA Thread: Add functionality for running callbacks on the GBA thread
947 - GBA Thread: Split GBASync into a separate file
948 - GBA Video: Refactor software renderer into separate files
949 - GBA Video: Slightly optimize mode 0 mosaic rendering
950 - Debugger: Free watchpoints in addition to breakpoints
951 - Qt: Handle saving input settings better
952 - Qt: Move GL frame drawing back onto its own thread
953 - Qt: Fast forward (held) option moved from Other to Emulation menu
954 - Qt: Show version info in window title
955 - Qt: Migrate multiplayer window handling into GBAApp
956 - Qt: Unified file opening and saving with last location
957 - Qt: Fix windows being resizable when they shouldn't have been
958 - Qt: Only hide cursor in full screen
959 - Qt: Replace pause-after-frame mutex with an atomic
960 - Qt: Add application icon and XDG desktop files
961 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
962 - Qt: Don't save window size when entering fullscreen
963 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
964 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
965 - Qt: Increase usability of key mapper
966 - Qt: Show checkmark for window sizes
967 - Qt: Set window path to loaded ROM
968 - Perf: Ability to load savestates immediately on launch
969 - SDL: Properly check for initialization
970 - SDL: Clean up initialization functions
971 - SDL: Clean up GL context
972 - Util: Allow disabling the threading code entirely
973 - VFS: Add sync method to force syncing with backing
974
9750.2.1: (2015-05-13)
976Bugfixes:
977 - All: Fix sanitize-deb script not cleaning up after itself
978 - All: Fix dependencies for libavcodec on Debian-derived platforms
979 - ARM7: Handle writeback for PC in addressing modes 2 and 3
980 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
981 - ARM7: Fix ARM multiply instructions when PC is a destination register
982 - Debugger: Fix use-after-free in breakpoint clearing code
983 - Debugger: Fix boundary conditions in tab completion
984 - GBA: Fix timers not updating timing when writing to only the reload register
985 - GBA: Fix rewind boundary conditions
986 - GBA: Add initial I/O register settings for background matrix registers
987 - GBA: Fix hang when loading a savestate if sync to video is enabled
988 - GBA: Handle out-of-bounds I/O access
989 - GBA: Fix bounds-checking on EEPROM access
990 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
991 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
992 - GBA Memory: Allow SRAM to be 64kB
993 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
994 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
995 - GBA Video: Fix second frame mode 5
996 - Perf: Fix race condition if a game crashes immediately on start
997 - Qt: Fix Display object leak when closing a window
998 - Qt: Fix .deb dependencies
999 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1000 - Qt: Fix window not regaining focus after exiting savestate window
1001 - Qt: Fix regression where video would not record if the game had already started
1002 - Qt: Fix potential crash if a gamepad causes focus to change
1003 - Qt: Fix controller axis querying
1004 - Qt: Fix multiplayer windows opening as the wrong size
1005 - Qt: Fix controllers sometimes not loading the right profile
1006 - SDL: Fix boundary conditions for joystick adjustments
1007 - SDL: Allocate properly sized input maps
1008 - SDL: Fix potential build issues when Qt and SDL2 are in use
1009 - Util: Fix resource leak in UTF-8 handling code
1010 - Util: Fix a null-pointer issue when attempting to delete a key
1011 - VFS: Fix resource leaks if some allocations fail
1012 - Video: Fix an issue with very long filenames
1013Misc:
1014 - GBA Memory: Soft-crash if jumping past the end of a ROM
1015 - Qt: Show multiplayer numbers in window title
1016 - Qt: Solar sensor can have shortcuts set
1017
10180.2.0: (2015-04-03)
1019Features:
1020 - Support for gamepad axes, e.g. analog sticks or triggers
1021 - Add scale presets for up to 6x
1022 - Settings window
1023 - Bilinear resampling option
1024 - Add option to skip BIOS start screen
1025 - List of recently opened games
1026 - Support for games using the Solar Sensor
1027 - Better audio resampling via blip-buf
1028 - Game Pak overrides dialog for setting savetype and sensor values
1029 - Support for games using the tilt sensor
1030 - Remappable shortcuts for keyboard and gamepad
1031 - Rewinding of emulation
1032 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1033 - Support IPv6
1034 - Save directory of last loaded file
1035 - Support BPS patches
1036 - Automatically detect and optimize out idle loops
1037 - Configurable game overrides
1038 - Support loading 7-Zip files
1039 - Drag and drop game loading
1040 - Cheat code support
1041 - Runtime configurable audio driver
1042 - Libretro core for use with RetroArch and other front-ends
1043 - Controller profiles for setting different bindings for different controllers
1044 - Ability to lock aspect ratio
1045 - Local link cable support
1046 - Ability to switch which game controller is in use per instance
1047 - Ability to prevent opposing directional input
1048 - Warning dialog if an unimplemented BIOS feature is called
1049 - Debugger: Add CLI "frame", frame advance command
1050 - Debugger: Add CLI functions for writing to memory
1051 - Debugger: Add CLI functions for examining memory regions
1052 - Debugger: Add CLI function for writing a register
1053Bugfixes:
1054 - ARM7: Extend prefetch by one stage
1055 - ARM7: Fix cycle counting for loads
1056 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1057 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1058 - GBA: Initialize gba.sync to null
1059 - GBA: Fix timer initialization
1060 - GBA Audio: Support 16-bit writes to FIFO audio
1061 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1062 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1063 - GBA BIOS: Fix BIOS prefetch after reset
1064 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1065 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1066 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1067 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1068 - GBA Memory: Fix cycle counting for 32-bit load/stores
1069 - GBA RR: Fix fallthrough error when reading tags from a movie
1070 - GBA Thread: Fix possible hang when loading an archive
1071 - GBA Thread: Fix possible deadlock in video sync
1072 - Perf: Fix crash when the GBA thread fails to start
1073 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1074 - Qt: Fix crash when adjusting settings after closing a game
1075 - Qt: Fix crash when starting GDB stub after closing a game
1076 - Qt: Fix patch loading while a game is running
1077 - Qt: Fix crash when loading a game after stopping GDB server
1078 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1079 - Qt: Fix crash when attempting to pause if a game is not running
1080 - SDL: Properly clean up if a game doesn't launch
1081 - Util: Fix sockets on Windows
1082Misc:
1083 - All: Enable link-time optimization
1084 - Debugger: Watchpoints now work on STM/LDM instructions
1085 - Debugger: Clean up GDB stub network interfacing
1086 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1087 - Debugger: Merge Thumb BL instructions when disassembling
1088 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1089 - Debugger: Watchpoints now report address watched (fixes #68)
1090 - Debugger: Add support for soft breakpoints
1091 - Debugger: Make I/O register names be addresses instead of values
1092 - Debugger: Rename read/write commands
1093 - GBA: Improve accuracy of event timing
1094 - GBA: Add API for getting Configuration structs for overrides and input
1095 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1096 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1097 - GBA: Move A/V stream interface into core
1098 - GBA: Savestates now take into account savedata state machines (fixes #109)
1099 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1100 - GBA Memory: Simplify memory API and use fixed bus width
1101 - GBA Thread: Make GBASyncWaitFrameStart time out
1102 - GBA Video: Start video at the last scanline instead of the first
1103 - Qt: Optimize logo drawing
1104 - Qt: Move frame upload back onto main thread
1105 - Qt: Remember window position
1106 - Qt: Double-clicking on the window toggles full screen
1107 - Util: Use proper locale for reading and writing float values
1108
11090.1.1: (2015-01-24)
1110Bugfixes:
1111 - ARM7: Fix LDM writeback to a register already written
1112 - GBA: Fix timers 2 and 3 updating incorrectly
1113 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1114 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1115 - GBA Audio: Properly initialize audio FIFO channels
1116 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1117 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1118 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1119 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1120 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1121 - GBA BIOS: Fix HuffUnComp boundary conditions
1122 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1123 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1124 - GBA Memory: Filter out top nybble of DMA addresses
1125 - GBA Memory: Properly bounds-check VRAM accesses
1126 - GBA Memory: Fix initial DMA state
1127 - GBA Thread: Allow halted games to exit cleanly
1128 - GBA Video: Fix blend issues with obscured middle layers
1129 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1130 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1131 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1132 - GBA Video: Fix sprite boundary conditions with mosaic
1133 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1134 - Qt: Fix issue with set frame sizes being the wrong height
1135 - Qt: Fix emulator crashing when full screen if a game is not running
1136 - Qt: Fix window focus issues
1137 - Qt: Properly set default video recording settings
1138 - Qt: Fix a race condition when a game crashes immediately
1139 - Qt: Fix some cases where key mapping can break if focus is adjusted
1140 - Qt: Fix crash if a game pauses before any frames are shown
1141 - Debugger: Negative PC-relative loads now properly subtract the offset
1142 - Debugger: Align PC-relative loads in Thumb
1143 - Debugger: Fix watchpoints triggering too late
1144 - Debugger: Fix binary print putting spaces between digits
1145 - Video: Ensure FFmpeg encoder has audio frames
1146 - Video: Fix uncompressed PCM audio recording
1147 - Video: Fix FFmpeg crashing when the file extension is wrong
1148 - Util: Fix SOCKET_FAILED macro
1149Misc:
1150 - GBA: Exit cleanly on FATAL if the port supports it
1151 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1152 - Qt: Disable sync to video by default
1153 - Qt: Handle a game crash without crashing
1154 - Qt: Set default log level to FATAL, ERROR and WARN
1155 - Qt: Clarify some phrasing in the menus
1156 - Qt: Clear active buttons when focus is lost
1157
11580.1.0: (2014-12-13)
1159 - Initial release